|Released||6 February 2020 (Update)|
|Examine||Sweet dreams are most definitely not made of this.|
|Attack style||Magic, Melee (slash), Ranged|
|Immune to poison||Immune to venom|
|Monster ID||9415, 9416, 9417, 9418, 9419, 9420, 9421, 9422, 9423, 9424, 9425, 9426, 9427, 9428, 9429, 9430, 9431, 9432, 9433|
The Nightmare of Ashihama, often simply referred to as The Nightmare, is a large, otherworldly horror who feeds on the life force of sleeping people, giving her victims horrible nightmares until their life force is completely drained and expires. There are no requirements to fight The Nightmare other than access to Morytania.
The Nightmare currently resides within the Sisterhood Sanctuary under the town of Slepe. While her physical body is found in the Sisterhood Sanctuary, upon starting the fight, players will be transported to her dream world, where the fight arena takes on a different appearance which contains various Eastern motifs, such as Torii gates.
History[edit | edit source]
The Nightmare's true origins are unknown, but according to a legend in Ashihama, it was told that an ancient ritual was performed by several shamans, birthing an otherworldly horror that took on the appearance of a large, hag-like woman. For as long as the sirens of Ashihama can remember, The Nightmare has plagued them, their dreams stolen and feasted upon. These shamans appeared to have attempted to fight off The Nightmare, eventually culminating in the creation of four totems that could channel power to stop her, but the shamans were wiped out before they could use them on her.
One day, a group of sirens, led by Shura, defeated The Nightmare in its lair. Driven out of Ashihama, it fled west to the mainland, where it arrived in the Morytanian town of Slepe. Shura, wary of the danger The Nightmare poses, decided to pursue her to protect her home from the eldritch horror.
The Nightmare arrived at an opportune moment, with the town suffering from the sleeper plague. This in turn has allowed The Nightmare to draw victims into her dream world, stealing their dreams and feasting upon them, becoming stronger in the process. Shura, in turn, has enlisted the aid of numerous adventurers to keep The Nightmare in check, until she can defeat the Nightmare once and for all.
Getting there[edit | edit source]
The two quickest methods of reaching Slepe, where The Nightmare resides, are:
- Teleporting to Ver Sinhaza via Drakan's medallion, then running north. Once players pass the small dock, they can run east to arrive at Slepe.
- Using the Ectophial to teleport to the Ectofuntus, then heading north to the small dock and paying Andras 10,000 coins to row to Slepe. The player will arrive at a dock just south-west of Slepe.
Fight overview[edit | edit source]
The fight with The Nightmare is instanced, with one per world. To begin the fight, approach The Nightmare's unconscious body and select the Disturb option. Players may join in the following 30 seconds before the fight begins: afterwards, players must wait until the fight is over (with The Nightmare or all the players defeated) before they may join.
Unlike other boss fights, The Nightmare's health and combat stats scale to the number of players in the fight (ranging from 5–80 players), though players can fight her with fewer than five. If The Nightmare is floating in the centre rather than lying on the ground, it is an indication that she is fighting a group of players; the symbols on the ground also indicate the phase she is in.
The Nightmare's melee attack ignores accuracy and always hits. In addition, players take 20% of her base damage if using Protect from Melee, and 120% of her base damage if using the incorrect protection prayer. If the Nightmare has very low combat stats, her max hit will be at least a random number between 1-5, subject to the effects of prayer.
Player death[edit | edit source]
WARNING: This fight is NOT a safe death for hardcore ironmen. Dying here WILL result in losing hardcore status.
If the player dies during the fight, lost items will be kept by Shura, which they can reclaim for a fee of 60,000 coins. Note that if the player dies a second time anywhere without reclaiming the items Shura is holding, they will be permanently lost, unless the death occurs within a safe minigame, such as the Fight Caves; some specific anomalies may occur with some items.
Drops[edit | edit source]
Every player in the fight who reaches the minimum damage threshold (which requires dealing damage to both The Nightmare's mental shield and the totems) will be eligible to receive a drop, with the quantity increasing based on how much damage they have done.
The player who deals the most damage in the fight will receive big bones, as well as 10% additional non-unique loot. Additionally, when unique drops are rolled, a weighting system based on damage dealt determines which player will receive it.
100%[edit | edit source]
|Big bones||1||Always[d 1]||210||0|
- Big bones are only dropped for the MVP, the player who deals the most damage to The Nightmare.
Unique[edit | edit source]
There is a 1/200 to 1/250 chance to roll the unique drop table, which includes the armour pieces, orbs and the mace, as well as a 1/600 to 1/750 chance to roll the Nightmare staff. The chance to drop becomes more likely the more players are present. The unique is then given to a random player, with players who have contributed more to the fight having a higher chance of receiving it.
|Inquisitor's great helm||1||1/960–1/1,200||102,844,411||0|
Runes and ammunition[edit | edit source]
Resources[edit | edit source]
|Pure essence||420–1,414 (noted)||Common||840-2,828||840-2,828|
|Uncut emerald||1–16 (noted)||Common||686-10,976||30-480|
|Uncut ruby||2–13 (noted)||Common||2,600-16,900||120-780|
|Yew logs||14–45 (noted)||Uncommon||2,380-7,650||1,344-4,320|
|Magic logs||3–30 (noted)||Uncommon||2,937-29,370||576-5,760|
|Gold ore||14–78 (noted)||Uncommon||2,758-15,366||1,260-7,020|
|Mithril ore||15–50 (noted)||Uncommon||1,965-6,550||1,455-4,850|
|Adamantite ore||8–33 (noted)||Uncommon||8,544-35,244||1,920-7,920|
|Grimy cadantine||1–7 (noted)||Uncommon||1,410-9,870||13-91|
|Grimy torstol||1–10 (noted)||Uncommon||7,916-79,160||15-150|
Consumables[edit | edit source]
Coins[edit | edit source]
Tertiary[edit | edit source]
Multiple players can receive the tertiary drops each kill. The chance of receiving each becomes more likely the more the player contributed to the fight.
|Clue scroll (elite)||1||1/160–1/320||Not sold||12|
|Jar of dreams||1||1/1,500–1/3,000||1,237,325||0|
|Little nightmare||1||1/3,000–1/6,000||Not sold||N/A|
Gallery[edit | edit source]
Pre-release gallery[edit | edit source]
This gallery contains previews shown on a livestream on 22 January.
Changes[edit | edit source]
|20 February 2020
|13 February 2020
|7 February 2020
Trivia[edit | edit source]
- The Nightmare's examine text is a reference to the song Sweet Dreams (Are Made of This) by British pop duo Eurythmics.
- Ashihama is an island in The Pincers region in the Wushanko Isles (Eastern Lands) in RuneScape. It is described as "a heavily fortified island known for the refinement and ambition of its citizens". Ashihama (芦浜) is also a Japanese word meaning reed beach/shore.
- Prior to The Nightmare's release, two teasers were silently released in an update on 16 January 2020:
- A unique drop from The Nightmare, the siren's charm, which is used alongside a mage's book to create the Siren's tome, initially passed The Nightmare of Ashihama poll. However, a decision was made a day after the poll closed to withhold it from being released into Old School RuneScape, due to continued concerns on how it would devalue the arcane spirit shield.
References[edit | edit source]