|Released||6 February 2020 (Update)|
|Examine||Sweet dreams are most definitely not made of this.|
|Max hit||33  (ranged & magic)|
50  (melee) [20% higher if praying wrong]
|Attack style||Magic, Slash, Ranged|
|Immune to poison||Immune to venom|
|Monster ID||9415, 9416, 9417, 9418, 9419, 9420, 9421, 9422, 9423, 9424, 9425, 9426, 9427, 9428, 9429, 9430, 9431, 9432, 9433, 9460|
The Nightmare of Ashihama, often simply referred to as The Nightmare, is a large, otherworldly horror who feeds on the life force of sleeping people, giving her victims horrible nightmares until their life force is completely drained and expires. There are no requirements to fight The Nightmare other than access to Morytania.
The Nightmare currently resides within the Sisterhood Sanctuary under the town of Slepe. While her physical body is found in the Sisterhood Sanctuary, upon starting the fight, players will be transported to her dream world, where the fight arena takes on a different appearance which contains various Eastern motifs, such as Torii gates.
History[edit | edit source]
The Nightmare's true origins are unknown, but according to a legend in Ashihama, it was told that an ancient ritual was performed by several shamans, birthing an otherworldly horror that took on the appearance of a large, hag-like woman. For as long as the sirens of Ashihama can remember, The Nightmare has plagued them, their dreams stolen and feasted upon. These shamans appeared to have attempted to fight off The Nightmare, eventually culminating in the creation of four totems that could channel power to stop her, but the shamans were wiped out before they could use them on her.
One day, a group of sirens, led by Shura, defeated The Nightmare in its lair. Driven out of Ashihama, it fled west to the mainland, where it arrived in the Morytanian town of Slepe. Shura, wary of the danger The Nightmare poses, decided to pursue her to protect her home from the eldritch horror.
The Nightmare arrived at an opportune moment, with the town suffering from the sleeper plague. This in turn has allowed The Nightmare to draw victims into her dream world, stealing their dreams and feasting upon them, becoming stronger in the process. Shura, in turn, has enlisted the aid of numerous adventurers to keep The Nightmare in check, until she can defeat the Nightmare once and for all.
For a single week, The Nightmare attempted to harvest Phosani's dreams, but adventurers tasked by Sister Senga were able to drive her off, although the power she gained from the former Justiciar remains unknown.
Getting there[edit | edit source]
The quickest methods of reaching Slepe, where The Nightmare resides, are:
- Teleporting to Ver Sinhaza via Drakan's medallion, then running north. Once players pass the small dock, they can run east to arrive at Slepe. From there, the player can go down the stairs in the small building directly south of the graveyard and then running east, and taking the first northernmost turn.
- Teleporting to the Hallowed Sepulchre with a Hallowed crystal shard (can be purchased from Mysterious stranger for 1 Hallowed mark) after completion of Sins of the Father, then running to the shortcut on the east side of the city (requires 63 Agility and two long ropes to unlock). Players can then run east to Slepe, where they can go down the stairs as mentioned above.
- Using the Ectophial to teleport to the Ectofuntus, then heading north to the small dock and paying Andras 10,000 coins to row to Slepe. The player will arrive at a dock just south-west of Slepe. Players may also pay Andras a one-off fee of 1,000,000 coins to gain permanent access to his boat for free.
- Using Morytania legs 3 or 4 to teleport to Burgh de Rott, running east to the small docks and then taking the boat to Slepe. This requires partial completion of Sins of the Father, but costs no money.
Fight overview[edit | edit source]
To begin the fight, approach The Nightmare's unconscious body and select the Disturb option. Players may join in the following 30 seconds before the fight begins: afterwards, players must wait until the fight is over (with The Nightmare or all the players defeated) before they may join.
Unlike other boss fights, The Nightmare's health and combat stats scale to the number of players in the fight (ranging from 5–80 players), though players can fight her with fewer than five. If The Nightmare is floating in the centre rather than lying on the ground, it is an indication that she is fighting a group of players; the symbols on the ground also indicate the phase she is in.
The Nightmare's melee attack ignores accuracy and always hits. In addition, players take 20% of her base damage if using Protect from Melee, and 120% of her base damage if using the incorrect protection prayer. If the Nightmare has very low combat stats, her max hit will be at least a random number between 1-5, subject to the effects of prayer.
Drops[edit | edit source]
Every player in the fight who reaches the minimum damage threshold (which requires dealing damage to both The Nightmare's mental shield and the totems) will be eligible to receive a drop, with the quantity increasing based on how much damage they have done.
The player who deals the most damage in the fight will receive big bones and 10% additional non-unique loot. Additionally, when unique drops are rolled, a weighting system based on damage dealt determines which player will receive it. Players eligible for a unique drop will receive regular bones as a drop.
Drop rates estimated based on 251,259 kills from the Drop Rate Project, unless otherwise cited.
100%[edit | edit source]
|Big bones||1||Always[d 1]||113||0|
- Big bones are only dropped for the player who deals the most damage in the fight.
- Regular bones are only dropped for players eligible to receive a unique drop.
Uniques[edit | edit source]
With each kill, The Nightmare has a chance to roll two unique drop tables, one containing the armour, mace, and staff, and one containing the orbs; both table rolls can be successful with each kill. The armour, mace, and staff drop table has a 1/120 chance to roll, and the orb drop table has a 1/600 chance to roll.
Additionally, there is a chance that both are rolled a second time (independent of the first rolls), with this chance being , clamped between 0 and 75 percent (with party size-related improved drop rates capped at 80 players (meaning that with a full 80 member party, the armour, mace, and staff drop table has a 1/68.6 chance to roll and the orb drop table has a 1/343 chance to roll).
|Inquisitor's great helm||1||1/600–1/343.1||139,959,814||0|
Runes and ammunition[edit | edit source]
Resources[edit | edit source]
|Pure essence||420–4,200 (noted)||2/100||420–4,200||840–8,400|
|Uncut emerald||1–40 (noted)||3/100||568–22,720||30–1,200|
|Uncut ruby||2–35 (noted)||3/100||2,314–40,495||120–2,100|
|Yew logs||14–121 (noted)||4/100||3,388–29,282||1,344–11,616|
|Magic logs||3–55 (noted)||4/100||3,054–55,990||576–10,560|
|Gold ore||14–174 (noted)||4/100||2,352–29,232||1,260–15,660|
|Mithril ore||15–168 (noted)||4/100||1,215–13,608||1,455–16,296|
|Adamantite ore||8–50 (noted)||4/100||8,504–53,150||1,920–12,000|
|Grimy cadantine||1–14 (noted)||4/100||1,510–21,140||13–182|
|Grimy torstol||1–16 (noted)||4/100||7,746–123,936||15–240|
Consumables[edit | edit source]
Coins[edit | edit source]
Tertiary[edit | edit source]
Multiple players can receive the tertiary drops each kill. The MVP has a 5% higher chance of receiving each, with the exception of the Little Nightmare pet in teams of fewer than 5 players.
|Clue scroll (elite)||1||1/190; 1/200||Not sold||12|
|Little nightmare||1||1/800–1/4,000[d 1]||Not sold||N/A|
|Jar of dreams||1||1/1,900; 1/2,000||339,314||0|
- The drop rate of the Little Nightmare depends on the amount of players in the fight; 1/800 for 1, 1/1,600 for 2, 1/2,400 for 3, 1/3,200 for 4, and 1/4,000 for 5 and beyond. The team size is counted when the fight starts.
Gallery[edit | edit source]
Pre-release gallery[edit | edit source]
This gallery contains previews shown on a livestream on 22 January.
Changes[edit | edit source]
|14 April 2021
Nightmare drop calculations will now factor in the total contribution that is present when the boss dies. This is to prevent boosting of drops.
|20 January 2021
Players will no longer be damaged by the Sleepwalkers special attack after teleporting out of an encounter with The Nightmare.
|11 November 2020
(update | poll)
|16 July 2020
Pets can no longer be brought to the Nightmare fight.
|2 July 2020
Crowded fights will no longer cause The Nightmare's broadcast messages to be truncated.
|26 March 2020
Players can now permanently dismiss the warning message that appears when leaving The Nightmare's dream world.
|12 March 2020
The standard loot quantities were increased. Unique and tertiary drops were made more common with their drop mechanics changed.
|20 February 2020
|13 February 2020
|7 February 2020
Trivia[edit | edit source]
- The Nightmare's examine text is a reference to the song Sweet Dreams (Are Made of This) by British pop duo Eurythmics.
- Ashihama is an island in The Pincers region in the Wushanko Isles (Eastern Lands) in RuneScape. It is described as "a heavily fortified island known for the refinement and ambition of its citizens". "Ashihama" (芦浜) is also Japanese for a reed beach or shore.
- Prior to The Nightmare's release, two teasers were silently released in an update on 16 January 2020:
- A unique drop from The Nightmare, the siren's charm, which is used alongside a mage's book to create the Siren's tome, initially passed The Nightmare of Ashihama poll. However, a decision was made a day after the poll closed to withhold it from being released into Old School RuneScape, due to continued concerns on how it would devalue the arcane spirit shield.
References[edit | edit source]