Temporary skill boost

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A temporary skill boost is anything caused by an item, action or being in a specific area that temporarily raises a player's level in one or more skills. It allows the player to do things above their current level. For example, a magic potion, which boosts a player's Magic level by four, will let the player cast High Level Alchemy (which requires 55 Magic) with a Magic level of 51 to 55.

It should be noted that temporary skill boosts do not work on certain quest and diary requirements, and do not work on minigame requirements at all.

Temporary boosts do not stack - for example, a dwarven stout provides +1 Mining and Smithing, and a mature dwarven stout provides +2 to the same skills; using them together will not produce +3, but +2, as that is the maximum boost.

Quick links
Attack icon.png Hitpoints icon.png Mining icon.png
Strength icon.png Agility icon.png Smithing icon.png
Defence icon.png Herblore icon.png Fishing icon.png
Ranged icon.png Thieving icon.png Cooking icon.png
Prayer icon.png Crafting icon.png Firemaking icon.png
Magic icon.png Fletching icon.png Woodcutting icon.png
Runecraft icon.png Slayer icon.png Farming icon.png
Construction icon.png Hunter icon.png

Uses[edit | edit source]

  • Entering a guild that requires a certain skill level, such as drinking a dwarven stout to enter the Mining Guild. This does not work for the Warriors' Guild.
  • Doing an action that requires a higher level than the player is currently at, such as using a fishing potion to fish sharks.
  • Meeting the skill requirements of some quests. Players should keep in mind that temporary boosts do not work on all quests.
  • Increases speed of gathering skills slightly. Visible skill boosts have no effect after level 99. Example dragon axe special boosts players woodcutting level to 102 from 99. Player will not gain any benefit from this. Level 102 is the same as level 99 at gathering speed. An exception to this is when the boost is used in the Woodcutting, Mining, and Fishing Guilds. Boosts above 99 such as from the Woodcutting Cape or dragon axe do affect gathering speed when inside these guilds. [1]

Note: A visible stat-boosting effect will decrease a level every minute. For example, using a botanical pie gives a player 4 levels in Herblore but decreases in the next minute, giving the player only 3 levels. This length of time can be increased using a prayer, see Preserve.

The one-minute interval between stats decreasing or increasing by 1 towards their normal level does not start when you use the boost; it happens at a fixed interval set by the game. This interval is unique to all players, and is not on a global timer. This means that from the moment one logs in, a 60-second timer starts and continues to cycle regardless of whether or not said player has a boost active. This effect also applies to skill reductions, which means that if you boost a level up, it will decrease by 1 in 60 seconds or less. (This is outdated. The mechanics were changed when the Preserve prayer was released[2])

In order to check when your stats will go down again, one of the simplest methods is to drink a very cheap boost (such as beer), wait for it to decrease 1 level, then quickly use the desired boost.

The only method of stopping or pausing a stat decrease for certain skills is through a Divine Potion. Skill boosts through these potions will persist at the boosted level for 5 minutes. Once the 5 minutes are over, the player's boosted skill will be reset to the base level. Preserve will not affect this duration.

Invisible boosts[edit | edit source]

Invisible boosts are not visible on the player's stats screen, and most of them cannot allow a player to perform activities above their base level (an exception is the crystal saw). For example, the Woodcutting Guild provides an invisible Woodcutting boost of seven levels, but does not allow a player with 73 Woodcutting to chop magic trees, which require 75 Woodcutting; instead it allows the player to chop trees with the same speed as if they were seven levels higher. Invisible boosts do stack with visible boosts.

Items that give temporary boosts[edit | edit source]

  • Potions, such as the hunter potion which boosts a player's Hunter level by three.
  • Food, such as the garden pie which boosts a player's Farming level by three.
  • Drinks, such as the Wizard's mind bomb which boosts a player's Magic level by two or three depending on the player's Magic level.
  • Spicy stews - can only be accessed with completion of Evil Dave's section in the quest Recipe for Disaster. These are random and can boost OR lower a skill by up to five.
  • Crystal saw, which provides an invisible boost of three to a player's Construction level. It allows players to build items as if their Construction level was three levels higher; this is an invisible boost and so can be used in conjunction with tea or stews.
  • Capes of Accomplishment boost the corresponding skill level to 100/99 when the cape is equipped or operated. Prayer and Hitpoints skillcapes have a cool down period of one minute.

List of temporary boosts[edit | edit source]

Agility

Boost Level
increase
Visibility Other info
Agility cape.png Agility cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Elven dawn.png Elven dawn 1 Visible Heals 1 Hitpoints and reduces Strength by 1.
Spicy stew.png Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Agility potion.png Agility potion 3 Visible Can increase the success rate of Agility obstacles.
Agility mix.png Agility mix 3 Visible Heals 6 hitpoints per dose. See: Barbarian Training.
Summer pie.png Summer pie 5 Visible Consists of 2 bites, restoring 11 Hitpoints per bite.

Attack

Boost Level
increase
Visibility Other info
Attack cape.png Attack cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Kebab.png Kebab 1-3 Visible 4% chance to do so
Poison chalice.png Poison chalice 1, 4 Visible Has a variety of beneficial and disastrous effects.
Attack potion.png Attack potion 3-12 Visible Boosts attack by Level * 0.1 + 3.
Allows a player to hit more often with Melee attacks.
Cup of tea.png Cup of tea 2 Visible Restores 3 Hitpoints.
Ruby harvest (item).png Ruby harvest (item) 4-18 Visible Boosts attack by Level * 0.15 + 4.
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunting skill.
Super attack.png Super attack 5-19 Visible Boosts attack by Level * 0.15 + 5.
Allows a player to hit more often with melee attacks.
Divine super attack potion.png Divine super attack potion 5-19 Visible Acts as a super attack potion.
Stat draining for attack is disabled for 5 minutes, meaning the player's attack will stay fully boosted.
After the 5 minutes are over, attack level will be restored to its base level.
Zamorak brew.png Zamorak brew 2-21 Visible Boosts attack by Level * 0.2 + 2 and strength by Level * 0.12 + 2.
Reduces Defence by Level * 0.1 + 2 and Hitpoints by Current_level * 0.12.
Combat potion.png Combat potion 3-12 Visible Boosts attack and strength by Level * 0.1 + 3.
Provides the boosts of a normal attack and strength potion in one potion.
Super combat potion.png Super combat potion 5-19 Visible Acts as a super attack, super strength, and super defence potion in one dose.
Divine super combat potion.png Divine super combat potion 5-19 Visible Acts as a super combat potion.
Stat draining for combat skills is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, combat stats will be restored to its base level.
Overload.png Overload 5-19 Visible Boosts combat stats by Level * 0.15 + 5 (excluding hitpoints and prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric

Construction

Boost Level
increase
Visibility Other info
Construct. cape.png Construct. cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Cup of tea (clay).png Cup of tea (clay)[d 1] 1 Visible Only obtainable and usable within a player-owned house.
Cup of tea (white).png Cup of tea (white)[d 1] 2 Visible Only obtainable and usable within a player-owned house.
Cup of tea (gold).png Cup of tea (gold)[d 1] 3 Visible Only obtainable and usable within a player-owned house.
Crystal saw.png Crystal saw[d 2] 3 Invisible Only applies to items requiring a saw (e.g. not rooms or plants).
  1. 1.0 1.1 1.2 Players can make a cup of tea in the kitchen of their player-owned house. The tier of the tea cup that was taken from the shelf will determine the potency of the skill boost.
  2. The crystal saw will only work with items that require a saw to build them (i.e. it will not work when building rooms, placing monsters, or growing plants.) It will also work simultaneously with bonuses from tea or Evil Dave's spicy stew, allowing for a maximum boost of +6 and +8 respectively to Construction.

Cooking

Boost Level
increase
Visibility Other info
Cooking cape.png Cooking cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Chef's delight.png Chef's delight 1-5 Visible Boosts cooking by Level * 0.05 + 1.
Reduces Attack and Strength by 2 or more.
Chef's delight(m).png Chef's delight(m) 2-6 Visible Boosts cooking by Level * 0.05 + 2.
Reduces Attack and Strength by 2 or more.

Crafting

Boost Level
increase
Visibility Other info
Crafting cape.png Crafting cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Poison chalice.png Poison chalice 1 Visible Has a variety of beneficial and disastrous effects.
Mushroom pie.png Mushroom pie 4 Visible Consists of 2 bites, restoring 8 Hitpoints per bite.

Defence

Boost Level
increase
Visibility Other info
Defence cape.png Defence cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Kebab.png Kebab 1-3 Visible 4% chance to do so
Poison chalice.png Poison chalice 1, 4 Visible Has a variety of beneficial and disastrous effects.
Defence potion(4).png Defence potion 3-12 Visible Boosts defence by Level * 0.1 + 3.
Defence boosts do not allow players to equip higher level armour.
Sapphire glacialis (item).png Sapphire glacialis (item) 4-18 Visible Boosts defence by Level * 0.15 + 4.
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunting skill.
Super defence.png Super defence 5-19 Visible Boosts defence by Level * 0.15 + 5.
Reduces the chance of receiving damage.
Defence boosts do not allow players to equip higher level armour.
Divine super defence potion.png Divine super defence potion 5-19 Visible Acts as a super defence potion.
Stat draining for defence is disabled for 5 minutes, meaning the player's defence will stay fully boosted.
After the 5 minutes are over, defence level will be restored to its base level.
Battlemage potion.png Battlemage potion 5-19 Visible Boosts defence by Level * 0.15 + 5.
Allows for the use of higher level magical spells.
Bastion potion.png Bastion potion 5-19 Visible Boosts defence by Level * 0.15 + 5.
Boosts ranged by Level * 0.1 + 4.
Saradomin brew(4).png Saradomin brew 2-21 Visible Boosts defence by Level * 0.2 + 2 and hitpoints by Level * 0.15 + 2.
Reduces Attack, Strength, Magic and Ranged levels by Level * 0.1 + 2.
Hitpoints can rise above normal level with the boost.
Cabbage.png Draynor Manor Cabbage 1 or 2 Visible Restores 2 Hitpoints.
Super combat potion.png Super combat potion 5-19 Visible Acts as a super attack, super strength, and super defence potion in one dose.
Divine super combat potion.png Divine super combat potion 5-19 Visible Acts as a super combat potion.
Stat draining for combat skills is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, combat stats will be restored to its base level.
Overload.png Overload 5-19 Visible Boosts combat stats by Level * 0.15 + 5 (excluding hitpoints and prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric

Farming

Boost Level
increase
Visibility Other info
Farming cape.png Farming cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(brown spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Cider.png Cider 1 Visible Reduces Attack and Strength by 2.
Mature cider.png Mature cider 2 Visible Reduces Attack and Strength by 5.
Garden pie.png Garden pie 3 Visible Consists of 2 bites, restoring 6 Hitpoints per bite.

Firemaking

Boost Level
increase
Visibility Other info
Firemaking cape.png Firemaking cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.

Fishing

Boost Level
increase
Visibility Other info
Fishing cape.png Fishing cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(brown spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Fishing Guild.png Fishing Guild 7 Invisible The boost takes effect while player is within the Fishing Guild.
Dragon harpoon.png Dragon harpoon 3 Visible Uses 100% of Special attack bar.
Infernal harpoon.png Infernal harpoon 3 Visible Uses 100% of Special attack bar.
Crystal harpoon.png Crystal harpoon 3 Visible Uses 100% of Special attack bar. Requires 70 attack and 50 agility to wield.
Requires 71 fishing to create.
Fishing potion(4).png Fishing potion 3 Visible Created through the Herblore skill.
Fish pie.png Fish pie 3 Visible Consists of 2 bites, restoring 6 Hitpoints per bite.
Admiral pie.png Admiral pie 5 Visible Consists of 2 bites, restoring 8 Hitpoints per bite.

Fletching

Boost Level
increase
Visibility Other info
Fletching cape.png Fletching cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Dragonfruit pie.png Dragonfruit pie 4 Visible Consists of 2 bites, restoring 10 Hitpoints per bite.

Herblore

Boost Level
increase
Visibility Other info
Herblore cape.png Herblore cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(brown spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Greenman's ale.png Greenman's ale 1 Visible Reduces Attack, Strength and Defence by 2 or more.
Greenman's ale(m).png Mature Greenman's ale 2 Visible Reduces Attack, Strength and Defence by 2 or more.
Botanical pie.png Botanical pie 4 Visible Consists of 2 bites, restoring 7 Hitpoints per bite.

Hitpoints

Boost Level
increase
Visibility Other info
Hitpoints cape.png Hitpoints cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Saradomin brew.png Saradomin brew 3-16 Visible Boosts defence by Level * 0.2 + 2 and hitpoints by Level * 0.15 + 2.
Reduces Attack, Strength, Magic and Ranged levels by Level * 0.1 + 2.
Hitpoints can rise above normal level with the boost.
Anglerfish.png Anglerfish 3-22 Visible Heals for floor(Level * 0.1) + floor(Level * 0.04) * 2 + floor(Level / 93) + 2.
Amulet of the damned.png Amulet of the damned 10 Visible When wearing the amulet with the Guthan's set, the player is able to heal for up to 10 points above their maximum health.
Statuette (Spirits of the Elid).png Elidinis Statuette 5 Visible Requires completion of Spirits of the Elid.
Any lost Hitpoints are restored prior to the boost.
Fully restores Prayer points and Special attack.

Hunter

Boost Level
increase
Visibility Other info
Hunter cape.png Hunter cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Hunter potion.png Hunter potion 3 Visible Made through the Herblore skill.

Magic

Boost Level
increase
Visibility Other info
Magic cape.png Magic cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Oldak chathead.png Oldak ±2 Visible Requires completion of Death to the Dorgeshuun.
Wizard's mind bomb.png Wizard's mind bomb 2 or 3 Visible Boosts magic by Level * 0.02 + 2.
Restores 3 Hitpoints.
Reduces Attack, Strength and Defence.
Available to free players.
Magic essence.png Magic essence 3 Visible Used during the Fairytale II - Cure a Queen quest.
Mature wmb.png Mature Wizard's mind bomb 3 or 4 Visible Boosts magic by Level * 0.02 + 3.
Reduces Attack, Strength and Defence.
Magic potion.png Magic potion 4 Visible Allows for the use of higher level magical spells.
Divine magic potion.png Divine magic potion 4 Visible Acts as a magic potion.
Stat draining for magic is disabled for 5 minutes, meaning the player's magic will stay fully boosted.
After the 5 minutes are over, magic level will be restored to its base level.
Battlemage potion.png Battlemage potion 4 Visible Boosts defence by Level * 0.15 + 5.
Allows for the use of higher level magical spells.
Imbued heart.png Imbued heart 1-10 Visible Boosts magic by Level * 0.1 + 1.
Allows for the use of higher level magical spells.
Only usable once every 7 minutes.
Super magic potion.png Super magic potion 5-19 Visible Boosts magic by Level * 0.15 + 5.
Allows for the use of higher level magical spells.
Only usable within the Nightmare Zone.

Mining

Boost Level
increase
Visibility Other info
Mining cape.png Mining cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Braindeath 'rum'.png Braindeath 'rum' 1 Visible Decreases Defence by -10%, and Attack, Prayer, Ranged, Magic, Agility and Herblore by 5%.
Spicy stew.png Spicy stew
(brown spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Dragon pickaxe.png Dragon pickaxe 3 Visible Uses 100% of Special attack bar. Requires 60 attack to wield.
Infernal pickaxe.png Infernal pickaxe 3 Visible Uses 100% of Special attack bar. Requires 60 attack to wield.
Requires 61 mining and 85 smithing to create.
3rd age pickaxe.png 3rd age pickaxe 3 Visible Uses 100% of Special attack bar. Requires 65 attack to wield.
Crystal pickaxe.png Crystal pickaxe 3 Visible Uses 100% of Special attack bar. Requires 70 attack and 50 agility to wield.
Requires 71 mining to create.
Dwarven stout.png Dwarven stout 1 Visible Reduces Attack and Strength by 3. Is available to free players.
Dwarven stout(m).png Mature dwarven stout 2 Visible Reduces Attack, Strength and Defence by 7.
Mining Guild.png Mining Guild 7 Invisible The boost takes effect while player is within the pay to play area of the Mining Guild.

Prayer

Boost Level
increase
Visibility Other info
Prayer cape.png Prayer cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Altar.png Edgeville Monastery altar,
Nature Grotto,
God Wars Dungeon altars
2+ Visible Monastery requires 31 Prayer, and is available to free players.
Altar of nature requires completion of Nature Spirit.
God Wars Dungeon altars require a god item in correspondence to the aligned god, restoring +1 for every item worn
(e.g. 2 Armadyl items worn restores +2 extra prayer if praying at the Armadyl altar).
Note: Boosted prayer points do not enable use of a higher level prayer.
Ancient mace.png Ancient mace 1+ Visible Requires completion of Another Slice of H.A.M.
Uses 100% of Special attack bar and restores Prayer equal to the damage dealt.
This can increase your Prayer up to to your Prayer level + the damage dealt.
Note: Boosted prayer points do not enable use of a higher level prayer.

Ranged

Boost Level
increase
Visibility Other info
Ranging cape.png Ranging cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Ranging potion.png Ranging potion 4-13 Visible Boosts ranged by Level * 0.1 + 4.
Increases ranged accuracy and damage.
Divine ranging potion.png Divine ranging potion 4-13 Visible Acts as a ranging potion.
Stat draining for ranged is disabled for 5 minutes, meaning the player's ranged will stay fully boosted.
After the 5 minutes are over, ranged level will be restored to its base level.
Bastion potion.png Bastion potion 4-13 Visible Boosts defence by Level * 0.15 + 5.
Boosts ranged by Level * 0.1 + 4.
Super ranging.png Super ranging 5-19 Visible Boosts ranged by Level * 0.15 + 5.
Increases ranged accuracy and damage.
Only usable within the Nightmare Zone.
Wild pie.png Wild pie 4 Visible Consists of 2 bites, restoring 11 Hitpoints per bite.
Overload.png Overload 5-19 Visible Boosts combat stats by Level * 0.15 + 5 (excluding hitpoints and prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric

Runecraft

Boost Level
increase
Visibility Other info
Runecraft cape.png Runecraft cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Oldak chathead.png Oldak ±2 Visible Requires completion of Death to the Dorgeshuun.

Slayer

Boost Level
increase
Visibility Other info
Slayer cape.png Slayer cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Wild pie.png Wild pie 5 Visible Consists of 2 bites, restoring 11 Hitpoints per bite.
Slayer's respite.png Slayer's respite 2 Visible Reduces Attack and Strength by 2 or more.
Slayer's respite(m).png Mature slayer's respite 4 Visible Reduces Attack and Strength by 2 or more.

Smithing

Boost Level
increase
Visibility Other info
Smithing cape.png Smithing cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Dwarven stout.png Dwarven stout 1 Visible Reduces Attack and Strength by 3. Is available to free players.
Dwarven stout(m).png Dwarven stout(m) 2 Visible Reduces Attack, Strength and Defence by 7.

Strength

Boost Level
increase
Visibility Other info
Strength cape.png Strength cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Kebab.png Kebab 1-3 Visible 4% chance to do so
Poison chalice.png Poison chalice 1, 4 Visible Has a variety of beneficial and disastrous effects.
Dragon battleaxe.png Dragon battleaxe 10-21 Visible Boosts strength by Levels_drained * 0.25 + 10.
Reduces Attack, Defence, Ranged, and Magic levels by Level * 0.1.
Blurberry special.png Blurberry special/
Premade blurb' sp.
7 Visible Reduces Attack by 5.
Drunk dragon.png Drunk Dragon/
Premade dr' dragon
7 Visible Reduces Attack by 4.
Wizard blizzard.png Wizard blizzard/
Premade wiz blz'd
6 Visible Reduces Attack by 4.
Short green guy.png Short green guy/
Premade sgg
4 Visible Reduces Attack by 3.
Beer.png Beer 0-3 Visible Boosts strength by Level * 0.04.
Reduces Attack by Level * 0.07.
Available to free players.
Black warlock (item).png Black warlock (item) 4-18 Visible Boosts strength by Level * 0.15 + 4.
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunting skill.
Strength potion.png Strength potion 3-12 Visible Boosts strength by Level * 0.1 + 3.
Available to free players.
Combat potion.png Combat potion 3-12 Visible Boosts attack and strength by Level * 0.1 + 3.
Provides the boosts of a normal attack and strength potion in one potion.
Super strength.png Super strength 5-19 Visible Boosts strength by Level * 0.15 + 5.
Increases maximum Melee damage.
Divine super strength potion.png Divine super strength potion 5-19 Visible Acts as a super strength potion.
Stat draining for strength is disabled for 5 minutes, meaning the player's strength will stay fully boosted.
After the 5 minutes are over, strength level will be restored to its base level.
Zamorak brew.png Zamorak brew 2-13 Visible Boosts attack by Level * 0.2 + 2 and strength by Level * 0.12 + 2.
Reduces Defence by Level * 0.1 + 2 and Hitpoints by Current_level * 0.12.
Super combat potion.png Super combat potion 5-19 Visible Acts as a super attack, super strength, and super defence potion in one dose.
Divine super combat potion.png Divine super combat potion 5-19 Visible Acts as a super combat potion.
Stat draining for combat skills is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, combat stats will be restored to its base level.
Overload.png Overload 5-19 Visible Boosts combat stats by Level * 0.15 + 5 (excluding hitpoints and prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric

Thieving

Boost Level
increase
Visibility Other info
Thieving cape.png Thieving cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Poison chalice.png Poison chalice 1 Visible Has a variety of beneficial and disastrous effects.
Bandit's brew.png Bandit's brew 1 Visible None.
Spring sq'irkjuice.png Spring sq'irkjuice 1 Visible 20% run energy boost.
Autumn sq'irkjuice.png Autumn sq'irkjuice 2 Visible 30% run energy boost.
Summer sq'irkjuice.png Summer sq'irkjuice 3 Visible 40% run energy boost.

Woodcutting

Boost Level
increase
Visibility Other info
Woodcutting cape.png Woodcutting cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(brown spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Axeman's folly.png Axeman's folly 1 Visible Can only be bought or made through brewing.
Axeman's folly(m).png Mature axeman's folly 2 Visible Can only be bought or made through brewing.
Dragon axe.png Dragon axe 3 Visible Uses 100% of Special attack bar. Requires 60 attack to wield.
Infernal axe.png Infernal axe 3 Visible Uses 100% of Special attack bar. Requires 60 attack to wield.
Requires 61 woodcutting and 85 firemaking to create.
3rd age axe.png 3rd age axe 3 Visible Uses 100% of Special attack bar. Requires 65 attack to wield.
Crystal axe.png Crystal axe 3 Visible Uses 100% of Special attack bar. Requires 70 attack and 50 agility to wield.
Requires 71 woodcutting to create.
Woodcutting Guild.png Woodcutting Guild 7 Invisible The boost takes effect while player is within the Woodcutting Guild.
Stacks with visible boosts. (Does not enable your character to chop logs it would otherwise not be able to cut. i.e. 83 woodcutting does not allow you to cut Redwood Logs)

Trivia[edit | edit source]

  • Prior to the update which released the Preserve prayer, players who had temporarily boosted a stat were able to log out before a stat would be restored towards its base level, allowing players to keep the boost for another 60 seconds.

References[edit | edit source]

  1. Jagex. Mod Ash's Twitter account. 10 July 2017. Mod Ash: "That's inconsistent with how stat-boosting normally works, but we were being generous with the guild rules."
  2. https://www.youtube.com/watch?v=bkq-Chs3E-g&feature=youtu.be&t=2719