Transcript of Witch's House

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This transcript involves dialogue with Nora T. Hagg, Boy, and the player.
This transcript or section is incomplete and could do with improvement.
Reason: missing maybe some tact about being too slow with the mouse?
You can discuss this issue on the talk page or edit this transcript to improve it.

Getting started[edit | edit source]

  • Player: Hello young man.
  • The boy sobs.
    • What's the matter?
      • Player: What's the matter?
      • Boy: I've kicked my ball over that hedge, into that garden! The old lady who lives there is scary... She's locked the ball in her wooden shed! Can you get my ball back for me please?
        • Ok, I'll see what I can do.
          • Player: Ok, I'll see what I can do.
          • Boy: Thanks mister!
          • (End of dialogue)
        • Get it back yourself.
          • Player: Get it back yourself.
          • Boy: You're a meany!
          • The boy starts crying again.
          • (End of dialogue)
    • Well if you're not going to answer, I'll go.
      • Player: Well if you're not going to answer, I'll go.
      • The boy sniffs slightly.
      • (End of dialogue)

Getting to the garden[edit | edit source]

Attempting to open the garden door without unlocking it:

  • This door is locked.
  • Player: Strange... I can't see any kind of lock or handle to open this door...
  • (End of dialogue)

Searching the cupboard for the magnet

  • You find a magnet in the cupboard
  • {{{1}}}
  • (End of dialogue)

After dropping cheese in front of the mouse hole

  • A mouse runs out of a hole
  • (End of dialogue)
  • If using a newly aquired magnet on the mouse
    • You attach the magnet to the mouse's harness. The mouse finishes the cheese and runs back into its hole. You hear some odd noises from inside the walls. There is a strange whirring noise from above the door frame.
    • (End of dialogue)
  • If using a drop-tricked magnet on the mouse after getting caught
    • This doesn't seem to be the right magnet to open this door...
    • (End of dialogue)

Getting past the witch[edit | edit source]

If the player gets caught in her garden

  • Stop! Thief!
  • Klarata... Sepptento... Valkan!
  • The witch casts a spell on the player and the player is teleported out of the witch's house next to the boy.
  • (End of dialogue)

Attempting to open the shed door without the key

  • The shed door is locked.
  • (End of dialogue)

Searching the fountain in the garden

  • You search for the secret compartment mentioned in the diary. Inside it you find a small key. You take the key.
  • {{{1}}}
  • (End of dialogue)

Finishing up[edit | edit source]

  • Player: Hi, I have got your ball back. It was MUCH harder than I thought it would be.
  • You give the ball back.
  • Boy: Thank you so much!
  • (End of dialogue)