Temporary skill boost
A temporary skill boost is anything caused by an item, action or being in a specific area that temporarily raises a player's level in one or more skills. It allows the player to do things above their current level. For example, a magic potion, which boosts a player's Magic level by four, will let the player cast High Level Alchemy (which requires 55 Magic) with a Magic level of 51 to 55.
It should be noted that temporary skill boosts do not work on certain quest and diary requirements, and do not work on minigame requirements at all.
All temporary skill boosts do not allow the player to equip items that require a level higher than their current base levels.
When logging into or world hopping to a free-to-play world, all current stat boosts are reset, except for boosts to Prayer, Mining, and Smithing.
Temporary boosts do not stack - for example, a dwarven stout provides +1 Mining and Smithing, and a mature dwarven stout provides +2 to the same skills; using them together will not produce +3, but +2, as that is the maximum boost.
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Uses[edit | edit source]
- Entering a guild that requires a certain skill level, such as drinking a dwarven stout to enter the Mining Guild. This does not work for the Warriors' Guild.
- Doing an action that requires a higher level than the player is currently at, such as using a fishing potion to fish sharks.
- Meeting the skill requirements of some quests. Players should keep in mind that temporary boosts do not work on all quests.
- Increases speed of gathering skills slightly, but visible skill boosts for these skills have no effect after level 99. For example, the dragon axe special boosts the visible woodcutting level to 102 from 99, but players will not gain any benefit from this; level 102 is the same as level 99 in terms of gathering speed.
- Conversely, invisible boosts do have an effect on gathering skills after level 99. For example, an invisible +7 boost to your fishing level inside of the Fishing Guild or a +4 invisible boost to mining from the Celestial ring will have an impact on those respective skills.[1]
Note: Every visible stat that is boosted will decrease 1 level every minute. For example, using a botanical pie gives a player 4 levels in Herblore but decreases in the next minute, giving the player only 3 levels. This length of time can be increased to 90 seconds by using the prayer Preserve.
In order to check when your stats will go down again, one of the simplest methods is to drink a very cheap boost (such as beer), wait for it to decrease 1 level, then quickly use the desired boost.
The only method of stopping or pausing a stat decrease for certain skills is through a Divine Potion. Skill boosts through these potions will persist at the boosted level for 5 minutes. Once the 5 minutes are over, the player's boosted skill will be reset to the base level. Preserve will not affect this duration.
Invisible boosts[edit | edit source]
Invisible boosts are not visible on the player's stats screen, and most of them cannot allow a player to perform activities above their base level (an exception is the crystal saw). For example, the Woodcutting Guild provides an invisible Woodcutting boost of seven levels, but does not allow a player with 68 Woodcutting to chop magic trees, which require 75 Woodcutting; instead it allows the player to chop trees with the same speed as if they were seven levels higher. Invisible boosts do stack with visible boosts.
Items that give temporary boosts[edit | edit source]
- Potions, such as the hunter potion which boosts a player's Hunter level by three.
- Food, such as the garden pie which boosts a player's Farming level by three.
- Drinks, such as the Wizard's mind bomb which boosts a player's Magic level by two or three depending on the player's Magic level.
- Spicy stews - can only be accessed with completion of Evil Dave's section in the quest Recipe for Disaster. These are random and can boost OR lower a skill by up to five.
- Crystal saw, which provides an invisible boost of three to a player's Construction level. It allows players to build items as if their Construction level was three levels higher; this is an invisible boost and so can be used in conjunction with tea or stews.
- Capes of Accomplishment boost the corresponding skill level to 100/99 when the cape is equipped or operated. Prayer and Hitpoints skillcapes have a cool down period of one minute.
List of temporary boosts[edit | edit source]
Free-to-play boosts[edit | edit source]
The following boosts are available to free-to-play players. Click the skill name to jump to the relevant skill section on this page.
