# Temporary skill boost/Magic

### Magic

Boost Level
increase
Visibility Other info
Magic cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Oldak ±2 Visible Requires completion of Death to the Dorgeshuun.
Wizard's mind bomb 2 or 3 Visible Boosts magic by ${\displaystyle Level*{\frac {2}{100}}+2}$.
Restores 3 Hitpoints.
Reduces Attack, Strength and Defence.
Available to free players.
Magic essence 3 Visible Used during the Fairytale II - Cure a Queen quest.
Mature Wizard's mind bomb 3 or 4 Visible Boosts magic by ${\displaystyle Level*{\frac {2}{100}}+3}$.
Reduces Attack, Strength and Defence.
Magic potion 4 Visible Allows for the use of higher level magical spells.
Divine magic potion 4 Visible Acts as a magic potion.
Passive stat draining for magic is disabled for 5 minutes, meaning the player's magic will stay fully boosted.
After the 5 minutes are over, magic level will be restored to its base level.
Battlemage potion 4 Visible Boosts defence by ${\displaystyle Level*{\frac {15}{100}}+5}$.
Allows for the use of higher level magical spells.
Divine battlemage potion 4 Visible Acts as a battlemage potion.
Passive stat draining for magic is disabled for 5 minutes, meaning the player's magic will stay fully boosted.
After the 5 minutes are over, magic level will be restored to its base level.
Imbued heart 1-10 Visible Boosts magic by ${\displaystyle Level*{\frac {1}{10}}+1}$.
Allows for the use of higher level magical spells.
Only usable once every 7 minutes.
Super magic potion 5-19 Visible Boosts magic by ${\displaystyle Level*{\frac {15}{100}}+5}$.
Allows for the use of higher level magical spells.
Only usable within the Nightmare Zone.
Overload 5-19 Visible Boosts combat stats by ${\displaystyle Level*{\frac {15}{100}}+5}$ (excluding hitpoints and prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric
Does not allow for the use of higher level magical spells[d 1].
Only useable within the Chambers of Xeric
Kodai (-) 4-13 Visible Boosts Magic by ${\displaystyle Level*{\frac {10}{100}}+4}$.
Does not allow for the use of higher level magical spells[d 1].
Only useable within the Chambers of Xeric
Kodai potion 5-17 Visible Boosts Magic by ${\displaystyle Level*{\frac {13}{100}}+5}$.
Does not allow for the use of higher level magical spells[d 1].
Only useable within the Chambers of Xeric
Kodai (+) 6-21 Visible Boosts Magic by ${\displaystyle Level*{\frac {16}{100}}+6}$.
Does not allow for the use of higher level magical spells[d 1].
Only useable within the Chambers of Xeric
1. Jagex. Mod Ash's Twitter account. 14 Mar 2019. (Archived from the original on 4 October 2020.) Mod Ash: "There's a substantial stat-boost available in there that really wasn't intended for helping enchant items that aren't just for the raid, and it's been nerfed as an integrity change."