Transcript of 2021 Halloween event

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Starting out[edit | edit source]

Talking to the protesting monks[edit | edit source]

  • Player: Hello! What is going on here?
  • Monk: We're protesting of course!
  • Player: Yes, I can see that. What are you protesting about?
  • Monk: Our home! It's under attack! We must save it!
  • Player: Under attack?!
  • Monk: Under attack by Oziach! He's trying to buy it!
  • Player: Buy it? Buy the entire monastery?
  • Monk: Yes! He's trying to buy our home, we need to stop him!
  • Monk: Will you help us?
    • Of course I will help!
      • Player: Of course I will help!
      • You have started the 2021 Halloween event!
      • Monk: Thank you! Maybe we still have a chance!
      • Monk: You should talk to Brother Jered at the monastery. He's organising everything from there.
      • Monk: His office is on the ground floor, north-west corner.
      • Player: I'll head over there right away!
      • (End of dialogue)
    • I'd like to, but I'm a bit busy right now.
      • Player: I'd like to, but I'm a bit busy right now.
      • Monk: Oh, okay, well I need to get back to protesting.
      • Monk: If you change your mind, we'll be here.
      • (End of dialogue)

Talking to Brother Jered[edit | edit source]

  • If the 2021 Halloween event has been started:
    • Talk about the Halloween event.
      • If the player has just arrived to Brother Jered:
        • Player: Hello Brother Jered, the monks in Varrock sent me. What is going on?
        • Brother Jered: Thank Saradomin that you came! We need help! Oziach is trying to buy the monastery!
        • Player: What can I do to help?
        • Brother Jered: We've tried everything, there is nothing!
        • Brother Jered: Unless...
        • Brother Jered: Are you any good at climbing trees?
        • Player: Pretty good, why?
        • Brother Jered: Oziach is scared of ghosts! If you can climb a tree and make a scary noise, that might scare him off!
        • Player: I see, I can give that a go! What should I make the scary noise with?
        • Brother Jered: How about one of these wine bottles? I have loads!
        • Player: I'm sure there's a perfectly sane explanation why.
        • Brother Jered: I might have looked for a solution in them... And I found one, too!
        • Brother Jered: Take this wine bottle and climb the tree nearest Oziach, then blow on it to scare him!
        • Brother Jered now has said to take the wine bottle.
        • (Same as below)
      • If Brother Jered said to take the wine bottle, but the player has never received Jered's empty wine bottle before:
        • Ask for another bottle.
          • Player: I've lost the bottle, can I have another one please?
            • If the player does not have inventory space:
              • Brother Jered: You don't have any space for the bottle! Talk to me again once you have space.
              • (End of dialogue)
            • If the player has inventory space:
              • Brother Jered: There you go. You can blow into the top to make a spooky sound.
              • (Player receives Jered's empty wine bottle.)
              • Brother Jered now remembers the player has received his bottle at least once.
              • Brother Jered: If you're hiding up a tree when you do it, it should fool Oziach into thinking it's a ghost!
              • Brother Jered: Would you like to try that now?
                • Yes, let's scare Oziach!
                  • (Same as below)
                • Not just yet.
                  • (Same as below)
        • Talk about something else.
          • Brother Jered: Take this wine bottle and climb the tree nearest Oziach, then blow on it to scare him!
            • If the player does not have inventory space:
              • Brother Jered: You don't have any space for the bottle! Talk to me again once you have space.
              • (End of dialogue)
            • If the player has inventory space:
              • Brother Jered: There you go. You can blow into the top to make a spooky sound.
              • (Player receives Jered's empty wine bottle.)
              • Brother Jered now remembers the player has received his bottle at least once.
              • Brother Jered: If you're hiding up a tree when you do it, it should fool Oziach into thinking it's a ghost!
              • Brother Jered: Would you like to try that now?
                • Yes, let's scare Oziach!
                  • (Same as below)
                • Not just yet.
                  • (Same as below)
      • If the player has received Jered's empty wine bottle at least once:
        • If the player does not have Jered's empty wine bottle in inventory:
          • Ask for another bottle.
            • Player: I've lost the bottle, can I have another one please?
              • If the player does not have inventory space:
                • Brother Jered: You don't have any space for the bottle! Talk to me again once you have space.
                • (End of dialogue)
              • If the player has inventory space:
                • Brother Jered: There you go, try not to lose this one!
                • (Player receives Jered's empty wine bottle.)
                • Brother Jered: Would you like to try and scare Oziach now?
                  • Yes, let's scare Oziach!
                    • (Same as below)
                  • Not just yet.
                    • (Same as below)
          • Talk about something else.
            • Player: Brother Jered!
            • Brother Jered: Hi [player name].
              • If the player does not have Jered's empty wine bottle in inventory:
                • Player: Could I have another wine bottle? I dropped the other one.
                • Brother Jered: Sure, I have plenty.
                  • If the player does not have inventory space:
                    • Brother Jered: You don't have any space for the bottle! Talk to me again once you have space.
                    • (End of dialogue)
                  • If the player has inventory space:
                    • Brother Jered: There you go, try not to lose this one!
                    • (Player receives Jered's empty wine bottle.)
                    • (Continues below)
            • Brother Jered: Would you like to try and scare Oziach now?
              • Yes, let's scare Oziach!
                • Player: Yes, let's scare Oziach!
                • Brother Jered: Be careful, make sure you don't get too close to him, or take too long, he'll be sure to spot you!
                • Brother Jered: Good luck!
                • The camera fades to a cutscene.
                • (Continues below)
              • Not just yet.
                • Player: Not just yet.
                • Brother Jered: Okay, come back and talk to me when you're ready to try scaring Oziach!
                • (End of dialogue)
        • If the player has Jered's empty wine bottle in inventory:
          • Player: Brother Jered!
          • (Same as above)
  • What can you do to help a bold adventurer like myself?
    • Player: What can you do to help a bold adventurer like myself?
    • Brother Jered: Not a lot from down here, sorry, I'm currently dealing with this mess! Come and see me upstairs and I can assist you with your question there.
    • (End of dialogue)
  • Praise be to Saradomin!
    • Non-event dialogue

Cutscene[edit | edit source]

  • A cutscene starts with the player hiding behind an evergreen tree, whilst an estate agent and Oziach speak.
  • The player unlocks a new music track: Spooky
  • Estate agent: I'm going to head back to the office.
  • Oziach: Alright, I'll see you later. Can't wait to move in!
  • Estate agent: I know, it's a lovely place! See you!
  • The estate agent leaves.
  • Oziach: Ahhh... soon to be mine.
  • The cutscene ends.
  • (Continues below)

After the cutscene ends[edit | edit source]

  • Player: Oziach is alone! Seems like the perfect time to scare him.
  • Player: I just need to climb this tree and blow on the bottle, that should do it.
  • (End of dialogue)

Gameplay[edit | edit source]

  • If the player destroys the bottle from inventory:
    • You destroyed the bottle, meaning you have no way of scaring Oziach anymore.
    • The player returns to Brother Jered.
    • Player: I should talk to Brother Jered about trying this again.
    • (End of dialogue)
  • If the player leaves the instance early:
    • The player returns to Brother Jered.
    • Player: I should talk to Brother Jered about trying this again.
    • (End of dialogue)
  • If the player doesn't climb the tree within 30 seconds or Oziach spots the player:
    • Oziach: I see you there, what are you doing?!
    • The player returns to Brother Jered. Oziach will remember to have caught the player.
    • Player: Oziach caught me. I should try to be a bit faster next time.
    • Player: I should talk to Brother Jered about trying this again.
    • (End of dialogue)
  • If the player climbs the tree:
    • Player: OOOoOOOooOOooOOOOoOOOO
    • The player shakes the evergreen tree slightly.
    • Oziach: What was that? A ghost?!
    • Oziach: Hello?? Is that a ghost?
    • Oziach: ONE ghost? Haha, ONE ghost can't spook me!
    • The player returns to Brother Jered.
    • Player: Seems like I wasn't very scary. Oziach said ONE ghost isn't enough!
    • Player: I need to find another ghost, to scare Oziach from the trees on the other side of the path. That would work!
    • Player: I should talk to Brother Jered about this. Maybe he can help.
    • (End of dialogue)
    • (Continues below)

Talking to Brother Jered after "scaring" Oziach[edit | edit source]

  • If the 2021 Halloween event has been started:
    • Talk about the Halloween event.
      • If the player has just attempted to scare Oziach and he wasn't scared of one ghost:
        • If the player does not have Jered's empty wine bottle in inventory:
          • Ask for another bottle.
            • Player: I've lost the bottle, can I have another one please?
              • If the player does not have inventory space:
                • Brother Jered: You don't have any space for the bottle! Talk to me again once you have space.
                • (End of dialogue)
              • If the player has inventory space:
                • Brother Jered: There you go. You can blow into the top to make a spooky sound.
                • (Player receives Jered's empty wine bottle.)
                • Brother Jered: If you're hiding up a tree when you do it, it should fool Oziach into thinking it's a ghost!
                • (End of dialogue)
          • Talk about something else.
            • Player: It didn't work!
            • Brother Jered: Scaring Oziach? He wasn't scared?
            • Player: No! He said one ghost wasn't enough! But I have a plan...
            • Brother Jered: A plan?
            • Player: Yes! ONE ghost wasn't enough. We need more than one ghost. We need TWO ghosts!
            • Player: Will you be my accomplice and be the second ghost?
            • Brother Jered: I would, but I don't feel too well from all the stress.
            • Player: Are you sure it's not all the wine and food?
            • Brother Jered: What?
            • Player: Nothing! That's okay, I hope you feel better soon!
            • Player: I need to find an accomplice elsewhere, then. Do you have any ideas?
            • Brother Jered: Hmm... you could try placing an ad in the Varrock Herald. You can speak to Benny by the protesters in Varrock Square to do this.
            • Brother Jered: The price to place an advert is 500,000 coins. I've always had good responses to my ads in the past.
            • Player: 500,000 coins? That is quite a lot!
            • Brother Jered: Ah yes, don't worry about that. I have this pre-paid ad coupon you can use.
            • Brother Jered: I bought an ad spot in the paper the other week. I was going to place an ad for recruiting some new monks.
            • Brother Jered: However with everything going on right now, I think this is more important.
              • If the player does not have enough inventory space for an ad coupon:
                • Brother Jered: You don't have any space for the coupon! Talk to me again once you have space.
                • There's now a coupon waiting for the player.
                • (End of dialogue)
              • If the player has inventory space for an ad coupon:
                • Brother Jered: Here you go.
                • (Player receives an ad coupon.)
                • The player can now talk to Benny about the Halloween event.
                • Player: Thank you! You had me worried there that I was going to have to find 500,000 coins. I'll go and place the advert.
                • Brother Jered: Good luck, I hope you find a good accomplice!
                • (End of dialogue)
        • If the player has Jered's empty wine bottle in inventory:
          • Player: It didn't work!
          • (Same as above)
      • If the player has never received a coupon from Brother Jered yet, and there's a coupon waiting:
        • If the player does not have Jered's empty wine bottle in inventory:
          • (Same as above)
        • If the player has Jered's empty wine bottle in inventory:
          • If the player does not have enough inventory space:
            • Brother Jered: You don't have any space for the coupon! Talk to me again once you have space.
            • (End of dialogue)
          • If the player has enough inventory space:
            • Brother Jered: Here you go.
            • (Player receives an ad coupon.)
            • The player can now talk to Benny about the Halloween event.
            • (Same as above)
      • If the ad coupon is ready to be delivered to Benny:
        • If the player does not have Jered's empty wine bottle in inventory:
          • Ask for another bottle.
            • (Same as above)
        • If the player does not have an ad coupon:
        • If the player does not have an ad coupon or Jered's empty wine bottle:
          • Talk about something else.
            • Brother Jered: Have you placed the advert in the Varrock Herald yet?
            • (Same as below)
        • If the player has Jered's empty wine bottle in inventory:
          • Brother Jered: Have you placed the advert in the Varrock Herald yet?
          • Player: Not yet.
          • Brother Jered: Don't wait too long, the purchase will go through soon!
          • Brother Jered: You can find Benny in the Varrock Square. You should talk to him about the ad.
          • Player: I'll go and do that now!
            • If the player does not have an ad coupon in inventory, and Benny has not finalized the advert:
              • Player: Could I have another coupon before I go? I lost the other one.
                • If a coupon has been delivered to Benny, but before the advert has been finalized:
                  • Brother Jered: You don't need a coupon anymore!
                  • (End of dialogue)
                • If a coupon has not been delivered to Benny:
                  • If the player does not have inventory space:
                    • Brother Jered: You don't have any space for the coupon! Talk to me again once you have space.
                    • (End of dialogue)
                  • If the player has inventory space:
                    • Brother Jered: Here is a copy of it. I made it before I gave you the original, try not to lose this!
                    • (Player receives an ad coupon.)
                    • (End of dialogue)
      • If the player has given the ad coupon to Benny, or the player has lost the coupon and needs another one for Benny:

Getting an accomplice[edit | edit source]

Talking to Benny[edit | edit source]

  • If players can talk to Benny about the Halloween event:
    • Talk about the Halloween event.
      • If the player has received an ad coupon at least once, but never attempted to give one to Benny yet:
        • Player: Hi Benny, I'd like to place an ad please! Specifically an LFG ad.
        • Benny: An LFG ad? What's that?
        • Player: Looking for ghost obviously. I need to find a spooky accomplice!
        • Benny: Of course! We have a lot of ads looking for something, but looking for a ghost is a first!
        • Benny: The most recent ad purchased was an LFM ad, looking for monk, but they never came back to place it!
        • Benny: What would you like to write in the ad?
        • Player: I'm looking for an accomplice for an adventure. They must not be afraid of climbing trees and must be a bit scary, so preferably a ghost.
        • Benny: Hmm I see. Where would you like to meet your potential candidates?
        • Player: I haven't thought about this yet! Do you have any recommendations?
        • Benny: How about The Blue Moon Inn? It's just south of here so nice and local.
        • Player: That sounds great, I could do with a drink and a bite to eat anyway!
        • Benny: It'll be 500,000 coins please!
          • If the player has lost the ad coupon, irregardless if the player has 500,000 coins in inventory or not:
            • Player: I had a coupon for this, but I've misplaced it.
            • Benny: Well I can't take an imaginary coupon as payment.
            • Benny: Come back when you have found your coupon.
            • Benny will remember the coupon was lost.
            • Ad coupon detail.png You should visit Brother Jered. He will have a replacement coupon for you.
            • (End of dialogue)
          • If the player has the ad coupon:
            • Player: I have a coupon for this!
            • Benny: Is that so? Hand it over.
            • Ad coupon detail.png You hand the coupon over to Benny.
            • (Player loses an ad coupon.)
            • Benny now has received the coupon.
            • Benny: Thank you! Now let's get this advert sorted.
            • Benny: So, you want an accomplice for an adventure...
            • (Same as below)
      • If Benny thinks the coupon was lost:
        • Benny: Did you find that coupon?
          • If the player does not have an ad coupon:
            • Player: Not yet no. I'm still looking.
            • Benny: Come back when you have found it.
            • Ad coupon detail.png You should visit Brother Jered. He will have a replacement coupon for you.
            • (End of dialogue)
          • If the player has an ad coupon:
            • Player: Yes! I have it right here.
            • Ad coupon detail.png You hand the coupon over to Benny.
            • (Player loses an ad coupon.)
            • Benny: Thank you! Now let's get this advert sorted.
            • Benny: So, you want an accomplice for an adventure...
            • (Same as below)
      • If Benny has received the coupon:
        • Player: Hi Benny, I'm ready to finish the advert now.
        • Benny: Let's do it!
        • Benny: So, you want an accomplice for an adventure...
        • Player: Yes!
        • Benny: ...and they must not be afraid of climbing trees...
        • Player: Yep!
        • Benny: ...and they must be a bit scary, preferably a ghost?
        • Player: Yeah! They do need to be a bit scary, or at least be able to pretend to be a bit scary, like a ghost.
        • Player: They don't actually need to be a ghost, just scary enough to pretend to be one.
        • Benny: Ok. I've got this noted down. Now what about a reward or payment for the job? What were you thinking?
        • Player: I've got a few ideas for this!
          • Offer them dinner on you.
          • Offer them a night on the town.
            • Player: I'd like to offer them a night on the town please!
            • The player's reward offer is remembered to be a night on the town.
            • Benny: Got that, a night on the town it is!
            • (Continues below)
          • Offer them a toffee apple.
            • Player: I'd like to offer them a toffee apple please!
            • The player's reward offer is remembered to be a toffee apple.
            • Benny: Got that, a toffee apple it is!
            • (Continues below)
        • If the dialogue is continued from the choices:
          • Benny: I've finished the advert for you and put it in the paper. Here is a complimentary copy of the Herald.
          • The advert is placed in the newspaper. The player's choice of a reward offer becomes permanent.
          • Iffie moves to the Blue Moon Inn. A rocking chair can now be found at Thessalia's Fine Clothes.
            • If the player doesn't have inventory space:
              • Benny: Oh, you don't have any space for it!
              • Benny: Come back to me at any time to get a copy. I'll give you one for free!
              • (Continues below)
            • If the player has inventory space:
          • Benny: You should go and check out The Blue Moon Inn, maybe some people have responded to your ad!
        • (End of dialogue)
  • Can I have a newspaper, please?
    • Non-event dialogue
  • How much does a paper cost?
    • Non-event dialogue
  • Varrock Herald? Never heard of it.
    • Non-event dialogue
  • Anything interesting in there?
    • Non-event dialogue

Talk-to Benny after the advert has been placed in the newspaper (optional)[edit | edit source]

  • If players can talk to Benny about the Halloween event:
    • Talk about the Halloween event.
      • If the player has not visited the Blue Moon Inn and continued after Is that Iffie?:
        • Benny: Have you checked out the Blue Moon Inn yet? Maybe someone has responded to the ad!
        • Player: Not yet, I will go and check right now!
        • (Continues below)
      • If the player has not received a free newspaper:
        • Benny: Here is your complimentary copy of the herald!
          • If the player doesn't have inventory space:
            • Benny: Oh, you don't have any space for it!
            • Benny: Come back to me at any time to get a copy. I'll give you one for free!
            • (End of dialogue)
          • If the player has inventory space, even if the player already has a newspaper:
      • If the player has received a free newspaper:
        • Benny: Would you like to buy a copy of the paper? It'll be 50 coins.
          • Yes please!
            • If the player doesn't have at least 50 coins:
              • Benny: You can't afford it, you need 50 coins!
              • (End of dialogue)
            • If the player doesn't have inventory space:
              • Benny: You don't have any room for it!
              • (End of dialogue)
            • If the player has at least 50 coins in inventory and has at least one free inventory space after 50 coins are removed:
              • Newspaper detail.png Benny hands you a copy of the Varrock Herald.
              • (Player receives a newspaper.)
              • Benny: Here you go, enjoy! It's a good advert if I say so myself.
              • (End of dialogue)
          • No thanks.
            • Benny: That's ok. Make sure to come back if you change your mind!
            • (End of dialogue)
  • Can I have a newspaper, please?
    • Non-event dialogue
  • How much does a paper cost?
    • Non-event dialogue
  • Varrock Herald? Never heard of it.
    • Non-event dialogue
  • Anything interesting in there?
    • Non-event dialogue

Newspaper ad[edit | edit source]

The following text is transcluded from Transcript:Newspaper (2021 Halloween event).
LFG - Looking for ghost!

Are you a ghost? Are you an adventurer? Can you climb trees? Are you scary? If you answered yes to all or some of these, then this job may be for you! Head to The Blue Moon Inn for your chance to take this job of a lifetime!

If you are chosen you will be rewarded handsomely with a [free scrumptious dinner/crazy night on the town/juicy and sweet toffee apple]!

Don't miss out, head to The Blue Moon Inn today!

Obituaries

Goblin-Died
Giant Rat-Died
Unicorn-Died
Varrock Guard-Died
Varrock Guard-Died
Varrock Guard-Died
Bear-Died.

Classifieds

Lowe's Archery Emporium for the finest ranging weapons in town!

Time to party! Visit the Fancy Dress Shop for all your party outfits.

The Dancing Donkey - cold beer always in stock.

Entering The Blue Moon Inn[edit | edit source]

The Blue Moon Inn.
  • Player: Is that Iffie? Looks like she has come for the job, but she isn't a ghost! I should speak to her.
  • (End of dialogue)

Talking to Iffie at the Blue Moon Inn[edit | edit source]

  • If the player is about to see if Iffie will help the player:
    • Player: Hello Iffie! Are you here for the job?
    • Iffie: Hello dearie! I'd love to go on another adventure. It's been so long!
    • Player: Seems like you're the only applicant, you got in fast!
    • Iffie: I'm just ''super keen'' to do something fun! Knitting gets quite boring, sometimes.
    • Player: Let me explain the job in more detail to you, it's quite a story!
    • Iffie: That would be lovely, I'm listening.
    • Player: It begins with some protesting monks in Varrock Square...
    • Player: ...and then I'm just standing there with an empty wine bottle, not a clue what to do...
    • Player: ...just going to grab a chair...
    • The player unlocks a new music track: Dead Can Dance
    • A cutscene starts. The player takes a seat, and continues their story.
      • If the player interrupts the cutscene:
        • Iffie: You left before we could finish sorting out the job. Come back when you're ready to talk some more.
        • Iffie: Just talk to me when you're ready. I'll be here.
        • (End of dialogue)
    • (Same as below)
  • If the player interrupted the cutscene:
    • Player: Hello again Iffie!
    • Iffie: Hi there [player name], are you ready to talk some more?
    • Player: Yes! Let me start by explaining the job again.
    • Player: It begins with some protesting monks in Varrock Square...
    • Player: ...and then I'm just standing there with an empty wine bottle, not a clue what to do...
    • Player: ...just going to grab a chair...
    • A cutscene starts. The player takes a seat, and continues their story.
      • If the player interrupts the cutscene:
        • (Same as above)
    • (Same as below)

The Blue Moon Inn cutscene 1[edit | edit source]

  • A cutscene starts. The player takes a seat, and continues their story.
  • Player: ...and Oziach is still trying to buy the monastery, so we need to scare him off.
  • Player: If we don't succeed, then it's the end of the monks' lives as we know it!
  • Iffie: ...
  • Player: Are you ok Iffie?
  • Iffie: Yes, sorry dearie, I was just taking a moment to process things. You were talking for ages!
  • Player: Well it is a very bad situation, we have to help them!
  • Player: Do you think you're up for the task?
  • Iffie: Certainly! There is nothing I want more than to help the monks.
  • Player: Great! I do have one question though, you're not really a...
  • Iffie: Wait, what is that?!
  • Death himself teleports into the inn.
  • Death: Flee puny mortals!
  • A random overhead dialogue will be selected every time they speak:
  • Woman: Oh no! / Ahhhh! / I don't want to die! / Help! / No, please! / Not today! / Somebody help!
  • Barbarian: Oh no! / Ahhhh! / I don't want to die! / Help! / No, please! / Not today! / Somebody help!
  • Dr Harlow: Oh no! / Ahhhh! / I don't want to die! / Help! / No, please! / Not today! / Somebody help!
  • Jonny the beard: Oh no! / Ahhhh! / I don't want to die! / Help! / No, please! / Not today! / Somebody help!
  • The patrons flee, and Death approaches the player and Iffie.
  • Death: It is I, Death, and I am here for the job.
  • Player: Uh, he- hello? Death?! What are you doing here?
  • Death: You said you're looking for someone scary. I am here, let's get on with this.
  • Player: I guess... you're not going to kill me are you?
  • Death: That depends...
  • Death: ...but no, not right now.
  • Death: So, who are we scaring?
  • Iffie: What about me?!
  • Player: Iffie, I'm sorry, but... it's Death! Physical Death, how scary is that?
  • Death: Stop.
  • Death: I am an honourable being. The old lady is correct. We should state our cases. It is only fair, and I will win anyway.
  • Player: Okay, as you wish. Well, the advert did say I was looking for a ghost.
  • Player: Neither of you are ghosts. Can you explain why you fit the job description?
  • Player: Would you like to go first Death?
  • Death: I am Death. Immortal. Terrifying. The End of Times.
  • Death: That's it.
  • Player: Okay, Iffie?
  • Iffie: I... just wanted to go on an adventure, and help some people.
  • Death: Pah, that's not scary at all. I am Death, the spookiest around. Let's go, [player name].
  • Iffie: I'm not afraid of Death!
  • Player: Iffie?
  • Iffie: I already feel like a ghost! Nobody pays attention to me anymore.
  • Iffie: I just sit there and knit, looking out of the window, yearning for the adventures of old.
  • Iffie: I thought this was a chance to adventure again, just one more time.
  • Iffie: I may not be scary, or immortal, or terrifying, but I am Iffie, and I'll make you proud!
  • Player: Iffie! ...I, I didn't know you felt that way!
  • Death: Let's go [player name]. We have spooking to do.
  • Player: No. I'm sorry Death, I've decided, I'm taking Iffie.
  • Death: But I am DEATH. Don't listen to that sob story.
  • Iffie: Sob story? I've seen more in my short life than you will ever...
  • Player: Iffie, it's ok, I've chosen you. You've got the job!
  • Player: Honestly Death, I'm not really scared of you either. You can go now, thanks for applying.
  • Death: You will regret this.
  • Death opens a portal beneath him.
  • Death: You silly mortals! I'm the scariest of all!
  • Death sinks into the portal... very slowly.
  • Player: ...bye?
  • Death: It takes a while.
  • Death: I normally move out of view for this bit.
  • Death continues to (slowly) sink into the portal.
  • Iffie: Sooo...
  • Death: I'll show you, you'll be sorry!
  • Death finally disappears alongside the portal.
  • Player: And he's gone!
  • Iffie: That was terrifying.
  • Player: Yep, I'm still shaking. Are you ok?
  • Iffie: Yes I am, thank you for choosing me!
  • Player: It's ok, I was always going to pick you anyway. Death was very rude showing up like that.
  • Iffie: Do you think he will come back?
  • Player: I hope not. We're meant to be doing the scaring today, not being scared.
  • Iffie: Okay, so what is the plan? We need to scare someone?
  • Player: Yes. Oziach is trying to buy the Edgeville Monastery from the monks...
  • Player: ...the noises that we make will be scary, while hiding up the...
  • Player: ...we'll have to make sure he thinks we're actually ghosts...
  • The cutscene ends.
  • (Continues below)

