Treasure Trails/Full guide/All

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This article contains all the possible clues when doing clue scrolls. For clues related to a specific clue scroll, see Treasure Trails/Full guide

For the main article, see Treasure Trails.

Preparation[edit | edit source]

Difficulty levels[edit | edit source]

The 'level' of a clue scroll relates to its difficulty. There are five levels of clue scroll: Easy, Medium, Hard, Elite, and Master. An easy clue scroll is a low difficulty Treasure Trail, with a low reward yield. A medium clue scroll is a medium difficulty Treasure Trail with a more substantial reward yield. A hard clue scroll is a hazardous Treasure Trail, which can be very rewarding. An elite clue scroll is the penultimate, dangerous clue scroll (both to receive and to complete). Elite clue scrolls, however, require killing higher level monsters, which is rewarded by its greatest and most expensive rewards as compared to other levelled scrolls. A master clue scroll is the most dangerous clue scroll and requires not only killing higher level monsters in both single-way and multi-way combat but also high level skill requirements.

Clue scrolls are generated primarily by monster drops, but also can be generated through Thieving, and as certain activity rewards. Each level of clue has a very different set of possible rewards and items, and hazards, so it is worth knowing what the player is in for.

Length[edit | edit source]

  • Easy clue scrolls can be between one and five clues long with few or no quest requirements.
  • Medium clue scrolls can be between three and five clues long with some quest requirements.
  • Hard clue scrolls can be between four and six clues long, with multiple enemies to defeat and can have high-levelled quest requirements.
  • Elite clue scrolls can be between five and seven clues long, with multiple fights, and puzzles every step.
  • Master clue scrolls can be between five and eight clues long, with multiple fights, puzzles every step, and can have very high-levelled quest and skill requirements.

Recommended items[edit | edit source]

All level clues[edit | edit source]

Picture Item Use
Clue scroll.png
Clue scroll Used to solve clues and required to exchange for a new clue scroll.
Spade.png
Spade Use this to dig for a clue.
Law rune.png

Amulet of glory.png
Teleportation runes and enchanted jewellery Use this to travel over large distances.
Energy potion(4).png
(Super) Energy potions Use these to restore energy.
Coins 10000.png
Money Use this to buy items needed for emote clues and travel costs.
Ring of charos.png
Ring of charos (a) Used for extra benefits.
Dramen staff.png
Lunar staff.png
Dramen or lunar staff Use this to access the Fairy ring network shortly into Fairytale II - Cure a Queen (especially useful for level 2 clues).

Medium, hard and elite[edit | edit source]

NOTE: You are no longer required to own a sextant, watch, or chart in order to complete coordinate clues. Alongside the above mentioned items, for these types of clues, you will often need some additional tools:

Picture Item Use
Sextant.png
Sextant Use this to solve coordinate clues.
Watch.png
Watch Use this to solve coordinate clues.
Chart.png
Chart Use this to solve coordinate clues.

Hard, elite and master[edit | edit source]

Hard, elite, and master clues will often encounter various wizards and guardians that may prove difficult to fight. Therefore, the following items are recommended:

Picture Item Use
Shark.png
Food Use this to restore your Hitpoints in combat.
Prayer potion(4).png
Prayer potions Use this to restore your prayer points in combat.
Antipoison(4).png
(Super) antipoison potions Use this to counter poison in combat, caused by Saradomin wizards and Double agents.
Abyssal whip.png
Armour and a weapon Use this to protect yourself and deal damage in combat.
Stamina potion(4).png
Stamina potions Use this to replenish running energy between clue scroll steps.

Quests[edit | edit source]

Having a high amount of quest points is beneficial when doing Treasure Trails. Many higher-level trails will lead a player into areas, which are locked by quests. If this is the case, the player must do the quest, up to where access to the area is granted, if they wish to complete their trail. If the player hasn't done the needed quest yet, but they have the requirements or are in a position to get them quickly, it is recommended that the player (trains and) does the quest, rather than getting rid of the clue scroll.

Anagrams[edit | edit source]

An anagram is a string of letters, which can be rearranged into another word or phrase. For example: orchestra is an anagram of carthorse.

The solution of an anagram is always the name of an NPC. Once the solution is found, the player can get their next clue by talking to that NPC. Often, when talking to an NPC, the player will receive a challenge scroll, puzzle box or light box that they must solve before receiving the next clue.

The anagrams in clue scrolls do not correspond with the number of spaces in a name; an anagram with no spaces may have an answer with a name corresponding with one or more spaces.

Beginner Anagrams[edit | edit source]

Anagram Solution Location
An Earl Ranael Al Kharid skirt shop
Carpet Ahoy Apothecary Southwest Varrock
Disorder Sedridor Wizards' Tower basement
I Cord Doric North of Falador
In Bar Brian Port Sarim battleaxe shop
Rain Cove Veronica Outside Draynor Manor
Rug Deter Gertrude West of Varrock, south of the Cooks' Guild
Sir Share Red Hairdresser Western Falador
Taunt Roof Fortunato Draynor Village Market

Medium Anagrams[edit | edit source]

Anagram Solution Location Challenge answer
A Baker Baraek Varrock Square (fur trader) 5
A Bas Saba Found in the cave on the path towards the Death Plateau west of Burthorpe. None
A Basic Anti Pot Captain Tobias Port Sarim 6
Aha Jar Jaraah The hospital of the Duel Arena. None
A Heart Aretha Soul altar 2
Arc O Line Caroline North Witchaven next to the row boat. After the Sea Slug quest, she is found wandering the coast. 11
Area Chef Trek Father Aereck Found in the church in Lumbridge.

Note: If players failed to save Jarvis during the 2017 Hallowe'en event, the answer is 20 instead of 19.

19
Are Col Oracle The peak of Ice Mountain west of Edgeville. 48
Armchair The Pelt Charlie the Tramp Next to the south entrance of Varrock. 0
Bail Trims Brimstail In the cave west of the Stronghold Slayer Cave entrance in the Tree Gnome Stronghold. None
Calamari Made Mud Madame Caldarium Next to a spa in the Corsair Cove. 6
Clash Ion Nicholas Most north-eastern point of Port Piscarilius, north of the fishing shop. 4
Dt Run B Brundt the Chieftain Rellekka, inside the main hall. 4
Eek Zero Op Zoo keeper Ardougne Zoo 40
El Ow Lowe Varrock archery store None
Err Cure It Recruiter West Ardougne centre square 20
Goblets Odd Toes Otto Godblessed South of the Barbarian Outpost, in Otto's Grotto. 2
Goblin Kern King Bolren Tree Gnome Village, next to the Spirit Tree. None
Got A Boy Gabooty Centre of Tai Bwo Wannai. 11
Halt Us Luthas The owner of the banana plantation on Musa Point (Karamja). 33 (or none)
Heoric Eohric Burthorpe Castle, top floor. 36
HIS PHOR Horphis Arceuus Library 1
I Am Sir Marisi Marisi is a farmer found in the allotment patch located within Hosidius. 5
Icy Fe Fycie Rantz's cave, south-east of Gu'Tanoth and far eastern portion of Feldip Hills (near the coast, north-east of gnome glider and AKS). None
I Doom Icon Inn Dominic Onion Nightmare Zone 9,500
I Even Nieve The slayer master in Gnome Stronghold. 2
Kay Sir Sir Kay The courtyard in Camelot Castle. 6
Lark In Dog King Roald Ground floor of Varrock Palace. 24
Leakey Kaylee Rising Sun Inn in Falador. 18
Low Lag Gallow Vinery in Hosidius. 12
Me if Femi Just outside the gates of Tree Gnome Stronghold. None
Nod Med Edmond Behind the most northwestern house in East Ardougne. 3
Ok Co Cook Ground floor of Lumbridge Castle. 9
Pacinng a taie Captain Ginea Building east of Shayzien combat ring. 113
Peak Reflex Flax keeper Flax field south of Seers' Village. 676
Peaty Pert Party Pete Falador Party Room None
Que Sir Squire Falador Castle Courtyard 654
R Ak Mi Karim Al Kharid kebab shop just south of the furnace. 5
Ratai Taria Rimmington bush patch 7
R SLICER Clerris Arceuus essence mine 738
Sand Nut Dunstan Anvil in northeastern Burthorpe. 8
Snah Hans Lumbridge Castle courtyard None
Tamed Rocks Dockmaster Port Piscarilius, building north-east of the general store. 5
Thickno Hickton Hickton's Archery Emporium in Catherby. Second house east of the bank. 2
Veste Steve Up the stairs in the Asgarnian Ice Dungeon wyvern area. If Monkey Madness II is completed, he can be found by the entrance to the Stronghold Slayer Cave. 2

Hard Anagrams[edit | edit source]

Anagram Solution Location Challenge answer
Ace Match Elm Cam the Camel North of the glider in Al Kharid, outside of the town. Camulet not required. Puzzle box
An Paint Tonic Captain Ninto In the bar under White Wolf Mountain, requiring the quest Fishing Contest. Puzzle box
Arr! So I am a crust, and? Ramara du Croissant In the forge in Piscatoris Fishing Colony, requiring the quest Swan Song (north from the fairy ring code AKQ). Puzzle box
A Zen She Zenesha The platebody shop on the southern edge of Ardougne Centre Square. Puzzle box
Baker Climb Brambickle Located on Trollweiss Mountain. Puzzle box
Blue Grim Guided Lumbridge Guide Just outside of Lumbridge Castle. Puzzle box
By Look Bolkoy In the Tree Gnome Village general store. 13
C On Game Hoc Gnome Coach Walking around outside the Gnome Ball course, west of the Grand Tree. 6
Copper Ore Crypts Prospector Percy Motherlode Mine, a pickaxe is needed to reach him. 12
Dekagram Dark mage Centre of the inner ring of the Abyss. 13
Do Say More Doomsayer East of Lumbridge Castle, near the Lumbridge Guide. 95
Dragons Lament Strange Old Man Gravedigger at the Barrows. 40
Dr Warden Funk Drunken Dwarf In Keldagrim, east side in the house with broken glass. Puzzle box
Gulag Run Uglug Nar To the west of Jiggig, just south of the Castle Wars lobby. Puzzle box
He Do Pose. It Is Cultrrl, Mk? Riki the sculptor's model East side of Keldagrim, south of the kebab seller. Puzzle box
I Eat Its Chart Hints Do U Shiratti the Custodian North of the fountain in Nardah. Puzzle box
I Faffy Run Fairy Nuff Before Fairy Tale II - Cure a Queen, she can be found just north of the bank in Zanaris. After Fairy Tale II, however, players must get the certificate from the potion shelf (located in the room north of the fairy bank) and use the fairy rings in this order AIR, DLR, DJQ, AJS. Puzzle box
Land Doomd Odd Old Man The limestone mine north-east of Varrock (Silvarea). Puzzle Box
Me Am The Calc Cam the Camel Just outside the gates of the Duel Arena, Camulet not required. Puzzle box
Motherboard Brother Omad Monastery south of Ardougne. 129
My Mangle Lal Lammy Langle Hosidius spirit tree patch Puzzle box
O Birdz A Zany En Pc Cap'n Izzy no Beard Entrance of the Brimhaven Agility Arena. 33
Profs Lose Wrong Pie Professor Onglewip Ground floor of the Wizards' Tower south of Draynor. Puzzle box
Quit Horrible Tyrant Brother Tranquility Mos Le'Harmless or Harmony Island 7
Rat Mat Within Martin Thwait Rogues' Den 2
Red Art Tans Trader Stan Port Sarim charter ship Puzzle box
Sequin Dirge Queen Sigrid Throne room of Etceteria Castle. Puzzle box
Slide Woman Wise Old Man Draynor Village 28
Them Cal Came Cam the Camel Just outside the gates of the Duel Arena, Camulet not required. Puzzle box
Veil Veda Evil Dave Down the trapdoor in the house directly west of Edgeville bank, where the evil rats are located for the Recipe for Disaster quest.

(Requires completion of Shadow of the Storm quest to open the trapdoor.)

(On Examine: A clue suggested by Marfn.)

666
Woo An Egg Kiwi King Awowogei Must have at least partially completed Monkey Madness I. Located in the building south of the Ape Atoll Teleport. Remember to bring a Karamjan monkey greegree and an M'speak amulet, unless the player has competed Monkey Madness II. Talk to the Elder Guard to gain entrance. 24

Elite Anagrams[edit | edit source]

Anagram Solution Location Challenge answer
At Herg Regath Southeastern corner of Arceuus in the General Store. 25
Career In Moon Oneiromancer Astral altar on Lunar Isle. 25
Cool Nerd Old Crone East of the Slayer Tower. 619
Dr Hitman Mandrith Outside the Wilderness Resource Area. 28
Ladder Memo Guv Guard Vemmeldo Bank east of the Stronghold Slayer Cave. 3
Machete Clam Cam the Camel Just outside the gates of the Duel Arena, Camulet not required. 6
Majors Lava Bads Air Ambassador Alvijar North-east Dorgesh-Kaan, upper floor, just south of the house with the quest symbol. (You must complete Another Slice of H.A.M. before attempting). 2,505
No Owner Oronwen Lletya Seamstress shop in Lletya. 20
Or Zinc Fumes Ward Wizard Frumscone Downstairs in the Wizards' Guild (requires 66 Magic to enter, boosted). Puzzle box
Our Own Needs Nurse Wooned Shayzien infirmary, north of Xeric's Look out. 19
Snakes So I Sail Lisse Isaakson Neitiznot 2
Unleash Night Mist Sigli the Huntsman Rellekka 302

Master Anagrams[edit | edit source]

Anagram Solution Location Challenge answer
A Elf Knows Snowflake Weiss Light box or puzzle box.
Car If Ices Sacrifice Zul-Andra, on the dock near Priestess Zul-Gwenwynig. Light box or puzzle box.
DED WAR Edward Inside Rogues' Castle Light box or puzzle box.
DIM THARN Mandrith Outside the Wilderness Resource Area. Light box or Puzzle box
Duo Plug Dugopul Graveyard on Ape Atoll, south of Awowogei's throne room. Light box or puzzle box.
Forlun Runolf Miscellania and Etceteria Dungeon Light box or puzzle box.
Im N Zezim Immenizz The impling inside Puro-Puro. Light box or puzzle box.
Mal in Tau Luminata East of the Burgh de Rott entrance, in town. Light box or puzzle box.
Mold La Ran Old Man Ral Meiyerditch Light box or puzzle box.
Mus Kil Reader Radimus Erkle Legends' Guild Light box or puzzle box.
Rip Maul Primula Myths' Guild Light box or puzzle box.
Slam Duster Grail Guildmaster Lars Woodcutting Guild in Hosidius. Light box or puzzle box.
Ten Wigs On Wingstone Between Nardah and the Agility Pyramid. Light box or puzzle box.
Twenty Cure Iron New recruit Tony Graveyard of Heroes in Shayzien. Light box or puzzle box
YAWNS GY Ysgawyn Lletya Light box or puzzle box

Ciphers[edit | edit source]

Ciphers are a method of encrypting information. In Old School RuneScape, ciphers are used as a step in a Treasure Trail. They use a Caesar Shift in order to encrypt a NPC's name.


Python Cipher Solver[edit | edit source]

Another way to solve Ceaser ciphers is by brute-forcing them, i.e. to try every possible decryption. This is hard to do by hand, but easy with programming. The following program will print all 26 possibilites, of which only one of them will decrypt to a meaningful phrase.

def caesar(text, shift):
    alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
    shifted_alphabet = alphabet[shift:] + alphabet[:shift]
    translation_map = str.maketrans(alphabet, shifted_alphabet)
    return text.translate(translation_map)

encrypted_phrase = "BMJ UIF LFCBC TFMMFS"

for shift in range(26): print(shift, caesar(encrypted_phrase, shift))

This prints the following table:

0 BMJ UIF LFCBC TFMMFS
1 CNK VJG MGDCD UGNNGT
2 DOL WKH NHEDE VHOOHU
3 EPM XLI OIFEF WIPPIV
4 FQN YMJ PJGFG XJQQJW
5 GRO ZNK QKHGH YKRRKX
6 HSP AOL RLIHI ZLSSLY
7 ITQ BPM SMJIJ AMTTMZ
8 JUR CQN TNKJK BNUUNA
9 KVS DRO UOLKL COVVOB
10 LWT ESP VPMLM DPWWPC
11 MXU FTQ WQNMN EQXXQD
12 NYV GUR XRONO FRYYRE
13 OZW HVS YSPOP GSZZSF
14 PAX IWT ZTQPQ HTAATG
15 QBY JXU AURQR IUBBUH
16 RCZ KYV BVSRS JVCCVI
17 SDA LZW CWTST KWDDWJ
18 TEB MAX DXUTU LXEEXK
19 UFC NBY EYVUV MYFFYL
20 VGD OCZ FZWVW NZGGZM
21 WHE PDA GAXWX OAHHAN
22 XIF QEB HBYXY PBIIBO
23 YJG RFC ICZYZ QCJJCP
24 ZKH SGD JDAZA RDKKDQ
25 ALI THE KEBAB SELLER

where the last decrypted text is the one we want.

Medium Ciphers[edit | edit source]

Cipher Solution Location Challenge answer
BMJ UIF LFCBC TFMMFS Ali the Kebab seller Pollnivneach 399
ECRVCKP MJCNGF Captain Khaled Large eastern building in Port Piscarilius 5
GUHCHO Drezel Paterdomus temple; Drezel can be found in the cave north of the Paterdomus temple, which lies next to Canifis. Drezel is also an NPC for several quests (fairy code CKS and then go north-west to the end of the bridge, where you can climb down the trapdoor to find Drezel) 7
QSPGFTTPS HSBDLMFCPOF Professor Gracklebone Arceuus Library, ground floor (fairy ring code CIS, if 80,000 coins paid) 9
USBJCPSO Traiborn Wizards' Tower, 1st floor[UK]2nd floor[US] (fairy ring code DIS) 3150
ZCZL Adam Ironman tutor outside Lumbridge Castle 666

Hard Ciphers[edit | edit source]

Cipher Solution Location Challenge answer
GBJSZ RVFFO Fairy Queen Fairy Resistance Hideout (requires Fairytale II - Cure a Queen quest to be finished, use a fairy ring with the codes AIR, DLR, DJQ and AJS in that order) Puzzle box
HCKTA IQFHCVJGT Fairy Godfather Zanaris throne room (requires you to have started Fairytale I - Growing Pains) 64
OVEXON Eluned Outside Lletya or north-east of the Tyras Camp; requires you to have started Regicide quest (after talking to the Elf Tracker) 53,000
UZZU MUJHRKYYKJ Otto Godblessed Otto's Grotto 3
VTYR APCNTGLW King Percival Fisher Realm - requires Holy Grail quest (fairy ring code BJR, then run south) 5
ZHLUG ROG PDQ Weird Old Man

Kalphite Lair entrance (north-west of fairy ring BIQ)

150
ZSBKDO ZODO Pirate Pete On the dock north-east of the Ectofunctus Puzzle box
IWPPLQTP Gunnjorn Barbarian Outpost Agility course Puzzle box
BSOPME MZETQPS Arnold Lydspor Piscatoris Fishing Colony general store/bank Puzzle box


Coordinates[edit | edit source]

Medium Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Hard Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Elite Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Master Coordinates: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinates are presented in the following format:

(click to enlarge)

03 degrees 00 minutes north/south
02 degrees 00 minutes east/west

In RuneScape, one square of space is equivalent to 1.875 minutes.

Although a chart, sextant and watch may be used to determine one's present coordinates, players only need a spade in their inventory to dig up the clue.

On hard Treasure Trails, digging on the correct spot will cause a level 108 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker level 65 Zamorak wizard will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. Saradomin wizards are poisonous and use both Melee, using a Dragon dagger (p++), and the Magic spell Saradomin Strike. It is advised to wear dragonhide armour and use the Protect from Melee prayer when fighting Saradomin wizards. Zamorak wizards use only the spell Flames of Zamorak. It is advised to use the Protect from Magic prayer when fighting the Zamorak wizard in the Wilderness, and to look out for player-killers, as other players can interrupt your fight.

On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylian guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Armadylian guards must be killed with either Ranged or Magic attacks, since they are in the form of an Aviansie. It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards.

Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 Wilderness, it is advisable to use the waka canoe, which requires 57 Woodcutting. This can take you to level 36 Wilderness so that potential player-killers don't immediately spot you going into the Wilderness and kill you. In addition, potential player-killers won't know whether you went into the Wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the Wilderness, they might attempt to kill you. Using a games necklace and teleporting to Corporeal Beast works in similar fashion.

On master Treasure Trails, digging in the correct spot will cause either three Ancient Wizards (levels 112, 98, 98) in multi-combat, or a level 140 Brassican Mage, which need to be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in a multi-combat area, three Ancient wizards each attacking with a unique attack style. Melee wizards are poisonous with poison dealing 8 damage to a player. In single-combat zones, a Brassican Mage will appear, and its attacks cannot be stopped by protection prayers.

Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N, 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.

Remember: You must have a spade with you to dig up coordinate clues.

Note that some of the clues may require skill or quest requirements before you will be able to get to that location.' These quests, which must be finished or partially completed, include: Bone Voyage, Regicide, Legends' Quest, Nature Spirit, The Grand Tree, Fairytale II - Cure a Queen, Troll Stronghold, Cabin Fever, The Fremennik Trials, and Watchtower. Some coordinates will also require a certain skill levels to complete the clue, though the required level is low.

Medium Coordinates[edit | edit source]

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
00 degrees 05 minutes south,

01 degrees 13 minutes east

00.05S,

01.13E

None. X mark.png
Image Map
Coordinate clue 00.05S 01.13E.png 00.05S 01.13E map.png
Location notes
West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the east side of the river from the Observatory.
Coordinates Shorthand Requirements Fight
00 degrees 13 minutes south,

13 degrees 58 minutes east

00.13S,

13.58E

None. X mark.png
Image Map
Coordinate clue 00.13S 13.58E.png 00.13S 13.58E map.png
Location notes
On Karamja, west of the general store in the free-to-play section of the island, in the middle of the two small lakes. Close to Amulet of glory teleport.
Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

09 degrees 28 minutes east

00.18S,

09.28E

None. X mark.png
Image Map
Coordinate clue 00.18S 09.28E.png 00.18S 09.28E map.png
Location notes
South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig one space south of the gold rock in front of the dungeon door.
Coordinates Shorthand Requirements Fight
00 degrees 20 minutes south,

23 degrees 15 minutes east

00.20S,

23.15E

None. X mark.png
Image Map
Coordinate clue 00.20S 23.15E.png 00.20S 23.15E map.png
Location notes
South of the Water altar ruins.
Coordinates Shorthand Requirements Fight
00 degrees 30 minutes north,

24 degrees 16 minutes east

00.30N,

24.16E

None. X mark.png
Image Map
Coordinate clue 00.30N 24.16E.png 00.30N 24.16E map.png
Location notes
North-east of the Zanaris shed entrance located in the Lumbridge Swamp.
Coordinates Shorthand Requirements Fight
00 degrees 31 minutes south,

17 degrees 43 minutes east

00.31S,

17.43E

None. X mark.png
Image Map
Coordinate clue 00.31S 17.43E.png 00.31S 17.43E map.png
Location notes
South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff. Close to fairy ring AIQ.

Coordinates Shorthand Requirements Fight
01 degrees 18 minutes south,

14 degrees 15 minutes east

01.18S,

14.15E

None. X mark.png
Image Map
Coordinate clue 01.18S 14.15E.png 01.18S 14.15E map.png
Location notes
Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use fairy ring code DKP or the gnome glider transport to Karamja.
Coordinates Shorthand Requirements Fight
01 degrees 26 minutes north,

08 degrees 01 minutes east

01.26N,

08.01E

10 AgilityAgility icon.png X mark.png
Image Map
Coordinate clue 01.26N 08.01E.png 01.26N 08.01E map.png
Location notes
In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven.
Coordinates Shorthand Requirements Fight
01 degrees 35 minutes south,

07 degrees 28 minutes east

01.35S,

07.28E

None. X mark.png
Image Map
Coordinate clue 01.35S 07.28E.png 01.35S 07.28E map.png
Location notes
On the penisula to Hazelmere's house, directly east of Yanille. Use the fairy ring code CLS and run north. Dig between a boulder, a leafy tree, and a creeping plant.

Coordinates Shorthand Requirements Fight
02 degrees 16 minutes north,

12 degrees 07 minutes east

02.16N,

12.07E

None. X mark.png
Image Map
Coordinate clue 02.16N 12.07E.png 02.16N 12.07E map.png
Location notes
Southern coast of Crandor.
Coordinates Shorthand Requirements Fight
02 degrees 43 minutes south,

33 degrees 26 minutes east

02.43S,

33.26E

None. X mark.png
Image Map
Coordinate clue 02.43S 33.26E.png 02.43S 33.26E map.png
Location notes
Directly north of the teak tree south-east of Uzer. Can be reached relatively easily via fairy ring DLQ in Nardah by running north and then east following the map border.
Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

22 degrees 30 minutes east

02.48N,

22.30E

None. X mark.png
Image Map
Coordinate clue 02.48N 22.30E.png 02.48N 22.30E map.png
Location notes
Just west of the trapdoor leading to the H.A.M. Hideout, dig 2 spaces east and 1 south of the nearest tree to the building.
Coordinates Shorthand Requirements Fight
02 degrees 50 minutes north,

06 degrees 20 minutes east

02.50N,

06.20E

None. X mark.png
Image Map
Coordinate clue 02.50N 06.20E.png 02.50N 06.20E map.png
Location notes
South of Ardougne Zoo, on a small cape. Can be reached easily via DJP next to the Tower of Life.

Coordinates Shorthand Requirements Fight
03 degrees 07 minutes south,

03 degrees 41 minutes west

03.07S,

03.41W

None. X mark.png
Image Map
Coordinate clue 03.07S 03.41W.png 03.07S 03.41W map.png
Location notes
Just south-west of Castle Wars, fairy ring code BKP.
Coordinates Shorthand Requirements Fight
03 degrees 35 minutes south,

13 degrees 35 minutes east

03.35S,

13.35E

None. X mark.png
Image Map
Coordinate clue 03.35S 13.35E.png 03.35S 13.35E map.png
Location notes
On Karamja, north of the nature altar.

Coordinates Shorthand Requirements Fight
04 degrees 00 minutes south,

12 degrees 46 minutes east

04.00S,

12.46E

None. X mark.png
Image Map
Coordinate clue 04.00S 12.46E.png 04.00S 12.46E map.png
Location notes
In the centre of the mine, north of Shilo Village. This is not the gem rock mine, but rather the one just north-west of the nature altar, where you find volencia moss during the Jungle Potion quest. Dig two spaces north-west of a mithril rock. You can use fairy ring code CKR and run north.
Coordinates Shorthand Requirements Fight
04 degrees 13 minutes north,

12 degrees 45 minutes east

04.13N,

12.45E

Partial completion of Dragon Slayer X mark.png
Image Map
Coordinate clue 04.13N 12.45E.png 04.13N 12.45E map.png
Location notes
North side of Crandor. King Scorpions can be aggressive to low levelled players.

Coordinates Shorthand Requirements Fight
05 degrees 20 minutes south,

04 degrees 28 minutes east

05.20S,

04.28E

None. X mark.png
Image Map
Coordinate clue 05.20S 04.28E.png 05.20S 04.28E map.png
Location notes
Feldip Hills, south-east of Gu'Tanoth and north of fairy ring code AKS.
Coordinates Shorthand Requirements Fight
05 degrees 43 minutes north,

23 degrees 05 minutes east

05.43N,

23.05E

None. X mark.png
Image Map
Coordinate clue 05.43N 23.05E.png 05.43N 23.05E map.png
Location notes
Just south of the Champions' Guild, opposite side of the River Lum in Lumbridge

Coordinates Shorthand Requirements Fight
06 degrees 31 minutes north,

01 degrees 46 minutes west

06.31N,

01.46W

None. X mark.png
Image Map
Coordinate clue 06.31N 01.46W.png 06.31N 01.46W map.png
Location notes
Travel south-west of the Tree Gnome Stronghold, and you will come across three ponds. Dig in between the two eastern ponds. Easily reached by teleporting with the Necklace of passage by teleporting to the Outpost.
Coordinates Shorthand Requirements Fight
06 degrees 41 minutes north,

27 degrees 15 minutes east

06.41N,

27.15E

None X mark.png
Image Map
Coordinate clue 06.41N 27.15E.png 06.41N 27.15E map.png
Location notes
Dig on the hill north-west of the Exam Centre.
Coordinates Shorthand Requirements Fight
06 degrees 58 minutes north,

21 degrees 16 minutes east

06.58N,

21.16E

None. X mark.png
Image Map
Coordinate clue 06.58N 21.16E.png 06.58N 21.16E map.png
Location notes
Located at the north-east fence outside of Draynor Manor, on the southern side of the River Lum.

Coordinates Shorthand Requirements Fight
07 degrees 05 minutes north,

30 degrees 56 minutes east

07.05N,

30.56E

Priest in Peril (to enter Canifis) X mark.png
Image Map
Coordinate clue 07.05N 30.56E.png 07.05N 30.56E map.png
Location notes
In Mort Myre Swamp, north of the Nature Grotto. Next pond south of the two most western fishing spots. Dig west of a rotting swamp tree. Note that there are ghasts in the swamp, so be sure to bring some druid pouches. One can use fairy ring BKR and run south-west.
Coordinates Shorthand Requirements Fight
07 degrees 33 minutes north,

15 degrees 00 minutes east

07.33N,

15.00E

None. X mark.png
Image Map
Coordinate clue 07.33N 15.00E.png 07.33N 15.00E map.png
Location notes
South-east of Taverley, on the peninsula where the Lady of the Lake wanders around. Dig north of the non-examinable bush on the western part of the peninsula.

Coordinates Shorthand Requirements Fight
08 degrees 11 minutes south,

04 degrees 48 minutes east

08.11S,

04.48E

Spade X mark.png
Image Map
Coordinate clue 08.11S 15.48E.png 08.11S 15.48E map.png
Location notes
South-east edge of Feldip Hills, by the crimson swifts. South-east of fairy ring AKS.
Coordinates Shorthand Requirements Fight
08 degrees 33 minutes north,

01 degrees 39 minutes west

08.33N,

01.39W

None. X mark.png
Image Map
Coordinate clue 08.33N 01.39W.png 08.33N 01.39W map.png
Location notes
At Tree Gnome Stronghold, in the south-western section there is a bridge, and a pen containing terrorbirds. Open the gate in the east of the pen and go to the edge of the river as far east as possible and dig there.

Coordinates Shorthand Requirements Fight
09 degrees 33 minutes north,

02 degrees 15 minutes east

09.33N,

02.15E

Started Waterfall Quest

Rope

X mark.png
Image Map
Coordinate clue 09.33N 02.15E.png 09.33N 02.15E map.png
Location notes
Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the dead tree. Dig north of the dead tree.
Coordinates Shorthand Requirements Fight
09 degrees 35 minutes north,

01 degrees 50 minutes west

09.35N,

01.50W

None. X mark.png
Image Map
Coordinate Clue 09.35N 01.50W.png 09.35N 01.50W map.png
Location notes
This is on the west side of the river in the Gnome Stronghold. Walk north of the terrorbird pen and dig right above the rock.
Coordinates Shorthand Requirements Fight
09 degrees 48 minutes north,

17 degrees 39 minutes east

09.48N,

17.39E

None. X mark.png
Image Map
Coordinate clue 09.48N 17.39E.png 09.48N 17.39E map.png
Location notes
Ice Mountain, located north of Barbarian Village.

Coordinates Shorthand Requirements Fight
10 degrees 45 minutes north,

04 degrees 31 minutes east

10.45N,

04.31E

20 Agility for Shortcut X mark.png
Image Map
Coordinate clue 10.45N 04.31E.png 10.45N 04.31E map.png
Location notes
By the shore line north of the Coal Trucks.

Coordinates Shorthand Requirements Fight
11 degrees 03 minutes north,

31 degrees 20 minutes east

11.03N,

31.20E

Completion of Priest in Peril X mark.png
Image Map
Coordinate clue 11.03N 31.20E.png 11.03N 31.20E map.png
Location notes
South of the big roots that are found east of the path to the Slayer Tower. North of the fairy ring code CKS.
Coordinates Shorthand Requirements Fight
11 degrees 05 minutes north,

00 degrees 45 minutes west

11.05N,

00.45W

None. X mark.png
Image Map
Coordinate clue 11.05N 00.45W.png 11.05N 00.45W map.png
Location notes
In the swamp located in the north-west corner of the Tree Gnome Stronghold, west of the Grand Tree, directly south of the tortoise pen.
Coordinates Shorthand Requirements Fight
11 degrees 18 minutes north,

30 degrees 54 minutes east

11.18N,

30.54E

Completion of Priest in Peril. X mark.png
Image Map
Coordinate clue 11.18N 30.54E.png 11.18N 30.54E map.png
Location notes
On the path to the Slayer Tower, just before the entrance. Easily reached by teleporting with fairy ring code CKS.
Coordinates Shorthand Requirements Fight
11 degrees 33 minutes north,

02 degrees 24 minutes west

11.33N,

02.24W

None. X mark.png
Image Map
Coordinate clue 11.33N 02.24W.png 11.33N 02.24W map.png
Location notes
North-east of Eagles' Peak. Dig on the eastern side of the fence just slightly south of the coniferous tree. Easily reached by teleporting with the fairy rings with code AKQ.
Coordinates Shorthand Requirements Fight
11 degrees 41 minutes north,

14 degrees 58 minutes east

11.41N,

14.58E

None. X mark.png
Image Map
Coordinate clue 11.41N 14.58E.png 11.41N 14.58E map.png
Location notes
Immediately north of a table in Burthorpe located east of the pub and west of Turael's house.

Coordinates Shorthand Requirements Fight
12 degrees 28 minutes north,

34 degrees 37 minutes east

12.28N,

34.37E

Priest in Peril X mark.png
Image Map
Coordinate clue 12.28N 34.37E.png 12.28N 34.37E map.png
Location notes
In the castle grounds of Fenkenstrain's Castle in Morytania. Dig two steps north of the northernmost door.

Coordinates Shorthand Requirements Fight
14 degrees 20 minutes north,

30 degrees 45 minutes west

14.20N,

30.45W

None. X mark.png
Image Map
Coordinate clue 14.20N 30.45W.png 14.20N 30.45W map.png
Location notes
Dig in the graveyard just east of the hill giants west of the Shayzien bank. Easily reached by teleporting with the fairy rings with code DJR.
Coordinates Shorthand Requirements Fight
14 degrees 54 minutes north,

9 degrees 13 minutes east

14.54N,

9.13E

None. X mark.png
Image Map
Coordinate clue 14.54N 09.13E.png 14.54N 09.13E map.png
Location notes
Two paces west of the Swaying tree, located east of Rellekka. Easily reached by using the fairy ring code AJR.

Coordinates Shorthand Requirements Fight
15 degrees 22 minutes north,

07 degrees 31 minutes east

15.22N,

07.31E

None. X mark.png
Image Map
Coordinate clue 15.22N 07.31E.png 15.22N 07.31E map.png
Location notes
In Pontak's garden in south-eastern Rellekka, between the cabbages and the potatoes. Easily reached by teleporting with the lyre or Fremennik sea boots.

Coordinates Shorthand Requirements Fight
17 degrees 39 minutes north,

37 degrees 16 minutes west

17.39N,

37.16W

45 Farming X mark.png
Image Map
Coordinate clue 17.39N 37.16W.png 17.39N 37.16W map.png
Location notes
Inside the Farming Guild, close to the entrance. Dig next to the western patch of marigolds.

Coordinates Shorthand Requirements Fight
22 degrees 30 minutes north,

03 degrees 01 minutes east

22.30N,

03.01E

Completion of the Fremennik Trials quest X mark.png
Image Map
Coordinate clue 22.30N 03.01E.png 22.30N 03.01E map.png
Location notes
At the end of the path leading to the mining area on Miscellania. Accessible via fairy ring code CIP or teleporting with the Ring of wealth (if you have completed Throne of Miscellania).

Coordinates Shorthand Requirements Fight
23 degrees 1 minute north,

41 degrees 33 minutes east

23.1minuteN,

41.33E

Completion of Bone Voyage X mark.png
Image Map
Coordinate clue 23.01N 41.33E.png 23.01N 41.33E map.png
Location notes
On the small island reachable by a small boat at the north-east end of the Mushroom Forest.

Hard Coordinates[edit | edit source]

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
00 degrees 00 minutes north,

07 degrees 13 minutes west

00.00N,

07.13W

Regicide Yes check.png
Saradomin wizard
Image Map
Coordinate clue 00.00N 07.13W.png 00.00N 07.13W map.png
Location notes
In Tirannwn, dig by the western spawn point of the roving elves south-east of the catapult, near the Tyras Camp. Watch out for the stick trap. Port Tyras is accessible via the charter network if the player wishes to avoid walking long distances.

From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps. Also can use fairy ring BJS and run north to Tyras Camp (requires 76 AgilityAgility icon.png).

From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the Elf Tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap.

Coordinates Shorthand Requirements Fight
01 degrees 24 minutes north,

08 degrees 05 minutes west

01.24N,

08.05W

Regicide Yes check.png
Saradomin wizard
Image Map
Coordinate clue 01.24N 08.05W.png 01.24N 08.05W map.png
Location notes
In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond. An Elf camp teleport can greatly reduce the difficulty in reaching this position.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

It's recommended to follow this map in order to not get lost.

Coordinates Shorthand Requirements Fight
01 degrees 30 minutes north,

20 degrees 01 minutes east

01.30N,

20.01E

Yes check.png
Saradomin wizard
Image Map
Coordinate clue 01.30N 20.01E.png 01.30N 20.01E map.png
Location notes
Located on a small island that can only be accessed via fairy ring code CLP.

Coordinates Shorthand Requirements Fight
02 degrees 46 minutes north,

29 degrees 11 minutes east

02.46N,

29.11E

Another player's assistance Yes check.png
Another player
Image Map
Coordinate clue 02.46N 29.11E.png 02.46N 29.11E map.png
Location notes
Duel Arena in combat area. You will need to duel another player to get to this spot. Make sure that the Obstacles option is on.
Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

08 degrees 05 minutes east

02.48N,

08.05E

Yes check.png
Saradomin wizard
Image Map
Coordinate clue 02.48N 08.05E.png 02.48N 08.05E map.png
Location notes
Little island, fairy ring code AIR.
Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

34 degrees 33 minutes east

02.48N,

34.33E

Started In Aid of the Myreque Yes check.png
Saradomin wizard
Image Map
Coordinate clue 02.48N 34.33E.png 02.48N 34.33E map.png
Location notes
Dig 4 steps south of the pile of bricks east of the broken wall. Teleporting with the Morytania legs is the quickest way.
Coordinates Shorthand Requirements Fight
02 degrees 58 minutes north,

34 degrees 30 minutes east

02.58N,

34.30E

Started In Aid of the Myreque Yes check.png
Saradomin wizard
Image Map
Coordinate clue 02.58N 34.30E.png 02.58N 34.30E map.png

Coordinates Shorthand Requirements Fight
03 degrees 18 minutes north,
12 degrees 31 minutes east
03.18N,
12.31E
Partial completion of Dragon Slayer Yes check.png
Saradomin wizard
Image Map
Coordinate clue 03.18N 12.31E.png 03.18N 12.31E map.png
Location notes
Crandor, centre of the island.
Coordinates Shorthand Requirements Fight
03 degrees 45 minutes south,

22 degrees 45 minutes east

03.45S,

22.45E

None. Yes check.png
Saradomin wizard
Image Map
Coordinate clue 03.45S 22.45E.png 03.45S 22.45E map.png
Location notes
In the Bedabin Camp in the Kharidian Desert, just south-west of the Shantay Pass. Dig north side of the watering hole.

Coordinates Shorthand Requirements Fight
04 degrees 03 minutes south,

03 degrees 11 minutes east

04.03S,

03.11E

Started Watchtower

20 coins

Yes check.png
Saradomin wizard
Image Map
Coordinate clue 04.03S 03.11E.png 04.03S 03.11E map.png
Location notes
In Gu'Tanoth. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand near the tree there and dig. You need 20gp to pay the guard to cross the bridge.
Coordinates Shorthand Requirements Fight
04 degrees 05 minutes south,

04 degrees 24 minutes east

04.05S,

04.24E

Light source Yes check.png
Saradomin wizard
Image Map
Coordinate clue 04.05S 04.24E.png 04.05S 04.24E map.png
Location notes
On the island where Gorad is located. From Castle Wars, go south-west around Jiggig then south-east along the coast. At the south-western side of Gu'Tanoth is a cave; enter this cave, and you will end up on the island. Note that you do not need a skavid map to enter this cave. Dig on the east side of the island, near a spear wall. Alternately, you can use the Feldip Hills gnome glider or fairy ring code AKS and run north-west.
Coordinates Shorthand Requirements Fight
04 degrees 16 minutes south,

16 degrees 16 minutes east

04.16S,

16.16E

Partial completion of The Grand Tree Yes check.png
Saradomin wizard
Image Map
Coordinate clue 04.16S 16.16E.png 04.16S 16.16E map.png
Location notes
Outside the east wall of the Ship yard building with G.L.O. Caranock, use the gnome glider and dig directly by the window. It may also be faster to get there by using fairy ring (DKP).
Coordinates Shorthand Requirements Fight
04 degrees 41 minutes north,

03 degrees 09 minutes west

04.41N,

03.09W

Completion of Regicide Yes check.png
Saradomin wizard
Image Map
Coordinate clue 04.41N 03.09W.png 04.41N 03.09W map.png
Location notes
Located near the Red spiders' eggs on the Arandar mountain pass leading to Tirannwn. The Outpost teleport on necklace of passage for close access.

Coordinates Shorthand Requirements Fight
05 degrees 37 minutes north,

31 degrees 15 minutes east

05.37N,

31.15E

None. Yes check.png
Saradomin wizard
Image Map
Coordinate clue 05.37N 31.15E.png 05.37N 31.15E map.png
Location notes
In Mort Myre Swamp, over Nature Spirit's grotto, dig to the north of the grotto tree. Druid pouches are strongly recommended as ghasts may rot your food. (Fairy ring BIP)
Coordinates Shorthand Requirements Fight
05 degrees 50 minutes south,

10 degrees 05 minutes east

05.50S,

10.05E

15 AgilityAgility icon.png Yes check.png
Saradomin wizard
Image Map
Coordinate clue 05.50S 10.05E.png 05.50S 10.05E map.png
Location notes
On Cairn Isle, Karamja. Fairy ring code CKR is very close; area is south-west of the fairy ring). Dig in the centre of the hut with the broken walls.

Coordinates Shorthand Requirements Fight
06 degrees 00 minutes south,

21 degrees 48 minutes east

06.00S,

21.48E

None. Yes check.png
Saradomin wizard
Image Map
Coordinate clue 06.00S 21.48E.png 06.00S 21.48E map.png
Location notes
West of the Bandit Camp in the Kharidian Desert, at the small peninsula. Dig at the very edge. Bring waterskins or Desert amulet 4 as this area is affected by desert heat.
Coordinates Shorthand Requirements Fight
06 degrees 11 minutes south,

15 degrees 07 minutes east

06.11S,

15.07E

None. Yes check.png
Saradomin wizard
Image Map
Coordinate clue 06.11S 15.07E.png 06.11S 15.07E map.png
Location notes
On the southern part of eastern Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the jogres. A gnome glider destination is close to the area.

Coordinates Shorthand Requirements Fight
07 degrees 43 minutes south,

12 degrees 26 minutes east

07.43S,

12.26E

Partial completion of Legends' Quest Yes check.png
Saradomin wizard
Image Map
Coordinate clue 07.43S 12.26E.png 07.43S 12.26E map.png
Location notes
An axe and machete is required, or have 79 Agility for the vine shortcuts!

In the middle of the Kharazi Jungle, next to the water pool. Remember to bring Radimus notes if you have not completed Legends' Quest. One can use fairy ring CKR and run south.

Coordinates Shorthand Requirements Fight
08 degrees 03 minutes north,

31 degrees 16 minutes east

08.03N,

31.16E

Started Priest in Peril Yes check.png
Saradomin wizard
Image Map
Coordinate clue 08.03N 31.16E.png 08.03N 31.16E map.png
Location notes
South-west of fairy ring code BKR and slightly north-east of the fishing spot (the one just south-west of the word Morytania on the world map), in the centre of Mort Myre swamp. Dig between the easternmost and middle logs. Bring druid pouches to prevent ghasts from rotting your food.
Coordinates Shorthand Requirements Fight
08 degrees 05 minutes south,

15 degrees 56 minutes east

08.05S,

15.56E

Partial completion of Legends' Quest Yes check.png
Saradomin wizard
Image Map
Coordinate clue 08.05S 15.56E.png 08.05S 15.56E map.png
Location notes
South-east of the easternmost mahogany tree in the Kharazi Jungle. Remember to bring an axe and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle. (Note: There may or may not be a totem pole at this location).
Coordinates Shorthand Requirements Fight
08 degrees 26 minutes south,

10 degrees 28 minutes east

08.26S,

10.28E

Partial completion of Legends' Quest Yes check.png
Saradomin wizard
Image Map
Coordinate clue 08.26S 10.28E.png 08.26S 10.28E map.png
Location notes
In the south-west peninsula of the Kharazi Jungle on Karamja. Dig north of a skeleton. Remember to bring an axe and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle.

Coordinates Shorthand Requirements Fight
13 degrees 46 minutes north,

21 degrees 01 minutes east

13.46N,

21.01E

None. Yes check.png
Zamorak wizard
Image Map
Coordinate clue 13.46N 21.01E.png 13.46N 21.01E map.png
Location notes
Just north of the Edgeville level 11 Wilderness, near horseshoe-shaped mushroom patch.

Coordinates Shorthand Requirements Fight
16 degrees 03 minutes north,

14 degrees 07 minutes east

16.03N,

14.07E

Start Troll Stronghold Yes check.png
Saradomin wizard
Image Map
Coordinate clue 16.03N 14.07E.png 16.03N 14.07E map.png
Location notes
On the summit of Trollheim, near the entrance to Eadgar's cave.
Coordinates Shorthand Requirements Fight
16 degrees 07 minutes north,

22 degrees 45 minutes east

16.07N,

22.45E

None. Yes check.png
Zamorak wizard
Image Map
Coordinate clue 16.07N 22.45E.png 16.07N 22.45E map.png
Location notes
In the Graveyard of Shadows in the Wilderness, immediately north of a dead tree.
Coordinates Shorthand Requirements Fight
16 degrees 31 minutes north,

12 degrees 54 minutes east

16.31N,

12.54E

Partial completion of the Troll Stronghold quest Yes check.png
Saradomin wizard
Image Map
Coordinate clue 16.31N 12.54E.png 16.31N 12.54E map.png
Location notes
At the entrance to the Troll Stronghold, next to the sleeping troll called Mushroom.
Coordinates Shorthand Requirements Fight
16 degrees 35 minutes north,

27 degrees 01 minutes east

16.35N,

27.01E

None. Yes check.png
Zamorak wizard
Image Map
Coordinate clue 16.35N 27.01E.png 16.35N 27.01E map.png
Location notes
In level 22 Wilderness, past the Black Salamanders.
Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

19 degrees 13 minutes east

16.43N,

19.13E

None. Yes check.png
Zamorak wizard
Image Map
Coordinate clue 16.43N 19.13E.png 16.43N 19.13E map.png
Location notes
In the northern section of the Bandit Camp in level 23 Wilderness. The Burning Amulet can teleport you close to there.
Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

26 degrees 56 minutes east

16.43N,

26.56E

None. Yes check.png
Zamorak wizard
Image Map
Coordinate clue 16.43N 26.56E.png 16.43N 26.56E map.png
Location notes
In the black salamander hunting area in the level 23 Wilderness.
Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

30 degrees 01 minutes west

16.43N,

30.01W

5% Shayzien favour. Yes check.png
Saradomin wizard
Image Map
Coordinate clue 16.43N 30.01W.png 16.43N 30.01W map.png
Location notes
In the west end of the Lizardman Canyon between Lovakengj and Shayzien. Entering the Canyon requires 5% Shayzien favour. Use fairy ring code DJR to get there quickly.
Coordinates Shorthand Requirements Fight
16 degrees 45 minutes north,

03 degrees 05 minutes west

16.45N,

03.05W

Completion of Swan Song Yes check.png
Saradomin wizard
Image Map
Coordinate clue 16.45N 03.05W.png 16.45N 03.05W map.png
Location notes
North-east of the Piscatoris Fishing Colony bank.

Coordinates Shorthand Requirements Fight
17 degrees 50 minutes north,

08 degrees 30 minutes east

17.50N,

08.30E

None. Yes check.png
Saradomin wizard
Image Map
Coordinate clue 17.50N 08.30E.png 17.50N 08.30E map.png
Location notes
North-east of Rellekka, immediately east of Larry and his boat, north of the rock crabs, and north-west of fairy ring code DKS.

Coordinates Shorthand Requirements Fight
18 degrees 22 minutes north,

16 degrees 33 minutes east

18.22N,

16.33E

None. Yes check.png
Zamorak wizard
Image Map
Coordinate clue 18.22N 16.33E.png 18.22N 16.33E map.png
Location notes
In the south-west section of the Forgotten Cemetery in level 29 Wilderness. Dig immediately south of one of the graves, located in the second column from the south. A cemetery teleport will teleport a player here.
Coordinates Shorthand Requirements Fight
18 degrees 50 minutes north,

20 degrees 26 minutes east

18.50N,

20.26E

None. Yes check.png
Zamorak wizard
Image Map
Coordinate clue 18.50N 20.26E.png 18.50N 20.26E map.png
Location notes
In the Bandit camp mining site in level 31 Wilderness.

Coordinates Shorthand Requirements Fight
19 degrees 00 minutes north,

27 degrees 13 minutes east

19.00N,

27.13E

None. Yes check.png
Zamorak wizard
Image Map
Coordinate clue 19.00N 27.13E.png 19.00N 27.13E map.png
Location notes
In level 32 Wilderness, north of Venenatis. Dig in the area wherein there are several Black Knights.
Coordinates Shorthand Requirements Fight
19 degrees 09 minutes north,

21 degrees 58 minutes east

19.09N,

21.58E

None. Yes check.png
Zamorak wizard
Image Map
Coordinate clue 19.09N 21.58E.png 19.09N 21.58E map.png
Location notes
In level 32 Wilderness, by the black chinchompa hunting area.
Coordinates Shorthand Requirements Fight
19 degrees 24 minutes north,

30 degrees 37 minutes west

19.24N,

30.37W

None. Yes check.png
Saradomin wizard
Image Map
Coordinate clue 19.24N 30.37W.png 19.24N 30.37W map.png
Location notes
In Lovakengj, dig south of the burning man located south-east of the lovakite mine.
Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

25 degrees 07 minutes east

19.43N,

25.07E

None. Yes check.png
Zamorak wizard
Image Map
Coordinate clue 19.43N 25.07E.png 19.43N 25.07E map.png
Location notes
In level 35 Wilderness just a little south-east of the Lava Dragon Isle by some Chaos dwarves, you will come across four large cave like objects. Dig almost directly in the centre of them. This area can be accessed via the canoe system (requires 57 WoodcuttingWoodcutting icon.png), just keep heading east from the pond at which you arrive. If using the canoe system, beware of Vet'ion as you are walking toward the clue location.

Coordinates Shorthand Requirements Fight
20 degrees 05 minutes north,

21 degrees 52 minutes east

20.05N,

21.52E

None. Yes check.png
Zamorak wizard
Image Map
Coordinate clue 20.05N 21.52E.png 20.05N 21.52E map.png
Location notes
In level 36 Wilderness, just north of a pond by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The Wilderness canoe destination is a quick way to get here.
Coordinates Shorthand Requirements Fight
20 degrees 33 minutes north,

15 degrees 48 minutes east

20.33N,

15.48E

None. Yes check.png
Zamorak wizard
Image Map
Coordinate clue 20.33N 15.48E.png 20.33N 15.48E map.png
Location notes
North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig outside the building, just to the south of the altar. A cemetery teleport can be used to reach the coordinates relatively quickly.
Coordinates Shorthand Requirements Fight
20 degrees 45 minutes north,

41 degrees 35 minutes east

20.45N,

41.35E

Completed Bone Voyage Yes check.png
Saradomin wizard
Image Map
Coordinate clue 20.45N 41.35E.png 20.45N 41.35E map.png
Location notes
On Fossil Island, east of the Museum Camp.

Coordinates Shorthand Requirements Fight
21 degrees 24 minutes north,

17 degrees 54 minutes east

21.24N,

17.54E

None. Yes check.png
Zamorak wizard
Image Map
Coordinate clue 21.24N 17.54E.png 21.24N 17.54E map.png
Location notes
Level 41 Wilderness, in the area with the lesser demons, west of the Lava Maze, about three squares west and two squares south of the ladder to the King Black Dragon's lair. A burning amulet will take players close to this location.

Coordinates Shorthand Requirements Fight
22 degrees 35 minutes north,

19 degrees 18 minutes east

22.35N,

19.18E

None. Yes check.png
Zamorak wizard
Image Map
Coordinate clue 22.35N 19.18E.png 22.35N 19.18E map.png
Location notes
In the Wilderness near the two runite rocks located north of the Lava Maze.
Coordinates Shorthand Requirements Fight
22 degrees 45 minutes north,

26 degrees 33 minutes east

22.45N,

26.33E

None. Yes check.png
Zamorak wizard
Image Map
Coordinate clue 22.45N 26.33E.png 22.45N 26.33E map.png
Location notes
In the Demonic Ruins in level 44 Wilderness. Dig on top of the north-east icosagram, immediately north-west of one of the burnt bones spawns.

Easily reached by casting Annakarl Teleport or using its magic tablet equivalent.

Coordinates Shorthand Requirements Fight
23 degrees 00 minutes north,

41 degrees 33 minutes east

23.00N,

41.33E

Completion of Bone Voyage Yes check.png
Saradomin wizard
Image Map
Coordinate clue 23.00N 41.33E.png 23.00N 41.33E map.png
Location notes
Small island located north of Fossil island. Only reachable via the rowboat found in the north-east corner of the Mushroom Forest. Select 'Row to Sea'.
Coordinates Shorthand Requirements Fight
23 degrees 03 minutes north,

02 degrees 01 minutes east

23.03N,

02.01E

Partial completion of Fairytale II - Cure a Queen Yes check.png
Saradomin wizard
Image Map
Coordinate clue 23.03N 02.01E.png 23.03N 02.01E map.png
Location notes
Small island located north of Miscellania. Only reachable via fairy ring code AJS.

Coordinates Shorthand Requirements Fight
24 degrees 22 minutes north,

17 degrees 15 minutes east

24.22N,

17.15E

None. Yes check.png
Zamorak wizard
Image Map
Coordinate clue 24.22N 17.15E.png 24.22N 17.15E map.png
Location notes
Wilderness Agility Course, past the log balance.
Coordinates Shorthand Requirements Fight
24 degrees 24 minutes north,

26 degrees 24 minutes east

24.24N,

26.24E

None. Yes check.png
Zamorak wizard
Image Map
Coordinate clue 24.24N 26.24E.png 24.24N 26.24E map.png
Location notes
In the northern area of the Rogues' Castle in the Wilderness. Take caution when travelling here as the deadly Chaos Elemental lurks nearby.
Coordinates Shorthand Requirements Fight
24 degrees 56 minutes north,

22 degrees 28 minutes east

24.56N,

22.28E

None. Yes check.png
Zamorak wizard
Image Map
Coordinate clue 24.56N 22.28E.png 24.56N 22.28E map.png
Location notes
North of the Deserted Keep in the Wilderness. Dig six squares north of the spider web that must be slashed. This area can be reached via the teleport lever.
Coordinates Shorthand Requirements Fight
24 degrees 58 minutes north,

18 degrees 43 minutes east

24.58N,

18.43E

None. Yes check.png
Zamorak wizard
Image Map
Coordinate clue 24.58N 18.43E.png 24.58N 18.43E map.png
Location notes
One step north and then one step west of the northern door of the Pirates' Hideout in the Wilderness.

Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

17 degrees 05 minutes east

25.03N,

17.05E

None. Yes check.png
Zamorak wizard
Image Map
Coordinate clue 25.03N 17.05E.png 25.03N 17.05E map.png
Location notes
North-west of the Wilderness Agility Course in level 56 Wilderness. North-eastern corner of the Frozen Waste Plateau. Reachable via the ancient spell, Ghorrock Teleport (requires 96 MagicMagic icon.png). Or Ice Plateau Teleport via the Lunar Spellbook.
Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

23 degrees 24 minutes east

25.03N,

23.24E

None. Yes check.png
Zamorak wizard
Image Map
Coordinate clue 25.03N 23.24E.png 25.03N 23.24E map.png
Location notes
Immediately north of the magic axe hut, which is located north-east of the Deserted Keep in the Wilderness. Quickly reachable by pulling the Ardougne teleport lever in East Ardougne and running north-east from the Deserted Keep.

Elite Coordinates[edit | edit source]

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

02 degrees 35 minutes west

00.18S,

02.35W

Started Mourning's Ends Part I Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 00.18S 02.35W.png 00.18S 02.35W map.png
Location notes
Flax field south of the Lletya bank. The image has the north compass facing east to provide a proper orientation.
Coordinates Shorthand Requirements Fight
00 degrees 35 minutes north,

35 degrees 50 minutes east

00.35N,

35.50E

Partial completion of Darkness of Hallowvale. Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 00.35N 35.50E.png 00.35N 35.50E map.png
Location notes
After arriving at Meiyerditch, walk up the wall until you pass a section where the boards creak (you are informed in the chat pane). Kick the boards, and then climb down into the passage below. Dig west of the wall rubble. If you already completed Darkness of Hallowvale, then right-click on the boards for the option to climb down.

Coordinates Shorthand Requirements Fight
02 degrees 35 minutes south,

11 degrees 52 minutes east

02.35S,

11.52E

Jungle Potion quest and 100 trading sticks are required to enter. Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 02.35S 11.52E.png 02.35S 11.52E map.png
Location notes
Inside the Hardwood Grove at Tai Bwo Wannai. You will need 100 trading sticks for this unless you have completed the Karamja elite diary.

Coordinates Shorthand Requirements Fight
03 degrees 09 minutes south,

42 degrees 50 minutes east

03.09S,

42.50E

Cabin Fever Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 03.09S 42.50E.png 03.09S 42.50E map.png
Location notes
Small island located north-east of Mos Le'Harmless, accessible through the western staircase located at the north-east corner of the Mos Le'Harmless Caves. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm). It is possible that an Armadylian guard may appear, which means you may have to bring Ranged equipment.
Coordinates Shorthand Requirements Fight
03 degrees 46 minutes north,

08 degrees 07 minutes west

03.46N,

08.07W

Regicide Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 03.46N 08.07W.png 03.46N 08.07W map.png
Location notes
North-west of Elf Camp near some rabbits. East of Shark fishing spot.

Coordinates Shorthand Requirements Fight
05 degrees 07 minutes south,

13 degrees 26 minutes east

05.07S,

13.26E

Completion of the Shilo Village quest Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 05.07S 13.26E.png 05.07S 13.26E map.png
Location notes
North-east Shilo Village, dig in the centre of the bamboo pillars.
Coordinates Shorthand Requirements Fight
05 degrees 24 minutes south,

26 degrees 56 minutes east

05.24S,

26.56E

None. Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 05.24S 26.56E.png 05.24S 26.56E map.png
Location notes
On top of a cliff to the west of Pollnivneach.
Coordinates Shorthand Requirements Fight
05 degrees 39 minutes south,

02 degrees 13 minutes east

05.39S,

02.13E

None. Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 05.39S 02.13E.png 05.39S 02.13E map.png
Location notes
Just south of Gu'Tanoth, west of Gnormadium Avlafrim's gnome glider.

Coordinates Shorthand Requirements Fight
06 degrees 35 minutes north,

09 degrees 07 minutes east

06.35N,

09.07E

Started Legends' Quest Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 06.35N 09.07E.png 06.35N 09.07E map.png
Location notes
Outside the Legends' Guild, north of the fountain.

Coordinates Shorthand Requirements Fight
08 degrees 15 minutes north,

35 degrees 24 minutes east

08.15N,

35.24E

Priest in Peril Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 08.15N 35.24E.png 08.15N 35.24E map.png
Location notes
North of Dessous's tomb from Desert Treasure.

Coordinates Shorthand Requirements Fight
09 degrees 46 minutes south,

43 degrees 22 minutes east

09.46S,

43.22E

Started The Great Brain Robbery Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 09.46S 43.22E.png 09.46S 43.22E map.png
Location notes
East side of Harmony Island. It is suggested to bring Ranged equipment as it is possible an Armadylian guard will appear.

Coordinates Shorthand Requirements Fight
10 degrees 05 minutes south,

24 degrees 31 minutes east

10.05S,

24.31E

None. Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 10.05S 24.31E.png 10.05S 24.31E map.png
Location notes
South of the Desert Treasure pyramid. If you are having trouble finding the exact spot, increase the brightness to max to help see the contrast in sand colour. 16 blocks south of the northern cactus.

Coordinates Shorthand Requirements Fight
10 degrees 54 minutes north,

20 degrees 50 minutes west

10.54N,

20.50W

None. Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 10.54N 20.50W.png 10.54N 20.50W map.png
Location notes
One step north of the bronze pickaxe spawn found in the small ruins north of the Hosidius mine.

Coordinates Shorthand Requirements Fight
12 degrees 31 minutes north,

43 degrees 11 minutes east

12.31N,

43.11E

None. Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 12.31N 43.11E.png 12.31N 43.11E map.png
Location notes
Dig south-east of the evergreen tree on the northeastern portion of Dragontooth Island. Players will require a ghostspeak amulet and 25 ecto-tokens (10 if wearing a Ring of charos (a)) or a one-time payment of 500 ecto-tokens at the Ghost captain to get to the island.
Coordinates Shorthand Requirements Fight
12 degrees 35 minutes north,

36 degrees 20 minutes east

12.35N,

36.20E

25 AgilityAgility icon.png Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 12.35N 36.20E.png 12.35N 36.20E map.png
Location notes
Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy.

Coordinates Shorthand Requirements Fight
13 degrees 45 minutes south,

15 degrees 30 minutes east

13.45S,

15.30E

Partial completion of Monkey Madness I Yes check.png
Bandosian guard or

Armadylian guard

Image Map
Coordinate clue 13.45S 15.30E.png 13.45S 15.30E map.png
Location notes
Eastern shore of Crash Island, visited during the Monkey Madness I quest. There are poisonous scorpions there-bring an anti-poison.

Coordinates Shorthand Requirements Fight
14 degrees 15 minutes south,

08 degrees 01 minutes east

14.15S,

08.01E

Partial completion of Monkey Madness I Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 14.15S 08.01E.png 14.15S 08.01E map.png
Location notes
Dig on top of the starfish on the south-westernmost shore of Ape Atoll.

Coordinates Shorthand Requirements Fight
16 degrees 09 minutes north,

10 degrees 33 minutes east

16.09N,

10.33E

A rope (if Mountain Daughter not completed) Yes check.png
Bandosian guard or armadylian guard
Image Map
Coordinate clue 16.09N 10.33E.png 16.09N 10.33E map.png
Location notes
By the lake north of the Mountain Camp in the Fremennik Province.

Coordinates Shorthand Requirements Fight
17 degrees 58 minutes north,

19 degrees 05 minutes east

17.58N,

19.05E

None. Yes check.png
Bandosian guard or armadylian guard
Image Map
Coordinate clue 17.58N 19.05E.png 17.58N 19.05E map.png
Location notes
East of the Wilderness Obelisk in level 28 Wilderness.

Coordinates Shorthand Requirements Fight
18 degrees 05 minutes north,

12 degrees 05 minutes east

18.05N,

12.05E

Access to Trollheim, requires quests Yes check.png
Bandosian guard or armadylian guard
Image Map
Coordinate clue 18.05N 12.05E.png 18.05N 12.05E map.png
Location notes
West of the entrance to the Ice Path, where the Troll child resides.

Coordinates Shorthand Requirements Fight
19 degrees 56 minutes north,

02 degrees 31 minutes west

19.56N,

02.31W

Partial completion of The Fremennik Isles Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 19.56N 02.31W.png 19.56N 02.31W map.png
Location notes
At the very southeastern part of Neitiznot. Dig 4 spaces west of the ladder.

Coordinates Shorthand Requirements Fight
20 degrees 11 minutes north,

07 degrees 41 minutes west

20.11N,

07.41W

Started Lunar Diplomacy to access Pirates' Cove Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 20.11N 07.41W.png 20.11N 07.41W map.png
Location notes
In the southwestern area of the Pirates' Cove, near the windswept tree.
Coordinates Shorthand Requirements Fight
20 degrees 13 minutes north,

08 degrees 07 minutes east

20.13N,

08.07E

None. Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 20.13N 08.07E.png 20.13N 08.07E map.png
Location notes
In the northwestern part of the Trollweiss and Rellekka Hunter area. The fairy ring code DKS can be used to teleport nearby.
Coordinates Shorthand Requirements Fight
20 degrees 24 minutes north,

03 degrees 52 minutes west

20.24N,

03.52W

Started The Fremennik Isles to access Neitiznot Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 20.24N 03.52W.png 20.24N 03.52W map.png
Location notes
Outside the town near the bridge.

Coordinates Shorthand Requirements Fight
21 degrees 03 minutes north,

24 degrees 13 minutes east

21.03N,

24.13E

None. Yes check.png
Armadylian guard

Bandosian guard

Image Map
Coordinate clue 21.03N 24.13E.png 21.03 24.13E map.png
Location notes
Level 40 Wilderness, in the Lava Dragon Isle. An Anti-dragon shield

or Antifire potion is recommended to bring for some protection against dragonfire attacks.

Coordinates Shorthand Requirements Fight
22 degrees 54 minutes north,

29 degrees 01 minutes east

22.54N,

29.01E

None. Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 22.54N 29.01E.png 22.54N 29.01E map.png
Location notes
At the Fountain of Rune in the north-eastern Wilderness, in the small 'C' shaped wall.

Coordinates Shorthand Requirements Fight
23 degrees 48 minutes north,

11 degrees 43 minutes west

23.48N,

11.43W

Started Lunar Diplomacy to access Lunar Isle Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 23.48N 11.43W.png 23.48N 11.43W map.png
Location notes
Outside the western wall on Lunar Isle.

Coordinates Shorthand Requirements Fight
24 degrees 07 minutes north,

23 degrees 22 minutes east

24.07N,

23.22E

None. Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 24.07N 23.22E.png 24.07N 23.22E map.png
Location notes
Inside the Resource Area (3 steps north of the fire). Requires 7,500 coins to enter.
Coordinates Shorthand Requirements Fight
24 degrees 15 minutes north,

13 degrees 30 minutes east

24.15N,

13.30E

Partial completion of Making Friends with My Arm Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 24.15N 13.30E.png 24.15N 13.30E map.png
Location notes
Inside the largest building in Weiss. Players must complete the quest up to the point where they speak to Mother.
Coordinates Shorthand Requirements Fight
24 degrees 45 minutes north,

17 degrees 24 minutes east

24.45N,

17.24E

52 AgilityAgility icon.png Agility Yes check.png
Armadylian guard

Bandosian guard

Image Map
Coordinate clue 24.45N 17.24E.png 24.45N 17.24E map.png
Location notes
In the Wilderness Agility Course in level 55 Wilderness.

Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

29 degrees 22 minutes east

25.03N,

29.22E

None. Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 25.03N 29.22E.png 25.03N 29.22E map.png
Location notes
On the peninsula in the north-easternmost corner of the Wilderness, north of the Wilderness Volcano.

Master Coordinates[edit | edit source]

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Coordinates Shorthand Requirements Fight
01 degrees 30 minutes north,
08 degrees 11 minutes west
01.30N,
08.11W
Regicide Yes check.png
Brassican Mage
Image Map
Coordinate clue 01.30N 08.11W.png 01.30N 08.11W map.png
Location notes
In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond. An Elf camp teleport can greatly reduce the difficulty in reaching this position.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

It's recommended to follow this map in order to not get lost.

Coordinates Shorthand Requirements Fight
01 degrees 54 minutes south,

08 degrees 54 minutes west

01.54S,

08.54W

Partial completion of Regicide Yes check.png
Brassican Mage
Image Map
Coordinate clue 01.54S 08.54W.png 01.54S 08.54W map.png
Location notes
South of Port Tyras, easily accessible by charter ship or fairy ring code BJS (requires 76 AgilityAgility icon.png)

Coordinates Shorthand Requirements Fight
02 degrees 09 minutes south,
06 degrees 58 minutes west
02.09S,
06.58W
Access to fairy rings Yes check.png
Brassican Mage
Image Map
Coordinate clue 02.09S 06.58W.png 02.09S 06.58W map.png
Location notes
Code (DLR) at the Poison Waste.

Coordinates Shorthand Requirements Fight
03 degrees 09 minutes south,

43 degrees 26 minutes east

03.09S,

43.26E

Cabin Fever Yes check.png
Brassican Mage
Image Map
Coordinate clue 03.09S 43.26E.png 03.09S 43.26E map.png
Location notes
Small island located north-east of Mos Le'Harmless, accessible through the eastern staircase located at the north-east corner of the Mos Le'Harmless Caves. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm).
Coordinates Shorthand Requirements Fight
03 degrees 26 minutes north,

12 degrees 18 minutes east

03.26N,

12.18E

Partial completion of Dragon Slayer Yes check.png
Brassican Mage (Level 140)
Image Map
Coordinate clue 03.26N 12.16E.png 03.26N 12.16E map.png
Location notes
Crandor, centre of the island.
Coordinates Shorthand Requirements Fight
03 degrees 50 minutes north,

09 degrees 07 minutes east

03.50N,

09.07E

None Yes check.png
Brassican Mage (Level 140)
Image Map
Coordinate clue 03.50N 09.07E.png 03.50N 09.07E map.png
Location notes
Witchaven, east from the chapel.

Coordinates Shorthand Requirements Fight
04 degrees 58 minutes north,

36 degrees 56 minutes east

04.58N,

36.56E

Partial completion of Darkness of Hallowvale Yes check.png
Brassican Mage
Image Map
Coordinate clue 04.58N 36.56E.png 04.58N 36.56E map.png
Location notes
Located outside the entrance to the Meiyerditch Mine. An easy way to reach the mine is to ask a vyrewatch to send you to the mines, and then mining 15 daeyalt ores to leave.

Coordinates Shorthand Requirements Fight
05 degrees 13 minutes north,

04 degrees 16 minutes west

05.13N,

04.16W

Partial completion of Regicide Yes check.png
Brassican Mage
Image Map
Coordinate clue 05.13N 04.16W.png 05.13N 04.16W map.png
Location notes
East of the eastern entrance to Prifddinas.

Coordinates Shorthand Requirements Fight
07 degrees 37 minutes north,

35 degrees 18 minutes east

07.37N,

35.18E

None Yes check.png
Brassican Mage
Image Map
Coordinate clue 07.37N 35.18E.png 07.37N 35.18E map.png
Location notes
The graveyard where players fight Dessous during Desert Treasure.

Coordinates Shorthand Requirements Fight
08 degrees 11 minutes north,

12 degrees 30 minutes east

08.11N,

12.30E

None. Yes check.png
Brassican Mage
Image Map
Coordinate clue 08.11N 12.30E.png 08.11N 12.30E map.png
Location notes
Next to the ladder on the Water Obelisk Island.

Coordinates Shorthand Requirements Fight
12 degrees 35 minutes north,

36 degrees 22 minutes east

12.35N,

36.22E

25 AgilityAgility icon.png Yes check.png
Brassican Mage
Image Map
Coordinate clue 12.35N 36.22E.png 12.35N 36.20E map.png
Location notes
Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy.
Coordinates Shorthand Requirements Fight
12 degrees 45 minutes north,

20 degrees 09 minutes east

12.45N,

20.09E

None. Yes check.png
Brassican Mage
Image Map
Coordinate clue 12.45N 20.09E.png 12.45N 20.09E map.png
Location notes
By the Obelisk of Air in the Wilderness. Must be accessed through the Edgeville Dungeon.

Coordinates Shorthand Requirements Fight
13 degrees 33 minutes south,

15 degrees 26 minutes east

13.33S,

15.26E

Partial completion of Monkey Madness Yes check.png
Brassican Mage
Image Map
Coordinate clue 13.33S 15.26E.png 13.33S 15.26E map.png
Location notes
Eastern shore of Crash Island.

Coordinates Shorthand Requirements Fight
16 degrees 41 minutes north,

30 degrees 54 minutes west

16.41N,

30.54W

100% Shayzien favour Yes check.png
Ancient Wizards
Image Map
Coordinate clue 16.41N 30.54W.png 16.41N 30.54W map.png
Location notes
By the lizardman shaman area west of Lizardman Canyon.

Coordinates Shorthand Requirements Fight
18 degrees 03 minutes north,

03 degrees 03 minutes east

18.03N,

03.03E

1,000 coins (or completion of The Fremennik Trials) Yes check.png
Brassican Mage
Image Map
Coordinate clue 18.03N 03.03E.png 18.03N 03.03E map.png
Location notes
On top of Waterbirth Island. Must be accessed through the dungeon. A pet rock/another player and a rune thrownaxe are required to reach the island's summit.
Coordinates Shorthand Requirements Fight
18 degrees 26 minutes north,

37 degrees 15 minutes west

18.26N,

37.15W

85 FarmingFarming icon.png Yes check.png
Brassican Mage
Image Map
Coordinate clue 18.26N 37.15W.png 18.26N 37.15W map.png
Location notes
In the north wing of the Farming Guild.

Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

23 degrees 11 minutes west

19.43N,

23.11W

none Yes check.png
Ancient Wizards
Image Map
Coordinate clue 19.43N 23.11W.png 19.43N 23.11W map.png
Location notes
The coordinate is located in the crypt of the Arceuus church. To reach the crypt, head to the church and climb up the stairs, and then, climb down the stairs that follow.

Players can make the ancient wizards unaggressive by going up the stairs and climbing down immediately.

Coordinates Shorthand Requirements Fight
20 degrees 35 minutes north,

15 degrees 58 minutes east

20.35N,

15.58E

None. Yes check.png
Ancient Wizards
Image Map
Coordinate clue 20.35N 15.58E.png 20.35N 15.58E map.png
Location notes
North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig inside the building. A cemetery teleport can be used to reach the coordinates relatively quickly.
Coordinates Shorthand Requirements Fight
20 degrees 45 minutes north,

7 degrees 26 degrees west

20.45N,

7.26.W

Started Lunar Diplomacy to access Pirates' Cove Yes check.png
Ancient Wizards
Image Map
Coordinate clue 20.45N 07.26W.png 20.45N 07.26W map.png
Location notes
Pirates' Cove

Coordinates Shorthand Requirements Fight
21 degrees 37 minutes north,

21 degrees 13 minutes west

21.37N,

21.13W

None. Yes check.png
Brassican Mage
Image Map
Coordinate clue 21.37N 21.13W.png 21.37N 21.13W map.png
Location notes
In the Arceuus essence mine. Easily reached with the fairy ring code CIS, but requires paying Trossa 80,000 coins to unlock.
Coordinates Shorthand Requirements Fight
21 degrees 56 minutes north,

10 degrees 56 minutes west

21.56N,

10.56W

Started Lunar Diplomacy Yes check.png
Ancient Wizards
Image Map
Coordinate clue 21.56N 10.56W.png 21.56N 10.56W map.png
Location notes
On Lunar Isle, dig on the island west of the astral altar.

Coordinates Shorthand Requirements Fight
22 degrees 24 minutes north,

31 degrees 11 minutes west

22.24N,

31.11W

None Yes check.png
Brassican Mage
Image Map
Coordinate clue 22.24N 31.11W.png 22.24N 31.11W map.png
Location notes
Northern area of the sulphur mine in Lovakengj.

Coordinates Shorthand Requirements Fight
24 degrees 00 minutes north,
29 degrees 22 minutes east
24.00N,
29.22E
None. Yes check.png
Ancient Wizards
Image Map
Coordinate clue 24.00N 29.22E.png 24.00N 29.22E map.png
Location notes
Wilderness Volcano at level 51 Wilderness.
Coordinates Shorthand Requirements Fight
24 degrees 18 minutes north,

23 degrees 22 minutes east

24.18N,

23.22E

None. Yes check.png
Brassican Mage
Image Map
Coordinate clue 24.18N 23.22E.png 24.18N 23.22E map.png
Location notes
Inside the Resource Area, near the anvil. Requires 7,500 coins to enter.
Coordinates Shorthand Requirements Fight
24 degrees 22 minutes north,

27 degrees 00 minutes east

24.22N,

27.00E

None. Yes check.png
Ancient Wizards
Image Map
Coordinate clue 24.22N 27.00E.png 24.22N 27.00E map.png
Location notes
Outside Rogues' Castle, north of the Wilderness Obelisk.

Coordinates Shorthand Requirements Fight
25 degrees 00 minutes north,

17 degrees 18 minutes east

25.00N,

17.18E

AgilityAgility icon.png52 Yes check.png
Brassican Mage
Image Map
Coordinate clue 25.00N 17.18E.png 25.00N 17.18E map.png
Location notes
Players can boost their Agility to enter the Wilderness Agility Course.

Cryptic clues[edit | edit source]

Cryptic clues are common riddle clues that can be found in all level Treasure Trails. These clues demand a fairly wide variety of tasks. The tasks range from speaking to an NPC, searching a designated crate, or directing the player to dig in some fairly obscure location. For higher difficulty Treasure Trails, players may have to complete additional side tasks in order to complete the clue. These side task challenges may include finding a key or completing a puzzle box.

When doing medium Treasure Trails, clues will occasionally lead to a locked chest or drawer, which requires a key to open. Attempting to open the chest or drawer will provide a clue to which specific, usually local, monster to kill. Monsters that drop treasure trail keys drop them only when the player is in possession of that clue. It is worth noting that for clue steps involving keys, it is possible to obtain the key before reading the hint, which could save the player some time.

During hard or master clues, players may receive a puzzle box challenge from a NPC. Players must unscramble the image in order to receive the next clue or the reward.

During master clues, players are given three cryptic clues. Players must go to the destination each cryptic provides and dig at the correct spot to obtain a torn part of the clue scroll. When all three are obtained they automatically fuse to become the next step in the treasure trail or a casket.

Beginner Cryptic clues[edit | edit source]

Clue Notes Task Image
Always walking around the castle grounds and somehow knows everyone's age. Talk to Hans walking around Lumbridge Castle. Talk.png Cryptic clue - talk to Hans.png
Buried beneath the ground, who knows where it's found.

Lucky for you, A man called Reldo may have a clue.

Speak to Reldo to receive a strange device used by Hot and Cold clues to locate the location of the next clue.

Players can immediately start the search without speaking to Reldo if they already own a strange device.

Strange device.png Cryptic clue - speak to Reldo.png
In the place Duke Horacio calls home, talk to a man with a hat dropped by goblins. Talk to the Cook in Lumbridge Castle. Talk.png Cryptic clue - talk to Lumbridge Cook.png
In a village of barbarians, I am the one who guards the village from up high. Talk to Hunding atop the tower on the east side of Barbarian Village. Talk.png Cryptic clue - talk hunding barbarian village.png
Talk to Charlie the Tramp in Varrock. Talk to Charlie the Tramp by the southern entrance to Varrock. He will give you a task. Talk.png Cryptic clue - talk to charlie the tramp.png
Near the open desert I reside, to get past me you must abide. Go forward if you dare, for when you pass me, you'll be sweating by your hair. Talk to Shantay at the Shantay Pass south of Al Kharid. Talk.png Cryptic clue - talk shantay shantay pass.png

Easy Cryptic clues[edit | edit source]

Clue Notes Task Image
A crate found in the tower of a church is your next location. Climb the ladder and search the crates on the first floor in the church in East Ardougne. Search.png Cryptic clue - search crate Ardougne church.png
Belladonna, my dear. If only I had gloves, then I could hold you at last. Talk to the Tool leprechaun at Belladonna farming patch at Draynor Manor. Talk.png Cryptic clue - belladonna leprechaun.png
Dig between some ominous stones in Falador. Three standing stones inside a walled area. East of the northern Falador gate. Spade.png Cryptic clue - dig ominous stones falador.png
Dig in the centre of a great kingdom of 5 cities. Dig in front of the large statue in the centre of Great Kourend. Spade.png Cryptic clue - dig centre Kourend statue.png
Dig near some giant mushrooms behind the Grand Tree. Dig near the red mushrooms north-west of the Grand Tree. Spade.png Cryptic clue - dig mushrooms.png
Dig under Ithoi's cabin. Dig under Ithoi the Navigator's cabin. Players must have started The Corsair Curse quest in order to reach the Corsair Cove. Spade.png Cryptic clue - dig Ithoi's cabin.png
Dig where only the skilled, the wealthy, or the brave can choose not to visit again. Dig at Lumbridge spawn (teleport area). Spade.png Cryptic clue - dig lumbridge spawn.png
I'd like to hear some music. Come and see me on the bridge in Falador Park, and play: <some music>

Thanks, Cecilia

Speak to Cecilia, who is located on the bridge in Falador Park. Talk.png Cryptic clue - talk to Cecilia.png
Impossible to make angry. Speak to Abbot Langley. Talk.png Cryptic clue - speak Abbot Langley.png
I wonder how many bronze swords he has handed out. Talk to Vannaka. He can be found in Edgeville Dungeon. Talk.png Cryptic clue - vannaka edgeville dungeon.png
I would make a chemistry joke, but I'm afraid I wouldn't get a reaction. Talk to Chemist in Rimmington. Talk.png Cryptic clue - chemist rimmington.png
I wouldn't wear this jean on my legs. Talk to Father Jean in the Hosidius church. Talk.png Cryptic clue - talk Father Jean.png
Look in the ground floor crates of houses in Falador. The house east of Falador East Bank. Search.png Cryptic clue - The house east of the east bank.png
Monk's residence in the far west. See robe storage device. Search the drawers in the south tent of the monk's camp found west of the Hosidius mine. Search.png Cryptic clue - see robe storage device.png
One of the sailors in Port Sarim is your next destination. Speak to Captain Tobias on the docks of Port Sarim. Talk.png Cryptic clue - talk captain tobias port sarim.png
Salty peter. Talk to Konoo who is digging saltpetre in Hosidius. Cryptic clue - talk to konoo.png
Search a bookcase in Lumbridge swamp. Located in Father Urhney's house. Search.png Cryptic clue - search bookcase lumbridge swamp.png
Search a bookcase in the Wizards tower. The bookcase located on the ground floor. Search.png Cryptic clue - search bookcase wizards tower.png
Search a crate in the Haymaker's arms. Search the crate in the north-east corner of The Haymaker's Arms tavern east of the Woodcutting Guild. Search.png Cryptic clue - search crate haymaker's arms.png
Search a wardrobe in Draynor. Go to Aggie's house and search the wardrobe in northern wall. Search.png Cryptic clue - draynor wardrobe.png
Search the chest in Fred the Farmer's bedroom. Search the chest by Fred the Farmer's bed in his house north-west of Lumbridge Search.png Cryptic clue - search chest fred the farmer.png
Search chests found in the upstairs of shops in Port Sarim. Search the chest in the upstairs of Wydin's Food Store, on the east wall. Search.png Cryptic clue - search chest wydin upstairs.png
Search for a crate in a building in Hemenster. House north of the Fishing Contest quest area, west of Grandpa Jack. Search.png Cryptic clue - search crate hemenster.png
Search for a crate in Varrock Castle. Search the crate in the corner of the kitchen in Varrock Castle. Search.png Cryptic clue - search crate varrock palace.png
Search for a crate on the ground floor of a house in Seers' Village. Search inside Phantuwti Fanstuwi Farsight's house, located south of the pub in Seers' Village. Search.png Cryptic clue - search crate phantuwti seers.png
Search the bookcase in the monastery. Search the southeastern bookcase at Edgeville Monastery. Search.png Cryptic clue - search bookcase monastery.png
Search the eastern bookcase in Father Urhney's house. Father Urhney's house is found in the western end of the Lumbridge Swamp. Search.png Cryptic clue - search bookcase urhney.png
Search the boxes in a shop in Taverley. The box inside Gaius' Two Handed Shop. Search.png Cryptic clue - search boxes taverley.png
Search the boxes in one of the tents in Al Kharid. Search the crates in the tent east of the Silk trader. Search.png Cryptic clue - search boxes tents al kharid.png
Search the boxes in the goblin house near Lumbridge. Goblin house on the eastern side of the river. Search.png Cryptic clue - search boxes goblin house lumbridge.png
Search the boxes in the house near the south entrance to Varrock. The first house on the left when entering the city from the southern entrance. Search.png Cryptic clue - search boxes south entrance varrock.png
Search the boxes just outside the Armour shop in East Ardougne. Outside Zenesha's Plate Mail Body Shop. Search.png Cryptic clue - search boxes east ardougne armour shop.png
Search the boxes of Falador's general store. Falador General Store Search.png Cryptic clue - search boxes falador general store.png
Search the boxes next to a chest that needs a crystal key. Crystal chest Search.png Cryptic clue - search boxes near crystal chest.png
Search the bucket in the Port Sarim jail. Players can only enter the jail cell by incriminating yourself at the Shantay Pass. Talk to Shantay and identify yourself as an outlaw after asking what the place is. Once you are sent to the jail, refuse to pay the 5gp fine twice and you will be sent to the Port Sarim Jail. Search.png Cryptic clue - search bucket port sarim jail.png
Search the bush at the digsite centre. The bush is on the east side of the first pathway towards the Digsite from the Exam Centre. Search.png Cryptic clue - search bush digsite centre.png
Search the chest in Barbarian Village. The chest located in the house with a Spinning wheel icon.png. Search.png Cryptic clue - search chest barbarian village.png
Search the chest in the Duke of Lumbridge's bedroom. The Duke's room is on the 1st floor[UK]2nd floor[US] in Lumbridge Castle. Search.png Cryptic clue - search chest lumbridge duke.png
Search the chest in the left-hand tower of Camelot Castle. Located on the 2nd floor[UK]3rd floor[US] of the western tower of Camelot. Search.png Cryptic clue - search chest left tower camelot.png
Search the chests in the Dwarven Mine. The chest is on the western wall, where Hura's Crossbow Shop is, in the Dwarven Mine. Search.png Cryptic clue - search chests dwarven mine.png
Search the chests upstairs in Al Kharid Palace. The chest is located in the north-east corner on the first floor. Search.png Cryptic clue - search chests al kharid palace.png
Search the Coffin in Edgeville. Search the coffin located by the Wilderness teleport lever. Search.png Cryptic clue - search coffin edgeville.png
Search the crate in the left-hand tower of Lumbridge Castle. Located on the first floor of the southern tower at the Lumbridge Castle entrance. Search.png Cryptic clue - search crate left tower lumbridge.png
Search the crate in the Toad and Chicken pub. The Toad and Chicken pub is located in Burthorpe. Search.png Cryptic clue - search crate toad chicken pub.png
Search the crate near a cart in Port Khazard. Search by the southern Khazard General Store in Port Khazard. Search.png Cryptic clue - search crate port khazard.png
Search the crates in a bank in Varrock. Search in the basement of the West Varrock bank. Search.png Cryptic clue - search crates west varrock bank.png
Search the crates in a house in Yanille that has a piano. The house is located north-west of the bank. Search.png Cryptic clue - search crates piano yanille.png
Search the crates in Canifis. Search inside the shop, Rufus' Meat Emporium. Search.png Cryptic clue - search crates canifis.png
Search the crates in Draynor Manor. Top floor of the manor. Search.png Cryptic clue - search crates draynor manor.png
Search the crates in East Ardougne's general store. Located south of the Ardougne church. Search.png Cryptic clue - search crates east ardougne general.png
Search the crates in Falador General store. The Falador General Store can be found by the northern entrance to the city. Search.png Cryptic clue - search crates falador general store.png
Search the crates in Horvik's armoury. Horvik's in Varrock. Search.png Cryptic clue - search crates horvik.png
Search the crates in the Barbarian Village helmet shop. Peksa's Helmet Shop in Barbarian Village. Search.png Cryptic clue - search crates barbarian village.png
Search the crates in the Dwarven mine. Search the east of the Ice Mountain ladder entrance in the Drogo's Mining Emporium. Search.png Cryptic clue - search crates dwarven mine.png
Search the crates in the guard house of the northern gate of East Ardougne. The guard house is north-east of the Handelmort Mansion. Search.png Cryptic clue - search crates guard house east ardougne.png
Search the crates in the most north-western house in Al Kharid. Search the crates in the house, marked with a Cooking range icon.png icon, south-east of the gem stall. Search.png Cryptic clue - search crates northwest house al kharid.png
Search the crates in the outhouse of the long building in Taverley. Located in the small building attached by a fence to the main building. Climb over the stile. Search.png Cryptic clue - search crate outhouse taverley.png
Search the crates in the Port Sarim Fishing shop. Search the crates, by the door, in Gerrant's Fishy Business in Port Sarim. Search.png Cryptic clue - search crates port sarim fishing.png
Search the crate in Rommiks crafting shop in Rimmington. The crates in Rommik's Crafty Supplies in Rimmington. Search.png Cryptic clue - search crates Rommiks shop.png
Search the crates in the shed just north of East Ardougne. The crates in the shed north of the northern Ardougne bank. Search.png Cryptic clue - search crates east ardougne shed.png
Search the crates near a cart in Varrock. South-east of Varrock Palace, south of the tree farming patch. Search.png Cryptic clue - crate near varrock cart .png
Search the single crate in Horvik's smithy in Varrock. Horvik's Smithy is found north-east of of Varrock Square. Search.png Cryptic clue - horvik's single crate.png
Search the drawers above Varrock's shops. Located upstairs in Thessalia's Fine Clothes shop in Varrock. Search.png Cryptic clue - search drawers varrock shops.png
Search the drawers found upstairs in East Ardougne's houses. Upstairs of the pub north of the Ardougne Castle. Search.png Cryptic clue - search drawers east ardougne.png
Search the drawers in a house in Draynor Village. The drawer is located in the northernmost house in Draynor Village. Search.png Cryptic clue - draynor village drawers.png
Search the drawers in Catherby's Archery shop. Hickton's Archery Emporium in Catherby. Search.png Cryptic clue - search drawers catherby archery.png
Search the drawers in Falador's chain mail shop. Wayne's Chains - Chainmail Specialist store at the southern Falador walls. Search.png Cryptic clue - search drawers falador chain mail shop.png
Search the drawers in one of Gertrude's bedrooms. Kanel's bedroom (southeastern room), outside of west Varrock. Search.png Cryptic clue - search drawers gertrude.png
Search the drawers in the ground floor of a shop in Yanille. Search the drawers in Yanille's hunting shop. Search.png Cryptic clue - search drawers yanille hunting shop.png
Search the drawers in the house next to the Port Sarim mage shop. House east of Betty's. Contains a cooking sink. Search.png Cryptic clue - search drawers port sarim house.png
Search the drawers in the upstairs of a house in Catherby. Perdu's house in Catherby. Search.png Cryptic clue - search drawers upstairs catherby.png
Search the drawers of houses in Burthorpe. Inside Hild's house in the north-east corner of Burthorpe. Search.png Cryptic clue - search drawer burthrope.png
Search the drawers on the first floor of a building overlooking Ardougne's Market. Climb the ladder in the house north of the market. Search.png Cryptic clue - search drawers house ardougne market.png
Search the drawers upstairs in Falador's shield shop. Cassie's Shield Shop at the northern Falador entrance. Search.png Cryptic clue - search drawers falador shield shop.png
Search the drawers, upstairs in the bank to the East of Varrock. East Varrock bank. Search.png Cryptic clue - search drawers upstairs bank east varrock.png
Search the drawers upstairs of houses in eastern part of Falador. House is located east of the eastern Falador bank and south of the fountain. The house is indicated by the Cooking range icon.png icon on the minimap. Search.png Cryptic clue - search drawers falador houses.png
Search the open crate found in the Hosidius kitchens. The Hosidius Kitchen is east of the mess in Hosidius. Search.png Cryptic clue - search crates in hosidius kitchen.png
Search the tents in the Imperial Guard camp in Burthorpe for some boxes. Search in the tents in north-west corner of the camp. Search.png Cryptic clue - search tents burthorpe.png
Search the wheelbarrow in Rimmington mine. The Rimmington mining site is located north of Rimmington. Search.png Cryptic clue - search wheelbarrow rimmington mine.png
Search through chests found in the upstairs of houses in eastern Falador. The house is located south-west of the Falador Party Room. There are two chests in the room; search the northern chest. Search.png Cryptic clue - search chests falador upstairs.png
Search through some drawers in the upstairs of a house in Rimmington. On the first floor of the house north of Hetty the Witch's house in Rimmington. Search.png Cryptic clue - search drawers rimmington.png
Search through some drawers found in Taverley's houses. The south-eastern most house, south of Jatix's Herblore Shop. Search.png Cryptic clue - search drawers taverley.png
Search upstairs in the houses of Seers' Village for some drawers. Located in the house with the spinning wheel. South of the Seers' Village bank. Search.png Cryptic clue - search drawers seers village.png
Someone watching the fights in the Duel Arena is your next destination. Talk to Jeed, found on the upper floors, at the Duel Arena. Talk.png Cryptic clue - talk jeed duel arena.png
Speak to Arhein in Catherby. Arhein is just south of the Catherby bank. Talk.png Cryptic clue - talk arhein catherby.png
Speak to Doric, who lives north of Falador. Doric is found north of Falador and east of the Taverley gate. Talk.png Cryptic clue - speak doric falador.png
Speak to Ellis in Al Kharid. Ellis is tanner just north of Al Kharid bank. Talk.png Cryptic clue - talk ellis al kharid.png
Speak to Gaius in Taverley. Gaius is found at the north-west corner in Taverley. Talk.png Cryptic clue - speak gaius taverley.png
Speak to Hans to solve the clue. Hans can be found at Lumbridge Castle. Talk.png Cryptic clue - speak hans lumbridge.png
Speak to Jatix in Taverley. Jatix is found in the middle of Taverley. Cryptic clue - speak jatix taverley.png
Speak to Ned in Draynor Village. Ned is found north or the Draynor bank. Talk.png Cryptic clue - speak ned draynor.png
Speak to Rusty north of Falador Rusty can be found north-east of Falador on the way to the Mind altar. Talk.png Cryptic clue - speak rusty falador.png
Speak to Sarah at Falador farm. Talk to Sarah at Falador farm, north of Port Sarim. Talk.png Cryptic clue - speak sarah falador farm.png
Speak to Sir Kay in Camelot Castle. Sir Kay can be found in the courtyard at Camelot Castle. Talk.png Cryptic clue - speak sir kay camelot.png
Speak to the bartender of the Blue Moon Inn in Varrock. Talk to the bartender in Blue Moon Inn in Varrock. Talk.png Cryptic clue - speak bartender blue moon inn varrock.png
Speak to the Lady of the Lake. Talk to the Lady of the Lake in Taverley. Talk.png Cryptic clue - speak lady of the lake.png
Speak to the staff of Sinclair mansion. Speak to Louisa, on the ground floor, found at the Sinclair Mansion. Talk.png Cryptic clue - speak louisa sinclair mansion.png
Strength potions with red spiders' eggs? He is quite a herbalist. Talk to Apothecary in South-western Varrock. (The) Apothecary is just north-west of the Varrock Swordshop. Talk.png Cryptic clue - talk apothecary varrock.png
Surrounded by white walls and gems. Talk to Herquin, the gem store owner in Falador. Talk.png Cryptic clue - herquin falador.png
Talk to Ali the Leaflet Dropper north of the Al Kharid mine. Ali the Leaflet Dropper can be found roaming north of the Al Kharid mine. Talk.png Cryptic clue - talk ali the leaflet dropper.png
Talk to Ambassador Spanfipple in the White Knights Castle. Ambassador Spanfipple can be found roaming on the 1st floor[UK]2nd floor[US] of the White Knights' Castle. Talk.png Cryptic clue - talk ambassador spanfipple.png
Talk to a party-goer in Falador. Lucy is the bartender on the 1st floor[UK]2nd floor[US] of the Party Room. Talk.png Cryptic clue - talk lucy falador.png
Talk to Cassie in Falador. Cassie is found just south-east of the northern Falador gate. Talk.png Cryptic clue - speak cassie falador.png
Talk to Charles in Port Piscarilius. Charles is found by Veos' ship in Port Piscarilius. Talk.png Cryptic clue - talk to charles.png
Talk to the cook in the Blue Moon Inn in Varrock. The Blue Moon Inn can be found by the southern entrance to Varrock. Talk.png Cryptic clue - talk to blue moon cook.png
Talk to Ermin. Ermin can be found on the 1st floor[UK]2nd floor[US] of the tree house south-east of the Gnome Agility Course. Talk.png Cryptic clue - talk ermin.png
Talk to the barber in the Falador barber shop. The Hairdresser can be found in the barber shop, north of the west Falador bank. Talk.png Cryptic clue - talk hairdresser falador barber shop.png
Talk to the bartender of the Rusty Anchor in Port Sarim. The Rusty Anchor is located in the north of Port Sarim. Talk.png Cryptic clue - talk bartender rusty anchor.png
Talk to the Doomsayer. Doomsayer can be found just north of Lumbridge Castle entrance. Talk.png Cryptic clue - talk doomsayer.png
Talk to Morgan in his house at Draynor Village. Morgan can be found in the house with the Quest start icon.png map icon. Talk.png Cryptic clue - talk morgan.png
Talk to the mother of a basement dwelling son. Evil Dave's mother, Doris, is located in the house west of Edgeville bank. Talk.png Cryptic clue - talk doris edgeville.png
Talk to the Squire in the White Knights' castle in Falador. The Squire is located in the courtyard of the White Knights' Castle. Talk.png Cryptic clue - talk squire falador.png
Talk to Turael in Burthorpe. Turael is located in the small house east of the Toad and Chicken inn. Talk.png Cryptic clue - talk to Turael.png
Talk to Wayne at Wayne's Chains in Falador. Wayne's shop is found directly south of the White Knights' Castle. Talk.png Cryptic clue - talk to wayne.png
Talk to Zeke in Al Kharid. Zeke is the owner of the scimitar shop in Al Kharid. Talk.png Cryptic clue - talk zeke al kharid.png
Thanks, Grandma! Tynan can be found in the north-east corner of Port Piscarilius. Talk.png Cryptic clue - talk to tynan.png
The hand ain't listening. Talk to The Face located by the manhole just north of the Port Sarim fishing shop. Talk.png Cryptic clue - talk to the face.png

Medium Cryptic clues[edit | edit source]

Clue Notes Task Image
A town with a different sort of night-life is your destination.

