The Nightmare

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This article is about the boss. For the combat-based minigame, see Nightmare Zone.
"Nightmare" redirects here. For other uses, see Nightmare (disambiguation).
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This article has a strategy guide here.
All information on mechanics and strategy will be on this page.

The Nightmare of Ashihama, often simply referred to as The Nightmare, is a large, otherworldly horror who feeds on the life force of sleeping people, giving her victims horrible nightmares until their life force is completely drained and expires. There are no requirements to fight The Nightmare other than access to Morytania.

The Nightmare currently resides within the Sisterhood Sanctuary under the town of Slepe. While her physical body is found in the Sisterhood Sanctuary, upon starting the fight, players will be transported to her dream world, where the fight arena takes on a different appearance which contains various Eastern motifs, such as Torii gates.

History[edit | edit source]

The Nightmare's true origins are unknown, but according to a legend in Ashihama, it was told that an ancient ritual was performed by several shamans, birthing an otherworldly horror that took on the appearance of a large, hag-like woman. For as long as the sirens of Ashihama can remember, The Nightmare has plagued them, their dreams stolen and feasted upon. These shamans appeared to have attempted to fight off The Nightmare, eventually culminating in the creation of four totems that could channel power to stop her, but the shamans were wiped out before they could use them on her.

One day, a group of sirens, led by Shura, defeated The Nightmare in its lair. Driven out of Ashihama, it fled west to the mainland, where it arrived in the Morytanian town of Slepe. Shura, wary of the danger The Nightmare poses, decided to pursue her to protect her home from the eldritch horror.

The Nightmare arrived at an opportune moment, with the town suffering from the sleeper plague. This in turn has allowed The Nightmare to draw victims into her dream world, stealing their dreams and feasting upon them, becoming stronger in the process. Shura, in turn, has enlisted the aid of numerous adventurers to keep The Nightmare in check, until she can defeat the Nightmare once and for all.

Getting there[edit | edit source]

The two quickest methods of reaching Slepe, where The Nightmare resides, are:

  • Teleporting to Ver Sinhaza via Drakan's medallion, then running north. Once players pass the small dock, they can run east to arrive at Slepe.
  • Using the Ectophial to teleport to the Ectofuntus, then heading north to the small dock and paying Andras 10,000 coins to row to Slepe. The player will arrive at a dock just south-west of Slepe.

Fight overview[edit | edit source]

The fight with The Nightmare is instanced, with one per world. To begin the fight, approach The Nightmare's unconscious body and select the Disturb option. Players may join in the following 30 seconds before the fight begins: afterwards, players must wait until the fight is over (with The Nightmare or all the players defeated) before they may join.

Unlike other boss fights, The Nightmare's health and combat stats scale to the number of players in the fight (ranging from 5–80 players), though players can fight her with fewer than five. If The Nightmare is floating in the centre rather than lying on the ground, it is an indication that she is fighting a group of players; the symbols on the ground also indicate the phase she is in.

The Nightmare's melee attack ignores accuracy and always hits. In addition, players take 20% of her base damage if using Protect from Melee, and 120% of her base damage if using the incorrect protection prayer. If the Nightmare has very low combat stats, her max hit will be at least a random number between 1-5, subject to the effects of prayer.

Player death[edit | edit source]

WARNING: This fight is NOT a safe death for hardcore ironmen. Dying here WILL result in losing hardcore status.

If the player dies during the fight, lost items will be kept by Shura, which they can reclaim for a fee of 60,000 coins. Note that if the player dies a second time anywhere without reclaiming the items Shura is holding, they will be permanently lost, unless the death occurs within a safe minigame, such as the Fight Caves; some specific anomalies may occur with some items.

Drops[edit | edit source]

A large group of players in a mental battle against The Nightmare of Ashihama.

Every player in the fight who reaches the minimum damage threshold (which requires dealing damage to both The Nightmare's mental shield and the totems) will be eligible to receive a drop, with the quantity increasing based on how much damage they have done.

The player who deals the most damage in the fight will receive big bones, as well as 10% additional non-unique loot. Additionally, when unique drops are rolled, a weighting system based on damage dealt determines which player will receive it.

100%[edit | edit source]

Item Quantity Rarity Price High Alch
Big bones.png: The Nightmare drops Big bones with rarity Always in quantity 1Big bones1Always[d 1]2100
  1. Big bones are only dropped for the MVP, the player who deals the most damage to The Nightmare.

Unique[edit | edit source]

There is a 1/200 to 1/250 chance to roll the unique drop table, which includes the armour pieces, orbs and the mace, as well as a 1/600 to 1/750 chance to roll the Nightmare staff. The chance to drop becomes more likely the more players are present. The unique is then given to a random player, with players who have contributed more to the fight having a higher chance of receiving it.[1]

Item Quantity Rarity Price High Alch
Nightmare staff.png: The Nightmare drops Nightmare staff with rarity 1/600 in quantity 1Nightmare staff11/6001/750112,757,9480
Inquisitor's great helm.png: The Nightmare drops Inquisitor's great helm with rarity 1/960 in quantity 1Inquisitor's great helm11/9601/1,200102,844,4110
Inquisitor's hauberk.png: The Nightmare drops Inquisitor's hauberk with rarity 1/960 in quantity 1Inquisitor's hauberk11/9601/1,200316,616,6630
Inquisitor's plateskirt.png: The Nightmare drops Inquisitor's plateskirt with rarity 1/960 in quantity 1Inquisitor's plateskirt11/9601/1,200240,040,0560
Inquisitor's mace.png: The Nightmare drops Inquisitor's mace with rarity 1/1,600 in quantity 1Inquisitor's mace11/1,6001/2,000450,047,9980
Eldritch orb.png: The Nightmare drops Eldritch orb with rarity 1/2,400 in quantity 1Eldritch orb11/2,4001/3,000150,134,5830
Harmonised orb.png: The Nightmare drops Harmonised orb with rarity 1/2,400 in quantity 1Harmonised orb11/2,4001/3,000581,569,8820
Volatile orb.png: The Nightmare drops Volatile orb with rarity 1/2,400 in quantity 1Volatile orb11/2,4001/3,000395,715,8320

Runes and ammunition[edit | edit source]

Item Quantity Rarity Price High Alch
Adamant arrow.png: The Nightmare drops Adamant arrow with rarity Common in quantity 32-196Adamant arrow32–196Common2,048-12,5441,536-9,408
Rune arrow.png: The Nightmare drops Rune arrow with rarity Common in quantity 12-271Rune arrow12–271Common720-16,2602,880-65,040
Cosmic rune.png: The Nightmare drops Cosmic rune with rarity Common in quantity 15-125Cosmic rune15–125Common2,955-24,625450-3,750
Nature rune.png: The Nightmare drops Nature rune with rarity Uncommon in quantity 6-83Nature rune6–83Uncommon1,620-22,410648-8,964
Death rune.png: The Nightmare drops Death rune with rarity Uncommon in quantity 24-69Death rune24–69Uncommon5,256-15,1112,592-7,452
Blood rune.png: The Nightmare drops Blood rune with rarity Uncommon in quantity 13-40Blood rune13–40Uncommon4,784-14,7203,120-9,600
Soul rune.png: The Nightmare drops Soul rune with rarity Uncommon in quantity 12-57Soul rune12–57Uncommon1,740-8,2652,160-10,260

Resources[edit | edit source]

Item Quantity Rarity Price High Alch
Pure essence.png: The Nightmare drops Pure essence with rarity Common in quantity 420-1414 (noted)Pure essence420–1,414 (noted)Common840-2,828840-2,828
Uncut emerald.png: The Nightmare drops Uncut emerald with rarity Common in quantity 1-16 (noted)Uncut emerald1–16 (noted)Common686-10,97630-480
Uncut ruby.png: The Nightmare drops Uncut ruby with rarity Common in quantity 2-13 (noted)Uncut ruby2–13 (noted)Common2,600-16,900120-780
Yew logs.png: The Nightmare drops Yew logs with rarity Uncommon in quantity 14-45 (noted)Yew logs14–45 (noted)Uncommon2,380-7,6501,344-4,320
Magic logs.png: The Nightmare drops Magic logs with rarity Uncommon in quantity 3-30 (noted)Magic logs3–30 (noted)Uncommon2,937-29,370576-5,760
Gold ore.png: The Nightmare drops Gold ore with rarity Uncommon in quantity 14-78 (noted)Gold ore14–78 (noted)Uncommon2,758-15,3661,260-7,020
Coal.png: The Nightmare drops Coal with rarity Uncommon in quantity 16-114 (noted)Coal16–114 (noted)Uncommon2,304-16,416432-3,078
Mithril ore.png: The Nightmare drops Mithril ore with rarity Uncommon in quantity 15-50 (noted)Mithril ore15–50 (noted)Uncommon1,965-6,5501,455-4,850
Adamantite ore.png: The Nightmare drops Adamantite ore with rarity Uncommon in quantity 8-33 (noted)Adamantite ore8–33 (noted)Uncommon8,544-35,2441,920-7,920
Grimy cadantine.png: The Nightmare drops Grimy cadantine with rarity Uncommon in quantity 1-7 (noted)Grimy cadantine1–7 (noted)Uncommon1,410-9,87013-91
Grimy torstol.png: The Nightmare drops Grimy torstol with rarity Uncommon in quantity 1-10 (noted)Grimy torstol1–10 (noted)Uncommon7,916-79,16015-150

Consumables[edit | edit source]

Item Quantity Rarity Price High Alch
Shark.png: The Nightmare drops Shark with rarity Common in quantity 1-7Shark1–7Common1,199-8,393102-714
Bass.png: The Nightmare drops Bass with rarity Common in quantity 1-16Bass1–16Common173-2,76824-384
Prayer potion(3).png: The Nightmare drops Prayer potion(3) with rarity Common in quantity 2-10Prayer potion(3)2–10Common20,648-103,240182-910
Prayer potion(4).png: The Nightmare drops Prayer potion(4) with rarity Common in quantity 3Prayer potion(4)3Common41,634342
Saradomin brew(3).png: The Nightmare drops Saradomin brew(3) with rarity Uncommon in quantity 1-9Saradomin brew(3)1–9Uncommon4,388-39,492105-945
Zamorak brew(4).png: The Nightmare drops Zamorak brew(4) with rarity Uncommon in quantity 1-4Zamorak brew(4)1–4Uncommon2,383-9,532120-480
Sanfew serum(3).png: The Nightmare drops Sanfew serum(3) with rarity Uncommon in quantity 1-11Sanfew serum(3)1–11Uncommon23,035-253,385144-1,584

Coins[edit | edit source]

Item Quantity Rarity Price High Alch
Coins_10000.png: The Nightmare drops Coins with rarity Common in quantity 2717-21800Coins2,717–21,800Common2,717-21,8002,717-21,800

Tertiary[edit | edit source]

Multiple players can receive the tertiary drops each kill. The chance of receiving each becomes more likely the more the player contributed to the fight.[1]

Item Quantity Rarity Price High Alch
Clue scroll (elite).png: The Nightmare drops Clue scroll (elite) with rarity 1/160 in quantity 1Clue scroll (elite)11/1601/320Not sold12
Jar of dreams.png: The Nightmare drops Jar of dreams with rarity 1/1,500 in quantity 1Jar of dreams11/1,5001/3,0001,237,3250
Little nightmare.png: The Nightmare drops Little nightmare with rarity 1/3,000 in quantity 1Little nightmare11/3,0001/6,000Not soldN/A

Gallery[edit | edit source]

Pre-release gallery[edit | edit source]

This gallery contains previews shown on a livestream on 22 January.

Changes[edit | edit source]

Date Changes
20 February 2020
(update)
  • Players will now be given fake XP drops when charging the totems in The Nightmare fight.
  • Ironman Mode players now may fight alongside ordinary accounts instead of only being able to group with other iron players, and subsequently the Pool of Nightmares was removed.
13 February 2020
(update)
  • The player's Hitpoints Orb now changes pink to indicate a parasitic infection.
  • A scoreboard has been added near Shura, which shows personal and global kills, deaths and fastest kill time.
  • Players can now spectate players fighting by right-clicking the entry portal.
  • To improve readability, messages that appear during the boss fight now have different colours.
  • The volume of The Nightmare defend sound has been reduced again.
  • The Nightmare has been added to the Boss Kill Count section of the HiScores page.
7 February 2020
(update)
  • The surge attack delay has now been increased by one tick.
  • The volume of The Nightmare defend sound has been reduced.
  • The MVP will now receive big bones as a drop.
  • There is now a greater chance to receive food and potions as a drop, and their quantity has been increased.
  • The nightmare staff now has a separate roll from the other uniques.

Trivia[edit | edit source]

  • The Nightmare's examine text is a reference to the song Sweet Dreams (Are Made of This) by British pop duo Eurythmics.
  • Ashihama is an island in The Pincers region in the Wushanko Isles (Eastern Lands) in RuneScape. It is described as "a heavily fortified island known for the refinement and ambition of its citizens". Ashihama (芦浜) is also a Japanese word meaning reed beach/shore.
A pre-release teaser in which a ghostly face of The Nightmare rises as the player dies.
  • Prior to The Nightmare's release, two teasers were silently released in an update on 16 January 2020:
    • Sleepwalkers spawned in various locations, and made their way to the entrance of the Sisterhood Sanctuary, where they would climb down (but actually despawn).
    • If a player died anywhere (except a PvP death), there is a 10% chance that a ghostly face of The Nightmare would rise.
  • A unique drop from The Nightmare, the siren's charm, which is used alongside a mage's book to create the Siren's tome, initially passed The Nightmare of Ashihama poll. However, a decision was made a day after the poll closed to withhold it from being released into Old School RuneScape, due to continued concerns on how it would devalue the arcane spirit shield.[2]

References[edit | edit source]

  1. 1.0 1.1 Jagex. Old School RuneScape's Twitter account. 17 February 2020.
  2. The Old School Team. "The Nightmare Poll Results". 12 December 2019. Developers' Blogs.