Teleportation

From Old School RuneScape Wiki
Jump to: navigation, search
Mop.png This article or section requires a cleanup in order to meet the Old School RuneScape Wiki's quality standards.
Reason: Needs some plinks and general table tidying. Preferably after spell icon images are moved so they can be used in plinks. The jewellery section is a bit of a christmas-themed mess as well.
You can edit this page to improve it.
A map of teleport locations.

Teleportation is the instant travel from any location to a specific location elsewhere. Teleportation may be performed by any of the following:

Spells[edit | edit source]

A player using the Home Teleport spell.

Players who do not have sufficient Magic levels to cast a spell can use a corresponding teleport tablets (see below) from a limited selection.

Standard spellbook[edit | edit source]

For more information, see Standard spells.

Basic teleports[edit | edit source]

Icon Spell Magic Level Runes Required Experience Notes
Home Teleport.png Lumbridge Home Teleport 0 None 0 This spell will transport you to Lumbridge free of charge. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 30 minutes.

This spell is free-to-play.

Varrock Teleport.png Varrock Teleport 25 3Air 1Fire 1Law 35 Transports you to the centre of Varrock, by the fountain near the shop.

This spell is free-to-play.

Lumbridge Teleport.png Lumbridge Teleport 31 3Air 1Earth 1Law 41 Transports you to the centre of Lumbridge Castle, in the spot where you come if you die.

This spell is free-to-play.

Telekinetic Grab.png Telekinetic grab 33 1Air 1Law 43 Allows you to take an item remotely into your inventory.

This spell is free-to-play.

Falador Teleport.png Falador Teleport 37 3Air 1Water 1Law 48 Transports you to the centre of Falador, by the guards.

This spell is free-to-play.

Teleport to House.png Teleport to House 40 1Air 1Earth 1Law 30 Transports you to your house. See Construction skill.
Camelot Teleport.png Camelot Teleport 45 5Air 1Law 55.5 Transports you to Camelot south of the castle.
Ardougne Teleport.png Ardougne Teleport 51 2Water 2Law 61 Transports you to Ardougne in the centre of the square. You must complete the Plague City quest to use this teleport.
Watchtower Teleport.png Watchtower Teleport 58 2Earth 2Law 68 Transports you to the top of the Watchtower, next to Yanille. You must complete the Watchtower quest to use this spell.
Trollheim Teleport.png Trollheim Teleport 61 2Fire 2Law 68 Transports you to the very top of Trollheim, near Eadgar's cave. You must complete the Eadgar's Ruse quest to use this teleport.
Ape Atoll Teleport (standard).png Ape Atoll Teleport 64 2Fire 2Water 2Law 1Banana 74 Transports you to Ape Atoll. Requires completion of the Awowogei subquest of Recipe for Disaster. Displays as Marim in the Portal Nexus menu.
Kourend Castle Teleport.png Kourend Castle Teleport 69 5Fire 4Water 2Law 2Soul 82 Transports you to the Kourend Castle courtyard. Players must unlock the spell via searching for the book, transportation incantations, in the Arceuus Library.
Teleother Lumbridge.png Tele-other Lumbridge 74 1Earth 1Law 1Soul 84 Teleports another player who has Accept Aid switched on to Lumbridge.
Teleother Falador.png Tele-other Falador 82 1Water 1Law 1Soul 92 Teleports another player who has Accept Aid switched on to Falador.
Tele Block.png Tele-block 85 1Chaos 1Death 1Law 80 Can only be cast on another player in the Wilderness, and if successful, will prevent that player from using teleportation spells for 5 minutes.
Teleport to Bounty Target.png Teleport to Bounty Target 85 1Chaos 1Death 1Law 45 Teleports you near your Bounty Hunter target. You can only use this spell after using a Bounty teleport scroll.
Teleother Camelot.png Tele-other Camelot 90 1Law 2Soul 90 Teleports another player who has Accept Aid switched on to Camelot.

Teleother[edit | edit source]

To teleport other players, they must have Accept Aid on and agree to be teleported.

Teleother Lumbridge.png Tele-other Lumbridge Teleport another player to Lumbridge.
Teleother Falador.png Tele-other Falador Teleport another player to Falador.
Teleother Camelot.png Tele-other Camelot Teleport another player to Camelot.

Ancient Magicks[edit | edit source]

Players must have completed Desert Treasure to use Ancient Magicks.

A player using Ancient spells to teleport.
Icon Spell Magic icon.png level Runes Experience Description
Home Teleport.png Home Teleport 0 None None Teleports to Edgeville.
Paddewwa Teleport.png Paddewwa Teleport 54 1Air 1Fire 2Law 64 Teleports to the entrance of Edgeville Dungeon.
Senntisten Teleport.png Senntisten Teleport 60 2Law 1Soul 70 Teleports to the Digsite Exam Centre.
Kharyrll Teleport.png Kharyrll Teleport 66 1Blood 2Law 76 Teleports to Canifis. This is one of the only two teleport spells that can be added to a Portal Chamber in a player-owned house that is from the Ancient Magicks spellbook.
Lassar Teleport.png Lassar Teleport 72 4Water 2Law 82 Teleports to the top of Ice Mountain.
Dareeyak Teleport.png Dareeyak Teleport 78 2Air 3Fire 2Law 88 Teleports to the ruins west of the Bandit Camp in the Wilderness (level 23).
Carrallangar Teleport.png Carrallangar Teleport 84 2Law 2Soul 94 Teleports to the Graveyard of Shadows in the Wilderness (level 19).
Annakarl Teleport.png Annakarl Teleport 90 2Blood 2Law 100 Teleports to the Demonic Ruins in the Wilderness (level 47).
Ghorrock Teleport.png Ghorrock Teleport 96 8Water 2Law 106 Teleports to Ice Plateau in the Wilderness (level 45).

Lunar Spells[edit | edit source]

Players must have completed Lunar Diplomacy to use Lunar spells.

A player using Lunar spells to teleport.

Basic teleports[edit | edit source]

Icon Spell Magic Level Runes Required Experience Notes
Home Teleport.png Lunar Home Teleport 0 None None Teleports next to the bank of Lunar Isle free of charge. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 30 minutes.
Moonclan Teleport.png Moonclan Teleport 69 2Earth 2Astral 1Law 66 Teleports the player near the bank in the Moon Clan town.
Ourania Teleport.png Ourania Teleport 71 6Earth 2Astral 1Law 69 Teleports the caster to the red salamanders outside of the Ourania Cave. Players must speak to Baba Yaga to unlock the ability to cast this spell.
Waterbirth Teleport.png Waterbirth Teleport 72 1Water 2Astral 1Law 71 Teleports the player beside Jarvald's ship on Waterbirth Island, right by the snape grass spawns.
Barbarian Teleport.png Barbarian Teleport 75 3Fire 2Astral 2Law 76 Teleports the player next to the Barbarian Outpost.
Khazard Teleport.png Khazard Teleport 78 4Water 2Astral 2Law 80 Teleports the player to Port Khazard.
Fishing Guild Teleport.png Fishing Guild Teleport 85 10Water 3Astral 3Law 89 Teleports the player outside the door of the Fishing Guild.
Catherby Teleport.png Catherby Teleport 87 10Water 3Astral 3Law 92 Teleports the player near the bank in Catherby.
Ice Plateau Teleport.png Ice Plateau Teleport 89 8Water 3Astral 3Law 96 Teleports the player to the members half of the Ice Plateau in level 53 Wilderness. Warns the player that they are about to teleport into the "Deep Wilderness" with an option to abort.

Tele Group[edit | edit source]

Players wishing to be teleported by the caster must be within a 3x3 square, have Accept Aid turned on and agree to be teleported.

Tele Group Moonclan.png Tele Group Moonclan
Tele Group Waterbirth.png Tele Group Waterbirth
Tele Group Barbarian.png Tele Group Barbarian
Tele Group Khazard.png Tele Group Khazard
Tele Group Fishing Guild.png Tele Group Fishing Guild
Tele Group Catherby.png Tele Group Catherby
Tele Group Ice Plateau.png Tele Group Ice Plateau

Arceuus Spellbook[edit | edit source]

Players must have gained at least 60% Arceuus favour. For more information, see Arceuus spellbook.

Icon Spell Magic level Runes required Magic XP Notes
Home Teleport.png Arceuus Home Teleport 1 None 0 Teleports you to the Dark Altar north of Arceuus.
Lumbridge Graveyard Teleport.png Lumbridge Graveyard Teleport 6 2Earth 1Law 10 Teleports you to the Lumbridge Graveyard.
Draynor Manor Teleport.png Draynor Manor Teleport 17 1Earth 1Water 1Law 16 Teleports you to the Draynor Manor.
Battlefront Teleport.png Battlefront Teleport 23 1Earth 1Fire 1Law 19 Teleports you to the ancient grave just outside the Battlefront in the Kebos Lowlands.
Mind Altar Teleport.png Mind Altar Teleport 28 1Law 2Mind 22 Teleports you to the Mind altar.
Respawn Teleport.png Respawn Teleport 34 1Law 1Soul 27 Teleports you to your respawn point.
Salve Graveyard Teleport.png Salve Graveyard Teleport 40 1Law 2Soul 30 Teleports you to the ghoul area by the entrance to Mort Myre Swamp.
Fenkenstrain's Castle Teleport.png Fenkenstrain's Castle Teleport 48 1Earth 1Law 1Soul 50 Teleports you to Fenkenstrain's Castle.
West Ardougne Teleport.png West Ardougne Teleport 61 2Law 2Soul 68 Teleports you to West Ardougne. Requires completion of Biohazard.
Harmony Island Teleport.png Harmony Island Teleport 65 1Law 1Nature 1Soul 74 Teleports you to Harmony Island. Requires completion of The Great Brain Robbery.
Cemetery Teleport.png Cemetery Teleport 71 1Blood 1Law 1Soul 82 Teleports you to The Forgotten Cemetery in the Wilderness.
Barrows Teleport.png Barrows Teleport 83 1Blood 2Law 2Soul 90 Teleports you to the Barrows.
Ape Atoll Teleport (Arceuus).png Ape Atoll Teleport 90 2Blood 2Law 2Soul 100 Teleports you to the Ape Atoll Dungeon.

Portals[edit | edit source]

Location Destination
East of Wizards' Guild 2nd floor[UK]3rd floor[US] Wizards' Tower
South of Wizards' Guild 2nd floor[UK]3rd floor[US] Dark Wizards' Tower
West of Wizards' Guild 2nd floor[UK]3rd floor[US] Sorcerer's Tower
Draynor manor 2nd floor[UK]3rd floor[US] Killerwatt plane
Entrana Dungeon Level 28 Wilderness
House portals in Rimmington, Taverley, Pollnivneach, Hosidius, Rellekka, Brimhaven and Yanille Player-owned house
Portal Chambers Three of Lumbridge, Camelot, Ardougne, Canifis, Falador, Varrock and Yanille Watchtower
East portal of Myths' Guild 2nd floor[UK]3rd floor[US] Legends' Guild
North portal of Myths' Guild 2nd floor[UK]3rd floor[US] Champions' Guild
West portal of Myths' Guild 2nd floor[UK]3rd floor[US] Heroes' Guild

Items[edit | edit source]

Enchanted jewellery[edit | edit source]

Item Destination Charges Rechargeable?
Games necklace.pngGames necklace 8 No
Ring of dueling.pngRing of dueling 8 No
Ring of life.pngRing of life 1 No
Combat bracelet.pngCombat bracelet 4 or 6 Yes[g 1]
Skills necklace.pngSkills necklace 4 or 6 Yes[g 1]
Amulet of glory.pngAmulet of glory 4 or 6 Yes[g 2]
Amulet of eternal glory.pngAmulet of eternal glory Unlimited N/A
Ring of wealth.pngRing of wealth 5 Yes[g 3]
Slayer ring.pngSlayer ring 8 No
Slayer ring (eternal).pngSlayer ring (eternal) Unlimited N/A
Digsite pendant.pngDigsite pendant 5 No
Ring of returning.pngRing of returning 5 No
Necklace of passage.pngNecklace of passage 5 No
Burning amulet.pngBurning amulet 5 No
  1. 1.0 1.1 Can only be charged at the Fountain of Uhld (Myths' Guild), Totem Pole (Legends' Guild), or the Fountain of Rune.
  2. Can only be charged at the Fountain of Uhld (Myths' Guild), Fountain of Heroes (Heroes' Guild), or the Fountain of Rune.
  3. Can only be charged at the Fountain of Rune.

Pharaoh's sceptre[edit | edit source]

The pharaoh's sceptre is a rare and expensive item obtained during the Pyramid Plunder minigame based in Sophanem. The sceptre provides three charges (up to eight with the completion of the Desert Diary) of teleports between three pyramids in the Kharidian Desert:

When the sceptre's charges are empty, players may recharge it using the Mummy in the Pyramid Plunder minigame. It is recommended that players use two charges, and teleport to Pyramid plunder to recharge if needed, saving time. In order to recharge, just "use" the sceptre on the Mummy. He will complain about the player owning it, but will go ahead and recharge it anyway. Players will need artefacts from the Pyramid Plunder minigame to recharge the staff - 24 pottery or ivory artefacts, 12 stone artefacts or six (6) gold artefacts are needed.

Skull sceptre[edit | edit source]

The skull sceptre is obtained through defeating monsters in the Stronghold of Security and picking up the pieces of the sceptre. The skull sceptre has five charges to teleport to the Barbarian Village, though Varrock armour possesses the ability to double the number of charges to ten if you assemble the sceptre whilst wearing the armour.

It disappears afterwards, and it cannot be recharged unless players who have the RuneScape Authenticator active on their accounts show the completed sceptre and a pair of fancy or fighting boots to Solztun to imbue the sceptre, which will increase its charges when any pieces are added and cause it not to break. The sceptre does not work over level 20 Wilderness.

Players can only make and keep one skull sceptre at a time - a new skull sceptre can only be made once the old skull sceptre is either lost, destroyed, or has disappeared. The skull sceptre and all its parts cannot be traded. The pieces are:

Left skull half.png Left skull half (dropped by Ankous)
Top of sceptre.png Top of sceptre (dropped by Catablepons)
Bottom of sceptre.png Bottom of sceptre (dropped by Flesh Crawlers)
Right skull half.png Right skull half (dropped by Minotaurs)
  • Using the skull pieces together forms a strange skull.
  • Using the top and bottom skull sceptre pieces form a runed sceptre.
  • Using the strange skull and runed sceptre together form a skull sceptre.

Xeric's talisman[edit | edit source]

Xeric's talisman is obtained as a rare drop from Lizardmen. It can be charged with lizardman fangs, and extra talismans may be converted into 100 fangs. The talisman holds up to 1,000 charges. The talisman provides teleports to different parts of Great Kourend:

  • Xeric's Lookout - a lookout tower south-east of Shayzien
  • Xeric's Glade - by the magic trees in Hosidius
  • Xeric's Inferno - by the lovakite furnace in Lovakengj
  • Xeric's Heart - Kourend Castle, by the statue (unlocked after completing Architectural Alliance)
  • Xeric's Honour - at Mount Quidamortem (unlocked after using an ancient tablet on the talisman)

Oldak's spheres[edit | edit source]

Oldak, a goblin scientist, has been experimenting with runes and has developed Moving-over-distance sphere. The moving-over-distance sphere isn't a perfect piece of arcane technology, though, so it will teleport you to any one of several locations in Dorgesh-Kaan when you break it. If you want a sphere simply take two law runes and some molten glass to Oldak's laboratory in north-west Dorgesh-Kaan and you can exchange them for a teleportation sphere; different locations may be chosen if you've completed a corresponding quest.

Dorgesh-kaan sphere.png
Dorgesh-kaan sphere, requires the Death to the Dorgeshuun quest.
Goblin village sphere.png
Goblin village sphere, requires the Another Slice of H.A.M. quest.

Spirit trees[edit | edit source]

The spirit tree at the Grand Exchange

After completion of the Tree Gnome Village quest, you can use spirit trees to teleport. There are six different spirit tree locations, plus a choice of one player-grown spirit tree. They are:

After completing Tree Gnome Village quest, players can access the spirit trees in everywhere except the Gnome stronghold, which is unlocked after The Grand Tree quest. These will take you to any of the others, including the Gnome Stronghold one. There is also one in Prifddinas, which cannot be arrived at until completion of Song of the Elves quest.

With a Farming level of 83, players are able to grow their own spirit tree. These have the same restrictions as the other normal ones. You may only have one at a time. For more information click here. Additionally, players who have achieved level 91 Farming may grow up to two spirit trees at once and unlimited at level 99. The POH tree does not count for this limit and has an additional requirement of 75 Construction. You also do not require payment, as it is comparatively instant.

Fairy rings[edit | edit source]

A fairy ring.

After getting permission from the Fairy Godfather during Fairytale II - Cure a Queen, you will find a new network of transportation available to you: fairy rings.

It consists of over 45 fairy rings spread across the land and provides a relatively fast means for accessing often remote sites in RuneScape. Players can enter the fairy ring system from any node while wielding either a dramen staff or a lunar staff, ending up at the master fairy ring in Zanaris. From there, using three letter codes, they can teleport to most rings within the system. Several rings, however, require players to complete quests before they can be accessed. Some locations require a player to enter more than one code in the right order, returning to Zanaris after each trip, but this can be skipped after the first journey to that destination. If the selected code has no corresponding fairy ring, players will be teleported a few squares from the main ring.

The main fairy ring is located in Zanaris, just east of the bank. When you click on it to activate it, you will notice the three mushroom controllers pop up. Each controller has four letters assigned to it. Clicking on the right or left side of a mushroom controller will make it turn clockwise or counter-clockwise, respectively. You can make many combinations from these mushrooms, and click the teleport button to go the location.

Players who have completed the Elite Lumbridge & Draynor Diary will no longer need a dramen or lunar staff.

Teleport tablets[edit | edit source]

Standard tablets[edit | edit source]

A player breaking a magic tablet.

Standard tablets can be made at any lectern, for clay and different runes, depending on the tablet. All tablets are members only.

Item Destination
Varrock teleport (tablet).pngVarrock tablet Varrock
Falador teleport (tablet).pngFalador tablet Falador
Lumbridge teleport (tablet).pngLumbridge tablet Lumbridge
Camelot teleport (tablet).pngCamelot tablet Camelot
Ardougne teleport (tablet).pngArdougne tablet Ardougne
Watchtower teleport (tablet).pngWatchtower tablet Watchtower
Teleport to house (tablet).pngHouse tablet House
Rimmington teleport.pngRimmington tablet Rimmington
Taverley teleport.pngTaverley tablet Taverley
Pollnivneach teleport.pngPollnivneach tablet Pollnivneach
Rellekka teleport.pngRellekka tablet Rellekka
Brimhaven teleport.pngBrimhaven tablet Brimhaven
Yanille teleport.pngYanille tablet Yanille
Trollheim teleport (tablet).pngTrollheim tablet Trollheim
Hosidius teleport.pngHosidius tablet Hosidius

Ancient tablets[edit | edit source]

These tablets cannot be made, but they can be bought from the Bounty Hunter Shop or the Grand Exchange.

Item Desination
Paddewwa teleport (tablet).pngPaddewwa teleport (tablet) Edgeville Dungeon
Senntisten teleport (tablet).pngSenntisten teleport (tablet) Digsite
Kharyrll teleport (tablet).pngKharyrll teleport (tablet) Canifis
Lassar teleport (tablet).pngLassar teleport (tablet) Ice Mountain
Dareeyak teleport (tablet).pngDareeyak teleport (tablet) Ruins, level 23 Wilderness
Carrallangar teleport (tablet).pngCarrallangar teleport (tablet) Graveyard of Shadows, level 18 Wilderness
Annakarl teleport (tablet).pngAnnakarl teleport (tablet) Demonic Ruins, level 47 Wilderness
Ghorrock teleport (tablet).pngGhorrock teleport (tablet) Ice Plateau, level 50 Wilderness

Arceuus tablets[edit | edit source]

Item Destination
Lumbridge graveyard teleport (tablet).pngLumbridge Graveyard tablet Lumbridge graveyard
Draynor manor teleport (tablet).pngDraynor Manor tablet Draynor Manor
Battlefront teleport (tablet).pngBattlefront tablet Battlefront
Mind altar teleport (tablet).pngMind Altar tablet Mind altar
Salve graveyard teleport (tablet).pngSalve Graveyard tablet River Salve graveyard
Fenkenstrain's castle teleport (tablet).pngFenkenstrain’s Castle tablet Fenkenstrain's Castle
West ardougne teleport (tablet).pngWest Ardougne tablet West Ardougne
Harmony island teleport (tablet).pngHarmony Island tablet Harmony Island
Cemetery teleport (tablet).pngCemetery tablet The Forgotten Cemetery
Barrows teleport (tablet).pngBarrows tablet Barrows
Ape atoll teleport (tablet).pngApe Atoll tablet Ape Atoll

Teleport scrolls[edit | edit source]

Item Destination
Digsite teleport.pngDigsite teleport West side of the Digsite
Iorwerth camp teleport.pngIorwerth camp teleport Iorwerth Camp
Feldip hills teleport.pngFeldip hills teleport Feldip Hills, near the Hunting expert
Lumberyard teleport.pngLumberyard teleport Lumber Yard, next to the Sawmill operator
Lunar isle teleport.pngLunar isle teleport Lunar Isle
Mort'ton teleport.pngMort'ton teleport Mort'ton, near the Swamp Boaty
Mos le'harmless teleport.pngMos le'harmless teleport Mos Le'Harmless, north-east side of the town
Nardah teleport.pngNardah teleport Nardah, near the Magic carpet
Pest control teleport.pngPest control teleport Pest Control, near the bank
Piscatoris teleport.pngPiscatoris teleport Outside the entrance to the Piscatoris Fishing Colony
Tai bwo wannai teleport.pngTai bwo wannai teleport Tai Bwo Wannai
Zul-andra teleport.pngZul-andra teleport Zul-Andra
Key master teleport.pngKey master teleport Cerberus' Lair
Revenant cave teleport.pngRevenant cave teleport Outside the South entrance to the Revenant Caves

Basalts[edit | edit source]

Basalt, when combined with various salts, can be used to create stony and icy basalt.

Item Destination
Stony basalt.pngStony basalt Troll Stronghold entrance
Icy basalt.pngIcy basalt Weiss

Magic guild portals[edit | edit source]

On the 2nd floor[UK]3rd floor[US] of the Magic Guild in Yanille (level 66 Magic required to enter), there are three portals that will teleport you to the following locations (note that these are one-way teleports):

Achievement diary items[edit | edit source]

Explorer's ring 2.png Explorer's ring 3.png Explorer's ring 4.png Explorer's ring 2/3/4 After completing at least the medium Lumbridge & Draynor Diary, players will receive free teleports to the cabbage field south of Falador with the Explorer's ring. The teleport has limited charges from Explorer's ring 2 and unlimited from Explorer's ring 3 and 4.
Karamja gloves 3.png Karamja gloves 4.png Karamja gloves 3/Karamja gloves 4 Karamja gloves are your reward for completing all the Easy, Medium, Hard and/or Elite Karamja Diary, given to you by the Jungle Foresters near the entrances to the Kharazi Jungle. They allow free, unlimited teleportation to a gem mine underneath Shilo Village. To activate the teleport, right-click on the gloves for the option or wear them and selecting the 'Operate' option. The completion of the Elite Karamja Diary also unlocks the ability to teleport to the Shilo Village slayer master, Duradel.
Ardougne cloak 1.png Ardougne cloak 2.png Ardougne cloak 3.png Ardougne cloak 4.png Ardougne cloak 1/2/3/4 Ardougne cloak is your reward for completing all the Easy, Medium, Hard and/or Elite Ardougne Diary, given to you by Two-pints in Ardougne. All versions of the cloaks allows their wearer to teleport to the monastery south of Ardougne unlimited number of times, while the Ardougne cloaks 2 and 3 can teleport you to the farm north of Ardougne 3 and 5 times a day respectively. This daily limit is removed upon completing the especially challenging elite tasks, with the ability to teleport yourself there an infinite number of times gained.
Desert amulet 2.png Desert amulet 3.png Desert amulet 4.png Desert amulet 2/3/4 The Desert amulet is your reward for completing all the Easy, Medium, Hard, and/or Elite Desert Diary. It is given to you by Jarr at the Shantay Pass. Desert amulets Desert amulet 2 and 3 can teleport you to Nardah once per day. This daily limit is removed upon completing the elite diary, with the ability to teleport yourself there an infinite number of times gained.
Morytania legs 2.png Morytania legs 3.png Morytania legs 4.png Morytania legs 2/3/4 The Morytania legs is your reward for completing all the Easy, Medium, Hard, and/or Elite Morytania Diary. It is given to you by Le-sabrè in Canifis. You can teleport to the Slime pit below the Ectofuntus five (5) times per day, whilst the Morytania legs 3 and 4 provide unlimited teleportation to Burgh de Rott, and 4 allows for infinite teleports to both the slime pit and Burgh de Rott.
Fremennik sea boots 2.png Fremennik sea boots 3.png Fremennik sea boots 4.png Fremennik sea boots 2/3/4 The Fremennik sea boots are your reward for completing all the Easy, Medium, Hard, and/or Elite Fremennik Diary. It is given to you by Thorodin south of Rellekka. You can teleport to Rellekka infinite times per day with the Fremennik sea boots 4.
Kandarin headgear 3.png Kandarin headgear 4.png Kandarin headgear 3/4 The Kandarin headgear is your reward for completing all the Easy, Medium, Hard, and/or Elite Kandarin Diary. It is given to you by The 'Wedge' in Camelot. You can teleport to Sherlock once per day, or infinite times with the Kandarin headgear 4.
Wilderness sword 3.png Wilderness sword 4.png Wilderness sword 3/4 The Wilderness sword is your reward for completing all the Easy, Medium, Hard, and/or Elite Wilderness Diary. It is given to you by the Lesser Fanatic in Edgeville. You can teleport to the Fountain of Rune once per day, or infinite times with the Wilderness sword 4.
Western banner 3.png Western banner 4.png Western banner 3/4 The Western banner is your reward for completing all the Easy, Medium, Hard, and/or Elite Western Provinces Diary. It is given to you by the Elder Gnome child in the Tree Gnome Stronghold. You can teleport to the Piscatoris Fishing Colony once per day. This daily limit is removed upon completing the elite diary, with the ability to teleport yourself there an infinite number of times gained.
Rada's blessing 1.pngRada's blessing 2.png

