Thieving training

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This is a guide for training the Thieving skill.

Tip for pickpocketing: Go to the options menu, go to the game controller at the top right, and select "Hidden" under "NPC 'Attack' options". This will turn the 'Pickpocket' option into a left click, rather than a right click. Also, one may pickpocket more than once in a single animation, so spam clicking will maximise experience.

When training with blackjacks, sometimes victims will catch you every time you try to knock them out. When this happens, the victim may be in an alert state. To fix this, go through the Lure dialogue until the victim is successfully lured.

Useful equipment[edit | edit source]

Ardougne cloak[edit | edit source]

Different tiers of Ardougne cloak are awarded on completion of the easy, medium, hard and elite sets of the Ardougne diary. Having an Ardougne cloak 2 increases the player's chance of success when pickpocketing by 10% within Ardougne. However, possession of an Ardougne cloak 3 or 4 will work anywhere in Gielinor. The cloak does not have to be worn for this effect.

Gloves of silence[edit | edit source]

Gloves of silence increase players' success rate while pickpocketing by 5% while they are equipped. A Hunter level of at least 54 is needed in order to wear the gloves. Gloves of silence can be bought from the Grand Exchange for 3,891 each or created at the Fancy Clothes Store in Varrock from 2 dark kebbit furs for a cost of 600. Gloves of silence are damaged each time that the player is unsuccessful in a pickpocketing attempt and they are destroyed after 62 failures, if counted from when they are new. If a player has multiple gloves of silence then they will all display the same status when their condition is checked. However, if the gloves of silence currently being used do fall apart, then any other pairs that the player owns are reset to the "new" condition. The condition of the gloves is only relevant to the player owning them, and is not a property of the gloves themselves. Players with at least level 64 Crafting can restore their gloves of silence to "new" condition by using 1 dark kebbit fur, costing 951, and thread, costing 7, on the gloves.

It should be noted that the gloves of silence 5% success rate do not stack with the Ardougne cloak's 10% success rate effect. The effect of the cloak overrides the 5% effect of the gloves and therefore the gloves become obsolete.

Rogue equipment[edit | edit source]

While wearing components of the rogue equipment, there is a chance of pickpocketing twice the loot from an NPC, with the full set guaranteeing double loot. Experience drops remain unaffected, however.

The set consists of the rogue mask, rogue top, rogue trousers, rogue gloves and rogue boots. Items from the outfit can be found while looting the safe (1/8 chance) at the end of the Rogues' Den minigame, which can be accessed at 50 Thieving, with 80 Thieving granting an additional shortcut to make it faster.

Dodgy necklace[edit | edit source]

Dodgy necklace gives the wearer a 25% chance to not be stunned and damaged when failing to pickpocket an NPC, making it very useful for pickpocketing. The necklace has 10 charges until it crumbles to dust.

Methods[edit | edit source]

Xp/hr rates of a potential method to 99.

Levels 1–37: Questing[edit | edit source]

Early levels can be skipped by completing quests that give Thieving experience. Completing Biohazard, Hazeel Cult, Fight Arena, Tower of Life and Tribal Totem will grant a total of 7,200 experience, elevating a level 1 Thieving to level 24. These quests can be easily done at a low level and they have little requirements, however some of them involve some sort of combat. Furthermore, completing The Queen of Thieves (it is recommended to use the Kourend favour certificate from Client of Kourend on Port Piscarilius), The Giant Dwarf, Death to the Dorgeshuun, The Golem, Creature of Fenkenstrain and The Feud will grant an additional 22,500 experience, which will get the player up to level 37 Thieving.

Levels 1–5: Men/Women[edit | edit source]

From level 1 to 5, the only option is to pickpocket men or women around RuneScape. Players who have their respawn point in Lumbridge do not need food for this, as they can pickpocket men/women around the Lumbridge Castle and simply let them kill you. Acquiring level 5 Thieving from pickpocketing men and women takes 49 successful pickpockets.

Levels 5–25: Cake stalls[edit | edit source]

Safespot for the cake stall in East Ardougne.

From level 5 to 25, the fastest experience is gained by stealing from cake stalls in East Ardougne market or in the courtyard outside Kourend Castle. There is a safespot from the guards in East Ardougne, simply stand under the baker to the cake stall further east and the guards cannot spot you. The cake stall in the Kourend Castle courtyard also has a safespot where you cannot be spotted (unless a guard accidentally walks back there, which doesn't happen often) when stealing from behind it. Players can gain up to 19,200 experience per hour if dropping everything.

Even though the tea stall in Varrock is available at this level, it is significantly worse than cake stalls due to slower respawn.

Levels 20–25: Silk stalls[edit | edit source]

Stealing from silk stalls in East Ardougne market offers less experience per hour than cake stalls, but it is a viable moneymaking option for low-level Ironmen as the silk can be later sold to the silk merchant for 60 coins each. The nearby Knight in the market can be trapped in a house to guarantee a 100% success rate (see Silk Stall page for details). This method grants up to 15,000–16,000 experience per hour if dropping everything, however with banking players can expect to gain around 9,000–11,000 experience per hour.

Levels 25–45: Fruit stalls[edit | edit source]

Fruit stall locations in Hosidius.

Stealing from fruit stalls in Hosidius offers the fastest experience from level 25 to 45. This requires 15% favour in Hosidius and gives 28.5 experience per fruit. The best place to do this is in the easternmost house near the beach (see the picture), which has 2 stalls close to each other and no guard dogs patrolling nearby. Steal from both stalls as fast as possible and drop the fruit while running between them, eat the strange fruits you get or use stamina potions to replenish run energy. Alternatively, you can steal only from one stall which is slower, but easier and does not require running. Players can gain up to 40,000–42,000 experience per hour if stealing from both stalls, or 33,000–34,000 experience per hour if stealing only from one.

Players who wish to bank the fruits should use the stall in the market instead and use the bank just west of it (see picture). However, there are three guard dogs defending the stall that may interrupt the player. One can be trapped inside a building, while the other two dogs patrolling the middle of the marketplace can be trapped diagonally or on the other side of the stall. Vannah's Farming Stall is right next to the fruit stall, where you can buy baskets. Having around 20 fruit baskets allows you to have a middle-ground between banking some loot and dropping fruits that won't fit into baskets. Fruit baskets can only hold a total of 5 of either strawberries, bananas, or cooking apples.

Levels 38–45: Master Farmers[edit | edit source]

At level 38, you can pickpocket Master Farmers in Draynor Village for seeds, some of which can be sold for decent profit. Master Farmers catch you very often at low levels and require you to use a lot of food. Use the bank nearby to bank the seeds and stock up on food. Players can expect to gain around 17,000–22,000 experience per hour at these levels.

Levels 45–50: Fremennik citizens[edit | edit source]

At level 45, stealing from Fremennik citizens becomes a valid option, granting 50% more experience per pickpocket than Master Farmers (must have completed The Fremennik Trials). The best Fremennik to pickpocket is Pontak, the farmer who lives just north of the gate. Food can be fished in Rellekka and cooked on one of the many fires, making banking unnecessary. You can also steal from one of the fish stalls, to the west of the hall.

Levels 45–91/99: Blackjacking[edit | edit source]

Blackjacking in action.

Blackjacking bandits in Pollnivneach offers the fastest experience from level 45 to 91. While there are three different types of bandits you can blackjack, the method is the same for all of them: knock out the bandit and pickpocket them twice while they are unconscious. If you are caught while trying to knock out the bandit, they will hit you for 4 Hitpoints and become aggressive.

For blackjacking, you will need to have completed The Feud quest and a blackjack of any kind. While the blackjacks have different combat bonuses, as well as higher tier blackjacks being capable of stunning enemies for longer if used in melee combat, the type of blackjack does not matter when blackjacking. Getting full rogue equipment at level 50 is also recommended for double loot per pickpocket, as without rogue equipment you will make approximately 2,500,000 gp and with full rogue equipment you will make approximately 5,000,000 gp levelling from level 50 to 91 using this method.

As the bandits do frequent damage even at higher levels, players will need food to heal themselves. Bring Saradomin brews or high-healing inventory blocking food (such as pies or curry) in banknotes, and unnote them at the Banknote Exchange Merchant located next to the general store when needed. Alternatively, jugs of wine (which heal 11 Hitpoints each) can be bought from Ali the barman, who is located in the bar on the south end of Pollnivneach. If you have 99 Hitpoints, wearing the Hitpoints cape for faster health regeneration is recommended.

The Pyramid Plunder minigame offers slightly faster experience past level 91 Thieving, but this method remains viable up to level 99.

Resetting aggressiveness[edit | edit source]

Using a safespot to reset aggressiveness.
Switching weapons to reset aggressiveness.

When you fail to knock out a bandit, they become aggressive. If this happens, it is best not to pickpocket again, as failing a pickpocket will result in you not being able to attempt a knock out for a few moments. If you are quick enough, you can do the following:

  • Keep trying to knock them out again and you will eventually succeed. This is the best option but requires quick reactions.
  • Pickpocket the bandit with a full inventory. You will not actually pickpocket, but selecting the dialog prompt will reset aggressiveness. It should be noted that you can attempt to knock-out again immediately after the dialog prompt, even though you will appear stunned. If you are using Saradomin brews to heal yourself, it is recommended not to have automatic vial smashing enabled so you have a full inventory (if using wine, do not drop the jugs).
  • Pickpocketing the bandit with 28 coin pouches in your inventory will make you unable to attempt a pickpocket and will not stop the NPC from becoming aggressive.

If you are not quick enough and the bandit starts attacking you, you cannot pickpocket or knock out the bandit while in combat. The following tactics will reset the bandit's aggressiveness in this case:

  • Go to a nearby safespot and wait until your health bar disappears, then immediately knock them out again.
  • Switch weapons (other than blackjack) and click Knock-Out to make them no longer aggressive. Wait a few seconds before switching back to a blackjack, as the bandit will keep attacking you if you do this too quickly.
  • If the bandit is lured to a house that has a ladder, you may also use it to reset aggressiveness.

Tips[edit | edit source]

It is best to lure a bandit to a spot where he gets trapped and cannot move elsewhere. Make sure the bandit is not able to walk through you; this can be done by knocking out the bandit, quickly running away from the bandit and going back in front of him. The bandit will not despawn as long as you keep blackjacking. One of the best houses to lure a bearded or regular Pollnivnian bandit in is Ali the Dyer's house in the northern part of Pollnivneach, which is very small and has a ladder which can be used to quickly reset aggressiveness if needed. A Menaphite Thug can be lured into the southern part of the house just next to the bar.

When interrupting an unsuccessful knockout by pickpocketing, it is advised to have a full inventory using inventory blocking food such as Saradomin brews, wines, stews, pies, etc. or 28 coin pouches (pickpocketed from the bandits) in your inventory in order to eliminate the possibility of getting stunned by the bandit while pickpocketing. The time saved from avoiding being stunned will significantly increase experience rates. It should be noted that having full inventory does not completely prevent you pickpocketing a conscious bandit however, since even with full inventory you are able to do so on the same tick the bandit becomes conscious, but this does not happen with correct timing.

For minimal mouse movement (similarly to training Construction), set NPC 'Attack' Options to "Hidden", use resizable mode, zoom in and set the camera angle so that when you right-click on a bandit, the mouse cursor is on "Pickpocket" option.

Bearded Pollnivnian Bandits (45–55)[edit | edit source]

From level 45 to 55, blackjack level 41 Bearded Pollnivnian bandits (wielding a blackjack). It is possible to achieve around 60,000–80,000 experience per hour depending on your Thieving level and performance.

Pollnivnian Bandits (55–65)[edit | edit source]

From level 55 to 65, blackjack level 56 Pollnivnian bandits (wielding a scimitar). It is possible to gain around 100,000–150,000 experience per hour depending on your Thieving level and performance.

Menaphite Thugs (65–91)[edit | edit source]

From level 65 to 91, blackjack Menaphite Thugs located in the southern part of Pollnivneach. Even at just level 65 Thieving, players can expect to gain somewhere around 200,000 experience per hour, which is extremely high for that level and significantly faster than any other methods. At level 75 players can gain around 230,000–240,000 experience per hour, and at level 90 around 250,000–260,000 experience per hour. At level 99, it is possible gain up to 260,000–270,000 experience per hour.

Levels 25/85–99: Underwater[edit | edit source]

With the completion of Bone Voyage and access to the Fossil Island, underwater thieving (also known as "swimming") becomes available.

Unlike most other training methods, it focuses on training two skills at once, Thieving and Agility, and while it is slower Thieving experience than other listed methods, the rate at which both skills are trained makes it efficient overall at some levels. Due to the rate scaling per level, both Thieving and Agility levels play a part in whether the method is worth it over alternatives. However, it tends to become consistently efficient at 85+ Thieving. Alternatively, the experience can be gained in either Thieving or Agility rather than both, but this is generally inefficient due to the scaling used.

Levels 55/95–99: Knights of Ardougne[edit | edit source]

Using different items, or completing the medium Ardougne Diary tasks will change experience rates.

Pickpocketing Knights of Ardougne is a slower, but easier alternative to blackjacking from level 55 onwards. Having completed medium tasks of the Ardougne Diary is strongly recommended, as this increases the success rate of pickpocketing in Ardougne by 10%. Assuming that the diary has been completed and the player uses dodgy necklaces, it is possible to gain around 60,000 experience per hour at level 55 Thieving, 105,000 experience per hour at level 70, 150,000 experience per hour at level 80 and 250,000 experience per hour at level 95 using this method. You stop failing pickpocketing knights at level 95 with the diary perk. Compared to blackjacking, this method offers slightly slower experience rates at higher levels but more profit and it is significantly more AFK. Training from level 55 to level 99 on knights will yield approximately 7.5m gp without rogue equipment and roughly 15m with full rogue equipment.

Attack a knight located south-eastern part of the Ardougne marketplace and lure him towards the building to the north of the marketplace. Go stand in the doorway of that building so that the knight is standing south next to you. Run two squares west so the knight should stand east of you. Then run into the square south of the doorway so the knight will stand on the doorway. Now use the dragon spear's special attack on the knight. Quickly run inside and close the door before the knight is able to walk back outside (you can also walk under the knight to force it to walk backwards but it may take a few attempts for it to walk the right direction). After waiting a while, the knight will move to most southern squares of the house and he will only be able to move between those two squares. If he is able to move elsewhere, you have lured a wrong knight and you will have to do this once again.

You can also simply hop worlds until you find a world where the knight has already been lured. World 378 is the unofficial world. You could also join the Clan Chat "Splashworlds" for constant splashers at the south Ardougne Bank.

After the knight has been lured correctly, go stand north of him. Turn your camera west and all the way down, and zoom in. This way you are able to spam-click the same spot (around the chest) to pickpocket. It is important that you don't stand on any of the squares he is able to walk on, as he will get stuck and will despawn after 5 minutes of stationary activity.

An alternative method is to bring a splashing account and lure a knight to a spot where the splasher is able to safespot the knight, such as in the south-eastern bank of Ardougne where it is possible to use the fences as blockades. As long as the knight is aggressive towards the splasher, the knight will not despawn.

Players can also bring a stack of law runes and a staff giving unlimited water runes instead of food to make the process more simple. After death two law runes and the staff will be kept, enabling the player to quickly teleport back to the Ardougne marketplace. Pick up your coins and stack of law runes off the ground and continue pickpocketing. Enabling Rapid Heal can help extend trips longer.

Levels 71/81/91–99: Pyramid Plunder[edit | edit source]

Pyramid Plunder.png

Players may wish to begin training at Pyramid Plunder at level 71 as an alternative method to Ardougne Knights or Menaphite Thugs. At 71-81 Thieving, up to 125,000 experience can be gained in an hour. Thieving at levels 81-91 approximately yields around 190,000 experience per hour.

It is recommended to start doing Pyramid Plunder from level 91 as it is the fastest Thieving experience in the game at this level.

Before level 91 it can be an optional method to train as it gives decent gold per hour. It is not as good experience per hour as pickpocketing Fremenniks until at least level 55 and not as good experience per hour as blackjacking Menaphite Thugs until level 71.

You need to have started the quest Icthlarin's Little Helper to be able to enter Sophanem. Completing Contact! is also highly recommended for a bank near the pyramid, otherwise you will have to travel back to the bank in Nardah every time you need food or anti-poison potions.

You could keep all the loot from the urns and sell them to Simon Templeton at the Agility Pyramid; however, it's recommended to leave them, since the required banking will lower your experience per hour. While training you can possibly loot a Pharaoh's sceptre from the golden chests or sarcophagi, which can then be sold to other players, or kept for yourself, in order to significantly shorten bank trips, as it can not just teleport you to Pyramid Plunder but to the Guardian mummy directly, along with several other destinations, making this minigame's profit potential much higher.

It takes approximately 335 games to get from 91 to 99 in Pyramid Plunder.

Refer to the page of Pyramid Plunder for a proper strategy guide.

Levels 78–91/99: Dorgesh-Kaan Rich Chests[edit | edit source]

From level 78 players can lockpick Chest (Dorgesh-Kaan Rich) in the cave goblin city of Dorgesh-Kaan. To lockpick the chests, players must bring a lockpick and have completed Death to the Dorgeshuun . This low intensity method can be ideal for players with low hitpoints and ironmen, as you take no damage, and do not require food or supplies (such as Dodgy necklaces or antipoisons).

Dorgesh-Kaan rich chests are marked in red and average chests marked in green.

The method involves entering one of the two houses in Dorgesh-Kaan that contain two rich chests, lockpicking both chests and then hopping to a new world. The chest's loot will respawn after around 5 minutes and gives 650 thieving experience each pick.

Without banking, a player can easily expect 210-230k experience per hour providing there aren't many other players hopping between worlds (assuming 340 chests per hour; 170 worlds). However, if players run to the bank on the ground floor they can expect around 190k experience and 300k gp per hour. Using a gem bag if banking can increase experience per hour. It is recommended that players who wish to bank wear weight-reducing clothes such as the Graceful outfit.

Levels 1-25/25-45/45-65/65-99: Sorceress's Garden[edit | edit source]

Thieving XP tends to be rather tedious and repetitive. To add some variety to the grind, Sorceress's Garden is a minigame that can be played. It consists of navigating through a maze while avoiding guardians to pick fruit and squeeze them into juice. A Pestle and Mortar is used to squeeze the fruit into juice and a beer glass is used to hold the squeezed juice. Beer glasses can be crafted, purchased, or obtained by searching the shelf in the Sorceress's house. Only one sq'irk can be obtained per trip through a garden. To unlock access to the garden, talk to Osman in front of the palace about sq'irk juice to unlock the Sorceress's garden. He is also the one to whom you trade your glasses of sq'irk juice in return for Thieving experience.

Experience rates are unknown for some of the lower level gardens, however maximum 'realistic' experience rates from the Sorceress's Summer Garden requiring 65 thieving is 140k experience per hour.

Levels 1-25: Sorceress's Winter Garden

The Winter Garden is accessible at level 1. Requiring 5 sq'irks to make one glass of juice, each glass of juice turned in rewards 350 Thieving XP.

The guide for making it through the garden can be found here: Sorceress's Garden/Winter

Levels 25-45: Sorceress's Spring Garden

At level 25 the Spring Garden becomes accessible. Requiring 4 sq'irks to make one glass of juice, each glass of Spring sq'irkjuice turned in rewards 1350 Thieving XP.

The guide for making it through the garden can be found here: Sorceress's Garden/Spring

Levels 45-65: Sorceress's Autumn Garden

At level 45 the Autumn Garden becomes accessible. Requiring 3 sq'irks to make one glass of juice, each glass of Autumn sq'irkjuice turned in rewards 2350 Thieving XP.

The guide for making it through the garden can be found here: Sorceress's Garden/Autumn

Levels 65-99: Sorceress's Summer Garden

At level 65 the Summer Garden becomes accessible. Requiring only 2 sq'irks to make one glass of juice, each glass of Summer sq'irkjuice turned in rewards 3000 Thieving XP. At level 65, 4196 glasses of juice are required to make it to level 99. This translates to 8392 trips through the Summer Garden.

The guide for making it through the garden can be found here: Sorceress's Garden/Summer.