From Old School RuneScape Wiki
This page contains the transcript of A Porcine of Interest.
The content below is copied verbatim from Old School RuneScape and thus copyrighted by Jagex.
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This transcript involves dialogue with
Sarah,
Pig Thing,
Spria, and
the player.
Transcript NPCs JSON:
{"npcs":["Sarah","Pig Thing","Spria"]}Property "Transcript NPCs JSON" (as page type) with input value "{"npcs":["Sarah","Pig Thing","Spria"]}" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
Searching the notice board[edit | edit source]
- You search through the notice board...
- Player: 'Damaged roof tiles for sale'... 'Come on down to Bob's Axes'... 'Contributions welcomed to Ned's New-Window Fund'...
- Player: Wait a minute, what's this?
- 'Keen fighter sought to deal with troublesome monster. Reward offered. Speak to Sarah at the South Falador Farm for details.'
- Player: This could be worth looking into.
- Start the A Porcine of Interest quest?
- Yes.
- Player: Right, let's go and see what Sarah has in mind.
- (End of dialogue)
- No.
Searching the notice board again[edit | edit source]
- You search through the notice board but find nothing more of interest.
- (End of dialogue)
- Sarah: Hello. How can I help you?
- Talk about the bounty.
- Player: I've come about the bounty.
- Sarah: Oh thank Saradomin! It's about time someone responded, something needs to be done!
- Player: Can you explain what happened?
- Sarah: Of course. I was making my monthly delivery to The Sheared Ram in Lumbridge, heading east near the Draynor Village crossroads.
- Sarah: Suddenly, out of the trees came a hulking monster! It chased me for a short distance, but luckily Rosie managed to spook it enough to give me a headstart.
- Player: Sounds like it must have given you quite the scare!
- Sarah: It certainly did. I even lost my cart full of farm produce!
- What did the monster look like?
- Player: What did this monster look like?
- Sarah: I didn't get a very good look at it I'm afraid. It was getting dark and as soon as I saw it charging at me, I ran.
- Sarah: I can still hear the sound, though. A horrible grunting... squealing...
- Sarah: Is there anything else you wanted?
- (Shows other options)
- Any tips on finding this thing?
- Player: Any tips on finding this thing?
- Sarah: Tips...? You're supposed to be the professional monster slayer!
- Sarah: Although, I suppose a good place to start would be checking the area I was attacked. See if you can find the remains of my cart.
- Player: Ok, yes that could work.
- Sarah: Is there anything else you wanted?
- (Shows other options)
- Whereabouts were you attacked again?
- Player: Whereabouts were you attacked again?
- Sarah: I remember being somewhere near the crossroads, north of Draynor Village.
- Sarah: Sorry that I'm not much help. It happened so fast, the whole thing is a bit of a blur.
- Player: That's okay. Crossroads north of Draynor... At least I have somewhere to start.
- Sarah: Is there anything else you wanted?
- (Shows other options)
- You mentioned Rosie. Who's that?
- Player: You mentioned that Rosie spooked the monster. Who's that?
- Sarah: Oh, that'll be our lady over there by the fire. She's such a good dog, always accompanies me on deliveries.
- Sarah: You can pet her if you like. She's very friendly.
- Sarah: Is there anything else you wanted?
- (Shows other options)
- I think that'll be all for now.
- Player: I think that'll be all for now.
- Sarah: Excellent! Best of luck to you, I'll be waiting right here with your reward.
- (End of dialogue)
- Talk about something else.
- Sarah: Hello. How can I help you?
- Talk about the bounty.
- What did the monster look like?
- Any tips on finding this thing?
- Whereabouts were you attacked again?
- You mentioned Rosie. Who's that?
- I think that'll be all for now.
- Talk about something else.
Investigating the crossroads[edit | edit source]
- It seems as though the monster was trying to run off with some of Sarah's produce. From the looks of things, it was heading north-east.
- The cabbage is damaged and has begun to yellow.
- The carrot has been slightly gnawed on.
- These potatoes seem to have been largely untouched.
- Player: Something pretty big must have come running through here to knock this over.
- (End of dialogue)
- If players do not have a rope in their inventory:
- Player: This looks like the place. It's a long way down, though... I'll need to tie something onto the edge.
- (End of dialogue)
- If players have a rope in their inventory:
- You tie the rope tightly around a protruding rock.
- (End of dialogue)
Investigating pile of rope[edit | edit source]
- Player: Huh... there's a rope already down here. I hope noone else has got to this monster first.
- (End of dialogue)
Talking to Sarah after finding the cave[edit | edit source]
- Sarah: Hello. How can I help you?
- Talk about the bounty.
- Sarah: Oh it's you, my monster slayer! How goes the quest?
- Player: I'm still working on it... I've managed to find its lair though.
- Sarah: Sounds like you're making progress. Take care!
- (End of dialogue)
- Talk about something else.
Investigating the skeleton[edit | edit source]
- The skeleton seems fresh. It looks like the bones have been gnawed clean fairly recently.
- Player: There's also a scrawled note. It's barely readable...
