Tempoross/Strategies

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General considerations[edit | edit source]

  • After three rounds of draining Tempoross's energy, a message will appear in the chat box saying "Tempoross has gathered too much energy. The storm is out of control!" and the storm intensity will increase rapidly, causing the encounter to fail unless both cannons have enough fish loaded to immediately force Tempoross to submerge again.
  • When the instance first starts, the first fishing spot that disappears after Tempoross surfaces is the spot where the first flying fish spot will be.
  • Douse any flames that appear nearby as soon as possible. If left unchecked, these can quickly spread. All flames will be doused by a colossal wave attack.
  • When loading fish into crates, groups can either load one cannon per side prolonging the encounter and increasing points/xp gained per round, or alternatively, they can load both cannons on both sides to end the encounter quicker. On mass worlds it's more advantageous to only load the one cannon closest to the ship's entrance, even if it is stunned.
  • When the cannon or player is stunned it takes the same amount of time to start loading again on the same cannon as it does swapping cannons.
  • It is possible to repair and tether between the colossal wave being announced and when it hits.
  • It's advisable to always fish at the double spots where possible.
  • While waiting for a double spot to spawn, cook your raw harpoonfish instead of fishing at a single spot for higher efficiency when going for points.
  • When a colossal wave is incoming, players can delay tethering for a few seconds without issue. This is an effective way to get one to two extra fish caught, loaded or cooked during a wave attack.
  • Upon completing a wave, use the right-click "Leave" option on the first mate to leave sooner.
  • While at 10% energy remaining or less, Tempoross will not use the colossal waves, lightning, or water torrent special attacks allowing the player to drop any ropes and/or buckets from their inventory and continue unimpeded.
  • Your inventory per game should take the following into consideration:
    • Admiral pies may be used to boost you fishing level by +5 to increase experience per hour, if you do not already have 99 Fishing. The preserve prayer can assist with keeping this boost up longer.
    • Alternatively, fishing potions can be used for the same reason, with the benefit of being able to be stored in a tackle box.
    • Buckets of water can be brought in ahead of time to avoid needing to fill them during an encounter.
    • A rope is useful if not using the spirit angler's outfit.
    • A hammer can be used to repair totem poles and masts for tethering if it breaks. An Imcando hammer is recommended as it cannot be destroyed by Tempoross's wave attack or the flames left by Tempoross's lightning attack.

Harpoon choice[edit | edit source]

If players are trying to maximise their experience rates, they should use a crystal harpoon. If they are instead trying to maximise their points per hour, they should use an infernal harpoon. If they cannot afford the upkeep cost of either of those harpoons, they should use the dragon harpoon. If none of these special harpoons are available, and the player has completed the bare-handed fishing portion of barbarian training, having no harpoon at all equipped or in the inventory is recommended over a regular harpoon or barb-tail harpoon, since that will grant bonus strength experience.

Recommended equipment[edit | edit source]

A good equipment setup consists of the full angler's outfit or spirit angler's outfit for the 2.5% extra Fishing XP.

SlotItem (most effective → least effective)
HeadSpirit angler headband.pngSpirit angler headbandAngler hat.pngAngler hatGraceful hood.pngGraceful hood
BackMax cape.pngMax cape/Agility cape.pngAgility capeGraceful cape.pngGraceful capeSpottier cape.pngSpottier cape/Spotted cape.pngSpotted cape
BodySpirit angler top.pngSpirit angler topAngler top.pngAngler topGraceful top.pngGraceful top
LegsSpirit angler waders.pngSpirit angler wadersAngler waders.pngAngler wadersGraceful legs.pngGraceful legs
WeaponCrystal harpoon.pngCrystal harpoon[1]/Infernal harpoon.pngInfernal harpoon[2]Dragon harpoon.pngDragon harpoonImcando hammer.pngImcando hammer/Barb-tail harpoon.pngBarb-tail harpoon[3]
GlovesGraceful gloves.pngGraceful glovesPenance gloves.pngPenance glovesN/A
BootsSpirit angler boots.pngSpirit angler bootsAngler boots.pngAngler bootsGraceful boots.pngGraceful boots/Boots of lightness.pngBoots of lightness
RingElven signet.pngElven signet/Celestial signet.pngCelestial signet[4]N/AN/A
  1. If maximum fishing experience is desired
  2. If maximum reward permits are desired
  3. If the bare-handed section of barbarian training is completed, having no harpoon equipped or in the inventory grants strength xp and performs the same as barb-tail and normal harpoon.
  4. If using a crystal harpoon

Weight-reducing equipment[edit | edit source]

Specific methods[edit | edit source]

This method involves cooking all or almost all fish caught in your inventory and consistently yields 4k-5k points per round and up to 6 rewards on Tempoross worlds.

