Temporary skill boost

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A temporary skill boost is anything caused by an item, action or being in a specific area that temporarily raises a player's level in one or more skills. It allows the player to do things above their current level. For example, a magic potion, which boosts a player's Magic level by four, will let the player cast High Level Alchemy (which requires 55 Magic) with a Magic level of 51 to 55.

It should be noted that temporary skill boosts do not work on certain quest and diary requirements, and do not work on minigame requirements at all.

All temporary skill boosts do not allow the player to equip items that require a level higher than their current base levels.

When logging into or world hopping to a free-to-play world, all current stat boosts are reset, except for boosts to Prayer, Mining, and Smithing.

Temporary boosts do not stack - for example, a dwarven stout provides +1 Mining and Smithing, and a mature dwarven stout provides +2 to the same skills; using them together will not produce +3, but +2, as that is the maximum boost.

Quick links
Attack icon.png Hitpoints icon.png Mining icon.png
Strength icon.png Agility icon.png Smithing icon.png
Defence icon.png Herblore icon.png Fishing icon.png
Ranged icon.png Thieving icon.png Cooking icon.png
Prayer icon.png Crafting icon.png Firemaking icon.png
Magic icon.png Fletching icon.png Woodcutting icon.png
Runecraft icon.png Slayer icon.png Farming icon.png
Construction icon.png Hunter icon.png

Uses[edit | edit source]

  • Entering a guild that requires a certain skill level, such as drinking a dwarven stout to enter the Mining Guild. This does not work for the Warriors' Guild.
  • Doing an action that requires a higher level than the player is currently at, such as using a fishing potion to fish sharks.
  • Meeting the skill requirements of some quests. Players should keep in mind that temporary boosts do not work on all quests.
  • Increases speed of gathering skills slightly, but visible skill boosts for these skills have no effect after level 99. For example, the dragon axe special boosts the visible woodcutting level to 102 from 99, but players will not gain any benefit from this; level 102 is the same as level 99 in terms of gathering speed.
  • Conversely, invisible boosts do have an effect on gathering skills after level 99. For example, an invisible +7 boost to your fishing level inside of the Fishing Guild or a +4 invisible boost from the Celestial ring will have an impact on those respective skills.[1]

Note: Every visible stat that is boosted will decrease 1 level every minute. For example, using a botanical pie gives a player 4 levels in Herblore but decreases in the next minute, giving the player only 3 levels. This length of time can be increased by using the prayer Preserve.

In order to check when your stats will go down again, one of the simplest methods is to drink a very cheap boost (such as beer), wait for it to decrease 1 level, then quickly use the desired boost.

The only method of stopping or pausing a stat decrease for certain skills is through a Divine Potion. Skill boosts through these potions will persist at the boosted level for 5 minutes. Once the 5 minutes are over, the player's boosted skill will be reset to the base level. Preserve will not affect this duration.

Invisible boosts[edit | edit source]

Invisible boosts are not visible on the player's stats screen, and most of them cannot allow a player to perform activities above their base level (an exception is the crystal saw). For example, the Woodcutting Guild provides an invisible Woodcutting boost of seven levels, but does not allow a player with 73 Woodcutting to chop magic trees, which require 75 Woodcutting; instead it allows the player to chop trees with the same speed as if they were seven levels higher. Invisible boosts do stack with visible boosts.

Items that give temporary boosts[edit | edit source]

  • Potions, such as the hunter potion which boosts a player's Hunter level by three.
  • Food, such as the garden pie which boosts a player's Farming level by three.
  • Drinks, such as the Wizard's mind bomb which boosts a player's Magic level by two or three depending on the player's Magic level.
  • Spicy stews - can only be accessed with completion of Evil Dave's section in the quest Recipe for Disaster. These are random and can boost OR lower a skill by up to five.
  • Crystal saw, which provides an invisible boost of three to a player's Construction level. It allows players to build items as if their Construction level was three levels higher; this is an invisible boost and so can be used in conjunction with tea or stews.
  • Capes of Accomplishment boost the corresponding skill level to 100/99 when the cape is equipped or operated. Prayer and Hitpoints skillcapes have a cool down period of one minute.

