Dialogue for Steve

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This transcript or section is incomplete and could do with improvement.
Reason: Before mm2 and sub 85 Combat dialogue is missing
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Standard dialogue[edit | edit source]

Before completion of the Monkey Madness II quest[edit | edit source]

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Slayer Master[edit | edit source]

  • Steve: 'Ello, and what are you after then?
    • I need another assignment.
      • Player: I need another assignment.
      • If the player doesn't have an assignment yet:
        • Steve: Excellent, you're doing great. Your new task is to kill [amount] [task monster].
        • (End of dialogue)
      • If the player already has an assignment:
        • Steve: You're still hunting [monster]; you have [amount] to go. Come back when you've finished your task.
        • (End of dialogue)
    • Have you any rewards for me, or anything to trade?
      • Player: Have you any rewards for me, or anything to trade?
      • Steve: I have quite a few rewards you can earn, and a wide variety of Slayer equipment for sale.
    • Let's talk about the difficulty of my assignments.
      • Player: Let's talk about the difficulty of my assignments.
      • If the player has disabled combat checking:
        • Steve: The Slayer Masters may currently assign you any task in our lists, regardless of your combat level.
          • That's fine - I can handle any task.
            • Player: That's fine - I can handle any task.
            • Steve: That's the spirit.
            • (End of dialogue)
          • In future, please don't give anything too tough.
            • Player: In future, please don't give anything too tough.
            • Steve: Okay, from now on, all the Slayer Masters will take your combat level into account when choosing tasks for you, so you shouldn't get anything too hard.
            • Slayer masters will now take the player's combat level into account.
            • (End of dialogue)
      • If the player has enabled combat checking:
        • Steve: The Slayer Masters will take your combat level into account when choosing tasks for you, so you shouldn't get anything too hard.
          • That's fine - I don't want anything too tough.
            • Player: That's fine - I don't want anything too tough.
            • Steve: Okay, we'll keep checking your combat level.
            • (End of dialogue)
          • Stop checking my combat level - I can take anything!
            • Player: Stop checking my combat level - I can take anything!
            • Steve: Okay, from now on, all the Slayer Masters will assign you anything from their lists, regardless of your combat level.
            • Slayer masters will no longer take the player's combat level into account.
            • (End of dialogue)
    • I see you're the new Slayer Master here.
      • During Monkey Madness II
        • Player: I see you're the new Slayer Master here.
        • Steve: Yes, Nieve used to be the local Slayer Master - she's my cousin. She's gone off somewhere now, so I'm taking over.
        • Player: How sad for you.
          • (End of dialogue)
      • After Monkey Madness II
        • Player: I see you're the new Slayer Master here.
          • Steve: Yes, Nieve used to be the local Slayer Master - she was my cousin. We weren't particularly close, but I came here straight away to take over the job.
          • Steve: I'd hoped I'd receive a shield like Nieve's when I took over her job, but I've not been given one so far. I guess the perks of the job aren't what they used to be.
          • Player: How sad for you.
          • (End of dialogue)
    • Er... Nothing...
      • Player: Er... Nothing...
    • (End of dialogue)

Via the NPC Contact spell[edit | edit source]

  • Steve: 'Ello, can I help you?
    • I need another assignment.
      • (Same as above)
    • Let's talk about the difficulty of my assignments.
      • (Same as above)
    • Err... Nothing...
      • (Same as above)

Before the update Game Improvements (26 March 2020)[edit | edit source]

  • Player: Hello?
  • Steve: 'Ello, who's that?
  • Player: I'm [player name]. I'm using my magic to communicate with you.
  • Steve: Bizarre, go on, what do you want then?
    • I need another assignment.
      • (Same as above)
    • Let's talk about the difficulty of my assignments.
      • (Same as above)
    • Err... Nothing...
      • (Same as above)

Treasure Trails[edit | edit source]

Medium[edit | edit source]

  • Steve: I love farming, but I need some help!
  • Player receives a challenge scroll.
  • Steve has given you a challenge scroll!
  • (End of dialogue)

When talked to again:

  • Steve: Please enter the answer to the question.
  • When given the wrong answer:
    • Steve: Is there? I don't think so, try again.
    • (End of dialogue)
  • When given the correct answer:
    • Steve: I believe you're right!
    • Player receives [another clue scroll/a casket].
    • Steve has given you [another clue scroll/a casket]!
    • (End of dialogue)