Rada's blessing 3.png

Rada's blessing 4.png

Rada's blessing 1/2/3/4 Rada's blessing is your reward for completing all the Easy, Medium, Hard, and/or Elite Kourend & Kebos Diary, which is given to you by Elise outside Kourend Castle. You can teleport to the Kourend Woodland either 3 (easy), 5 (medium), or unlimited (hard/elite) times a day. You can also teleport to Mount Karuulm 3 times per day with completion of the hard diary, and unlimitedly with the completion of the elite diary.

Skill capes[edit | edit source]

Item Destination Charges
Crafting cape.pngCrafting cape Crafting Guild Unlimited
Construct. cape.pngConstruct. cape Any player-owned house portal Unlimited
Fishing cape.pngFishing cape Fishing Guild dock and Otto's Grotto Unlimited
Farming cape.png Farming cape Entrance to the Farming Guild Unlimited
Hunter cape.pngHunter cape Black/red chinchompa hunter areas 5 per day
Strength cape.pngStrength cape Warriors' Guild Unlimited
Quest point cape.pngQuest point cape Legends' Guild Unlimited
Music cape.pngMusic cape Falo the Bard Unlimited
Achievement diary cape.pngAchievement diary cape All Diary Masters, including Twiggy O'Korn 10 per day
Max cape.pngMax cape All Skill cape teleports See above

Other items[edit | edit source]

Quest-related items[edit | edit source]

Item Destination Charges Recharge method
Ectophial.pngEctophial Ectofuntus 1 Ectofuntus (Automatic)
Teleport crystal.pngTeleport crystal Lletya and Prifddinas 3 (5 after completion of the Hard Western Provinces Diary) Eluned
Eternal teleport crystal Lletya and Prifddinas Unlimited N/A
Royal seed pod.pngRoyal seed pod Grand Tree Unlimited N/A
Enchanted lyre.pngEnchanted lyre Rellekka dock 2-4 Fossegrimen's altar (unlimited for a one-payment)
Camulet.pngCamulet Enakhra's Temple 4 Ugthanki dung (unlimited for a one-off payment of 1,000,000 coins to Lazim)
Kharedst's memoirs.pngKharedst's memoirs Great Kourend (different locations) 8, increases by 8 with every Kourend quest completion Inspecting the Old Memorial with a law, body, mind, and soul rune in inventory (one charge per set of runes)
Drakan's medallion.pngDrakan's medallion Ver Sinhaza and Darkmeyer Unlimited N/A
Mythical cape.pngMythical cape Myths' Guild Unlimited N/A

Single-click teleports[edit | edit source]

The following teleports can teleport players in a single click: