Talk:Thieving training

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This talk page is for discussing the Thieving training page.

Haven't tested it yet, but I believe wall safes would be a good source of xp after thiev 50.

Whoever suggested 25 thieving for warriors, that is NOT a good method by any way, fail rate is seriously high. I would suggest sticking to tea or doing quests for those levels.180.234.160.32 18:31, December 19, 2013 (UTC)

much of this guide needs a re-vamp/testing. Pyramid plunder room 4 may be accessible at level 51, but it provides poor experience compared to stealing from fremenniks until much higher levels. 67.241.140.95 02:51, March 3, 2016 (UTC)

Missing section for 51-65 Thieving ?


Vikatimees (talk) 08:54, August 31, 2016 (UTC)

Various guides on youtube discourage pickpocketing master farmers due to the high fail rate. Comments? Brainwasher5 (talk) 09:35, June 24, 2017 (UTC)


"It is possible to achieve around 50,000 - 80,000 experience per hour depending on your Thieving level and clicking speed. You should expect to achieve somewhere around 80,000 experience per hour once closer to level 55 and with a reasonably fast clicking speed."
Is the success rate significantly better at higher thieving or am I missing something? I have 45 and with fast clicking speed I couldn't even get past 16,000 XP/hour because of the awful success rate. 178.55.230.122 18:17, 5 February 2019 (UTC)

"Pickpocketing the bandit with 28 coin pouches in your inventory will make you unable to attempt a pickpocket and will not stop the NPC from becoming aggressive." This is false. While it is true that having 28 coin pouches makes you unable to attempt a pickpocket, trying it will still reset aggression. Yomojoflo (talk) 16:14, 8 August 2019 (UTC)

Tick perfect rates for blackjacking[edit source]

Thieving is a 2-tick action and knock-out is considered a thieving action. A successfull blackjack is the sequence knockout-pickpocket-pickpocket, each taking 2 ticks. Knocking out a victim gives 10 xp and pickpocketing depends on the target. For menaphite thugs this is 137.5.

In general, the maximum achievable, no failure, tick perfect xp rate is (10 + 2x) * 3600 / (6 * 0.6), or 10000 + 2000x where x is the xp per target.

Target XP per pickpocket Theoretical maximum rate (xp/h)
Bearded Pollnivnean bandit 65 140k
Pollnivnean bandit 85 180k
Menaphite tug 137.5 285k

--Jsh9gzSILguPDzNj (talk) 11:32, 12 August 2019 (UTC)

Assuming no fails, yes. Tick-perfect execution doesn't mean perfect rng, theoretical max xp rate is trivial information when there's rng involved IMHO. For example, you can do tick-perfect 3t granite when you keep on the cycle and don't mess up (some gamers can do this consistently), but with perfect rng you always get max 5kg rocks. You can still fail knockouts at 99 thieving, 94% success rate confirmed by Mod Ash https://twitter.com/JagexAsh/status/651001639042719745.

In this case the difference between tick-perfect and perfect rng rates is small (like 6-7k xp/h) but I think the latter still falls into the useless trivia category. Also very few people actually do blackjacking at 99.

--Kelafornia (talk) 03:36, 3 September 2019 (UTC)

I think it's probably worth deleting half of the content within this Sorcerers garden bit? It reads like a story rather than a guide and is full of bits like: "After the 4195th turn in, there will be 3 XP remaining to level 99. It is recommended to just do something quick, like one pickpocket, to finish up the experience to 99." - Which I don't think is necessary. It's written 4 times and makes the page look messy. I'll give it about a week to see if anyone disagrees before trimming it back BillyDar (talk) 19:23, 12 September 2019 (UTC)