Transcript:Dragon Slayer II

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This transcript involves dialogue with Bob the Cat, Dallas Jones, Jardric, Neite, Sphinx, and the player.
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Contents

Starting out[edit | edit source]

Alec Kincade[edit | edit source]

  • Alec Kincade: Greetings adventurer. Welcome to the Myths' Guild.
    • Tell me about the Guild.
      • Non-quest dialogue
    • How can I gain access to the Guild?
      • Player: How can I gain access to the Guild?
      • Alec Kincade: Only the most worthy are allowed access into the Myths' Guild. If you want entry, you'll need to prove yourself.
      • Player: How can I do that?
      • Alec Kincade: As time passes, that which was once fact, becomes myth. Some tales are just that, tales. However, some tales are something more.
      • Alec Kincade: Here at the Myths' Guild, we live to tell the difference between the two. If you wish to join us, you must do the same.
      • Player: So what myth would you like me to investigate?
      • Alec Kincade: For as long as history remembers, dragons have roamed these lands. But despite how long they've been here, much of their history remains hidden.
      • Alec Kincade: There are tales of course but tales are not enough for us. We want you to discover the truth. Where did the dragons come from? Why are they here? Who do they serve?
      • Alec Kincade: Answer these questions for us. Help us fill our Library of Knowledge. In return, we will grant you access to the Guild and you will reap the rewards within.
      • Alec Kincade: So do you feel up for the challenge?
        • Yes.
          • Player: Yes. Where should I begin?
          • Alec Kincade: Head to Karamja Wines, Spirits and Beers at Musa Point. There you'll find Dallas Jones. We've heard that he is investigating the destruction of Crandor. This seems like a good place to begin.
          • Alec Kincade: Good luck.
          • (End of dialogue)
        • No.
          • <missing>
    • Goodbye.
      • Player: Goodbye.
      • Alec Kincade: Farewell adventurer.
      • (End of dialogue)

Dallas Jones[edit | edit source]

Karamja[edit | edit source]

  • Dallas Jones: Hello.
  • Player: Hello. Are you Dallas Jones?
  • Dallas Jones: I am. Pleased to meet you. I'm assuming you're here because of my advert?
  • Player: Errr... Yes?
  • Dallas Jones: Excellent! Let me run you through the details.
  • Dallas Jones: We're to head to Elvarg's Lair beneath Crandor. There we will begin a research project on Elvarg and her attack on the island.
  • Dallas Jones: I trust you know the tale of Elvarg?
  • Player: Well I was the one who killed her in the first place.
  • Dallas Jones: You're the Hero of Crandor? Amazing!
  • Dallas Jones: I take it you know her story very well then?
    • Remind me.
      • Player: Remind me.
        • Dallas Jones: Thirty years ago, an adventurer descended into the caves beneath Crandor. There he discovered the dragon Elvarg.
        • Dallas Jones: Elvarg made short work of the adventurer. Once she was finished with him, she emerged from the caves and laid waste to the island.
        • Dallas Jones: <missing>
        • Player: Sounds good, see you there.
        • (End of dialogue)
    • Yes I know it well.
      • Player: Yes I know it well.
        • Dallas Jones: Wonderful. I won't waste your time with it then.
        • Dallas Jones: Now that Elvarg is dead, we have the opportunity to perform research on the island on investigate her attack.
        • Dallas Jones: Meet me in Elvarg's Lair beneath Crandor when you are ready to begin.
        • Player: Sounds good, see you there.
        • (End of dialogue)

Elvarg's Lair[edit | edit source]

  • Dallas Jones: Hello again.
  • Player: Hello Dallas.
  • Player: So what exactly are we researching here?
  • Dallas Jones: Elvarg's attack on Crandor is a bit of an anomaly. We're here to work out why.
  • Player: What made it an anomaly?
  • Dallas Jones: Elvarg is very unusual as she is one of the few dragons to live alone, most of her kind live in large groups.
  • Dallas Jones: Not only that, she also displayed far greater aggression that most other dragons by directly attacking Crandor.
  • Player: Aren't all dragons aggressive though?
  • Dallas Jones: Not like Elvarg was. Most dragons will only attack those who enter their territory. Elvarg strayed well outside of hers when she attacked the island.
  • Player: I see. Where should we start?
  • Dallas Jones: This is where Elvarg made her home, there must be something here to point us in the right direction. Have a look around and see what you can find.
  • (End of dialogue)

Secret Laboratory[edit | edit source]

  • Dallas Jones: Goodness me! What is this place?
  • Player: It looks like some sort of laboratory.
  • Dallas Jones: Are the tales true? Could this mean?
  • Player: Mean what?
  • Dallas Jones: There are ancient tales that tell of the origin of the dragons. They say they were created by a powerful race of creatures known as dragonkin.
  • Player: Dragonkin? I've heard of them.
  • Dallas Jones: Yes you likely will have. We know for a fact that the dragonkin existed, they terrorised the world for many years during the early Fourth Age.
  • Dallas Jones: However, although there are many stories, their connection to dragons has never been proven.
  • Player: Well maybe we will be the ones to prove that.
  • Dallas Jones: We might just be. We should look around and see what we can uncover.
  • (End of dialogue)
Talking to Dallas after killing the spawn[edit | edit source]
  • Dallas Jones: What was that creature?
  • Player: I have no idea.
  • Dallas Jones: How strange. We should keep looking around.
  • (End of dialogue)
Talking to Dallas after inspecting the mural again[edit | edit source]
  • Player: I've found an old mural. It has lots of dragons and fungi on it along with some strange writing.
  • Dallas Jones: What did it say?
  • Player: I don't know. It looked like a different language. It had odd words on it like Lithkren.
  • Dallas Jones: Lithkren? That name sounds familiar. Where have I seen it before?
  • Dallas Jones: Of course! Fossil Island! I was there recently as part of the research team investigating the differences between wyverns and dragons.
  • Dallas Jones: There's an old settlement on the island, similar architecture to this place. It contains lots of books, many written in a strange language. One of the books mentioned a place called Lithkren.
  • Player: You know, now that you mention it, I think I may have read that book as well.
  • Dallas Jones: Well that just confirms it! Not to mention that Fossil Island is also coated in various types of fungi. It must be connected!
  • Player: In that case we should probably go to Fossil Island.
  • Dallas Jones: I agree. Head to the old settlement on the north side of the island. I'll meet you there once I've finished up here.
  • (End of dialogue)

Fossil Island[edit | edit source]

The House on the Hill[edit | edit source]

First talk[edit | edit source]

  • Player: Hello Dallas.
  • Dallas Jones: Hello there.
  • Dallas Jones: So while I was waiting for you I had a look through these books again. One of them mentions an island called Lithkren not far from here. There's lots of islands around here though and it doesn't say which one it is.
  • Player: So how do we know which island to go to?
  • Dallas Jones: Have a look at this grid on the floor. I think it might actually be a map. If you look at that tile in the middle it looks like part of this island.
  • Player: Hmmm. So this map could lead us to Lithkren. Most of the pieces are missing though.
  • Dallas Jones: That they are. However, I had a look around and I managed to find some of the pieces.
  • Dallas Jones: By my calculations, there's 24 pieces left to find. I suspect they'll either be in this building or very close by.
  • Player: Great, I'll have a look around and see if I can find them.
  • Dallas Jones: Good luck. Once you have all of the pieces bring them here and we'll see about putting this map together.
  • (End of dialogue)

