Teleportation spells

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Teleport spells Icon as seen in every spellbook.

Teleportation spells are very popular with all players — free-to-players and members alike - as teleportation spells save lots of time when travelling around the world. Note that using a teleport spell is not possible above level 20 Wilderness, nor in any of the combat based minigames such as Castle Wars and Pest Control. Teleportation is possible in "non-Wilderness" parts, though, like in the Mage Arena bank. Many of these teleportation can be linked to a portal or portal nexus in a POH, where players will have unlimited access to the spells' destinations.

Normal spellbook[edit | edit source]

Icon Mobile
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Spell Magic Level Runes Required Experience Description
Home Teleport.png
Home Teleport icon (mobile).png
Lumbridge Home Teleport 0 None 0 This spell will transport you to Lumbridge free of charge and requires no runes. It takes around 10 seconds to cast and is interruptible by combat. Therefore, It is not ideal for escaping the Wilderness. It can only be used once every 30 minutes.
Varrock Teleport.png
Varrock Teleport icon (mobile).png
Varrock Teleport 25 3Air 1Fire 1Law 35 Transports you to the centre of Varrock, by the fountain near the shop.
Lumbridge Teleport.png
Lumbridge Teleport icon (mobile).png
Lumbridge Teleport 31 3Air 1Earth 1Law 41 Transports you to the centre of Lumbridge castle, in the spot where players who have their respawn set to Lumbridge come if they die.
Telekinetic Grab.png
Telekinetic Grab icon (mobile).png
Telekinetic Grab 33 1Air 1Law 43 Allows you to take an item remotely into your inventory.
Falador Teleport.png
Falador Teleport icon (mobile).png
Falador Teleport 37 3Air 1Water 1Law 48 Transports you to the centre of Falador, by the Guards.
Teleport to House.png
Teleport to House icon (mobile).png
Teleport to House 40 1Air 1Earth 1Law 30 Transports you to your house. See Construction skill.
Camelot Teleport.png
Camelot Teleport icon (mobile).png
Camelot Teleport 45 5Air 1Law 55.5 Transports you to Camelot south of the castle.
Ardougne Teleport.png
Ardougne Teleport icon (mobile).png
Ardougne Teleport 51 2Water 2Law 61 Transports you to Ardougne in the centre of the square. You must read the Ardougne teleport scroll after completing the Plague City quest to use this teleport.
Watchtower Teleport.png
Watchtower Teleport icon (mobile).png
Watchtower Teleport 58 2Earth 2Law 68 Transports you to the top of the Watchtower, next to Yanille. You must complete the Watchtower quest to use this spell.
Trollheim Teleport.png
Trollheim Teleport icon (mobile).png
Trollheim Teleport 61 2Fire 2Law 68 Transports you to the very top of Trollheim, near Eadgar's cave. You must complete the Eadgar's Ruse quest to use this teleport.
Ape Atoll Teleport (standard).png
Ape Atoll Teleport (standard) icon (mobile).png
Ape Atoll Teleport 64 2Fire 2Water 2Law 1Banana 74 Transports you to Marim. Requires completion of the King Awowogei subquest of Recipe for Disaster.
Kourend Castle Teleport.png
Kourend Castle Teleport icon (mobile).png
Kourend Castle Teleport 69 5Fire 4Water 2Law 2Soul 82 Transports you to the statue in the Kourend Castle. Requires having read transportation incantations.
Teleother Lumbridge.png
Teleother Lumbridge icon (mobile).png
Teleother Lumbridge 74 1Earth 1Law 1Soul 84 Teleports another player who has Accept Aid switched on to Lumbridge.
Teleother Falador.png
Teleother Falador icon (mobile).png
Teleother Falador 82 1Water 1Law 1Soul 92 Teleports another player who has Accept Aid switched on to Falador.
Tele Block.png
Tele Block icon (mobile).png
Tele Block 85 1Chaos 1Death 1Law 80 Can only be cast on another player on PvP worlds or in the Wilderness, and if successful, will prevent that player from using any method of teleportation for 5 minutes.
Teleother Camelot.png
Teleother Camelot icon (mobile).png
Teleother Camelot 90 1Law 2Soul 100 Teleports another player, who has Accept Aid switched on, to Camelot.

Ancient Magicks[edit | edit source]

Icon Mobile
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Spell Magic Level Runes Required Experience Notes
Home Teleport.png
Home Teleport icon (mobile).png
Edgeville Home Teleport 0 None None Teleports you to Edgeville, free of charge. It takes around 10 seconds to cast and is interruptible by combat. It can only be used once every 30 minutes.
Paddewwa Teleport.png
Paddewwa Teleport icon (mobile).png
Paddewwa Teleport 54 1Air 1Fire 2Law 64 Teleports to the entrance of Edgeville Dungeon.
Senntisten Teleport.png
Senntisten Teleport icon (mobile).png
Senntisten Teleport 60 2Law 1Soul 70 Teleports to the Digsite.
Kharyrll Teleport.png
Kharyrll Teleport icon (mobile).png
Kharyrll Teleport 66 1Blood 2Law 76 Teleports to Canifis.
Lassar Teleport.png
Lassar Teleport icon (mobile).png
Lassar Teleport 72 4Water 2Law 82 Teleports to the top of Ice Mountain.
Dareeyak Teleport.png
Dareeyak Teleport icon (mobile).png
Dareeyak Teleport 78 2Air 3Fire 2Law 88 Teleports to the ruins west of the Bandit Camp in the Wilderness.
Carrallangar Teleport.png
Carrallangar Teleport icon (mobile).png
Carrallangar Teleport 84 2Law 2Soul 94 Teleports to the Graveyard of Shadows in the Wilderness.
Annakarl Teleport.png
Annakarl Teleport icon (mobile).png
Annakarl Teleport 90 2Blood 2Law 100 Teleports to the Demonic Ruins in the Wilderness.
Ghorrock Teleport.png
Ghorrock Teleport icon (mobile).png
Ghorrock Teleport 96 8Water 2Law 106 Teleports to Ice Plateau in the Wilderness.

Lunar spellbook[edit | edit source]

Icon Mobile
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Spell Magic Level Runes Required Experience Notes
Home Teleport.png
Home Teleport icon (mobile).png
Lunar Home Teleport 65 None None Teleports the player to Lunar Isle, free of charge. It takes around 10 seconds to cast and is interruptible by combat. It can only be used once every 30 minutes.
Moonclan Teleport.png
Moonclan Teleport icon (mobile).png
Moonclan Teleport 69 2Earth 2Astral 1Law 66 Teleports the caster near the bank on Lunar Isle.
Tele Group Moonclan.png
Tele Group Moonclan icon (mobile).png
Tele Group Moonclan 70 4Earth 2Astral 1Law 67 Teleports the caster along with any players within a 3x3 square area around the caster near the bank on Lunar Isle. Players must have Accept Aid turned on in order to be teleported by this spell.
Ourania Teleport.png
Ourania Teleport icon (mobile).png
Ourania Teleport 71 6Earth 2Astral 1Law 69 Teleports the caster to the red salamanders outside of the Ourania Cave. Players must speak to Baba Yaga with the spellbook activated to unlock the ability to cast this spell.
Waterbirth Teleport.png
Waterbirth Teleport icon (mobile).png
Waterbirth Teleport 72 1Water 2Astral 1Law 71 Teleports the caster beside Jarvald's ship on Waterbirth Island, right by the snape grass spawns.
Tele Group Waterbirth.png
Tele Group Waterbirth icon (mobile).png
Tele Group Waterbirth 73 5Water 2Astral 1Law 72 Teleports the caster along with any players within a 3x3 square area around the caster beside Jarvald's ship on Waterbirth Island. Players must have Accept Aid turned on in order to be teleported by this spell.
Barbarian Teleport.png
Barbarian Teleport icon (mobile).png
Barbarian Teleport 75 3Fire 2Astral 2Law 76 Teleports the caster to the Barbarian Outpost.
Tele Group Barbarian.png
Tele Group Barbarian icon (mobile).png
Tele Group Barbarian 76 6Fire 2Astral 2Law 77 Teleports the caster along with anyone within a 3x3 square area to the Barbarian Outpost. Players must have Accept Aid turned on in order to be teleported by this spell.
Khazard Teleport.png
Khazard Teleport icon (mobile).png
Khazard Teleport 78 4Water 2Astral 2Law 80 Teleports the caster to Port Khazard.
Tele Group Khazard.png
Tele Group Khazard icon (mobile).png
Tele Group Khazard 79 8Water 2Astral 2Law 81 Teleports the caster along with anyone within a 3x3 square area of the caster to Port Khazard. Players must have Accept Aid turned on in order to be teleported by this spell.
Fishing Guild Teleport.png
Fishing Guild Teleport icon (mobile).png
Fishing Guild Teleport 85 10Water 3Astral 3Law 89 Teleports the caster outside the door of the Fishing Guild.
Tele Group Fishing Guild.png
Tele Group Fishing Guild icon (mobile).png
Tele Group Fishing Guild 86 14Water 3Astral 3Law 90 Teleports the caster along with anyone within a 3x3 square area outside the door of the Fishing Guild. Players must have Accept Aid turned on in order to be teleported by this spell.
Catherby Teleport.png
Catherby Teleport icon (mobile).png
Catherby Teleport 87 10Water 3Astral 3Law 92 Teleports the caster near the bank in Catherby.
Tele Group Catherby.png
Tele Group Catherby icon (mobile).png
Tele Group Catherby 88 15Water 3Astral 3Law 93 Teleports the caster along with anyone within a 3x3 square area around the caster near the bank in Catherby. Players must have Accept Aid turned on in order to be teleported by this spell.
Ice Plateau Teleport.png
Ice Plateau Teleport icon (mobile).png
Ice Plateau Teleport 89 8Water 3Astral 3Law 96 Teleports the caster to the member's half of the Ice Plateau in level 53 Wilderness. Before execution this spell will warn the caster that they are about to teleport into the Wilderness and provide an option to abort.
Tele Group Ice Plateau.png
Tele Group Ice Plateau icon (mobile).png
Tele Group Ice Plateau 90 16Water 3Astral 3Law 99 Teleports the caster along with anyone within a 3x3 square area around the caster to the member's half of the Ice Plateau in level 53 Wilderness. Players must have Accept Aid turned on in order to be teleported by this spell. Before being teleported all players will be warned that they are about to teleport into the Wilderness, and given an option to cancel.

Arceuus spellbook[edit | edit source]

Icon Mobile
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Spell Magic Level Runes Required Experience Notes
Home Teleport.png
Home Teleport icon (mobile).png
Arceuus Home Teleport 0 None 0 This spell will transport you to Arceuus, near the Dark Altar free of charge and requires no runes. It takes around 10 seconds to cast and is interruptible by combat. Therefore, It is not ideal for escaping the Wilderness. It can only be used once every 30 minutes.
Lumbridge Graveyard Teleport.png
Lumbridge Graveyard Teleport icon (mobile).png
Lumbridge Graveyard Teleport 6 2Earth 1Law 10 Teleports you to the Lumbridge Graveyard.
Draynor Manor Teleport.png
Draynor Manor Teleport icon (mobile).png
Draynor Manor Teleport 17 1Earth 1Water 1Law 16 Teleports you to the Draynor Manor.
Battlefront Teleport.png
Battlefront Teleport icon (mobile).png
Battlefront Teleport 23 1Earth 1Fire 1Law 19 Teleports you to the ancient grave just outside the Battlefront.
Mind Altar Teleport.png
Mind Altar Teleport icon (mobile).png
Mind Altar Teleport 28 1Law 2Mind 22 Teleports you to the Mind altar.
Respawn Teleport.png
Respawn Teleport icon (mobile).png
Respawn Teleport 34 1Law 1Soul 27 Teleports you to your respawn point.
Salve Graveyard Teleport.png
Salve Graveyard Teleport icon (mobile).png
Salve Graveyard Teleport 40 1Law 2Soul 30 Teleports you to the ghoul area by the entrance to Mort Myre Swamp.
Fenkenstrain's Castle Teleport.png
Fenkenstrain's Castle Teleport icon (mobile).png
Fenkenstrain's Castle Teleport 48 1Earth 1Law 1Soul 50 Teleports you to Fenkenstrain's Castle.
West Ardougne Teleport.png
West Ardougne Teleport icon (mobile).png
West Ardougne Teleport 61 2Law 2Soul 68 Teleports you to West Ardougne. Requires completion of Biohazard.
Harmony Island Teleport.png
Harmony Island Teleport icon (mobile).png
Harmony Island Teleport 65 1Law 1Nature 1Soul 74 Teleports you to Harmony Island. Requires completion of The Great Brain Robbery.
Cemetery Teleport.png
Cemetery Teleport icon (mobile).png
Cemetery Teleport 71 1Blood 1Law 1Soul 82 Teleports you to The Forgotten Cemetery in the Wilderness.
Barrows Teleport.png
Barrows Teleport icon (mobile).png
Barrows Teleport 83 1Blood 2Law 2Soul 90 Teleports you to the Barrows.
Ape Atoll Teleport (Arceuus).png
Ape Atoll Teleport (Arceuus) icon (mobile).png
Ape Atoll Teleport 90 2Blood 2Law 2Soul 100 Teleports you to the Ape Atoll temple underground. Requires completion of Monkey Madness I, including having received Daero's training