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Tolerance is a property of the player which makes some monsters not aggressive towards them. If a player stays within their tolerance region for 10 minutes, standard monsters will no longer be aggressive towards the player. Some monsters, such as bosses like the King Black Dragon, ignore player tolerance and so are always aggressive.

The player's tolerance region consists of two (possibly overlapping) 21x21 tile squares. One of the 21x21 tile square is "newer" than the other. When the player leaves their tolerance region, the older 21x21 tile square is relocated to be centred at the player's current tile and becomes the newer square.

Tolerance must be managed by players when killing rock crabs since the only way to attack them is for them to be aggressive. However, tolerance can be beneficial to the player in some cases. When the hellhounds in Taverley Dungeon become tolerant, the player can safely attack from Ranged safespots without another hellhound intercepting them.

Monsters whose aggression is based on the player's equipment, such as the bandits in the Kharidian Desert Bandit Camp, the NPCs of the God Wars Dungeon, or Vyrewatch Sentinels in Darkmeyer, will never become tolerant. This unique property can be advantageous for players who want a less involved method of combat training since these monsters don't require the player to manage their tolerance region periodically. The player will still stop auto-retaliating if they do not interact with the client at least once every twenty minutes, however.