Transcript of Tree Gnome Village

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This transcript or section is incomplete and could do with improvement.
Reason:
  • Some tact/chatbox dialogue
  • Dialogue when player has no logs.
  • Dialogue of the local gnome.
    You can discuss this issue on the talk page or edit this transcript to improve it.
This transcript involves dialogue with King Bolren, Elkoy, Commander Montai, Tracker gnome 1, Tracker gnome 2, Tracker gnome 3, Khazard commander, Khazard warlord, and the player.

Tree gnomes King[edit | edit source]

  • Player: Hello.
  • King Bolren: Well hello stranger. My name's Bolren, I'm the king of the tree gnomes.
  • King Bolren: I'm surprised you made it in, maybe I made the maze too easy.
  • Player: Maybe.
  • King Bolren: I'm afraid I have more serious concerns at the moment. Very serious.
    • Can I help at all?
      • Player: Can I help at all?
      • King Bolren: I'm glad you asked.
      • King Bolren: The truth is my people are in grave danger. We have always been protected by the Spirit Tree. No creature of dark can harm us while its three orbs are in place.
      • King Bolren: We are not a violent race, but we fight when we must. Many gnomes have fallen battling the dark forces of Khazard to the North.
      • King Bolren: We became desperate, so we took one orb of protection to the battlefield. It was a foolish move.
      • King Bolren: Khazard troops seized the orb. Now we are completely defenceless.
      • Player: How can I help?
      • King Bolren: You would be a huge benefit on the battlefield. If you would go there and try to retrieve the orb, my people and I will be forever grateful.
        • I'm sorry but I won't be involved.
          • Player: I'm sorry but I won't be involved.
          • King Bolren: Ok then, travel safe.
          • (End of dialogue)
        • I would be glad to help.
          • Player: I would be glad to help.
          • King Bolren: Thank you. The battlefield is to the north of the maze. Commander Montai will inform you of their current situation.
          • King Bolren: That is if he's still alive.
          • King Bolren: My assistant shall guide you out. Good luck friend, try your best to return the orb
          • Elkoy guides you out of the maze.
          • Elkoy: We're out of the maze now. Please hurry, we must have the orb if we are to survive.
          • (End of dialogue)
    • I'll leave you to it then.
      • Player: I'll leave you to it then.
      • King Bolren: Ok, take care.
      • (End of dialogue)

Battlefield[edit | edit source]

Commander Montai[edit | edit source]

  • Player: Hello.
  • Commander Montai: Hello traveller, are you here to help or just to watch?
  • Player: I've been sent by King Bolren to retrieve the orb of protection.
  • Commander Montai: Excellent we need all the help we can get.
  • Commander Montai: I'm commander Montai. The orb is in the Khazard stronghold to the north, but until we weaken their defences we can't get close.
  • Player: What can I do?
  • Commander Montai: Firstly we need to strengthen our own defences. We desperately need wood to make more battlements, once the battlements are gone it's all over. Six loads of normal logs should do it.
    • Sorry, I no longer want to be involved.
      • Player: Sorry I no longer want to be involved.
      • Commander Montai: That's a shame, we could have done with your help.
      • (End of dialogue)
    • Ok, I'll gather some wood.
      • Player: Ok, I'll gather some wood.
      • Commander Montai: Please be as quick as you can, I don't know how much longer we can hold out.
      • (End of dialogue)

Commander Montai, again[edit | edit source]

  • Player: Hello.
  • Commander Montai: Hello again, we're still desperate for wood soldier.
  • Player: I have some here. (You give six loads of logs to the commander.)
  • Commander Montai: That's excellent, now we can make more defensive battlements. Give me a moment to organise the troops and then come speak to me. I'll inform you of our next phase of attack.
  • Player: How are you doing Montai?
  • Commander Montai: We're hanging in there soldier. For the next phase of our attack we need to breach their stronghold.
  • Commander Montai: The ballista can break through the stronghold wall, and then we can advance and seize back the orb.
  • Player: So what's the problem?
  • Commander Montai: From this distance we can't get an accurate enough shot. We need the correct coordinates of the stronghold for a direct hit. I've sent out three tracker gnomes to gather them.
  • Player: Have they returned?
  • Commander Montai: I'm afraid not, and we're running out of time. I need you to go into the heart of the battlefield, find the trackers, and bring back the coordinates.
  • Commander Montai: Do you think you can do it?
    • No, I've had enough of your battle.
      • Player: No, I've had enough of your battle.
      • Commander Montai: I understand, this isn't your fight.
      • (End of dialogue)
    • I'll try my best.
      • Player: I'll try my best.
      • Commander Montai: Thank you, you're braver than most.
      • Commander Montai: I don't know how long I will be able to hold out. Once you have the coordinates come back and fire the ballista right into those monsters.
      • Commander Montai: If you can retrieve the orb and bring safety back to my people, none of the blood spilled on this field will be in vain.
      • (End of dialogue)

Tracker gnomes[edit | edit source]

Tracker gnome #1[edit | edit source]

  • Player: Do you know the coordinates of the Khazard stronghold?
  • Tracker gnome 1: I managed to get one, although it wasn't easy.
  • Player: Well done.
  • Tracker gnome 1: The other two tracker gnomes should have the other coordinates if they're still alive.
  • Player: OK, take care.
  • (End of dialogue)

Tracker gnome #2[edit | edit source]

  • Player: Are you OK?
  • Tracker gnome 2: They caught me spying on the stronghold. They beat and tortured me.
  • Tracker gnome 2: But I didn't crack. I told them nothing. They can't break me!
  • Player: I'm sorry little man.
  • Tracker gnome 2: Don't be. I have the position of the stronghold!
  • Player: Well done.
  • Tracker gnome 2: Now leave before they find you and all is lost.
  • Player: Hang in there.
  • Tracker gnome 2: Go!
  • (End of dialogue)

Tracker gnome #3[edit | edit source]

  • Player: Are you OK?
  • Tracker gnome 3: OK? Who's OK? Not me! Hee hee!
  • Player: What's wrong?

Tracker gnome 3: You can't see me, no one can. Monsters, demons, they're all around me!

  • Player: What do you mean?

Tracker gnome 3: They're dancing, all of them, hee hee.

  • Player: Do you have the coordinate for the Khazard stronghold?
  • Tracker gnome 3: Who holds the stronghold?
  • Player: What?
  • Tracker gnome 3: My legs and your legs, ha ha ha!
  • Player: You're mad.
  • Tracker gnome 3: Dance with me, and Khazard's men are beat.
  • Player: I'll pray for you little man.
  • Tracker gnome 3: All day we pray in the hay, hee hee.
  • (End of dialogue)

Commander Montai while getting the coordinates[edit | edit source]

  • Player: Hello.
  • Commander Montai: Hello warrior. We need the coordinates for a direct hit from the ballista. Once you have a direct hit you will be able to enter the stronghold and retrieve the orb.
  • (End of dialogue)

Using the ballista[edit | edit source]

  • Player: That tracker gnome was a bit vague about the x coordinate! What could it be?
    • 0001
    • 0002
    • 0003
    • 0004
      • You enter the height and y coordinates you got from the tracker gnomes.
      • If the player chooses the wrong coordinate:
      • The huge spear completely misses the Khazard stronghold!
      • Player: Evidently that wasn't the right x coordinate.
      • (End of dialogue)
      • If the player chooses the correct coordinate:
      • The huge spear flies through the air and screams down directly into the Khazard stronghold. A deafening crash echoes over the battlefield as the front entrance is reduced to rubble.
      • (End of dialogue)

Using the ballista again[edit | edit source]

The Khazard stronghold has already been breached.

Commander Montai after shooting the ballista[edit | edit source]

  • Player: I've breached the stronghold.
  • Commander Montai: I saw, that was a beautiful sight. The Khazard troops didn't know what hit them.
  • Commander Montai: Now is the time to retrieve the orb. It's all in your hands. I'll be praying for you.
  • (End of dialogue)

Into the stronghold[edit | edit source]

  • Khazard commander: What? How did you manage to get in here. (When climbing over the wall for the first time.)
  • Player: I've come for the orb.
  • Khazard commander: I'll never let you take it.


  • Khazard commander: Oi! You! Get out of there. (When opening the chest containing the orb of protection.)

Commander Montai after getting the orb[edit | edit source]

  • Player: I have the orb of protection.
  • Commander Montai: Incredible, for a human you really are something.
  • Player: Thanks... I think!
  • Commander Montai: I'll stay here with my troops and try and hold Khazard's men back. You return the orb to the gnome village. Go as quick as you can, the village is still unprotected.
  • (End of dialogue)

Elkoy after getting the orb[edit | edit source]

  • Player: Hello Elkoy.
  • Elkoy: You're back! And the orb?
  • Player: I have it here.
  • Elkoy: You're our saviour. Please return it to the village and we are all saved. Would you like me to show you the way to the village?
    • Yes please.
      • Player: Yes please.
      • Elkoy guides you through the maze.
      • Elkoy: Here we are. Take the orb to King Bolren, I'm sure he'll be pleased to see you.
      • (End of dialogue)
    • No thanks Elkoy.
      • Player: No thanks Elkoy.
      • Elkoy: Please, we must have the orb if we are to survive.
      • (End of dialogue)

Bolren after getting the orb[edit | edit source]

  • Player: I have the orb.
  • King Bolren: Oh my... The misery, the horror!
  • Player: King Bolren, are you OK?
  • King Bolren: Thank you traveller, but it's too late. We're all doomed.
  • Player: What happened?
  • King Bolren: They came in the night. I don't know how many, but enough.
  • Player: Who?
  • King Bolren: Khazard troops. They slaughtered anyone who got in their way. Women, children, my wife.
  • Player: I'm sorry.
  • King Bolren: They took the other orbs, now we are defenceless.
  • Player: Where did they take them?
  • King Bolren: They headed north of the stronghold. A warlord carries the orbs.
    • I will find the warlord and bring back the orbs.
      • Player: I will find the warlord and bring back the orbs.
      • King Bolren: You are brave, but this task will be tough even for you. I wish you the best of luck. Once again you are our only hope.
      • King Bolren: I will safeguard this orb and pray for your safe return. My assistant will guide you out.
      • Elkoy guides you out of the maze.
      • Elkoy: Good luck friend.
      • (End of dialogue)
    • I'm sorry but I can't help.
      • Player: I'm sorry but I can't help
      • King Bolren: I understand, this isn't your battle.
      • (End of dialogue)

The Khazard warlord[edit | edit source]

  • Player: You there, stop!
  • Khazard warlord: Go back to your pesky little green friends.
  • Player: I've come for the orbs.

Khazard warlord: You're out of your depth traveller. These orbs are part of a much larger picture.

  • Player: They're stolen goods, now give them here!
  • Khazard warlord: Ha, you really think you stand a chance? I'll crush you.
  • (End of dialogue)

If not attacked for around 30 seconds:

  • Khazard warlord: Bah, enough of you!

When defeated:

  • As the warlord falls to the ground, a ghostly vapour floats upwards from his battle-worn armour. Out of sight you hear a shrill scream in the still air. You spot the orbs of protection among his remains.

Elkoy after defeating the warlord[edit | edit source]

  • Player: Hello Elkoy.
  • Elkoy: You truly are a hero.
  • Player: Thanks.
  • Elkoy: You saved us by returning the orbs of protection. I'm humbled and wish you well.
  • Elkoy: Would you like me to show you the way to the village?
    • Yes please.
      • Player: Yes please.
      • Elkoy: Here we are. Feel free to have a look around.
      • (End of dialogue)
    • No thanks Elkoy.
      • Player: No thanks Elkoy.
      • Elkoy: Ok then, take care.
      • (End of dialogue)

Return of the orb[edit | edit source]

  • Player: Bolren, I have returned.
  • King Bolren: You made it back! Do you have the orbs?
  • Player: I have them here.
  • King Bolren: Hooray, you're amazing. I didn't think it was possible but you've saved us.
  • King Bolren: Once the orbs are replaced we will be safe once more. We must begin the ceremony immediately.
  • Player: What does the ceremony involve?
  • King Bolren: The spirit tree has looked over us for centuries. Now we must pay our respects.
  • The orbs appear above the spirit tree, while the local gnomes alternate paying their respects.
    • The two northern Local Gnomes:
      • Su tana.
    • The two southern Local Gnomes:
      • En tania.
    • The two northern Local Gnomes:
      • Su tana.
    • The two southern Local Gnomes:
      • En tania.
  • The orbs of protection come to rest gently in the branches of the ancient spirit tree.
  • King Bolren: Now at last my people are safe once more. We can live in peace again.
  • Player: I'm pleased I could help.
  • King Bolren: You are modest brave traveller.
  • King Bolren: Please, for your efforts take this amulet. It's made from the same sacred stone as the orbs of protection. It will help keep you safe on your journeys.
  • Player: Thank you King Bolren.
  • King Bolren: The tree has many other powers, some of which I cannot reveal. As a friend of the gnome people, I can now allow you to use the tree's magic to teleport to other trees grown from related seeds.
Congratulations! Quest complete!