|Released||7 January 2016 (Update)|
Tithe Farm is a Farming based minigame that is located in Hosidius. The minigame revolves around intensively planting special seeds into farming patches, tending them until harvest, and depositing the produce into sacks in order to earn points. Players can speak to Farmer Gricoller for information on how to play.
If you leave the area before depositing, you will lose your progress and will have to restart from the very beginning. If you log out during a session, however, your score will remain and you will keep all remaining seeds and collected fruits, but planted crops will not be protected.
Requirements[edit | edit source]
In order to play this minigame, players must have 100% Hosidius favour and a minimum of 34 Farming in order to pick up the Golovanova seeds (lowest available) from the table. When trying to enter without seeds the Farming Gricoller will stop you.
Three types of seeds can be found on the table near Farmer Gricoller, each requiring a specific Farming level. Players can only take one type of seed, and boosts can be used, but boosted levels must be maintained when planting seeds.
Gameplay[edit | edit source]
Once players have chosen the seed appropriate to their level, they may enter the farm. Players must plant the seeds in empty patches. The plants grow very quickly and need to be watered every time they grow, or they will die fast.
The plants will take three minutes to grow fully; players can double the growth rate by using Gricoller's fertiliser (not recommended, see Strategy section), which is provided when players enter the minigame area.
After the plants have grown, players should harvest the fruit and deposit it into sacks. Should they successfully harvest more than 75% of the plants, players will receive an experience bonus. Harvest the matured plants immediately, as failing to harvest the plants in time will result in them wilting.
There can be a maximum of 100 fruit gained per individual instance. As explained in the Rewards section, if you deposit only 74 fruit or fewer and leave the area, you will get no points (at the most, you may receive experience). Therefore, it is highly recommended to leave only after having deposited 100 fruit.
Strategy[edit | edit source]
If you are new to the minigame, it might be worthwhile to test the water with fewer plants (for example; 8) per run until you have gotten some practice.
The general strategy will use the plant layout and order in the image to the right. You do not need to use these specific patches, just any five in this pattern. It should be noted that using Gricoller's fertiliser is not recommended, as it speeds up the growth of the plants, and makes it very difficult to handle more than eight or so plants at a time. You will need eight watering cans for this strategy, or less depending on how many plants you do at a time. It is recommended to simply bring eight to allow flexibility in your method.
The optimal strategy is to grow plants in all 20 spots. This means that you only need to do five runs, and with a good connection and some practice, it is straightforward. Note that you must plant and water the seeds when you start a new run. The general tips outlined below provide the most benefit when you are using this strategy.
If growing 20 plants at a time is difficult due to inexperience or frequent disconnections, then it is possible to do different numbers of runs. For example, it is possible to do five runs of 17 plants followed by one run of 15 plants, or five runs of 14 plants followed by two runs of 15 plants. Regardless of how many plants you grow at once, using the given layout in the map leads to the least amount of running and thus the easiest way to manage more crops.
It is not recommended to grow more than 20 plants at once, as it becomes very difficult and stressful to manage more than five rows at a time. Note that when planting seeds or watering plants, you do not need to wait for the animation to finish. You can cut the time spent planting seeds or watering plants by almost half if you do this, making it one of the most important parts of managing 20 plants at once. This can take some practice to master, but as a starting point, watering plants "finishes" as soon as the patches of water appear, allowing you to water the next spot.
Tips[edit | edit source]
- Full Graceful is invaluable for this minigame. While you should not use all of your energy if you start each run at 100%, you will be able to do consecutive runs more quickly if you have full Graceful. Alternatively, Stamina potions may help.
- The Humidify spell from the Lunar spellbook allows for much faster refilling of watering cans. (Note: This requires completion of the Dream Mentor quest). You can end the spell's animation early by using a watering can on a plant.
- It is a good idea to have your camera rotated to be as far above you as possible, as this makes it easier to plant seeds and water plants in adjacent spots.
- If using the Farmer's outfit, you only need to equip it when harvesting the plants or depositing the fruit. At all other times, the graceful outfit or other weight-reducing items should be worn. The extra experience from harvesting the fruit is very minimal (under 200 experience per hour) so don't worry if you forget to change outfits. However, the extra experience from depositing the fruit in the sack is well-worth changing outfits for.
- If you purchase Gricoller's can which only needs refilling every 333 plants, you can omit the 8 watering cans and reduce your weight by several units. With level ~90+ agility, this is enough to wear the Farmer's outfit for the duration of the minigame without the need for stamina potions. You can reach 0 kilograms by only bringing the essential weight-bearing items along with at least graceful cape and gloves and also by dropping Gricoller's fertiliser upon entry as it weighs 1 to 2 kilograms.
Tick-perfect strategy[edit | edit source]
This is a click-intensive strategy which requires a bit of practice and a stable internet connection.
The main difference between this strategy and the general strategy is the combination of replanting and harvesting routes into one route, by harvesting your plant, then re-planting and watering that plant before harvesting the next plant (we will call this a combo route). To accomplish this, you must be saving as many game ticks as possible throughout all of your actions during the mini-game.
Since each plant spans three squares, if you are able to click to move one square diagonally before you action the next plant without losing any ticks, you save time on walking north (or south) to your next plant on that row, as it becomes only two squares away from you instead of three. This, combined with the time saved of casting Humidify while running to the first plant again (only do this right before you start on your combo route), will give you enough leeway to harvest and replant and water each plant, saving the time of running one whole route again between each harvest and replant. There is room for very few errors, as you need to continuously either be busy acting on a plant or covering distance to the next plant.
For the final row (plants 17-20), it can save you two extra game ticks per route if you run four squares at least two times while running to the next plant, as it consumes the same amount of time as running three squares. Keep in mind: there is an even amount of tiles between the middle tile of the 20th plant and the closest tile of the 1st plant, so there is no need to walk the extra tile to the corner of the 20th plant.
To practice this strategy, it is more than possible to use the general strategy by doing separate harvest and replant routes. If you apply the techniques used in this strategy to the normal strategy, you will find you can eventually "start catching up" to the plants you have previously watered. This can be an indication to how fast you are making your routes.
Generally speaking, you should always be forced to wait on the final couple of plants to grow before you can water them and move on (this only applies to watering routes after your first combo route, as a combo route takes more time to complete than the initial planting route). If your 11th or less plant has just grown as you begin making your way from the 20th plant back to the first, then you are able to combine your next replant and harvest routes. When you make your initial planting route, you spend less time at each plant than you do during the combo routes, so the initial plant and water may seem more click-intensive than the combo routes, but you have much more room for error.
Even if your plants die on the same tick in which you harvest them (if you managed to click the "alive" plant before it died), you will still get the fruit. So you often have one more tick than you think is remaining before you actually begin to lose any yield.
This method has a round-trip of 20 minutes and 30 seconds. Providing no plants die, this grants 76 points per hour and the following experience rates per hour:
|Without farmer's outfit||28,273||65,970||108,380|
|With outfit (on deposit only)||28,936||67,517||110,921|
|With outfit (on deposit and harvest)||28,980||67,619||111,090|
25x4 Method[edit | edit source]
The 25x4 method is an alternate method to the tick-perfect strategy. This method uses a lot of the same time saving movements mentioned in the tick-perfect strategy section, but does not combine the replanting and harvesting routes into one route. Instead, this strategy uses the extra time saved to do four rounds of 25 seeds instead of the usual five rounds of 20 seeds.
In order to allow yourself enough time to plant 25 seeds without having any plants die, you must utilise the diagonal movements, as well as running 4 squares during the final two rows of the route (labelled plants 18-25 in the image) that are explained in the tick-perfect strategy above.
Both the 25x4 method and tick-perfect strategy allow players to grow 100 fruit in 16 full runs of their respective routes, including the runs to plant, water, and harvest. However, the 25x4 method requires performing actions on 25 plants per run, as compared to the 20 plants per run in the tick-perfect strategy.
The pros to using this method are that it is significantly faster exp and reward point gains than the general strategy (about 15%), it allows slightly more room for error than the tick-perfect strategy, it does not require the use of Humidify (although it is suggested to speed things up), and it allows more time between each run of 25 seeds if players wish to take a break.
The effective difference in yield rates between this strategy and the tick-perfect strategy is dependent on how fast the player can make each planting route. As, in the tick-perfect strategy, you rely on being able to click the plant to harvest it, giving you time to click the seed and then use it on the empty patch without losing any ticks. Whereas with this method, you are doing the click-intensive stuff (walking and then planting a seed without losing any ticks) for every plant, opposed to only 20 during the tick-perfect method. A test reveals that you are never standing and waiting on plants to grow with this method whereas you are always waiting a few seconds for the 20th plant to grow during the tick-perfect strategy. This method can be faster or slower depending on the speed of the player.
Tip: When you are almost finished each harvest route, you can decide how many patches you can overlap the following run with. For example, you may find you have a few seconds to spare and can harvest your 24th plant, replant the seed and water it straight away, then move on to the 25th plant and do the same, so the 24th plant becomes the 1st and the 25th plant becomes the 2nd. Regardless, you can always overlap 1 patch. Gricoller's can is almost required to do this consistently though.
Rewards[edit | edit source]
After harvesting the plants, players should deposit the harvest into the sacks found nearby. Depositing harvests will reward players with points and farming experience. It is worth noting that players may deposit fruit in any amount - they don't have to deposit all 100 at a time.
|First 74 Fruit
|Next 26 Fruit
|120xp, 1 point
3,120xp, 26 points
|280xp, 1 point
7,280xp, 26 points
|460xp, 1 point|
11,960xp, 26 points
|75 Fruit Bonus||1,500xp||3,500xp||5,750xp|
|9,660xp, 26 points
9,901.5xp, 26 points
|22,540xp, 26 points
23,103.5, 26 points
|37,030xp, 26 points|
37,955.75, 26 points
Players may plant and harvest a total of 100 seeds. Harvesting a fruit provides 6, 14, or 23 experience (for Golovanova, Bologano, and Logavano fruits respectively). The first 74 fruit deposited will each give 0 points as well as 60, 140, or 230 experience per fruit (10 times the harvest amount). The next 26 fruit (75-100) deposited will give 1 point and double experience per fruit (120, 280, or 460 experience). In addition, reaching 75 fruit will result in bonus experience of 1,500, 3,500, and 5,750 (250 times the harvest amount) for the respective fruit. The total experience earned per batch of seeds (100 fruit) is 9,660 for Golovanova seeds, 22,540 for Bologano seeds, and 37,030 for Logavano seeds. To calculate this, let P be the harvest experience for the tier of seeds used (6, 14, or 23). 100 x P experience is received from harvesting, 74 x 10 x P from the first 74 fruit deposited, 26 x 20 x P from the last 26 fruit deposited, and 250 x P from the bonus. The sum gives 1610 x P. Wearing the full farmer's outfit will boost experience from depositing fruit by 2.5%, bringing total experience per 100 fruit deposited to 9,901.5 for Golovanova, 23,103.5 for Bologano, and 37,955.75 for Logavano. Players can only have a maximum of 1,000 points.
WARNING: Multiple pieces of clothing can be purchased. This may not be desired.
|Compost||1||Reduces chance of crops becoming diseased while growing throughout the plant cycle and increasing the minimum and maximum number of crops received upon harvest. The supercompost version is more potent.|
|Grape seed||2||A tradeable seed that can be planted in the Vinery to harvest grapes.|
|Bologa's blessing||1||Converts 1 grapes into 1 Zamorak's grapes per scroll when harvesting them from the Vinery. Purchasing this requires level 50 Prayer and a one-time payment to Bologa for 75,000 coins while wearing an item affiliated with Zamorak.
1 point grants 10 blessings.
|Farmer's strawhat*||75||A piece of the farmer's outfit. Appearance differs between genders.|
|Farmer's jacket/shirt*||150||A piece of the farmer's outfit. Jacket is obtained if male, shirt if female.|
|Farmer's boro trousers*||125||A piece of the farmer's outfit. Appearance differs between genders.|
|Farmer's boots*||50||A piece of the farmer's outfit. Appearance slightly differs between genders.|
|Gricoller's can||200||Acts as a watering can but holds 1,000 doses of water. This effectively lasts 333 plants which is 3 full games of tithe farm before it needs refilling. Filled by using it on a water source.|
|Seed box||250||Stores any amount of six types of seeds.|
|Auto-weed||50||When enabled, weeds no longer grow in your Farming patches. This doesn't remove weeds that have already grown there, but it stops them from growing back.|
Once purchased, the ability can be turned on and off freely.
Note: This doesn't affect farming patches involved in Managing Miscellania.
*Both gender's sets can be obtained at the same time, however, upon using the make-over mage to change genders, your farming outfit will convert to the gender you currently are when you try to equip it.
Changes[edit | edit source]
|8 August 2019
(update | poll)
|Plants within the Tithe Farm can now be left-clicked or tapped to be watered, providing players have a watering can.|
|23 February 2017
(update | poll)
|For a cost of 50 Tithe farm points, Farmer Gricoller of the Tithe farm will allow you to permanently rid your farming patches of the burden of weeds. After unlocking this reward, you'll only need to rid your farming patches of weeds once more in order to clear them permanently!|
Trivia[edit | edit source]
- Although it is possible to obtain the Tangleroot through Tithe Farm, it is extremely unlikely; in terms of probability, it would take nearly three billion Farming experience on average, equivalent to 25,000 hours of playing.
- It is possible to drop trick by dropping harvested fruits inside the minigame, leaving to replenish your seeds then returning through the door and picking the fruits back up. This can be useful if a plant accidentally dies.
- Note that this will only work if there is another player inside when you leave. Otherwise, the area would reset.
- This could not be used to gain points or exp over the intended max, because points cap at 100.