Transcript of Demon Slayer

From Old School RuneScape Wiki
Jump to: navigation, search
This transcript involves dialogue with Gypsy Aris, Wally, Sir Prysin, Captain Rovin, Traiborn, Denath, Dark wizard, and the player.

Starting Demon Slayer[edit | edit source]

  • Gypsy Aris: Hello young one.
  • Gypsy Aris: Cross my palm with silver and the future will be revealed to you.
    • Yes.
      • Player: Okay, here you go.
      • Gypsy Aris: Come closer, and listen carefully to what the future holds for you, as I peer into the swirling mists of the crystal ball.
      • Gypsy Aris: I can see images forming. I can see you.
      • Gypsy Aris: You are holding a very impressive looking sword. I'm sure I recognise that sword...
      • Gypsy Aris: There is a big dark shadow appearing now.
      • Gypsy Aris: Aaargh!
      • Player: Are you all right?
      • Gypsy Aris: It's Delrith! Delrith is coming!
      • Player: Who's Delrith?
      • Gypsy Aris: Delrith...
      • Gypsy Aris: Delrith is a powerful demon.
      • Gypsy Aris: Oh! I really hope he didn't see me looking at him through my crystal ball!
      • Gypsy Aris: He tried to destroy this city 150 years ago. He was stopped just in time by the great hero Wally.
      • Gypsy Aris: Using his magic sword Silverlight, Wally managed to trap the demon in the stone circle just south of this city.
      • Gypsy Aris: Ye gods! Silverlight was the sword you were holding in my vision! You are the one destined to stop the demon this time.
        • How am I meant to fight a demon who can destroy cities?
          • Player: How am I meant to fight a demon who can destroy cities?!
          • Gypsy Aris: If you face Delrith while he is still weak from being summoned, and use the correct weapon, you will not find the task too arduous.
          • Gypsy Aris: Do not fear. If you follow the path of the great hero Wally, then you are sure to defeat the demon.
          • (Shows other options)
        • Okay, where is he? I'll kill him for you!
          • Player: Okay, where is he? I'll kill him for you!
          • Gypsy Aris: Ah, the overconfidence of the young!
          • Gypsy Aris: Delrith can't be harmed by ordinary weapons. You must face him using the same weapon that Wally used.
          • (Shows other options)
        • Wally doesn't sound like a very heroic name.
          • Player: Wally doesn't sound a very heroic name.
          • Gypsy Aris: Yes I know. Maybe that is why history doesn't remember him. However he was a very great hero.
          • Gypsy Aris: Who knows how much pain and suffering Delrith would have brought forth without Wally to stop him!
          • Gypsy Aris: It looks like you are going to need to perform similar heroics.
          • (Shows other options)
        • So how did Wally kill Delrith?
          • Player: So how did Wally kill Delrith?
          • Gypsy Aris: Wally managed to arrive at the stone circle just as Delrith was summoned by a cult of chaos druids...
          • A cutscene showing Wally defeating Delrith
          • Wally: Die, foul demon!
          • Wally: Now, what was that incantation again?
          • The following five words Aber, Gabindo, Purchai, Camerinthum, and Carlem
          • Wally: in Word#1... Word#2... Word#3... Word#4... Word#5!
          • Wally: I am the greatest demon slayer EVER!
          • Cutscene over
          • Gypsy Aris: By reciting the correct magical incantation, and thrusting Silverlight into Delrith while he was newly summoned, Wally was able to imprison Delrith in the stone block in the centre of the circle.
          • Gypsy Aris: Delrith will come forth from the stone circle again.
          • Gypsy Aris: I would imagine an evil sorcerer is already starting on the rituals to summon Delrith as we speak.
            • How am I meant to fight a demon who can destroy cities?
            • (Same as above)
            • Okay, where is he? I'll kill him for you!
            • (Same as above)
            • What is the magical incantation?
              • Player: What is the magical incantation?
              • Gypsy Aris: Oh yes, let me think a second...
              • The following five words Aber, Gabindo, Purchai, Camerinthum, and Carlem
              • Gypsy Aris: Alright, I think I've got it now, it goes.... Word#1... Word#2... Word#3... Word#4... Word#5. Have you got that?
              • Player: I think so, yes.
              • (Shows other options)
            • Where can I find Silverlight?
              • Player: Where can I find Silverlight?
              • Gypsy Aris: Silverlight has been passed down through Wally's descendants. I believe it is currently in the care of one of the King's knights called Sir Prysin.
              • Gypsy Aris: He shouldn't be too hard to find. He lives in the royal palace in this city. Tell him Gypsy Aris sent you.
              • (Shows other options)
            • Okay, thanks. I'll do my best to stop the demon.
              • Player: Ok thanks. I'll do my best to stop the demon.
              • Gypsy Aris: Good luck, and may Guthix be with you!
              • Demon Slayer is started.
              • (End of dialogue)
    • No.
      • Player: No, I don't believe in that stuff
      • Gypsy Aris: Ok suit yourself.
      • (End of dialogue)

Gypsy Aris after starting the quest[edit | edit source]

  • Gypsy Aris: Greetings. How goes thy quest?
  • Player: I'm still working on it.
  • Gypsy Aris: Well if you need any advice I'm always here, young one.
    • What is the magical incantation?
      • Player: What is the magical incantation?
      • (Same as above)
    • Where can I find the Silverlight?
      • Player: Where can I find the Silverlight?
      • (Same as above)
    • Stop calling me that!
      • Player: Stop calling me that!
      • Gypsy Aris: In the scheme of things you are very young.
        • Ok but how old are you?
          • Player: Ok, but how old are you?
          • Gypsy Aris: Count the number of legs on the stools in the Blue Moon inn, and multiply that number by seven.
          • Player: Er, yeah, whatever.
          • (End of dialogue)
        • Oh if it's in the scheme of things that's ok.
          • Player: Oh if it's in the scheme of things that's ok.
          • Gypsy Aris: You show wisdom for one so young.
          • (End of dialogue)
    • Well I'd better press on with it.
      • Player: Well I'd better press on with it.
      • Gypsy Aris: See you anon.
      • (End of dialogue)

Sir Prysin dialogue[edit | edit source]

  • Sir Prysin: Hello, who are you?
    • I am a mighty adventurer. Who are you?
      • Player: I am a mighty adventurer, who are you?
      • Sir Prysin: I am Sir Prysin. A bold and famous knight of the realm.
      • (End of dialogue)
    • I'm not sure, I was hoping you could tell me.
      • Player: I was hoping you could tell me.
      • Sir Prysin: Well I've never met you before.
      • (End of dialogue)
    • if Demon Slayer is started.
    • Gypsy Aris said I should come and talk to you.
      • Player: Gypsy Aris said I should come and talk to you.
      • Sir Prysin: Gypsy Aris? Is she still alive? I remember her from when I was pretty young. Well what do you need to talk to me about?
        • I need to find Silverlight.
          • Player: I need to find Silverlight.
          • Sir Prysin: What do you need to find that for?
          • Player: I need it to fight Delrith.
          • Sir Prysin: Delrith? I thought the world was rid of him, thanks to my great-grandfather.
            • Well, the gypsy's crystal ball seems to think otherwise.
              • Player: Well the gypsy's crystal ball seems to think otherwise.
              • Sir Prysin: Well if the ball says so, I'd better help you.
              • Sir Prysin: The problem is getting Silverlight.
              • Player: You mean you don't have it?
              • Sir Prysin: Oh I do have it, but it is so powerful that the king made me put it in a special box which needs three different keys to open it. That way it won't fall into the wrong hands.
                • So give me the keys!
                  • Player: So give me the keys!
                  • Sir Prysin: Um, well, it's not so easy.
                  • Sir Prysin: I kept one of the keys. I gave the other two to other people for safe keeping.
                  • Sir Prysin: One I gave to Rovin, the captain of the palace guard.
                  • Sir Prysin: I gave the other to the wizard Traiborn.
                    • Can you give me your key?
                      • Player: Can you give me your key?
                      • Sir Prysin: Um.... ah....
                      • Sir Prysin: Well there's a problem there as well.
                      • Sir Prysin: I managed to drop the key in the drain just outside the palace kitchen. It is just inside and I can't reach it.
                        • (Shows other options)
                        • So what does the drain lead to?
                          • Player: So what does the drain connect to?
                          • Sir Prysin: It is the drain for the drainpipe running from the sink in the kitchen down to the palace sewers.
                          • (Shows other options)
                    • Where can I find Captain Rovin?
                      • Player: Where can I find Captain Rovin?
                      • Sir Prysin: Captain Rovin lives at the top of the guards' quarters in the north-west wing of this palace.
                      • (Shows other options)
                    • Where does the wizard live?
                      • Player: Where does the wizard live?
                      • Sir Prysin: Wizard Traiborn?
                      • Sir Prysin: He is one of the wizards who lives in the tower on the little island just off the south coast. I believe his quarters are on the first floor of the tower.
                      • (Shows other options)
                      • after choosing one of the previous options
                        • Player: Well I'd better go key hunting.
                        • Sir Prysin: Ok, goodbye.
                        • (End of dialogue)
                • And why is this a problem?
                  • Player: And why is this a problem?
                  • Sir Prysin: I kept one of the keys. I gave the other two to other people for safe keeping.
                  • (Same as above)
            • He's back and unfortunately I've got to deal with him.
              • Player: He's back and unfortunately I've got to deal with him.
              • Sir Prysin: You don't look up to much. I suppose Silverlight may be good enough to carry you through though.
              • Sir Prysin: The problem is getting Silverlight.
              • Player: You mean you don't have it?
              • (Same as above)
        • Yes, she is still alive.
          • Player: Yes she is still alive. She lives right outside the castle!
          • Sir Prysin: Oh, is that the same gypsy? I would have thought she would have died by now. She was pretty old when I was a lad.
          • Sir Prysin: Anyway, what can I do for you?
          • Player: I need to find Silverlight.
          • (Same as above)

Talking to Sir Prysin again before getting keys[edit | edit source]

  • Sir Prysin: So how are you doing with getting the keys?
  • Player: I haven't found any of them yet.
    • Can you remind me where all the keys were again?
      • Player: Can you remind me where all the keys were again?
      • Sir Prysin: I kept one of the keys. I gave the other two to other people for safe keeping.
      • Sir Prysin: One I gave to Rovin, the captain of the palace guard.
      • Sir Prysin: I gave the other to the wizard Traiborn.
        • Can you give me your key?
          • (Same as above)
        • Where can I find Captain Rovin?
          • (Same as above)
        • Where does the wizard live?
          • (Same as above)
    • I'm still looking.
      • Player: I'm still looking.
      • Sir Prysin: Ok, tell me when you've got them all.
      • (End of dialogue)

Returning to Sir Prysin with at least one key[edit | edit source]

  • Sir Prysin: So how are you doing with getting the keys?
  • Player: I've got the key from Captain Rovin and the one that you dropped down the drain.

Getting the key from Traiborn[edit | edit source]

  • Traiborn: Ello young thingummywut.
    • What's a thingummywut?
      • Player: What's a thingummywut?
      • Traiborn: A thingummywut? Where? Where?
      • Traiborn: Those pesky thingummywuts. They get everywhere. They leave a terrible mess too.
        • Err you just called me a thingummywut.
          • Player: Err you just called me thingummywut.
          • Traiborn: You're a thingummywut? I've never seen one up close before. They said I was mad!
          • Traiborn: Now you are my proof! There ARE thingummywuts in this tower. Now where can I find a cage big enough to keep you?
            • Err I'd better be off really.
              • Player: Err I'd better be off really.
              • Traiborn: Oh ok, have a good time, and watch out for sheep! They're more cunning than they look.
              • (End of dialogue)
            • They're right, you are mad.
              • Player: They're right, you are mad.
              • Traiborn: That's a pity. I thought maybe they were winding me up.
              • (End of dialogue)
        • Tell me what they look like and I'll mash 'em.
          • Player: Tell me what they look like and I'll mash 'em.
          • Traiborn: Don't be ridiculous. No-one has ever seen one.
          • Traiborn: They're invisible, or a myth, or a figment of my imagination. Can't remember which right now.
          • (End of dialogue)
    • Teach me to be a mighty and powerful wizard.
      • Player: Teach me to be a mighty and powerful wizard.
      • Traiborn: Wizard eh? You don't want any truck with that sort. They're not to be trusted. That's what I've heard anyways.
        • So aren't you a wizard?
          • Player: So aren't you a wizard?
          • Traiborn: How dare you? Of course I'm a wizard. Now don't be so cheeky or I'll turn you into a frog.
          • (End of dialogue)
        • Oh I'd better stop talking to you then.
          • Player: Oh I'd better stop talking to you then.
          • Traiborn: Cheerio then. It was nice chatting to you.
          • (End of dialogue)
    • I need to get a key given to you by Sir Prysin.
      • Player: I need to get a key given to you by Sir Prysin.
      • Traiborn: Sir Prysin? Who's that? What would I want his key for?
        • He told me you were looking after it for him.
          • Player: He told me you were looking after it for him.
          • Traiborn: That wasn't very clever of him. I'd lose my head if it wasn't screwed on. Go and tell him to find someone else to look after his valuables in future.
            • Okay, I'll go and tell him that.
              • Player: Okay, I'll go and tell him that.
              • Traiborn: Oh that's great, if it wouldn't be too much trouble.
                • Err I'd better be off really.
                  • (Same as above)
                • Well, have you got any keys knocking around?
                  • Player: Well, have you got any keys knocking around?
                  • Traiborn: Now you come to mention it, yes I do have a key. It's in my special closet of valuable stuff. Now how do I get into that?
                  • Traiborn: I sealed it using one of my magic rituals. So it would make sense that another ritual would open it again.
                  • (End of dialogue)
            • Well, have you got any keys knocking around?
              • (Same as above)
        • He's one of the King's knights.
          • Player: He's one of the King's knights.
          • Traiborn: Say, I remember one of the King's knights. He had nice shoes...
          • Traiborn: ...and didn't like my homemade spinach rolls. Would you like a spinach roll?
            • Yes please.
              • Player: Yes please.
              • Player receives a spinach roll..
              • Traiborn digs around in the pockets of his robes. After a few moments he triumphantly presents you with a spinach roll.
              • Player: Thank you very much.
                • Err I'd better be off really.
                  • Player: Err I'd better be off really.
                  • Traiborn: Oh ok, have a good time, and watch out for sheep! They're more cunning than they look.
                  • (End of dialogue)
                • Well, have you got any keys knocking around?
                  • Player: Well, have you got any keys knocking around?
                  • Traiborn: Now you come to mention it, yes I do have a key. It's in my special closet of valuable stuff. Now how do I get into that?
                  • Traiborn: I sealed it using one of my magic rituals. So it would make sense that another ritual would open it again.
                  • Player: So do you know what ritual to use?
                  • Traiborn: Let me think a second.
                  • Traiborn: Yes a simple drazier style ritual should suffice. Hmm, main problem with that is I'll need 25 sets of bones. Now where am I going to get hold of something like that?
                    • Hmm, that's too bad. I really need that key.
                      • Player: Hmm, that's too bad. I really need that key.
                      • Traiborn: Ah well, sorry I couldn't be any more help.
                      • (End of dialogue)
                    • I'll get the bones for you.
                      • Player: I'll help get the bones for you.
                      • Traiborn: Ooh that would be very good of you.
                      • Player: Okay, I'll speak to you when I've got some bones.
                      • (End of dialogue)
            • Just tell me if you have the key.
        • Well, have you got any keys knocking around?
          • Player: He told me you were looking after it for him.
          • Traiborn: That wasn't very clever of him. I'd lose my head if it wasn't screwed on. Go and tell him to find someone else to look after his valuables in future.
            • Okay, I'll go and tell him that.
              • (Same as above)

Returning with no bones to Traiborn[edit | edit source]

  • Traiborn: How are you doing finding bones?
  • Player: I haven't got any at the moment.
  • Traiborn: Nevermind, keep working on it.
  • Traiborn: How are you doing finding bones?
  • Player: I have some bones.
  • Traiborn: Give 'em here then.
  • Player: That's all of them.
  • Traiborn: I still need 24 more.
  • Player: Ok, I'll keep looking.
  • (End of dialogue)

Returning with the last of the bones to Traiborn[edit | edit source]

  • Traiborn: How are you doing finding bones?
  • Player: I have some bones.
  • Traiborn: Give 'em here then.
  • Traiborn: Hurrah! That's all 25 sets of bones.
  • Traiborn: Wings of dark and colour too, Spreading in the morning dew; Locked away I have a key; Return it now, please, unto me.
  • Player: Thank you very much.
  • Traiborn: Not a problem for a friend of Sir What's-his-face.
  • (End of dialogue)

Traiborn after losing the key[edit | edit source]

  • Traiborn: Ello young thingummywut.
  • Player: I've lost the key you gave to me.
  • Traiborn: Yes I know, it was returned to me. If you want it back you're going to have to collect another 25 sets of bones.
  • (End of dialogue)

Returning to Sir Prysin with all the keys[edit | edit source]

  • Player: I've got all three keys!
  • Sir Prysin: Excellent! Now I can give you Silverlight.
  • Sir Prysin: That sword belonged to my great-grandfather. Make sure you treat it with respect!
  • Sir Prysin: Now go kill that demon!
  • (End of dialogue)

After talking to Sir Pysin[edit | edit source]

  • Gypsy Aris: How goes the quest?
  • Player: I found Sir Prysin. Unfortunately I haven't got the sword yet. He's made it complicated for me.
  • Gypsy Aris: Ok, hurry, we haven't much time.
    • What is the magical incantation?
      • (Same as above)
    • Well I'd better press on with it.
      • Player: Well I'd better press on with it.
      • Gypsy Aris: See you anon.
      • (End of dialogue)

Talking to Sir Prysin before fighting Delrith and losing Silverlight[edit | edit source]

  • Sir Prysin: Have you sorted that demon out yet?
  • Player: Not yet. And I, um, lost Silverlight.
  • Sir Prysin: Yes, I know, someone returned it to me. Take better care of it this time.
  • (End of dialogue)

Gypsy Aris after aquiring the sword[edit | edit source]

  • Gypsy Aris: How goes the quest?
  • Player: I have the sword now. I just need to kill the demon, I think.
  • Gypsy Aris: Yep, that's right.
    • What is the magical incantation?
      • (Same as above)
    • Well I'd better press on with it
      • (Same as above)
    • Where can I find the demon?
      • Player: Where can I find the demon?
      • Gypsy Aris: Just head south and you should find the stone circle just outside the city gate.
      • (End of dialogue)

The final battle[edit | edit source]

  • The player entered the stone circle south of Varrock with Silverlight
  • Denath: Arise, O mighty Delrith! Bring destruction to this soft, weak city!
  • Dark wizards: Arise, Delrith!
  • Denath: Ha ha ha! At last you are free, my demonic brother! Rest now, and then have your revenge on this pitiful city!
  • Dark wizard: Who's that?
  • Denath: Noo! Not Silverlight! Delrith is not ready yet!
  • Denath: I've got to get out of here...
  • (End of dialogue)
  • After lowering Delrith's Hitpoints to 0
  • Delrith is weakened and no longer attacking.
  • Player: Now what was that incantation again?
    • The following five words in the order from earlier on.
    • Player: Word#1...
    • Player: Word#2...
    • Player: Word#3...
    • Player: Word#4...
    • Player: Word#5!
      • if the player correctly selects the five words
        • Delrith is sucked into a portal, saving the entire world
        • Quest Complete!
      • if the player incorrectly selects the five words
        • Delrith heals to full Hitpoints and continues fighting