Dialogue for Vannaka

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This transcript or section is incomplete and could do with improvement.
Reason: Sub 40 Combat dialogue is missing
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Standard dialogue[edit | edit source]

  • Vannaka: 'Ello, and what are you after then?
    • I need another assignment.
      • Player: I need another assignment.
      • If the player doesn't have an assignment yet:
        • Vannaka: Excellent, you're doing great. Your new task is to kill [amount] [task monster].
        • (End of dialogue)
      • If the player already has an assignment:
        • Vannaka: You're still hunting [task monster]; you have [amount] to go. Come back when you've finished your task.
        • (End of dialogue)
    • Have you any rewards for me, or anything to trade?
      • Player: Have you any rewards for me, or anything to trade?
      • Vannaka: I have quite a few rewards you can earn, and a wide variety of Slayer equipment for sale.
    • Let's talk about the difficulty of my assignments.
      • Player: Let's talk about the difficulty of my assignments.
      • If the player has disabled combat checking:
        • Vannaka: The Slayer Masters may currently assign you any task in our lists, regardless of your combat level.
          • That's fine - I can handle any task.
            • Player: That's fine - I can handle any task.
            • Vannaka: That's the spirit.
            • (End of dialogue)
          • In future, please don't give anything too tough.
            • Player: In future, please don't give anything too tough.
            • Vannaka: Okay, from now on, all the Slayer Masters will take your combat level into account when choosing tasks for you, so you shouldn't get anything too hard.
            • Slayer masters will now take the player's combat level into account.
            • (End of dialogue)
      • If the player has enabled combat checking:
        • Vannaka: The Slayer Masters will take your combat level into account when choosing tasks for you, so you shouldn't get anything too hard.
          • That's fine - I don't want anything too tough.
            • Player: That's fine - I don't want anything too tough.
            • Vannaka: Okay, we'll keep checking your combat level.
            • (End of dialogue)
          • Stop checking my combat level - I can take anything!
            • Player: Stop checking my combat level - I can take anything!
            • Vannaka: Okay, from now on, all the Slayer Masters will assign you anything from their lists, regardless of your combat level.
            • Slayer masters will no longer take the player's combat level into account.
            • (End of dialogue)
    • Er... Nothing...
      • Player: Er... Nothing...
      • (End of dialogue)

Via the NPC Contact spell[edit | edit source]

  • Vannaka: 'Ello, can I help you?
    • I need another assignment.
      • (Same as above)
    • Let's talk about the difficulty of my assignments.
      • (Same as above)
    • Err... Nothing...
      • (Same as above)

Before the update Game Improvements (26 March 2020)[edit | edit source]

  • Player: Hello?
  • Vannaka: 'Ello, who's that?
  • Player: I'm [player name]. I'm using my magic to communicate with you.
  • Vannaka: Bizarre, go on, what do you want then?
    • I need another assignment.
      • (Same as above)
    • Let's talk about the difficulty of my assignments.
      • (Same as above)
    • Err... Nothing...
      • (Same as above)

Tutorial Island[edit | edit source]

  • Player: Hi! My name's [player name].
  • Combat Instructor: Do I look like I care? To me you're just another newcomer who thinks they're ready to fight.
  • Combat Instructor: I am Vannaka, the greatest swordsman alive, and I'm here to teach you the basics of combat. Let's get started by teaching you to wield a weapon.
  • (End of dialogue)

Before equipping bronze dagger[edit | edit source]

  • Combat Instructor: Let's get started by teaching you to wield a weapon.
  • (End of dialogue)

After equipping bronze dagger[edit | edit source]

  • Combat Instructor: Very good, but that little butter knife isn't going to protect you much. Let's get you something a bit better. Once you're properly equipped we can move on to some actual combat.
  • Player receives a bronze sword and wooden shield.
  • (End of dialogue)

Before equipping bronze sword and wooden shield[edit | edit source]

  • Combat Instructor: Let's get you equipped.
  • (End of dialogue)

Before opening combat menu[edit | edit source]

  • Combat Instructor: You should check out the combat interface.
  • (End of dialogue)

After opening combat menu[edit | edit source]

  • Combat Instructor: Time for some actual combat! Head into the pen and kill one of those rats.
  • (End of dialogue)

After killing a rat with melee[edit | edit source]

  • Player: I did it! I killed a giant rat!
  • Combat Instructor: I saw. You seem better at this than I thought. Now that you have grasped basic swordplay, let's move on.
  • Combat Instructor: Next up we have ranged attacking. With this you can kill foes from a distance. With ranged, you'll be able to attack the rats without entering the pit meaning they won't be able to fight back.
  • Player receives a shortbow and 50 bronze arrows.
  • (End of dialogue)

Before killing a rat with ranged[edit | edit source]

  • Combat Instructor: Use your bow and arrows to kill one of those rats from outside the pen.
  • (End of dialogue)

After completing required dialogue[edit | edit source]

  • Combat Instructor: Do you need something?
    • Tell me about combat stats.
      • Player: Tell me about combat stats again.
      • Combat Instructor: Certainly. You have three main combat stats: Strength, Defence and Attack.
      • Combat Instructor: Strength determines the maximum hit you will be able to deal with your blows, Defence determines the amount of damage you will be able to defend and Attack determines the accuracy of your blows.
      • Combat Instructor: Other stats are used in combat such as Prayer, Hitpoints, Magic and Ranged. All of these stats can go towards determining your combat level, which is shown near the top of your combat interface screen.
      • Combat Instructor: You will find out on the mainland that certain items can also affect your stats. There are potions that can be drunk that can alter your stats temporarily, such as raising Strength.
      • Combat Instructor: You will also raise your Defence and Attack values by using different weapons and armours.
      • Combat Instructor: Before going into combat with an opponent it is wise to put the mouse over them and see what combat level they are.
      • Combat Instructor: Green coloured writing usually means it will be an easy fight for you, red means you will probably lose, yellow means they are around your level and orange means they are slightly stronger.
      • Combat Instructor: Sometimes things will go your way, sometimes they won't. There is no such thing as a guaranteed win, but if the odds are on your side, you stand the best chance of walking away victorious.
      • Combat Instructor: Now, was there something else you wanted to hear about again?
      • (Shows previous options)
    • Tell me about melee combat again.
      • Player: Tell me about melee combat again.
      • Combat Instructor: Ah, my speciality. Close combat fighting, which is also known as melee fighting, covers all combat done at close range to your opponent.
      • Combat Instructor: Melee fighting depends entirely upon your three basic combat stats: Attack, Defence, and Strength.
      • Combat Instructor: Also, of course, it depends on the quality of your armour and weaponry. A high-levelled fighter with good armour and weapons will be deadly up close.
      • Combat Instructor: If this is the path you wish to take, remember your success depends on getting as close to your enemy as quickly as possible.
      • Combat Instructor: Personally, I consider the fine art of melee combat to be the ONLY combat method worth using.
      • Combat Instructor: Now, did you want to hear anything else?
      • (Shows previous options)
    • Tell me about ranged combat again.
      • Player: Tell me about ranged combat again.
      • Combat Instructor: Thinking of being a ranger, eh? Well, okay. I don't enjoy it myself, but I can see the appeal.
      • Combat Instructor: Ranging employs a lot of different weapons as a skill, not just the shortbow you have there. Spears, throwing knives, and crossbows are all used best at a distance from your enemy.
      • Combat Instructor: Now, those rats were easy pickings, but on the mainland you will be very lucky if you can find a spot where you can shoot at your enemies without them being able to retaliate.
      • Combat Instructor: At close range, rangers often do badly in combat. Your best tactic as a ranger is to hit and run, keeping your foe at a distance.
      • Combat Instructor: Your effectiveness as a ranger is almost entirely dependent on your Ranged stat. As with all skills, the more you train it, the more powerful it will become.
      • Combat Instructor: Anything else you wanted to know?
      • (Shows previous options)
    • Tell me about the Wilderness.
      • Player: Tell me about the Wilderness again.
      • Combat Instructor: Ah yes, the Wilderness. It is a place of evil, mark my words. Many is the colleague I have lost in that foul place.
      • Combat Instructor: It is also a place of both adventure and wealth, so if you are brave enough and strong enough to survive it, you will make a killing. Literally!
      • Combat Instructor: It is also the only place in the land of Gielinor where players are able to attack each other at will, and as such is the haunt of many Player Killers, or PKers if you will.
      • Combat Instructor: There are a few things different in the Wilderness in comparison to the rest of the lands of Gielinor. Firstly, as I just mentioned, you can and will be attacked by other players.
      • Combat Instructor: For this reason, you will be given a warning when you approach the Wilderness, as it is not a place you would wish to enter by accident.
      • Combat Instructor: Secondly, there are a number of 'levels' to it. The further into it you travel, the greater the range of people you can attack.
      • Combat Instructor: In level 1 wilderness you will only be able to attack, or be attacked by, those players within one combat level of yourself.
      • Combat Instructor: In level 50, any player within fifty levels of you will be able to attack, or be attacked by you. Always keep an eye on what level of the Wilderness you are currently in.
      • Combat Instructor: Your current Wilderness level is shown at the bottom right of the screen. The final thing you should know about the Wilderness is being 'skulled'.
      • Combat Instructor: If you attack another player without them having attacked first, you will gain a skull above your character's head.
      • Combat Instructor: What this means is that if you die while skulled, you will lose EVERYTHING that your character was carrying.
      • Combat Instructor: When skulled, you should try to avoid dying for the twenty minutes or so it will take for the skull to wear off.
      • Combat Instructor: If you wish to find the Wilderness, head north from where you start on the mainland. It is rather large and hard to miss.
      • Combat Instructor: If you don't wish to end up there, take notice of the warning you will receive when getting near to it.
      • Combat Instructor: Now, was there anything more?
      • (Shows previous options)
    • Nope, I'm ready to move on!
      • Player: Nope, I'm ready to move on!
      • Combat Instructor: Okay then.
      • (End of dialogue)

Treasure Trails[edit | edit source]

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This transcript or section is incomplete and could do with improvement.
Reason: clue receiving dialogue is missing
You can discuss this issue on the talk page or edit this transcript to improve it.

Easy[edit | edit source]

  • Vannaka: Here, have this.
  • Player receives another clue scroll/a casket.
  • You've obtained a casket!
  • (End of dialogue)