List of temporary boosts[edit | edit source]

Free-to-play boosts[edit | edit source]

The following boosts are available to free-to-play players. Click the skill name to jump to the relevant skill section on this page.

Agility

Boost Level
increase
Visibility Other info
Agility cape.png Agility cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Elven dawn.png Elven dawn 1 Visible Heals 1 Hitpoints and reduces Strength by 1.
Agility potion.png Agility potion 3 Visible Can increase the success rate of Agility obstacles.
Agility mix.png Agility mix 3 Visible Heals 6 hitpoints per dose. See: Barbarian Training.
Spicy stew.png Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Summer pie.png Summer pie 5 Visible Consists of 2 bites, restoring 11 Hitpoints per bite.

Attack

Boost Level
increase
Visibility Other info
Attack cape.png Attack cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Cup of tea.png Cup of tea 2 Visible Restores 3 Hitpoints. Up to 5 doses can be stored in a tea flask.
Jangerberries.png Jangerberries 2 Visible Also increase Strength by 1, restore 1 prayer point and reduce Defence by 1.
Bandit's brew.png Bandit's brew 2 Visible Heals 1, boosts Thieving by 1, but drains Strength and Defence points by floor(level * 0.06) + 3.
Kebab.png Kebab 1-3 Visible 4% chance to do so. Available to free-to-play players.
Poison chalice.png Poison chalice 1, 4 Visible Has a variety of beneficial and disastrous effects.
Spicy stew.png Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Blood pint.png Blood pint 5 Visible Also raises Strength by 5, but decreases Magic and Prayer points by 5.
Attack potion.png Attack potion 3-12 Visible Boosts Attack by .
Allows a player to hit more often with Melee attacks.
Combat potion.png Combat potion 3-12 Visible Boosts Attack and Strength by .
Provides the boosts of a normal attack and strength potion in one potion.
Ruby harvest (item).png Ruby harvest (item) 4-18 Visible Boosts Attack by .
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunting skill.
Super attack.png Super attack 5-19 Visible Boosts Attack by .
Allows a player to hit more often with melee attacks.
Divine super attack potion.png Divine super attack potion 5-19 Visible Acts as a super attack potion.
Natural stat draining for Attack is disabled for 5 minutes, meaning the player's Attack will stay fully boosted.
After the 5 minutes are over, Attack level will be restored to its base level.
Super combat potion.png Super combat potion 5-19 Visible Acts as a super attack, super strength, and super defence potion in one dose.
Divine super combat potion.png Divine super combat potion 5-19 Visible Acts as a super combat potion.
Natural stat draining for Attack, Strength, and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Bandages (Theatre of Blood).png Bandages (Theatre of Blood) 5-19 Visible Acts like a super combat, ranging, stamina and prayer potion, boosts Magic using the same formula as Ranged, and heals 20 hitpoints.
Overload.png Overload 5-19 Visible Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric
Zamorak brew.png Zamorak brew 2-21 Visible Boosts Attack by and strength by .
Reduces Defence by and Hitpoints by .

Construction

Boost Level
increase
Visibility Other info
Construct. cape.png Construct. cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Cup of tea (clay).png Cup of tea (clay)[d 1] 1 Visible Only obtainable and usable within a player-owned house.
Cup of tea (white).png Cup of tea (white)[d 1] 2 Visible Only obtainable and usable within a player-owned house.
Cup of tea (gold).png Cup of tea (gold)[d 1] 3 Visible Only obtainable and usable within a player-owned house. Gold trimmed porcelain cup can be acquired from Teak shelves 2, which requires 67 Construction (boostable).
Crystal saw.png Crystal saw[d 2] 3 Invisible Only applies to items requiring a saw (e.g. not rooms or plants).
Spicy stew.png Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
  1. 1.0 1.1 1.2 Players can make a cup of tea in the kitchen of their player-owned house. The tier of the tea cup that was taken from the shelf will determine the potency of the skill boost.
  2. The crystal saw will only work with items that require a saw to build them (i.e. it will not work when building rooms, placing monsters, or growing plants.) It will also work simultaneously with bonuses from tea or Evil Dave's spicy stew, allowing for a maximum boost of +6 and +8 respectively to Construction.

Cooking

Boost Level
increase
Visibility Other info
Cooking cape.png Cooking cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Loach.png Loach 1 Visible Heal 3 Hitpoints
Spicy stew.png Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Chef's delight.png Chef's delight 1-5 Visible Boosts cooking by .
Reduces Attack and Strength by 2 or more.
Chef's delight(m).png Chef's delight(m) 2-6 Visible Boosts cooking by .
Reduces Attack and Strength by 2 or more.

Crafting

Boost Level
increase
Visibility Other info
Crafting cape.png Crafting cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Poison chalice.png Poison chalice 1 Visible Has a variety of beneficial and disastrous effects.
Mushroom pie.png Mushroom pie 4 Visible Consists of 2 bites, restoring 8 Hitpoints per bite.
Spicy stew.png Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.

Defence

Boost Level
increase
Visibility Other info
Defence cape.png Defence cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Cabbage.png Draynor Manor Cabbage 1 or 2 Visible Restores 1 Hitpoint. Available to free-to-play players.
Kebab.png Kebab 1-3 Visible 4% chance to do so. Available to free-to-play players.
Poison chalice.png Poison chalice 1, 4 Visible Has a variety of beneficial and disastrous effects.
Spicy stew.png Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Excalibur.png Excalibur 8 Visible Uses up 100% Special attack energy.
Defence potion(4).png Defence potion 3-12 Visible Boosts Defence by .
Defence boosts do not allow players to equip higher level armour.
Abidor Crank chathead.png Abidor Crank 3-12 Visible Boosts Defence by .
Defence boosts do not allow players to equip higher level armour.
Sapphire glacialis (item).png Sapphire glacialis (item) 4-18 Visible Boosts Defence by .
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunting skill.
Super defence.png Super defence 5-19 Visible Boosts Defence by .
Reduces the chance of receiving damage.
Defence boosts do not allow players to equip higher level armour.
Divine super defence potion.png Divine super defence potion 5-19 Visible Acts as a super defence potion.
Natural stat draining for Defence is disabled for 5 minutes, meaning the player's Defence will stay fully boosted.
After the 5 minutes are over, Defence level will be restored to its base level.
Battlemage potion.png Battlemage potion 5-19 Visible Boosts Defence by .
Allows for the use of higher level magical spells.
Bastion potion.png Bastion potion 5-19 Visible Boosts Defence by .
Boosts Ranged by .
Super combat potion.png Super combat potion 5-19 Visible Acts as a super attack, super strength, and super defence potion in one dose.
Divine super combat potion.png Divine super combat potion 5-19 Visible Acts as a super combat potion.
Natural stat draining for Attack, Strength, and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Divine bastion potion.png Divine bastion potion 5-19 Visible Acts as a bastion potion.
Natural stat draining for Ranged and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Divine battlemage potion.png Divine battlemage potion 5-19 Visible Acts as a battlemage potion.
Natural stat draining for Magic and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Bandages (Theatre of Blood).png Bandages (Theatre of Blood) 5-19 Visible Acts like a super combat, ranging, stamina and prayer potion, boosts Magic using the same formula as Ranged, and heals 20 hitpoints.
Overload.png Overload 5-19 Visible Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric
Saradomin brew(4).png Saradomin brew 2-21 Visible Boosts Defence by and Hitpoints by .
Reduces Attack, Strength, Magic and Ranged levels by .
Hitpoints can rise above normal level with the boost.

Farming

Boost Level
increase
Visibility Other info
Farming cape.png Farming cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Cider.png Cider 1 Visible Reduces Attack and Strength by 2.
Mature cider.png Mature cider 2 Visible Reduces Attack and Strength by 5.
Garden pie.png Garden pie 3 Visible Consists of 2 bites, restoring 6 Hitpoints per bite.
Spicy stew.png Spicy stew
(brown spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.

Firemaking

Boost Level
increase
Visibility Other info
Firemaking cape.png Firemaking cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.

Fishing

Boost Level
increase
Visibility Other info
Fishing cape.png Fishing cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Dragon harpoon.png Dragon harpoon 3 Visible Uses 100% of Special attack bar.
Infernal harpoon.png Infernal harpoon 3 Visible Uses 100% of Special attack bar.
Crystal harpoon.png Crystal harpoon 3 Visible Uses 100% of Special attack bar. Requires 70 attack and 50 agility to wield.
Fishing potion(4).png Fishing potion 3 Visible Created through the Herblore skill.
Fish pie.png Fish pie 3 Visible Consists of 2 bites, restoring 6 Hitpoints per bite.
Spicy stew.png Spicy stew
(brown spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Admiral pie.png Admiral pie 5 Visible Consists of 2 bites, restoring 8 Hitpoints per bite.
Fishing Guild.png Fishing Guild 7 Invisible The boost takes effect while player is within the Fishing Guild.

Fletching

Boost Level
increase
Visibility Other info
Fletching cape.png Fletching cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Dragonfruit pie.png Dragonfruit pie 4 Visible Consists of 2 bites, restoring 10 Hitpoints per bite.
Spicy stew.png Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.

Herblore

Boost Level
increase
Visibility Other info
Herblore cape.png Herblore cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Greenman's ale.png Greenman's ale 1 Visible Reduces Attack, Strength and Defence by 2 or more.
Greenman's ale(m).png Mature Greenman's ale 2 Visible Reduces Attack, Strength and Defence by 2 or more.
Botanical pie.png Botanical pie 4 Visible Consists of 2 bites, restoring 7 Hitpoints per bite.
Spicy stew.png Spicy stew
(brown spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.

Hitpoints

Boost Level
increase
Visibility Other info
Hitpoints cape.png Hitpoints cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Bloody bracer.png Bloody bracer 2 Visible Drains prayer points by 2 + 4% of the player's current prayer level.
Guthix rest.png Guthix rest 5 Visible Also restores 5% of run energy and reduces venom to poison or reduces poison damage by 1.
Statuette (Spirits of the Elid).png Elidinis Statuette 7 Visible Requires completion of Spirits of the Elid.
Any lost Hitpoints are restored prior to the boost.
Fully restores Prayer points and Special attack.
Amulet of the damned.png Amulet of the damned 10 Visible When wearing the amulet with the Guthan's set, the player is able to heal for up to 10 points above their maximum health.
Abidor Crank chathead.png Abidor Crank 15 Visible Only found in the Temple Trekking minigame.
Saradomin brew.png Saradomin brew 3-16 Visible Boosts defence by and hitpoints by .
Reduces Attack, Strength, Magic and Ranged levels by .
Hitpoints can rise above normal level with the boost.
Anglerfish.png Anglerfish 3-22 Visible Heals for .

Hunter

Boost Level
increase
Visibility Other info
Hunter cape.png Hunter cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Hunter potion.png Hunter potion 3 Visible Made through the Herblore skill.
Spicy stew.png Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.

Magic

Boost Level
increase
Visibility Other info
Magic cape.png Magic cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Oldak chathead.png Oldak ±2 Visible Requires completion of Death to the Dorgeshuun.
Wizard's mind bomb.png Wizard's mind bomb 2 or 3 Visible Boosts magic by .
Restores 3 Hitpoints.
Reduces Attack, Strength and Defence.
Available to free players.
Magic essence.png Magic essence 3 Visible Used during the Fairytale II - Cure a Queen quest.
Mature wmb.png Mature Wizard's mind bomb 3 or 4 Visible Boosts magic by .
Reduces Attack, Strength and Defence.
Magic potion.png Magic potion 4 Visible Allows for the use of higher level magical spells.
Divine magic potion.png Divine magic potion 4 Visible Acts as a magic potion.
Passive stat draining for magic is disabled for 5 minutes, meaning the player's magic will stay fully boosted.
After the 5 minutes are over, magic level will be restored to its base level.
Battlemage potion.png Battlemage potion 4 Visible Boosts defence by .
Allows for the use of higher level magical spells.
Divine battlemage potion.png Divine battlemage potion 4 Visible Acts as a battlemage potion.
Passive stat draining for magic is disabled for 5 minutes, meaning the player's magic will stay fully boosted.
After the 5 minutes are over, magic level will be restored to its base level.
Bandages (Theatre of Blood).png Bandages (Theatre of Blood) 4 Visible Acts like a super combat, ranging, stamina, magic and prayer potion, and heals 20 hitpoints.
Spicy stew.png Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Imbued heart.png Imbued heart 1-10 Visible Boosts magic by .
Allows for the use of higher level magical spells.
Only usable once every 7 minutes.
Kodai (-).png Kodai (-) 4-13 Visible Boosts Magic by .
Does not allow for the use of higher level magical spells.
Only useable within the Chambers of Xeric
Kodai potion.png Kodai potion 5-17 Visible Boosts Magic by .
Does not allow for the use of higher level magical spells.
Only useable within the Chambers of Xeric
Super magic potion.png Super magic potion 5-19 Visible Boosts magic by .
Allows for the use of higher level magical spells.
Only usable within the Nightmare Zone.
Overload.png Overload 5-19 Visible Boosts combat stats by (excluding hitpoints and prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric.
Kodai (+).png Kodai (+) 6-21 Visible Boosts Magic by .
Does not allow for the use of higher level magical spells.
Only useable within the Chambers of Xeric

Mining

Boost Level
increase
Visibility Other info
Mining cape.png Mining cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Braindeath 'rum'.png Braindeath 'rum' 1 Visible Decreases Defence by -10%, and Attack, Prayer, Ranged, Magic, Agility, and Herblore by -5%.
Dwarven stout.png Dwarven stout 1 Visible Reduces Attack and Strength by 3. Is available to free players.
Dwarven stout(m).png Mature dwarven stout 2 Visible Reduces Attack, Strength and Defence by 7.
Dragon pickaxe.png Dragon pickaxe 3 Visible Uses 100% of Special attack bar. Requires 60 Attack to wield.
Infernal pickaxe.png Infernal pickaxe 3 Visible Uses 100% of Special attack bar. Requires 60 Attack to wield.
3rd age pickaxe.png 3rd age pickaxe 3 Visible Uses 100% of Special attack bar. Requires 65 Attack to wield.
Crystal pickaxe.png Crystal pickaxe 3 Visible Uses 100% of Special attack bar. Requires 70 Attack and 50 Agility to wield.
Celestial ring.png Celestial ring 4 Invisible Boost applies for both the charged and uncharged ring
Celestial signet.png Celestial signet 4 Invisible Boost applies for both the charged and uncharged signet
Spicy stew.png Spicy stew
(brown spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Mining Guild.png Mining Guild 7 Invisible The boost takes effect while player is within the pay to play area of the Mining Guild.

Prayer

Boost Level
increase[d 1]
Visibility Other info
Prayer cape.png Prayer cape +1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Altar.png Edgeville Monastery and Nature Grotto
altars
+2 Visible Monastery requires 31 Prayer, and is available to free players.
Altar of nature requires completion of Nature Spirit.
Spicy stew.png Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Altar.png God Wars Dungeon altars +0-11 Visible Gaining a boost requires a god item in correspondence to the aligned god, restoring +1 for every item worn
(e.g. 2 Armadyl items worn restores +2 extra prayer if praying at the Armadyl altar).
Eldritch nightmare staff.png Eldritch nightmare staff +1-33 Visible Uses 55% of Special attack bar and restores Prayer equal to 50% of the damage dealt. Similar to the Ancient mace, this can boost Prayer above the base level.
Ancient mace.png Ancient mace +1-39 Visible Requires completion of Another Slice of H.A.M.
Uses 100% of Special attack bar and restores Prayer equal to the damage dealt.
This can fill your Prayer up to your Prayer level + the damage dealt. For maximum effect, it's advised to use the special attack on an Undead combat dummy in conjunction with a high strength bonus and Slayer helmet prior to entering combat.
  1. Extra prayer points do not enable use of a higher level prayer and do not decay.

Ranged

Boost Level
increase
Visibility Other info
Ranging cape.png Ranging cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Wild pie.png Wild pie 4 Visible Consists of 2 bites, restoring 11 Hitpoints per bite.
Lizardkicker.png Lizardkicker 4 Visible Drinking it boosts the player's Ranged level, but drains Strength and Magic.
Spicy stew.png Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Ranging potion.png Ranging potion 4-13 Visible Boosts ranged by .
Increases ranged accuracy and damage.
Bandages (Theatre of Blood).png Bandages (Theatre of Blood) 4-13 Visible Acts like a super combat, ranging, stamina and prayer potion, boosts Magic using the same formula as Ranged, and heals 20 hitpoints.
Divine ranging potion.png Divine ranging potion 4-13 Visible Acts as a ranging potion.
Stat draining for ranged is disabled for 5 minutes, meaning the player's ranged will stay fully boosted.
After the 5 minutes are over, ranged level will be restored to its base level.
Bastion potion.png Bastion potion 4-13 Visible Boosts defence by .
Boosts ranged by .
Divine bastion potion.png Divine bastion potion 4-13 Visible Acts as a bastion potion.
Stat draining for ranged is disabled for 5 minutes, meaning the player's ranged will stay fully boosted.
After the 5 minutes are over, ranged level will be restored to its base level.
Super ranging.png Super ranging 5-19 Visible Boosts ranged by .
Increases ranged accuracy and damage.
Only usable within the Nightmare Zone.
Overload.png Overload 5-19 Visible Boosts combat stats by (excluding hitpoints and prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric

Runecraft

Boost Level
increase
Visibility Other info
Runecraft cape.png Runecraft cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Oldak chathead.png Oldak ±2 Visible Requires completion of Death to the Dorgeshuun.
Spicy stew.png Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.

Slayer

Players can boost the slayer skill in order to be able to kill higher-level slayer monsters. If the player's slayer skill drops below the threshold to kill a monster while fighting it, the player will stop attacking the monster and will be told they need higher slayer in order to attack it.

Boost Level
increase
Visibility Other info
Slayer cape.png Slayer cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Slayer's respite.png Slayer's respite 2 Visible Reduces Attack and Strength by 2 or more.
Slayer's respite(m).png Mature slayer's respite 4 Visible Reduces Attack and Strength by 2 or more.
Spicy stew.png Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Wild pie.png Wild pie 5 Visible Consists of 2 bites, restoring 11 Hitpoints per bite.

Smithing

Boost Level
increase
Visibility Other info
Smithing cape.png Smithing cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Dwarven stout.png Dwarven stout 1 Visible Reduces Attack and Strength by 3. Is available to free players.
Dwarven stout(m).png Dwarven stout(m) 2 Visible Reduces Attack, Strength and Defence by 7.
Spicy stew.png Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.

Strength

Boost Level
increase
Visibility Other info
Strength cape.png Strength cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Jangerberries.png Jangerberries 1 Visible Also increase Attack by 2, restore 1 prayer point and reduce Defence by 1.
Beer.png Beer 0-3 Visible Boosts Strength by .
Reduces Attack by .
Available to free players.
Kebab.png Kebab 1-3 Visible 4% chance to do so. Available to free-to-play players.
Braindeath 'rum'.png Braindeath 'rum' 3 Visible Increases mining by 1. Decreases Defence by -10%, and Attack, Prayer, Ranged, Magic, Agility, and Herblore by -5%.
Poison chalice.png Poison chalice 1, 4 Visible Has a variety of beneficial and disastrous effects.
Spicy stew.png Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Short green guy.png Short green guy/
Premade sgg
1-5 Visible Reduces Attack by 1-5 (needs testing).
Grog.png Grog 1-5 Visible , also drains Attack by 6.
Blood pint.png Blood pint 5 Visible Also raises Attack by 5, but decreases Magic and Prayer points by 5.
Wizard blizzard.png Wizard blizzard/
Premade wiz blz'd
1-6 Visible Reduces Attack by 1-5 (needs testing).
Blurberry special.png Blurberry special/
Premade blurb' sp.
1-7 Visible Reduces Attack by 1-5 (needs testing).
Drunk dragon.png Drunk dragon/
Premade dr' dragon
1-7 Visible Reduces Attack by 1-5 (needs testing).
Keg of beer.png Keg of beer 2-11 Visible Boosts Strength by , however also drastically lowers Attack.
Strength potion.png Strength potion 3-12 Visible Boosts Strength by .
Available to free players.
Combat potion.png Combat potion 3-12 Visible Boosts Attack and Strength by .
Provides the boosts of a normal attack and strength potion in one potion.
Zamorak brew.png Zamorak brew 2-13 Visible Boosts Attack by and Strength by .
Reduces Defence by and Hitpoints by .
Black warlock (item).png Black warlock (item) 4-18 Visible Boosts Strength by .
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunting skill.
Super strength.png Super strength 5-19 Visible Boosts Strength by .
Increases maximum Melee damage.
Divine super strength potion.png Divine super strength potion 5-19 Visible Acts as a super strength potion.
Natural stat draining for strength is disabled for 5 minutes, meaning the player's Strength will stay fully boosted.
After the 5 minutes are over, Strength level will be restored to its base level.
Super combat potion.png Super combat potion 5-19 Visible Acts as a super attack, super strength, and super defence potion in one dose.
Divine super combat potion.png Divine super combat potion 5-19 Visible Acts as a super combat potion.
Natural stat draining for Attack, Strength, and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Bandages (Theatre of Blood).png Bandages (Theatre of Blood) 5-19 Visible Acts like a super combat, ranging, stamina and prayer potion, boosts Magic using the same formula as Ranged, and heals 20 hitpoints.
Overload.png Overload 5-19 Visible Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric
Dragon battleaxe.png Dragon battleaxe 10-22 Visible Boosts Strength by .
Reduces Attack, Defence, Ranged, and Magic levels by .

Thieving

Boost Level
increase
Visibility Other info
Thieving cape.png Thieving cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Poison chalice.png Poison chalice 1 Visible Has a variety of beneficial and disastrous effects.
Bandit's brew.png Bandit's brew 1 Visible None.
Spring sq'irkjuice.png Spring sq'irkjuice 1 Visible 10% run energy boost.
Autumn sq'irkjuice.png Autumn sq'irkjuice 2 Visible 15% run energy boost.
Summer sq'irkjuice.png Summer sq'irkjuice 3 Visible 20% run energy boost.
Spicy stew.png Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.

Woodcutting

Boost Level
increase
Visibility Other info
Woodcutting cape.png Woodcutting cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Axeman's folly.png Axeman's folly 1 Visible Can only be bought or made through brewing.
Axeman's folly(m).png Mature axeman's folly 2 Visible Can only be bought or made through brewing.
Dragon axe.png Dragon axe 3 Visible Uses 100% of Special attack bar. Requires 60 attack to wield.
Infernal axe.png Infernal axe 3 Visible Uses 100% of Special attack bar. Requires 60 attack to wield.
Requires 61 woodcutting and 85 firemaking to create.
3rd age axe.png 3rd age axe 3 Visible Uses 100% of Special attack bar. Requires 65 attack to wield.
Crystal axe.png Crystal axe 3 Visible Uses 100% of Special attack bar. Requires 70 attack and 50 agility to wield.
Spicy stew.png Spicy stew
(brown spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Woodcutting Guild.png Woodcutting Guild 7 Invisible The boost takes effect while player is within the Woodcutting Guild.
Stacks with visible boosts. Does not enable your character to chop logs it would otherwise not be able to cut (e.g., 83 woodcutting does not allow you to cut Redwood Logs).

Trivia[edit | edit source]

  • Prior to the update which released the Preserve prayer, players who had temporarily boosted a stat were able to log out before a stat would be restored towards its base level, allowing players to keep the boost for another 60 seconds.

References[edit | edit source]

  1. Jagex. Mod Ash's Twitter account. 27 March 2021. (Archived from the original on 29 March 2021.) Mod Ash: "I did a little more trawling of the code, and can confirm that the visible stat is now treated as 99 if it's above 99 - that is a recent change. It seems to have been applied to Mining, Fishing and Woodcutting."