The Golem

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Instruction manual.png
This quest has a quick guide found here.
It briefly summarises the steps needed to complete the quest.

Details[edit | edit source]

Start point Talk to the clay golem in the ruins of Uzer, east of the Shantay Pass in the Kharidian Desert. Talk to the clay golem in the ruins of Uzer, east of the Shantay Pass in the Kharidian Desert.
Official difficulty Intermediate
Description Deep in the desert stand the ruins of the once great city of Uzer, where a lone survivor, an ancient clay golem, forever paces back and forth. It is badly damaged, and its mind cannot rest until it has completed the task for which it was created.

It is up to you to uncover the secret of the lost city, and add the final chapter to a story started in the violence of the Third Age.

Length Medium
Requirements
Items required
Enemies to defeat None

Walkthrough[edit | edit source]

To start this quest travel to the Ruins of Uzer (take fairy ring code dlq and run north-east), and speak to the golem. Offer to repair him to begin the quest.

The mining spot. The desert phoenix is also nearby.

Repairing the golem[edit | edit source]

Items required: 4 soft clay or a bracelet of clay and a pickaxe, Digsite pendant/Digsite teleport (optional)

The first thing you should do is repair the broken clay golem. If you did not bring your own clay, go north-west and mine four pieces of clay while wearing a bracelet of clay to mine soft clay. While there, you can steal the phoenix feather needed for later. It may take a few tries (depending on your Thieving level). Stealing a phoenix feather gives you 26 Thieving experience.

As you use the soft clay on the broken clay golem, he will become less damaged and finally repaired. He will tell you that he was programmed to destroy a powerful demon, Thammaron. You need to help him slay the demon. Make sure to ask him how to open the portal. Outside the temple ruins, near the golem, there is a letter. Take the letter and read it.

Enter the temple ruins by climbing down the stairs behind the golem. Once inside, pick up two black mushrooms (one for the quest and one for the quest's sequel, Shadow of the Storm) east of the staircase, and then head to the north-west corner of the room and pick up the strange implement. The implement is also used during Shadow of the Storm, so it is advised to keep it as well.

The location of Elissa.

The Digsite[edit | edit source]

Go to the Digsite south-east of Varrock. Quick ways of getting to the digsite are using a Digsite pendant/teleport or the gnome glider. Find Elissa in the north-eastern part of the Digsite, and tell her you found a letter with her name on it. She is wearing green and brown robes. She will tell you about her late husband's notes and where they are located. After talking to her, go to the Exam Centre and search the south-eastern most bookcase. You will find Varmen's notes. Read them before progressing.

The player steals the statuette.

Go to the Varrock Museum and ask Curator Haig Halen on the ground floor about a missing statuette. Then, pickpocket him to get a display cabinet key. Unlock the display case upstairs to steal the statuette. It is on the 1st floor[?] in the first row of display cases and the fourth case when you ascend the stairs (display case 30).

Note: If you lose the statuette, you can use the display cabinet key on the empty display cabinet to receive a new one.

Returning to Uzer[edit | edit source]

Items required: An empty vial, pestle and mortar, papyrus, chisel and hammer (optional, for cutting gems).

The Desert Phoenix, near the clay mine.

Before going back to Uzer, make sure you have the required items listed above in your inventory. If you don't, there's a bank just south of the museum.

Head towards the ruins of Uzer from the Shantay Pass or through the fairy rings dlq. If you have not already done so, grab a phoenix feather from the Desert Phoenix near the clay mine. If you're walking back to the ruins from Varrock, after you cross the bridge, go north along the east bank of the river to get there.

The alcove in the centre where the statuette goes.
The dead demon.

At Uzer, enter the dungeon near the golem and go to the middle. Use the statuette on the empty alcove. Turn all of them to face the double doors to unlock the demon's lair. Go inside to discover that Thammaron had perished from his wounds from the battle long ago. Should you wish to do so, use your chisel and hammer on the throne to get six gems which you can keep. Go outside and talk to the clay golem again. He was not programmed to believe that the demon is dead, so you'll need to reprogram him.

With an empty vial in your inventory, use your pestle and mortar on the black mushroom to make black mushroom ink. Use the phoenix feather on your ink to make a phoenix quill pen, then use it on your papyrus to write a Golem program. Go back to the clay golem. Use the strange implement and then the golem program on him to get your reward.

Congratulations! Quest complete!

Rewards[edit | edit source]

The Golem reward scroll.png

Required for completing[edit | edit source]

Completion of The Golem is required for the following: