Transcript of 2020 Christmas event

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This transcript involves dialogue with Scrubfoot, General Wartface, General Bentnoze, Goblin Cook, and the player.

Contents

Before starting the event[edit | edit source]

Attempting to close doors at the Goblin Village[edit | edit source]

  • The door seems frozen in place.

Searching the Treasure chest[edit | edit source]

  • There is nothing of interest in there.

Attempting to enter the cave[edit | edit source]

Prior to a game update on 6 January 2021[edit | edit source]

  • Player: The cave smells funny. I'd rather not go in there without a good reason.
  • (End of dialogue)

After a game update on 6 January 2021 (post-event)[edit | edit source]

  • The camera fades to black and player enters the cave.

Scrubfoot at Goblin Village[edit | edit source]

  • Player: Hello.
  • Scrubfoot: Scrubfoot busy. Must scrub generals' feet.
  • (End of dialogue)

The Generals[edit | edit source]

  • Non-event dialogue

Grubfoot[edit | edit source]

  • Talk about Christmas.
    • Player: Hello Grubfoot. Merry Christmas!
    • Grubfoot: Grubfoot like Christmas. Grubfoot think it different from human Christmas. Goblins call it Gobmas.
    • (End of dialogue)
  • Talk about something else.
    • Non-event dialogue

Starting out[edit | edit source]

Speaking to Scrubfoot near the tree for the first time[edit | edit source]

  • Player: Hi. Who are you?
  • Scrubfoot: Me Scrubfoot. Me Grubfoot's twin.
  • Player: Scrubfoot? What a strange name. What are you doing here?
  • Scrubfoot: Scrubfoot on mission for General Wartface and General Bentnoze.
  • (Continues below)

Speaking to Scrubfoot after learning about his mission[edit | edit source]

  • Player: Hi again, Scrubfoot.
  • Scrubfoot: Hello.
  • (Continues below)

Learning from Scrubfoot more about his mission[edit | edit source]

  • Player: A mission? What kind of mission?
  • Scrubfoot: Scrubfoot not tell. Secret mission.
  • Player: Secret? They must trust you a lot to send you on a secret mission.
  • Scrubfoot: Yes. Scrubfoot small so the humans no see Scrubfoot spying.
  • (Continues below)

Learning from Scrubfoot about Goblins' intent to steal Christmas[edit | edit source]

  • Player: Did you say you're spying on the humans?
  • Scrubfoot: Uh... no... Scrubfoot not say such things. Secret mission. Not talk about it.
  • Player: You know. I could tell the goblin generals that you told me the secret.
  • Scrubfoot: No! Human not do that! Scrubfoot needs to prove he worthy goblin.
  • Player: If you tell me what you're doing here, I won't tell the generals.
  • Scrubfoot: Fine... Scrubfoot sent here to spy on humans. We find their weakness before great goblin invasion.
  • Player: Invasion?
  • Scrubfoot: Yes. Goblins hear humans have Christmas. Christmas good. Goblins take it from humans.
  • (Continues below)

Confronting Scrubfoot after learning about stealing Christmas[edit | edit source]

  • You can't just take Christmas. That's not how it works.
    • Player: You can't just take Christmas. That's not how it works.
    • Scrubfoot: Yes. Goblins strong. Goblins take what goblins wants.
    • Player: It's not just a physical thing you can take away from someone.
    • Scrubfoot: Human confusing. Goblins take Christmas from you first.
    • (Shows other options)
  • Why do the goblins want Christmas, anyway?
    • Player: Why do the goblins want Christmas, anyway?
    • Scrubfoot: Christmas good. Humans say so. Christmas make humans happy. It too can make goblins happy.
    • Player: That... actually makes sense. But you don't need to take away Christmas from the humans to celebrate it as well!
    • Scrubfoot: Human silly. Goblins and humans not share Christmas. Only one can has it. And goblins stronger so goblins get it.
    • (Shows other options)
  • Only accessible after selecting option 1 or 2
    • I have to stop this. I can't let you take Christmas.
      • Player: I have to stop this. I can't let you take Christmas. Even though you can't really take it because it's not a physical thing.
      • Scrubfoot: Human cannot stop goblins. Generals in Goblin Village not let human destroy great plan.
      • Player: Goblin Village you say? I better head up there.
      • Scrubfoot: No! Stop! Human not go there. And human not tell generals that Scrubfoot tell secret.
      • Player: Human will do as human please.
      • (End of dialogue)
  • Goodbye.
    • Player: Goodbye.
    • Scrubfoot: Goodbye human.
    • (End of dialogue)

Talking to Scrubfoot at the event start location after learning of their plans[edit | edit source]

  • Player: Hi again, Scrubfoot.
  • Scrubfoot: Hello.
  • Player: Where did you say the goblin generals were?
  • Scrubfoot: Scrubfoot not say anything about goblin generals in Goblin Village to the north. Also Scrubfoot not say anything about secret plan to steal Christmas.
  • Scrubfoot: ... Oh no.
  • Player: Thanks, Scrubfoot!
  • (End of dialogue)

Talking to Scrubfoot at the Goblin Village after his introduction, before speaking to the generals[edit | edit source]

  • Player: Hey, Scrubfoot. How did you make it up here so fast?
  • Scrubfoot: Scrubfoot fast when Scrubfoot in trouble with generals. Run between village and humans a lot.
  • (End of dialogue)

Talking to the Generals[edit | edit source]

After the player has exclaimed to Scrubfoot earlier, "I better head up there."

  • Talk about Christmas.
    • Player: Hi, excuse me, I-
    • General Wartface: Green armour for when we go to war!
    • General Bentnoze: Noooo! Red armour! Big High War God said so.
    • Player: Stop it, both of you! There's no need to go to war.
    • General Wartface: Human funny! 'No need for war' - it joke.
    • General Bentnoze: Silly human!
    • (Continues below)
  • Talk about something else.
    • Non-event dialogue

Talking about Christmas, after being told to be a silly human[edit | edit source]

  • Player: I heard you are trying to take Christmas.
  • General Wartface: Yes. Christmas good. We take it from humans.
  • General Bentnoze: We take it so goblins happy. It great honour for Big High War God!
  • General Wartface: We invade when we agree that colour for armour is green.
  • General Bentnoze: No! We invade when we agree that colour for armour is red!
  • General Wartface: No! Green armour!
  • General Bentnoze: Red!
  • Player: You will never agree on this. At this rate, I guess we will never have to worry about the invasion at all.
  • Player: But stranger things have happened. Besides, you seem to not really know what Christmas is. Maybe I should teach you.
  • General Wartface: Silly human think goblins not know Christmas.
  • General Bentnoze: Christmas good.
  • (Continues below)

Talking about Christmas, after being told goblins know and enjoy Christmas[edit | edit source]

  • If you know Christmas so well...
    • Player: If you know Christmas so well, name one thing you do during that time?
    • General Wartface: Uhhh.. the uhh... the fighting!
    • General Bentnoze: Yes, the fighting! And the uh... the pillaging?
    • (Shows other options)
  • What's your favourite thing about Christmas?
    • Player: What's your favourite thing about Christmas?
    • General Wartface: Uhh... General Wartface not know. It all good.
    • General Bentnoze: Christmas good. It hard to pick one favourite thing.
    • (Shows other options)
  • If the player has previously selected option 1 or 2 in this conversation:
    • You don't know anything about Christmas, do you?
      • (Continues below)
  • Goodbye.
    • Player: Goodbye.
    • General Wartface: Bye human.
    • General Bentnoze: Bye-bye.
    • (End of dialogue)

Talking about Christmas, after confronting the generals' knowledge[edit | edit source]

  • Player: You don't know anything about Christmas, do you?
  • General Wartface: Goblins not need to know about it.
  • General Bentnoze: All goblins know is humans has it and humans say it good. So we take it. Goblins deserve good.
  • Player: I guess you do deserve good, just like everyone else. Why don't I teach you about Christmas?
  • General Bentnoze: Teach goblins? War easy. Learning hard.
  • Player: I'll teach you about Christmas and help you celebrate it in your own way. In return you don't invade the humans. Deal?
  • General Bentnoze: General Bentnoze not think this work.
  • General Wartface: General Wartface say goblins try. And when it no work, goblins invade humans.
  • General Bentnoze: Yes, then goblins invade.
  • Player: Sigh. Guess it's worth a try.
  • (Continues below)

Talking about Christmas, teaching the generals about Christmas[edit | edit source]

  • Talk about decorations.
    • Player: Let's talk about decorations. Around Christmas we like to decorate things to make them look pretty and feel festive.
    • General Wartface: Goblins not care for pretty.
    • General Bentnoze: Pretty is puny. Goblins need power!
    • Player: Well, you can decorate with things you like. People typically use fairy lights and stockings, to name a few.
    • General Wartface: Sockings? Goblins have socks. Goblins put socks on things?
    • Player: That's not quite what I-
    • General Bentnoze: Stinky sockings! Human so funny.
    • Player: Aren't there other things you maybe would want to decorate with?
    • General Bentnoze: In cave below village are glowy flying lights.
    • General Wartface: Oh yes glowy lights. Scrubfoot! Go get green glowy lights.
    • Scrubfoot: Y-yes, at once, General Wartface.
    • General Bentnoze: No! Scrubfoot bring red lights!
    • General Wartface: It too late! Scrubfoot already gone.
    • General Bentnoze: Human! Go get red lights before Scrubfoot! They in cave below village.
    • Player: I'll see what I can do.
    • (Shows other options)
  • Talk about trees.
    • Player: One of the highlights of Christmas is the Christmas tree. Typically we take a large tree - like a pine - into our house and decorate it nicely.
    • General Wartface: Tree? Goblins not like trees.
    • General Bentnoze: They stinky and green.
    • Player: Well if you don't like trees, perhaps we could decorate something else. Is there something around here you think would make a good centrepiece?
    • General Wartface: As long as it not tree, General Wartface happy.
    • General Bentnoze: Above village goblins have sacred boulder. Goblins go there sometimes to look at boulder.
    • General Wartface: Oh yes, sacred boulder! Big High War God place it there. It look like goblin so it symbol of goblin world domination!
    • Player: While I highly doubt that, I will go take a look at this boulder.
    • (Shows other options)
  • Talk about gifts.
    • Player: An important part of Christmas - some would actually say it's the most important part - is gifts.
    • General Wartface: General Wartface loves gifts!
    • General Bentnoze: General Bentnoze too. And taking gifts from others. That good too.
    • Player: Well, around Christmas we tend to focus more on giving rather than receiving. We call it the gift of giving.
    • General Wartface: Give? No. No give. Only get.
    • General Bentnoze: Yes, only get. And take. It the goblin way.
    • Player: OK let's see. What if, to start with, you give yourselves a present? General Wartface will give one to himself, and General Bentnoze, you give one to yourself.
    • Player: That way you still get a present, but we can practice giving one away. Sound good?
    • General Wartface: Human weird. But General Wartface loves gifts.
    • General Bentnoze: General Bentnoze wants good gift! Better than General Wartface gift.
    • Player: What in particular would you like?
    • General Wartface: Goblins keep treasures in village. Goblins like Big High War God, meat and powerful things.
    • Player: OK. I'll bring you your own presents to give to yourself. This isn't weird at all.
    • General Wartface: Hurry up, human! Me wants gift now.
    • (Shows other options)
  • Talk about food.
    • Player: A way to really get into the festive mood is to have delicious food that you only eat around this time of year.
    • General Wartface: General Wartface likes food.
    • General Bentnoze: That obvious. General Wartface has big belly.
    • General Wartface: Me not fat! Me just has powerful belly.
    • Player: What kind of food do you goblins like?
    • General Bentnoze: Me like meat!
    • General Wartface: Me like eyes.
    • Player: Eyes?
    • General Wartface: Yes. With cream.
    • Player: Eyes, cream. I see. I'll have a look in the kitchens and see if I can find anything to cook for you.
    • General Wartface: Goblins have kitchen here in village.
    • General Bentnoze: Mudknuckles in there.
    • (Shows other options)
  • Goodbye.
    • (Same as above)
  • (End of dialogue)

Talking about Christmas, after telling them about it[edit | edit source]

  • Talk about decorations.
    • General Wartface: Did human get the green glowy lights yet?
    • Player: No, not yet.
    • General Bentnoze: Human get the red ones! In cave below village.
    • (Shows other options)
  • Talk about trees.
    • General Wartface: Did human find boulder?
    • Player: No, not yet.
    • General Bentnoze: Sacred boulder is on ledge above village.
    • (Shows other options)
  • Talk about gifts.
    • General Wartface: Did human find gifts yet?
    • General Bentnoze: Goblin gifts from the treasures in village?
    • Player: No, I didn't find you appropriate gifts yet.
    • If the player has not yet selected 3 items that goblins like:
      • General Wartface: Sad.
      • General Bentnoze: Maybe goblins invade after all.
    • (Shows other options)
  • Talk about food.
    • General Wartface: Did human cook delicious meal?
    • General Bentnoze: Is it tasty? Is it scrumptious?
    • Player: I haven't finished cooking yet.
    • Goblin Wartface: Goblins have kitchen here in village.
    • General Bentnoze: Mudknuckles in there.
    • (Shows other options)
  • Goodbye.
    • (Same as above)

Talking to Scrubfoot at the Goblin Village, after the player gets called a "silly human" by General Bentnoze and before he runs away[edit | edit source]

  • Player: Hello.
  • Scrubfoot: Scrubfoot busy. Must scrub generals' feet.
  • (End of dialogue)

Inside the cave[edit | edit source]

Entering the cave for the first time after Scrubfoot[edit | edit source]

Prior to a game update on 6 January 2021[edit | edit source]

  • Player: Scrubfoot must have passed through here.
  • (End of dialogue)

After a game update on 6 January 2021 (post-event)[edit | edit source]

  • No message.

Attempting to sled down the slope without the sled equipped[edit | edit source]

On 9 December 2020[edit | edit source]

  • If the player's inventory is full, the player has a sled in their inventory, and the player's both hands are equipped:
    • You don't have enough free inventory space to do that.
    • (Continues below)
  • The player is taken just down the slope near the start.

After a hotfix on 9 December 2020[edit | edit source]

  • Player: This looks pretty steep. But if Scrubfoot went down here, so can I!
  • Player: It looks too steep to go down by foot. Maybe I could find something to slide down with.
  • (End of dialogue)

After a game update on or around 10 December 2020[edit | edit source]

  • Player: It looks too steep to go down by foot. Maybe I could find something to slide down with.
  • (End of dialogue)

Picking up a sled[edit | edit source]

  • If the player has a sled:
    • You already have a sled. There's really no need to get another.
  • If the player has inventory space:
    • You pick up a sled. There seems to be more available, should you ever lose it.
    • (Player receives Sled.)
  • If the player's inventory is full:
    • You don't have enough inventory space to do that.

Sledding down the slope with the sled equipped[edit | edit source]

After a hotfix on 9 December 2020[edit | edit source]

  • Player: This looks pretty steep. But if Scrubfoot went down here, so can I!
    • Yes.
      • The player is taken just down the slope near the start.
    • No.
      • (End of dialogue)

After a game update on or around 10 December 2020[edit | edit source]

  • Yes.
    • The player is taken just down the slope near the start.
  • No.
    • (End of dialogue)

Sledding over ice[edit | edit source]

  • The ice greatly increases your speed.
  • The player's movement speed increases to a running speed for the next 10 game ticks, and the player restores 20 run energy on the first game tick on the ice. Any open interfaces are closed.
    • (Continues below)
  • If the player stays on the ice:
    • The ice greatly increases your speed.
    • The player's speed boost restarts counting for 10 game ticks. Any open interfaces are closed.
    • (Continues below)
  • If the speed boost ends naturally:
    • Your speed boost has ended.
    • The player's movement speed decreases to a walking speed.
    • (End of dialogue)
  • If the player goes on rocks during the speed boost:
    • (Same as below)

Sledding over rocks[edit | edit source]

  • You sled over some rocks and they seem to get stuck under your sled. This will slow you down!
  • The player's increased movement speed from ice ends, and the player is slowed down for 10 game ticks. Any open interfaces are closed.
  • If the player sleds on rocks while the slowdown from rocks is active:
    • You sled over some rocks and they seem to get stuck under your sled.
    • The player's slowdown effect from rocks restarts counting for 10 game ticks. Any open interfaces are closed.
  • If the player sleds on the ice while slowdown from rocks is active:
    • The rocks under your sled prevent you from gaining more speed on the ice.
    • The rocks under your sled prevent you from gaining more speed on the ice.
    • The rocks under your sled prevent you from gaining more speed on the ice.
    • The rocks under your sled prevent you from gaining more speed on the ice.
    • The rocks under your sled prevent you from gaining more speed on the ice.
    • The rocks under your sled prevent you from gaining more speed on the ice.
    • The rocks under your sled prevent you from gaining more speed on the ice.
    • The rocks under your sled prevent you from gaining more speed on the ice.
    • Any open interfaces are closed while this happens.
    • (Continues below)
  • If the slowdown ends naturally:
    • You get rid of the rocks from under your sled. Time to pick up some speed.
    • The player gains the ability to get speed on ice the next (11th) game tick.
    • (End of dialogue)

Leaving the sled race early[edit | edit source]

  • You make it back to the top of the slope.
  • The player is taken next to the top of the slope.
  • (End of dialogue)

Jumping the slope end[edit | edit source]

Prior to a game update on 22 December 2020[edit | edit source]

  • Player: Woohoo!
  • (Continues below)

After a game update on 22 December 2020[edit | edit source]

  • If the player has not given fireflies to the generals yet:
    • No message.
  • If the player has given fireflies to the generals, but not finished the event and claimed the rewards:
    • Maybe after helping the goblins you can sled more and track how fast you race.
  • If the player has finished the event and claimed the rewards:
    • If the player had a new personal best time in the race:
      • New personal best: X:XX
    • Else:
      • You completed the race in: X:XX. Personal best: X:XX
  • Player: Woohoo!
  • (Continues below)

After a game update on 6 January 2021 (post-event)[edit | edit source]

  • If the player had a new personal best time in the race:
    • New personal best: X:XX
  • Else:
    • You completed the race in: X:XX. Personal best: X:XX
  • Player: Woohoo!
  • (Continues below)

Aftering landing the sweet jump[edit | edit source]

Prior to a game update on 6 January 2021[edit | edit source]

  • You land softly in a pile of snow at the bottom of the slope.
  • The player's sled is unequipped. If the player had no inventory space for a sled, it is silently destroyed in the process.
  • Player: The 'glowy flying things'... they're fireflies!
  • (End of dialogue)

After a game update on 6 January 2021 (post-event)[edit | edit source]

  • You land softly in a pile of snow at the bottom of the slope.
  • (End of dialogue)

Talking to Scrubfoot[edit | edit source]

  • Scrubfoot, are you okay?
    • Player: Scrubfoot, are you okay?
    • Scrubfoot: Ugh... no. Scrubfoot can't move.
    • Player: I'm sorry. Sledding is dangerous business.
    • Scrubfoot: That it is. It also dangerous business going back to generals without glowy flying things.
    • (Shows other options)
  • How do I get out of here?
    • Player: How do I get out of here?
    • Scrubfoot: Over by water there is crack in the wall.
    • Player: Thanks. Will you make it out by yourself?
    • Scrubfoot: Scrubfoot needs a minute before moving.
    • Player: Good luck with that.
    • (Shows other options)
  • What were you doing here?
    • Player: What were you doing here?
    • Scrubfoot: General Wartface send Scrubfoot to get green glowy flying things.
    • Player: I guess you won't be able to get the green ones now.
    • Scrubfoot: It not matter. If Scrubfoot get green fireflies, General Bentnoze kick Scrubfoot. If not get green fireflies, General Wartface kick Scrubfoot.
    • Player: Seems like you can't win with those generals. What if you got them both green and red?
    • Scrubfoot: Scrubfoot never tried that.
    • (Shows other options)

Squeezing-through crevice without fireflies in the player's inventory[edit | edit source]

  • Player: I should get some fireflies of each colour to keep the generals happy.
    • Yes.
      • The player leaves anyway.
    • No.
      • (End of dialogue)

Catching a firefly[edit | edit source]

  • If the player has inventory space:
    • You manage to catch a firefly.
  • If the player's inventory is full:
    • You'll need to clear some space in your inventory to catch these fireflies.

Exiting the cave[edit | edit source]

  • If the player has inventory space:
    • You remove the sled.
    • The sled is unequipped and placed to the player's inventory. The player leaves the cave.
  • If the player's inventory is full:
    • You remove the sled. It's destroyed in the process.
    • The sled is removed from the player. The player leaves the cave.

Moving the boulder[edit | edit source]

Without the stick[edit | edit source]

  • Player: So this is their sacred boulder. It kind of looks like a potato.
  • Player: I wonder if there's a way I can roll it into the village.
  • (End of dialogue)

Picking up the stick[edit | edit source]

  • If the player already has a stick:
    • You already have a stick. You can only use one at a time.
  • If the player's inventory is full:
    • You don't have enough inventory space to do that.
  • If the player has inventory space:
    • You pick up a stick.
    • (Player receives Stick.)

With the stick[edit | edit source]

  • Player: So this is their sacred boulder. It kind of looks like a potato.
  • Player: I wonder if there's a way I can roll it into the village.
  • Player: Maybe I can use the stick I picked up to roll it. The boulder would make a good centrepiece, sort of like a Christmas tree.
    • Yes
      • The boulder rolls down the hill, into the village. One goblin barely dodges it as it rolls past.
      • Your stick breaks in the process.
    • No
      • (End of dialogue)

Using the stick on the boulder[edit | edit source]

  • Player: Maybe I can use the stick I picked up to roll it. The boulder would make a good centrepiece, sort of like a Christmas tree.
    • (Same as above)

Inspecting the boulder in Goblin Village[edit | edit source]

  • A large, potato-shaped boulder.

Searching the Treasure chest[edit | edit source]

  • Player: Let's see. I need to pick out the items from here that the goblins will like the most.
  • (Treasure chest interface opens.)

Selecting a correct item[edit | edit source]

  • Player: That seems like a good goblin gift. I should get some more.
  • (Treasure chest interface opens.)

Selecting an incorrect item[edit | edit source]

  • Player: That doesn't seem like the best gift for a goblin. I should get some typical goblin items. I know they like things like meat, fighting and 'Big High War God.'
  • (Treasure chest interface opens.)

Upon selecting 3 items that goblins like[edit | edit source]

  • If the player has inventory space:
    • Player: That should be good enough for the goblin generals. I hope they will like what I got them.
    • (Player receives Goblin gifts.)
  • If the player's inventory is full:
    • Player: That's all of them. I don't have space in my inventory for the gifts though. I should come back with more space.
    • The gifts you selected remain in the chest, ready to be picked up when you have space for them.

Searching the chest with a full inventory[edit | edit source]

  • The gifts you selected are still there but you have no space for them.

Searching the chest after the player has cleared inventory space, or destroyed the goblin gifts[edit | edit source]

  • You pick up the gifts you selected earlier.
  • (Player receives Goblin gifts.)

With goblin gifts in the player's inventory[edit | edit source]

  • You already have some gifts. Perhaps you should bring them back to the goblin generals.

After gifting goblin gifts to the generals[edit | edit source]

  • There is nothing of interest in there.

Cooking their food[edit | edit source]

Talking to the Goblin Cook initially[edit | edit source]

  • Talk about Christmas.
    • Player: Hello. I need to make a great feast for Christmas, on behalf of the generals.
    • If the player has blown up the cauldron during Recipe for Disaster Goblin generals subquest:
      • Goblin Cook: Generals say so? Mudknuckles help. Human can use cauldron over there. It new one after previous one blew up.
    • Else:
      • Goblin Cook: Generals say so? Mudknuckles help. Human can use cauldron over there.
    • Player: Great! Is there any ingredients I can use?
    • If the player has blown up the cauldron during Recipe for Disaster Goblin generals subquest:
      • Goblin Cook: Most of igredients[sic] burn. Maybe some left in boxes 'round kitchen.
    • Else:
      • Goblin Cook: Goblins already eat most ingredients. Maybe some left in boxes 'round kitchen.
    • Player: Thanks. I'll see what I can find.
    • (End of dialogue)
  • Talk about something else.
    • Non-event dialogue

Searching the shelves[edit | edit source]

  • If the player has Mouldy sawdust in their inventory, before putting it in the cauldron:
    • Player: Mouldy sawdust? I already have some with me. Maybe I could cook it somewhere.
    • (End of dialogue)
  • If the player has already put Mouldy sawdust in the cauldron:
    • Player: I already put a Mouldy sawdust in the cauldron. One should do.
    • (End of dialogue)
  • If the player doesn't have Mouldy sawdust in their inventory and the player's inventory is full:
    • Player: There seems to be something useful here but I don't have the space for it.
    • (End of dialogue)
  • If the player doesn't have Mouldy sawdust in their inventory:
    • You find some Mouldy sawdust.
    • Player: Ewww, it smells!
    • (End of dialogue)

Searching the sacks[edit | edit source]

  • If the player has Rotten meat in their inventory, before putting it in the cauldron:
    • Player: Rotten meat? I already have some with me. Maybe I could cook it somewhere.
    • (End of dialogue)
  • If the player has already put Rotten meat in the cauldron:
    • Player: I already put a Rotten meat in the cauldron. One should do.
    • (End of dialogue)
  • If the player doesn't have Rotten meat in their inventory and the player's inventory is full:
    • Player: There seems to be something useful here but I don't have the space for it.
    • (End of dialogue)
  • If the player doesn't have Rotten meat in their inventory:
    • You find some Rotten meat.
    • Player: Ewww, it smells!
    • (End of dialogue)

Searching the cupboard[edit | edit source]

  • If the player has Stale bread in their inventory, before putting it in the cauldron:
    • Player: Stale bread? I already have some with me. Maybe I could cook it somewhere.
    • (End of dialogue)
  • If the player has already put Rotten meat in the cauldron:
    • Player: I already put a Rotten meat in the cauldron. One should do.
    • (End of dialogue)
  • If the player doesn't have Stale bread in their inventory and the player's inventory is full:
    • Player: There seems to be something useful here but I don't have the space for it.
    • (End of dialogue)
  • Without Stale bread in the player's inventory:
    • You find some Stale bread.
    • Player: Ewww, it smells!
    • (End of dialogue)

Inspecting the cauldron[edit | edit source]

  • Initially:
    • Player: This would be useful for cooking the meal for the generals. I could probably use some of the ingredients I found.
    • (Continues below)
  • If the player does not have the necessary ingredients at any point to finish the stew:
    • Player: It's not quite ready yet. I need to find more ingredients.
    • (End of dialogue)
  • For each appropriate ingredient added to the cauldron:
    • Player: This meat is disgusting but... the goblins seem to like this sort of thing.
    • The player puts rotten meat in the cauldron.
    • Player: A sprinkle of sawdust... Gross.
    • The player puts mouldy sawdust in the cauldron.
    • Player: I wonder how old this bread is. But oh well, in it goes.
    • The player puts stale bread in the cauldron.
    • (Continues below)

Acquiring a bowl of Goblin stew from the cauldron[edit | edit source]

  • After all three ingredients have been once placed, the player doesn't have a Goblin stew and it has not been served to generals:
    • If the player has inventory space:
      • Player: Yuck, this food smells terrible! Hopefully this should do it. I need to bring this back to the generals.
      • (Player receives Goblin stew.)
      • (End of dialogue)
    • If the player's inventory is full:
      • Player: I should free up some space so I can bring this stew-like food to the generals.
      • (End of dialogue)

Attempting to inspect the cauldron with Goblin stew in the player's inventory[edit | edit source]

  • Player: I already have some food with me. I should bring it to the generals.
  • (End of dialogue)

Attempting to eat the stew[edit | edit source]

  • Player: I wouldn't eat that even if I got paid for it.
  • (End of dialogue)

Showing the stew to the Goblin Cook[edit | edit source]

  • Talk about Christmas.
    • Player: Hello. I cooked this meal for the generals but I'm not sure if it's any good.
    • Goblin Cook: Mudknuckles will try.
    • Goblin Cook: This good stuff!
    • Player: Thanks. I hope the generals will like it too.
    • (End of dialogue)
  • Talk about something else.
    • Non-event dialogue

Showing the stew to the Goblin Cook again before serving it to the generals[edit | edit source]

  • Talk about Christmas.
    • Goblin Cook: What human waiting for? Bring food to generals before they beat Mudknuckles!
    • (End of dialogue)
  • Talk about something else.
    • Non-event dialogue

Talking to Goblin Cook after the goblin stew has been served to the generals[edit | edit source]

  • Talk about Christmas.
    • Goblin Cook: Human! Is there more of the delicious food?
    • Player: I gave it to the generals and they loved it.
    • Goblin Cook: Mudknuckles needs this recipe.
    • Player: I just put in whatever I could find.
    • (End of dialogue)
  • Talk about something else.
    • Non-event dialogue

Completing the tasks[edit | edit source]

Completing the steps but not having the items to show for it[edit | edit source]

  • Talk about Christmas.
    • Talk about decorations.
      • General Wartface: Green glowy things!
      • General Bentnoze: No, red glowy things!
      • If the player has only one coloured fireflies in the player's inventory:
        • Player: They will never agree on one. Perhaps I should get them some of each colour.
        • (End of dialogue)
      • If the player has both coloured fireflies in the player's inventory:
        • Player: I brought you these fireflies. I mean uh... glowy things.
        • General Wartface: They not all green!
        • General Bentnoze: And they not all red!
        • Player: I got some of both.
        • General Wartface: General Bentnoze not get all his red glowy things. I OK with this.
        • General Bentnoze: It not all green so General Wartface not happy. It OK with me. We get more red glowy things later.
        • All fireflies are removed from the player's inventory.
        • (Shows other options)
    • Talk about trees.
      • General Wartface: Did human find boulder?
      • Player: I did. I pushed it into the village and it's now ready to be decorated.
      • General Bentnoze: Now sacred boulder closer to goblins. It good so not more goblins fall down when go up to boulder to look.
      • Player: Glad I could help.
      • (Shows other options)
    • Talk about gifts.
      • General Wartface: Did human find gifts yet?
      • General Bentnoze: Goblin gifts from the treasures in village?
      • The player loses the Goblin gifts.
      • Player: Yes, I have them here.
      • General Wartface: Ooh gift for me! I shouldn't have.
      • General Bentnoze: For me too! I the best.
      • Player: Ehem. Yeah, you're welcome. So now you've learnt about giving. Next time maybe you can give something to someone else?
      • General Wartface: Give to someone else? Human silly.
      • General Bentnoze: Me accept gifts from human next time too.
      • (Shows other options)
    • Talk about food.
      • General Wartface: Did human cook delicious meal?
      • General Bentnoze: Is it tasty? Is it scrumptious?
      • If the player does not have the stew they made:
        • Player: I made some food but it's still in the kitchen. I'll go get it from the cauldron.
        • (Shows other options)
      • If the player does not have the stew:
        • The player loses the Goblin stew.
        • Player: I did! Here you go, have a taste.
        • The generals try some of the pugnant stew.
        • General Wartface: This good!
        • General Bentnoze: Very crunchable. Me have more?
        • General Wartface: Yes, human cook more!
        • Player: Wow, you actually like it? That's weird... but good for you.
        • (Shows other options)
    • Goodbye.
      • (Same as above)
  • Talk about something else.
    • Non-event dialogue
  • using the items on generals
    • their usual transcript for that specific item

After showing the items[edit | edit source]

  • Talk about Christmas.
    • Talk about decorations.
      • General Wartface: Human help goblins with glowy things.
      • General Bentnoze: And human teach goblins about sockings! Humans have weird traditions.
      • Player: You're welcome.
      • (Shows other options)
    • Talk about trees.
      • General Wartface: General Wartface likes boulder in village.
      • General Bentnoze: General Bentnoze too.
      • Player: [Player's name] is glad goblins are happy.
      • (Shows other options)
    • Talk about gifts.
      • General Wartface: General Wartface got best Christmas gift.
      • General Bentnoze: No! General Bentnoze did.
      • General Wartface: No, me!
      • General Bentnoze: No, me!
      • Player: You both got good gifts, OK? Obviously someone really thoughtful put great effort into finding you good ones.
      • General Wartface: Yes, me good at getting gifts.
      • General Bentnoze: Me better.
      • (Shows other options)
    • Talk about food.
      • General Wartface: Human cooked delicious meal. Me want it every day.
      • General Bentnoze: We can has Christmas every day?
      • Player: If we had Christmas every day it wouldn't feel so special anymore.
      • General Wartface: But it good!
      • (Shows other options)
    • Goodbye.
      • (Same as above)
  • Talk about something else.
    • Non-event dialogue

Upon finishing the last dialogue for confirming items[edit | edit source]

The boulder in the centre of Goblin Village becomes decorated.
  • Player: I think I've taught you everything I can about Christmas. How do you feel about it now?
  • General Wartface: Human has weird traditions. But me not want to invade today.
  • General Bentnoze: Goblin Christmas superior to human Christmas. Also belly too full to invade now.
  • Player: That's reassuring, I suppose. Merry Christmas, you lot!
  • General Wartface: To thank human we grant human access to caves beneath village. Human slide to the glowy things.
  • General Bentnoze: Also human can has small boulder from us.
  • Player: Thanks, you two. I appreciate it.
  • (Continues below)

Inspecting the boulder in Goblin Village[edit | edit source]

  • Decorated weirdly by the goblins.

Claiming rewards[edit | edit source]

If the player didn't claim rewards the first time[edit | edit source]

  • Talk about Christmas.
    • Player: Hi again. Do you have anything for me for helping you out with Christmas?
    • General Wartface: Goblin not give. Goblin take.
    • General Bentnoze: Exactly. But we have spare boulder and decorations. Human can throw it away for goblins.
    • (Continues below)
  • Talk about something else.
    • Non-event dialogue

Rewards[edit | edit source]

Prior to a game update on or around 16 December 2020[edit | edit source]

  • If the player's inventory has less than 8 free spaces:
    • You have no space for the rewards. About 10 would do.
  • If the player has 8 or more free inventory spaces:
    • (Player receives 2 red partyhats, 2 yellow partyhats, 2 blue partyhats, 2 green partyhats, 2 purple partyhats, 2 white partyhats, 2 santa hats, and 2 christmas crackers (noted).)
    • If the player has additional inventory space:
    • If the player is not a member, on a free-to-play world:
      • Goblin decorations detail.png You must be a member to receive all the Holiday rewards. Upgrade now to unlock the Goblin decrations that you can use to decorate your Player Owned House. Spirit Tree (Goblin decorations) built.png
    • If the player is a member on a free-to-play world:
      • Goblin decorations detail.png If you were on a members' world you would also receive these strange goblin decorations and unlock the Cosy cabin wallkit!
    • If the player is on a members' world and has additional inventory space:
    • The player unlocks Winter holiday music tracks and holiday items.
    • (End of dialogue)

After a game update on or around 16 December 2020[edit | edit source]

  • If the player is eligible for rewards:
    • (Same as above)
  • If the player's is not yet eligible for rewards:
    • Goblin decorations detail.png Your account is a little young, try again tommorow[sic] to claim the rewards.
    • (End of dialogue)

After completion of the event[edit | edit source]

The generals[edit | edit source]

  • Talk about Christmas.
    • Player: Hi again. Are you still enjoying Christmas?
    • General Wartface: Goblins in village like Christmas.
    • General Bentnoze: Yes, all goblins happy. But green glowy lights annoying.
    • General Wartface: No! Red glowy lights annoying!
    • Player: Some things never change.
    • (End of dialogue)
  • Talk about something else.
    • Non-event dialogue