Dialogue for Fuggy

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Standard dialogue[edit | edit source]

  • Fuggy: What can I do for you, traveller?
    • Let's see what you've got.
    • I don't want to talk about my pleasure.
      • Player: I don't want to talk about my pleasure.
      • Fuggy: Ah, you sound like a human who's not been drinking yet. Would you like to start now?
        • Let's see what you've got.
          • (Same as above)
        • I'm alright, thank you.
          • (Same as below)
    • Have you heard any rumours here?
      • Player: Have you heard any rumours here?
      • Response depends on if the player hasn't completed the following quests:
        • If Client of Kourend has not been started:
          • Fuggy: Apparently Veos is looking for some help with something. He hangs around the docks of Port Piscarilius.
          • (End of dialogue)
        • If The Queen of Thieves has not been started:
          • Fuggy: They say there's trouble in Port Piscarilius. Something about gangs uniting. Might be worth looking into.
          • (End of dialogue)
        • If The Depths of Despair has not been started:
          • Fuggy: I hear that Lord Hosidius has misplaced one of his sons. The Hosidius family might pay a lot to see him returned safely.
          • (End of dialogue)
        • If Tale of the Righteous has not been started:
          • Fuggy: Phileas Rimor has supposedly been looking for some assistance with something in Shayzien. Maybe worth investigating.
          • (End of dialogue)
        • If The Forsaken Tower has not been started:
          • Fuggy: I hear that the rulers of Lovakengj have some work available. You'll find them in the Lovakengj Assembly.
          • (End of dialogue)
        • If The Ascent of Arceuus has not been started:
          • Fuggy: Apparently there's been some commotion in the middle of Arceuus. Might be worth checking out.
          • (End of dialogue)
        • If all quests above have been completed:
          • Fuggy: No, it hasn't been very busy lately.
          • (End of dialogue)
    • I'm alright, thank you.
      • Player: I'm alright, thank you.
      • (End of dialogue)