After cutscene[edit | edit source]

  • If the dialogue is not interrupted after the cutscene:
    • Player: ...so basically, we need to find something for you to make spooky sounds with.
    • Iffie: ...
    • Player: Iffie? Hello?
    • Iffie: Yes, sorry, that was just a very long explanation.
    • Iffie: But luckily, while you were talking, I've come up with an idea.
    • Iffie: There are loads of cooking utensils in the kitchen here, if we could grab a few of those, I could bang them together to make a noise.
    • Player: Good idea! But how do we get in to the kitchen? The chef is always there.
    • (Same as below)

Talking to Iffie at the Blue Moon Inn (again)[edit | edit source]

  • If the player watched the previous cutscene and Iffie has not told the player to order the pumpkin pie:
    • Player: Hey Iffie, what's the plan?
    • Iffie: Well, we need something for me to make scary noises with.
    • Iffie: There are loads of cooking utensils in the kitchen here, if we could grab a few of those, I could bang them together to make a noise.
      • If the player didn't continue immediately from the cutscene and has returned to ask about the plan:
        • Iffie: That should compliment your bottle nicely!
    • Player: Good idea! But how do we get in to the kitchen? The chef is always there.
    • Iffie: I've figured that out too! The chef is extremely proud of his cooking and very defensive of it.
    • Iffie: If we order some food from the bar, and then complain about it, the chef is sure to come out to defend it!
    • Player: Sounds like a plan! What will you order?
    • Iffie: Me? You! You're going to order, I'm going to sneak in, that's the fun part!
    • Player: Oh alright, fine. I'll go order then. I'll get a beer.
    • Iffie: No, it must be food! Order the pumpkin pie, it's supposed to be lovely. The bartender is right there.
    • The player can now order a pumpkin pie from the bartender.
    • (End of dialogue)
  • Refer to Transcript:Iffie (2021 Halloween event) for more optional dialogue.

Talking to the bartender[edit | edit source]

Headless arrow.png
This transcript or section is incomplete and could do with improvement.
Reason: Which Dorgeshuun quests allow the H.A.M. option to be selected, how far does the player have to complete those quests?
You can discuss this issue on the talk page or edit this transcript to improve it.
  • Bartender: What can I do yer for?
    • If Iffie has told the player to order the pumpkin pie, and the player has not watched the following cutscene:
      • Order pumpkin pie. (Halloween Event)
        • Player: I'd like to order one of your chef's famous pumpkin pies please!
        • Bartender: Certainly! That'll be 10,000 coins.
        • Bartender: We also have a holiday promotion going on right now, where our pie is free for senior citizens!
        • Player: But I'm not a senior citizen!
        • Player: Although... one second.
        • Player: Iffie!! Can you show your senior citizen card?
        • Iffie: What makes you think I have one?!
        • Player: Iffie...
        • Iffie: Fine! I have a card but I'm not that old!
        • Iffie: Here is my card, sir.
        • Bartender: Lovely, thank you. I'll bring it to the table for you.
        • A cutscene starts. The bartender brings a pumpkin pie to the table. Illusive music track plays.
        • Bartender: I hope you enjoy the food, it really is one of our finest reci-pies!
        • Iffie: I'm sure we will, thank you very much!
        • The bartender bows, and returns behind the bar.
        • Player: So, what do we do now?
          • If the player interrupts the cutscene:
            • Iffie: You left before we could finish! Come back when you want to steal those tools, but don't be too long!
            • Iffie: Just order some more food from the bartender when you're ready. I'll be here.
            • (End of dialogue)
        • Iffie: We insult the food!
        • Player: But it smells so good...
        • Player: ...I really want to eat it.
        • Iffie: You can eat it after. Right now we have more important things to do!
        • Iffie: Insult the food so that the chef comes out. I'm sure you can think of something to say.
        • Player: Alright, here goes.
          • If the player has progressed far enough in the Freeing King Awowogei quest:
            • Urgh, I'd rather eat a stuffed snake with Awowogei than this!
              • Player: Urgh, I'd rather eat a stuffed snake with Awowogei than this!
              • (Same as below)
          • If the player has progressed far enough in the Dorgeshuun series quests:
            • Blerg, I think I'd rather eat some H.A.M. robes than this!
              • Player: Blerg, I think I'd rather eat some H.A.M. robes than this!
              • (Same as below)
          • If the player has finished the Cook's Assistant quest:
            • I may only be a cooks[sic] assistant, but this food is terrible!
              • Player: I may only be a cooks[sic] assistant, but this food is terrible!
              • (Same as below)
          • Yuck, even a stray dog wouldn't eat this!
            • Player: Yuck, even a stray dog wouldn't eat this!
            • (Same as below)
          • This tastes eww, urgh, blerg, yuck!
            • Player: This tastes eww, urgh, blerg, yuck!
            • Cook: What?! Did someone just INSULT my food??
            • Iffie: Uh oh. He sounds angry.
            • Iffie: Here he comes, make sure to keep him busy! I'll sneak into the back and grab the stuff.
            • Player: I'll do my best, good luck!
            • Cook: How dare someone insult my cooking. I have trained for YEARS!!
            • The cook shakes fist (angry emote).
            • Cook: Let's see if you will insult my food to my face!
            • The cook leaves the kitchen and walks toward the player's table.
            • Cook: I see you over there!
            • Player: Hello there, chef.
            • Cook: You don't like my food??
            • Player: It's the flavour...
            • Cook: Why you little...
            • Meanwhile, Iffie sneaks into the kitchen.
            • Iffie: Sounds like [player name] is keeping the chef busy!
            • Iffie: Time to find some things to make a scary noise with...
            • Iffie takes a rolling pin.
            • Iffie: I can hit something with this to make a loud noise.
            • Iffie: Hmm...
            • Iffie nods to herself and takes the saucepan.
            • Iffie: This will do nicely! I can bang the rolling pin and saucepan together.
            • Iffie: Time to sneak out back to [player name]. I hope the chef hasn't killed [him/her] yet!
            • Cook: I will have you kicked out if you keep this up!
            • Player: I just don't like pie!
            • Cook: Then why did you order it?!
            • Player: For a joke! Ha ha!
            • Cook: Right, that's it. Out with you!
            • Iffie: Wait! I'm sorry dearie!
            • Iffie: I apologise for my friend's behaviour.
            • Iffie: [He/She] has a bad cold!
            • Iffie: ...giving [him/her] a terrible sense of taste!
            • Player: Yes... I have a horrible cold. That is totally it!
            • Cook: Why did you insult my food then?!
            • Player: I was err, embarrassed. Yes, I was embarrassed!
            • Cook: I see, well, thanks for wasting my time.
            • Iffie: It was only a joke! [He/She]'s sorry!
            • The cook shakes head (no emote).
            • Cook: I don't appreciate such jokes.
            • The cook leaves.
            • Iffie: He didn't sound too happy...
            • Iffie: ...but he'll be ok. I found some things to make noise with!
            • Player: What things?
            • Iffie: A rolling pin and a saucepan. They'll make a loud scary noise when I bang them together.
            • Player: That's perfect! This is sure to work!
            • Iffie: Yes! Head to the monastery when you've finished the pie.
            • Iffie: I am going to head there right now and practise climbing some trees.
            • Player: Don't you want any?
            • Iffie: No, I don't like pumpkin!
            • The cutscene ends.
            • Iffie's NPC is hidden from the Blue Moon Inn. She can now be found south of the Edgeville Monastery.
            • Player: That pie was DELICIOUS. I almost feel bad for insulting the chef now.
            • Player: Time to head to the monastery again and find Iffie.
            • (End of dialogue)
    • Talk about other things.
      • Non-event dialogue

Spooking Oziach (again)[edit | edit source]

Talking to Iffie[edit | edit source]

  • If the player hasn't seen choices to either scare Oziach or to have something else the player needs to do first:
    • Player: Iffie?
    • Iffie: Yes? Are you ready?
    • Player: You have the saucepan on your head...
    • Iffie: I know! I couldn't climb the trees very well with it in my hand.
    • Iffie: I need one hand for the rolling pin and one hand for holding on to the tree.
    • Iffie: So putting the saucepan on my head was the only option.
    • Player: But doesn't it get in the way? Doesn't it bang into things?
    • Iffie: It's fine! It does bang into things, especially branches when climbing, but I just push through them.
    • Iffie: It's like a very strong helmet! Keeps my head safe.
    • Iffie: Trust me, it's not as bad as it sounds!
    • Player: Okay, okay! And what about banging it with the rolling pin? Isn't that loud?
    • Iffie: I haven't tried that yet since I didn't want to give our plan away.
    • Iffie: I'm sure it won't be too bad though. I have my bonnet on underneath for cushioning.
    • Player: Well, if you're sure! How do we do this then? What's the plan?
    • Iffie: I had a scout around while you were finishing the pie. I've found six suitable trees.
    • Iffie: There are three on each side of the path leading to the monastery.
    • Iffie: I think we should each take one side of the path, climb up a tree, and scare Oziach.
    • Iffie: If we start near the monastery, we can scare Oziach down the path one set of trees at a time.
    • Iffie: Which will push him away from the monastery, and hopefully scare him enough to never come back!
    • Player: I see, sounds like you've thought this through a lot. It sounds like a good plan!
    • Iffie: Thank you! If you're ready to get scaring, we can start now!
      • Let's do this, let's scare Oziach!
        • Player: Let's do this, let's scare Oziach!
        • (Same as below)
      • Not just yet, I have something else I need to do first.
        • (Same as below)
  • If the player has seen the above options:
    • Player: Iffie?
    • Iffie: Are you ready yet? Let's scare Oziach!
      • Let's do this, let's scare Oziach!
        • Player: Let's do this!
          • If players do not have Jered's empty wine bottle:
            • Iffie: You don't have your empty wine bottle anymore! How are you going to scare Oziach?
            • You should go and talk to Brother Jered about getting a new bottle.
            • (End of dialogue)
          • If players have Jered's empty wine bottle:
            • If players have not seen the next instructional cutscene before:
              • A cutscene begins.
              • (Continues below)
            • If players have seen the next instructional cutscene before:
              • The player hides next to the evergreen tree, skipping the instructional cutscene.
              • (Continues below)
      • Not just yet, I have something else I need to do first.
        • Player: Not just yet, I have something I need to do first.
        • Iffie: Okay, don't be too long, the saucepan is quite heavy on my head!
        • (End of dialogue)

An instructional cutscene[edit | edit source]

  • If the player has not seen the following cutscene before:
    • A cutscene begins, with Iffie and the player hiding behind the evergreen trees.
    • Iffie: I will take this side of the path, you take the other one.
    • Player: Okay, how do I get over there?
    • Iffie: Just walk, Oziach isn't looking this way, but be quiet.
    • Player: Okay, and how will we communicate?
    • Iffie: I'll watch you. When you climb your tree, I will climb mine. When you make your sounds, I will do mine.
    • Iffie: After we climb down from our trees I'll walk to my next one and wait for you to climb yours.
    • Iffie: Don't take too long, or get too close to Oziach, as he might catch us, and we'll have to start again.
    • Iffie: Oh, and if you want to stop, just come talk to me, or destroy your bottle. You'll have to get a new one if you destroy it though!
    • Player: Got it! I'll head over there now, good luck!
    • Iffie: Good luck to you too dearie, this is so exciting!
    • The player sneaks past Oziach and reaches behind the first evergreen tree.
    • Player: Here's the first tree, time to save the monastery!
    • Cutscene ends.
    • (Continues below)

Gameplay (again)[edit | edit source]

  • Player: Iffie said she would wait for me to climb the trees.
  • You can see Iffie giving you a thumbs up from across the path.
  • Player: Looks like she is ready to climb!
  • (End of dialogue)
  • If the player climbs the first tree in order:
    • Cutscene resumes.
    • Iffie: BANG CLANG BANG
    • Player: OOOoOOOooOOooOOOOoOOOO
    • Oziach: Ghosts?! More than ONE?! Stay away from me!
    • Cutscene ends.
    • Player: Oziach seemed pretty scared after that! Time to go to the next tree along the path.
    • (End of dialogue)
  • If the player optionally waits a short while after climbing the first tree:
    • Iffie has made it to her second tree.
  • If the player climbs the second tree in order:
    • Cutscene resumes.
    • Iffie: BONG DING CLONG
    • Player: ooOO ooooOOO OOOooo OOOOooo oooOoO oooOOOoo
    • Oziach: Ah! How many ghosts are there??
    • Cutscene ends.
    • Player: It's working! Scaring Oziach one more time should do it!
    • (End of dialogue)
  • If the player optionally waits a short while after climbing the second tree:
    • Iffie has made it to her third tree.
  • If the player climbs the third tree in order:
    • Cutscene resumes.
    • Iffie: BANG CLANG BANG
    • Player: OOOoOOOooOOooOOOOoOOOO
    • Oziach: Help! Somebody help! The ghosts are chasing me!
    • Cutscene ends.
    • (Continues below)

The estate agent arrives (cutscene)[edit | edit source]

  • A cutscene starts. The estate agent arrives, and approaches Oziach.
  • Oziach: So many ghosts... I need some help!
  • Oziach thinks (emote)
  • Estate agent: Oziach! Are you okay? I heard shouting!
  • Oziach: Hello! It's not going well. There are a lot of ghosts here!
  • Estate agent: That's not good at all!
  • Estate agent: Do you still want to go ahead with the purchase?
  • Oziach: Of course! TWO ghosts is scary, but not that scary!
  • Oziach: I'll hire myself one of those slayers we see everywhere.
  • Oziach: They will help with the ghost problem!
  • Estate agent: Phew, that is lovely news! I thought it was all over, then.
  • Estate agent: I'll head back to the office, meet me there shortly.
  • Estate agent: I'll be doing the final paperwork.
  • The estate agent leaves.
  • Iffie: We've failed. Oziach still wants to buy the monastery.
  • Player: I thought TWO ghosts would be enough!
  • Iffie: Maybe we need more ghosts? A THIRD ghost?
  • Player: I guess so. Let's go and place another advert in the Herald.
  • Iffie: Wait...
  • A portal opens in front of Oziach, and Death appears before him.
  • Oziach: ...what is that??
  • Death: It is I, Death!
  • Oziach: Oh my...
  • Death: The scariest. The immortal. The terrifying. Me!
  • Death: Where are [player name] and Iffie? I must prove my scariness.
  • Death: They will regret not picking me!
  • Oziach: Death?!
  • Oziach: TOO SCARY!
    • When the 2021 Halloween event was launched:
      • Oziach: i'm off. You can keep the monastary[sic]!
    • After an undocumented update to the 2021 Halloween event:
      • Oziach: I'm off. You can keep the monastery!
  • Death: What? I don't want the monastery...?
  • Oziach walks away from Death.
  • Oziach: I don't want to die!
  • Oziach: Mummmmmmmyyyy!
  • Death: What a strange mortal being...
  • Death: Now who is this?
  • Xi_plzPetDogz_xiX, a level 16 player, approaches Death.
  • Death: Hello there, Xi_plzPetDogz_xiX!
  • Xi_plzPetDogz_xiX: Death?! I don't want to die! I just got this scimmy!
  • Death: Where did you get it from?
  • Xi_plzPetDogz_xiX: Fire giants. It was pretty difficult.
  • Death: Haha, have you not heard of Zamorak Warriors?
  • Xi_plzPetDogz_xiX: I have, but there were so many people there!
  • Death: Hmm... Interesting.
  • Death: Probably those group iron people I keep seeing around.
  • Death: It's ok, I'm not going to kill you.
  • Xi_plzPetDogz_xiX: Thank you. I haven't died yet!
  • Death: But...
  • Xi_plzPetDogz_xiX: What?
  • Death: BOO!
  • Xi_plzPetDogz_xiX: Ahh!
  • Xi_plzPetDogz_xiX dies from shock.
  • Death: Oh coffins! Xi_plzPetDogz_xiX!
  • Death: This happens every time!
  • Death: Now I've got to go and explain my office to that noob.
  • Death: Ah well, back to work.
  • Death opens a portal beneath him.
  • Death: I wonder where [player name] and Iffie got to.
  • Death sinks into the portal... very slowly.
  • Player: At least they can't see me disappear this time.
  • Death: That was so embarrassing in the inn.
  • Death: I am DEATH. I am SCARY. Not embarrassing.
  • Death continues to (slowly) sink into the portal.
  • Death: I could look at speeding things up a bit, though...
  • Death finally disappears alongside the portal.
  • Iffie: Well THAT was fun!
  • Player: Err.. yeah, Death showing up out of nowhere, again, is totally fun.
  • Player: And that poor adventurer, they died!
  • Iffie: But it was! We're alive and the monastery is saved! That's a good day in my books.
  • Iffie: That adventurer will be fine, it happens to us all at some point. First death is the hardest!
  • Player: I suppose you are correct. We did a good job!
  • Iffie: Yes! Although I will admit, Death definitely is the most scary one of all.
  • Iffie: Look at how he terrified Oziach just then.
  • Iffie: Apart from the way he disappears so slowly. I understand why he normally hides for that part.
  • Iffie: It would have been much easier for you if you'd just hired him.
  • Player: Maybe, but it wouldn't have been such an adventure!
  • Player: I'd pick you over Death any day of the week!
  • Iffie: Really? Thank you dearie!
  • Iffie: You know what? I'm feeling great after that. I'm going to knit something super cool when I get home!
  • Iffie: But first...
  • Iffie gives you a look.
  • Iffie: ...I need that [scrumptious dinner/night on the town/toffee apple] that was promised!
  • Cutscene ends.
  • Player: I should speak to Iffie about giving her the reward I promised!
  • (End of dialogue)

Finishing up[edit | edit source]

Talking to Iffie for her reward[edit | edit source]

  • Player: Hey Iffie!
  • Iffie: Hello dearie! Are you ready to give me my reward?
    • Yes, of course!
      • Player: Yes, of course!
        • If players chose a dinner as the job reward:
          • Iffie: Yay, I can't wait! I'm looking forward to a lovely dinner!
          • Player: Ah, yes, about that...
          • Iffie: What about it?
          • Player: Remember when we took the chef's kitchen utensils?
          • Iffie: Oh. Yes. That could be a problem.
          • Player: How is he going to cook us anything?
          • Iffie: Oh dear! Well, it's ok then, it's the thought that counts.
          • Iffie: I guess I'll head home then.
          • Player: Wait! Just because we can't have a dinner, doesn't mean we can't do something else!
          • Player: How about a party? A crazy night on the town!
          • Iffie: That sounds lovely! I'm ready when you are!
          • Player: I'm ready too, let's go! To the Blue Moon Inn we go!
          • (Same as below)
        • If players chose a night on the town as the job reward:
          • Iffie: Yay, I can't wait! I haven't been on a night out in ages!
          • Player: It's going to be great!
          • Iffie: Shall we go now? We can get started early!
          • Player: I'm ready too, let's go! To the Blue Moon Inn we go!
          • (Same as below)
        • If players chose a toffee apple as the job reward:
          • Iffie: Yay, I can't wait! I'm looking forward to that toffee apple, I've never had one before!
          • Player: Ah, yes, about that...
          • Iffie: What about it?
          • Player: I don't actually know how to make a toffee apple.
          • Player: I'd planned to learn the recipe earlier but got caught up in our adventure. I'm sorry!
          • Iffie: That's ok, I can always try one next year!
          • Iffie: I suppose I'll head home then, thanks for the adventure.
          • Player: Wait! Just because we can't have a toffee apple, doesn't mean we can't do something else!
          • Player: How about a party? A crazy night on the town!
          • Iffie: That sounds lovely! I'm ready when you are!
          • Player: I'm ready too, let's go! To the Blue Moon Inn we go!
          • A cutscene plays, where the monks, Iffie, and the player partying it up at the Blue Moon Inn. Getting Down to Business music track plays.
          • A random overhead dialogue will be selected every time they speak:
            • Monk: Yaaaay! / Woooooooo! / Boogie Woogie! / Paarrttyyyyyy! / The monastery is saved! / Well done [player name] and Iffie!
            • Brother Jered: Yaaaay! / Woooooooo! / Boogie Woogie! / Paarrttyyyyyy! / The monastery is saved! / Well done [player name] and Iffie!
            • Jonny the beard: Yaaaay! / Woooooooo! / Boogie Woogie! / Paarrttyyyyyy! / The monastery is saved! / Well done [player name] and Iffie!
            • Barbarian: Yaaaay! / Woooooooo! / Boogie Woogie! / Paarrttyyyyyy! / The monastery is saved! / Well done [player name] and Iffie!
            • Monk: Yaaaay! / Woooooooo! / Boogie Woogie! / Paarrttyyyyyy! / The monastery is saved! / Well done [player name] and Iffie!
            • The patrons are dancing, headbanging, jumping and cheering. (emotes)
          • The player and Iffie dance.
          • Player: We did it Iffie!
          • Iffie: I know, I'm so proud!
          • Iffie: We saved the monastery!
          • Player: What an adventure it was!
          • Iffie: Happy Halloween, [player name]!
          • Player: Happy Halloween to you too, Iffie!
          • The cutscene ends.
            • If the player has Jered's empty wine bottle in inventory:
              • Your empty wine bottle is dropped during the party fun and it smashes on the ground.
                Oops!
              • (Player loses Jered's empty wine bottle.)
          • (Continues below)
    • Not just yet, but soon!
      • Player: Not just yet, but soon!
      • Iffie: Okay, I'll wait here for you. Just talk to me when you're ready!
      • (End of dialogue)

Cutscene at Iffie's[edit | edit source]

  • A cutscene starts where the player is seen at Thessalia's Fine Clothes.
  • Behind the scenes, Iffie has returned to Thessalia's Fine Clothes. store, no longer having an empty rocking chair. Brother Jered can no longer be found downstairs at the monastery. The protesting monks have left the Varrock square.
  • Player: You're already awake and knitting?!
    • If the player interrupts the cutscene:
      • The player returns to Thessalia's Fine Clothes.
      • Iffie: Talk to me when you want to chat about our adventure! I have something for you!
      • (End of dialogue)
        • If the player talks to Iffie again:
          • Player: Hi Iffie!
          • Iffie: Hello [player name]! Are you ready to have a chat now?
            • Yes!
              • A cutscene starts where the player is seen at Iffie's.
              • Player: You're already awake and knitting?!
              • (Continues below)
            • Not yet.
              • Player: Not yet.
              • Iffie: Come back when you are, I have something for you!
              • (End of dialogue)
  • Iffie: Of course dearie! One crazy night out can't stop me knitting!
  • Player: How are you feeling?
  • Iffie: My head is a little achy, but not too bad!
  • Player: I'd guess that is probably something to do with a saucepan and rolling pin...
  • Iffie: Maybe!
  • Player: But other than that, how are you?
  • Iffie: Great! Better than ever, thanks to you. You gave an old lady a chance. I will be forever grateful for that.
  • Player: It was my pleasure, we had quite the adventure!
  • Iffie: Yes! Never thought I'd be climbing trees at my age. And we saw Death, twice! That was scary.
  • Iffie: Oh and... borrowed a saucepan and rolling pin. I seem to have lost the rolling pin.
  • Iffie: I have the saucepan here though, will you return it to the chef for me?
  • Player: It looks a bit battered, Iffie. I don't think he'd want it anymore.
  • Iffie: Oh, well, would you like it? I have no need for it.
  • Player: Sure! I'm sure I can find a use for it.
  • Saucepan detail.png Iffie hands you the saucepan. It looks like it would make a good hat.
  • Iffie: I'll make sure to pop into the inn later and apologise to the chef. Maybe I'll knit him something.
  • Iffie: Speaking of knitting things. I've made this for you! It's reversible!
  • Ugly halloween jumper (black) detail.png Ugly halloween jumper (orange) detail.png Iffie hands you a (rather ugly, but reversible) halloween jumper.
  • Iffie: Since Halloween is here, I thought you'd like a lovely jumper to wear!
  • Player: Thank you Iffie. It's... lovely!
  • Brother Jered: Hello there!
  • Iffie: Hello, Brother Jered!
  • Brother Jered: Hello! I was just passing by and saw you both in here.
  • Brother Jered: I'd like to thank you Iffie, and you [player name]. You both saved the monastery.
  • Brother Jered: That means more than you can imagine!
  • Player: It was really no problem, if anything, it was rather fun!
  • Iffie: Yes, very fun! I haven't had such an adventure in years!
  • Brother Jered: Well, I am glad you both enjoyed it! I do have something for you, [player name]...
  • Brother Jered: It's not a reward as such, but it is interesting. I've been tidying up my office since I don't need it anymore.
  • Brother Jered: And in doing so, I found this old bottle.
  • Haunted wine bottle detail.png Brother Jered holds the bottle up so you can see it.
  • Player: Is that... a ghost, inside? It's haunted?!
  • Brother Jered: Yes! There is a ghost inside, it's trapped! Would have been handy to have earlier on, really. Would have been very scary for Oziach!
  • Brother Jered: But the monastery is saved, so I don't need it anymore. I'd like you to have it!
  • Player: Thank you. What do I do with it?
  • Brother Jered: Not a lot really. I did shake it earlier and the ghost got pretty angry with me, so I'd probably avoid doing that too much.
  • Brother Jered: It does seem quite chatty for a ghost, although it doesn't always make sense.
  • Haunted wine bottle detail.png Brother Jered hands you the haunted bottle. You can just make out an angry ghost inside.
  • Brother Jered: There you go. Now I'll be off, I've got a monastery to look after!
  • Iffie: See you later Brother Jered!
  • Iffie: I need to get back to my knitting now, [player name]. Thank you again for the adventure!
  • The cutscene ends.
    • If the player doesn't have at least 7 free inventory space:
      • Iffie: You need [amount] more inventory space(s) for your rewards! Come back to me when you have space, I'll hold on to them for you.
      • (End of dialogue)
    • If the player has at least 7 free inventory space:

Speaking to Iffie again if the player hasn't claimed their rewards[edit | edit source]

  • Iffie: Hello [player name]! Are you ready for your rewards now?
    • Yes!
      • Player: Yes!
        • If the player doesn't have at least 7 free inventory slots:
          • (Same as above)
        • If the player has at least 7 free inventory slots:
          • (Same as above)
    • Not yet.
      • Player: Not yet.
      • Iffie: Come back when you are, I have something for you!
      • Iffie: Sorry, dearie, if I stop to chat I'll lose count.[sic]
      • (End of dialogue)

See also[edit | edit source]