Tele Group Waterbirth

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Tele Group Waterbirth
Tele Group Waterbirth.png
Released 24 July 2006 (Update)
Members Yes
Level Magic 73
Spellbook Lunar
Type Teleport
Experience 72
Runes 5Water 2Astral 1Law
Casting speed 4 ticks
Description Teleports players to Waterbirth Island
Animation
Lunar teleport.gif
Sound Effect
Tele Group Waterbirth icon (mobile).png

Tele Group Waterbirth teleports the player along with anyone within a 3x3 square area (including standing on the player's square) beside Jarvald's ship on Waterbirth Island. Players must have Accept Aid turned on in order to be teleported by this spell. If one person doesn't have accept aid on only the caster will be teleported. As with all Lunar spells, the quest Lunar Diplomacy must be completed to cast this spell.

Cost[edit | edit source]

Spell cost
InputCost
5Water rune.png1Law rune.png2Astral rune.png283
Combo runes
1Law rune.png2Astral rune.png5Mud rune.png623
1Law rune.png2Astral rune.png5Steam rune.png673
1Law rune.png2Astral rune.png5Mist rune.png728
Main-hands
1Law rune.png2Astral rune.pngStaff of water.pngAlt258
Off-hands
1Law rune.png2Astral rune.pngTome of water.png258

Changes[edit | edit source]

Date Changes
21 April 2016
(update)

Lunar's group teleports will no longer trigger the 10 second teleport delay timer in Deadman mode twice.