“
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This is what I get for exploring uncharted caves. Looks like I'm trapped down here - My entry rope slipped off and now there's nowhere to go but deeper. I think I'd be safer just waiting and praying for rescue. If anyone finds this, get out while you can.
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”
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- Player: Well, that's not exactly reassuring.
A level 37 Pig Thing appears behind the player.
- Player: Uhh... Nice piggy?
The Pig Thing sprays acid at the player.
- If the player is not wearing Gnome goggles:
- If the player is wearing Gnome goggles:
- Player: Argh! My eyes! The goggles do nothing!
The screen fades to black.
- Some time passes...
- Pig Thing: *Sniff* *Sniff*
- Pig Thing: *Snort*
The Pig Thing walks away.
- Player: ...
Spria enters the cave.
- Spria: Well then, what do we have here?
Spria approaches the player's unconscious body.
- Spria: Still breathing, eh...?
- Spria: Seems I came at just the right time.
- Spria: We'd better get you out of here before that thing returns.
The player wakes up in Spria's house in Draynor Village
- Player: W-what happened? Where am I?
- (End of dialogue)
Attempting to enter the Sourhog cave after being attacked by the Sourhog[edit | edit source]
- Player: I think I find[sic] out more about that monster from Spria in Draynor Village before heading back down there.
- (End of dialogue)
- Spria: Oh, you're awake!
- Player: Who are you? How did I end up here?
- Spria: My name's Spria and I'm a slayer master. You've had a nasty encounter with a Sourhog.
- Player: A Sourhog? You mean the giant pig monster?
- Spria: Precisely. You're extremely lucky that I found you. Another few hours and you'd have been hog chow.
- Spria: Were you responding to Sarah's bounty too?
- Player: Yes... It sounded like an easy few coins...
- Spria: I thought as much. I found you on the floor of the cave, you must have been knocked unconscious.
- Player: That thing caught me completely off-guard. Normally I can handle myself in a fight, but its spitting attack is pretty fearsome!
- Spria: The beast's saliva is extremely acidic and your eyes are most vulnerable. It'll cause terrible injuries and leave you unable to attack or defend yourself very well.
- Player: So how am I supposed to handle that?
- Spria: Luckily, the Slayer skill provides us with an array of useful equipment and techniques for dealing with... special foes.
- Spria: In the case of our Sourhog, you'll be needing these.
- Spria hands you a pair of Reinforced Goggles.
- Player receives Reinforced goggles.
- Spria: This eyewear will protect you from the spitting attack, allowing you to fight the monster on equal terms.
- Spria: Most enemies have a weakness, too. The Sourhog's thick hide provides excellent protection against slashing and insulates it from magic damage.
- Spria: You'd be best trying to pierce it with arrows or a stabbing weapon.
- Spria: Go now, the bounty is all yours to claim. I suggest you recoup your strength and head back to fight it using your new goggles.
- Spria: If you make it out alive, collect your bounty and then come see me so that we can speak further.
- Why are you helping me?
- Player: Why are you helping me?
- Spria: Well, I suppose I could have left you in there to be eaten...
- Spria: But you know what that'd make me? A monster. And as a slayer master, that's really not a great look.
- Spria: Besides, my father always taught me that knowledge is worth more than gold. I'm happy to sacrifice a few coins in order to pass my experience on to you.
- Player: Well, I sure am glad you were there to lend a hand. Thank you!
- Spria: Don't mention it. Was there something else?
- (Shows other options)
- How did I end up back in Draynor Village?
- Player: How did I end up back in Draynor Village?
- Spria: I carried you out and dragged you back here to my house to recover, it really wasn't easy. You're welcome to rest here for as long as you need.
- Spria: Was there something else?
- (Shows other options)
- You said you were a slayer master. What's that?
- Player: You said you were a slayer master. What's that?
- Spria: There are many of us. We're experts in the ancient art of monster slaying. People from across Gielinor come to us for tasks and advice.
- Spria: Well... actually, I'm fairly new to this. I've been learning from my father, Turael, for many years. We decided it was finally time for me to continue the family profession.
- Spria: Was there something else?
- (Shows other options)
- Can I have another pair of Reinforced Goggles?
- Player: Can I have another pair of Reinforced Goggles?
- If the player has a pair equipped:
- Spria: No, you're still wearing the last pair I gave you!
- Spria: Was there something else?
- (Shows other options)
- If the player has a pair in their inventory:
- Spria: You've still got the last one I gave you, it's there in your inventory! Those things aren't cheap, you know.
- Spria: Was there something else?
- (Shows other options)
- If the player has a pair in their bank:
- Spria: I know many people all across Gielinor, and my sources tell me you still have the last one in your bank.
- Spria: Was there something else?
- (Shows other options)
- If a player does not have a pair in their inventory or bank:
- Spria: Sure, I have another going spare. Please try to take better care of these.
- "Spria hands you another pair of Reinforced Goggles."
- Spria: Was there something else?
- (Shows other options)
- What can you tell me about the Sourhog?
- Player: What can you tell me about the Sourhog?
- Spria: Well, I'm not much of a history buff... But I'll tell you what I know.
- Spria: Many years back, before even I was around, there were two rival family farms not far from where we're standing.
- Spria: Every year the village would hold a 'Finest Swine in Show' prize at the annual faire.
- Spria: The same farmer would win year after year without fail. Driven mad with jealousy, his rival decided to hire a dodgy dark wizard to give him an edge over the competition.
- Spria: The wizard attempted to alter the pig's appearance. I'm sure you can guess how well that went!
- Spria: Long story short, the mutant, what we now know as a Sourhog, went on a brief rampage and escaped.
- Spria: It must have somehow managed to reproduce, because people have reported seeing them in groups.
- Spria: Up until now, so long as they were left alone, they'd keep to themselves. Rumors are, they live in deep underground caverns, scavenging what they can find.
- Spria: But if they're living so close-by and attacking people on roads, then... they must be getting bold and trying to resurface.
- Spria: Was there something else?
- (Shows other options)
- If the player has gone through any of the above choices:
- That'll be all for now.
- Player: That'll be all for now.
- Spria: Very well. Good luck, slayer.
- (End of dialogue)
- Spria: How goes it?
- Why are you helping me?
- How did I end up back in Draynor Village?
- You said you were a slayer master. What's that?
- Can I have another pair of Reinforced Goggles?
- What can you tell me about the Sourhog?
Attempting to enter the hole without reinforced goggles equipped[edit | edit source]
- Player: I don't want to go back down there without wearing the right equipment!
- (End of dialogue)
- Player: I don't think Spria will be rescuing me this time. If I go in there, I'm fighting this thing to the death!
- "Climb over the blockage?"
- Player: Before I leave, I should go and collect a foot from that dead Sourhog as proof of my kill.
- (End of dialogue)
- If the player doesn't have a knife or slash weapon:
- You try to pull a foot off with your bare hands, but to no avail.
- Player: Perhaps I should go and get something sharp.
- (End of dialogue)
- If the player uses something other than a knife or slash weapon:
- Player: I don't think that's sharp enough to cut a foot off...
- (End of dialogue)
- If the player has a knife or slash weapon:
- You slice a foot off and place it inside your backpack.
- (End of dialogue)
- If the player has a Sourhog foot in their inventory:
- Player: I've already collected a foot from this thing. I should take it to Sarah.
- (End of dialogue)
Attempting to re-enter the Sourhog Cave[edit | edit source]
- Player: I don't need to go back down there right now. I should take the foot to Sarah and collect my reward.
- (End of dialogue)
- Spria: 'Ello, and what are you after then?
- Player: I did it! I killed the Sourhog!
- Spria: Nicely done. Did you collect your reward from Sarah?
- Player: No, not yet.
- Spria: Go and collect your reward and then come and speak with me.
- (End of dialogue)
- Sarah: Hello. How can I help you?
- Talk about the bounty.
- Player: That monster certainly won't be troubling you from now on.
- Sarah: Oh that's fantastic news! I'm so relie-
- Sarah: Wait, how do I know you're not just saying that to get the bounty?
- If the player doesn't have the sourhog foot:
- Player: I guess I'll go and get you some proof.
- (End of dialogue)
- If the player has the sourhog foot:
- Player: How about this as proof?
- You pull the foot out of your backpack and show it to Sarah.
- Sarah: Eugh! Yes, that certainly looks about right!
- Player: Indeed, the smell is... something quite special.
- Sarah: I'll probably just give it to the dog.
- Sarah: I'm glad you made it back. Some strange woman in a hood came asking about the job shortly after you left. I didn't really want her back in here.
- Sarah: Anyway, thank you so much! Here's your reward.
- Sarah hands you a heavy pouch of 5,000 coins.
- Player: Perhaps I should speak with Spria and tell her that the monster's been dealt with.
- (End of dialogue)
- Talk about something else.
Talking to Sarah before telling Spria about the bounty completion[edit | edit source]
- Sarah: Hello. How can I help you?
- Talk about the bounty.
- Player: Feeling better now that the monster's gone?
- Sarah: Very much so! Thanks again. What was it, anyway?
- Player: It was a Sourhog. A giant bipedal pig creature!
- Sarah: Oh crumbs... I think I've heard of those... My grandfather was always rambling on about them.
- Sarah: Nevermind... that's all history now. Weren't you heading off to see Spria?
- Player: Yes, I suppose I should get going.
- Sarah: Safe travels!
- (End of dialogue)
- Talk about something else.
- Spria: 'Ello, and what are you after then?
- Player: I did it! I killed the Sourhog and collected the bounty from Sarah.
- Spria: Very impressive, slayer. I'm glad that the goggles served you well.
- Spria: Although, these Sourhogs often live in primitive tribes. I fear that where there's one, there's likely to be more to follow.
- Spria: We may have to monitor that lair from time to time to keep their population in check.
- Dialogue ends here, unless players have unlocked the ability to craft the slayer helmet: