Dialogue for Barmaid

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Standard dialogue[edit | edit source]

  • Barmaid: Welcome to the Laughing Miner pub, human traveller.
    • Who is that man walking around outside?
      • Player: Who is that man walking around outside?
      • Barmaid: What man?
      • Player: I mean the dwarf, the one with the sign.
      • Barmaid: Oh, him. Yes, we employ him to advertise our pub, he's the cheapest labour we could find. We don't have a lot of money to spare you know, we pay him in beer.
      • Player: But what's wrong with him?
      • Barmaid: Well, he's drunk isn't he?
      • Barmaid: I told you, he's cheap. He couldn't get any other work since the Red Axe fired him. Been drinking ever since.
      • Player: How did that happen?
      • Barmaid: I'm not quite sure, I think he kept wearing the wrong coloured cap all the time. They don't much like it if you don't wear your red uniform into work.
      • Player: They fired him for that??
      • Barmaid: The Red Axe will fire you for just about anything if they want to.
      • (End of dialogue)
    • I'd like a beer please.
      • Player: I'd like a beer please.
      • Barmaid: That'll be 2 gold coins.
        • Pay.
          • With 2 gp:
            • Barmaid: Thanks for your custom.
            • Player receives beer.
            • (End of dialogue)
          • Without 2 gp:
            • Player: Sorry, I don't have 2 coins on me.
            • (End of dialogue)
        • Don't pay.
          • Player: Sorry, I changed my mind.
          • (End of dialogue)
    • I'd like some food please.
      • Player: I'd like some food please.
      • Barmaid: I can make you a stew for 20 gold coins.
        • Pay.
          • With 20 gp:
            • Barmaid: Thanks for your custom.
            • Player receives stew.
            • (End of dialogue)
          • Without 20 gp:
            • Player: Sorry, I don't have 20 coins on me.
            • (End of dialogue)
        • Don't pay.
          • Player: Sorry, I changed my mind.
          • (End of dialogue)
    • I have to go.
      • Player: I have to go.
      • (End of dialogue)