Transcript of The General's Shadow

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This transcript or section is incomplete and could do with improvement.
Reason: Missing several dialogue options for Sin Seer and quest start, unknown if scouts have different dialogues as last one
You can discuss this issue on the talk page or edit this transcript to improve it.

Starting the miniquest[edit | edit source]

  • Player: Hello, General.
  • General Khazard: What? You are not dead and yet you walk and talk in the Shadow Realm. Explain yourself.
  • Player: I'm a being of great power and experience. I can see and speak to ghosts. For my assistance they clothed me in their garb. Can I offer you assistance, General?
  • General Khazard: This intrigues me. How do you know me? You look familiar but I can't place it.
    • Uh, well, you don't really have eyes, so how can you tell?
      • <missing>
    • I just have one of those faces.
      • Player: I just have one of those faces.
      • General Khazard: True, I never can tell you humans apart. You're all ugly creatures, anyway.
      • Player: Hey!
      • General Khazard: It doesn't matter anyway. You are not of the blood and I cannot trust you.
        • I'm a very trustworthy person.
          • Player: I'm a very trustworthy person.
          • General Khazard: That is not something I can take your word on.
          • Player: So who's word would you take?
          • General Khazard: Hmm... There is one person's word I would believe. If you visited the Sin Seer, and she judged you trustworthy, then I would have use for you.
          • Player: Where would I find her?
          • General Khazard: Well, considering I told you she was a seer, of sorts, I would imagine you would find her in Seers' Village. It is to the south of here, not far.
          • General Khazard: Go and see her, return with her report and I will see if I have use for you. You will be well rewarded.
          • Player: Okay! That sounds reasonable. Sin Seer, huh? How do you know someone like her?
          • General Khazard: It's a long story, and I do not have the time to tell it.
          • (End of dialogue)
        • You're right. I'm completely untrustworthy.
          • <missing>

Talking to Sin Seer[edit | edit source]

  • Player: I'm looking for the Sin Seer.
  • Sin Seer: Are you another one of those 'holier than thou' fools wanting to redeem themselves?
  • Player: Uh, no actually, I'm trying to join a really evil guy's team.
  • Sin Seer: Really? Finally, something worthwhile.
  • Sin Seer: It was fun messing with those devotees the first few times but, after a while, condemning people to an eternity of damnation gets a bit dull.
  • Sin Seer: So, whom are you trying to hook up with? Dark priest? Warlord? Penguin?
  • Player: Uh, I want to prove to General Khazard I'm trustworthy.
  • Sin Seer: Oh, that old fart? Is he still around? Humph. I dunno if I can be bothered.
    • Bribe
      • Player: What if I pay you for the trouble - would you then? I can't imagine you make much money, seeing people's sins and all.
      • Sin Seer: Oh, there's money in it. I just don't get invited to many parties.
      • Sin Seer: You got me all excited about evil plots, and now it's just a matter of trust. I really can't be bothered to strain myself on that account.
      • Player: Fine, you don't actually have to see my sins, just pronounce me to be trustworthy. I'll pay you and be on my way.
      • Sin Seer: He'll know it's a lie. But I do need the cash, so I'll do it. Gimme 40 gold coins and you'll be as trustworthy as a newborn.
        • Here's the money.
          • Player: Here's the money.
          • Sin Seer: Fine. I declare you trustworthy, if you consider bribing a seer a trustworthy transaction.
          • Sin Seer: Give this note to Khazard, it will prove you have been to see me.
          • (End of dialogue)
        • Never mind.
          • <missing>
    • Plead
      • <missing>

Returning to Khazard[edit | edit source]

  • Player: I have been to the Sin Seer. She has made her verdict.
  • General Khazard: And?
  • Player: She said to give you this note to prove I went to see her.
  • General Khazard: The note says you have committed many sins and atrocities in your life. I'm impressed; I will use you.
  • General Khazard: It has been a long time since I have left my home in the south. I have lost track of what is going on in the world, but now it is imperative that I know.
  • General Khazard: So, I sent out four scouts to gather information for me. I brought them to walk like me in the Shadow Realm, so they would be safe from my enemies.
  • General Khazard: I sent them on four missions. One was to go to the land of the gnomes and explore their holdings. One was to go to a jungle to the south. One was to explore where the White Knights rule. And one to the place that
  • General Khazard: I once called home - a place of great heat.
  • General Khazard: I am going to entrust you with a very important message, which you must deliver to each one of them.
  • General Khazard: Tell them: The planets are nearing alignment; we will meet in the place of half light and ice soon. Beware of the others, for though they are weak and few, they are cunning.
  • Player: You can trust me to do it, sir!
  • (End of dialogue)

Scout east of Tai Bwo Wannai[edit | edit source]

  • Player: Hello there! General Khazard sent me.
  • Scout: You must be a great mage to be able to see me, human.
  • Player: So, are you a ghost?
  • Scout: Nothing so morbid. I am a scout for Khazard, and I move more easily through the land unseen. There are enemies everywhere.
  • Player: If you're not a ghost, why do I need an Amulet of Ghostspeak to talk to you?
  • Scout: Those who walk fully in the Shadow Realm become warped by it and speak as ghosts do. That is why I cannot speak to you unless you wear the amulet.
  • Player: Oh. Well, here's your message.
  • Player: Khazard says: 'The planets are nearing alignment; we will meet in the place of half light and ice soon. Beware of the others, for though they are weak and few, they are cunning.'
  • Scout: Thank you, messenger.
  • Player: So, how's your mission going?
  • Scout: There is nothing pleasant about this land. The animals are vile, the temperature is unbearable and the plant life is often more dangerous than the animals.
  • Scout: There were some strange occurrences in Tai Bwo Wannai. The people fled their village because their gods were angry with them, or the like, but now they have returned. I must investigate why.
  • Scout: Shilo Village was overrun with the undead, but someone of great ability has brought the situation under control.
  • Player: Well, there's always something interesting going on here.
  • Player: Any idea where the other scouts are?
  • Scout: I am a scout, not a spy. I do not keep track of them.
  • Scout: I was told to go south, so here I am. I know one was to investigate the gnomes. I believe one headed towards Asgarnia. Another was told to go to a place of great heat, but that they would have to sneak through a pass.
  • (End of dialogue)

Scout south of the Tree Gnome Stronghold[edit | edit source]

  • Player: Hello there! General Khazard sent me.
  • Scout: What news, skinbag?
  • Player: Hey, no need to be rude.
  • Scout: Your smell disgusts me, so make it quick.
  • Player: Khazard says: 'The planets are nearing alignment; we will meet in the place of half light and ice soon. Beware of the others, for though they are weak and few, they are cunning.'
  • Scout: I'll be glad when all this is over. The General will be strong again and we will push back this tide of filth that is humanity.
  • Player: Oi! I am one of the filth, I mean, humans! Besides, we were here first.
  • Scout: Haa, haa, haa. Oh, you naive mortals. There were many here before you. The last time the General went north, all this land belonged to the elves. Do not think so highly of your race.
  • Player: Discovered anything interesting on your travels?
  • Scout: As I passed through Ardougne, I overheard some news. The plague in the west was revealed to be a hoax. King Lathas was executed and a new king now rules in his place. I suspect there is more to be learned, but my
  • Scout: mission is to observe gnomes, not humans.
  • Scout: I have heard that the cultists, who think they are so well hidden in the sewers, have failed in their ritual.
  • Scout: I head to the land of the gnomes; rumours say it is peaceful right now.
  • Scout: But I hear Glough has lost his position as advisor.
  • Scout: That is all I have heard.
  • Player: I'm still looking for some of the other scouts. Any suggestions?
  • Scout: I was ordered west. One was told to seek out the warmth of the jungles. The other two headed east: one in search of deserts, the other in search of knights.
  • (End of dialogue)

Scout near Falador[edit | edit source]

  • Player: Hello there! General Khazard sent me.
  • Scout: Finally, news! What message does he send?
  • Player: Err, it was something about planets.
  • Scout: Well, spit it out! I can't wait here all day.
  • Player: Khazard says: 'The planets are nearing alignment; we will meet in the place of half light and ice soon. Beware of the others, for though they are weak and few, they are cunning.'
  • Scout: Good. I long for the slaughter. These local squabbles and politics bore me. I wonder if the others have begun to move as well?
  • Player: The other what? Who are you slaughtering?
  • Scout: Ah, not for your ears, messenger!
  • Player: So how's your mission going. Enjoying the Draynor woods?
  • Scout: There is talk in the village that the Count of Draynor Manor has been slain by some meddling adventurer. I will need to enter the manor to verify this.
  • Scout: Other than that, nothing of interest.
  • Player: Have you been in touch with any of the other scouts?
  • Scout: I'm too busy scouting to be in touch. One headed this direction with me seeking the place of heat and sand, another sought a place of moisture and growth and the last sought gnomes.
  • (End of dialogue)

Scout at the Shantay Pass[edit | edit source]

  • Player: Hello there! General Khazard sent me.
  • Scout: Gah! Don't sneak up on me!
  • Player: Uh, sorry.
  • Scout: I think I can see my heart pounding!
  • Player: You're pretty jumpy for a scout. I thought you'd be made of sterner stuff.
  • Scout: What is it you want exactly?
  • Player: I bring a message from the General!
  • Player: Khazard says: 'The planets are nearing alignment; we will meet in the place of half light and ice soon. Beware of the others, for though they are weak and few, they are cunning.'
  • Scout: Oh good, I long for the cold. This place is so hot! The General has told me much of his time spent here and I can see why he left.
  • Player: Oh, did the General live here?
  • Scout: Long ago, yes. But not by choice. His evil lord and master forced him and his kind to reside here.
  • Player: Khazard with a master? Hard to believe. Who was it?
  • Scout: I think I have said too much already.
  • Player: So what have you discovered on your travels through the desert?
  • Scout: The fighting in the desert has come to a stop. However, there is still much distrust between Menaphos and Al Kharid. It seems like it would be possible to reignite the war if needed.
  • Scout: I have heard whisperings in the bandit camp that the prisoner of Jaldraocht is now free.
  • Scout: I followed one called Lazim. He let slip that he had discovered the buried temple. Now the two others who were there are on the move. The General may find there are new players at the ritual this time.
  • Player: The desert seems to be a hotbed of information. Do you want me to relay any of this to the General?
  • Scout: Not at this time. I must investigate further.
  • Player: Well, I've found all of you now.
  • Scout: How do you mean?
  • Player: The General sent me to find his four scouts, and now I've found all of you and delivered his message.
  • Scout: You have served the General well. I hope he rewards you. How did you come to his service?
  • Player: He was surprised to see someone like me in the Shadow Realm and I offered to give him assistance if he needed it.
  • Scout: You did not know of him before that? I am surprised he would speak to someone who did not know of his greatness.
  • Player: Greatness? He's crazy. He kidnapped innocent people and butchered them in his arena. Not to mention sicking that dog on people. Killing it was the best thing I ever...heard about.
  • Scout: Indeed? Strange you would serve a man you feel that way about, but I will not doubt the General's judgement. You'd best go back to the General and report. I have a message you could take him.
  • Player: Okay, let 'er rip.
  • Scout: I have nothing to rip, but the message is 'We of the blood are still loyal. Pavlov is the messenger.'
  • Player: Right, I'll remember that. Anything else?
  • Scout: No, you may go.
  • (End of dialogue)

Talking to Khazard after finding all of the scouts[edit | edit source]

  • Player: I did it, sir! I found all of the scouts and delivered your message. The last one said I should report back to you.
  • General Khazard: Oh, and what did he say that for?
  • Player: He said to tell you, 'We of the blood are still loyal. Pavlov is the messenger.'
  • General Khazard: Ah. Interesting. Well, you have served your purpose. Now to award you with something appropriate.
  • General Khazard: There is a cave near where the fish-men gather. Go to the east branch of this cave and seek out one who lives in the Shadow Realm. He will reward you well.
  • Player: Right! Fish-men. Cave. Ghost. Thanks, General!
  • General Khazard: Wait! Take this, it is the key to your reward.
  • Player: Ugh, well, at least it's not another hand.
  • General Khazard: Ah, you have dealt with severed limbs before?
  • Player: It's a long story.
  • General Khazard: Don't worry if you lose it, I can always get more to replace it.
  • (End of dialogue)

Entering the crevice in the Goblin Caves[edit | edit source]

  • Player: What the...! It's Bouncer, Khazard's hell hound.
  • Player: Khazard tricked me! This is no reward, he's trying to get me killed...AGAIN!
  • (End of dialogue)