The Fremennik Trials/Quick guide

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Instruction manual.png
This quick guide has an in-depth guide here.
It contains a more detailed description of dialogue, cutscenes, and storyline.

Details[edit | edit source]

Walkthrough[edit | edit source]

Starting out[edit | edit source]

  • Talk to Brundt in the longhall to start the quest. (Fairy ring DKS and run South West to Relekka) (Chat 311), or (Chat 2311) if started or finished Mountain Daughter
  • The trials may be done in any order, however this quick guide will show you the fastest order.

Olaf the Bard, Manni the Reveller and Sigli the Huntsman[edit | edit source]

Option 1: killing Lanzig[edit | edit source]

  • Lanzig lives in a hut just east of the longhall, Kill Lanzig until he drops the lyre.

Option 2: making the lyre yourself[edit | edit source]

  • Walk to the Swaying tree that is east of the entrance to Rellekka (north-west of the Golden Apple Tree). Chop a branch and fletch an unstrung lyre.
  • Talk to Lalli to the south-east of the Swaying tree, ask about the other human (Chat 1)
  • Talk to Askeladden just outside the longhall to get a pet rock.
  • Pick a cabbage, potato, and onion from the farming patch in the south-east corner.
  • Return to Lalli, and offer the pet rock.
  • Use the rock, cabbage, potato, and onion on the stew.
  • Talk to Lalli.
  • Spin the golden wool on a spinning wheel and use it on the lyre. (See next step to spin wool)

Seers' Village[edit | edit source]

  • Teleport to Camelot or walk to Seers' Village
  • If you are making the lyre yourself, spin the golden fleece into a ball of golden wool while in Seers' Village, and use the golden wool on your unstrung Lyre.
  • Go to the Seers' Village pub and talk to the Poison Salesman to buy low alcohol beer for 250 coins. (Chat 21)
  • Buy a regular beer if you forgot to take a beer tankard. (Chat 2)

Back to Rellekka[edit | edit source]

  • Use a Rellekka house teleport to return, or simply walk back. If walking, left-click on your talisman to check if the Draugen is nearby on your way. If so, kill him.
  • Give the beer, or beer tankard, to the council workman by the bridge south of Rellekka to obtain strange object.
  • Go north across the bridge, then walk a bit west until you see a small narrow path heading south into the water. ( The rib cage sticking out of the floor on the left side of the bridge heading into Rellekka )
  • Use your raw shark on the strange altar to enchant your lyre.
  • Follow your talisman by left-clicking on it and kill the Draugen now if you haven't already.
  • Once done, head back into Rellekka and talk to Sigli at the entrance.
  • Head to the outside of the longhall to the pipe on the eastern wall. Use a tinderbox on your strange object and use it on the pipe.
  • Enter the north-eastern back door of the longhall, walk onto the stage and play your lyre.
  • Exit the back door, enter the main long hall, take a keg of beer off the table.
  • Use your low alcohol keg on the keg of beer.
  • Challenge Manni to a drinking contest. (Chat 1)

Sigmund the Merchant and Swensen the Navigator[edit | edit source]

  • Talk to Sigmund The Merchant in the market. (Chat 1)
  • Talk to the sailor to the north-west. (Chat 1)
  • Talk to Olaf the Bard just east of the longhall. (Chat 1)
  • Talk to Yrsa at the clothing store west of the market. (Chat 1)
  • Talk to Brundt the Chieftain in the longhall. (Chat 1) or (Chat 21) if you are doing or have finished Mountain Daughter
  • Talk to Sigli the Huntsman just south of the longhall. (Chat 1)
  • Talk to Skulgrimen in the hut just north of the longhall. (Chat 1)
  • Talk to the fisherman north of the market. (Chat 1)
  • Talk to Swensen the Navigator just south of the market. (Chat 1)
  • Talk to Swensen again , in the building south of the market. (Chat 21)
  • Climb down the ladder and take the South, West, East, North, South, East, then North portals. Climb up the ladder.
  • Talk to Peer the Seer just north-west of Swensen. (Chat 1)
  • Talk to Thorvald the Warrior in the hut just north of the longhall. (Chat 1)
  • Talk to Manni the Reveller in the longhall. (Chat 1)
  • Talk to Thora the Barkeep in the longhall. (Chat 1)
  • Talk to Askeladden in front of the longhall, pay him 5,000 coins. (Chat 11)
  • Head back and talk to (in order): Thora, Manni, Thorvald, Seer, Swensen, Fisherman, Skulgrimen, Sigli, Brundt, Yrsa, Olaf, Sailor, Sigmund.

Thorvald the Warrior[edit | edit source]

  • Bring nothing but a dramen branch, knife, food and potions. You also cannot bring clue scrolls down the ladder.
  • Talk to Thorvald just north of the longhall.
  • Climb down the ladder. If you have a knife and dramen branch, cut it into a staff now.
  • Fight the first 3 forms of Koschei the Deathless without weapons, armour, or runes. You can bring food. (be careful as dying in these forms is dangerous for Hardcore Ironmen).
  • Let the 4th form kill you, it will hit you very rapidly (this is safe for Hardcore Ironmen).

Peer the Seer[edit | edit source]

  • Talk to Peer the Seer in the SW corner of the market. (Chat 1)
  • He will deposit all your items.
  • Enter the west door to his house, read the riddle.
  • Each line of the riddle gives you one letter of a four-letter word.

Possible answers are: FIRE, LIFE, MAGE, MIND, TIME, TREE, WIND (see full guide for answers to the riddles).

  • Climb upstairs and search/study: south-western cupboard, unicorn and bull heads, southern chest and the northern bookcase (bucket, wooden disk, red disk, jug, red herring).
  • Use the red herring on the cooking range.
  • Use the sticky red goop on the wooden disk.
  • Open the trapdoor on the east side, then climb down the ladder and use the two red disks on the abstract mural.
  • Return upstairs and use the bucket on the tap by the cooking range.
  • Use the full bucket on the jug.
  • Use the jug on the drain.
  • Use the 2/5ths bucket on the empty jug.
  • Refill the bucket.
  • Use the full bucket on the 2/3rds jug.
  • Use the 4/5ths bucket on the chest with the scale.
  • Fill the vase with water and add the lid.
  • Use the sealed vase on the frozen table.
  • Use the frozen key on the cooking range.
  • You can now leave by the eastern building door.

Finishing up[edit | edit source]

  • Talk to Brundt the Chieftain.

Quest complete!

Reward[edit | edit source]

The Fremennik Trials reward scroll.png

Required for completing[edit | edit source]

Completion of The Fremennik Trials is required for the following: