Temporary skill boost/Defence

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Defence

Boost Level
increase
Visibility Other info
Defence cape.png Defence cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Cabbage.png Draynor Manor Cabbage 1 or 2 Visible Restores 1 Hitpoint. Available to free-to-play players.
Kebab.png Kebab 1-3 Visible 4% chance to do so. Available to free-to-play players.
Poison chalice.png Poison chalice 1 or 4 Visible Has a variety of beneficial and disastrous effects.
Spicy stew.png Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Excalibur.png Excalibur 8 Visible Uses up 100% Special attack energy.
Defence potion(4).png Defence potion 3-12 Visible Boosts Defence by .
Defence boosts do not allow players to equip higher level armour.
Abidor Crank chathead.png Abidor Crank 3-12 Visible Provides benefits of a defence potion.
Elder (-).png Elder (-) 4-13 Visible Boosts Attack, Strength, and Defence by .
Only usable within the Chambers of Xeric, and is the weakest variant
Overload (-).png Overload (-) 4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the weakest variant
Elder potion.png Elder potion 5-17 Visible Boosts Attack, Strength, and Defence by .
Only usable within the Chambers of Xeric, and is the standard variant
Overload (Chambers of Xeric).png Overload (Chambers of Xeric) 5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the standard variant
Sapphire glacialis (item).png Sapphire glacialis (item) 4-18 Visible Boosts Defence by .
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunting skill.
Bandages (Theatre of Blood).png Bandages (Theatre of Blood) 4-18 Visible Acts like a super combat (minus one point), ranging, magic, prayer, and stamina potion, and heals 20 Hitpoints.
Super defence.png Super defence 5-19 Visible Boosts Defence by .
Defence boosts do not allow players to equip higher level armour.
Divine super defence potion.png Divine super defence potion 5-19 Visible Acts as a super defence potion.
Natural stat draining for Defence is disabled for 5 minutes, meaning the player's Defence will stay fully boosted.
After the 5 minutes are over, Defence level will be restored to its base level.
Super combat potion.png Super combat potion 5-19 Visible Acts as a super attack, super strength, and super defence potion in one dose.
Boosts Attack, Strength, and Defence by .
Divine super combat potion.png Divine super combat potion 5-19 Visible Acts as a super combat potion.
Natural stat draining for Attack, Strength, and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Bastion potion.png Bastion potion 5-19 Visible Acts as a ranging and super defence potion in one dose.
Boosts Ranged by and Defence by .
Divine bastion potion.png Divine bastion potion 5-19 Visible Acts as a bastion potion.
Natural stat draining for Ranged and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Battlemage potion.png Battlemage potion 5-19 Visible Acts as a magic and super defence potion in one dose.
Boosts Magic by and Defence by .
Allows for the use of higher level magical spells.
Divine battlemage potion.png Divine battlemage potion 5-19 Visible Acts as a battlemage potion.
Natural stat draining for Magic and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Overload (Nightmare Zone).png Overload (Nightmare Zone) 5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone
Saradomin brew(4).png Saradomin brew 2-21 Visible Boosts Defence by and Hitpoints by .
Reduces Attack, Strength, Magic and Ranged levels by .
Hitpoints can rise above normal level with the boost.
Elder (+).png Elder (+) 6-21 Visible Boosts Attack, Strength, and Defence by .
Only usable within the Chambers of Xeric, and is the strongest variant
Overload (+).png Overload (+) 6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the strongest variant