|The Golem (#76)|
|Released||11 April 2005 (Update)|
|Lead developer(s)||John A|
The Golem is a quest centred around the remains of the city of Uzer in the Kharidian Desert. Long ago, the city, which was defended by an army of clay golems, was destroyed at the hands of the demon Thammaron, leaving only ruins and a single clay golem remaining. You must utilise this golem to find the truth behind the city's destruction.
Details[edit | edit source]
|Start point||Talk to the clay golem in the ruins of Uzer, east of the Shantay Pass in the Kharidian Desert.|
|Description||Deep in the desert stand the ruins of the once great city of Uzer, where a lone survivor, an ancient clay golem, forever paces back and forth. It is badly damaged, and its mind cannot rest until it has completed the task for which it was created. It is up to you to uncover the secret of the lost city, and add the final chapter to a story started in the violence of the Third Age.|
|Enemies to defeat||None|
Walkthrough[edit | edit source]
To start this quest travel to the Ruins of Uzer and speak to the golem. To get there, use the Necklace of Passage teleport to Eagles' Eyrie. Steal a Phoenix Feather and mine some clay while you're here if you don't already have them, then run south-east. Alternatively, take fairy ring code dlq and run north-east. Once you get to Uzer, offer to repair the golem to begin the quest. (Note: Stealing a phoenix feather is a medium task in the Desert area.)
Repairing the golem[edit | edit source]
Items recommended: Digsite pendant or Digsite teleport.
The first thing you should do is repair the broken clay golem. If you did not bring your own clay, go north-west and mine four pieces of clay while wearing a bracelet of clay to mine soft clay.
As you use the soft clay on the broken clay golem, he will become less damaged and finally repaired. He will tell you that he was programmed to destroy a powerful demon, Thammaron. You need to help him slay the demon. Make sure to ask him how to open the portal. Outside the temple ruins, near the golem, there is a letter. Take the letter and read it.
Head east into the temple by climbing down the stairs behind the golem. Once inside, pick two black mushrooms (one for the quest and one for the quest's sequel, Shadow of the Storm). Then head to the north-west corner of the room and pick up the strange implement. The implement is also used during Shadow of the Storm, so it is advised to keep it as well.
The Digsite[edit | edit source]
Go to the Digsite east of Varrock. Quick ways of getting to the digsite are using a Digsite pendant/teleport or the gnome glider. Find Elissa in the north-eastern part of the Digsite, She is wearing yellow and brown robes. Tell her you found a letter with her name on it. She will tell you about her late husband's notes and where they are located. After talking to her, go to the Exam Centre and search the south-eastern most bookcase. You will find Varmen's notes. Read them before progressing.
Go to the Varrock Museum and ask Curator Haig Halen on the ground floor[UK]1st floor[US] about a missing statuette. You must have the strange implement in your inventory to ask the Curator about the statuette. Then, pickpocket him to get a display cabinet key. Unlock the display case upstairs to steal the statuette. It is on the 1st floor[UK]2nd floor[US] in the first row of display cases and the fourth case when you ascend the stairs (display case 30).
Note: If you lose the statuette, you can use the display cabinet key on the empty display cabinet to receive a new one.
Returning to Uzer[edit | edit source]
Before going back to Uzer, make sure you have the required items listed above in your inventory. If you don't, there's a bank just south of the museum.
Head towards the ruins of Uzer from the Shantay Pass or through the dlq fairy ring. If you're walking back to the ruins from Varrock, after you cross the bridge, go north along the east bank of the river to get there.
At Uzer, enter the dungeon near the golem and go to the middle. Use the statuette on the empty alcove on the wall. Turn all of them north to face the double doors to unlock the demon's lair. Go inside to discover that Thammaron had perished from his wounds from the battle long ago. Should you wish to do so, use your chisel and hammer on the throne to get six gems which you can keep. Go outside and talk to the clay golem again. He was not programmed to believe that the demon is dead, so you'll need to reprogram him.
With an empty vial in your inventory, use your pestle and mortar on the black mushroom to make black dye. Use the phoenix feather on your ink to make a phoenix quill pen, then use it on your papyrus to write a Golem program. Go back to the clay golem. Use the strange implement and then the golem program on him to get your reward.
Congratulations! Quest complete!
Rewards[edit | edit source]
- 1 Quest point
- 1,000 Thieving experience
- 1,000 Crafting experience
- 2 cut rubies, emeralds, and sapphires (collect these by using a chisel and hammer on the throne)
- Unlock the carpet ride from Shantay Pass to Uzer
Required for completing[edit | edit source]
Completion of The Golem is required for the following:
Transcript[edit | edit source]