Template:CombatStyles/doc

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This is a documentation subpage for Template:CombatStyles.
It contains usage information, categories, and other content that is not part of the original template page.
Template:CombatStyles invokes function main in Module:CombatStyles using Lua.

Usage

{{CombatStyles|<!-- The class of weapon. -->|range = <!-- For Bow and Crossbow, 9 and 10 are accepted values.-->}}

Details

Possible values for the first field are:

  • 2h Sword
  • Axe
  • Banner
  • Bladed Staff
  • Blaster
  • Bludgeon
  • Blunt
  • Bow
  • Bulwark
  • Chinchompas
  • Claw
  • Crossbow
  • Gun
  • Pickaxe
  • Polearm
  • Polestaff
  • Powered Staff
  • Salamander
  • Scythe
  • Slash Sword
  • Spear
  • Spiked
  • Stab Sword
  • Staff
  • Thrown
  • Unarmed
  • Whip

Examples

{{CombatStyles|2h Sword}}
Combat OptionsCombat StyleAttack typesStyleExperience
CombatStyles 2h Sword.pngChopSlashAccurateAttack and Hitpoints
SlashSlashAggressiveStrength and Hitpoints
SmashCrushAggressiveStrength and Hitpoints
BlockSlashDefensiveDefence and Hitpoints
{{CombatStyles|Bow}}
Combat OptionsCombat StyleAttack typesStyleExperienceBoosts
CombatStyles Bow.pngAccurateRangedAccurateRanged and HitpointsAccuracy and Damage
RapidRangedRapidRanged and HitpointsAttack speed by 1 tick
LongrangeRangedLongrangeRanged, Defence, and HitpointsAttack range by 2 tiles
{{CombatStyles|Bow|range = 10}}
Combat OptionsCombat StyleAttack typesStyleExperienceBoosts
CombatStyles Bow.pngAccurateRangedAccurateRanged and HitpointsAccuracy and Damage
RapidRangedRapidRanged and HitpointsAttack speed by 1 tick
LongrangeRangedLongrangeRanged, Defence, and HitpointsNone

Quick copy/paste

{{CombatStyles|}}