Transcript of Mountain Daughter

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This transcript involves dialogue with Hamal the Chieftain, Ragnar, Svidi, Brundt the Chieftain, Guard (Mountain Camp), Jokul, The Kendal, and the player.
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This transcript or section is incomplete and could do with improvement.
Reason: Some dialogue after accepting certain dialogue might be missing, like talking to Hamal again after accepting the quest.
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Hamal's Daughter[edit | edit source]

  • Hamal the Chieftain: Greetings, outerlander, I am Hamal. I am the chieftain of this tribe.
  • Player: And my name is [player name], honourable chieftain.
  • Hamal the Chieftain: Ah, an outerlander with manners.
  • Hamal the Chieftain: So tell me what you want from us.
    • Why is everyone so hostile?
      • Player: Why is everyone being so hostile to me?
      • Hamal the Chieftain: We are a solitary group, outerlander, and have little experience or interest in outside contact.
      • Hamal the Chieftain: It is also our custom not to talk to outerlanders without my sanction. And I see no reason to sanction it for you.
        • So what are you doing up here?
          • Player: So what are you lot all doing up here in the mountains?
          • Hamal the Chieftain: We left Rellekka because we wanted to live closer to nature. We feel that the people of Rellekka have grown complacent and rely too much on their tools rather than their skill. And while they share our view on the sanctity
          • Hamal the Chieftain: of the runestones, they still employ and actively use magic.
          • Hamal the Chieftain: Their Seer is an affront to the gods!
          • Hamal the Chieftain: Anyway.
          • Hamal the Chieftain: We do not recognise the council of Rellekka and want nothing more to do with them. We live on rock and stone now, pure and hard.
          • Hamal the Chieftain: We move on to another part of the mountain slope when the rough land cannot sustain us anymore.
          • Hamal the Chieftain: That said, we have tarried at this location for too long and should be moving on.
          • Player: So why are you still here?
          • Hamal the Chieftain: For one thing, this side of the mountain is mostly free from the menace of the trolls and the delvings of the deformed dwarves.
          • Player: And?
          • Hamal the Chieftain: Well, you see...
          • Hamal the Chieftain: My daughter has gone missing. We have been looking for her and cannot go on without her.
            • I will search for her!
              • Player: A damsel in distress! I will search for her!
              • Hamal the Chieftain: Haha, you have spirit, [player name].
              • Hamal the Chieftain: But we do not employ outerlanders.
              • Player: You don't need to employ me! Just let me look for her.
              • Hamal the Chieftain: Hmmm.
              • Hamal the Chieftain: That seems acceptable to me. Very well, I will allow you to look for her.
              • Hamal the Chieftain: I will instruct my people to let you roam about the area freely, and give limited consent to them to talk to you.
              • Player: Great! I'll be back with her soon. Just wait here.
              • Hamal the Chieftain: Oh, I'll be waiting here alright.
              • (End of dialogue)
            • I'm sorry to hear that.
              • Player: I'm sorry to hear that.
              • Hamal the Chieftain: We do not need your sympathy, outerlander.
              • (End of dialogue)
            • Maybe the trolls got her?
              • Player: Maybe the trolls got her?
              • Hamal the Chieftain: Do not say such things in jest, outerlander.
              • Hamal the Chieftain: Besides, stealth and kidnapping is not their way.
                • I will search for her!
                  • (Same as above)
                • Forget it then.
                  • Player: Forget it then, you can figure it out on your own.
                  • (End of dialogue)
        • Oh, I'll stop talking to you then.
          • Player: Oh, I'll stop talking to you then.
          • Hamal the Chieftain: As you wish, outerlander.
          • (End of dialogue)
    • I'm looking for a quest!
      • [Dialogue Missing]

Crisis[edit | edit source]

Ragnar[edit | edit source]

  • Ragnar: So, you are the outerlander whom Hamal said would look for Asleif.
  • Player: Who?
  • Ragnar: You don't even know her name!
  • Ragnar: I am sorry outerlander, I have not spoken with your kind for a long time and I'm not feeling so well. You see, I was set to marry Asleif, the most beautiful woman ever to grace this world.
    • Do you have any idea where she might be?
      • Player: Do you have any idea where she might be?
      • Ragnar: She used to come here every day, you know, whenever our camp was set up in the vicinity. She would come to sing, her voice reflecting on the mountains and falling into the pool like sparkling silver. Sometimes I think I can hear her singing, but when I follow the sound around the pool I just end up here again.
      • Player: So... do you have any idea where she might be now?
      • Ragnar: We were supposed to meet here, at the tree by the pool. I think if I wait long enough maybe she will show up again.
      • Player: But... you don't actually have any idea where she is right at the moment?
      • Ragnar: If I knew I wouldn't be standing here, would I?
      • (End of dialogue)
    • What do you mean, my kind?
      • Player: What do you mean, my kind?
      • [Missing Dialogue]

The Shining Pool[edit | edit source]

  • You can clearly hear the voice coming from the water now.
  • '[player name]... [player name]!'
  • Player: Er... yes, hello?
  • 'Listen to me, [player name], listen to what I will say.'
    • I think I'm going mad.
      • Player: I think I'm going mad, I'm starting to hear things.
      • (End of dialogue)
    • Hello! Who are you?
      • Player: Hello! Who are you? And where for that matter?
      • 'I am all around you. I am the soft singing in the wind. I am the faint rippling of the water. I am the stone of the rocks around you.'
      • Player: Well, I suppose that answered both questions then.
      • 'I am the voice of Asleif, daughter of Hamal, son of Wulfgard.'
      • Player: Wait, you're Asleif? I think I was looking for you! Where are you hiding?
      • 'Asleif is no longer in your world, she dwells in the halls of her ancestors now.'
      • Player: But I thought you said you were Asleif?
      • 'I am but the voice of her, an echo of the past, reflected on the water. A tiny part of her spirit.'
        • I think I'd better have a lie down.
          • Player: I think I'd better have a lie down, I'm starting to get a little dizzy.
          • (End of dialogue)
        • So what exactly do you want from me?
          • Player: So what exactly do you want from me?
          • 'I am greatly concerned for the people who were once my tribesmen. You must help me, [player name], for their current course will lead to their doom.'
          • Player: Er, I don't think they like the idea of me helping them.
          • 'Listen to me, and judge then if you think yourself capable or not.'
          • 'My people have, as is their way, isolated themselves from the rest of the world. There is no one for them to turn to in times of need.'
          • 'Our tribesmen are the children of the Fremennik of Rellekka. The parting was a bitter affair and the two groups never forgave each other.'
          • 'I ask you, [player name], to help bring these two people closer together again.'
            • That sounds like something I can do.
              • Player: All right, that sounds like something I can do.
              • 'There is another thing, [player name], that I ask of you.'
              • Player: Yes?
              • 'My father has not moved camp for far too long. There is very little food now for my people. You must find a new supply of food for them, for I fear the worst.'
                • I'll get right on it.
                  • Player: I'll get right on it.
                  • Player: So let's see, peace with Rellekka, and a new supply of food.'
                  • 'Thank you, [player name], and may the gods bless you on your journey.'
                  • (End of dialogue)
                • I'm not really a farmer.
                  • Player: I'm sorry, but I'm not really a farmer. You'll have to find someone else.
                  • 'I am sad to hear that, [player name], but you must do what you think is right.'
                  • (End of dialogue)
            • I'm not really a diplomat.
              • Player: I'm sorry, but I'm not really a diplomat. You'll have to find someone else.
              • 'I am sad to hear that, [player name], but you must do what you think is right.'
              • (End of dialogue)
            • Don't tell me, there's an anthem involved?
              • Player: Don't tell me, there's an anthem involved?
              • 'Your words are not clear to me. But please, try to find a way to bring our people closer together again.'
              • (Shows other options)

Hamal the Chieftain[edit | edit source]

  • Player: I have found your daughter!
  • Hamal the Chieftain: Where is she? Tell me, outerlander!
  • Player: Well, er, she is dead.
  • Hamal the Chieftain: Do not play games with me. I gave you leave to walk about our camp, not to trick us.
    • Never mind.
      • Player: Never mind.
      • (End of dialogue)
    • About the people of Rellekka...
      • Player: About the people of Rellekka...
      • Player: Why do you hate them so much?
      • Hamal the Chieftain: We do not hate them, outerlander, but we do not approve of their ways either.
      • Player: But don't you basically believe in the same things?
      • Hamal the Chieftain: It is true that our beliefs are not all that different, but we have a different way of applying them, a stricter way.
      • Player: So you've never considered, say, making peace with them?
      • Hamal the Chieftain: We are not at war with them, outerlander, but we try to ignore each other.
      • Hamal the Chieftain: But I must admit that I have, in fact, sent out a representative to Rellekka to talk about improving relations and perhaps setting up a basic trade route.
      • Player: Great! Well, that was easy.
      • Hamal the Chieftain: Unfortunately we have not heard from Svidi, our representative, for a few days.
      • Player: Shall I go looking for him as well then?
      • Hamal the Chieftain: Do as you wish, outerlander.
      • (End of dialogue)
      • After helping Svidi get safe passage into Rellekka
        • Player: About the people of Rellekka...
        • Player: I did it, I persuaded Brundt to speak to your representative!
        • Hamal the Chieftain: Indeed, outerlander, and how did you accomplish that without giving him our rock?
        • Player: Well, yeah, I need to talk to you about that...
        • Hamal the Chieftain: Worry not, you made a wise decision and your boldness is impressive.
        • Hamal the Chieftain: It does not matter, after all, how large the rock is, or what its shape is. And perhaps the two halves of the rock will have extra symbolism now, representing the two halves of the Fremennik culture.
        • Hamal the Chieftain: I understand that Svidi's meeting with Brundt went quite well. I must thank you for your assistance, outerlander.
        • (End of dialogue)
    • About your food supplies...
      • Player: About your food supplies...
      • Player: From what I understand you're starting to run out?
      • Hamal the Chieftain: Where did you get that idea from, outerlander?
      • Player: Er, I just happened to overhear it.
      • Hamal the Chieftain: There is some truth to it, yes. If it were not for my missing daughter, we would have moved on already, and finding food would be easier again for a while.
      • Player: Can I help you with finding a new supply of food?
      • Hamal the Chieftain: I would be interested to see how you would manage that, outerlander. But if you insist on trying, go ahead.
      • (Shows previous options)
      • After obtaining the white pearl seed
        • Player: About your food supplies...
        • Player: I've found this seed that may be of interest to you.
        • Hamal the Chieftain: Interesting, what is it?
        • Player: It's the seed of the White Pearl fruit. It grows on White Wolf mountain, even in the snow.
        • Player: With luck, you'll be able to grow it here as well.
        • Hamal the Chieftain: This is a great gift, [player name], which I humbly accept.
        • Player gives the white pearl seed to Hamal
        • (Shows other options)

Making peace[edit | edit source]

Svidi[edit | edit source]

  • Player: Are you, by any chance, Svidi? Sent by Hamal to talk to Brundt and the council of Rellekka?
  • Svidi: Maybe... who is asking? You're an outerlander, aren't you?
  • Player: Yes, but Hamal asked me to rescue you from a Rellekka prison. What are you doing here?
  • Svidi: I haven't actually been in Rellekka yet...
  • Player: Why, can't you find the way?
  • Svidi: Well, I'm not actually sure if I should go in there, you see.
  • Player: Why not?
  • Svidi: I've always been told that the people of Rellekka are ignorants, almost as bad as other outerlanders. I think they might kill me if I go there.
  • Player: Nonsense. I'm an outerlander and I haven't killed you either!
  • Svidi: Yes, but you're on your own, they have a whole village.
  • Svidi: So I don't want to go in there, but I don't want to go back to the camp and tell Hamal that I didn't dare to go to Rellekka either.
    • Aren't you supposed to be a ferocious warrior?
      • Player: Aren't you supposed to be a ferocious warrior?
      • Svidi: Not all of us are warriors.
      • Svidi: Some of us are schooled in the fine art of diplomacy.
      • (End of dialogue)
    • Can't I persuade you to go in there somehow?
      • Player: Can't I persuade you to go in there somehow?
      • Svidi: I won't go in there unless I know it's safe.
      • Player: Do you want me to go with you as your bodyguard?
      • Svidi: You? But you're an outerlander! You'd probably lead me to a cave to kill me yourself!
      • Player: What if I get you some kind of guarantee of safe passage from the village? Will that do?
      • Svidi: Hmmmm...
      • Svidi: Yes, that will do.
      • (End of dialogue)

After receiving safety guarantee

  • Player: Brundt gave me the guarantee of safe passage to give to you!
  • Svidi: Let me see that, I want to be sure it's authentic.
  • Player: Here you go.
  • Player gives the safety guarantee to Svidi
  • Svidi: Hmmm...
  • Svidi: Okay, this looks valid enough. I'll go and talk to Brundt.
  • Player: Great!
  • (End of dialogue)

Brundt the Chieftain[edit | edit source]

  • Ask about the mountain camp.
    • Player: The chieftain from the mountain camp has sent a representative to Rellekka!
    • Brundt the Chieftain: Very unusual, outerlander, but we have not seen him yet.
    • Player: Well, that's the problem, he doesn't dare to come into Rellekka. He's afraid he's going to get hurt.
    • Brundt the Chieftain: What? He's not much of a warrior, is he?
    • Player: That's what I thought. He says he wants a guarantee of safety.
    • Brundt the Chieftain: I will meet with this man on one condition, outerlander.
    • Brundt the Chieftain: When their group split off from Rellekka, they stole one of the ancient relics of the Fremennik. Our ancient rock.
    • Player: Ancient rock? What did it do?
    • Brundt the Chieftain: Do?
      • Did it contain vast magical powers?
        • Player: Did it contain vast magical powers?
        • (Same as below)
      • Did it give the owner unimaginable strength?
        • Player: Did it give the owner unimaginable strength?
        • (Same as below)
      • Was it the eternal prison of an immortal demon?
        • Player: Was it the eternal prison of an immortal demon?
        • Brundt the Chieftain: No, no, no. Little do you understand our ways, outerlander.
        • Brundt the Chieftain: The rock was just that, a rock. It had no special properties and was in essence no different from any other rock.
        • Player: So what did it mean?
        • Brundt the Chieftain: It symbolised our refusal to use the runestones for ourselves, instead relying on our own abilities.
        • Brundt the Chieftain: The people you speak of took the stone with them when they left for the mountains. They claimed their way of living was more pure and closer to nature.
        • Player: And is that true?
        • Brundt the Chieftain: Maybe, but where's the harm in a bit of feasting from time to time?
        • Brundt the Chieftain: In any case, before the council and I meet with anyone from their camp, they will have to give our rock back.
        • (End of dialogue)
      • Did it look pretty?
        • Player: Did it look pretty?
        • Brundt the Chieftain: Hmm, not especially I think...
        • (Same as above)
    • After obtaining half a rock
      • Player: I've brought you back your rock!
      • Brundt the Chieftain: Really? Let me see!
      • Player gives half a rock to Brundt
      • Brundt the Chieftain: This rock seems a lot smaller than our bard made it out to be.
      • Player: Well, it's not the whole rock, it's part of the rock...
      • Player: I split it in two.
      • Brundt the Chieftain: You are unusually insightful for an outerlander!
      • Brundt the Chieftain: Yes, we are satisfied with sharing the rock. I'll meet with this representative and will inform the council to join us here in the longhall.
      • Player: Can I have that guarantee of safe passage, then, to give to the representative?
      • Brundt the Chieftain: Oh yes, here it is.
      • (Player receives a safety guarantee.)
  • Ask about anything else.

Exiting tent with half a rock[edit | edit source]

  • Guard: What do you have there, outerlander? It's not our rock, is it?
  • Player: No, of course not! See? It's a completely different rock, it's much smaller.
  • Guard: Alright, you be on your way then.
  • (End of dialogue)

Finding food[edit | edit source]

  • Player: How goes the goat herding?
  • Jokul: It goes, outerlander...
  • Jokul: Times are hard here at the moment. We've been here for too long and there is not much food left, or places where I can take my goats.
  • Player: Well, I'm trying to find a new supply of food for your people. Any ideas on where to start?
  • Jokul: If only it were so easy!
  • Jokul: That being said...
  • Player: Yes..?
  • Jokul: I have heard there is a certain kind of fruit... that will grow even here, in the mountains.
  • Player: What's the name of the fruit?
  • Jokul: It is called White Pearl, named after its white appearance.
  • Player: Any ideas on where to find some?
  • Jokul: I do not know. I believe it grows mainly in the mountains, and it can grow in even the most difficult circumstances.
  • Jokul: We cannot move on until we find the chieftain's daughter, and we do not generally move far inland. But perhaps you can search for it.
  • Player: I'll see what I can find.
  • (End of dialogue)

After obtaining the white pearl seed

  • Player: Look, I found the White Pearl fruit!
  • Jokul: You seem to be quite resourceful, outerlander. Go and show it to the chieftain.
  • (End of dialogue)

Fighting the Kendal[edit | edit source]

Shining Pool[edit | edit source]

  • Player: Hey, ehm... Asleif spirit thing? Hello?
  • 'Yes, [player name]'
  • Player: I did what you asked me to! I improved the relations between Rellekka and the mountain camp, and I found a new supply of food!
  • 'Yes, [player name], I can sense that this is so.'
  • Player: So do you have any other quests for me, perhaps with some bigger rewards?
  • 'I do not fully understand what you speak of, but I do have one more task I would like you to do.'
  • 'My father does not believe that I am dead. In his heart, he knows it to be true, but he cannot accept it.'
  • 'You must convince him, [player name]. Once you have convinced my father, everyone else in the camp will follow him. Then, perhaps, they can move on again.'
  • Player: How do I do that, exactly? I don't think I'll be able to get him down to this little island.
  • 'I must leave that to you. All I know is that I was attacked by some creature or animal while I was sitting by the lake. It dragged me off and I remember nothing else.'
  • 'Perhaps this will help you, I cannot provide further assistance.'
  • (End of dialogue)

The Kendal[edit | edit source]

  • Player: Errr... hello?
  • The Kendal: Who dares to disturb my slumber?
    • It's just me, no one special.
      • Player: It's just me, [player name], no one special.
      • The Kendal: Have you come, then, to pay your respects?
      • Player: How... exactly do I do that?
      • The Kendal: With your blood, mortal!
        • Time to go!
          • Player: Time to go, see you later!
          • The Kendal: Go now, mortal, but I'll be watching you!
          • (End of dialogue)
        • You mean a sacrifice?
          • Player: You mean a sacrifice? Are you some kind of god?
          • The Kendal: I am the guardian of the mountain, the god of the northern lands. I move the earth and control the skies. I am the Kendal!
            • I seek your advice, oh great one!
              • Player: I seek your advice, oh great one.
              • Player: I seek the cowardly murderer of a young lady of a nearby clan of mountain people. Do you know where I can find this person?
              • The Kendal: I am not here to answer questions of such trivial nature! Go now before doom befalls you, mortal!
              • (End of dialogue)
            • You look like you escaped from a fairground!
              • Player: You look like you escaped from a fairground!
              • The Kendal: I would not say such things if I were you, mortal!
              • (End of dialogue)
            • You look like a man in a bearsuit!
              • Player: You look like a man in a bearsuit!
              • The Kendal: What did you say, mortal?
              • Player: I said, you look like a man wearing a bearsuit!
              • The Kendal: How did you figure that out? How did you know?
              • Player: I just said you looked like a man wearing a bearsuit, I didn't know you were!
              • Conversation will resume from here if aborted
              • Player: So what are you doing here, pretending to be a god?
              • The Kendal: Ah, the people that live in the mountains here, they are a superstitious lot. They fear few things, but magic and gods they're scared to death of.
              • The Kendal: So I took on the guise of one of their legends. It's a good way of being left alone.
              • Player: And do you leave them alone as well?
              • The Kendal: Ah, you're referring to the skeletons you see here? Yes, I did. Most of the time, at least. When there was no troll to be ambushed, and I had to eat...
              • Player: Did you kill a young lady, by the lake? Just recently?
              • The Kendal: Recently? Oh no, the entrance you came through has been blocked off for a good many years now. I've only seen trolls and the occasional stray dwarf since then, until you came along.
              • The Kendal: But yes, more than ten years ago, I did kill someone like that.
                • Oh, never mind then, that can't be right.
                  • Player: Oh, never mind then, that can't be the person I'm looking for. I'll be off.
                  • (End of dialogue)
                • Can I see that corpse?
                  • Player: Can I see that corpse? I'd like to make sure of something.
                  • The Kendal: She is just over there, in the centre, with the dress. I did not eat her after I killed her, she was too beautiful for that.
                  • The Kendal: I felt sorry for killing her, but by then it was already too late.
                  • Player: Yes, she does match the description I was given, it is her after all!
                    • Hand the body over to me!
                      • Player: I demand that you hand the body over to me! I must return them to her father!
                      • The Kendal: You demand nothing! You may have uncovered my disguise, but my claws can still tear you apart at will!
                      • The Kendal: I will not allow you to leave!
                      • The 'talk' option becomes unavailable and the player will be attacked by the Kendal
                    • I humbly request to be given the remains.
                      • Player: I humbly request to be given the remains, so I can return them to her father.
                      • The Kendal: I cannot do that. If they knew I wasn't a god, and if her father knew I killed his daughter, the whole tribe would come in here at once and I'd be finished.
                        • I will kill you myself!
                          • Player: I will kill you myself!
                          • The 'talk' option becomes unavailable and the player will be attacked by the Kendal
                        • Never mind then, I'd better leave
                          • The Kendal: I'm afraid I can't allow you to leave either. You cannot tell anyone about me.
                          • The 'talk' option becomes unavailable and the player will be attacked by the Kendal
                    • I think you're completely mad!
                      • Player: I think you're completely mad, walking around in your silly bearsuit, killing innocent people!
                      • The Kendal: And how is that very much different from you, walking around in silly suits of armour, killing everything that moves?
                      • Player: Never mind.
                      • (End of dialogue)
    • It's me, of whom many legends are sung.
      • Player: It's [player name], of whom many legends are sung.
      • The Kendal: You are brave, to come into my cave and say a thing like that!
      • (End of dialogue)
    • Slumber? You didn't seem to be sleeping.
      • Player: Slumber? You didn't seem to be sleeping.
      • The Kendal: Do not mock me, mortal!
      • (End of dialogue)

Finishing the Quest[edit | edit source]

  • Player: Do you know there is a strange bear like thing in a cave near the pool?
  • Hamal the Chieftain: Yes, it is the Kendal.
  • Player: Only the cave is hidden behind some trees, you se- What, you mean you know that already?
  • Hamal the Chieftain: Of course. We planted the trees there ourselves many years ago. It is unwise to come too close to a god, so we made sure no one would go there anymore.
    • But he's not a god!
      • (Same as below)
    • But he killed your daughter!
      • (Same as below)
    • And why didn't you tell me your daughter's been missing for years?
      • All three chat options result in the following conversation
        • Player: But but but... He's not a god! He's a man in a bearsuit! And he killed your daughter! And why didn't you tell me she's been missing for more than ten years?
        • Hamal the Chieftain: Fourteen years, to be exact. And I didn't say otherwise, did I? As for the Kendal, what proof have you of these serious accusations?
        • Player: Well... I've only gone and killed him, haven't I?
        • Hamal the Chieftain: You have? Then we made an enormous mistake. As did he. Impersonating a god bears the highest penalty imaginable, but I did not think that kind of justice would be delivered by the hand of an outerlander.
        • Player: I also found your daughter. The bearman killed her.
        • Hamal the Chieftain: So it is true then, after all? Let me see her body please.
        • Player: Of course.
        • Player gives the corpse of woman to Hamal
        • Hamal the Chieftain: Yes, I see it is her. So it is also true that you spoke to her spirit at the pool?
        • Player: Yes, it's true.
        • Hamal the Chieftain: Then she must be buried there, on the island at the center of the pool... to bring peace to her spirit. This is a most unusual situation, but will you bury her, [player name]?
          • I will.
            • Player: I will.
            • Hamal the Chieftain: Then please listen closely. If she is given a proper burial, she is to be buried with some of her possessions. I see she's still wearing her dress, so you will need one more item. When she has been buried, you must build a cairn on top. It is our tradition to build these cairns in the shape of our longboats that we use when we need to cross the seas. You can use rocks for this purpose, about five or so should be enough. Only then are the burial rites complete.
            • Player: So I need to bury her with one of her possessions, and build a cairn on top made out of rocks. So where do I get another one of her possessions?
            • Hamal the Chieftain: Asleif had little possessions in life and none that have survived the years. I do not know where you might find such a thing, but perhaps Ragnar does, out by the pool.
            • (End of dialogue)
          • I won't.
            • Player: I won't.
            • Player: I... ehm...
            • Player: Errr...
            • Player: I will.
            • (Same as above)

Ragnar[edit | edit source]

  • Ragnar: I heard the news from Hamal, outerlander. Alas, I have known this had to be so for a long time, but Hamal just didn't want to listen.
  • Player: Uh huh. Well, Hamal asked me to bury her with some of her possessions. But he doesn't have any anymore. Do you have anything that may help?
  • Ragnar: I'm not altogether sure... I do have one thing that may be appropriate. I was going to give her a necklace, when we were supposed to meet here many years ago. I still have it, and since it was a gift for Asleif, technically it's hers. Take it, outerlander, and bury it with her. It will be my parting gift.
  • (Player receives Asleif's necklace.)
    • Thank you. I will make sure she's given a proper burial now.
      • [Missing Dialogue]
      • (End of dialogue)
    • You've been waiting to give it to her all that time?
      • Player: You've been waiting to give it to her all that time?
      • Ragnar: Oh yes... she is my only love, you see, and will be so forever.
      • Player: But that's ridiculous! Don't you ever go out and have some fun? What is wrong with you people!
      • Ragnar: I do not expect you to understand such things. But perhaps you will find your own love one day, and then you will remember these words.
      • (End of dialogue)
Congratulations! Quest Complete!