Toxic staff of the dead

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UnchargedCharged
Toxic staff (uncharged)
Toxic staff (uncharged).png
Released8 January 2015 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Dismantle, Drop
Worn optionsNone (?)
ExamineIt needs to be charged with Zulrah's scales.
Values
Value1,000,006 coins
High alch600,003 coins
Low alch400,002 coins
Weight1.5 kg
Grand Exchange
Exchange12,835,095 coins (info)
Buy limit8
Daily volume1,117
Loading...
Advanced data
Item ID12902
Toxic staff (uncharged) detail.png
Toxic staff of the dead detail.png

The toxic staff of the dead is a bladed staff made by using a magic fang on a staff of the dead, requiring 59 Crafting to do so. This process is reversible, provided that the staff is uncharged. It also requires 75 Attack and 75 Magic to wield.

Aside from increased stats, the toxic staff shares the same features as the regular staff of the dead, with one extra benefit; players using combat spells when wielding the staff have a 25% chance of inflicting venom on their opponent. However, if the opponent is an NPC and the serpentine helm is worn in conjunction with the staff, there is a 100% chance of envenoming them. The player cannot envenom opponents using the staff's melee attack. However, scales will still be consumed.

UnchargedCharged
 Attack bonusesToxic staff (uncharged) equipped.pngToxic staff (uncharged) equipped female.png
StabSlashCrushMagicRanged
+55+70+0+17+0
 Defence bonuses
StabSlashCrushMagicRanged
+0+3+3+17+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerWeapon slot
+72+0+15%+0List
Base attack speedRange
Monster attack speed 4.png1
square

Combat styles[edit | edit source]

Category: Bladed StaffCombat StyleStyle typeWeapon StyleExperienceInvisible Boost
CombatStyles Bladed Staff.pngJabStabAccurateAttack and Hitpoints+3 Attack
SwipeSlashAggressiveStrength and Hitpoints+3 Strength
FendCrushDefensiveDefence and Hitpoints+3 Defence
SpellMagicDefensive AutocastMagic, Defence, and HitpointsNone
SpellMagicAutocastMagic and HitpointsNone

Special attack[edit | edit source]

A player using the toxic staff of the dead's special attack, Power of Death.

The staff has a special attack, Power of Death, that halves all of the opponent's melee damage, consuming 100% of the player's special attack energy. Upon activating the special attack, a message will appear in the player's chatbox: "Spirits of deceased evildoers offer you their protection."

The effect lasts for one minute after using the special attack, but is immediately lost if players unequip the staff. In addition, the effect stacks with the PvP damage reduction effect of the Protect from Melee prayer.

Creation[edit | edit source]

Requirements
SkillLevelXP
Crafting Crafting59 (b)0
Members
Member icon.png
Ticks1 (0.6s)
ToolsChisel.pngFacilitiesNone
Materials
ItemQuantityCost
Staff of the dead.pngStaff of the dead110,630,810
Magic fang.pngMagic fang12,045,729
Total cost12,676,539
Toxic staff (uncharged).pngToxic staff (uncharged)112,835,095
Profit158,556

Charging[edit | edit source]

The staff can always be used to cast spells, however when charged the staff provides a +8 magic attack bonus and a chance to inflict venom on opponents struck by spells. Similar to Serpentine helm, the staff will immediately use 10 scales when the player enters combat and will use another 10 if the player is still in combat after a minute has passed. A continuous hour of combat uses 600 scales, costing 61,800 coins per hour or 1,030 coins per minute.

Resource Cost per charge
1 x Zulrah's scales 5.pngZulrah's scales 103
Total cost per charge 103

Fully charging the staff with 11,000 Zulrah's scales costs 1,133,000 coins.

Modifying the staff by removing the fang, or trading the staff to other players is only possible while the staff is uncharged. Players may uncharge the staff at any time to recover all unused scales.

If a player dies with the staff in PvP scenarios and it is not protected, any scales that were used to charge it will appear on the floor along with the uncharged staff.

Used in recommended equipment[edit | edit source]

RankMethod
3Dagannoth Kings/Strategies (Magic (Rex only))
1K'ril Tsutsaroth/Strategies (Magic)
5Phantom Muspah/Strategies (Magic & Ranged)
2Skeletal Wyvern/Strategies (Magic)

Comparison between other magic weapons[edit | edit source]

Name Level(s) required Magic attack Magic damage Price Notes
Tumeken's shadow.png Tumeken's shadow

Magic 85

+35 N/A 1,483,568,688
  • Requires 5Chaos 2Soul per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 34 at Magic 99 without any magic damage bonus.
  • Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment. The magic damage increase is capped at a total of 100%.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Currently offers the highest magic attack bonus, and is tied with the Kodai wand for highest magic defence.
Harmonised nightmare staff.png Harmonised nightmare staff Magic 82
Hitpoints 50
+16 +15% 267,801,452
Volatile nightmare staff.png Volatile nightmare staff Magic 82
Hitpoints 50
+16 +15% 118,817,096
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff.png Eldritch nightmare staff Magic 82
Hitpoints 50
+16 +15% 199,114,669
Sanguinesti staff.png Sanguinesti staff Magic 82 +25 N/A 97,671,888
  • Slightly stronger than the trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at Magic 99 .
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the toxic staff of the dead and trident of the swamp for third-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Holy sanguinesti staff.png Holy Sanguinesti staff
Kodai wand.png Kodai wand Magic 80 +28 +15% 92,177,254
  • Can autocast Ancient Magicks, Arceuus spells, and standard spells.
  • Provides unlimited water runes while equipped.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the second-highest magic attack bonus, and is tied with Tumeken's Shadow for highest magic defence.
Trident of the swamp.png Trident of the swamp Magic 78 +25 N/A 2,154,150
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for third-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the swamp (e).png Trident of the swamp (e) 9,011,926
Toxic staff of the dead.png Toxic staff of the dead Magic 75 Attack +25 +15% 12,835,095
Staff of light.png Staff of light Magic 75 Attack +17 +15% 7,442,842
Staff of balance.png Staff of balance Magic 75 Attack +17 +15% 20,311,719
Staff of the dead.png Staff of the dead Magic 75 Attack +17 +15% 10,630,810
Trident of the seas.png Trident of the seas Magic 75 +15 N/A 42,511
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the seas (e).png Trident of the seas (e) 5,253,321
Slayer's staff (e).png Slayer's staff (e) Magic 75
Slayer 55
+12 N/A 24,096[n 1]
Nightmare staff.png Nightmare staff Magic 72
Hitpoints 50
+16 +15% 26,248,841
Ahrim's staff.png Ahrim's staff Magic 70 Attack +15 +5% 127,490
Ancient sceptre.png Ancient sceptre Magic 70
Strength 60
Attack 50
+20 +5% 60,547
Accursed sceptre.png Accursed sceptre Magic 70 +22 N/A 2,766,090
  • While charged, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously.
  • Has a special attack which consumes 50% of the player's special attack energy and deals an attack with 50% increased damage and accuracy. Upon a successful hit, drains the target's Defence and Magic by 15%.
  • Standard version:
    • Built-in spell damage scales with the player's Magic level.
    • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Autocast version:
Accursed sceptre (a).png Accursed sceptre (a)
Master wand.png Master wand Magic 60 +20 N/A 3,974,524
Thammaron's sceptre.png Thammaron's sceptre Magic 60 +15 N/A 2,359,720
Thammaron's sceptre (a).png Thammaron's sceptre (a)
Saradomin staff.png Guthix staff.png Zamorak staff.png God staves Magic 60 +6 N/A 80,000
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Iban's staff.png Iban's staff Magic 50 Attack +10 N/A 200,000[n 2]
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Iban's staff (u).png Iban's staff (u) 400,000[n 3]
Ancient staff.png Ancient staff Magic 50 Attack +15 N/A 60,547
Slayer's staff.png Slayer's staff Magic 50
Slayer 55
+12 N/A 22,911
Void knight mace.png Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
+8 N/A Untradeable[n 4]
Mystic smoke staff.png Mystic smoke staff Magic 40 Attack +14 +10%[n 5] 1,271,725
Smoke battlestaff.png Smoke battlestaff Magic 30 Attack +12 1,194,078
Swamp lizard.png Orange salamander.png
Red salamander.png Black salamander.png
Salamanders Attack Ranged Magic 30
(Green)
N/A N/A 41
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Cannot autocast spells, but instead have their own unique magic attack, similar to how powered staves have built-in spells.
  • Damage done by salamanders is calculated by a unique formula using a hidden "magic damage bonus" unique to each lizard type.
Attack Ranged Magic 50
(Orange)
122
Attack Ranged Magic 60
(Red)
70
Attack Ranged Magic 70
(Black)
281
Ancient crozier.png Armadyl crozier.png
Bandos crozier.png Guthix crozier.png
Saradomin crozier.png Zamorak crozier.png
Croziers Prayer 60 +10 N/A 8,148
Skull sceptre.png Skull sceptre Magic 1 +10 N/A Untradeable
Skull sceptre.png Skull sceptre (i)
Staff of air.png Staff of water.png
Staff of earth.png Staff of fire.png
Elemental staves Magic 1
(Basic)
+10 N/A 1,592
  • Can autocast standard spells.
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4) and lack any Magic damage boost.
Magic 30 Attack
(Battlestaff)
+12 8,998
Magic 40 Attack
(Mystic staff)
+14 25,130
  1. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  2. ^ Cost to repair the broken staff.
  3. ^ Cost to repair the broken staff and upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  4. ^ Costs 250 Void Knight commendation points.
  5. ^ Is not shown on Equipment Stats, and applies only to the standard spellbook.

Concept art[edit | edit source]

Trivia[edit | edit source]

  • Prior to an update on 16 November 2017, the toxic staff of the dead envenomed NPCs at the same rate as players at a rate of 1 in 4 (25%), regardless of whether a serpentine helm was worn.