Searching the map pieces[edit | edit source]

  • Let's talk about the investigation.
    • Player: Let's talk about the investigation.
    • Dallas Jones: Have you managed to find those map pieces yet?
    • If the player does not have map pieces on them:
      • Player: Not yet.
      • Dallas Jones: Well keep looking. We have [amount] pieces left to find. I suspect they'll either be in this building or very close by.
      • (End of dialogue)
    • If the player has some map pieces on them:
      • Player: Yes. I have some here.
      • Dallas Jones: Great. I'll look after them for you.
      • If there are more pieces to find:
        • Player: Is that all of them?
        • Dallas Jones: Not yet. We have [amount] pieces left to find. I suspect they'll either be in this building or very close by.
        • (End of dialogue)
      • If there are no more pieces to find:
        • Player: I think that's all of them.
        • Dallas Jones: It looks like it is, good job.
        • Dallas Jones: Now then, shall we see about finishing this map?
          • Let's do it!
            • Player: Let's do it!
            • (End of dialogue)
          • Not right now.
            • Player: Not right now.
            • Dallas Jones: Fair enough. Let me know when you're ready.
            • (End of dialogue)
  • Tell me about yourself.
    • Player: Tell me about yourself.
    • Dallas Jones: Not much to tell really. My name is Dallas Jones and I'm a researcher for the Varrock Museum. Many of the researchers have an area of expertise, mine is dragons.
    • Player: Why dragons?
    • Dallas Jones: My father used to live on Crandor, before it was destroyed. He was one of the many who were killed by Elvarg.
    • Player: Thanks Dallas.
    • (End of dialogue)

Finishing the map[edit | edit source]

  • Dallas Jones: I do believe you've got it! Yes, we should be able to find Lithkren now.
  • Player: But which island is it?
  • Dallas Jones: There's a strange symbol on the map in two places. One marks this building, the other marks an island. I bet that's Lithkren.
  • Player: I think you might be right. So now that we know where the island is, we need to find a way there. Do you think the museum can help us?
  • Dallas Jones: The museum? No that won't work. Any requisition of museum resources requires a mountain of paperwork and we simply don't have time.
  • Player: Don't we?
  • Dallas Jones: Of course not! Besides, I've spent years working towards this and I'm tired of waiting. It's time to discover the truth.
  • Player: Alright, alright. So what do we do instead?
  • Dallas Jones: We'll need a boat. Find a dwarf called Jardric, he should be somewhere on the island. He's an old friend who owes me a favour. He should be able to get a boat for us.
  • Dallas Jones: While you're doing that, I'm going to take a copy of this map.
  • (End of dialogue)
Talking to Dallas again[edit | edit source]
  • Player: What should I be doing again?
  • Dallas Jones: We'll need a boat to get to Lithkren. Jardric should be able to help us. See if you can find him, he should be somewhere on the island.
  • (End of dialogue)

Museum camp[edit | edit source]

Jardric[edit | edit source]

  • Jardric: Hello there.
  • Player: Are you Jardric?
  • Jardric: That I am, former boatman and now a researcher for Keldagrim. What can I do for you?
  • Player: I'm working with Dallas Jones on a research project. We're investigating the destruction of Crandor. We need a boat to get to one of the nearby islands. Dallas said you could help us.
  • Jardric: Did he now? Looking to cash in on that favour I bet. I'm afraid I can't help you. All the boats around here are owned by the museum and they won't just let you take them.
  • Jardric: Of course, Dallas works with the museum and he could easily put in a request for one. He's not a fan of waiting around though.
  • Player: He said as much. So what can we do?
  • Jardric: Well I suppose you could always build your own. If the island isn't far you'll only need a small rowboat.
  • Jardric: Mind you, you'll want to be quite good at building things unless you fancy a trip to the bottom of the ocean.
  • Player: I'm not actually too bad when it comes to Construction. What will I need?
  • Jardric: Let's see. I'd say 8 Oak Planks, 10 Swamp Paste and 12 Nails of any kind should do it. Obviously you'll need a Hammer and a Saw as well.
  • Jardric: You'll probably be wanting someone to look after the boat as well. I guess I can do that. But this means that Dallas and I are even.
  • Jardric: There should be a good spot to build the boat on the west side of the island, near the mushroom forest.
  • Player: Great, thanks for the help.
  • (End of dialogue)
Talking to Jardric again[edit | edit source]
  • Jardric: Hello again. How's the boat coming along?
  • Player: What do I need again?
  • Jardric: You'll need a Saw, a Hammer, 8 Oak Planks, 10 Swamp Paste and 12 Nails of any kind. The best place to build the boat will be on the west side of the island, near the mushroom forest.
  • (End of dialogue)

Heading to Lithkren[edit | edit source]

West side of Fossil Island before building the boat[edit | edit source]

Jardric[edit | edit source]
  • Jardric: Hello again. This should be a good place to build the boat.
  • Player: What do I need again?
  • Jardric: You'll need a Saw, a Hammer, 8 Oak Planks, 10 Swamp Paste and 12 Nails of any kind.
  • (End of dialogue)
Dallas Jones[edit | edit source]
  • Dallas Jones: Hello again. How's the boat coming along?
  • Player: I'm still working on it.
  • Dallas Jones: Well talk to Jardric if you need some help, he'll know what to do.
  • (End of dialogue)

After building the boat[edit | edit source]

  • Player: That's the boat all finished.
  • Jardric: And not a bad boat either. Good job.
  • Dallas Jones: This is it. This is our chance to finally find some answers. To finally find out the truth behind Elvarg. Are you ready to go?
    • I'm ready.
      • Player: I'm ready.
      • Player is transported to Lithkren
      • (Continues below)
    • Not yet.
      • Player: Not yet.
      • Dallas Jones: Well don't take too long. We've had to wait years for these answers. I don't want to wait much longer.
      • (End of dialogue)

Lithkren[edit | edit source]

Arriving on the island[edit | edit source]

  • Dallas Jones: Look at this place! I'm going to explore and see what I can find.
  • Player: Someone's in a hurry. I suppose I should look around as well.
  • Jardric: And I guess I'll stay here and look after the boat. Good luck.
  • (End of dialogue)

At the Grandiose Doors[edit | edit source]

  • Player: Well those are some big doors.
  • Dallas Jones: Look at them. Look at the markings on them.
  • Player: Dragons?
  • Dallas Jones: Exactly. This is it. This has to be the place.
  • Player: Shall we go in?
  • Dallas Jones: We can't. I already tried but the doors are sealed. There's a circular indentation in the middle, maybe it's a keyhole.
  • Player: Well a keyhole isn't much good if there isn't a key. We should look around and see if there's any clues nearby.
  • (End of dialogue)
After finding the old book[edit | edit source]
  • Dallas Jones: Any luck?
  • Player: I found an old diary nearby. It mentioned a battle that took place here involving Robert the Strong.
  • Dallas Jones: Robert the Strong? He spent most of his life fighting the dragonkin. Does this mean it's true? Did they really create the dragons?
  • Dallas Jones: I guess we'll never know though. Robert the Strong is gone, we've reached a dead end.
  • Player: Not necessarily. Robert the Strong might not be as dead as you think.
  • Dallas Jones: What do you mean?
  • Player: Robert the Strong is still alive. He's been reincarnated as a cat called Bob.
  • Dallas Jones: ...
  • Dallas Jones: Just think once before you speak please.
  • Player: I'm serious! Why would I lie about this?
  • Dallas Jones: Well I'm definitely not convinced but let's say you're telling the truth. How can a cat help us?
  • Player: I have an amulet that lets me talk to cats. I can use it to ask Bob what he knows.
  • Dallas Jones: This is all very confusing. You go find this cat of yours. I need to sit down and clear my head of all this weirdness.
  • Player: Very well. I shall return once I've learnt more.
  • (End of dialogue)
Talking to Dallas Jones again[edit | edit source]
  • Dallas Jones: Hello. Have you found that cat yet?
  • Player: Not yet I'm afraid. He likes to move around a lot.
  • Dallas Jones: Well keep at it. We need to get through these doors.
  • (End of dialogue)

Bob the cat[edit | edit source]

  • Player: Hey Bob!
  • Bob: Hello [player name]. How's things?
  • Player: Not bad. I was wondering if you could help me with something.
  • Bob: I guess that depends what it is.
  • Player: So you know how you're actually Robert the Strong?
  • Bob: So you and the Sphinx tell me.
  • Player: Long story, I'll keep it brief. I found an old dungeon with a large set of doors in it. There was a skeleton nearby with a diary that mentioned Robert the Strong.
  • Bob: But I don't have any memories of Robert the Strong. It was only when the Sphinx hypnotised me that we learnt who I really was and I don't even remember that.
  • Player: Hmmm. This is problematic.
  • Bob: Well it worked last time.
  • Player: That it did. Bob, would you mind meeting me in Sophanem?
  • Bob: Well I suppose I don't have anything better to do, not unless Unferth has forgotten where he lives again.
  • Neite: Ahem.
  • Bob: Well that all sounds great to me [player name]. I'll meet you in Sophanem.
  • Player: Thanks Bob.
  • Neite: *sigh*
  • (End of dialogue)

Talking to Bob again[edit | edit source]

  • Player: Hey Bob!
  • Bob: Hello [player name]. I'm on my way to Sophanem to see the Sphinx.
  • Player: Great, I'll meet you there.
  • (End of dialogue)

Sophanem[edit | edit source]

Sphinx[edit | edit source]

  • Ask the Sphinx for help with Bob's memories.
    • Sphinx: Hello human, Bob was just telling me about your dungeon.
    • Bob: That's right. Before we get into that though, about that thing I mentioned.
    • Player: Thing?
    • Sphinx: Ahh yes. That amulet of yours is very useful but it has limitations. I can use my power to grant you the ability to talk to cats even when you're not wearing it.
    • Player: I'm very honoured.
    • Sphinx: Excellent. Prepare yourself!
    • The player can now talk to cats without the catspeak amulet.
    • Sphinx: All done. Now, what is it you need my help with?
    • Player: We were hoping you could hypnotise Bob again so we can learn more about his past.
    • Sphinx: What is it you wish to learn?
    • Player: I found an old dungeon and I believe that it was once visited by Robert the Strong. I want to know what he did while he was there.
    • Sphinx: I'm afraid I will be of little help here. All I can do is hypnotise Bob, I can't enter his mind and choose which memory to view.
    • Player: Hmmm. Enter his mind...
    • Bob: What are you thinking, [player name]?
    • Player: I once entered the mind of a guy called Cyrisus, to confront his issues. The Oneiromancer on Lunar Isle helped me do it; maybe she can help us now.
    • Bob: Okay, I'll join you there, on Lunar Isle. That's going to be a long walk on these paws.
    • (End of dialogue)
  • Talk about something else.

Bob[edit | edit source]

  • Bob: I'm not ready to set out yet. You go on ahead - I'll meet you on Lunar Isle, and we'll ask the Oneiromancer to help us.
  • (End of dialogue)

Lunar Isle[edit | edit source]

Bob[edit | edit source]

  • Bob: Hello again [player name]. The Oneiromancer and I were discussing what our perfect Sunday would be.
  • Player: I didn't know you two knew each other. Also, how can you speak to cats?
  • Oneiromancer: You know it's really not that hard, you just need a bit of magic on your side. Anyway, Bob and I go way back.
  • Player: Huh. Small world.
  • Oneiromancer: So what was it you wanted?
  • Player: We need to unlock Bob's memories from his old life as Robert the Strong. We were hoping that we could use a shared dream.
  • Oneiromancer: Well we've never actually done a shared dream between a human and a cat before, it shouldn't be any different though. You'll just need another Potion of Shared Dreaming.
  • Oneiromancer: Would you like me to remind you how they are made?
    • Yes please.
      • <missing>
    • No thanks.
      • Player: No thanks.
      • If the player does not have a free inventory space:
        • Oneiromancer: You'll need to make some room in your inventory for this vial. Come back to me when you have.
        • (End of dialogue)
      • If the player has a free inventory space:
        • Oneiromancer: Here's a vial for your potion. Good luck.
        • Player receives a dream vial.
        • (End of dialogue)

Oneiromancer[edit | edit source]

  • Oneiromancer: Hello there. What do you want to talk about?
    • The state of the island.
    • Cyrisus.
    • Bob's memories.
      • If the player does not have a free inventory space:
        • (Same as above)
      • If the player has a free inventory space:
        • (Same as above)
      • If the player already has a dream vial:
      • Oneiromancer: How are things going?
      • Player: What am I meant to be doing again?
      • Oneiromancer: Take the vial I gave you and fill it with water. After that, add one ground astral rune and some goutweed.
      • (End of dialogue)
    • Nothing.

At the brazier with the dream potion[edit | edit source]

Bob[edit | edit source]
  • Player: Hi Bob! I've finished the Potion of Shared Dreaming.
  • Bob: Good stuff. Add the potion to the brazier and we can begin.
  • (End of dialogue)
Using the potion on the brazier[edit | edit source]
  • Player: Hi Bob! I've finished the Potion of Shared Dreaming.
  • Bob: Good stuff. Add the potion to the brazier and we can begin.
  • Player: Ready Bob?
  • Bob: Ready when you are [player name].
  • Are you ready to enter the dream? Items lost upon death can be reclaimed in the nearby chest but items left in the dream are lost forever.
    • I'm ready.
      • Player and Bob enter the dream
    • Actually I need to prepare first.
      • (End of dialogue)
Re-entering the dream[edit | edit source]
  • Bob: Hello [player name]. Shall we go back into the dream again?
    • I'm ready.
      • Player and Bob enter the dream
    • Actually I need to prepare first.
      • (End of dialogue)

Inside the dream[edit | edit source]

  • Not Bob: Hello.
  • Bob: Who are you?
  • Not Bob: Well one thing's for sure, I'm definitely Not Bob.
  • Bob: Okayyy. So who are you then?
  • Not Bob: I just told you, I'm Not Bob.
  • Bob: Well this is confusing.
  • Player: These dreams usually are.
  • Bob: So Not Bob, why are you here?
  • Not Bob: You tell me, it's your mind we're in right now.
  • Player: We're here to recover Bob's lost memories from his life as Robert the Strong. Do you think you can help us?
  • Not Bob: I suppose I can. This barrier represents the divide between Bob the Cat and Robert the Strong. The memories you seek are right here, on the other side of the barrier.
  • Bob: So all we need to do is go through the barrier?
  • Not Bob: Going through the barrier will give you access to Robert's memories, but only while you're in the dream. As soon as you leave, you'll forget them again.
  • Player: So how can we permanently unlock them?
  • Not Bob: Destroying the barrier of course. Head through the barrier and defeat the guardian, that should do the trick.
  • Bob: Defeat the guardian? I'm no good at combat, I'm a cat.
  • Not Bob: Good job this is a shared dream then, it doesn't have to be you that defeats him.
  • Player: Looks like it's up to me then. Wish me luck.
  • Bob: Good luck [player name].
Talking to Bob again[edit | edit source]
  • Player: What should I be doing again?
  • Bob: Apparently you need to defeat the guardian on the other side of this barrier. Sounds odd to me but what do I know.
  • (End of dialogue)
Talking to Not Bob again[edit | edit source]
  • Player: What am I meant to be doing again?
  • Not Bob: Pass through the barrier and defeat the guardian, that should restore Bob's lost memories.
  • (End of dialogue)
After defeating Robert[edit | edit source]
  • Bob the Cat: I remember! Lithkren! The Dragonkin! The Vault!
  • Flashback starts
  • Dragonkin: Robert! I should have known that this would be your doing.
  • Robert the Strong: It's over Dragonkin. The island is ours. You have lost.
  • Dragonkin: Lost? This is no more than a minor setback. The work we have done here will see the end of your kind. You are too late to stop it.
  • Aivas: And what work might that be?
  • Dragonkin: Our new weapon, one that will bring a swift end to humanity. I'd love to be able to show you, but I'm afraid I have more pressing matters.
  • Camorra: Like dying perhaps?
  • Dragonkin: You'd like that wouldn't you. Alas, I'm afraid that I won't be the one that dies today.
  • Tristan: We'll see about that.
  • Dragonkin: Yes we will. For now it begins.
  • Robert the Strong: No. Now it ends.
  • Tristan: AIVAS!
  • Camorra: You'll pay for that!
  • Tristan: What is that?
  • Robert the Strong: Looks like some sort of key. For these doors I assume.
  • Camorra: Should we open them?
  • Robert the Strong: No. That dragonkin mentioned a weapon, one that could destroy us all. Better something like that remains hidden.
  • Flashback ends
  • Player: How are you doing Bob?
  • Bob: I've got a lot to take in and understand. I'm okay though.
  • Player: So do you have all of your memories back now?
  • Bob: Yes and no. I now have my old memories again but there's so many of them. I can't quite piece them all together yet. I need time to properly work things out.
  • Bob: One thing that I do remember clearly is that battle though. I also remember what happened next.
  • Player: So what did happen?
  • Bob: After the battle, myself, Tristan and Camorra split the key into four pieces. We vowed to ensure that the Dragonkin would never recover them.
  • Bob: Camorra took one piece, Tristan took another and I took the final two.
  • Bob: Camorra boarded a ship for lands to the far west, never to be seen again. She took her key piece with her.
  • Bob: Tristan passed his piece on to his descendants. They lived in the city of Saranthium, where Varrock now stands. Perhaps the library has some record of them.
  • Bob: I hid one of my pieces in the most unlikely of places, an abandoned Dragonkin fortress. You'll find the fortress on a snow covered island, north west of Rellekka.
  • Bob: The final piece I took to Karamja. I hid it in an ancient temple on the south coast of the island.
  • Player: Sounds like I have a fair amount of work to do. Thanks Bob.
  • Bob: Be careful [player name]. The Dragonkin may be gone but the scars of their wars remain to this day. I don't know what that Vault contains, but I doubt it's anything good.
Talking to Bob again[edit | edit source]
  • Bob: Hello [player name].
  • Player: Hi Bob. Could you remind me where those key pieces are?
  • Bob: The key was split into four different pieces. Camorra took one piece, Tristan took another and I took the final two.
  • Bob: Camorra boarded a ship for lands to the far west, never to be seen again. She took her key piece with her.
  • Bob: Tristan passed his piece on to his descendants. They lived in the city of Saranthium, where Varrock now stands. Perhaps the library has some record of them.
  • Bob: The final piece I took to Karamja. I hid it in an ancient temple on the south coast of the island.
  • Player: Thanks Bob.
  • (End of dialogue)

Finding the key pieces[edit | edit source]

Varrock[edit | edit source]

Reldo[edit | edit source]

  • Ask about Tristan.
    • Player: Hello. I was wondering if you could help me with something.
    • Reldo: What do you need?
    • Player: I'm looking for information on a Fourth Age hero. His name was Tristan and he fought alongside Robert the Strong.
    • Reldo: Ah you must mean Tristan Corvo. I can't remember anyone ever asking about him before, most prefer to hear about the bigger heroes like Arrav or Robert.
    • Player: But you know about Tristan?
    • Reldo: Oh yes. What was it you wanted to learn?
    • Player: I'd like to learn about his descendants. I know they lived in this area.
    • Reldo: Well we do have census records which date back to when the city was still called Avarrocka. I'm afraid we don't have anything from before that time though.
    • Player: Hmmm. It might still be worth a look. Where can I find this information?
    • Reldo: I have a book around here somewhere with all of the details, why don't you see if you can find it. It's red if I remember right.
    • (End of dialogue)
  • Talk about something else.
After finding the red book[edit | edit source]
  • Ask about Tristan.
    • Reldo: Have you found that book yet?
    • Player: I have it here.
    • Reldo: Wonderful, let's have a look.
    • Player: So what does the book say?
    • Reldo: Okay let's see... The Corvo family... Here we are! According to this there was a family by the name of Corvo living in Avarrocka for most of the Fourth Age.
    • Player: What happened to them?
    • Reldo: Impossible to say for sure but it was around that time that many people left Misthalin to settle in Morytania. It's possible that the Corvo family was among them.
    • Player: Okay, thanks Reldo.
    • (End of dialogue)
  • Talk about something else.

Port Phasmatys[edit | edit source]

Sarah[edit | edit source]

  • Sarah: Hello.
  • Player: Are you Sarah Corvo?
  • Sarah: That's me. Not many people interested in visiting me these days. What brings you here?
  • Player: I'm on the hunt for the piece of a key. It was once in the possession of your ancestor, Tristan Corvo.
  • Sarah: I see. I'm afraid I can't help you. The key is gone.
  • Player: Gone?
  • Sarah: Yes gone. When my father passed the key down to me he told me that I must keep it safe no matter what. When the vampyres came to Port Phasmatys I buried it out in the swamps to stop them getting it.
  • Player: But how do I get it back?
  • Sarah: You don't. The key is gone and it's safer that way. I never liked looking after that lump of metal anyway.
  • Player: Metal?
  • Sarah: Yes, a strange red metal.
  • Player: Hmmm. I think I might know just the scientist to help me out with this. Time for me to visit Draynor Manor.
  • Sarah: What was that?
  • Player: Oh nothing. I'd best be off, thank you for your time.
  • (End of dialogue)
Talking to Sarah again[edit | edit source]
  • Player: Hello.
  • Sarah: You again. You're not still after that key are you?
  • Player: Nope, just stopping by to say hello.
  • Sarah: Hello.
  • Player: Well that was great. See you later.
  • (End of dialogue)

Draynor Mansion[edit | edit source]

Ava[edit | edit source]

  • Ava: Hello again. Are you after another device, or some information, or would you like to see my goods for sale?
    • Devices, please.
    • I'd like information, please.
    • I need your help with a key piece.
      • Player: I need your help with a key piece.
      • Ava: A key piece?
      • Player: Yes. I'm looking for the piece of a key made out of red metal. I know it's buried somewhere in Mort Myre but I don't know exactly where. I was thinking...
      • Ava: You were thinking that because I made you a metal attracting device before that I'd be able to do it again.
      • Player: Errr yeah. Pretty much.
      • Ava: Should be doable. Will need to be quite different to your device though, much greater distance and a different type of metal. You said it was red right?
      • Player: Yes it's...
      • Ava: Must be Orikalkum, Dragon as you adventuring lot call it. Quite rare, should make things easier. Now let me think about this, if we just... hmmm... yes... perfect!
      • Player: Perfect?
      • Ava: Go get one cut dragonstone and two molten glass. Use a glassblowing pipe to craft a glass orb with the dragonstone in the centre. Once you have it, bring it to me. Any questions? Good. Bye.
      • (End of dialogue)
    • I'd like to see your stuff for sale, please.
    • I'll just head off, I think.
Talking to Ava again without having created the locator orb[edit | edit source]
  • Ava: Hello again. Are you after another device, or some information, or would you like to see my goods for sale?
    • Devices, please.
    • I'd like information, please.
    • I need your help with a key piece.
      • Ava: Have you crafted that orb yet?
      • Player: What do I need again?
      • Ava: You adventurers are so forgetful. You'll need one cut dragonstone and two molten glass. Use a glassblowing pipe to craft a glass orb with the dragonstone in the centre. When you're done, bring it back here.
      • (End of dialogue)
    • I'd like to see your stuff for sale, please.
    • I'll just head off, I think.
Talking to Ava again having created the locator orb[edit | edit source]
  • Ava: Hello again. Are you after another device, or some information, or would you like to see my goods for sale?
    • Devices, please.
    • I'd like information, please.
    • I need your help with a key piece.
      • Player: I need your help with a key piece.
      • Ava: Have you crafted that orb yet?
      • Player: I have indeed.
      • Ava: Great, hand it over then.
      • Ava: Excellent. Now just a few small adjustments and...
      • Ava: Here you go. You can use this to track down that key of yours.
      • Player: Great! How does it work?
      • Ava: The orb will pull you in the direction of the key. Be careful with it though, it's a little unstable.
      • Player: Awesome that's just... Wait. What do you mean unstable?
      • Ava: Nothing to get worried about, it might just sting a bit when you use it.
      • Player: Errr great? Anyway, before I go I was wondering...
      • Ava: If I could upgrade that device of yours?
      • Player: Well now that you mention it...
      • Ava: Hmmm. Might be possible. The chicken is the weakness at the moment. If you find something with a bit more kick I might be able to upgrade it further.
      • Player: Bit more kick?
      • Ava: Yes. Something a bit stronger, a bit more undead.
      • Player: Okayyy. Thanks for the help Ava. See you later.
      • (End of dialogue)
    • I'd like to see your stuff for sale, please.
    • I'll just head off, I think.

Rellekka[edit | edit source]

Brundt the Chieftain[edit | edit source]

  • Ask about a Seal of Passage.
  • Ask about V's Shield.
  • Ask about the dragonkin fortress.
    • Brundt the Chieftain: Greetings [Fremennik name]. How are things?
    • Player: Hello Brundt, I wanted to ask you about something.
    • Brundt the Chieftain: Well ask away [Fremennik name].
    • Player: Apparently there's an island north of here with an ancient fortress on it. Have you heard of it?
    • Brundt the Chieftain: I think I know of this island, Ungael, we call it. It is a dark place, guarded by a deadly beast. Some of our finest warriors tried to take the beast down but to no success.
    • Player: Errr yes, I think I do.
    • Brundt the Chieftain: This is no easy task [Fremennik name], but glory awaits you if you succeed.
    • (End of dialogue)
  • Ask about anything else.

Torfinn[edit | edit source]

  • Torfinn: Good day to you [Fremennik name]. How can I help you?
  • Player: The Chieftain says you can take me to Ungael.
  • Torfinn: That I can. You should know though, Ungael is a dangerous place. It is guarded by a deadly force, one that spits fire at its enemies.
  • Player: Spits fire? Sounds like some sort of fire protection might be useful.
  • Torfinn: So [Fremennik name], are you ready to go to Ungael?
    • I'm ready.
      • Player: I'm ready.
      • Torfinn: Then we shall go.
      • The player is transported to Ungael
      • (End of dialogue)
    • Not yet.
      • Player: Not yet.
      • Torfinn: I will be here when you are.
      • (End of dialogue)

Camorra's key[edit | edit source]

Veos[edit | edit source]

  • Veos: Hello again, [player name]! What can I do for you?
  • Player: Have you ever heard of Camorra?
  • Veos: Camorra? What's a Camorra?
  • Player: She was an ancient hero who lived over a thousand years ago. I believe she travelled here at some point.
  • Veos: An ancient hero? Sounds like the Library Historical Archive is where you want to be. Talk to Archeio in the Arceuus Library, he can take you there.
  • Player: Great. Thanks Veos.
  • (End of dialogue)

Imerominia[edit | edit source]

  • Player: Hello, what do you do here?
  • Imerominia: Hello, my name is Imerominia and I'm the library Horologist.
  • Player: Have you ever heard of Camorra?
  • Imerominia: I can't say I have. Who is she?
  • Player: She's a hero from nearly two thousand years ago. I believe she travelled to Kourend during the Dragonkin Conflicts. I was hoping to learn more about her.
  • Imerominia: Two thousand years ago? That's long before the founding of Kourend. I'm afraid we have very few records from those times here.
  • Player: Oh. So you can't help me?
  • Imerominia: I can't but someone might be able to. The five cities of Kourend were founded long before the kingdom itself. Each city has their own historian who might have more information on the early days of their house.
  • Player: Great. Is there a particular city you'd recommend?
  • Imerominia: Hosidius and Shayzien were the two cities founded during the Dragonkin Conflicts. They might be the best ones to start with. The other cities were founded much earlier, during the God Wars.
  • Player: Where can I find the Hosidius and Shayzien historians?
  • Imerominia: Jonathan is the Hosidius historian. He lives south east of the Hosidius General Store. Amelia is the Shayzien historian. She lives south west of the Shayzien Bank.
  • Player: Thanks for the help.
  • (End of dialogue)

Speaking to her again[edit | edit source]

