Talk:Underground Pass

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This talk page is for discussing the Underground Pass page.

NEED bronze arrows[edit source]

It seems that you NEED bronze arrows to do this. I made adamantite fire arrows with the damp cloth and it said I needed something to fire that will make the bridge drop.

108.162.187.51 17:46, May 22, 2016 (UTC)Rusty

I just tried it and it works for me. You might have forgotten to equip the arrow.

5TwZOLE.png Rainbow Dash94 (talk) 18:05, May 22, 2016 (UTC)

Possible small revision[edit source]

The recommendations suggest that completion of this without 40+ agility is borderline intolerable, taking two hours or more. The missus and I completed this together this evening with 34 and 39 agility respectively, consuming one to two summer pies combined, in roughly 60 - 75 minutes. It could be an idea to revise the current community-provided recommendations, as they seem to indicate that this is a very complicated and prolonging quest to do. That as well as provide a detailed list of how many items are achieved throughout the quest, so that it is possible to compare the obtained items to the starting items, to finally avoid running out of inventory space.

I'd like to contribute to revising this quest guide, if need be.

Further edit: This was without 50 thieving as well.

Ruffbunny (talk) 22:16, July 13, 2016 (UTC)

What sort of weight were you carrying? (Discussed in another section below.)

Blade Sabre (talk) 23:32, 29 February 2020 (UTC)

Grid puzzle same as RS3?[edit source]

I'm not sure whether it's some unlikely coincidence, but it appears that the path through the grid puzzle was the same on OSRS as it was for me on RS3 many years ago. Is anyone else able to confirm this? If confirmed, it may be worth nothing in the article and it could save some people a lot of time and frustration if they've already completed this quest once. 72.79.250.93 17:23, September 8, 2017 (UTC)

Someone add Stamina potions to recommends[edit source]

You need to run a lot if you fall. Has a lot of running (not during the first area but during the 2nd area).  —The preceding unsigned comment was added by 77.111.244.59 (talk) on 18:37, 23 May 2018.

Agreed. I added it. Blade Sabre (talk) 23:32, 29 February 2020 (UTC)

Server rollbacks and this quest[edit source]

The tile trap apparently only generates after the quest starts, which meant users that started it prior to a rollback would get an entirely different trap the second time around. Not very important, but kind of interesting trivia that could be used. Source: https://www.reddit.com/r/2007scape/comments/avqdth/ole_reliable/ehhfpfh/?context=10000 --Garbouw Deark (talk) 01:22, 14 March 2019 (UTC)

Maximum damage warning values[edit source]

Where do the damage ranges for this quest come from? Running through this quest at a slightly higher level than expected, I have encountered damage values of 9, 11, and 9 from a trap that the guide assured me would only hit 5s. If my food supply had been tight or my hitpoints low, that false information could have killed me. Any uncertainty in the damage should be mentioned. Deliberate Zero (talk) 08:39, 7 June 2019 (UTC)

Cannot run past traps any longer?[edit source]

Doing this quest and it seems you cannot run past the traps anymore without taking damage. Did the same trick as you do in Rogue's Den (step to square before and click the one right after) and you activate the traps. 2605:6000:508A:2E00:ED46:E305:CBE1:2AE1 02:38, 27 July 2019 (UTC)

Swamp patches[edit source]

Under "The cages and the obstacle maze" section, it states that "Carefully walk around swamp patches and do not attempt to cross them, or you will fall into a long cavern that takes you to the start of the Pass." I was not able to find any swamp patches in the area unlocked with 50 thieving. Is this a bug, or were they removed with the new grandmaster quest? 73.59.107.217 21:01, 3 September 2019 (UTC)

Zamorak robes[edit source]

It says "Once you're there, kill a disciple of Iban and take his Zamorak monk robes. Make sure the robes are all you're wearing (you are allowed to have a ring and ammo equipped)." What happens if you don't? (e.g. I'd guess that you fail to open the door and take damage.) The rest of the guide explains why not to do things. Blade Sabre (talk) 22:31, 29 February 2020 (UTC)

Weight (or run energy?)[edit source]

From what I remember with the barrel bomb pre-RS3, and what other people have said more recently, some of these agility obstacles seem to be weight-dependent. If so, maybe minimising weight is the best strategy? I did the quest at 55 agility, with a dragon scimitar, rune gloves, amulet of glory, boots of lightness and spottier cape, no armour, a few sara brews and super restores, praying protect from melee against everyone, and dropping any food not eaten immediately. I was at 0kg during the final floor. I fell a few times but it seemed reasonable. Blade Sabre (talk) 22:45, 29 February 2020 (UTC)

I added a couple of gentle notes that it might be worth considering. Blade Sabre (talk) 23:32, 29 February 2020 (UTC)

On the Regicide page sometime in 2017, someone wrote "The barrel bomb weighs a lot, and will make it more difficult to succeed during agility obstacles such as traps and gap-jumping."

However, I'm now wondering if the deciding factor might be run energy (which could easily give the impression that it was weight).

All at 57 agility:

  • My first trip through for Regicide, I was at around -2kg, and pausing to look around a lot. On the final floor, I approached once from the east and twice from the west, falling twice on the last jump. So 8 successful jumps and 2 failures.
  • I went on an extra trip to check some other things, at -5kg, rushing around like mad. I fell once on the rope swing. On the final floor, I succeeded at 6 jumps and failed 5.
  • Then I started walking and taking the jumps at 100% run energy. Did some extra jumps for the sake of it. I succeeded at 12 jumps and failed at 3.
  • My last trip with the bomb, at 23kg, I took the jumps at 100% run energy, and only failed the first jump on the final floor, getting all 3 in a row on the next attempt. So 3 successful jumps and 1 failure.

This isn't enough data to be sure, but it's an idea...

Blade Sabre (talk) 22:37, 14 March 2020 (UTC)

It may have changed since this tweet, but ash did mention here: https://twitter.com/Da2Shae/status/842902930839814144 that it never checks weight, could very well be different at this point, might ask ash againChoppe|T 01:20, 23 March 2020 (UTC)

Mod Ash was wrong about the kingdom rollover time Talk:Managing_Miscellania which is easy to check in-game (and if someone says could you make it stop doing X, Ash replies that's not what it's doing, then I check later and that is what it's doing, this doesn't look like an update).

Most people seem to get the impression that carrying the bomb through the Underground Pass is extra painful, so there's probably a reason.

Blade Sabre (talk) 06:16, 26 March 2020 (UTC)

On the other hand, I note that a shortage of run energy will make the whole thing take a lot longer, even if you have the same probability of falling. And this could create a false impression of falling more often. Blade Sabre (talk) 13:23, 27 March 2020 (UTC)

This time with 58 agility, 78kg (roughly equivalent to full rune + barrel + 15 pineapple pizzas), and aiming to keep under 5% run energy: On the final floor, I succeeded at 48 jumps and failed 9. Going back and forth across the western balance bridge at the spike maze, I succeeded 18 times and failed 2. Seems I was just unlucky with one of my earlier examples. That's the trouble with this probability stuff. So now I'm thinking that apparent effects of weight or run energy are probably an illusion. It could still be useful to test with a lower agility level (for best results, maybe a level at which you fail about 50%). Blade Sabre (talk) 13:15, 29 March 2020 (UTC)

Revisiting the Agility recommendation[edit source]

Over time, the recommended agility level has been changed 4 times, initially 40, until 2017-04-04T01:15:08 with no notes update it to 50, until 2018-12-09T20:04:21 change it to 60 with the note: 60 agility, I did it with 52 and failed over 30 times. 50 is too low of a requirement. and shorter after a note saying "40 agility takes 2 hours" to complete the quest. and finally on 2020-03-11T05:47:24 changing it back to 50 with the note: "Lowered recommended agility requirement, it's not that bad."

I would like to reach at least somewhat of a consensus until something about the quest or agility is actually changed so that as a recommendation and not a requirement, it is accurate and useful. I think 50 is fine, as the next quest, Regicide requires 56 agility, but (according to this video https://www.youtube.com/watch?v=zGVrFETj96E ) there seems to be a significant jump from 50 to 60.

 —The preceding unsigned comment was added by Choppe (talk) on 19:01, 11 March 2020.

As I noted above, the weight carried seems to make a difference. Does lower weight let you do it reasonably at a lower agility level? Blade Sabre (talk) 19:42, 11 March 2020 (UTC)

I'll get some new weight comparisons for 57 agility when I do Regicide soon. But that won't tell us anything about different agility levels. So, people with lower agility, try it with minimum weight and see how you get on? Blade Sabre (talk) 00:59, 12 March 2020 (UTC)

Or it might be run energy (see above). Blade Sabre (talk) 22:37, 14 March 2020 (UTC)