Dialogue for Doris

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Standard dialogue[edit | edit source]

  • Doris: Hello again dearie. How are you doing?
    • Pretty good!
      • Player: Pretty good!
      • Doris: That's good to hear.
      • (End of dialogue)
    • Not too good actually[sic]
      • Player: Not too good actually!
      • Doris: Oh well.
      • (End of dialogue)
    • What's it like living so close to the wilderness?
      • Player: What's it like living so close to the wilderness?
      • Doris: Oh, it's not all that bad. It was a bit scary at first but as long as I don't go past the warning signs I'm all right.
      • Doris: It's actually pretty quiet here. I used to live in Lumbridge and, let me tell you, that's the dangerous place for people like me.
      • Doris: Thieves were picking people's pockets with impunity, and killing them on the streets in broad daylight!
      • Doris: And there weren't even any guards to protect us! Not that the guards in the other cities do much good to protect people from what I've heard.
      • Doris: I just thank goodness I haven't got an Attack option any more! I wouldn't last five minutes!
      • (End of dialogue)
    • How did Dave come to be evil?
      • Player: How did Dave come to be evil?
      • Doris: Oh, I don't know really. He's always been evil, I think. Maybe growing up so close to the wilderness has affected him in some way.
      • Doris: When he was little he used to want to go into Edgeville dungeon. You know how kids are, always wanting to be dungeon adventurers! But he didn't want to be a hero, he wanted to be a monster!
      • Doris: And then he spent all summer building a tree-house. Except it wasn't a tree-house, of course, it was his Tower of Fear!
      • Doris: Of course I was hoping he'd have grown out of it by now and maybe even left home. But at least it keeps him happy.
      • (End of dialogue)

While having a hellcat as a follower[edit | edit source]

  • Doris: Hello again dearie. How are you doing?
    • Pretty good!
      • (Same as above)
    • Not too good actually[sic]
      • (Same as above)
    • What's it like living so close to the wilderness?
      • (Same as above)
    • How did Dave come to be evil?
      • (Same as above)
    • What's happened to my cat?
      • Player: What's happened to my cat?
      • Doris: Oh, poor thing. The hell-rats do that, you know. I think a nice drink of milk would sort it out. Shall I give it one?
        • Yes please!
          • Player: Yes please!
          • Doris: Here puss...
          • (The player's hellcat turns into the colour it had as a normal cat.)
          • (End of dialogue)
          • (A message is written in the chatbox: "Your hell-cat transforms into an ordinary cat.")
        • No, I like it this way.
          • Player: No, I like it this way.
          • Doris: Well, I suppose as long as the cat is all right, it doesn't matter what it looks like.

Treasure Trails[edit | edit source]

Easy[edit | edit source]

  • If the reward is another clue scroll:
    • (Player receives an easy clue scroll.)
    • You've found another clue!
    • (End of dialogue)
  • If the reward is a casket: