Dialogue for Ferox

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Standard dialogue[edit | edit source]

If the player has not paid Ferox to switch their respawn point[edit | edit source]

  • Ferox: Welcome wanderer.
    • What is this place?
      • Player: What is this place?
      • Ferox: You're surrounded by a relic of a long lost kingdom.
      • Player: What happened here?
      • Ferox: Oh, I couldn't really tell you that.
      • Ferox: This place has sat in ruin for an age, slowly destroyed by the harsh climate of the Wilderness.
      • Player: If it's a ruin, what's the point in being here?
      • Ferox: I search for knowledge. I want to know what happened to this part of the world.
      • Ferox: Whilst looking for answers, I slowly turned this broken town into a safe haven for travellers. Welcome to Ferox Enclave.
      • Player: Quite a dangerous place for a town, don't you think?
      • Ferox: It is, but that's why it's needed! Look around, you can see how many others share my opinion.
      • Ferox: You'll find yourself quite safe inside my enclave - the protective barriers should keep any troublemakers out.
      • Ferox: I will warn you though, if you've had Teleblock cast upon you, I will not allow you back into the Enclave. You'd be a danger to the others gathered here.
        • (Shows other options)
    • What can you do for me?
      • Player: What can you do for me?
      • Ferox: Well, if you'd like, I can make it so you respawn in our Enclave. It'll put you right in the heart of all the chaos that surrounds us.
        • Tell me more.
          • Player: Tell me more.
          • Ferox: This is how it'll work: When you die, you'll respawn right here in Ferox Enclave, just outside the pub we've set up. You will lose your items as normal of course.
          • Ferox: I won't be able to do anything if you die somewhere like Castle Wars or the Duel Arena, they have their own magic to keep you safe.
          • Ferox: It'll cost you though! Transporting you here is no easy task. 5 million coins should do it, that'd be a one time fee of course.
          • If the player does not have at least five million coins in their inventory:
            • Player: I don't have that much money on me.
            • Ferox: Understandable, you'd have to be a brave man to be carrying that much gold out here.
            • (End of dialogue)
          • If the player has at least five million coins in their inventory:
            • Okay, switch my respawn to Ferox Enclave.
              • Player: Okay, switch my respawn to Ferox Enclave.
              • Ferox: Thank you, you'll respawn in the Enclave from here on out.
              • (End of dialogue)
            • I'm not interested.
              • Player: I'm not interested.
              • Ferox: Can't say I blame you, this wouldn't be my choice either.
              • (End of dialogue)
        • That doesn't interest me.
          • Player: That doesn't interest me.
          • Ferox: Come find me if you change your mind.
          • (End of dialogue)
    • Ask about Bounty Hunter Hats.
      • Player: Do you know anything about Bounty Hunter hats?
      • Ferox: Ah yes! I've been told to hold onto some hats for you, for your uhm... deeds in the wilderness.
      • Player: Oh wonderful, can I take a look?
      • Hat selection interface opens.
        • If the player picks a hat they are eligible to receive:
          • Ferox: Here you go, enjoy!
          • (End of dialogue)
        • If the player picks a hat they are not eligible to receive:
          • You need X target kills to claim this hat. You currently have X.
          • (End of dialogue)
        • If the player picks Rogue's revenge or Hunter's honour while already having one:
          • Ferox: I'm afraid you've already got one of those hats, I can't let you have another.
          • (End of dialogue)
    • Nevermind.
      • Player: Never mind, I'm just looking around.
      • Ferox: So be it.
      • (End of dialogue)

If the player has paid Ferox to switch their respawn point[edit | edit source]

  • Ferox: Welcome wanderer.
    • What is this place?
      • (Same as above)
    • Ask about your respawn point.
      • Player: Can I talk to you about my respawn location?
      • If the player's respawn location is not the Ferox Enclave:
        • Ferox: Would you like to respawn back in Ferox Enclave again?
          • Please switch my respawn back to the Enclave.
            • Player: Please switch my respawn back to the Enclave.
            • Ferox: The Wilderness takes a toll on a [man's / woman's] soul. Are you sure you can handle it?
              • Yes, switch my respawn to the Enclave.
                • Player: Yes, switch my respawn to the Enclave.
                • Ferox: Fair enough, it has been done.
                • (End of dialogue)
              • No, I don't want to respawn in the Enclave[sic]
                • Player: No, I don't want to respawn in the Enclave.
                • Ferox: Understandable.
                • (End of dialogue)
          • No, maybe another time.
            • Player: No, maybe another time.
            • Ferox: Understandable.
            • (End of dialogue)
      • If the player's respawn point is the Ferox Enclave:
        • Ferox: How are you finding our sanctuary?
          • Please switch my respawn back to Lumbridge.
            • Player: Please switch my respawn back to Lumbridge.
            • Ferox: Can't say I blame you, the Wilderness starts to wear down the soul after a while.
            • Ferox: But are you sure? Come and see me if you want to respawn in our Enclave again; I won't need any more money from you.
              • Yes, switch my respawn to Lumbridge.
                • Player: Yes, switch my respawn to Lumbridge.
                • Ferox: Done.
                • (End of dialogue)
              • No, I'll keep the Enclave respawn.
                • Player: No, I'll keep the Enclave respawn.
                • Ferox: Fine.
                • (End of dialogue)
          • It's working for me so far, thanks.
            • Player: It's working for me so far, thanks.
            • (End of dialogue)
    • Ask about Bounty Hunter Hats.
      • (Same as above)
    • Nevermind.
      • (Same as above)