Game strategy[edit | edit source]

When the round starts, run to the island:

  • Under 85 fishing: Catch 7 fish and then cook 7 fish. The double fishing spot should appear around the time fish 7 is cooked. Catch as many fish as possible there until the first colossal wave appears.
  • Over 85 fishing: Catch 12-13 fish until the double fishing spot occurs. Double fish until the first colossal wave. Your inventory will be close to full if not full.
  1. Tether and when the wave dissipates, cook the remaining fish in your inventory.
  2. When you finish cooking the fish in your inventory, run to the boat and dump all of your cooked fish.
  3. After you finish dumping, catch as many fish as you can before 0% Energy and the Spirit pool opens.
  4. At 1-2% Energy, run to the dock and Harpoon the Spirit pool until Energy recharges back up to 97-98%. NOTE: You should get around 18 xp drops from the Spirit pool before the next round begins.
  5. Cook whatever is in your inventory taking care for the third colossal wave.
  6. At this point, catch and cook 7 fish at a time until Tempoross reaches 49% Energy or your inventory is full. NOTE: You must start dumping at 49% or you won't have enough time to finish your inventory once the last colossal wave hits. It is possible to take Tempoross's energy down to 0% before the fourth wave but this is uncommon. If you are doing a solo run, then by having 18 fish in the cannons before he regains energy, you can defeat his 4th phase. However, he will regain energy at an accelerated rate for every phase beyond the 3rd. So it's recommended that you finish him off at this point.
  7. When you finish dumping your inventory, run to the dock and Harpoon the Spirit pool until Tempoross is dead.

This method maximises XP and fish caught. You should be able to finish 2.5 to 3 inventories of fish for maximum XP per hour.

Game strategy[edit | edit source]

  1. Catch 8 fish then run to the shrine and cook them.
  2. When the pool spawns, double fish until the first colossal wave, tether, and then dump your inventory.
  3. Continue catching fish and dump if your inventory gets full before Energy reaches 0%. NOTE: You should catch at the double fishing spot whenever possible to maximise fish caught.
  4. You should have close to a full second inventory before the Spirit pool wave. Fish the spirit pool wave until 97-98%.
  5. Dump your fish once the Spirit pool is over.
  6. Continue fishing as much as you can until 29% Energy then dump whatever is in your inventory. Finish dumping your inventory before trying to harpoon the Spirit pool.

This method involves cooking all fish caught and always keeping Tempoross at low energy to prevent special attacks, while focussing on dousing fires during the final phase.
It will net roughly 50,000 fishing experience per hour, and around 65-70 reward permits per hour.

Equipment[edit | edit source]

The only required equipment is the spirit angler's outfit or angler's outfit and an infernal harpoon. Because this method involves a lot of running, weight-reducing clothing and/or ring of endurance are recommended.

SlotItem (most effective → least effective)
HeadSpirit angler headband.pngSpirit angler headband[s 1]Angler hat.pngAngler hatN/A
BackMax cape.pngMax cape/Agility cape.pngAgility capeGraceful cape.pngGraceful capeSpottier cape.pngSpottier cape/Spotted cape.pngSpotted cape
BodySpirit angler top.pngSpirit angler top[s 1]Angler top.pngAngler topN/A
LegsSpirit angler waders.pngSpirit angler waders[s 1]Angler waders.pngAngler wadersN/A
WeaponInfernal harpoon.pngInfernal harpoonN/AN/A
ShieldTome of water.pngTome of water/Tome of fire.pngTome of fireN/AN/A
GlovesGraceful gloves.pngGraceful glovesPenance gloves.pngPenance glovesN/A
BootsSpirit angler boots.pngSpirit angler boots[s 1]Angler boots.pngAngler bootsN/A
  1. 1.0 1.1 1.2 1.3 Set effect acts as rope for tethering

Inventory[edit | edit source]

With the full Spirit angler's outfit, a rope is not required. If the full outfit is not available, take 1 rope.
A rune pouch containing runes to cast Humidify should be used, along with an initial bucket of water to douse flames should they block access to further buckets.

Rune pouch.pngBucket of water.pngRope.png
Astral rune.png1000Fire rune.png1000Water rune.png3000

Game strategy[edit | edit source]

  1. When the round starts, immediately run to the island and begin fishing from the nearest spot.
  2. Catch approximately 10 raw harpoonfish, then run and begin cooking them at the shrine.
  3. As soon as the double fishing spot appears, move to it and continue fishing.
    • Shortly after fishing, a colossal wave will occur. Tether to the totem pole as needed.
  4. Once 17 raw harpoonfish have been fished, cook 17 cooked harpoonfish, then run to the ship.
    • At some stage during cooking the fish and running to the ship, a storm will move in, igniting fires. It should be possible to get to the ship before any fires spawn.
  5. Load all cooked harpoonfish into the closest harpoonfish cannon ammunition crate.
  6. Douse the flame on the ship.
  7. Take 5 buckets, run to the island and cast Humidify as you run.
  8. Douse any flames that may have appeared on the island.
  9. Fish 19 more raw harpoonfish, cook them all, then load them all. Make sure to do this as quickly as possible, the timing can be tight. The highest the storm intensity can be to still leave enough time to run from the shrine to the ammunition crate is 93%.
    • If at any point the storm intensity reaches 93% during this step, immediately run and load the ammunition crate with as many cooked harpoonfish as possible. In this case, damage Tempoross by approximately 40%, then return to fish and/or cook, and load extra harpoonfish to make up to a total of 19. If extra fishing is required, be wary of an additional colossal wave and tether to the totem pole or mast as necessary.
  10. After loading 19 harpoonfish, damage Tempoross by fishing at the spirit pool until it regains its energy.
  11. Fish, cook, and load another 19 harpoonfish.
  12. Damage Tempoross again.
  13. Fill your inventory with buckets from the crate on the docks. Run around the island to the otherside, filling the buckets with Humidify as you run.
  14. Make your way across the island dousing all the fires that have spread here. Cast Humidify as needed to refill them.
  15. Fish 2 more harpoonfish (it doesn't matter if they are raw or cooked), and load them into the ammunition crate.
  16. Finish Tempoross off.
    • Optional: Consider using an alternative account to begin the countdown on a new game. Go up the ladder on the alternative account just before inflicting the final damage to Tempoross to ensure enough time remains to make it on the main account.

This method involves cooking all fish caught and always keeping Tempoross at low energy to prevent special attacks.
It will net roughly 72,000 fishing experience per hour, and around 55-60 reward permits per hour.

Equipment[edit | edit source]

The only required equipment is the spirit angler's outfit or angler's outfit and an infernal harpoon. Other item slots may be filled by any other equipment the player deems necessary, such as weight-reducing clothing, ring of endurance, or explorer's rings.

SlotItem (most effective → least effective)
HeadSpirit angler headband.pngSpirit angler headband[s 1]Angler hat.pngAngler hat
BodySpirit angler top.pngSpirit angler top[s 1]Angler top.pngAngler top
LegsSpirit angler waders.pngSpirit angler waders[s 1]Angler waders.pngAngler waders
WeaponInfernal harpoon.pngInfernal harpoonN/A
BootsSpirit angler boots.pngSpirit angler boots[s 1]Angler boots.pngAngler boots
  1. 1.0 1.1 1.2 1.3 Set effect acts as rope for tethering

Inventory[edit | edit source]

With the full Spirit angler's outfit, a rope is not required. If the full outfit is not available, take 1 rope.

Bucket of water.pngBucket of water.pngBucket of water.pngBucket of water.png

Game strategy[edit | edit source]

  1. When the round starts, immediately run to the island and begin fishing from the nearest spot.
  2. Catch approximately 10 raw harpoonfish, then run and begin cooking them at the shrine.
  3. As soon as the double fishing spot appears, move to it and continue fishing.
    • Shortly after fishing, a colossal wave will occur. Tether to the totem pole as needed.
  4. Once 17 raw harpoonfish have been fished, cook 17 cooked harpoonfish, then run to the ship.
    • At some stage during cooking the fish and running to the ship, a storm will move in, igniting fires. It should be possible to get to the ship before any fires spawn.
  5. Load all cooked harpoonfish into the closest harpoonfish cannon ammunition crate.
  6. Douse any flames that may have appeared on the ship.
  7. Run to the island and make sure to douse all fires before they spread. Drop any buckets remaining while running to the nearest fishing spot.
  8. Fish 19 more raw harpoonfish, cook them all, then load them all. Make sure to do this as quickly as possible; the timing can be tight. The highest the storm intensity can be to still leave enough time to run from the shrine to the ammunition crate is 93%.
    • If at any point the storm intensity reaches 93% during this step, immediately run and load the ammunition crate with as many cooked harpoonfish as possible. In this case, damage Tempoross by approximately 40%, then return to fish and/or cook, and load extra harpoonfish to make up to a total of 19. If extra fishing is required, be wary of an additional colossal wave and tether to the totem pole or mast as necessary.
  9. After loading 19 harpoonfish, damage Tempoross by fishing at the spirit pool until it regains its energy.
  10. Fish, cook, and load another 19 harpoonfish.
  11. Damage Tempoross again.
  12. Fish, cook, and load 28 harpoonfish. If there is a concern time may run out, ensure at least 6 cooked harpoonfish are loaded into the other ammunition crate.
  13. While the cannons are firing at Tempoross for the final time, take 4 buckets from the dock and fill them with water.
  14. Finish Tempoross off, and immediately select the "Leave" option on First Mate Deri.
    • Optional: Consider using an alternative account to begin the countdown on a new game. Go up the ladder on the alternative account just before inflicting the final damage to Tempoross to ensure enough time remains to make it on the main account.

This method involves maximising fishing experience rates by never cooking any harpoonfish, while always keeping Tempoross at low energy to prevent special attacks.
It will net roughly 100,000 fishing experience per hour, and around 24 reward permits per hour.

Equipment[edit | edit source]

The only required equipment is the spirit angler's outfit or angler's outfit and a crystal harpoon (plus an elven signet is highly recommended). Other item slots may be filled by any other equipment the player deems necessary, such as weight-reducing clothing, ring of endurance, or explorer's rings.

SlotItem (most effective → least effective)
HeadSpirit angler headband.pngSpirit angler headband[s 1]Angler hat.pngAngler hat
BodySpirit angler top.pngSpirit angler top[s 1]Angler top.pngAngler top
LegsSpirit angler waders.pngSpirit angler waders[s 1]Angler waders.pngAngler waders
WeaponCrystal harpoon.pngCrystal harpoonN/A
ShieldTome of fire.pngTome of fire/Tome of water.pngTome of waterN/A
BootsSpirit angler boots.pngSpirit angler boots[s 1]Angler boots.pngAngler boots
RingElven signet.pngElven signetN/A
  1. 1.0 1.1 1.2 1.3 Set effect acts as rope for tethering

Inventory[edit | edit source]

With the full Spirit angler's outfit, a rope is not required. If the full outfit is not available, take 1 rope. Only a rune pouch containing a stack of astral runes, and either fire runes and/or water runes (or combination runes featuring these runes) are required, depending on if a tome of fire or tome of water is equipped.

Bucket of water.pngRope.png
Rune pouch.png
Astral rune.png1000Fire rune.png1000Water rune.png3000

Game strategy[edit | edit source]

  1. When the round starts, immediately run to the island and begin fishing from the nearest spot.
  2. Catch either 25 or 26 raw harpoonfish and crystallised harpoonfish depending on available inventory space.
  3. Run to the ship and deposit all harpoonfish.
  4. Take 5 buckets, cast Humidify and douse all fires on the ship and island.
  5. Drop all remaining buckets, then fish 27 raw and crystalised harpoonfish.
  6. Deposit only 2 raw or crystalised harpoonfish into a harpoonfish cannon hopper, then click off and wait until Tempoross submerges, then deposit the remaining 25 harpoonfish.
  7. Rather than damage the boss, return to the island and fish 27 more raw and crystalised harpoonfish.
  8. Deposit only 3 harpoonfish, then click off and damage the boss by fishing at the spirit pool until it regains its energy.
  9. Once Tempoross resurfaces, deposit 24 more harpoonfish.
  10. Run back toward the island. A colossal wave may occur at this point which can be ignored.
  11. Fish and deposit more harpoonfish, depending on the amount of essence Tempoross has:
    • ~24%: 27 harpoonfish
    • ~27%: 26 harpoonfish
    • ~30%: 25 harpoonfish
    • et cetera
  12. Once all remaining harpoonfish have been loaded, finish Tempoross off by fishing at the spirit pool.
  13. Once the encounter has ended, take a bucket from the crate on the pier, then immediately select "Leave" on the spirit angler on the island.
    • Optional: Consider using an alternative account to begin the countdown on a new game. Go up the ladder on the alternative account just before inflicting the final damage to Tempoross to ensure enough time remains to make it on the main account.