Temporary skill boost

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A temporary skill boost is anything caused by an item, action or being in a specific area that temporarily raises a player's level in one or more skills. It allows the player to do things above their current level. For example, a magic potion, which boosts a player's Magic level by four, will let the player cast High Level Alchemy (which requires 55 Magic) with a Magic level of 51 to 55.

It should be noted that temporary skill boosts do not work on certain quest and diary requirements, and do not work on minigame requirements at all.

All temporary skill boosts do not allow the player to equip items that require a level higher than their current base levels.

When logging into or world hopping to a free-to-play world, all current stat boosts are reset, except for boosts to Prayer, Mining, and Smithing.

Temporary boosts do not stack - for example, a dwarven stout provides +1 Mining and Smithing, and a mature dwarven stout provides +2 to the same skills; using them together will not produce +3, but +2, as that is the maximum boost.

Quick links
Attack icon.png Hitpoints icon.png Mining icon.png
Strength icon.png Agility icon.png Smithing icon.png
Defence icon.png Herblore icon.png Fishing icon.png
Ranged icon.png Thieving icon.png Cooking icon.png
Prayer icon.png Crafting icon.png Firemaking icon.png
Magic icon.png Fletching icon.png Woodcutting icon.png
Runecraft icon.png Slayer icon.png Farming icon.png
Construction icon.png Hunter icon.png

Uses[edit | edit source]

  • Entering a guild that requires a certain skill level, such as drinking a dwarven stout to enter the Mining Guild. This does not work for the Warriors' Guild.
  • Doing an action that requires a higher level than the player is currently at, such as using a fishing potion to fish sharks.
  • Meeting the skill requirements of some quests. Players should keep in mind that temporary boosts do not work on all quests.
  • Increases speed of gathering skills slightly, but visible skill boosts for these skills have no effect after level 99. For example, the dragon axe special boosts the visible woodcutting level to 102 from 99, but players will not gain any benefit from this; level 102 is the same as level 99 in terms of gathering speed.
  • Conversely, invisible boosts do have an effect on gathering skills after level 99. For example, an invisible +7 boost to your fishing level inside of the Fishing Guild or a +4 invisible boost to mining from the Celestial ring will have an impact on those respective skills.[1]

Note: Every visible stat that is boosted will decrease 1 level every minute. For example, using a botanical pie gives a player 4 levels in Herblore but decreases in the next minute, giving the player only 3 levels. This length of time can be increased to 90 seconds by using the prayer Preserve.

In order to check when your stats will go down again, one of the simplest methods is to drink a very cheap boost (such as beer), wait for it to decrease 1 level, then quickly use the desired boost.

The only method of stopping or pausing a stat decrease for certain skills is through a Divine Potion. Skill boosts through these potions will persist at the boosted level for 5 minutes. Once the 5 minutes are over, the player's boosted skill will be reset to the base level. Preserve will not affect this duration.

Invisible boosts[edit | edit source]

Invisible boosts are not visible on the player's stats screen, and most of them cannot allow a player to perform activities above their base level (an exception is the crystal saw). For example, the Woodcutting Guild provides an invisible Woodcutting boost of seven levels, but does not allow a player with 68 Woodcutting to chop magic trees, which require 75 Woodcutting; instead it allows the player to chop trees with the same speed as if they were seven levels higher. Invisible boosts do stack with visible boosts.

Items that give temporary boosts[edit | edit source]

  • Potions, such as the hunter potion which boosts a player's Hunter level by three.
  • Food, such as the garden pie which boosts a player's Farming level by three.
  • Drinks, such as the Wizard's mind bomb which boosts a player's Magic level by two or three depending on the player's Magic level.
  • Spicy stews - can only be accessed with completion of Evil Dave's section in the quest Recipe for Disaster. These are random and can boost OR lower a skill by up to five.
  • Crystal saw, which provides an invisible boost of three to a player's Construction level. It allows players to build items as if their Construction level was three levels higher; this is an invisible boost and so can be used in conjunction with tea or stews.
  • Capes of Accomplishment boost the corresponding skill level to 100/99 when the cape is equipped or operated. Prayer and Hitpoints skillcapes have a cool down period of one minute.

List of temporary boosts[edit | edit source]

Free-to-play boosts[edit | edit source]

The following boosts are available to free-to-play players. Click the skill name to jump to the relevant skill section on this page.

Agility

Boost Level
increase
Visibility Other info
Agility cape inventory image Agility cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Elven dawn inventory image Elven dawn 1 Visible Heals 1 Hitpoints and reduces Strength by 1.
Agility potion inventory image Agility potion 3 Visible Can increase the success rate of Agility obstacles.
Agility mix inventory image Agility mix 3 Visible Heals 6 hitpoints per dose. See: Barbarian Training.
Spicy stew inventory image Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Summer pie inventory image Summer pie 5 Visible Consists of 2 bites, restoring 11 Hitpoints per bite.

Attack

Boost Level
increase
Visibility Other info
Attack cape inventory image Attack cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Bandit's brew inventory image Bandit's brew 1 Visible Heals 1, boosts Thieving by 1, but drains Strength and Defence points by .
Cup of tea inventory image Cup of tea 2 Visible Restores 3 Hitpoints. Up to 5 doses can be stored in a tea flask.
Jangerberries inventory image Jangerberries 2 Visible Also increase Strength by 1, restore 1 Prayer point and reduce Defence by 1.
Kebab inventory image Kebab 1-3 Visible 4% chance to do so. Available to free-to-play players.
Poison chalice inventory image Poison chalice 1, 4 Visible Has a variety of beneficial and disastrous effects.
Spicy stew inventory image Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Blood pint inventory image Blood pint 5 Visible Also raises Strength by 5, but decreases Magic and Prayer points by 5.
Attack potion inventory image Attack potion 3-12 Visible Boosts Attack by .
Allows a player to hit more often with Melee attacks.
Combat potion inventory image Combat potion 3-12 Visible Boosts Attack and Strength by .
Provides the boosts of a normal attack and strength potion in one potion.
Elder (-) inventory image Elder (-) 4-13 Visible Boosts Attack, Strength, and Defence by .
Only usable within the Chambers of Xeric, and is the weakest variant
Overload (-) inventory image Overload (-) 4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the weakest variant
Elder potion inventory image Elder potion 5-17 Visible Boosts Attack, Strength, and Defence by .
Only usable within the Chambers of Xeric, and is the standard variant
Overload (Chambers of Xeric) inventory image Overload (Chambers of Xeric) 5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the standard variant
Ruby harvest (item) inventory image Ruby harvest (item) 4-18 Visible Boosts Attack by .
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunting skill.
Bandages (Theatre of Blood) inventory image Bandages (Theatre of Blood) 4-18 Visible Acts like a super combat (minus one point), ranging, magic, prayer, and stamina potion, and heals 20 Hitpoints.
Super attack inventory image Super attack 5-19 Visible Boosts Attack by .
Allows a player to hit more often with melee attacks.
Divine super attack potion inventory image Divine super attack potion 5-19 Visible Acts as a super attack potion.
Natural stat draining for Attack is disabled for 5 minutes, meaning the player's Attack will stay fully boosted.
After the 5 minutes are over, Attack level will be restored to its base level.
Super combat potion inventory image Super combat potion 5-19 Visible Acts as a super attack, super strength, and super defence potion in one dose.
Boosts Attack, Strength, and Defence by .
Divine super combat potion inventory image Divine super combat potion 5-19 Visible Acts as a super combat potion.
Natural stat draining for Attack, Strength, and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Overload (Nightmare Zone) inventory image Overload (Nightmare Zone) 5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone
Zamorak brew inventory image Zamorak brew 2-21 Visible Boosts Attack by and Strength by .
Reduces Defence by and Hitpoints by .
Elder (+) inventory image Elder (+) 6-21 Visible Boosts Attack, Strength, and Defence by .
Only usable within the Chambers of Xeric, and is the strongest variant
Overload (+) inventory image Overload (+) 6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the strongest variant
Smelling salts (2) inventory image Smelling salts (2) 11-26 Visible Boosts combat stats by (excluding Hitpoints and Prayer) and restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut

Construction

Boost Level
increase
Visibility Other info
Construct. cape inventory image Construct. cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Cup of tea (clay) inventory image Cup of tea (clay)[d 1] 1 Visible Only obtainable and usable within a player-owned house.
Cup of tea (porcelain) inventory image Cup of tea (porcelain)[d 1] 2 Visible Only obtainable and usable within a player-owned house. With 23 Construction (boostable), a porcelain cup can be acquired from Wooden shelves 3.
Cup of tea (trimmed) inventory image Cup of tea (trimmed)[d 1] 3 Visible Only obtainable and usable within a player-owned house. Gold trimmed porcelain cup can be acquired from Teak shelves 2, which requires 67 Construction (boostable).
Crystal saw inventory image Crystal saw[d 2] 3 Invisible Only applies to items requiring a saw (e.g. not rooms or plants).
Spicy stew inventory image Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
  1. ^ 1.0 1.1 1.2 Players can make a cup of tea in the kitchen of their player-owned house. The tier of the tea cup that was taken from the shelf will determine the potency of the skill boost.
  2. ^ The crystal saw will only work with items that require a saw to build them (i.e. it will not work when building rooms, placing monsters, or growing plants.) It will also work simultaneously with bonuses from tea or Evil Dave's spicy stew, allowing for a maximum boost of +6 and +8 respectively to Construction.

Cooking

Boost Level
increase
Visibility Other info
Cooking cape inventory image Cooking cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Eel sushi inventory image Eel sushi 1 Visible Heal 10 Hitpoints
Fillets inventory image Fillets 1 Visible Heal 2 Hitpoints
Grubs à la mode inventory image Grubs à la mode 1 Visible Heal 2 Hitpoints
Loach inventory image Loach 1 Visible Heal 3 Hitpoints
Mushrooms inventory image Mushrooms 1 Visible Heal 2 Hitpoints
Roast frog inventory image Roast frog 1 Visible Heal 2 Hitpoints
Spicy stew inventory image Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Chef's delight inventory image Chef's delight 1-5 Visible Boosts cooking by .
Reduces Attack and Strength by 2 or more.
Chef's delight(m) inventory image Chef's delight(m) 2-6 Visible Boosts cooking by .
Reduces Attack and Strength by 2 or more.

Crafting

Boost Level
increase
Visibility Other info
Crafting cape inventory image Crafting cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Poison chalice inventory image Poison chalice 1 Visible Has a variety of beneficial and disastrous effects.
Mushroom pie inventory image Mushroom pie 4 Visible Consists of 2 bites, restoring 8 Hitpoints per bite.
Spicy stew inventory image Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.

Defence

Boost Level
increase
Visibility Other info
Defence cape inventory image Defence cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Cabbage Draynor Manor Cabbage 1 or 2 Visible Restores 1 Hitpoint. Available to free-to-play players.
Kebab inventory image Kebab 1-3 Visible 4% chance to do so. Available to free-to-play players.
Poison chalice inventory image Poison chalice 1 or 4 Visible Has a variety of beneficial and disastrous effects.
Spicy stew inventory image Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Excalibur inventory image Excalibur 8 Visible Uses up 100% Special attack energy.
Defence potion(4) Defence potion 3-12 Visible Boosts Defence by .
Defence boosts do not allow players to equip higher level armour.
Abidor Crank chathead.png Abidor Crank 3-12 Visible Provides benefits of a defence potion.
Elder (-) inventory image Elder (-) 4-13 Visible Boosts Attack, Strength, and Defence by .
Only usable within the Chambers of Xeric, and is the weakest variant
Overload (-) inventory image Overload (-) 4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the weakest variant
Elder potion inventory image Elder potion 5-17 Visible Boosts Attack, Strength, and Defence by .
Only usable within the Chambers of Xeric, and is the standard variant
Overload (Chambers of Xeric) inventory image Overload (Chambers of Xeric) 5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the standard variant
Sapphire glacialis (item) inventory image Sapphire glacialis (item) 4-18 Visible Boosts Defence by .
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunting skill.
Bandages (Theatre of Blood) inventory image Bandages (Theatre of Blood) 4-18 Visible Acts like a super combat (minus one point), ranging, magic, prayer, and stamina potion, and heals 20 Hitpoints.
Super defence inventory image Super defence 5-19 Visible Boosts Defence by .
Defence boosts do not allow players to equip higher level armour.
Divine super defence potion inventory image Divine super defence potion 5-19 Visible Acts as a super defence potion.
Natural stat draining for Defence is disabled for 5 minutes, meaning the player's Defence will stay fully boosted.
After the 5 minutes are over, Defence level will be restored to its base level.
Super combat potion inventory image Super combat potion 5-19 Visible Acts as a super attack, super strength, and super defence potion in one dose.
Boosts Attack, Strength, and Defence by .
Divine super combat potion inventory image Divine super combat potion 5-19 Visible Acts as a super combat potion.
Natural stat draining for Attack, Strength, and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Bastion potion inventory image Bastion potion 5-19 Visible Acts as a ranging and super defence potion in one dose.
Boosts Ranged by and Defence by .
Divine bastion potion inventory image Divine bastion potion 5-19 Visible Acts as a bastion potion.
Natural stat draining for Ranged and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Battlemage potion inventory image Battlemage potion 5-19 Visible Acts as a magic and super defence potion in one dose.
Boosts Magic by and Defence by .
Allows for the use of higher level magical spells.
Divine battlemage potion inventory image Divine battlemage potion 5-19 Visible Acts as a battlemage potion.
Natural stat draining for Magic and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Overload (Nightmare Zone) inventory image Overload (Nightmare Zone) 5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone
Saradomin brew(4) Saradomin brew 2-21 Visible Boosts Defence by and Hitpoints by .
Reduces Attack, Strength, Magic and Ranged levels by .
Hitpoints can rise above normal level with the boost.
Elder (+) inventory image Elder (+) 6-21 Visible Boosts Attack, Strength, and Defence by .
Only usable within the Chambers of Xeric, and is the strongest variant
Overload (+) inventory image Overload (+) 6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the strongest variant
Smelling salts (2) inventory image Smelling salts (2) 11-26 Visible Boosts combat stats by (excluding Hitpoints and Prayer) and restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut

Farming

Boost Level
increase
Visibility Other info
Farming cape inventory image Farming cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Cider inventory image Cider 1 Visible Reduces Attack and Strength by 2.
Mature cider inventory image Mature cider 2 Visible Reduces Attack and Strength by 5.
Garden pie inventory image Garden pie 3 Visible Consists of 2 bites, restoring 6 Hitpoints per bite.
Spicy stew inventory image Spicy stew
(brown spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.

Firemaking

Boost Level
increase
Visibility Other info
Firemaking cape inventory image Firemaking cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew inventory image Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.

Fishing

Boost Level
increase
Visibility Other info
Fishing cape inventory image Fishing cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Dragon harpoon inventory image Dragon harpoon 3 Visible Uses 100% of Special attack bar.
Infernal harpoon inventory image Infernal harpoon 3 Visible Uses 100% of Special attack bar.
Crystal harpoon inventory image Crystal harpoon 3 Visible Uses 100% of Special attack bar. Requires 70 attack and 50 agility to wield.
Fishing potion(4) Fishing potion 3 Visible Created through the Herblore skill.
Fish pie inventory image Fish pie 3 Visible Consists of 2 bites, restoring 6 Hitpoints per bite.
Spicy stew inventory image Spicy stew
(brown spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Admiral pie inventory image Admiral pie 5 Visible Consists of 2 bites, restoring 8 Hitpoints per bite.
Fishing Guild inventory image Fishing Guild 7 Invisible The boost takes effect while player is within the Fishing Guild.

Fletching

Boost Level
increase
Visibility Other info
Fletching cape inventory image Fletching cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Dragonfruit pie inventory image Dragonfruit pie 4 Visible Consists of 2 bites, restoring 10 Hitpoints per bite.
Spicy stew inventory image Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.

Herblore

Boost Level
increase
Visibility Other info
Herblore cape inventory image Herblore cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Greenman's ale inventory image Greenman's ale 1 Visible Reduces Attack, Strength and Defence by 2 or more.
Greenman's ale(m) inventory image Mature Greenman's ale 2 Visible Reduces Attack, Strength and Defence by 2 or more.
Botanical pie inventory image Botanical pie 4 Visible Consists of 2 bites, restoring 7 Hitpoints per bite.
Spicy stew inventory image Spicy stew
(brown spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.

Hitpoints

Boost Level
increase
Visibility Other info
Hitpoints cape inventory image Hitpoints cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Bloody bracer Bloody bracer 2 Visible Drains prayer points by 2 + 4% of the player's current Prayer level.
Guthix rest Guthix rest 5 Visible Also restores 5% of run energy and reduces venom to poison or reduces poison damage by 1.
Statuette (Spirits of the Elid) Elidinis Statuette 7 Visible Requires completion of Spirits of the Elid.
Any lost Hitpoints are restored prior to the boost.
Fully restores prayer points and special attack.
Amulet of the damned inventory image Amulet of the damned 10 Visible When wearing the amulet with the Guthan's set, the player is able to heal for up to 10 points above their maximum health.
Abidor Crank chathead.png Abidor Crank 15 Visible Only found in the Temple Trekking minigame.
Saradomin brew inventory image Saradomin brew 3-16 Visible Boosts Defence by and hitpoints by .
Reduces Attack, Strength, Magic and Ranged by .
Nectar (4) Nectar 4-17 Visible Restores Hitpoints by .
Reduces Attack, Strength, Defence, Magic, and Ranged by .
Only usable within the Tombs of Amascut
Honey locust inventory image Honey locust 20 Visible Restores prayer points by .
Only usable within the Tombs of Amascut
Anglerfish inventory image Anglerfish 3-22 Visible Heals for .
Ambrosia (2) Ambrosia 4-26 Visible Restores Hitpoints by and prayer points by .
Any lost Hitpoints or prayer points are fully restored prior to the boosts.
Only usable within the Tombs of Amascut

Hunter

Boost Level
increase
Visibility Other info
Hunter cape inventory image Hunter cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Hunter potion inventory image Hunter potion 3 Visible Made through the Herblore skill.
Spicy stew inventory image Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.

Magic

Boost Level
increase
Visibility Other info
Magic cape inventory image Magic cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Oldak chathead.png Oldak ±2 Visible Requires completion of Death to the Dorgeshuun.
Wizard's mind bomb inventory image Wizard's mind bomb 2 or 3 Visible Boosts Magic by .
Restores 3 Hitpoints.
Reduces Attack, Strength and Defence.
Available to free players.
Magic essence inventory image Magic essence 3 Visible Used during the Fairytale II - Cure a Queen quest.
Mature wmb Mature Wizard's mind bomb 3 or 4 Visible Boosts Magic by .
Reduces Attack, Strength and Defence.
Magic potion inventory image Magic potion 4 Visible Allows for the use of higher level magical spells.
Divine magic potion inventory image Divine magic potion 4 Visible Acts as a magic potion.
Passive stat draining for magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted.
After the 5 minutes are over, Magic level will be restored to its base level.
Battlemage potion inventory image Battlemage potion 4 Visible Acts as a magic and super defence potion in one dose.
Boosts Magic by and Defence by .
Allows for the use of higher level magical spells.
Divine battlemage potion inventory image Divine battlemage potion 4 Visible Acts as a battlemage potion.
Passive stat draining for magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted.
After the 5 minutes are over, Magic level will be restored to its base level.
Bandages (Theatre of Blood) inventory image Bandages (Theatre of Blood) 4 Visible Acts like a super combat (minus one point), ranging, magic, prayer, and stamina potion, and heals 20 Hitpoints.
Spicy stew inventory image Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Ancient brew inventory image Ancient brew 2-6 Visible Boosts Magic by .
Allows for the use of higher level magical spells.
Restores Prayer by .
Drains Attack, Strength, and Defence by .
Forgotten brew inventory image Forgotten brew 3-10 Visible Boosts Magic by .
Allows for the use of higher level magical spells.
Restores Prayer by .
Drains Attack, Strength, and Defence by .
Imbued heart inventory image Imbued heart 1-10 Visible Boosts Magic by .
Allows for the use of higher level magical spells.
Only usable once every 7 minutes.
Saturated heart inventory image Saturated heart 4-13 Visible Boosts Magic by .
Passive stat draining for magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted.
After the 5 minutes are over, Magic level will be restored to its base level.
Allows for the use of higher level magical spells.
Only usable once every 5 minutes.
Kodai (-) inventory image Kodai (-) 4-13 Visible Boosts Magic by .
Does not allow for the use of higher level magical spells.
Only useable within the Chambers of Xeric
Overload (-) inventory image Overload (-) 4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the weakest variant
Kodai potion inventory image Kodai potion 5-17 Visible Boosts Magic by .
Does not allow for the use of higher level magical spells.
Only useable within the Chambers of Xeric
Overload (Chambers of Xeric) inventory image Overload (Chambers of Xeric) 5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the standard variant
Super magic potion inventory image Super magic potion 5-19 Visible Boosts Magic by .
Allows for the use of higher level magical spells.
Only usable within the Nightmare Zone.
Overload (Nightmare Zone) inventory image Overload (Nightmare Zone) 5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone
Kodai (+) inventory image Kodai (+) 6-21 Visible Boosts Magic by .
Does not allow for the use of higher level magical spells.
Only useable within the Chambers of Xeric
Overload (+) inventory image Overload (+) 6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the strongest variant
Smelling salts (2) inventory image Smelling salts (2) 11-26 Visible Boosts combat stats by (excluding Hitpoints and Prayer) and restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut

Mining

Boost Level
increase
Visibility Other info
Mining cape inventory image Mining cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Braindeath 'rum' inventory image Braindeath 'rum' 1 Visible Decreases Defence by 10%, and Attack, Prayer, Ranged, Magic, Agility, and Herblore by 5%.
Dwarven stout inventory image Dwarven stout 1 Visible Reduces Attack and Strength by 3. Available in free-to-play.
Dwarven stout(m) inventory image Mature dwarven stout 2 Visible Reduces Attack, Strength and Defence by 7.
Dragon pickaxe inventory image Dragon pickaxe 3 Visible Uses 100% of Special attack bar. Requires 60 Attack to wield.
Infernal pickaxe inventory image Infernal pickaxe 3 Visible Uses 100% of Special attack bar. Requires 60 Attack to wield.
3rd age pickaxe inventory image 3rd age pickaxe 3 Visible Uses 100% of Special attack bar. Requires 65 Attack to wield.
Crystal pickaxe inventory image Crystal pickaxe 3 Visible Uses 100% of Special attack bar. Requires 70 Attack and 50 Agility to wield.
Celestial ring inventory image Celestial ring 4 Invisible Boost applies for both the charged and uncharged ring.
Celestial signet inventory image Celestial signet 4 Invisible Boost applies for both the charged and uncharged signet.
Spicy stew inventory image Spicy stew
(brown spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Mining Guild inventory image Mining Guild 7 Invisible The boost takes effect while player is within the members-only area of the Mining Guild.

Does not allow you to mine higher level rocks (e.g. 78 Mining does not allow you to mine Runite Ore).

Prayer

Boost Level
increase[d 1]
Visibility Other info
Prayer cape inventory image Prayer cape +1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Altar Edgeville Monastery and Nature Grotto
altars
+2 Visible Monastery requires 31 Prayer, and is available to free players.
Altar of nature requires completion of Nature Spirit.
Spicy stew inventory image Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Altar God Wars Dungeon altars +0-11 Visible Gaining a boost requires a god item in correspondence to the aligned god, restoring +1 for every item worn
(e.g. 2 Armadyl items worn restores +2 extra prayer if praying at the Armadyl altar).
Ambrosia (2) Ambrosia 5-24 Visible Restores Hitpoints by and prayer points by .
Any lost Hitpoints or prayer points are fully restored prior to the boosts.
Only usable within the Tombs of Amascut
Ancient mace inventory image Ancient mace +1-39 Visible Requires completion of Another Slice of H.A.M.
Uses 100% of Special attack bar and restores Prayer equal to the damage dealt.
This can fill your Prayer up to your Prayer level + the damage dealt. For maximum effect, it's advised to use the special attack on an Undead combat dummy in conjunction with a high strength bonus and Slayer helmet prior to entering combat.
Eldritch nightmare staff inventory image Eldritch nightmare staff +1-60 Visible Uses 55% of Special attack bar and restores Prayer equal to 50% of the damage dealt. Similar to the Ancient mace, this can boost Prayer above the base level.
  1. ^ Extra prayer points do not enable use of a higher level prayer and do not decay.

Ranged

Boost Level
increase
Visibility Other info
Ranging cape inventory image Ranging cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Wild pie inventory image Wild pie 4 Visible Consists of 2 bites, restoring 11 Hitpoints per bite.
Lizardkicker inventory image Lizardkicker 4 Visible Drinking it boosts the player's Ranged level, but drains Strength and Magic.
Spicy stew inventory image Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Ranging potion inventory image Ranging potion 4-13 Visible Boosts Ranged by .
Increases Ranged accuracy and damage.
Divine ranging potion inventory image Divine ranging potion 4-13 Visible Acts as a ranging potion.
Stat draining for ranged is disabled for 5 minutes, meaning the player's Ranged level will stay fully boosted.
After the 5 minutes are over, Ranged level will be restored to its base level.
Bastion potion inventory image Bastion potion 4-13 Visible Acts as a ranging and super defence potion in one dose.
Boosts Ranged by and Defence by .
Divine bastion potion inventory image Divine bastion potion 4-13 Visible Acts as a bastion potion.
Stat draining for ranged is disabled for 5 minutes, meaning the player's Ranged level will stay fully boosted.
After the 5 minutes are over, Ranged level will be restored to its base level.
Bandages (Theatre of Blood) inventory image Bandages (Theatre of Blood) 4-13 Visible Acts like a super combat (minus one point), ranging, magic, prayer, and stamina potion, and heals 20 Hitpoints.
Twisted (-) inventory image Twisted (-) 4-13 Visible Boosts Ranged by .
Increases Ranged accuracy and damage.
Only usable within the Chambers of Xeric, and is the weakest variant
Overload (-) inventory image Overload (-) 4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the weakest variant
Twisted potion inventory image Twisted potion 5-17 Visible Boosts Ranged by .
Increases Ranged accuracy and damage.
Only usable within the Chambers of Xeric, and is the standard variant
Overload (Chambers of Xeric) inventory image Overload (Chambers of Xeric) 5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the standard variant
Super ranging inventory image Super ranging 5-19 Visible Boosts Ranged by .
Increases Ranged accuracy and damage.
Only usable within the Nightmare Zone.
Overload (Nightmare Zone) inventory image Overload (Nightmare Zone) 5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone
Twisted (+) inventory image Twisted (+) 6-21 Visible Boosts Ranged by .
Increases Ranged accuracy and damage.
Only usable within the Chambers of Xeric, and is the strongest variant
Overload (+) inventory image Overload (+) 6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the strongest variant
Smelling salts (2) inventory image Smelling salts (2) 11-26 Visible Boosts combat stats by (excluding Hitpoints and Prayer) and restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut

Runecraft

Boost Level
increase
Visibility Other info
Runecraft cape inventory image Runecraft cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Oldak chathead.png Oldak ±2 Visible Requires completion of Death to the Dorgeshuun.
Spicy stew inventory image Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.

Slayer

Players can boost the slayer skill in order to be able to kill higher-level slayer monsters. If the player's slayer skill drops below the threshold to kill a monster while fighting it, the player will stop attacking the monster and will be told they need higher slayer in order to attack it.

Boost Level
increase
Visibility Other info
Slayer cape inventory image Slayer cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Slayer's respite inventory image Slayer's respite 2 Visible Reduces Attack and Strength by 2 or more.
Slayer's respite(m) inventory image Mature slayer's respite 4 Visible Reduces Attack and Strength by 2 or more.
Spicy stew inventory image Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Wild pie inventory image Wild pie 5 Visible Consists of 2 bites, restoring 11 Hitpoints per bite.

Smithing

Boost Level
increase
Visibility Other info
Smithing cape inventory image Smithing cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Dwarven stout inventory image Dwarven stout 1 Visible Reduces Attack and Strength by 3. Is available to free players.
Dwarven stout(m) inventory image Dwarven stout(m) 2 Visible Reduces Attack, Strength and Defence by 7.
Kovac's grog inventory image Kovac's grog 4 Visible Reduces Attack, Ranged and Magic by 2.
Spicy stew inventory image Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.

Strength

Boost Level
increase
Visibility Other info
Strength cape inventory image Strength cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Jangerberries inventory image Jangerberries 1 Visible Also increases Attack by 2, restores 1 Prayer point and reduces Defence by 1.
Beer inventory image Beer 0-3 Visible Boosts Strength by .
Reduces Attack by .
Available to free players.
Kebab inventory image Kebab 1-3 Visible 4% chance to do so. Available to free-to-play players.
Braindeath 'rum' inventory image Braindeath 'rum' 3 Visible Also increases Mining by 1.
Decreases Defence by -10%, and Attack, Prayer, Ranged, Magic, Agility, and Herblore by -5%.
Poison chalice inventory image Poison chalice 1, 4 Visible Has a variety of beneficial and disastrous effects.
Spicy stew inventory image Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Short green guy inventory image Short green guy/
Premade sgg
1-5 Visible Reduces Attack by 1-5 (needs testing).
Grog inventory image Grog 1-5 Visible Boosts Strength by .
Drains Attack by 6.
Blood pint inventory image Blood pint 5 Visible Also raises Attack by 5, but decreases Magic and Prayer points by 5.
Wizard blizzard inventory image Wizard blizzard/
Premade wiz blz'd
1-6 Visible Reduces Attack by 1-5 (needs testing).
Blurberry special inventory image Blurberry special/
Premade blurb' sp.
1-7 Visible Reduces Attack by 1-5 (needs testing).
Drunk dragon inventory image Drunk dragon/
Premade dr' dragon
1-7 Visible Reduces Attack by 1-5 (needs testing).
Keg of beer inventory image Keg of beer 2-11 Visible Boosts Strength by .
However also drastically lowers Attack.
Strength potion inventory image Strength potion 3-12 Visible Boosts Strength by .
Available to free players.
Combat potion inventory image Combat potion 3-12 Visible Provides the boosts of a normal attack and strength potion in one potion.
Zamorak brew inventory image Zamorak brew 2-13 Visible Boosts Attack by and Strength by .
Reduces Defence by and Hitpoints by .
Elder (-) inventory image Elder (-) 4-13 Visible Boosts Attack, Strength, and Defence by .
Only usable within the Chambers of Xeric, and is the weakest variant
Overload (-) inventory image Overload (-) 4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the weakest variant
Elder potion inventory image Elder potion 5-17 Visible Boosts Attack, Strength, and Defence by .
Only usable within the Chambers of Xeric, and is the standard variant
Overload (Chambers of Xeric) inventory image Overload (Chambers of Xeric) 5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the standard variant
Black warlock (item) inventory image Black warlock (item) 4-18 Visible Boosts Strength by .
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunting skill.
Bandages (Theatre of Blood) inventory image Bandages (Theatre of Blood) 4-18 Visible Acts like a super combat (minus one point), ranging, magic, prayer, and stamina potion, and heals 20 Hitpoints.
Super strength inventory image Super strength 5-19 Visible Boosts Strength by .
Increases maximum Melee damage.
Divine super strength potion inventory image Divine super strength potion 5-19 Visible Acts as a super strength potion.
Natural stat draining for strength is disabled for 5 minutes, meaning the player's Strength will stay fully boosted.
After the 5 minutes are over, Strength level will be restored to its base level.
Super combat potion inventory image Super combat potion 5-19 Visible Acts as a super attack, super strength, and super defence potion in one dose.
Boosts Attack, Strength, and Defence by .
Divine super combat potion inventory image Divine super combat potion 5-19 Visible Acts as a super combat potion.
Natural stat draining for Attack, Strength, and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Overload (Nightmare Zone) inventory image Overload (Nightmare Zone) 5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone
Elder (+) inventory image Elder (+) 6-21 Visible Boosts Attack, Strength, and Defence by .
Only usable within the Chambers of Xeric, and is the strongest variant
Overload (+) inventory image Overload (+) 6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the strongest variant
Dragon battleaxe inventory image Dragon battleaxe 10-21 Visible Reduces Attack, Defence, Ranged, and Magic levels by .
Boosts Strength by .
Smelling salts (2) inventory image Smelling salts (2) 11-26 Visible Boosts combat stats by (excluding Hitpoints and Prayer) and restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut

Thieving

Boost Level
increase
Visibility Other info
Thieving cape inventory image Thieving cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Poison chalice inventory image Poison chalice 1 Visible Has a variety of beneficial and disastrous effects.
Bandit's brew inventory image Bandit's brew 1 Visible None.
Spring sq'irkjuice inventory image Spring sq'irkjuice 1 Visible 10% run energy boost.
Autumn sq'irkjuice inventory image Autumn sq'irkjuice 2 Visible 15% run energy boost.
Summer sq'irkjuice inventory image Summer sq'irkjuice 3 Visible 20% run energy boost.
Spicy stew inventory image Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.

Woodcutting

Boost Level
increase
Visibility Other info
Woodcutting cape inventory image Woodcutting cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Axeman's folly inventory image Axeman's folly 1 Visible Can only be bought from other players or made through brewing.
Axeman's folly(m) inventory image Mature axeman's folly 2 Visible Can only be bought from other players or made through brewing.
Dragon axe inventory image Dragon axe 3 Visible Uses 100% of Special attack bar. Requires 60 attack to wield.
Infernal axe inventory image Infernal axe 3 Visible Uses 100% of Special attack bar. Requires 60 attack to wield.
Requires 61 woodcutting and 85 firemaking to create.
3rd age axe inventory image 3rd age axe 3 Visible Uses 100% of Special attack bar. Requires 65 attack to wield.
Crystal axe inventory image Crystal axe 3 Visible Uses 100% of Special attack bar. Requires 70 attack and 50 agility to wield.
Spicy stew inventory image Spicy stew
(brown spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Woodcutting Guild inventory image Woodcutting Guild 7 Invisible The boost takes effect while player is within the Woodcutting Guild.
Stacks with visible boosts. Does not enable your character to chop logs it would otherwise not be able to cut (e.g., 83 woodcutting does not allow you to cut Redwood Logs).

Trivia[edit | edit source]

  • Prior to the update which released the Preserve prayer, players who had temporarily boosted a stat were able to log out before a stat would be restored towards its base level, allowing players to keep the boost for another 60 seconds.

References[edit | edit source]

  1. ^ Jagex. Mod Ash's Twitter account. 27 March 2021. Archived from the original on 29 March 2021. Mod Ash: "I did a little more trawling of the code, and can confirm that the visible stat is now treated as 99 if it's above 99 - that is a recent change. It seems to have been applied to Mining, Fishing and Woodcutting."