- Attack, Strength and Defence: Kebab
- Defence: Draynor Manor cabbages
- Magic: Wizard's mind bomb
- Mining and Smithing: Dwarven stout
- Strength: Beer and Strength potion
Agility
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Agility cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Elven dawn | 1 | Visible | Heals 1 Hitpoints and reduces Strength by 1. |
![]() |
Agility potion | 3 | Visible | Can increase the success rate of Agility obstacles. |
![]() |
Agility mix | 3 | Visible | Heals 6 hitpoints per dose. See: Barbarian Training. |
![]() |
Spicy stew (yellow spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
![]() |
Summer pie | 5 | Visible | Consists of 2 bites, restoring 11 Hitpoints per bite. |
Attack
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Attack cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Bandit's brew | 1 | Visible | Heals 1, boosts Thieving by 1, but drains Strength and Defence points by . |
![]() |
Cup of tea | 2 | Visible | Restores 3 Hitpoints. Up to 5 doses can be stored in a tea flask. |
![]() |
Jangerberries | 2 | Visible | Also increase Strength by 1, restore 1 Prayer point and reduce Defence by 1. |
![]() |
Kebab | 1-3 | Visible | 4% chance to do so. Available to free-to-play players. |
![]() |
Poison chalice | 1, 4 | Visible | Has a variety of beneficial and disastrous effects. |
![]() |
Spicy stew (red spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
![]() |
Blood pint | 5 | Visible | Also raises Strength by 5, but decreases Magic and Prayer points by 5. |
![]() |
Attack potion | 3-12 | Visible | Boosts Attack by . Allows a player to hit more often with Melee attacks. |
![]() |
Combat potion | 3-12 | Visible | Boosts Attack and Strength by . Provides the boosts of a normal attack and strength potion in one potion. |
![]() |
Elder (-) | 4-13 | Visible | Boosts Attack, Strength, and Defence by . Only usable within the Chambers of Xeric, and is the weakest variant |
![]() |
Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. Boosts combat stats by (excluding Hitpoints and Prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Chambers of Xeric, and is the weakest variant |
![]() |
Elder potion | 5-17 | Visible | Boosts Attack, Strength, and Defence by . Only usable within the Chambers of Xeric, and is the standard variant |
![]() |
Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. Boosts combat stats by (excluding Hitpoints and Prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Chambers of Xeric, and is the standard variant |
![]() |
Ruby harvest (item) | 4-18 | Visible | Boosts Attack by . Must be used on another player. Boost affects the player it is used on. Acquired from the Hunting skill. |
![]() |
Bandages (Theatre of Blood) | 4-18 | Visible | Acts like a super combat (minus one point), ranging, magic, prayer, and stamina potion, and heals 20 Hitpoints. |
![]() |
Super attack | 5-19 | Visible | Boosts Attack by . Allows a player to hit more often with melee attacks. |
![]() |
Divine super attack potion | 5-19 | Visible | Acts as a super attack potion. Natural stat draining for Attack is disabled for 5 minutes, meaning the player's Attack will stay fully boosted. After the 5 minutes are over, Attack level will be restored to its base level. |
![]() |
Super combat potion | 5-19 | Visible | Acts as a super attack, super strength, and super defence potion in one dose. Boosts Attack, Strength, and Defence by . |
![]() |
Divine super combat potion | 5-19 | Visible | Acts as a super combat potion. Natural stat draining for Attack, Strength, and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted. After the 5 minutes are over, affected stats will be restored to their base level. |
![]() |
Overload (Nightmare Zone) | 5-19 | Visible | Acts as a super combat, super ranging, and super magic potion in one dose. Boosts combat stats by (excluding Hitpoints and Prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Nightmare Zone |
![]() |
Zamorak brew | 2-21 | Visible | Boosts Attack by and Strength by . Reduces Defence by and Hitpoints by . |
![]() |
Elder (+) | 6-21 | Visible | Boosts Attack, Strength, and Defence by . Only usable within the Chambers of Xeric, and is the strongest variant |
![]() |
Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. Boosts combat stats by (excluding Hitpoints and Prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Chambers of Xeric, and is the strongest variant |
![]() |
Smelling salts (2) | 11-26 | Visible | Boosts combat stats by (excluding Hitpoints and Prayer) and restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut |
Construction
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Construct. cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Cup of tea (clay)[d 1] | 1 | Visible | Only obtainable and usable within a player-owned house. |
![]() |
Cup of tea (porcelain)[d 1] | 2 | Visible | Only obtainable and usable within a player-owned house. With 23 Construction (boostable), a porcelain cup can be acquired from Wooden shelves 3. |
![]() |
Cup of tea (trimmed)[d 1] | 3 | Visible | Only obtainable and usable within a player-owned house. Gold trimmed porcelain cup can be acquired from Teak shelves 2, which requires 67 Construction (boostable). |
![]() |
Crystal saw[d 2] | 3 | Invisible | Only applies to items requiring a saw (e.g. not rooms or plants). |
![]() |
Spicy stew (orange spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
Cooking
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Cooking cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Eel sushi | 1 | Visible | Heal 10 Hitpoints |
![]() |
Fillets | 1 | Visible | Heal 2 Hitpoints |
![]() |
Grubs à la mode | 1 | Visible | Heal 2 Hitpoints |
![]() |
Loach | 1 | Visible | Heal 3 Hitpoints |
![]() |
Mushrooms | 1 | Visible | Heal 2 Hitpoints |
![]() |
Roast frog | 1 | Visible | Heal 2 Hitpoints |
![]() |
Spicy stew (orange spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
![]() |
Chef's delight | 1-5 | Visible | Boosts cooking by . Reduces Attack and Strength by 2 or more. |
![]() |
Chef's delight(m) | 2-6 | Visible | Boosts cooking by . Reduces Attack and Strength by 2 or more. |
Crafting
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Crafting cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Poison chalice | 1 | Visible | Has a variety of beneficial and disastrous effects. |
![]() |
Mushroom pie | 4 | Visible | Consists of 2 bites, restoring 8 Hitpoints per bite. |
![]() |
Spicy stew (orange spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
Defence
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Defence cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Draynor Manor Cabbage | 1 or 2 | Visible | Restores 1 Hitpoint. Available to free-to-play players. |
![]() |
Kebab | 1-3 | Visible | 4% chance to do so. Available to free-to-play players. |
![]() |
Poison chalice | 1 or 4 | Visible | Has a variety of beneficial and disastrous effects. |
![]() |
Spicy stew (red spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
![]() |
Excalibur | 8 | Visible | Uses up 100% Special attack energy. |
![]() |
Defence potion | 3-12 | Visible | Boosts Defence by . Defence boosts do not allow players to equip higher level armour. |
![]() |
Abidor Crank | 3-12 | Visible | Provides benefits of a defence potion. |
![]() |
Elder (-) | 4-13 | Visible | Boosts Attack, Strength, and Defence by . Only usable within the Chambers of Xeric, and is the weakest variant |
![]() |
Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. Boosts combat stats by (excluding Hitpoints and Prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Chambers of Xeric, and is the weakest variant |
![]() |
Elder potion | 5-17 | Visible | Boosts Attack, Strength, and Defence by . Only usable within the Chambers of Xeric, and is the standard variant |
![]() |
Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. Boosts combat stats by (excluding Hitpoints and Prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Chambers of Xeric, and is the standard variant |
![]() |
Sapphire glacialis (item) | 4-18 | Visible | Boosts Defence by . Must be used on another player. Boost affects the player it is used on. Acquired from the Hunting skill. |
![]() |
Bandages (Theatre of Blood) | 4-18 | Visible | Acts like a super combat (minus one point), ranging, magic, prayer, and stamina potion, and heals 20 Hitpoints. |
![]() |
Super defence | 5-19 | Visible | Boosts Defence by . Defence boosts do not allow players to equip higher level armour. |
![]() |
Divine super defence potion | 5-19 | Visible | Acts as a super defence potion. Natural stat draining for Defence is disabled for 5 minutes, meaning the player's Defence will stay fully boosted. After the 5 minutes are over, Defence level will be restored to its base level. |
![]() |
Super combat potion | 5-19 | Visible | Acts as a super attack, super strength, and super defence potion in one dose. Boosts Attack, Strength, and Defence by . |
![]() |
Divine super combat potion | 5-19 | Visible | Acts as a super combat potion. Natural stat draining for Attack, Strength, and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted. After the 5 minutes are over, affected stats will be restored to their base level. |
![]() |
Bastion potion | 5-19 | Visible | Acts as a ranging and super defence potion in one dose. Boosts Ranged by and Defence by . |
![]() |
Divine bastion potion | 5-19 | Visible | Acts as a bastion potion. Natural stat draining for Ranged and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted. After the 5 minutes are over, affected stats will be restored to their base level. |
![]() |
Battlemage potion | 5-19 | Visible | Acts as a magic and super defence potion in one dose. Boosts Magic by and Defence by . Allows for the use of higher level magical spells. |
![]() |
Divine battlemage potion | 5-19 | Visible | Acts as a battlemage potion. Natural stat draining for Magic and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted. After the 5 minutes are over, affected stats will be restored to their base level. |
![]() |
Overload (Nightmare Zone) | 5-19 | Visible | Acts as a super combat, super ranging, and super magic potion in one dose. Boosts combat stats by (excluding Hitpoints and Prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Nightmare Zone |
![]() |
Saradomin brew | 2-21 | Visible | Boosts Defence by and Hitpoints by . Reduces Attack, Strength, Magic and Ranged levels by . Hitpoints can rise above normal level with the boost. |
![]() |
Elder (+) | 6-21 | Visible | Boosts Attack, Strength, and Defence by . Only usable within the Chambers of Xeric, and is the strongest variant |
![]() |
Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. Boosts combat stats by (excluding Hitpoints and Prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Chambers of Xeric, and is the strongest variant |
![]() |
Smelling salts (2) | 11-26 | Visible | Boosts combat stats by (excluding Hitpoints and Prayer) and restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut |
Farming
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Farming cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Cider | 1 | Visible | Reduces Attack and Strength by 2. |
![]() |
Mature cider | 2 | Visible | Reduces Attack and Strength by 5. |
![]() |
Garden pie | 3 | Visible | Consists of 2 bites, restoring 6 Hitpoints per bite. |
![]() |
Spicy stew (brown spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
Firemaking
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Firemaking cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Spicy stew (orange spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
Fishing
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Fishing cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Dragon harpoon | 3 | Visible | Uses 100% of Special attack bar. |
![]() |
Infernal harpoon | 3 | Visible | Uses 100% of Special attack bar. |
![]() |
Crystal harpoon | 3 | Visible | Uses 100% of Special attack bar. Requires 70 attack and 50 agility to wield. |
![]() |
Fishing potion | 3 | Visible | Created through the Herblore skill. |
![]() |
Fish pie | 3 | Visible | Consists of 2 bites, restoring 6 Hitpoints per bite. |
![]() |
Spicy stew (brown spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
![]() |
Admiral pie | 5 | Visible | Consists of 2 bites, restoring 8 Hitpoints per bite. |
![]() |
Fishing Guild | 7 | Invisible | The boost takes effect while player is within the Fishing Guild. |
Fletching
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Fletching cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Dragonfruit pie | 4 | Visible | Consists of 2 bites, restoring 10 Hitpoints per bite. |
![]() |
Spicy stew (orange spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
Herblore
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Herblore cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Greenman's ale | 1 | Visible | Reduces Attack, Strength and Defence by 2 or more. |
![]() |
Mature Greenman's ale | 2 | Visible | Reduces Attack, Strength and Defence by 2 or more. |
![]() |
Botanical pie | 4 | Visible | Consists of 2 bites, restoring 7 Hitpoints per bite. |
![]() |
Spicy stew (brown spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
Hitpoints
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Hitpoints cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Bloody bracer | 2 | Visible | Drains prayer points by 2 + 4% of the player's current Prayer level. |
![]() |
Guthix rest | 5 | Visible | Also restores 5% of run energy and reduces venom to poison or reduces poison damage by 1. |
![]() |
Elidinis Statuette | 7 | Visible | Requires completion of Spirits of the Elid. Any lost Hitpoints are restored prior to the boost. Fully restores prayer points and special attack. |
![]() |
Amulet of the damned | 10 | Visible | When wearing the amulet with the Guthan's set, the player is able to heal for up to 10 points above their maximum health. |
![]() |
Abidor Crank | 15 | Visible | Only found in the Temple Trekking minigame. |
![]() |
Saradomin brew | 3-16 | Visible | Boosts Defence by and hitpoints by . Reduces Attack, Strength, Magic and Ranged by . |
![]() |
Nectar | 4-17 | Visible | Restores Hitpoints by . Reduces Attack, Strength, Defence, Magic, and Ranged by . Only usable within the Tombs of Amascut |
![]() |
Honey locust | 20 | Visible | Restores prayer points by . Only usable within the Tombs of Amascut |
![]() |
Anglerfish | 3-22 | Visible | Heals for . |
![]() |
Ambrosia | 4-26 | Visible | Restores Hitpoints by and prayer points by . Any lost Hitpoints or prayer points are fully restored prior to the boosts. Only usable within the Tombs of Amascut |
Hunter
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Hunter cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Hunter potion | 3 | Visible | Made through the Herblore skill. |
![]() |
Spicy stew (yellow spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
Magic
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Magic cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Oldak | ±2 | Visible | Requires completion of Death to the Dorgeshuun. |
![]() |
Wizard's mind bomb | 2 or 3 | Visible | Boosts Magic by . Restores 3 Hitpoints. Reduces Attack, Strength and Defence. Available to free players. |
![]() |
Magic essence | 3 | Visible | Used during the Fairytale II - Cure a Queen quest. |
![]() |
Mature Wizard's mind bomb | 3 or 4 | Visible | Boosts Magic by . Reduces Attack, Strength and Defence. |
![]() |
Magic potion | 4 | Visible | Allows for the use of higher level magical spells. |
![]() |
Divine magic potion | 4 | Visible | Acts as a magic potion. Passive stat draining for magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted. After the 5 minutes are over, Magic level will be restored to its base level. |
![]() |
Battlemage potion | 4 | Visible | Acts as a magic and super defence potion in one dose. Boosts Magic by and Defence by . Allows for the use of higher level magical spells. |
![]() |
Divine battlemage potion | 4 | Visible | Acts as a battlemage potion. Passive stat draining for magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted. After the 5 minutes are over, Magic level will be restored to its base level. |
![]() |
Bandages (Theatre of Blood) | 4 | Visible | Acts like a super combat (minus one point), ranging, magic, prayer, and stamina potion, and heals 20 Hitpoints. |
![]() |
Spicy stew (red spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
![]() |
Ancient brew | 2-6 | Visible | Boosts Magic by . Allows for the use of higher level magical spells. Restores Prayer by . Drains Attack, Strength, and Defence by . |
![]() |
Forgotten brew | 3-10 | Visible | Boosts Magic by . Allows for the use of higher level magical spells. Restores Prayer by . Drains Attack, Strength, and Defence by . |
![]() |
Imbued heart | 1-10 | Visible | Boosts Magic by . Allows for the use of higher level magical spells. Only usable once every 7 minutes. |
![]() |
Saturated heart | 4-13 | Visible | Boosts Magic by . Passive stat draining for magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted. After the 5 minutes are over, Magic level will be restored to its base level. Allows for the use of higher level magical spells. Only usable once every 5 minutes. |
![]() |
Kodai (-) | 4-13 | Visible | Boosts Magic by . Does not allow for the use of higher level magical spells. Only useable within the Chambers of Xeric |
![]() |
Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. Boosts combat stats by (excluding Hitpoints and Prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Chambers of Xeric, and is the weakest variant |
![]() |
Kodai potion | 5-17 | Visible | Boosts Magic by . Does not allow for the use of higher level magical spells. Only useable within the Chambers of Xeric |
![]() |
Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. Boosts combat stats by (excluding Hitpoints and Prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Chambers of Xeric, and is the standard variant |
![]() |
Super magic potion | 5-19 | Visible | Boosts Magic by . Allows for the use of higher level magical spells. Only usable within the Nightmare Zone. |
![]() |
Overload (Nightmare Zone) | 5-19 | Visible | Acts as a super combat, super ranging, and super magic potion in one dose. Boosts combat stats by (excluding Hitpoints and Prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Nightmare Zone |
![]() |
Kodai (+) | 6-21 | Visible | Boosts Magic by . Does not allow for the use of higher level magical spells. Only useable within the Chambers of Xeric |
![]() |
Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. Boosts combat stats by (excluding Hitpoints and Prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Chambers of Xeric, and is the strongest variant |
![]() |
Smelling salts (2) | 11-26 | Visible | Boosts combat stats by (excluding Hitpoints and Prayer) and restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut |
Mining
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Mining cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Braindeath 'rum' | 1 | Visible | Decreases Defence by 10%, and Attack, Prayer, Ranged, Magic, Agility, and Herblore by 5%. |
![]() |
Dwarven stout | 1 | Visible | Reduces Attack and Strength by 3. Available in free-to-play. |
![]() |
Mature dwarven stout | 2 | Visible | Reduces Attack, Strength and Defence by 7. |
![]() |
Dragon pickaxe | 3 | Visible | Uses 100% of Special attack bar. Requires 60 Attack to wield. |
![]() |
Infernal pickaxe | 3 | Visible | Uses 100% of Special attack bar. Requires 60 Attack to wield. |
![]() |
3rd age pickaxe | 3 | Visible | Uses 100% of Special attack bar. Requires 65 Attack to wield. |
![]() |
Crystal pickaxe | 3 | Visible | Uses 100% of Special attack bar. Requires 70 Attack and 50 Agility to wield. |
![]() |
Celestial ring | 4 | Invisible | Boost applies for both the charged and uncharged ring. |
![]() |
Celestial signet | 4 | Invisible | Boost applies for both the charged and uncharged signet. |
![]() |
Spicy stew (brown spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
![]() |
Mining Guild | 7 | Invisible | The boost takes effect while player is within the members-only area of the Mining Guild.
Does not allow you to mine higher level rocks (e.g. 78 Mining does not allow you to mine Runite Ore). |
Prayer
Boost | Level increase[d 1] |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Prayer cape | +1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Edgeville Monastery and Nature Grotto altars |
+2 | Visible | Monastery requires 31 Prayer, and is available to free players. Altar of nature requires completion of Nature Spirit. |
![]() |
Spicy stew (yellow spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
![]() |
God Wars Dungeon altars | +0-11 | Visible | Gaining a boost requires a god item in correspondence to the aligned god, restoring +1 for every item worn (e.g. 2 Armadyl items worn restores +2 extra prayer if praying at the Armadyl altar). |
![]() |
Ambrosia | 5-24 | Visible | Restores Hitpoints by and prayer points by . Any lost Hitpoints or prayer points are fully restored prior to the boosts. Only usable within the Tombs of Amascut |
![]() |
Ancient mace | +1-39 | Visible | Requires completion of Another Slice of H.A.M. Uses 100% of Special attack bar and restores Prayer equal to the damage dealt. This can fill your Prayer up to your Prayer level + the damage dealt. For maximum effect, it's advised to use the special attack on an Undead combat dummy in conjunction with a high strength bonus and Slayer helmet prior to entering combat. |
![]() |
Eldritch nightmare staff | +1-60 | Visible | Uses 55% of Special attack bar and restores Prayer equal to 50% of the damage dealt. Similar to the Ancient mace, this can boost Prayer above the base level. |
Ranged
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Ranging cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Wild pie | 4 | Visible | Consists of 2 bites, restoring 11 Hitpoints per bite. |
![]() |
Lizardkicker | 4 | Visible | Drinking it boosts the player's Ranged level, but drains Strength and Magic. |
![]() |
Spicy stew (red spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
![]() |
Ranging potion | 4-13 | Visible | Boosts Ranged by . Increases Ranged accuracy and damage. |
![]() |
Divine ranging potion | 4-13 | Visible | Acts as a ranging potion. Stat draining for ranged is disabled for 5 minutes, meaning the player's Ranged level will stay fully boosted. After the 5 minutes are over, Ranged level will be restored to its base level. |
![]() |
Bastion potion | 4-13 | Visible | Acts as a ranging and super defence potion in one dose. Boosts Ranged by and Defence by . |
![]() |
Divine bastion potion | 4-13 | Visible | Acts as a bastion potion. Stat draining for ranged is disabled for 5 minutes, meaning the player's Ranged level will stay fully boosted. After the 5 minutes are over, Ranged level will be restored to its base level. |
![]() |
Bandages (Theatre of Blood) | 4-13 | Visible | Acts like a super combat (minus one point), ranging, magic, prayer, and stamina potion, and heals 20 Hitpoints. |
![]() |
Twisted (-) | 4-13 | Visible | Boosts Ranged by . Increases Ranged accuracy and damage. Only usable within the Chambers of Xeric, and is the weakest variant |
![]() |
Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. Boosts combat stats by (excluding Hitpoints and Prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Chambers of Xeric, and is the weakest variant |
![]() |
Twisted potion | 5-17 | Visible | Boosts Ranged by . Increases Ranged accuracy and damage. Only usable within the Chambers of Xeric, and is the standard variant |
![]() |
Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. Boosts combat stats by (excluding Hitpoints and Prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Chambers of Xeric, and is the standard variant |
![]() |
Super ranging | 5-19 | Visible | Boosts Ranged by . Increases Ranged accuracy and damage. Only usable within the Nightmare Zone. |
![]() |
Overload (Nightmare Zone) | 5-19 | Visible | Acts as a super combat, super ranging, and super magic potion in one dose. Boosts combat stats by (excluding Hitpoints and Prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Nightmare Zone |
![]() |
Twisted (+) | 6-21 | Visible | Boosts Ranged by . Increases Ranged accuracy and damage. Only usable within the Chambers of Xeric, and is the strongest variant |
![]() |
Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. Boosts combat stats by (excluding Hitpoints and Prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Chambers of Xeric, and is the strongest variant |
![]() |
Smelling salts (2) | 11-26 | Visible | Boosts combat stats by (excluding Hitpoints and Prayer) and restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut |
Runecraft
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Runecraft cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Oldak | ±2 | Visible | Requires completion of Death to the Dorgeshuun. |
![]() |
Spicy stew (orange spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
Slayer
Players can boost the slayer skill in order to be able to kill higher-level slayer monsters. If the player's slayer skill drops below the threshold to kill a monster while fighting it, the player will stop attacking the monster and will be told they need higher slayer in order to attack it.
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Slayer cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Slayer's respite | 2 | Visible | Reduces Attack and Strength by 2 or more. |
![]() |
Mature slayer's respite | 4 | Visible | Reduces Attack and Strength by 2 or more. |
![]() |
Spicy stew (yellow spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
![]() |
Wild pie | 5 | Visible | Consists of 2 bites, restoring 11 Hitpoints per bite. |
Smithing
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Smithing cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Dwarven stout | 1 | Visible | Reduces Attack and Strength by 3. Is available to free players. |
![]() |
Dwarven stout(m) | 2 | Visible | Reduces Attack, Strength and Defence by 7. |
![]() |
Kovac's grog | 4 | Visible | Reduces Attack, Ranged and Magic by 2. |
![]() |
Spicy stew (orange spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
Strength
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Strength cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Jangerberries | 1 | Visible | Also increases Attack by 2, restores 1 Prayer point and reduces Defence by 1. |
![]() |
Beer | 0-3 | Visible | Boosts Strength by . Reduces Attack by . Available to free players. |
![]() |
Kebab | 1-3 | Visible | 4% chance to do so. Available to free-to-play players. |
![]() |
Braindeath 'rum' | 3 | Visible | Also increases Mining by 1. Decreases Defence by -10%, and Attack, Prayer, Ranged, Magic, Agility, and Herblore by -5%. |
![]() |
Poison chalice | 1, 4 | Visible | Has a variety of beneficial and disastrous effects. |
![]() |
Spicy stew (red spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
![]() |
Short green guy/ Premade sgg |
1-5 | Visible | Reduces Attack by 1-5 (needs testing). |
![]() |
Grog | 1-5 | Visible | Boosts Strength by . Drains Attack by 6. |
![]() |
Blood pint | 5 | Visible | Also raises Attack by 5, but decreases Magic and Prayer points by 5. |
![]() |
Wizard blizzard/ Premade wiz blz'd |
1-6 | Visible | Reduces Attack by 1-5 (needs testing). |
![]() |
Blurberry special/ Premade blurb' sp. |
1-7 | Visible | Reduces Attack by 1-5 (needs testing). |
![]() |
Drunk dragon/ Premade dr' dragon |
1-7 | Visible | Reduces Attack by 1-5 (needs testing). |
![]() |
Keg of beer | 2-11 | Visible | Boosts Strength by . However also drastically lowers Attack. |
![]() |
Strength potion | 3-12 | Visible | Boosts Strength by . Available to free players. |
![]() |
Combat potion | 3-12 | Visible | Provides the boosts of a normal attack and strength potion in one potion. |
![]() |
Zamorak brew | 2-13 | Visible | Boosts Attack by and Strength by . Reduces Defence by and Hitpoints by . |
![]() |
Elder (-) | 4-13 | Visible | Boosts Attack, Strength, and Defence by . Only usable within the Chambers of Xeric, and is the weakest variant |
![]() |
Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. Boosts combat stats by (excluding Hitpoints and Prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Chambers of Xeric, and is the weakest variant |
![]() |
Elder potion | 5-17 | Visible | Boosts Attack, Strength, and Defence by . Only usable within the Chambers of Xeric, and is the standard variant |
![]() |
Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. Boosts combat stats by (excluding Hitpoints and Prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Chambers of Xeric, and is the standard variant |
![]() |
Black warlock (item) | 4-18 | Visible | Boosts Strength by . Must be used on another player. Boost affects the player it is used on. Acquired from the Hunting skill. |
![]() |
Bandages (Theatre of Blood) | 4-18 | Visible | Acts like a super combat (minus one point), ranging, magic, prayer, and stamina potion, and heals 20 Hitpoints. |
![]() |
Super strength | 5-19 | Visible | Boosts Strength by . Increases maximum Melee damage. |
![]() |
Divine super strength potion | 5-19 | Visible | Acts as a super strength potion. Natural stat draining for strength is disabled for 5 minutes, meaning the player's Strength will stay fully boosted. After the 5 minutes are over, Strength level will be restored to its base level. |
![]() |
Super combat potion | 5-19 | Visible | Acts as a super attack, super strength, and super defence potion in one dose. Boosts Attack, Strength, and Defence by . |
![]() |
Divine super combat potion | 5-19 | Visible | Acts as a super combat potion. Natural stat draining for Attack, Strength, and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted. After the 5 minutes are over, affected stats will be restored to their base level. |
![]() |
Overload (Nightmare Zone) | 5-19 | Visible | Acts as a super combat, super ranging, and super magic potion in one dose. Boosts combat stats by (excluding Hitpoints and Prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Nightmare Zone |
![]() |
Elder (+) | 6-21 | Visible | Boosts Attack, Strength, and Defence by . Only usable within the Chambers of Xeric, and is the strongest variant |
![]() |
Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. Boosts combat stats by (excluding Hitpoints and Prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Chambers of Xeric, and is the strongest variant |
![]() |
Dragon battleaxe | 10-21 | Visible | Reduces Attack, Defence, Ranged, and Magic levels by . Boosts Strength by . |
![]() |
Smelling salts (2) | 11-26 | Visible | Boosts combat stats by (excluding Hitpoints and Prayer) and restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut |
Thieving
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Thieving cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Poison chalice | 1 | Visible | Has a variety of beneficial and disastrous effects. |
![]() |
Bandit's brew | 1 | Visible | None. |
![]() |
Spring sq'irkjuice | 1 | Visible | 10% run energy boost. |
![]() |
Autumn sq'irkjuice | 2 | Visible | 15% run energy boost. |
![]() |
Summer sq'irkjuice | 3 | Visible | 20% run energy boost. |
![]() |
Spicy stew (yellow spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
Woodcutting
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
![]() |
Woodcutting cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. |
![]() |
Axeman's folly | 1 | Visible | Can only be bought from other players or made through brewing. |
![]() |
Mature axeman's folly | 2 | Visible | Can only be bought from other players or made through brewing. |
![]() |
Dragon axe | 3 | Visible | Uses 100% of Special attack bar. Requires 60 attack to wield. |
![]() |
Infernal axe | 3 | Visible | Uses 100% of Special attack bar. Requires 60 attack to wield. Requires 61 woodcutting and 85 firemaking to create. |
![]() |
3rd age axe | 3 | Visible | Uses 100% of Special attack bar. Requires 65 attack to wield. |
![]() |
Crystal axe | 3 | Visible | Uses 100% of Special attack bar. Requires 70 attack and 50 agility to wield. |
![]() |
Spicy stew (brown spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. |
![]() |
Woodcutting Guild | 7 | Invisible | The boost takes effect while player is within the Woodcutting Guild. Stacks with visible boosts. Does not enable your character to chop logs it would otherwise not be able to cut (e.g., 83 woodcutting does not allow you to cut Redwood Logs). |
Trivia[edit | edit source]
- Prior to the update which released the Preserve prayer, players who had temporarily boosted a stat were able to log out before a stat would be restored towards its base level, allowing players to keep the boost for another 60 seconds.