Transcript of 2020 Christmas event
This transcript involves dialogue with Scrubfoot, General Wartface, General Bentnoze, Goblin Cook, and the player.
Contents
- 1 Before starting the event
- 2 Starting out
- 2.1 Speaking to Scrubfoot near the tree for the first time
- 2.2 Speaking to Scrubfoot after learning about his mission
- 2.3 Learning from Scrubfoot more about his mission
- 2.4 Learning from Scrubfoot about Goblins' intent to steal Christmas
- 2.5 Confronting Scrubfoot after learning about stealing Christmas
- 2.6 Talking to Scrubfoot at the event start location after learning of their plans
- 2.7 Talking to Scrubfoot at the Goblin Village after his introduction, before speaking to the generals
- 3 Talking to the Generals
- 3.1 Talking about Christmas, after being told to be a silly human
- 3.2 Talking about Christmas, after being told goblins know and enjoy Christmas
- 3.3 Talking about Christmas, after confronting the generals' knowledge
- 3.4 Talking about Christmas, teaching the generals about Christmas
- 3.5 Talking about Christmas, after telling them about it
- 3.6 Talking to Scrubfoot at the Goblin Village, after the player gets called a "silly human" by General Bentnoze and before he runs away
- 4 Inside the cave
- 4.1 Entering the cave for the first time after Scrubfoot
- 4.2 Attempting to sled down the slope without the sled equipped
- 4.3 Picking up a sled
- 4.4 Sledding down the slope with the sled equipped
- 4.5 Sledding over ice
- 4.6 Sledding over rocks
- 4.7 Leaving the sled race early
- 4.8 Jumping the slope end
- 4.9 Aftering landing the sweet jump
- 4.10 Talking to Scrubfoot
- 4.11 Squeezing-through crevice without fireflies in the player's inventory
- 4.12 Catching a firefly
- 4.13 Exiting the cave
- 5 Moving the boulder
- 6 Searching the Treasure chest
- 6.1 Selecting a correct item
- 6.2 Selecting an incorrect item
- 6.3 Upon selecting 3 items that goblins like
- 6.4 Searching the chest with a full inventory
- 6.5 Searching the chest after the player has cleared inventory space, or destroyed the goblin gifts
- 6.6 With goblin gifts in the player's inventory
- 6.7 After gifting goblin gifts to the generals
- 7 Cooking their food
- 7.1 Talking to the Goblin Cook initially
- 7.2 Searching the shelves
- 7.3 Searching the sacks
- 7.4 Searching the cupboard
- 7.5 Inspecting the cauldron
- 7.6 Acquiring a bowl of Goblin stew from the cauldron
- 7.7 Attempting to inspect the cauldron with Goblin stew in the player's inventory
- 7.8 Attempting to eat the stew
- 7.9 Showing the stew to the Goblin Cook
- 7.10 Showing the stew to the Goblin Cook again before serving it to the generals
- 7.11 Talking to Goblin Cook after the goblin stew has been served to the generals
- 8 Completing the tasks
- 9 Claiming rewards
- 10 After completion of the event
Before starting the event[edit | edit source]
Attempting to close doors at the Goblin Village[edit | edit source]
- The door seems frozen in place.
Searching the Treasure chest[edit | edit source]
- There is nothing of interest in there.
Attempting to enter the cave[edit | edit source]
Prior to a game update on 6 January 2021[edit | edit source]
- Player: The cave smells funny. I'd rather not go in there without a good reason.
- (End of dialogue)
After a game update on 6 January 2021 (post-event)[edit | edit source]
- The camera fades to black and player enters the cave.
Scrubfoot at Goblin Village[edit | edit source]
- Player: Hello.
- Scrubfoot: Scrubfoot busy. Must scrub generals' feet.
- (End of dialogue)
The Generals[edit | edit source]
- Non-event dialogue
Grubfoot[edit | edit source]
- Talk about Christmas.
- Player: Hello Grubfoot. Merry Christmas!
- Grubfoot: Grubfoot like Christmas. Grubfoot think it different from human Christmas. Goblins call it Gobmas.
- (End of dialogue)
- Talk about something else.
- Non-event dialogue
Starting out[edit | edit source]
Speaking to Scrubfoot near the tree for the first time[edit | edit source]
- Player: Hi. Who are you?
- Scrubfoot: Me Scrubfoot. Me Grubfoot's twin.
- Player: Scrubfoot? What a strange name. What are you doing here?
- Scrubfoot: Scrubfoot on mission for General Wartface and General Bentnoze.
- (Continues below)
Speaking to Scrubfoot after learning about his mission[edit | edit source]
- Player: Hi again, Scrubfoot.
- Scrubfoot: Hello.
- (Continues below)
Learning from Scrubfoot more about his mission[edit | edit source]
- Player: A mission? What kind of mission?
- Scrubfoot: Scrubfoot not tell. Secret mission.
- Player: Secret? They must trust you a lot to send you on a secret mission.
- Scrubfoot: Yes. Scrubfoot small so the humans no see Scrubfoot spying.
- (Continues below)
Learning from Scrubfoot about Goblins' intent to steal Christmas[edit | edit source]
- Player: Did you say you're spying on the humans?
- Scrubfoot: Uh... no... Scrubfoot not say such things. Secret mission. Not talk about it.
- Player: You know. I could tell the goblin generals that you told me the secret.
- Scrubfoot: No! Human not do that! Scrubfoot needs to prove he worthy goblin.
- Player: If you tell me what you're doing here, I won't tell the generals.
- Scrubfoot: Fine... Scrubfoot sent here to spy on humans. We find their weakness before great goblin invasion.
- Player: Invasion?
- Scrubfoot: Yes. Goblins hear humans have Christmas. Christmas good. Goblins take it from humans.
- (Continues below)
Confronting Scrubfoot after learning about stealing Christmas[edit | edit source]
- You can't just take Christmas. That's not how it works.
- Player: You can't just take Christmas. That's not how it works.
- Scrubfoot: Yes. Goblins strong. Goblins take what goblins wants.
- Player: It's not just a physical thing you can take away from someone.
- Scrubfoot: Human confusing. Goblins take Christmas from you first.
- (Shows other options)
- Why do the goblins want Christmas, anyway?
- Player: Why do the goblins want Christmas, anyway?
- Scrubfoot: Christmas good. Humans say so. Christmas make humans happy. It too can make goblins happy.
- Player: That... actually makes sense. But you don't need to take away Christmas from the humans to celebrate it as well!
- Scrubfoot: Human silly. Goblins and humans not share Christmas. Only one can has it. And goblins stronger so goblins get it.
- (Shows other options)
- Only accessible after selecting option 1 or 2
- I have to stop this. I can't let you take Christmas.
- Player: I have to stop this. I can't let you take Christmas. Even though you can't really take it because it's not a physical thing.
- Scrubfoot: Human cannot stop goblins. Generals in Goblin Village not let human destroy great plan.
- Player: Goblin Village you say? I better head up there.
- Scrubfoot: No! Stop! Human not go there. And human not tell generals that Scrubfoot tell secret.
- Player: Human will do as human please.
- (End of dialogue)
- I have to stop this. I can't let you take Christmas.
- Goodbye.
- Player: Goodbye.
- Scrubfoot: Goodbye human.
- (End of dialogue)
Talking to Scrubfoot at the event start location after learning of their plans[edit | edit source]
- Player: Hi again, Scrubfoot.
- Scrubfoot: Hello.
- Player: Where did you say the goblin generals were?
- Scrubfoot: Scrubfoot not say anything about goblin generals in Goblin Village to the north. Also Scrubfoot not say anything about secret plan to steal Christmas.
- Scrubfoot: ... Oh no.
- Player: Thanks, Scrubfoot!
- (End of dialogue)
Talking to Scrubfoot at the Goblin Village after his introduction, before speaking to the generals[edit | edit source]
- Player: Hey, Scrubfoot. How did you make it up here so fast?
- Scrubfoot: Scrubfoot fast when Scrubfoot in trouble with generals. Run between village and humans a lot.
- (End of dialogue)
Talking to the Generals[edit | edit source]
After the player has exclaimed to Scrubfoot earlier, "I better head up there."
- Talk about Christmas.
- Player: Hi, excuse me, I-
- General Wartface: Green armour for when we go to war!
- General Bentnoze: Noooo! Red armour! Big High War God said so.
- Player: Stop it, both of you! There's no need to go to war.
- General Wartface: Human funny! 'No need for war' - it joke.
- General Bentnoze: Silly human!
- (Continues below)
- Talk about something else.
- Non-event dialogue
Talking about Christmas, after being told to be a silly human[edit | edit source]
- Player: I heard you are trying to take Christmas.
- General Wartface: Yes. Christmas good. We take it from humans.
- General Bentnoze: We take it so goblins happy. It great honour for Big High War God!
- General Wartface: We invade when we agree that colour for armour is green.
- General Bentnoze: No! We invade when we agree that colour for armour is red!
- General Wartface: No! Green armour!
- General Bentnoze: Red!
- Player: You will never agree on this. At this rate, I guess we will never have to worry about the invasion at all.
- Player: But stranger things have happened. Besides, you seem to not really know what Christmas is. Maybe I should teach you.
- General Wartface: Silly human think goblins not know Christmas.
- General Bentnoze: Christmas good.
- (Continues below)
Talking about Christmas, after being told goblins know and enjoy Christmas[edit | edit source]
- If you know Christmas so well...
- Player: If you know Christmas so well, name one thing you do during that time?
- General Wartface: Uhhh.. the uhh... the fighting!
- General Bentnoze: Yes, the fighting! And the uh... the pillaging?
- (Shows other options)
- What's your favourite thing about Christmas?
- Player: What's your favourite thing about Christmas?
- General Wartface: Uhh... General Wartface not know. It all good.
- General Bentnoze: Christmas good. It hard to pick one favourite thing.
- (Shows other options)
- If the player has previously selected option 1 or 2 in this conversation:
- You don't know anything about Christmas, do you?
- (Continues below)
- You don't know anything about Christmas, do you?
- Goodbye.
- Player: Goodbye.
- General Wartface: Bye human.
- General Bentnoze: Bye-bye.
- (End of dialogue)
Talking about Christmas, after confronting the generals' knowledge[edit | edit source]
- Player: You don't know anything about Christmas, do you?
- General Wartface: Goblins not need to know about it.
- General Bentnoze: All goblins know is humans has it and humans say it good. So we take it. Goblins deserve good.
- Player: I guess you do deserve good, just like everyone else. Why don't I teach you about Christmas?
- General Bentnoze: Teach goblins? War easy. Learning hard.
- Player: I'll teach you about Christmas and help you celebrate it in your own way. In return you don't invade the humans. Deal?
- General Bentnoze: General Bentnoze not think this work.
- General Wartface: General Wartface say goblins try. And when it no work, goblins invade humans.
- General Bentnoze: Yes, then goblins invade.
- Player: Sigh. Guess it's worth a try.
- (Continues below)
Talking about Christmas, teaching the generals about Christmas[edit | edit source]
- Talk about decorations.
- Player: Let's talk about decorations. Around Christmas we like to decorate things to make them look pretty and feel festive.
- General Wartface: Goblins not care for pretty.
- General Bentnoze: Pretty is puny. Goblins need power!
- Player: Well, you can decorate with things you like. People typically use fairy lights and stockings, to name a few.
- General Wartface: Sockings? Goblins have socks. Goblins put socks on things?
- Player: That's not quite what I-
- General Bentnoze: Stinky sockings! Human so funny.
- Player: Aren't there other things you maybe would want to decorate with?
- General Bentnoze: In cave below village are glowy flying lights.
- General Wartface: Oh yes glowy lights. Scrubfoot! Go get green glowy lights.
- Scrubfoot: Y-yes, at once, General Wartface.
- General Bentnoze: No! Scrubfoot bring red lights!
- General Wartface: It too late! Scrubfoot already gone.
- General Bentnoze: Human! Go get red lights before Scrubfoot! They in cave below village.
- Player: I'll see what I can do.
- (Shows other options)
- Talk about trees.
- Player: One of the highlights of Christmas is the Christmas tree. Typically we take a large tree - like a pine - into our house and decorate it nicely.
- General Wartface: Tree? Goblins not like trees.
- General Bentnoze: They stinky and green.
- Player: Well if you don't like trees, perhaps we could decorate something else. Is there something around here you think would make a good centrepiece?
- General Wartface: As long as it not tree, General Wartface happy.
- General Bentnoze: Above village goblins have sacred boulder. Goblins go there sometimes to look at boulder.
- General Wartface: Oh yes, sacred boulder! Big High War God place it there. It look like goblin so it symbol of goblin world domination!
- Player: While I highly doubt that, I will go take a look at this boulder.
- (Shows other options)
- Talk about gifts.
- Player: An important part of Christmas - some would actually say it's the most important part - is gifts.
- General Wartface: General Wartface loves gifts!
- General Bentnoze: General Bentnoze too. And taking gifts from others. That good too.
- Player: Well, around Christmas we tend to focus more on giving rather than receiving. We call it the gift of giving.
- General Wartface: Give? No. No give. Only get.
- General Bentnoze: Yes, only get. And take. It the goblin way.
- Player: OK let's see. What if, to start with, you give yourselves a present? General Wartface will give one to himself, and General Bentnoze, you give one to yourself.
- Player: That way you still get a present, but we can practice giving one away. Sound good?
- General Wartface: Human weird. But General Wartface loves gifts.
- General Bentnoze: General Bentnoze wants good gift! Better than General Wartface gift.
- Player: What in particular would you like?
- General Wartface: Goblins keep treasures in village. Goblins like Big High War God, meat and powerful things.
- Player: OK. I'll bring you your own presents to give to yourself. This isn't weird at all.
- General Wartface: Hurry up, human! Me wants gift now.
- (Shows other options)
- Talk about food.
- Player: A way to really get into the festive mood is to have delicious food that you only eat around this time of year.
- General Wartface: General Wartface likes food.
- General Bentnoze: That obvious. General Wartface has big belly.
- General Wartface: Me not fat! Me just has powerful belly.
- Player: What kind of food do you goblins like?
- General Bentnoze: Me like meat!
- General Wartface: Me like eyes.
- Player: Eyes?
- General Wartface: Yes. With cream.
- Player: Eyes, cream. I see. I'll have a look in the kitchens and see if I can find anything to cook for you.
- General Wartface: Goblins have kitchen here in village.
- General Bentnoze: Mudknuckles in there.
- (Shows other options)
- Goodbye.
- (Same as above)
- (End of dialogue)
Talking about Christmas, after telling them about it[edit | edit source]
- Talk about decorations.
- General Wartface: Did human get the green glowy lights yet?
- Player: No, not yet.
- General Bentnoze: Human get the red ones! In cave below village.
- (Shows other options)
- Talk about trees.
- General Wartface: Did human find boulder?
- Player: No, not yet.
- General Bentnoze: Sacred boulder is on ledge above village.
- (Shows other options)
- Talk about gifts.
- General Wartface: Did human find gifts yet?
- General Bentnoze: Goblin gifts from the treasures in village?
- Player: No, I didn't find you appropriate gifts yet.
- If the player has not yet selected 3 items that goblins like:
- General Wartface: Sad.
- General Bentnoze: Maybe goblins invade after all.
- (Shows other options)
- Talk about food.
- General Wartface: Did human cook delicious meal?
- General Bentnoze: Is it tasty? Is it scrumptious?
- Player: I haven't finished cooking yet.
- Goblin Wartface: Goblins have kitchen here in village.
- General Bentnoze: Mudknuckles in there.
- (Shows other options)
- Goodbye.
- (Same as above)
Talking to Scrubfoot at the Goblin Village, after the player gets called a "silly human" by General Bentnoze and before he runs away[edit | edit source]
- Player: Hello.
- Scrubfoot: Scrubfoot busy. Must scrub generals' feet.
- (End of dialogue)
Inside the cave[edit | edit source]
Entering the cave for the first time after Scrubfoot[edit | edit source]
Prior to a game update on 6 January 2021[edit | edit source]
- Player: Scrubfoot must have passed through here.
- (End of dialogue)
After a game update on 6 January 2021 (post-event)[edit | edit source]
- No message.
Attempting to sled down the slope without the sled equipped[edit | edit source]
On 9 December 2020[edit | edit source]
- If the player's inventory is full, the player has a sled in their inventory, and the player's both hands are equipped:
- You don't have enough free inventory space to do that.
- (Continues below)
- The player is taken just down the slope near the start.
After a hotfix on 9 December 2020[edit | edit source]
- Player: This looks pretty steep. But if Scrubfoot went down here, so can I!
- Player: It looks too steep to go down by foot. Maybe I could find something to slide down with.
- (End of dialogue)
After a game update on or around 10 December 2020[edit | edit source]
- Player: It looks too steep to go down by foot. Maybe I could find something to slide down with.
- (End of dialogue)
Picking up a sled[edit | edit source]
- If the player has a sled:
- You already have a sled. There's really no need to get another.
- If the player has inventory space:
- You pick up a sled. There seems to be more available, should you ever lose it.
- Player receives Sled.
- If the player's inventory is full:
- You don't have enough inventory space to do that.
Sledding down the slope with the sled equipped[edit | edit source]
After a hotfix on 9 December 2020[edit | edit source]
- Player: This looks pretty steep. But if Scrubfoot went down here, so can I!
- Yes.
- The player is taken just down the slope near the start.
- No.
- (End of dialogue)
- Yes.
After a game update on or around 10 December 2020[edit | edit source]
- Yes.
- The player is taken just down the slope near the start.
- No.
- (End of dialogue)
Sledding over ice[edit | edit source]
- The ice greatly increases your speed.
- The player's movement speed increases to a running speed for the next 10 game ticks, and the player restores 20 run energy on the first game tick on the ice. Any open interfaces are closed.
- (Continues below)
- If the player stays on the ice:
- The ice greatly increases your speed.
- The player's speed boost restarts counting for 10 game ticks. Any open interfaces are closed.
- (Continues below)
- If the speed boost ends naturally:
- Your speed boost has ended.
- The player's movement speed decreases to a walking speed.
- (End of dialogue)
- If the player goes on rocks during the speed boost:
- (Same as below)
Sledding over rocks[edit | edit source]
- You sled over some rocks and they seem to get stuck under your sled. This will slow you down!
- The player's increased movement speed from ice ends, and the player is slowed down for 10 game ticks. Any open interfaces are closed.
- If the player sleds on rocks while the slowdown from rocks is active:
- You sled over some rocks and they seem to get stuck under your sled.
- The player's slowdown effect from rocks restarts counting for 10 game ticks. Any open interfaces are closed.
- If the player sleds on the ice while slowdown from rocks is active:
- The rocks under your sled prevent you from gaining more speed on the ice.
- The rocks under your sled prevent you from gaining more speed on the ice.
- The rocks under your sled prevent you from gaining more speed on the ice.
- The rocks under your sled prevent you from gaining more speed on the ice.
- The rocks under your sled prevent you from gaining more speed on the ice.
- The rocks under your sled prevent you from gaining more speed on the ice.
- The rocks under your sled prevent you from gaining more speed on the ice.
- The rocks under your sled prevent you from gaining more speed on the ice.
- Any open interfaces are closed while this happens.
- (Continues below)
- If the slowdown ends naturally:
- You get rid of the rocks from under your sled. Time to pick up some speed.
- The player gains the ability to get speed on ice the next (11th) game tick.
- (End of dialogue)
Leaving the sled race early[edit | edit source]
- You make it back to the top of the slope.
- The player is taken next to the top of the slope.
- (End of dialogue)
Jumping the slope end[edit | edit source]
Prior to a game update on 22 December 2020[edit | edit source]
- Player: Woohoo!
- (Continues below)
After a game update on 22 December 2020[edit | edit source]
- If the player has not given fireflies to the generals yet:
- No message.
- If the player has given fireflies to the generals, but not finished the event and claimed the rewards:
- Maybe after helping the goblins you can sled more and track how fast you race.
- If the player has finished the event and claimed the rewards:
- If the player had a new personal best time in the race:
- New personal best: X:XX
- Else:
- You completed the race in: X:XX. Personal best: X:XX
- If the player had a new personal best time in the race:
- Player: Woohoo!
- (Continues below)
After a game update on 6 January 2021 (post-event)[edit | edit source]
- If the player had a new personal best time in the race:
- New personal best: X:XX
- Else:
- You completed the race in: X:XX. Personal best: X:XX
- Player: Woohoo!
- (Continues below)
Aftering landing the sweet jump[edit | edit source]
Prior to a game update on 6 January 2021[edit | edit source]
- You land softly in a pile of snow at the bottom of the slope.
- The player's sled is unequipped. If the player had no inventory space for a sled, it is silently destroyed in the process.
- Player: The 'glowy flying things'... they're fireflies!
- (End of dialogue)
After a game update on 6 January 2021 (post-event)[edit | edit source]
- You land softly in a pile of snow at the bottom of the slope.
- (End of dialogue)
Talking to Scrubfoot[edit | edit source]
- Scrubfoot, are you okay?
- Player: Scrubfoot, are you okay?
- Scrubfoot: Ugh... no. Scrubfoot can't move.
- Player: I'm sorry. Sledding is dangerous business.
- Scrubfoot: That it is. It also dangerous business going back to generals without glowy flying things.
- (Shows other options)
- How do I get out of here?
- Player: How do I get out of here?
- Scrubfoot: Over by water there is crack in the wall.
- Player: Thanks. Will you make it out by yourself?
- Scrubfoot: Scrubfoot needs a minute before moving.
- Player: Good luck with that.
- (Shows other options)
- What were you doing here?
- Player: What were you doing here?
- Scrubfoot: General Wartface send Scrubfoot to get green glowy flying things.
- Player: I guess you won't be able to get the green ones now.
- Scrubfoot: It not matter. If Scrubfoot get green fireflies, General Bentnoze kick Scrubfoot. If not get green fireflies, General Wartface kick Scrubfoot.
- Player: Seems like you can't win with those generals. What if you got them both green and red?
- Scrubfoot: Scrubfoot never tried that.
- (Shows other options)
Squeezing-through crevice without fireflies in the player's inventory[edit | edit source]
- Player: I should get some fireflies of each colour to keep the generals happy.
- Yes.
- The player leaves anyway.
- No.
- (End of dialogue)
- Yes.
Catching a firefly[edit | edit source]
- If the player has inventory space:
- You manage to catch a firefly.
- If the player's inventory is full:
- You'll need to clear some space in your inventory to catch these fireflies.
Exiting the cave[edit | edit source]
- If the player has inventory space:
- You remove the sled.
- The sled is unequipped and placed to the player's inventory. The player leaves the cave.
- If the player's inventory is full:
- You remove the sled. It's destroyed in the process.
- The sled is removed from the player. The player leaves the cave.
Moving the boulder[edit | edit source]
Without the stick[edit | edit source]
- Player: So this is their sacred boulder. It kind of looks like a potato.
- Player: I wonder if there's a way I can roll it into the village.
- (End of dialogue)
Picking up the stick[edit | edit source]
- If the player already has a stick:
- You already have a stick. You can only use one at a time.
- If the player's inventory is full:
- You don't have enough inventory space to do that.
- If the player has inventory space:
- You pick up a stick.
- Player receives Stick.
With the stick[edit | edit source]
- Player: So this is their sacred boulder. It kind of looks like a potato.
- Player: I wonder if there's a way I can roll it into the village.
- Player: Maybe I can use the stick I picked up to roll it. The boulder would make a good centrepiece, sort of like a Christmas tree.
- Yes
- The boulder rolls down the hill, into the village. One goblin barely dodges it as it rolls past.
- Your stick breaks in the process.
- No
- (End of dialogue)
- Yes
Using the stick on the boulder[edit | edit source]
- Player: Maybe I can use the stick I picked up to roll it. The boulder would make a good centrepiece, sort of like a Christmas tree.
- (Same as above)
Inspecting the boulder in Goblin Village[edit | edit source]
- A large, potato-shaped boulder.
Searching the Treasure chest[edit | edit source]
- Player: Let's see. I need to pick out the items from here that the goblins will like the most.
- (Treasure chest interface opens.)
Selecting a correct item[edit | edit source]
- Player: That seems like a good goblin gift. I should get some more.
- (Treasure chest interface opens.)
Selecting an incorrect item[edit | edit source]
- Player: That doesn't seem like the best gift for a goblin. I should get some typical goblin items. I know they like things like meat, fighting and 'Big High War God.'
- (Treasure chest interface opens.)
Upon selecting 3 items that goblins like[edit | edit source]
- If the player has inventory space:
- Player: That should be good enough for the goblin generals. I hope they will like what I got them.
- Player receives Goblin gifts.
- If the player's inventory is full:
- Player: That's all of them. I don't have space in my inventory for the gifts though. I should come back with more space.
- The gifts you selected remain in the chest, ready to be picked up when you have space for them.
Searching the chest with a full inventory[edit | edit source]
- The gifts you selected are still there but you have no space for them.
Searching the chest after the player has cleared inventory space, or destroyed the goblin gifts[edit | edit source]
- You pick up the gifts you selected earlier.
- Player receives Goblin gifts.
With goblin gifts in the player's inventory[edit | edit source]
- You already have some gifts. Perhaps you should bring them back to the goblin generals.
After gifting goblin gifts to the generals[edit | edit source]
- There is nothing of interest in there.
Cooking their food[edit | edit source]
Talking to the Goblin Cook initially[edit | edit source]
- Talk about Christmas.
- Player: Hello. I need to make a great feast for Christmas, on behalf of the generals.
- If the player has blown up the cauldron during Recipe for Disaster Goblin generals subquest:
- Goblin Cook: Generals say so? Mudknuckles help. Human can use cauldron over there. It new one after previous one blew up.
- Else:
- Goblin Cook: Generals say so? Mudknuckles help. Human can use cauldron over there.
- Player: Great! Is there any ingredients I can use?
- If the player has blown up the cauldron during Recipe for Disaster Goblin generals subquest:
- Goblin Cook: Most of igredients[sic] burn. Maybe some left in boxes 'round kitchen.
- Else:
- Goblin Cook: Goblins already eat most ingredients. Maybe some left in boxes 'round kitchen.
- Player: Thanks. I'll see what I can find.
- (End of dialogue)
- Talk about something else.
- Non-event dialogue
Searching the shelves[edit | edit source]
- If the player has Mouldy sawdust in their inventory, before putting it in the cauldron:
- Player: Mouldy sawdust? I already have some with me. Maybe I could cook it somewhere.
- (End of dialogue)
- If the player has already put Mouldy sawdust in the cauldron:
- Player: I already put a Mouldy sawdust in the cauldron. One should do.
- (End of dialogue)
- If the player doesn't have Mouldy sawdust in their inventory and the player's inventory is full:
- Player: There seems to be something useful here but I don't have the space for it.
- (End of dialogue)
- If the player doesn't have Mouldy sawdust in their inventory:
- You find some Mouldy sawdust.
- Player: Ewww, it smells!
- (End of dialogue)
Searching the sacks[edit | edit source]
- If the player has Rotten meat in their inventory, before putting it in the cauldron:
- Player: Rotten meat? I already have some with me. Maybe I could cook it somewhere.
- (End of dialogue)
- If the player has already put Rotten meat in the cauldron:
- Player: I already put a Rotten meat in the cauldron. One should do.
- (End of dialogue)
- If the player doesn't have Rotten meat in their inventory and the player's inventory is full:
- Player: There seems to be something useful here but I don't have the space for it.
- (End of dialogue)
- If the player doesn't have Rotten meat in their inventory:
- You find some Rotten meat.
- Player: Ewww, it smells!
- (End of dialogue)
Searching the cupboard[edit | edit source]
- If the player has Stale bread in their inventory, before putting it in the cauldron:
- Player: Stale bread? I already have some with me. Maybe I could cook it somewhere.
- (End of dialogue)
- If the player has already put Rotten meat in the cauldron:
- Player: I already put a Rotten meat in the cauldron. One should do.
- (End of dialogue)
- If the player doesn't have Stale bread in their inventory and the player's inventory is full:
- Player: There seems to be something useful here but I don't have the space for it.
- (End of dialogue)
- Without Stale bread in the player's inventory:
- You find some Stale bread.
- Player: Ewww, it smells!
- (End of dialogue)
Inspecting the cauldron[edit | edit source]
- Initially:
- Player: This would be useful for cooking the meal for the generals. I could probably use some of the ingredients I found.
- (Continues below)
- If the player does not have the necessary ingredients at any point to finish the stew:
- Player: It's not quite ready yet. I need to find more ingredients.
- (End of dialogue)
- For each appropriate ingredient added to the cauldron:
- Player: This meat is disgusting but... the goblins seem to like this sort of thing.
- The player puts rotten meat in the cauldron.
- Player: A sprinkle of sawdust... Gross.
- The player puts mouldy sawdust in the cauldron.
- Player: I wonder how old this bread is. But oh well, in it goes.
- The player puts stale bread in the cauldron.
- (Continues below)
Acquiring a bowl of Goblin stew from the cauldron[edit | edit source]
- After all three ingredients have been once placed, the player doesn't have a Goblin stew and it has not been served to generals:
- If the player has inventory space:
- Player: Yuck, this food smells terrible! Hopefully this should do it. I need to bring this back to the generals.
- Player receives Goblin stew.
- (End of dialogue)
- If the player's inventory is full:
- Player: I should free up some space so I can bring this stew-like food to the generals.
- (End of dialogue)
- If the player has inventory space:
Attempting to inspect the cauldron with Goblin stew in the player's inventory[edit | edit source]
- Player: I already have some food with me. I should bring it to the generals.
- (End of dialogue)
Attempting to eat the stew[edit | edit source]
- Player: I wouldn't eat that even if I got paid for it.
- (End of dialogue)
Showing the stew to the Goblin Cook[edit | edit source]
- Talk about Christmas.
- Player: Hello. I cooked this meal for the generals but I'm not sure if it's any good.
- Goblin Cook: Mudknuckles will try.
- Goblin Cook: This good stuff!
- Player: Thanks. I hope the generals will like it too.
- (End of dialogue)
- Talk about something else.
- Non-event dialogue
Showing the stew to the Goblin Cook again before serving it to the generals[edit | edit source]
- Talk about Christmas.
- Goblin Cook: What human waiting for? Bring food to generals before they beat Mudknuckles!
- (End of dialogue)
- Talk about something else.
- Non-event dialogue
Talking to Goblin Cook after the goblin stew has been served to the generals[edit | edit source]
- Talk about Christmas.
- Goblin Cook: Human! Is there more of the delicious food?
- Player: I gave it to the generals and they loved it.
- Goblin Cook: Mudknuckles needs this recipe.
- Player: I just put in whatever I could find.
- (End of dialogue)
- Talk about something else.
- Non-event dialogue
Completing the tasks[edit | edit source]
Completing the steps but not having the items to show for it[edit | edit source]
- Talk about Christmas.
- Talk about decorations.
- General Wartface: Green glowy things!
- General Bentnoze: No, red glowy things!
- If the player has only one coloured fireflies in the player's inventory:
- Player: They will never agree on one. Perhaps I should get them some of each colour.
- (End of dialogue)
- If the player has both coloured fireflies in the player's inventory:
- Player: I brought you these fireflies. I mean uh... glowy things.
- General Wartface: They not all green!
- General Bentnoze: And they not all red!
- Player: I got some of both.
- General Wartface: General Bentnoze not get all his red glowy things. I OK with this.
- General Bentnoze: It not all green so General Wartface not happy. It OK with me. We get more red glowy things later.
- All fireflies are removed from the player's inventory.
- (Shows other options)
- Talk about trees.
- General Wartface: Did human find boulder?
- Player: I did. I pushed it into the village and it's now ready to be decorated.
- General Bentnoze: Now sacred boulder closer to goblins. It good so not more goblins fall down when go up to boulder to look.
- Player: Glad I could help.
- (Shows other options)
- Talk about gifts.
- General Wartface: Did human find gifts yet?
- General Bentnoze: Goblin gifts from the treasures in village?
- The player loses the Goblin gifts.
- Player: Yes, I have them here.
- General Wartface: Ooh gift for me! I shouldn't have.
- General Bentnoze: For me too! I the best.
- Player: Ehem. Yeah, you're welcome. So now you've learnt about giving. Next time maybe you can give something to someone else?
- General Wartface: Give to someone else? Human silly.
- General Bentnoze: Me accept gifts from human next time too.
- (Shows other options)
- Talk about food.
- General Wartface: Did human cook delicious meal?
- General Bentnoze: Is it tasty? Is it scrumptious?
- If the player does not have the stew they made:
- Player: I made some food but it's still in the kitchen. I'll go get it from the cauldron.
- (Shows other options)
- If the player does not have the stew:
- The player loses the Goblin stew.
- Player: I did! Here you go, have a taste.
- The generals try some of the pugnant stew.
- General Wartface: This good!
- General Bentnoze: Very crunchable. Me have more?
- General Wartface: Yes, human cook more!
- Player: Wow, you actually like it? That's weird... but good for you.
- (Shows other options)
- Goodbye.
- (Same as above)
- Talk about decorations.
- Talk about something else.
- Non-event dialogue
- using the items on generals
- their usual transcript for that specific item
After showing the items[edit | edit source]
- Talk about Christmas.
- Talk about decorations.
- General Wartface: Human help goblins with glowy things.
- General Bentnoze: And human teach goblins about sockings! Humans have weird traditions.
- Player: You're welcome.
- (Shows other options)
- Talk about trees.
- General Wartface: General Wartface likes boulder in village.
- General Bentnoze: General Bentnoze too.
- Player: [Player's name] is glad goblins are happy.
- (Shows other options)
- Talk about gifts.
- General Wartface: General Wartface got best Christmas gift.
- General Bentnoze: No! General Bentnoze did.
- General Wartface: No, me!
- General Bentnoze: No, me!
- Player: You both got good gifts, OK? Obviously someone really thoughtful put great effort into finding you good ones.
- General Wartface: Yes, me good at getting gifts.
- General Bentnoze: Me better.
- (Shows other options)
- Talk about food.
- General Wartface: Human cooked delicious meal. Me want it every day.
- General Bentnoze: We can has Christmas every day?
- Player: If we had Christmas every day it wouldn't feel so special anymore.
- General Wartface: But it good!
- (Shows other options)
- Goodbye.
- (Same as above)
- Talk about decorations.
- Talk about something else.
- Non-event dialogue
Upon finishing the last dialogue for confirming items[edit | edit source]
The boulder in the centre of Goblin Village becomes decorated.
- Player: I think I've taught you everything I can about Christmas. How do you feel about it now?
- General Wartface: Human has weird traditions. But me not want to invade today.
- General Bentnoze: Goblin Christmas superior to human Christmas. Also belly too full to invade now.
- Player: That's reassuring, I suppose. Merry Christmas, you lot!
- General Wartface: To thank human we grant human access to caves beneath village. Human slide to the glowy things.
- General Bentnoze: Also human can has small boulder from us.
- Player: Thanks, you two. I appreciate it.
- (Continues below)
Inspecting the boulder in Goblin Village[edit | edit source]
- Decorated weirdly by the goblins.
Claiming rewards[edit | edit source]
If the player didn't claim rewards the first time[edit | edit source]
- Talk about Christmas.
- Player: Hi again. Do you have anything for me for helping you out with Christmas?
- General Wartface: Goblin not give. Goblin take.
- General Bentnoze: Exactly. But we have spare boulder and decorations. Human can throw it away for goblins.
- (Continues below)
- Talk about something else.
- Non-event dialogue
Rewards[edit | edit source]
Prior to a game update on or around 16 December 2020[edit | edit source]
- If the player's inventory has less than 8 free spaces:
- You have no space for the rewards. About 10 would do.
- If the player has 8 or more free inventory spaces:
- Player receives 2 red partyhats, 2 yellow partyhats, 2 blue partyhats, 2 green partyhats, 2 purple partyhats, 2 white partyhats, 2 santa hats, and 2 christmas crackers (noted).
- If the player has additional inventory space:
- Player receives Giant boulder.
- If the player is not a member, on a free-to-play world:
You must be a member to receive all the Holiday rewards. Upgrade now to unlock the Goblin decrations that you can use to decorate your Player Owned House.
- If the player is a member on a free-to-play world:
If you were on a members' world you would also receive these strange goblin decorations and unlock the Cosy cabin wallkit!
- If the player is on a members' world and has additional inventory space:
- Player receives Goblin decorations.
- The player unlocks Winter holiday music tracks and holiday items.
- (End of dialogue)
After a game update on or around 16 December 2020[edit | edit source]
- If the player is eligible for rewards:
- (Same as above)
- If the player's is not yet eligible for rewards:
Your account is a little young, try again tommorow[sic] to claim the rewards.
- (End of dialogue)
After completion of the event[edit | edit source]
The generals[edit | edit source]
- Talk about Christmas.
- Player: Hi again. Are you still enjoying Christmas?
- General Wartface: Goblins in village like Christmas.
- General Bentnoze: Yes, all goblins happy. But green glowy lights annoying.
- General Wartface: No! Red glowy lights annoying!
- Player: Some things never change.
- (End of dialogue)
- Talk about something else.
- Non-event dialogue
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Items | |
Objects | |
Rewards | |
Related |