Temporary skill boost/Magic

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Magic

Boost Level
increase
Visibility Other info
Magic cape inventory image Magic cape 1 Visible Players may use the cape to change to any spellbook that they already have unlocked up to five times per day.
Oldak chathead.png Oldak ±2 Visible Requires completion of Death to the Dorgeshuun.
Wizard's mind bomb inventory image Wizard's mind bomb 2 or 3 Visible Boosts Magic by Magic Magic 2 + floor(StaticLevel * 0.02)
Hitpoints Hitpoints 1
Attack Attack - floor(CurrentLevel * 0.05) - 1
Defence Defence - floor(CurrentLevel * 0.05) - 1
Strength Strength - floor(CurrentLevel * 0.05) - 1
Available to free players.
Magic essence inventory image Magic essence 3 Visible Used during the Fairytale II - Cure a Queen quest.
Mature wmb Mature Wizard's mind bomb 3 or 4 Visible Boosts Magic by Magic Magic 3 + floor(StaticLevel * 0.02).
Hitpoints Hitpoints 2.
Attack Attack - floor(CurrentLevel * 0.05) - 2
Defence Defence - floor(CurrentLevel * 0.05) - 2
Strength Strength - floor(CurrentLevel * 0.05) - 2
Magic potion inventory image Magic potion 4 Visible Allows for the use of higher level magical spells.
Divine magic potion inventory image Divine magic potion 4 Visible Hitpoints Hitpoints - 10
Acts as a magic potion.
Passive stat draining for Magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted.
After the 5 minutes are over, Magic level will be restored to its base level.
Battlemage potion inventory image Battlemage potion 4 Visible Defence Defence 5 + floor(StaticLevel * 0.15)
Acts as a magic and super defence potion in one dose.
Divine battlemage potion inventory image Divine battlemage potion 4 Visible Hitpoints Hitpoints - 10
Defence Defence 5 + floor(StaticLevel * 0.15)
Acts as a battlemage potion.
Passive stat draining for Magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted.
After the 5 minutes are over, Magic level will be restored to its base level.
Bandages (Theatre of Blood) inventory image Bandages (Theatre of Blood) 4 Visible Hitpoints Hitpoints 20
Attack Attack 4 + floor(StaticLevel * 0.15)
Defence Defence 4 + floor(StaticLevel * 0.15)
Strength Strength 4 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Spicy stew inventory image Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Ancient brew inventory image Ancient brew 2-6 Visible Magic Magic 2 + floor(StaticLevel * 0.05)
Prayer Prayer 2 + floor(StaticLevel * 0.1) with the ability to restore up to 5% over the player's base Prayer level.
Attack Attack - floor(CurrentLevel * 0.1) - 2
Defence Defence - floor(CurrentLevel * 0.1) - 2
Strength Strength - floor(CurrentLevel * 0.1) - 2
Forgotten brew inventory image Forgotten brew 3-10 Visible Magic Magic 3 + floor(StaticLevel * 0.08)
Prayer Prayer 2 + floor(StaticLevel * 0.1) with the ability to restore up to 5% over the player's base Prayer level.
Attack Attack - floor(CurrentLevel * 0.1) - 2
Defence Defence - floor(CurrentLevel * 0.1) - 2
Strength Strength - floor(CurrentLevel * 0.1) - 2
Imbued heart inventory image Imbued heart 1-10 Visible Magic Magic 1 + floor(StaticLevel * 0.1)
Only usable once every 7 minutes.
Saturated heart inventory image Saturated heart 4-13 Visible Magic Magic 4 + floor(StaticLevel * 0.1)
Passive stat draining for magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted.
After the 5 minutes are over, Magic level will be restored to its base level.
Only usable once every 5 minutes.
Kodai (-) inventory image Kodai (-) 4-13 Visible Magic Magic 1 + floor(StaticLevel * 0.1)
Only useable within the Chambers of Xeric.
Overload (-) inventory image Overload (-) 4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4 + floor(StaticLevel * 0.1)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
Kodai potion inventory image Kodai potion 5-17 Visible Magic Magic 5 + floor(StaticLevel * 0.13)
Only useable within the Chambers of Xeric
Overload (Chambers of Xeric) inventory image Overload (Chambers of Xeric) 5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Ranged Ranged 5 + floor(StaticLevel * 0.13)
Magic Magic 5 + floor(StaticLevel * 0.13)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
Super magic potion inventory image Super magic potion 5-19 Visible Magic Magic 5 + floor(StaticLevel * 0.15)
Only usable within the Nightmare Zone.
Overload (Nightmare Zone) inventory image Overload (Nightmare Zone) 5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Ranged Ranged 5 + floor(StaticLevel * 0.15)
Magic Magic 5 + floor(StaticLevel * 0.15)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Nightmare Zone.
Kodai (+) inventory image Kodai (+) 6-21 Visible Magic Magic 6 + floor(StaticLevel * 0.16)
Only useable within the Chambers of Xeric.
Overload (+) inventory image Overload (+) 6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Ranged Ranged 6 + floor(StaticLevel * 0.16)
Magic Magic 6 + floor(StaticLevel * 0.16)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
Smelling salts (2) inventory image Smelling salts (2) 11-26 Visible Attack Attack 11 + floor(StaticLevel * 0.16)
Defence Defence 11 + floor(StaticLevel * 0.16)
Strength Strength 11 + floor(StaticLevel * 0.16)
Ranged Ranged 11 + floor(StaticLevel * 0.16)
Magic Magic 11 + floor(StaticLevel * 0.16)
Restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut.