Temporary skill boost/Attack

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Attack

Boost Level
increase
Visibility Other info
Attack cape.png Attack cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Attack potion.png Attack potion 3-12 Visible Boosts Attack by .
Allows a player to hit more often with Melee attacks.
Blood pint.png Blood pint 5 Visible Also raises Strength by 5, but decreases Magic and Prayer points by 5.
Spicy stew.png Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Kebab.png Kebab 1-3 Visible 4% chance to do so
Poison chalice.png Poison chalice 1, 4 Visible Has a variety of beneficial and disastrous effects.
Cup of tea.png Cup of tea 2 Visible Restores 3 Hitpoints. Up to 5 doses can be stored in a tea flask.
Jangerberries.png Jangerberries 2 Visible Also increase Strength by 1, restore 1 prayer point and reduce Defence by 1.
Ruby harvest (item).png Ruby harvest (item) 4-18 Visible Boosts Attack by .
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunting skill.
Super attack.png Super attack 5-19 Visible Boosts Attack by .
Allows a player to hit more often with melee attacks.
Divine super attack potion.png Divine super attack potion 5-19 Visible Acts as a super attack potion.
Natural stat draining for Attack is disabled for 5 minutes, meaning the player's Attack will stay fully boosted.
After the 5 minutes are over, Attack level will be restored to its base level.
Zamorak brew.png Zamorak brew 2-21 Visible Boosts Attack by and strength by .
Reduces Defence by and Hitpoints by .
Combat potion.png Combat potion 3-12 Visible Boosts Attack and Strength by .
Provides the boosts of a normal attack and strength potion in one potion.
Super combat potion.png Super combat potion 5-19 Visible Acts as a super attack, super strength, and super defence potion in one dose.
Divine super combat potion.png Divine super combat potion 5-19 Visible Acts as a super combat potion.
Natural stat draining for Attack, Strength, and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Overload.png Overload 5-19 Visible Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric