The Mage Arena

From Old School RuneScape Wiki
Jump to: navigation, search
This article is about the miniquest. For the Arena itself, see Mage Arena.
Instruction manual.png
This miniquest has a quick guide found here.
It briefly summarises the steps needed to complete the quest.

The Mage Arena is a miniquest in which the player tests their mettle with a shapeshifting wizard. Players with level 60 Magic may begin the miniquest by speaking to Kolodion in the Mage Arena.

Details[edit | edit source]

Walkthrough[edit | edit source]

Getting there[edit | edit source]

Head out into level 56 Wilderness to start, but watch out for player-killers. The quickest way to get there is by use of the lever in the ruins of Edgeville or in the small building near the gate to West Ardougne. Pulling either of these levers will teleport you to the Deserted Keep, a small island surrounded by lava in level 54 Wilderness. From there, run north, slash a web with a knife, sword, or other slashing weapon, and then proceed west a short distance to the northern entrance of the Mage Arena.

North-west of the actual Mage Arena is a little broken down house. Use a knife or a weapon which has the 'slash' attack style to cut down the webs in the house. Once the two webs have been cut, pull the lever on the wall of the house to be teleported into a small cave. While you are in here, you are completely safe from PKers. In here, is a rune store, a bank, and Kolodion, the non-player character who must be talked to in order to start the Mage Arena minigame. Kolodion will also be fought during the minigame, so just talk to him to begin. After a long dialogue, you will end up fighting him.

Battling Kolodion[edit | edit source]

A player engages in combat with Kolodion.

Kolodion changes form as the fight progresses. At the start, he appears in the form you see him when you speak to him. He can only be damaged using Magic. After defeating this form, he transforms into an ogre-type creature. Despite being in Melee range, this form and all forms afterwards are magic-based, so the Protect from Magic prayer will make you invulnerable to his attacks. The next form is a giant frost spider, then a ghost, then finally a level 112 black demon.

For all of these battles, it is recommended to use the strongest spell you have the level for. As each form changes, the Hitpoints of the form increases. With Prayer and decent food, the battles are fairly easy to win. At level 70+ Magic, using Ahrim's armour set, only around 100 casts of the Wave spells are needed to defeat all five of Kolodion's forms. Iban Blast is also a viable option as its power allows for Kolodion's defeat in as little as 50 casts, even at level 60 Magic wearing only Mystic robes.

You can exit the fight at any time by running out of the arena and pulling the lever to the north. Kolodion will be in the form you left off at when you return.

You may also use a trident class weapon for this fight.

Reward[edit | edit source]

Once Kolodion is defeated, the minigame ends and players will be teleported out of the arena, and Kolodion will congratulate them on a fight well fought. He will then ask players to choose their God. To do this, head into the nearby 'Sparkling pool' and you will come out near a staff merchant. Head past him into the room with the three god statues. Now, choose your god and pray at the relevant statue. Players will then receive one of the God capes, determined by which god is prayed to. After receiving the cape, head back south and speak to the chamber guardian to receive one of the God staves; which will be the partner to the cape.

To unlock the god spells and use them outside of the arena, they must be cast 100 times inside the arena. The best method would be to only bring 100 casts of the spell you want to unlock, together with some prayer potions for Protect from Magic or cheap food like wines. As for equipment, bring the god staff of the spell of your choosing, wear either cheap/replaceable prayer items to pray Protect from Magic longer, or black d'hide armour to have cheap high magic defence, should you choose to tank them with food, rather than praying. You do not need to deal damage with the spell, only cast it 100 times, so the d'hide armour is a very cheap high-defence choice. Check your items lost on death screen to make sure you aren't bringing more than necessary.

It may be prudent to only attack the Guthix- and Zamorak-aligned battlemages, as some player killers will dress up as a Saradomin mage and hop worlds in order to skull-trick players into losing all of their items. Also note, due to having to cast the spells manually, hiding the attack option won't prevent getting tricked. To avoid getting skull-tricked, you can wield the Void Knight Mace, Staff of the Dead or Staff of Light to auto-cast their respective spells.

To obtain other god staves to cast other god spells outside the arena, talk to the merchant who will charge 80,000 coins as a fee for the staff and then cast the other spell 100 times in the arena. God staves cannot be wielded with the cape of another god; for example, the Saradomin cape may not be worn while wielding a Guthix staff. The capes are required to cast the Charge spell at level 80+ Magic, and can be changed by praying at the desired god's statue.