The Fremennik Trials/Quick guide

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Instruction manual.png
This quick guide has an in-depth guide here.
It contains a more detailed description of dialogue, cutscenes, and storyline.

Details[edit | edit source]

Walkthrough[edit | edit source]

Starting out[edit | edit source]

  • Talk to Brundt in the longhall to start the quest. (Fairy ring DKS and run south-west to Rellekka) (Chat 311), or (Chat 2311) if started or finished Mountain Daughter
  • The trials may be done in any order, however this quick guide will show you the fastest order.

Manni the Reveller, Sigli the Huntsman, and Olaf the Bard[edit | edit source]

  • Talk to Manni the Reveller while in the longhall. (Chat 1)
  • Take the keg of beer and challenge Manni to a drinking contest. You will lose. (Chat 1)
  • If you did not bring a beer, grab the beer tankard now.
  • Talk to Sigli the Huntsman outside, near the entrance of the longhall, to obtain the Hunters' Talisman. (Chat 11)
  • Talk to Olaf the Bard just east of the longhall. (Chat 1)
  • Talk to Olaf again. (Chat 4)
  • To get a lyre, either make it yourself (Requires Fletching 25 Woodcutting 40 Crafting 40 and 6 free inventory spaces) or kill Lanzig (1/17 drop rate). Killing lanzig takes longer on average. You must enchant it either way.
    • Option 1: Making the lyre yourself (Items required: Axe of any kind, knife)
      • Walk to the Swaying tree that is east of the entrance to Rellekka (north-west of the Golden Apple Tree at AJR) at the rare trees icon. Chop a branch and fletch an unstrung lyre.
      • Talk to Lalli to the south-east of the Swaying tree, ask about the other human. (Chat 1)
      • Talk to Askeladden just outside the longhall entrance to get a pet rock.
      • Pick a cabbage, potato, and onion from the farming patch in the south-east corner of Rellekka.
      • Return to Lalli, and offer the pet rock.
      • Use the cabbage, potato, onion, and pet rock on Lalli's Stew (cauldron).
      • Talk to Lalli again to get the golden fleece.
      • Spin the golden fleece on a spinning wheel and use it on the unstrung lyre. (See the next section to spin the wool)
    • Option 2: Killing Lanzig (takes a long time with bad luck)
      • Lanzig lives in a hut just east of the entrance to the longhall. Kill Lanzig until he drops the lyre (1/17 drop rate). Safespottable at the firepit or outside his door.

Seers' Village[edit | edit source]

  • Teleport to Camelot or walk to Seers' Village.
  • If you are making the lyre yourself:
    • Spin the golden fleece into a ball of golden wool while in Seers' Village (upstairs in a house south of the bank).
    • Use the golden wool on your unstrung lyre.
  • Go to the Seers' Village pub and talk to the Poison Salesman to buy a low alcohol keg for 250 coins. (Chat 21)
  • Buy a regular beer if you forgot to take a beer tankard. (Chat 2)

Back to Rellekka[edit | edit source]

  • Use a Rellekka house teleport to return, or simply walk back. If walking, left-click on your talisman to check if The Draugen is nearby on your way. If so, kill him.
  • Use the beer, or beer tankard, on the council workman by the bridge south of Rellekka to obtain strange object.
  • Go north across the bridge, then walk a bit west until you see a small narrow path heading south into the water. (The large rib cage sticking out of the water on the left side of the bridge)
  • Use your raw shark/manta ray/sea turtle on the strange altar to enchant your lyre.
  • Follow your talisman by left-clicking on it and kill The Draugen now if you haven't already. Appears as a grey butterfly prior to locating the correct tile.
  • Once done, head back into Rellekka and talk to Sigli at the entrance.
  • Head to the outside of the longhall to the pipe on the eastern wall. Use a tinderbox on your strange object and use the lit strange object on the pipe.
  • Enter the north-eastern back door of the longhall, walk onto the stage, and play your enchanted lyre.
  • Exit the back door, enter the main long hall, and take a keg of beer off the table.
  • Use your low alcohol keg on the keg of beer.
  • Challenge Manni to a drinking contest again. (Chat 1)

Sigmund the Merchant and Swensen the Navigator[edit | edit source]

  • Talk to Sigmund The Merchant in the market west of the longhall. (Chat 1)
  • Talk to the Sailor on the docks to the north-west. (Chat 1)
  • Talk to Olaf the Bard just east of the longhall. (Chat 1)
  • Talk to Yrsa at the clothing store west of the market. (Chat 1)
  • Talk to Brundt the Chieftain in the longhall. (Chat 1) or (Chat 21) if you are doing or have finished Mountain Daughter
  • Talk to Sigli the Huntsman just south of the longhall. (Chat 1)
  • Talk to Skulgrimen in the hut just north of the longhall. (Chat 1)
  • Talk to the Fisherman north of the market. (Chat 1)
  • Talk to Swensen the Navigator in the building south of the market. (Chat 1)
  • Talk to Swensen again. (Chat 21)
  • Climb down the ladder and take the South, West, East, North, South, East, then North portals. Climb up the ladder.
  • Talk to Peer the Seer just north-west of Swensen. (Chat 1)
  • Talk to Thorvald the Warrior in the hut just north of the longhall. (Chat 1)
  • Talk to Manni the Reveller in the longhall. (Chat 1)
  • Talk to Thora the Barkeep in the longhall. (Chat 1)
  • Talk to Askeladden in front of the longhall, pay him 5,000 coins. (Chat 11)
  • Head back and talk to (in order):
    • Thora
    • Manni
    • Thorvald
    • Seer
    • Swensen
    • Fisherman
    • Skulgrimen
    • Sigli
    • Brundt
    • Yrsa
    • Olaf
    • Sailor
    • Sigmund

Thorvald the Warrior[edit | edit source]

  • Go to a bank (The Seers' Village bank is close) and deposit all of your items (you cannot have any weapons, armour, or runes).
  • Bring equipment for the fight:
  • Talk to Thorvald just north of the longhall. (Chat 1)
  • Climb down the ladder. If you have a knife and dramen branch, cut it into a staff and equip it. You can also use celastrus bark to fletch a battlestaff.
  • Fight the first 3 forms of Koschei the Deathless without weapons, armour, or runes. (You can pray flick him for the first 3 forms, but be careful as dying in these forms is dangerous for Hardcore Ironmen).
  • You can choose to let the 4th form kill you (this is safe for Hardcore Ironmen), or you can kill it (slower to this and not necessary).
  • Talk to Thorvald again.

Peer the Seer[edit | edit source]

  • Talk to Peer the Seer southwest of the market. (Chat 11)
    • He will deposit all your items except anything that is unbankable. (you cannot progress through this part of the quest if anything in your inventory is unbankable).
  • Open the west door to his house, read the riddle.
  • Each line of the riddle gives you one letter of a four-letter word. See the table below for the first riddle line and the related answer.
Riddle Answer

My first is in mage, but not in wizard...

Mind

My first is in tar, but not in a swamp...

Tree

My first is in the well, but not at sea...

Life

My first is in fish, but not in the sea...

Fire

My first is in water, and also in tea...

Time

My first is in wizard, but not in a mage...

Wind
  • Open the door again and climb-up the ladder.
  • Search/study these objects to get a bucket, red disk, wooden disk, jug, and red herring:
    • South-western cupboard (bucket)
    • Unicorn head (red disk)
    • Bull head (wooden disk)
    • Southern chest (jug)
    • Northern bookcase (red herring)
  • Use the red herring on the cooking range.
  • Use the sticky red goop on the wooden disk.
  • Open the trapdoor on the east side, climb-down the trapdoor, and use the two red disks on the abstract mural.
  • Return upstairs and use the bucket on the tap by the cooking range.
  • Use the full bucket on the jug.
  • Use the jug on the drain.
  • Use the 2/5ths bucket on the empty jug.
  • Refill the bucket.
  • Use the full bucket on the 2/3rds jug.
  • Use the 4/5ths bucket on the northern chest with the scale.
  • Fill the vase with water and add the lid.
  • Use the sealed vase on the frozen table.
  • Use the frozen key on the cooking range.
  • Climb-down the eastern trapdoor and you can now open the door to leave.

Finishing up[edit | edit source]

  • Talk to Brundt the Chieftain.

Quest complete!

Rewards[edit | edit source]

The Fremennik Trials reward scroll.png

Required for completing[edit | edit source]

Completion of The Fremennik Trials is required for the following: