Toxic blowpipe

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Toxic blowpipe (empty)
Toxic blowpipe (empty).png
Released8 January 2015 (Update)
Also calledBp, Blowpipe
Quest itemNo
Worn optionsNone (?)
ExamineFires darts while coating them with venom.
Value120,000 coins
High alch72,000 coins
Low alch48,000 coins
Weight0.3 kg
Grand Exchange
Exchange4,923,663 coins (info)
Buy limit8
Daily volume3,451
Advanced data
Item ID12924
Toxic blowpipe (empty) detail.png
Toxic blowpipe detail.png

The toxic blowpipe is a two-handed dart weapon that requires 75 Ranged to wield. It is made by using a chisel on a tanzanite fang, requiring 53 Fletching. Players using the blowpipe have a 25% chance of inflicting venom on their opponent. However, if the opponent is an NPC and the serpentine helm is worn in conjunction with the blowpipe, there is a 100% chance of envenoming them.

The base attack speed of the toxic blowpipe varies; in player versus monster encounters, its attack speed is 3, or equal to darts. During player versus player combat, its attack speed is 4, or equal to a shortbow. In addition, its attack range is +2 higher than that of throwing darts, at 5 by default. Longrange increases attack range by 2.

If the blowpipe is not protected upon death, all scale and dart charges will appear on the floor alongside the blowpipe. If the blowpipe IS protected upon death, ALL scale and dart charges will be maintained when you respawn. This makes it an effective weapon for ranging in the Wilderness as the weapon and the ammo is contained in one high-value item slot, being very effective at the Revenant Caves for those who are not skulled.

Players can dismantle an uncharged blowpipe to receive 20,000 Zulrah's scales, resulting in a loss of −363,663 coins.

Players can toggle whether picked up ammunition is automatically reloaded into the blowpipe or remains in the inventory by talking to the Ranged combat tutor.

Attack icon.png Attack bonusesToxic blowpipe (empty) equipped.png? (edit)
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.png2h slot.png
Attack speedRange
Monster attack speed 3.png5

Combat styles[edit | edit source]

Category: ThrownCombat StyleStyle typeWeapon StyleExperienceInvisible Boost
CombatStyles Thrown.pngAccurateRangedAccurateRanged and Hitpoints+3 Ranged
RapidRangedRapidRanged and Hitpoints+1 Attack speed
LongrangeRangedLongrangeRanged, Defence, and Hitpoints+3 Defence and +2 Attack range

Creation[edit | edit source]

Fletching Fletching53 (b)120
Member icon.png
Ticks? (edit)
Tanzanite fang.pngTanzanite fang14,819,795
Total Cost4,819,795
Toxic blowpipe (empty).pngToxic blowpipe (empty)14,923,663

Charging and costs[edit | edit source]

The toxic blowpipe is charged with Zulrah's scales; it cannot be wielded if it is uncharged, except when fully degraded while equipped. It uses unpoisoned darts as ammunition, and can hold up to 16,383 scales and 16,383 darts, costing 3,735,324 to fully charge. The blowpipe has a 1/3 chance to not use scales when firing, so on average 2 scales are used for every 3 shots fired. A fully charged blowpipe lasts 8 hours and 12 minutes of non-stop combat with rapid attack style, or 12 hours and 17 minutes with accurate style.

At the current price, it would cost 150.48 per shot, excluding the cost of darts. When charged with scales, the blowpipe has a Ranged attack of 30 and a Ranged strength of 20. These bonuses stack with the Ranged Strength of its ammunition. For example, using dragon darts on the charged blowpipe will increase its Ranged strength to +55.

Uncharging the blowpipe will give players all darts and scales the blowpipe currently contains back to them.

Cost of use per hour[edit | edit source]

When using the rapid attack style on the toxic blowpipe, up to 3,000 darts may be fired per hour, which means up to 2,000 Zulrah's scales are used per hour. This makes the base cost per hour 456,000.

These values are for continuous usage and assume use of Ava's assembler.

Dart Ranged strength Dart cost/hour Total cost/hour
Mithril dart +9 2,400 458,400
Adamant dart +17 18,000 474,000
Rune dart +26 214,200 670,200
Amethyst dart +28 221,400 677,400
Dragon dart +35 1,351,800 1,807,800

Scale to dart ratio[edit | edit source]

If you are charging your blowpipe you can use the below information to know exactly how many darts and scales to purchase.



Special attack[edit | edit source]

The projectile from the special attack.
A player performs the toxic blowpipe's special attack, Toxic Siphon.

The toxic blowpipe has a special attack, Toxic Siphon, which increases accuracy by 100% and damage by 50%, while healing the user by half of the damage dealt (rounded down). This consumes 50% of the player's special attack energy.

Similar to the Saradomin godsword special attack, it will heal the player based on what they would have hit if the target dies from the special attack; for example, if the hit was calculated to deal 20 damage and the target only has 5 Hitpoints, it will heal the player by 10 Hitpoints. It also heals based on the damage dealt before calculating damage reduction for certain monsters, such as Vorkath during its acid phase (where it will take 50% reduced damage) or kurasks that have 100% damage resistance to most weaponry.

Comparison between other ranged weapons[edit source]

Item Ranged level required Ranged Attack bonus Notes
Twisted bow.png Twisted bow Ranged 85 +70
  • Has a passive effect where the higher the target's Magic level is, the more accurate and damaging the bow becomes
  • Uses arrows as ammunition up to and including dragon
  • Offers an attack speed of that of a longbow
Bow of faerdhinen.png Bow of faerdhinen Ranged 80 +128
  • Has the highest ranged bonus of any ranged weapon, including a +106 Ranged Strength bonus
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the crystal bow) of 10 squares
  • When created, the bow starts off at 10,000 charges and degrades
  • The bow can be upgraded to the Bow of faerdhinen (c) to stop it from degrading
Toxic blowpipe.png Toxic blowpipe Ranged 75 +30
  • Requires Zulrah's scales (up to 16,383) and any unpoisoned darts to charge
  • Ranged strength bonus stacks with the darts that are used to charge the blowpipe (up to +55 ranged strength with dragon darts)
  • Has an attack speed of 3 (same as darts) in a non-pvp encounter or 4 in a pvp encounter (same as shortbows)
  • Offers a special attack where damage is increased by 50% and heals the wielder by 50% of the damage dealt. Costs 50% special attack energy
  • Has 25% chance to inflict venom on an opponent
Heavy ballista.png Heavy ballista Ranged 75 +125
  • Has the second highest ranged bonus of any ranged weapon, including a +15 Ranged Strength bonus
  • Requires completion of Monkey Madness II to equip.
  • Only accepts Javelins as ammunition
  • Ava's devices will not retrieve fired javelins, nor can they be picked up
  • Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy
Armadyl crossbow.png Armadyl crossbow Ranged 70 +100
Crystal bow.png Crystal bow Ranged 70 +100
  • Offers a ranged strength of +78
  • Neither consumes nor requires ammunition.
  • Has an attack speed of 5, between that of a shortbow and a crossbow
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the bow of faerdhinen) of 10 squares
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour
Karil's crossbow.png Karil's crossbow Ranged 70 +84
  • The only two-handed crossbow in the game and is also the fastest crossbow.
  • Can only be fired with bolt racks.
  • If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's agility level (only works on players).
  • Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
Dragon hunter crossbow.png Dragon hunter crossbow Ranged 70 +95
  • Offers the second highest one-handed Ranged attack bonus in the game, outclassed only by the Armadyl crossbow
  • Increases accuracy and damage by 30% and 25% respectively when fighting draconic creatures.
Dragon crossbow.png Dragon crossbow Ranged 64 +94
Rune crossbow.png Rune crossbow Ranged 61 +90
Dark bow.png Dark bow Ranged 60 +95
  • Offers the third highest Ranged attack bonus in the game, behind the Heavy ballista (+125) and the crystal bow and Armadyl crossbow (+100)
  • Has the ability to shoot two arrows at a time
  • The slowest weapon in the game, with an attack speed of 9 (5.4 seconds)
  • Offers a powerful special attack, which if used with dragon arrows increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow type with a minimum hit of 5). Costs 55% special attack energy
Magic shortbow.png Magic shortbow Ranged 50 +69
  • The only shortbow to offer a special attack, which fires 2 shots in rapid succession but with reduced accuracy. Costs 55% special attack energy
  • Can be imbued with a magic shortbow scroll, increasing accuracy to +75 and lowering the special attack cost to 50%
Red chinchompa.png
Black chinchompa.png
Chinchompa Ranged 45 (Grey)

Ranged 55 (Red)
Ranged 65 (Black)

+45 (Grey)

+70 (Red)
+80 (Black)

  • One of the three ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage ancient spells), the others being the special attack of the dragon crossbow, with a similar attack, and Rune thrownaxe, with a ricochet type attack.
  • Regarded to be the best way of training Ranged, but at a very high cost
  • Has an attack speed of 4 (same as scimitars and the abyssal whip)
  • If a player dies with chinchompas equipped or in their inventory, they will disappear as they are live animals

Concept art[edit | edit source]

Changes[edit | edit source]

Date Changes
7 July 2021

The weapon's position on female players has been adjusted so that they appear to be equipped properly.

30 June 2021

The toxic blowpipe has received the following changes:

  • Ranged Attack bonus decreased from +60 to +30.
  • Ranged Strength bonus decreased from +40 to +20.
  • The special attack now gives a 100% accuracy boost in addition to the 50% damage boost.
7 October 2020
(update | poll)
  • Players can now swap a different type of dart into the toxic blowpipe without having to unload the darts inside first.
  • Zulrah's scales will now automatically be added to the toxic blowpipe when picked up. This only applies if it is the only scale-using item in the player's inventory.
16 November 2017
(update | poll)

The toxic blowpipe can now envenom NPCs at a 100% rate if wearing a serpentine helm.

18 February 2016

The "Dismantle" option was added.

24 September 2015

The special attack of the toxic blowpipe now has a custom animation. The power of the blowpipe special attack is now properly represented with a snake head sent flying, looking to sink those fangs into your opponent.

20 August 2015

Uncharging the toxic blowpipe now correctly asks if the player wishes to uncharge the object, rather than destroy the object.

19 March 2015

Using the blowpipe special attack when your hitpoints are above your base level no longer reduces your hitpoints.

12 January 2015

The blowpipe's speed on rapid was reduced to be equal to that of a shortbow only in PvP; player-versus-monster encounters remain unaffected.

Trivia[edit | edit source]

  • The maximum amount of scales and darts that can be held by the blowpipe, 16,383 each, is equivalent to the maximum value that can be represented by 14 bits. This is because 14 bits were allocated for this part of the data, while the rest were allocated for dart types and room for potential future additions. [1]

References[edit | edit source]

  1. ^ Jagex. Mod Ash's Twitter account. 24 June 2021. (Archived from the original on 27 June 2021.) Mod Ash: "14 bits were allocated for that part of its data. The other bits were allocated for remembering the dart types, and any potential expansion that might be wanted for it later - it's always awkward when you want to add another feature later but you used up all 32 bits already."