  • Player: Hello, what do you do here?
  • Imerominia: Hello, my name is Imerominia and I'm the library Horologist.
  • Player: Have you ever heard of Camorra?
  • Imerominia: I have not. Did you try talking to the Hosidius and Shayzien historians about her.
  • Player: Where can I find them again?
  • Imerominia: Jonathan is the Hosidius historian. He lives south east of the Hosidius General Store. Amelia is the Shayzien historian. She lives south west of the Shayzien Bank.
  • Player: Thanks.
  • (End of dialogue)

Jonathan[edit | edit source]

  • Player: Hello there. Have you heard of Camorra?
  • Jonathan: Who?
  • Player: Camorra. She was a great hero who fought in the Dragonkin Conflicts. I think she travelled to Kourend during the war. I'm trying to find out what happened to her.
  • Jonathan: A hero? Well she wouldn't have had much to do with Hosidius. The early Hosidius settlers were all pacifists, they'd have stayed away from people like her.
  • Player: Oh well. Thanks for the help.
  • (End of dialogue)

Amelia[edit | edit source]

  • Player: Hello there. Have you heard of Camorra?
  • Amelia: Not that I remember.
  • Player: Well she was a great hero during the Dragonkin Conflicts. I think she travelled to Kourend before the war ended. I'm trying to find out more about her.
  • Amelia: Well Shayzien was founded by those fleeing the Dragonkin Conflicts. And the city has never been short of heroes. There's a good chance she was from Shayzien.
  • Player: But you've never heard of her?
  • Amelia: No but that's not surprising. Much of our history was lost during Xeric's reign. There is somewhere you might find answers though.
  • Player: Where's that?
  • Amelia: The Shayzien Crypts. They were built before the kingdom even existed. Some of the oldest Shayzien heroes are buried there.
  • Player: Let me guess. There's a catch isn't there?
  • Amelia: I'm afraid so. For hundreds of years, the crypts have been overrun by the dead. We've tried clearing them out but they just come back again.
  • Player: Well thankfully I ain't afraid of no ghost. Where do I start?
  • Amelia: They're zombies, not ghosts. You'll find the entrance to the crypts in the Graveyard of Heroes, south of our chapel. Be careful.
  • Player: Thank you for the help.
  • (End of dialogue)
Talking to Amelia again[edit | edit source]
  • Player: Hello there. Have you heard of Camorra?
  • Amelia: I'm sure we've already spoken about this.
  • Player: We probably have. I'm very forgetful.
  • Amelia: The most likely place to find answers is the Shayzien Crypts. You'll find the entrance in the Graveyard of Heroes, south of our chapel. Be careful, it's filled with zombies.
  • Player: Thank you.
  • (End of dialogue)

The Ultimate Weapon[edit | edit source]

At the Grandiose Doors[edit | edit source]

Bob[edit | edit source]

  • Bob: How are things?
  • Player: I've managed to fix the key.
  • Bob: Let's see if it works then.
  • (End of dialogue)

Dallas Jones[edit | edit source]

  • Player: I've managed to repair the key.
  • Dallas Jones: Well no point waiting around, let's get these doors open.
  • (End of dialogue)

Opening the doors[edit | edit source]

  • Cutscene starts
  • Player: Oh my!
  • Dallas Jones: That is one big dragon!
  • Bob: This isn't right, we've made a mistake. We need to leave now!
  • Mysterious Voice: Magnificent isn't he?
  • Mysterious Voice: His name is Galvek. In our tongue, it means...
  • Mysterious Voice: Fate.
  • Bob the Cat: You! I remember you. Zorgoth.
  • Zorgoth: Hello Robert. You've had quite the makeover.
  • Zorgoth: We dragonkin are not as flimsy as you. I'm afraid you failed.
  • Player: You're a dragonkin?
  • Zorgoth: Ah, I see you brought your friend with you. I'm surprised to see you here after all this time. Curious.
  • Player: What do you...
  • Dallas Jones: Hello there dragonkin.
  • Dallas Jones: I'm Dallas Jones and I came here for answers.
  • Dallas Jones: I want to know the truth about Elvarg, about Crandor.
  • Player: Elvarg was a dragon who attacked the island of Crandor. We found a lab hidden in her lair. We followed the clues and they led us here, to you.
  • Zorgoth: You gave her a name? I never bothered, she was nothing.
  • Zorgoth: After your failed attempt on my life, I realised that we were starting to lose the war against your kind. We needed to turn the tide. We needed a new weapon.
  • Zorgoth: The creature you call Elvarg was the first. An attempt to create a being which would crush humanity once and for all. She was a failure. Too weak. Pathetic.
  • Zorgoth: We moved on. We tried various other methods, all ending in disappointment. In the end we came here, our largest facility yet. Here we began work on what would become our masterpiece.
  • Bob the Cat: But we killed them before they could leave.
  • Player: Galvek.
  • Zorgoth: Yes. He has power that no other dragon has. The power to influence the minds of other dragons. Through him, an army will be raised. One that will annihilate humanity.
  • Dallas Jones: Why?
  • Zorgoth: Why? You attacked us, tried to destroy us. You took away our homes, our people. Were we expected to stand by and watch?
  • Bob the Cat: We were defending ourselves. You threatened to destroy us all.
  • Zorgoth: Not all of us. Only a few gave in to the anger of the curse. Only a few waged war on you. But you were not willing to distinguish. And now, neither am I.
  • Player: Do you really think we're letting you leave this place?
  • Zorgoth: I don't think you have a choice. Let me show you...
  • Zorgoth: AWAKEN!
  • Bob the Cat: It's moving!
  • Player: Dallas!
  • Bob the Cat: We'd better go!
  • Jardric: What's happening?
  • Jardric: Aargh!
  • Zorgoth: You dare!
  • Zorgoth: Release us!
  • Jardric: That really hurt!
  • Bob: It looks like we may have a slight problem on our hands.
  • Player: What do we do? That dragonkin said he was going to assemble an army of dragons.
  • Jardric: This is too much for just us to deal with. We're going to need some help.
  • Player: Any suggestions?
  • Jardric: King Roald commands one of the largest armies in the world, he's probably a good starting point.
  • Player: Good plan. I'll go see the king.
  • Jardric: And I'll get in touch with Keldagrim, maybe they can help us.
  • Bob: Good luck [player name].
  • (End of dialogue)

A World United[edit | edit source]

King Roald[edit | edit source]

  • Talk about the dragon threat.
    • Player: Greetings, your majesty.
    • King Roald: Hello there, do you need something?
    • Player: I'm here to talk about dragons.
    • King Roald: If you mean the dragons that have been spotted flying around, we're well aware. I have my best people investigating this and we will make sure the citizens are safe. Now be on your way.
    • Player: Wait! I know what the dragons are doing.
    • King Roald: You do?
    • Player: Yes. There's a dragonkin named Zorgoth who has managed to bring the dragons under his control. He is forming an army which he intends to use to attack humanity.
    • King Roald: A dragonkin? That's preposterous, the dragonkin have been dead for hundreds of years.
    • Player: I know it sounds crazy but you have to believe me. Why else would the dragons be acting so odd.
    • King Roald: Well I suppose you've been a friend to Varrock in the past. What would you ask of us?
    • Player: You need to gather your soldiers. We have to destroy this dragon threat before it destroys us.
    • Aeonisig Raispher: Gather the soldiers? My lord, do you know what this means?
    • King Roald: Of course I know what it means. But this citizen is right, we have no choice.
    • Aeonisig Raispher: But my lord...
    • King Roald: Enough. This isn't like Morytania. This enemy is threatening us directly and we must respond.
    • King Roald: I will make the necessary preparations. In the meantime citizen, you will visit King Lathas, Chieftain Brundt and Sir Amik Varze. Tell them to come to Varrock to discuss the dragon threat.
    • Aeonisig Raispher: Chieftain Brundt? You would ally with those barbarians?
    • King Roald: For Saradomin's sake! They have ships and they have soldiers! We need them on our side.
    • Player: I'm not sure if we want King Lathas on our side.
    • King Roald: You as well? Put your petty disagreements aside and look at the big picture. We must all work together if we are to survive.
    • Player: I guess you're right.
    • King Roald: Anyway, you should get moving. Time is not on our side. While you're gone I'll have Aeonisig reach out to some other people as well. We need all the help we can get.
    • (End of dialogue)
  • Talk about something else.

Sir Amik Varze[edit | edit source]

  • Talk about the dragon threat.
    • Player: Hello Sir Amik.
    • Sir Amik Varze: Hello there. What can I do for you?
    • Player: I'm here to talk about dragons.
    • Sir Amik Varze: I assume you mean all these dragons that have been flying around. Do you know something?
    • Player: I do. It's not good I'm afraid. The dragons are uniting under a dragonkin named Zorgoth. He intends to use them against us.
    • Sir Amik Varze: I thought all the dragonkin were dead!
    • Player: I'm afraid not.
    • Sir Amik Varze: History says they are a formidable enemy. Do you have a plan to combat this threat?
    • Player: King Roald is forming an army to take on the dragons. He's requested your presence in Varrock to discuss this.
    • Sir Amik Varze: Very well, I shall head to Varrock. Thank you for passing on this message.
    • (End of dialogue)
  • Talk about something else.

King Lathas/Thoros[edit | edit source]

King Lathas[edit | edit source]

  • Talk about the dragon threat.
    • Player: Good day my lord.
    • King Lathas: Greetings. Do you require something?
    • Player: I wanted to talk to you about some dragons.
    • King Lathas: We've had various reports come in about a sudden increase in dragon activity. I assume this is what you're referring to.
    • Player: It is. The increase in activity is caused by a dragonkin called Zorgoth. He's forming an army of dragons to destroy humanity with.
    • King Lathas: I see. Well fear not, I will ensure our forces are ready to fight back against this threat.
    • Player: You need not fight it alone. King Roald is preparing his own men and would like you to fight with him. A meeting is to be held in Varrock to plan the defence.
    • King Lathas: An alliance with King Roald? Interesting. We have no quarrel with Misthalin. I accept.
    • Player: Great. I'll see you in Varrock.
    • (End of dialogue)
  • Talk about something else.

King Thoros[edit | edit source]

  • King Thoros: On behalf of everyone in Ardougne, I thank you for your help adventurer. I'm afraid I don't have time to talk, my predecessor has left me with a lot of work to do.
  • Player: I appreciate you're busy, but I wanted to talk to you about some dragons.
  • King Thoros: We've had various reports come in about a sudden increase in dragon activity. I assume this is what you're referring to.
  • Player: It is. The increase in activity is caused by a dragonkin called Zorgoth. He's forming an army of dragons to destroy humanity with.
  • King Thoros: I see. I will ensure our forces are ready to fight back against this threat.
  • Player: You need not fight it alone. King Roald is preparing his own men and would like you to fight with him. A meeting is to be held in Varrock to plan the defence.
  • King Thoros: An alliance with King Roald? Interesting. We have no quarrel with Misthalin. I accept.
  • Player: Great. I'll see you in Varrock.
  • (End of dialogue)

Brundt the Chieftain[edit | edit source]

  • Ask about a Seal of Passage.
  • Ask about V's Shield.
  • Ask about the dragon threat.
    • Brundt the Chieftain: Greetings [Fremennik name]. Have you seen those beasts flying towards Ungael? Might be best to stay clear of that place for a while.
    • Player: Hello Brundt, that's what I wanted to talk to you about.
    • Brundt the Chieftain: Let me guess, you intend to take these beasts on.
    • Player: I do.
    • Brundt the Chieftain: You are a true warrior [Fremennik name]. I fear this may be too much even for you though. You are heavily outnumbered.
    • Player: I don't plan on doing it alone. I have the support of King Roald. I was hoping you'd help as well.
    • Brundt the Chieftain: Fight alongside outerlanders? That is not typically our way [Fremennik name].
    • Player: I understand. However, these dragons are threatening humanity as a whole. We must fight back.
    • Brundt the Chieftain: Well let it not be said that the Fremennik turned away from a good fight. You have our support. Maybe we'll show your outerlander friends a thing or two.
    • Player: Thanks Brundt, there is to be a meeting in Varrock to discuss our plan of action. It would be good if you could attend.
    • Brundt the Chieftain: Pah! Outerlanders and their meetings. I will attend, but this better not take long. We have dragons to kill!
    • (End of dialogue)
  • Ask about anything else.

Before the meeting[edit | edit source]

Bob[edit | edit source]

  • Player: Hello Bob.
  • Bob: Hello [player name]. How's it going?
  • Player: I've arranged a meeting with King Roald and some other rulers. We're going to discuss how to combat the dragons.
  • Bob: It's not the dragons I'm worried about [player name], it's Zorgoth.
  • Player: We'll beat him.
  • Bob: I hope you're right. You'd better head in and get this meeting done. Come talk to me once it's finished, there's something we need to discuss.
  • (End of dialogue)

Jardric[edit | edit source]

  • Player: Hello Jardric.
  • Jardric: Hello there. While you were arranging this meeting I spoke to the Consortium in Keldagrim. I'm afraid they won't be helping us.
  • Player: Well we still have Roald and the other rulers.
  • Jardric: Indeed. Speaking of which, you should head on in. The meeting will be starting soon.
  • (End of dialogue)

King Roald[edit | edit source]

  • Talk about the dragon threat.
    • Player: Greetings, your majesty.
    • King Roald: Good work gathering the other leaders. The meeting will begin shortly. Head into the dining room when you are ready.
  • Talk about something else.

The meeting[edit | edit source]

  • King Roald: Thank you all for coming. As I'm sure you are aware, we are facing one of the greatest threats ever seen in our time.
  • King Roald: Our job here, is to decide upon a solution and then enact it.
  • If players have not completed Song of the Elves:
    • King Lathas: The solution is clear. We need to take these dragons head on and destroy them.
    • King Arthur: Careful Lathas. I have seen the horrors of war first hand. This is not something we should merrily jump into.
    • King Lathas: And what would the great King Arthur have us do? Would you cower in fear while these dragons annihilate those around you?
    • King Roald: Enough!
  • If players have completed Song of the Elves:
    • King Thoros: With our forces united, we should have the strength to take on these dragons and destroy them.
  • King Roald: I take no joy in it, but war may be the only option here. If even half of what history says is true, the dragonkin are merciless.
  • Sir Tiffy Cashien: Before this meeting I thought I'd have a good old rummage around in our archives. I'm afraid the old bean is right. War is inevitable.
  • Denulth: With all due respect, how can we be sure that this is the work of a dragonkin. I trust [player name] as much as anyone but what if there was a mistake?
  • Jardric: It's no mistake. I saw it myself.
  • Oneiromancer: They speak the truth.
  • Brundt the Chieftain: Let me guess, you used your magic to work that one out.
  • Oneiromancer: Careful Brundt, I am not the enemy here.
  • Sir Amik Varze: If we are agreed that the threat is real, may I suggest we get to work on solving it rather than bickering amongst ourselves.
  • Denulth: As much as I hate to agree with a White Knight, he's right. We need to work together if we are going to survive.
  • King Roald: So what do we do?
  • Brundt the Chieftain: The dragons are amassing at Ungael. We should take the fight to them and destroy the danger before it leaves that island.
  • King Arthur: That would keep the fight away from any innocents. It would be a great risk though.
  • Sir Amik Varze: Indeed. Boats do not do well against dragons.
  • King Roald: The citizens must take priority. If we have an opportunity to keep the danger away from them, we should take it.
  • Sir Tiffy Cashien: Well said fellow. Well said indeed.
  • King Lathas/Thoros: So we amass the fleets?
  • King Roald: We do. Unless anyone has any complaints. [player name]? You've been very quiet throughout this. What are your thoughts?
    • It's a good plan.
      • King Roald: Then we are agreed. This room contains some of the most powerful people in the world, heroes and rulers alike. We may be the only thing that stands in the way of annihilation.
      • King Roald: We may not all like each other and some of us have a checkered history, but we will work together to destroy this enemy.
      • King Roald: Good luck to us all.
      • (Continues below)
    • It's a bad plan.
      • Player: It's a bad plan.
      • King Roald: I fear we don't have a choice. The risks are great but they were always going to be with a threat like this.
      • Denulth: He's right, this is the only option.
      • (Continues below)
    • King Roald: Then we are agreed. This room contains some of the most powerful people in the world, heroes and rulers alike. We may be the only thing that stands in the way of annihilation.
    • King Roald: We may not all like each other and some of us have a checkered history, but we will work together to destroy this enemy.
    • King Roald: Good luck to us all.
    • Brundt the Chieftain: You should join us for this fight [Fremennik name]. Torfinn will take you to the fleet when you are ready.
    • Bob: Could I have a word with you outside [player name]? There's something we need to discuss.
    • (End of dialogue)

After the meeting[edit | edit source]

Bob[edit | edit source]

  • Bob: Hello [player name]. We need to talk about Zorgoth.
  • Player: What about him?
  • Bob: Dragonkin are not easy to kill. In fact, they are immune to most weapons. You can kill as many dragons as you want in this battle but it won't be over until Zorgoth is dead.
  • Player: Do you have a plan?
  • Bob: I do. When we were on Lithkren, Jardric fired a crossbow at Galvek.
  • Player: What of it?
  • Bob: Galvek and Zorgoth are linked. When Jardric hurt Galvek, Zorgoth felt pain as well. Galvek is his weakness.
  • Player: So to kill Zorgoth, we need to slay Galvek. That won't be easy.
  • Bob: It won't, but I have faith in you [player name]. Now you'd better head to the fleet, I'll see you in Rellekka.
  • Player: You're coming with us?
  • Bob: I am. I can't fight any more, but maybe I can be useful in some other way. Much of this is my fault and it's only right that I help put things right. Now let's get going.
  • (End of dialogue)

King Roald[edit | edit source]

  • Talk about the dragon threat.
    • Player: Greetings, your majesty.
    • King Roald: Our armies are preparing for the assault on Ungael. Speak to Torfinn in Rellekka when you are ready, he will take you to the fleet.
  • Talk about something else.

The Assault[edit | edit source]

Embarking on the boat[edit | edit source]

Torfinn[edit | edit source]

  • Torfinn: Good day to you [Fremennik name]. Do you want to go to the fleet?
    • Yes please.
      • Player: Yes please.
      • The player is brought to the fleet, a cutscene starts
      • Thorvald the Warrior: Alert!
      • (Continues below)
    • Do you have any of my items?
      • Player: Do you have any of my items?
      • Torfinn: I'm afraid not [Fremennik name]. If I did have any of your items, but you died before collecting them, they'll now be lost.
      • (End of dialogue)
    • No thank you.
      • Player: No thank you.
      • (End of dialogue)

Crashing the fleet[edit | edit source]

  • Thorvald the Warrior: I can see the island! We're almost there!
  • Koschei the Deathless: Look out!
  • Koschei the Deathless: Time to wake up [Fremennik name], you have dragons to slay.
  • Player: Eugh. What happened?
  • Koschei the Deathless: Dragons happened, that's what.
  • Player: Where did everyone else go?
  • Koschei the Deathless: They went on ahead, you should catch up. I'll cover the rear.
  • (End of dialogue)

On Varrock's grand ship[edit | edit source]

Bob[edit | edit source]

  • Bob: [player name]! Thank goodness you're here. We've got ourselves into quite the situation.
  • Player: What do we do? We're never going to make it to the island now.
  • Bob: We'll have to worry about that later, for now you'll need to take out these dragons.
  • Player: I'll do my best.
  • Bob: Good luck.

After defeating the blue and green dragons[edit | edit source]

  • Zorgoth: Well look who it is. I see you're still alive.
  • Player: I'm not easy to kill.
  • Zorgoth: We shall see.
  • Zorgoth: Galvek!
  • Player: Bob!
  • Zorgoth: See how the mighty fall.
  • Player: You will pay for this!
  • Zorgoth: We shall see...
  • (End of dialogue)

After defeating the black, steel, and brutal red dragons[edit | edit source]

  • Zorgoth: Why do you persist? Can't you see you've already lost?
  • Zorgoth: Your precious hero is gone! Your friends have abandoned you!
  • Wise Old Man: Don't be so sure.
  • (End of dialogue)

After killing the mithril, adamant, and rune dragons[edit | edit source]

  • Zorgoth: Enough of this! You've had your fun!
  • Zorgoth: But that fun is at an end!
  • Zorgoth: You will now face the full might of my power!
  • Sir Tiffy Cashien: We've got your back [player name]. Now you show that dragon what for!
  • Zorgoth: Yes, come on Dragon Slayer. Let's see what you've got.
  • (End of dialogue)

After killing Galvek[edit | edit source]

  • Zorgoth: Nooooooooooo!
  • Player: That was for Bob!
  • (End of dialogue)

Finishing up[edit | edit source]

  • Alec Kincade: Greetings adventurer. Welcome to the Myths' Guild.
    • Tell me about the Guild.
    • Let's talk about my quest.
      • Player: Let's talk about my quest.
      • Alec Kincade: I hear we have a hero in our midst. You have faced one of the greatest threats this world has ever seen and come out victorious.
      • Player: Not without losses though.
      • Alec Kincade: Indeed. We will ensure their sacrifice is never forgotten.
      • Alec Kincade: Thank you friend. You have helped us to fill our Library of Knowledge. The secrets that you have uncovered are worth more than any coin. It is an honour to welcome you into the Myths' Guild.
      • (End of dialogue)
    • Goodbye.
QUEST COMPLETE