# Temporary skill boost

A temporary skill boost is anything caused by an item, action or being in a specific area that temporarily raises a player's level in one or more skills. It allows the player to do things above their current level. For example, a magic potion, which boosts a player's Magic level by four, will let the player cast High Level Alchemy (which requires 55 Magic) with a Magic level of 51 to 55.

It should be noted that temporary skill boosts do not work on certain quest and diary requirements, and do not work on minigame requirements at all.

All temporary skill boosts do not allow the player to equip items that require a level higher than their current base levels.

Temporary boosts do not stack - for example, a dwarven stout provides +1 Mining and Smithing, and a mature dwarven stout provides +2 to the same skills; using them together will not produce +3, but +2, as that is the maximum boost.

## Uses

• Entering a guild that requires a certain skill level, such as drinking a dwarven stout to enter the Mining Guild. This does not work for the Warriors' Guild.
• Doing an action that requires a higher level than the player is currently at, such as using a fishing potion to fish sharks.
• Meeting the skill requirements of some quests. Players should keep in mind that temporary boosts do not work on all quests.
• Increases speed of gathering skills slightly, but visible skill boosts for these skills have no effect post level 99. For example: the dragon axe special boosts woodcutting level to 102 from 99 but players will not gain any benefit from this. Level 102 is the same as level 99 in terms of gathering speed. An exception to this is when the boost is used in the Woodcutting, Mining, or Fishing Guilds. Boosts above 99 such as from the Woodcutting Cape or dragon axe will affect gathering speed when inside these guilds. [1]

Note: A visible stat-boosting effect will decrease a level every minute. For example, using a botanical pie gives a player 4 levels in Herblore but decreases in the next minute, giving the player only 3 levels. This length of time can be increased by using the prayer Preserve.

In order to check when your stats will go down again, one of the simplest methods is to drink a very cheap boost (such as beer), wait for it to decrease 1 level, then quickly use the desired boost.

The only method of stopping or pausing a stat decrease for certain skills is through a Divine Potion. Skill boosts through these potions will persist at the boosted level for 5 minutes. Once the 5 minutes are over, the player's boosted skill will be reset to the base level. Preserve will not affect this duration.

## Invisible boosts

Invisible boosts are not visible on the player's stats screen, and most of them cannot allow a player to perform activities above their base level (an exception is the crystal saw). For example, the Woodcutting Guild provides an invisible Woodcutting boost of seven levels, but does not allow a player with 73 Woodcutting to chop magic trees, which require 75 Woodcutting; instead it allows the player to chop trees with the same speed as if they were seven levels higher. Invisible boosts do stack with visible boosts.

## Items that give temporary boosts

• Potions, such as the hunter potion which boosts a player's Hunter level by three.
• Food, such as the garden pie which boosts a player's Farming level by three.
• Drinks, such as the Wizard's mind bomb which boosts a player's Magic level by two or three depending on the player's Magic level.
• Spicy stews - can only be accessed with completion of Evil Dave's section in the quest Recipe for Disaster. These are random and can boost OR lower a skill by up to five.
• Crystal saw, which provides an invisible boost of three to a player's Construction level. It allows players to build items as if their Construction level was three levels higher; this is an invisible boost and so can be used in conjunction with tea or stews.
• Capes of Accomplishment boost the corresponding skill level to 100/99 when the cape is equipped or operated. Prayer and Hitpoints skillcapes have a cool down period of one minute.

## List of temporary boosts

### Agility

Boost Level
increase
Visibility Other info
Agility cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Elven dawn 1 Visible Heals 1 Hitpoints and reduces Strength by 1.
Agility potion 3 Visible Can increase the success rate of Agility obstacles.
Agility mix 3 Visible Heals 6 hitpoints per dose. See: Barbarian Training.
Summer pie 5 Visible Consists of 2 bites, restoring 11 Hitpoints per bite.

### Attack

Boost Level
increase
Visibility Other info
Attack cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Attack potion 3-12 Visible Boosts Attack by ${\displaystyle Level*{\frac {1}{10}}+3}$.
Allows a player to hit more often with Melee attacks.
Blood pint 5 Visible Also raises Strength by 5, but decreases Magic and Prayer points by 5.
Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Kebab 1-3 Visible 4% chance to do so
Poison chalice 1, 4 Visible Has a variety of beneficial and disastrous effects.
Cup of tea 2 Visible Restores 3 Hitpoints. Up to 5 doses can be stored in a tea flask.
Jangerberries 2 Visible Also increase Strength by 1, restore 1 prayer point and reduce Defence by 1.
Ruby harvest (item) 4-18 Visible Boosts Attack by ${\displaystyle Level*{\frac {15}{100}}+4}$.
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunting skill.
Super attack 5-19 Visible Boosts Attack by ${\displaystyle Level*{\frac {15}{100}}+5}$.
Allows a player to hit more often with melee attacks.
Divine super attack potion 5-19 Visible Acts as a super attack potion.
Natural stat draining for Attack is disabled for 5 minutes, meaning the player's Attack will stay fully boosted.
After the 5 minutes are over, Attack level will be restored to its base level.
Zamorak brew 2-21 Visible Boosts Attack by ${\displaystyle Level*{\frac {1}{5}}+2}$ and strength by ${\displaystyle Level*{\frac {12}{100}}+2}$.
Reduces Defence by ${\displaystyle Level*{\frac {1}{10}}+2}$ and Hitpoints by ${\displaystyle CurrentLevel*{\frac {12}{100}}}$.
Combat potion 3-12 Visible Boosts Attack and Strength by ${\displaystyle Level*{\frac {1}{10}}+3}$.
Provides the boosts of a normal attack and strength potion in one potion.
Super combat potion 5-19 Visible Acts as a super attack, super strength, and super defence potion in one dose.
Divine super combat potion 5-19 Visible Acts as a super combat potion.
Natural stat draining for Attack, Strength, and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Overload 5-19 Visible Boosts combat stats by ${\displaystyle Level*{\frac {15}{100}}+5}$ (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric

### Construction

Boost Level
increase
Visibility Other info
Construct. cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Cup of tea (clay)[d 1] 1 Visible Only obtainable and usable within a player-owned house.
Cup of tea (white)[d 1] 2 Visible Only obtainable and usable within a player-owned house.
Cup of tea (gold)[d 1] 3 Visible Only obtainable and usable within a player-owned house. Gold trimmed porcelain cup can be acquired from Teak shelves 2, which requires 67 Construction (boostable).
Crystal saw[d 2] 3 Invisible Only applies to items requiring a saw (e.g. not rooms or plants).
1. Players can make a cup of tea in the kitchen of their player-owned house. The tier of the tea cup that was taken from the shelf will determine the potency of the skill boost.
2. The crystal saw will only work with items that require a saw to build them (i.e. it will not work when building rooms, placing monsters, or growing plants.) It will also work simultaneously with bonuses from tea or Evil Dave's spicy stew, allowing for a maximum boost of +6 and +8 respectively to Construction.

### Cooking

Boost Level
increase
Visibility Other info
Cooking cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Chef's delight 1-5 Visible Boosts cooking by ${\displaystyle \left\lfloor Level*{\frac {1}{20}}\right\rfloor +1}$.
Reduces Attack and Strength by 2 or more.
Chef's delight(m) 2-6 Visible Boosts cooking by ${\displaystyle \left\lfloor Level*{\frac {1}{20}}\right\rfloor +2}$.
Reduces Attack and Strength by 2 or more.

### Crafting

Boost Level
increase
Visibility Other info
Crafting cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Poison chalice 1 Visible Has a variety of beneficial and disastrous effects.
Mushroom pie 4 Visible Consists of 2 bites, restoring 8 Hitpoints per bite.

### Defence

Boost Level
increase
Visibility Other info
Defence cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Kebab 1-3 Visible 4% chance to do so
Poison chalice 1, 4 Visible Has a variety of beneficial and disastrous effects.
Defence potion 3-12 Visible Boosts Defence by ${\displaystyle Level*{\frac {1}{10}}+3}$.
Defence boosts do not allow players to equip higher level armour.
Abidor Crank 3-12 Visible Boosts Defence by ${\displaystyle Level*{\frac {1}{10}}+3}$.
Defence boosts do not allow players to equip higher level armour.
Sapphire glacialis (item) 4-18 Visible Boosts Defence by ${\displaystyle Level*{\frac {15}{100}}+4}$.
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunting skill.
Super defence 5-19 Visible Boosts Defence by ${\displaystyle Level*{\frac {15}{100}}+5}$.
Reduces the chance of receiving damage.
Defence boosts do not allow players to equip higher level armour.
Divine super defence potion 5-19 Visible Acts as a super defence potion.
Natural stat draining for Defence is disabled for 5 minutes, meaning the player's Defence will stay fully boosted.
After the 5 minutes are over, Defence level will be restored to its base level.
Battlemage potion 5-19 Visible Boosts Defence by ${\displaystyle Level*{\frac {15}{100}}+5}$.
Allows for the use of higher level magical spells.
Bastion potion 5-19 Visible Boosts Defence by ${\displaystyle Level*{\frac {15}{100}}+5}$.
Boosts Ranged by ${\displaystyle Level*{\frac {1}{10}}+4}$.
Saradomin brew 2-21 Visible Boosts Defence by ${\displaystyle Level*{\frac {1}{5}}+2}$ and Hitpoints by ${\displaystyle Level*{\frac {15}{100}}+2}$.
Reduces Attack, Strength, Magic and Ranged levels by ${\displaystyle Level*{\frac {1}{10}}+2}$.
Hitpoints can rise above normal level with the boost.
Draynor Manor Cabbage 1 or 2 Visible Restores 2 Hitpoints.
Super combat potion 5-19 Visible Acts as a super attack, super strength, and super defence potion in one dose.
Divine super combat potion 5-19 Visible Acts as a super combat potion.
Natural stat draining for Attack, Strength, and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Overload 5-19 Visible Boosts combat stats by ${\displaystyle Level*{\frac {15}{100}}+5}$ (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric

### Farming

Boost Level
increase
Visibility Other info
Farming cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(brown spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Cider 1 Visible Reduces Attack and Strength by 2.
Mature cider 2 Visible Reduces Attack and Strength by 5.
Garden pie 3 Visible Consists of 2 bites, restoring 6 Hitpoints per bite.

### Firemaking

Boost Level
increase
Visibility Other info
Firemaking cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.

### Fishing

Boost Level
increase
Visibility Other info
Fishing cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(brown spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Fishing Guild 7 Invisible The boost takes effect while player is within the Fishing Guild.
Dragon harpoon 3 Visible Uses 100% of Special attack bar.
Infernal harpoon 3 Visible Uses 100% of Special attack bar.
Crystal harpoon 3 Visible Uses 100% of Special attack bar. Requires 70 attack and 50 agility to wield.
Requires 71 fishing to create.
Fishing potion 3 Visible Created through the Herblore skill.
Fish pie 3 Visible Consists of 2 bites, restoring 6 Hitpoints per bite.
Admiral pie 5 Visible Consists of 2 bites, restoring 8 Hitpoints per bite.

### Fletching

Boost Level
increase
Visibility Other info
Fletching cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Dragonfruit pie 4 Visible Consists of 2 bites, restoring 10 Hitpoints per bite.

### Herblore

Boost Level
increase
Visibility Other info
Herblore cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(brown spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Greenman's ale 1 Visible Reduces Attack, Strength and Defence by 2 or more.
Mature Greenman's ale 2 Visible Reduces Attack, Strength and Defence by 2 or more.
Botanical pie 4 Visible Consists of 2 bites, restoring 7 Hitpoints per bite.

### Hitpoints

Boost Level
increase
Visibility Other info
Hitpoints cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Saradomin brew 3-16 Visible Boosts defence by ${\displaystyle \lfloor Level\times {\frac {1}{5}}\rfloor +2}$ and hitpoints by ${\displaystyle \lfloor Level\times {\frac {15}{100}}\rfloor +2}$.
Reduces Attack, Strength, Magic and Ranged levels by ${\displaystyle \lfloor Level\times {\frac {1}{10}}\rfloor +2}$.
Hitpoints can rise above normal level with the boost.
Anglerfish 3-22 Visible Heals for ${\displaystyle \lfloor Level\times {\frac {1}{10}}\rfloor +2\times \lfloor Level\times {\frac {1}{25}}\rfloor +5\times \lfloor Level\times {\frac {1}{93}}\rfloor +2}$.
Amulet of the damned 10 Visible When wearing the amulet with the Guthan's set, the player is able to heal for up to 10 points above their maximum health.
Elidinis Statuette 5 Visible Requires completion of Spirits of the Elid.
Any lost Hitpoints are restored prior to the boost.
Fully restores Prayer points and Special attack.
Bloody bracer 2 Visible Drains prayer points by 2 + 4% of the player's current prayer level.
Guthix rest 5 Visible Also restores 5% of run energy and reduces venom to poison or reduces poison damage by 1.
Abidor Crank 15 Visible Only found in the Temple Trekking minigame.

### Hunter

Boost Level
increase
Visibility Other info
Hunter cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Hunter potion 3 Visible Made through the Herblore skill.

### Magic

Boost Level
increase
Visibility Other info
Magic cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Oldak ±2 Visible Requires completion of Death to the Dorgeshuun.
Wizard's mind bomb 2 or 3 Visible Boosts magic by ${\displaystyle Level*{\frac {2}{100}}+2}$.
Restores 3 Hitpoints.
Reduces Attack, Strength and Defence.
Available to free players.
Magic essence 3 Visible Used during the Fairytale II - Cure a Queen quest.
Mature Wizard's mind bomb 3 or 4 Visible Boosts magic by ${\displaystyle Level*{\frac {2}{100}}+3}$.
Reduces Attack, Strength and Defence.
Magic potion 4 Visible Allows for the use of higher level magical spells.
Divine magic potion 4 Visible Acts as a magic potion.
Passive stat draining for magic is disabled for 5 minutes, meaning the player's magic will stay fully boosted.
After the 5 minutes are over, magic level will be restored to its base level.
Battlemage potion 4 Visible Boosts defence by ${\displaystyle Level*{\frac {15}{100}}+5}$.
Allows for the use of higher level magical spells.
Divine battlemage potion 4 Visible Acts as a battlemage potion.
Passive stat draining for magic is disabled for 5 minutes, meaning the player's magic will stay fully boosted.
After the 5 minutes are over, magic level will be restored to its base level.
Imbued heart 1-10 Visible Boosts magic by ${\displaystyle Level*{\frac {1}{10}}+1}$.
Allows for the use of higher level magical spells.
Only usable once every 7 minutes.
Super magic potion 5-19 Visible Boosts magic by ${\displaystyle Level*{\frac {15}{100}}+5}$.
Allows for the use of higher level magical spells.
Only usable within the Nightmare Zone.
Overload 5-19 Visible Boosts combat stats by ${\displaystyle Level*{\frac {15}{100}}+5}$ (excluding hitpoints and prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric
Does not allow for the use of higher level magical spells[d 1].
Only useable within the Chambers of Xeric
Kodai (-) 4-13 Visible Boosts Magic by ${\displaystyle Level*{\frac {10}{100}}+4}$.
Does not allow for the use of higher level magical spells[d 1].
Only useable within the Chambers of Xeric
Kodai potion 5-17 Visible Boosts Magic by ${\displaystyle Level*{\frac {13}{100}}+5}$.
Does not allow for the use of higher level magical spells[d 1].
Only useable within the Chambers of Xeric
Kodai (+) 6-21 Visible Boosts Magic by ${\displaystyle Level*{\frac {16}{100}}+6}$.
Does not allow for the use of higher level magical spells[d 1].
Only useable within the Chambers of Xeric
1. Jagex. Mod Ash's Twitter account. 14 Mar 2019. (Archived from the original on 4 October 2020.) Mod Ash: "There's a substantial stat-boost available in there that really wasn't intended for helping enchant items that aren't just for the raid, and it's been nerfed as an integrity change."

### Mining

Boost Level
increase
Visibility Other info
Mining cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(brown spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Braindeath 'rum' 1 Visible Decreases Defence by -10%, and Attack, Prayer, Ranged, Magic, Agility, and Herblore by -5%.
Dwarven stout 1 Visible Reduces Attack and Strength by 3. Is available to free players.
Mature dwarven stout 2 Visible Reduces Attack, Strength and Defence by 7.
Dragon pickaxe 3 Visible Uses 100% of Special attack bar. Requires 60 Attack to wield.
Infernal pickaxe 3 Visible Uses 100% of Special attack bar. Requires 60 Attack to wield.
Requires 61 mining and 85 Smithing to create.
3rd age pickaxe 3 Visible Uses 100% of Special attack bar. Requires 65 Attack to wield.
Crystal pickaxe 3 Visible Uses 100% of Special attack bar. Requires 70 Attack and 50 Agility to wield.
Requires 71 Mining to create.
Mining Guild 7 Invisible The boost takes effect while player is within the pay to play area of the Mining Guild.

### Prayer

Boost Level
increase
Visibility Other info
Prayer cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Edgeville Monastery altar,
Nature Grotto,
God Wars Dungeon altars
2+ Visible Monastery requires 31 Prayer, and is available to free players.
Altar of nature requires completion of Nature Spirit.
God Wars Dungeon altars require a god item in correspondence to the aligned god, restoring +1 for every item worn
(e.g. 2 Armadyl items worn restores +2 extra prayer if praying at the Armadyl altar).
Note: Boosted prayer points do not enable use of a higher level prayer.
Ancient mace +1-36 Visible Requires completion of Another Slice of H.A.M.
Uses 100% of Special attack bar and restores Prayer equal to the damage dealt.
This can fill your Prayer up to your Prayer level + the damage dealt. For maximum effect, it's advised to use the special attack on an Undead combat dummy in conjunction with a high strength bonus and Slayer helmet prior to entering combat.
Note: Extra prayer points do not enable use of a higher level prayer and do not decay.

### Ranged

Boost Level
increase
Visibility Other info
Ranging cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Ranging potion 4-13 Visible Boosts ranged by ${\displaystyle Level*{\frac {1}{10}}+4}$.
Increases ranged accuracy and damage.
Divine ranging potion 4-13 Visible Acts as a ranging potion.
Stat draining for ranged is disabled for 5 minutes, meaning the player's ranged will stay fully boosted.
After the 5 minutes are over, ranged level will be restored to its base level.
Bastion potion 4-13 Visible Boosts defence by ${\displaystyle Level*{\frac {15}{100}}+5}$.
Boosts ranged by ${\displaystyle Level*{\frac {1}{10}}+4}$.
Divine bastion potion 4-13 Visible Acts as a bastion potion.
Stat draining for ranged is disabled for 5 minutes, meaning the player's ranged will stay fully boosted.
After the 5 minutes are over, ranged level will be restored to its base level.
Super ranging 5-19 Visible Boosts ranged by ${\displaystyle Level*{\frac {15}{100}}+5}$.
Increases ranged accuracy and damage.
Only usable within the Nightmare Zone.
Wild pie 4 Visible Consists of 2 bites, restoring 11 Hitpoints per bite.
Overload 5-19 Visible Boosts combat stats by ${\displaystyle Level*{\frac {15}{100}}+5}$ (excluding hitpoints and prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric

### Runecraft

Boost Level
increase
Visibility Other info
Runecraft cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Oldak ±2 Visible Requires completion of Death to the Dorgeshuun.

### Slayer

Players can boost the slayer skill in order to be able to kill higher-level slayer monsters. If the player's slayer skill drops below the threshold to kill a monster while fighting it, the player will stop attacking the monster and will be told they need higher slayer in order to attack it.

Boost Level
increase
Visibility Other info
Slayer cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Wild pie 5 Visible Consists of 2 bites, restoring 11 Hitpoints per bite.
Slayer's respite 2 Visible Reduces Attack and Strength by 2 or more.
Mature slayer's respite 4 Visible Reduces Attack and Strength by 2 or more.

### Smithing

Boost Level
increase
Visibility Other info
Smithing cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Dwarven stout 1 Visible Reduces Attack and Strength by 3. Is available to free players.
Dwarven stout(m) 2 Visible Reduces Attack, Strength and Defence by 7.

### Strength

Boost Level
increase
Visibility Other info
Strength cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Blood pint 5 Visible Also raises Attack by 5, but decreases Magic and Prayer points by 5.
Braindeath 'rum' 3 Visible Increases mining by 1. Decreases Defence by -10%, and Attack, Prayer, Ranged, Magic, Agility, and Herblore by -5%.
Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Kebab 1-3 Visible 4% chance to do so
Poison chalice 1, 4 Visible Has a variety of beneficial and disastrous effects.
Dragon battleaxe 10-22 Visible Boosts Strength by ${\displaystyle LevelsDrained*{\frac {1}{4}}+10}$.
Reduces Attack, Defence, Ranged, and Magic levels by ${\displaystyle Level*{\frac {1}{10}}}$.
Blurberry special/
1-7 Visible Reduces Attack by 1-5 (needs testing).
Drunk dragon/
1-7 Visible Reduces Attack by 1-5 (needs testing).
Wizard blizzard/
1-6 Visible Reduces Attack by 1-5 (needs testing).
Short green guy/
1-5 Visible Reduces Attack by 1-5 (needs testing).
Beer 0-3 Visible Boosts Strength by ${\displaystyle Level*{\frac {1}{25}}}$.
Reduces Attack by ${\displaystyle Level*{\frac {7}{100}}}$.
Available to free players.
Jangerberries 1 Visible Also increase Attack by 2, restore 1 prayer point and reduce Defence by 1.
Black warlock (item) 4-18 Visible Boosts Strength by ${\displaystyle Level*{\frac {15}{100}}+4}$.
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunting skill.
Strength potion 3-12 Visible Boosts Strength by ${\displaystyle Level*{\frac {1}{10}}+3}$.
Available to free players.
Combat potion 3-12 Visible Boosts Attack and Strength by ${\displaystyle Level*{\frac {1}{10}}+3}$.
Provides the boosts of a normal attack and strength potion in one potion.
Super strength 5-19 Visible Boosts Strength by ${\displaystyle Level*{\frac {15}{100}}+5}$.
Increases maximum Melee damage.
Divine super strength potion 5-19 Visible Acts as a super strength potion.
Natural stat draining for strength is disabled for 5 minutes, meaning the player's Strength will stay fully boosted.
After the 5 minutes are over, Strength level will be restored to its base level.
Zamorak brew 2-13 Visible Boosts Attack by ${\displaystyle Level*{\frac {1}{5}}+2}$ and Strength by ${\displaystyle Level*{\frac {12}{100}}+2}$.
Reduces Defence by ${\displaystyle Level*{\frac {1}{10}}+2}$ and Hitpoints by ${\displaystyle CurrentLevel*{\frac {12}{100}}}$.
Super combat potion 5-19 Visible Acts as a super attack, super strength, and super defence potion in one dose.
Divine super combat potion 5-19 Visible Acts as a super combat potion.
Natural stat draining for Attack, Strength, and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Overload 5-19 Visible Boosts combat stats by ${\displaystyle Level*{\frac {15}{100}}+5}$ (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric
Keg of beer 2-10 Visible Boosts Strength by up to 10 whilst reducing attack significantly (up to 65)

### Thieving

Boost Level
increase
Visibility Other info
Thieving cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Poison chalice 1 Visible Has a variety of beneficial and disastrous effects.
Bandit's brew 1 Visible None.
Spring sq'irkjuice 1 Visible 20% run energy boost.
Autumn sq'irkjuice 2 Visible 30% run energy boost.
Summer sq'irkjuice 3 Visible 40% run energy boost.

### Woodcutting

Boost Level
increase
Visibility Other info
Woodcutting cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(brown spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Axeman's folly 1 Visible Can only be bought or made through brewing.
Mature axeman's folly 2 Visible Can only be bought or made through brewing.
Dragon axe 3 Visible Uses 100% of Special attack bar. Requires 60 attack to wield.
Infernal axe 3 Visible Uses 100% of Special attack bar. Requires 60 attack to wield.
Requires 61 woodcutting and 85 firemaking to create.
3rd age axe 3 Visible Uses 100% of Special attack bar. Requires 65 attack to wield.
Crystal axe 3 Visible Uses 100% of Special attack bar. Requires 70 attack and 50 agility to wield.
Requires 71 woodcutting to create.
Woodcutting Guild 7 Invisible The boost takes effect while player is within the Woodcutting Guild.
Stacks with visible boosts. Does not enable your character to chop logs it would otherwise not be able to cut (e.g., 83 woodcutting does not allow you to cut Redwood Logs).

## Trivia

• Prior to the update which released the Preserve prayer, players who had temporarily boosted a stat were able to log out before a stat would be restored towards its base level, allowing players to keep the boost for another 60 seconds.

## References

1. Jagex. Mod Ash's Twitter account. 10 July 2017. (Archived from the original on 28 May 2020.) Mod Ash: "That's inconsistent with how stat-boosting normally works, but we were being generous with the guild rules."