|Toxic blowpipe (empty)|
|Released||8 January 2015 (Update)|
|Also called||Bp, Blowpipe|
|Examine||Fires darts while coating them with venom.|
|High alch||72,000 coins|
|Low alch||48,000 coins|
|Exchange||3,088,097 coins (info)|
The toxic blowpipe is a two-handed dart weapon that requires 75 Ranged to wield. It is made by using a chisel on a tanzanite fang, requiring 53 Fletching. Players using the blowpipe have a 25% chance of inflicting venom on their opponent. However, if the opponent is an NPC and the serpentine helm is worn in conjunction with the blowpipe, there is a 100% chance of envenoming them.
The base attack speed of the toxic blowpipe varies; in player versus monster encounters, its attack speed is 3, or equal to darts. During player versus player combat, its attack speed is 4, or equal to a shortbow. In addition, its attack range is +2 higher than that of throwing darts, at 5 by default. Longrange increases attack range by 2.
If the blowpipe is not protected upon death, all scale and dart charges will appear on the floor alongside the blowpipe. If the blowpipe IS protected upon death, ALL scale and dart charges will be maintained when you respawn. This makes it an effective weapon for ranging in the wilderness as the weapon and the ammo is contained in one high-value item slot, being very effective at Revenant Caves for those who are not skulled.
Players can dismantle an uncharged blowpipe to receive 20,000 Zulrah's scales, this will result in a loss of -28,097 coins.
Players can toggle whether picked up ammunition is automatically reloaded into the blowpipe or remains in the inventory by talking to the Ranged combat tutor.
Creation[edit | edit source]
|Toxic blowpipe (empty)||1||3,088,097|
Charging and costs[edit | edit source]
The toxic blowpipe is charged with Zulrah's scales; it cannot be wielded if it is uncharged, except when fully degraded while equipped. It uses unpoisoned darts as ammunition, and can hold up to 16,383 scales and 16,383 darts, costing 2,506,599 to fully charge. The blowpipe has a 1/3 chance to not use scales when firing, so on average 2 scales are used for every 3 shots fired. A fully charged blowpipe lasts 8 hours and 12 minutes of non-stop combat with rapid attack style, or 12 hours and 17 minutes with accurate style.
At the current price, it would cost 100.98 per shot, excluding the cost of darts. When charged with scales, the blowpipe has a Ranged attack of 60 and a Ranged strength of 40. These bonuses stack with the bonuses of its ammunition. For example, using dragon darts on the charged blowpipe will increase its Ranged attack to +78, and its Ranged strength to +60.
Uncharging the blowpipe will give players all darts and scales the blowpipe currently contains back to them.
Cost of use per hour[edit | edit source]
When using the toxic blowpipe, assuming rapid attack style, up to 2,000 Zulrah's scales are used per hour, costing 306,000.
These values are for continuous usage and assume use of Ava's assembler.
|Dart type||Dart cost/hour||Total cost/hour|
Scale to dart ratio[edit | edit source]
If you are charging your blowpipe you can use the below information to know exactly how many darts and scales to purchase.
Ava's assembler[edit | edit source]
If you have an ava's assembler, your darts have an 80% recovery rate. Using an infinite series, we can calculate the number of darts you will fire per each dart that you purchase.
Ava's accumulator[edit | edit source]
If you have an ava's accumulator, (assuming you don't pick up any darts) your darts have a 72% recovery rate. Using an infinite series, we can calculate the number of darts you will fire per each dart that you purchase.
Special attack[edit | edit source]
The toxic blowpipe has a special attack, Toxic Siphon, which increases damage by 50%, while healing the user by half of the damage dealt (rounded down). This consumes 50% of the player's special attack energy.
Similar to the Saradomin godsword special attack, it will heal the player based on what they would have hit if the target dies from the special attack; for example, if the hit was calculated to deal 20 damage and the target only has 5 Hitpoints, it will heal the player by 10 Hitpoints. It also heals based on the damage dealt before calculating damage reduction for certain monsters, such as Vorkath during its acid phase (where it will take 50% reduced damage) or kurasks that have 100% damage resistance to most weaponry.
Combat styles[edit | edit source]
|Combat Options||Combat Style||Attack types||Style||Experience||Boosts|
|Accurate||Ranged||Accurate||Ranged and Hitpoints||Accuracy and Damage|
|Rapid||Ranged||Rapid||Ranged and Hitpoints||Attack speed by 1 tick|
|Longrange||Ranged||Longrange||Ranged, Defence, and Hitpoints||Attack range by 2 tiles|
Comparison between other ranged weapons[edit source]
|Picture||Name||Levels to equip||Ranged Attack bonus||Notes|
|Dragon hunter crossbow||65||+95|
|Chinchompas|| 45 (Grey)
Concept art[edit | edit source]
Changes[edit | edit source]
|7 October 2020
(update | poll)
|16 November 2017
(update | poll)
The toxic blowpipe can now envenom NPCs at a 100% rate if wearing a serpentine helm.
|19 March 2015
Using the blowpipe special attack when your hitpoints are above your base level no longer reduces your hitpoints.
|12 January 2015
The blowpipe's speed on rapid was reduced to be equal to that of a shortbow only in PvP; player-versus-monster encounters remain unaffected.