Search for some crates in one of the houses.

Search the crate inside of the clothes shop in Canifis. Search.png Cryptic clue - search crate barkers canifis.png
Find a crate close to the monks that like to paaarty! The crate is in the east side of the Kandarin Monastery, which is south of Ardougne and where Brother Omad is found. Search.png Cryptic clue - search crate yanille monastery.png
Go to the village being attacked by trolls, search the drawers in one of the houses. Go to Dunstan's house in the north-east corner of Burthorpe. Kill Penda in the Toad and Chicken to obtain the key. Key (Treasure Trails).png Cryptic clue - search drawers dunstan burthrope.png
Go to this building to be illuminated, and check the drawers while you are there. The 1st floor[UK]2nd floor[US] of the Lighthouse (fairy ring code ALP).

Kill a Rellekka marketplace guard to obtain the key. (NOTE: Starting the Horror from the Deep quest and speaking to Gunnjorn to obtain the Lighthouse key is required! Level 35 Agility is required to talk to Gunnjorn. You must also repair the bridge with two wooden planks, a hammer and 60 steel nails.)

Key (Treasure Trails).png Cryptic clue - search drawers lighthouse.png
I'd like to hear some music. Come and see me on the bridge in Falador Park, and play: <some music>

Thanks, Cecilia

Speak to Cecilia, who is located on the bridge in Falador Park. Talk.png Cryptic clue - talk to Cecilia.png
In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop. The drawers is in Seers' Village in the house south of the Elemental Workshop entrance.

Kill any chicken to obtain a key. (Note: The closest chicken is just by the entrance of the Ranging Guild, west of Seers' Village.)

Key (Treasure Trails).png Cryptic clue - search drawer seers village.png
In a town where the guards are armed with maces, search the upstairs rooms of the Public House. Search the drawers in the pub north of Ardougne Castle.

Kill a guard dog at Handelmort Mansion to obtain the key.

Key (Treasure Trails).png Cryptic clue - search drawers east ardougne.png
In a town where thieves steal from stalls, search for some drawers in the upstairs of a house near the bank. Kill any guard located around East Ardougne for a medium key. Then, search the drawers in the upstairs hallway of Jerico's house, which is the house with pigeon cages located south of the northern East Ardougne bank. Key (Treasure Trails).png Cryptic clue - search drawers jerico east ardougne.png
In a town where wizards are known to gather, search upstairs in a large house to the north. Travel to Yanille and head to the house northwest of the bank. Kill a man nearby to receive a key. Go upstairs in the house and search the chest. Key (Treasure Trails).png Cryptic clue - search chest yanille.png
In a village made of bamboo, look for some crates under one of the houses. Search the crate by the house at the northern point of the broken jungle fence in Tai Bwo Wannai. Search.png Cryptic clue - search crates tai bwo wannai.png
Probably filled with wizards socks. Kill one of the wizards for the key. Search the drawers in the basement of the Wizards' Tower south of Draynor Village. (Fairy Ring D-I-S) Key (Treasure Trails).png Cryptic clue - search drawer wizard tower.png
Search the upstairs drawers of a house in a village where pirates are known to have a good time. The house in the south-east corner of Brimhaven, north-east of Davon's Amulet Store.

Kill any pirate located around Brimhaven to obtain the key.

Search.png Cryptic clue - search drawers brimhaven.png
Speak to a referee. Talk to a Gnome ball referee found on the Gnome Ball field in the Gnome Stronghold. You will receive a challenge scroll that you have to answer.

Answer: 5096

Talk.png Cryptic clue - speak gnomeball referee.png
Speak to Donovan, the Family Handyman. Donovan the Family Handyman is found on the 1st floor[UK]2nd floor[US] of Sinclair Mansion. Talk.png Cryptic clue - speak donovan sinclair mansion.png
Speak to Hajedy. Hajedy is found by the cart, located just south of the Brimhaven docks. Talk.png Cryptic clue - speak hajedy brimhaven.png
Speak to Hazelmere. Hazelmere is located east of Yanille. The code CLS will take you directly next to his house. Answer: 6859 Talk.png Cryptic clue - speak hazelmere.png
Speak to Kangai Mau. Kangai Mau is found in the Shrimp and Parrot in Brimhaven. Talk.png Cryptic clue - speak kangai mau.png
Speak to Roavar. Talk to Roavar in the Canifis tavern. Talk.png Cryptic clue - talk roavar canifis.png
Speak to Ulizius. Ulizius is the monk who guards the gate into Mort Myre Swamp. Talk.png Cryptic clue - speak ulizius canifis.png
The dead, red dragon watches over this chest. He must really dig the view. Search the chest underneath the Red Dragon's head in the Exam Centre.

Kill a MALE barbarian in Barbarian Village or Barbarian Outpost to receive the key.

Key (Treasure Trails).png Cryptic clue - search chest exam centre.png
The treasure is buried in a small building full of bones. Here is a hint: it's not near a graveyard. It's in the western building at the Rag and Bone Man's site near the limestone quarry east of Varrock. Dig south of the box of bones in the smaller building. Spade.png Cryptic clue - dig near box of bones.png
This crate holds a better reward than a broken arrow. Inside the Ranging Guild. Search the crate behind the northern most building. Search.png Cryptic clue - search crate ranging guild.png
This crate is mine, all mine, even if it is in the middle of the desert. Centre of the Desert Mining Camp. Search the crates. Requires the metal key from The Tourist Trap to enter. Search.png Cryptic clue - search crate desert mining camp.png
Try not to step on any aquatic nasties while searching this crate. Search the crate in Bailey's house on the Fishing Platform. Search.png Cryptic clue - search crate fishing platform.png
You'll need to look for a town with a central fountain. Look for a locked chest in the town's chapel. Search the chest by the stairs in the Varrock church, east of the palace.

Kill a monk in Ardougne Monastery to obtain the key.

Key (Treasure Trails).png Cryptic clue - search chest varrock church.png

Hard Cryptic Clues[edit | edit source]

Clue Notes Task Image
46 is my number. My body is the colour of burnt orange and crawls among those with eight. Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave. Dig on top of the sapphire spawn in the Spiders' nest in level 46 Wilderness (north-west of Lava Dragon Isle). Spade.png Cryptic clue - dig spider nest wilderness.png
'A bag belt only?', he asked his balding brothers. Talk to Abbot Langley in the monastery near Edgeville. Talk.png Cryptic clue - speak Abbot Langley.png
Aggie I see, Lonely and southern I feel I am neither inside nor outside the house yet no house would be complete without me. The treasure lies beneath me! Dig outside the window of Aggie the Witch's house in Draynor Village. Spade.png Cryptic clue - dig aggie's window.png
A great view - watch the rapidly drying hides get splashed.

Check the box you are sitting on.

Almera's house north of Baxtorian Falls, search the boxes on the 1st floor[UK]2nd floor[US]. Search.png Cryptic clue - search box almera.png
AIQ 0440 Dig 4 steps east and 4 steps south of the centre of the fairy ring (Mudskipper Point). Spade.png Cryptic clue - AIQ 0440.png
AIR 2331 Dig 2 steps east and 1 step south of the centre of the fairy ring. Spade.png Cryptic clue - AIR 2331.png
ALP 1140 Dig 1 step east and 3 steps south of the centre of the fairy ring by the Lighthouse. Spade.png Cryptic clue - ALP 1440.png
And so on, and so on, and so on.

Walking from the land of many unimportant things leads to a choice of paths.

Dig on Etceteria next to the evergreen tree in front of the castle walls. Spade.png Cryptic clue - dig etceteria.png
Between where the best are commemorated for a year, and a celebratory cup, not just for beer. Dig at the Clan Cup Trophy at Clan Wars. Spade.png Cryptic clue - clan wars cup.png
BIP 7013 Dig 6 steps north and 3 steps west of the centre of the fairy ring (Fairytale II - Cure a Queen or 50 Agility required). Spade.png Cryptic clue - BIP 7013.png
BJR 1123 Dig 1 steps south and 2 steps west of the centre of the fairy ring. Partial completion of the Holy Grail quest is required to enter this area. Spade.png Cryptic clue - BJR 1123.png
BLP 6200 Dig 6 steps north and 2 steps east of the centre of the fairy ring. Spade.png Cryptic clue - BLP 6200.png
CIS 0009 Dig 9 steps west of the centre of the fairy ring. Fairy Ring Code CIS (You can also use Skills necklace to teleport to the Woodcutting Guild and run north), (or use games necklace to teleport to Wintertodt camp and walk south.) Spade.png Cryptic clue - CIS 0009.png
Citric cellar. Speak to Heckel Funch on the 1st floor[UK]2nd floor[US] in the Grand Tree. Puzzle box.png Cryptic clue - speak heckel funch.png
CKP 0224 Dig 2 steps south and 2 steps west of the centre of the fairy ring. Fairy Ring Code CKP Spade.png Cryptic clue - CKP 0224.png
Come have a cip with this great soot covered denizen. Talk to Miner Magnus east of the fairy ring (code CIP).

Answer: 8

Talk.png Cryptic clue - talk to Miner Magnus.png
Come to the evil ledge, Yew know yew want to. Try not to get stung. Dig in Edgeville, just east of the southern yew tree. Spade.png Cryptic clue - come to the evil ledge.png
Covered in shadows, the centre of the circle is where you will find the answer. Dig in the centre of Mort'ton, where the roads intersect. Just south of Razmire Keelgan. Spade.png Cryptic clue - dig centre circle mort'ton.png
Dig where 4 siblings and I all live with our evil overlord. Dig in the chicken pen inside the Champions' Guild. Requires 32 quest points to enter. Spade.png Cryptic clue - dig chicken pen in champion's guild.png
DIP 8511 Dig 7 steps north and 4 steps east of the centre of the fairy ring. Spade.png Cryptic clue - DIP 8511.png
DKS 2310 Dig 1 step north and 3 steps east of the centre of the fairy ring (north east of Rellekka). Spade.png Cryptic clue - DKS 2310.png
Four blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder. Lumbridge windmill, search the crates on the top floor. Search.png Cryptic clue - search crate Lumbridge windmill.png
Generally speaking, his nose was very bent. Talk to General Bentnoze, found in the topmost part of Goblin Village; he'll give you a puzzle box. Puzzle box.png Cryptic clue - bentnoze goblin village.png
Gold I see, yet gold I require. Give me 875 if death you desire. Speak to Saniboch at the Brimhaven Dungeon entrance. Puzzle box.png Cryptic clue - speak saniboch.png
He knows just how easy it is to lose track of time. Speak to Brother Kojo in the Clock Tower. Answer: 22. Talk.png Cryptic clue - talk to Brother Kojo.png
His head might be hollow, but the crates nearby are filled with surprises. Search the crates near the Clay golem in the ruins of Uzer. Search.png Cryptic clue - search crate uzer.png
I'd like to hear some music. Come and see me on the bridge in Falador Park, and play: <some music>

Thanks, Cecilia

Speak to Cecilia, who is located on the bridge in Falador Park. Talk.png Cryptic clue - talk to Cecilia.png
I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend,

And dig by the gate to be my friend.

Dig by the gate in the basement of the West Varrock bank. Spade.png Cryptic clue - dig west varrock bank basement.png
Identify the back of this over-acting brother.

(He's a long way from home.)

Talk to Hamid, the monk at the altar in the Duel Arena. You will receive a puzzle box. Puzzle box.png Cryptic clue - hamid duel arena.png
If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of my trail. Speak to Gerrant in the fish shop in Port Sarim. Talk.png Cryptic clue - speak to Gerrant.png
If you look closely enough, it seems that the archers have lost more than their needles. Search the haystack by the south corner of the Rangers' Guild. You need level 40 Ranged to access it. Search.png Cryptic clue - search haystack ranging guild.png
I have many arms but legs, I have just one, I have little family but my seed, You can grow on, I am not dead, yet I am but a spirit, and my power on your quests, you will earn the right to free it. Spirit tree in Tree Gnome Village.

Answer: 13112221

Talk.png Cryptic clue - talk to spirit tree.png
I lie lonely and forgotten in mid wilderness, where the dead rise from their beds.

Feel free to quarrel and wind me up and dig while you shoot their heads.

Directly under the crossbow respawn in the Graveyard of Shadows in level 18 Wilderness. Spade.png Cryptic clue - dig graveyard wilderness.png
In the city where merchants are said to have lived, talk to a man with a splendid cape, but a hat dropped by goblins. Talk to the head chef in Cooks' Guild west of Varrock. Remember to wear a Chef's Hat. Talk.png Cryptic clues - Head chef.png
It seems to have reached the end of the line, and it's still empty. Search the carts in the northern part of the Dwarven Mine. Search.png Cryptic clue - search cart dwarven mine.png
I watch the sea. I watch you fish. I watch your tree. Speak to Ellena at Catherby fruit tree patch. Puzzle box.png Cryptic clue - talk ellena catherby.png
Leader of the Yak City. Talk to Mawnis Burowgar in Neitiznot. Fremennik Isles jester part required. Talk.png Cryptic clue - Talk Mawnis Neitiznot.png
Mine was the strangest birth under the sun. I left the crimson sack, yet life had not begun. Entered the world, and yet was seen by none. Inside Karamja Volcano, dig directly underneath the red spiders' eggs respawn. Spade.png Cryptic clue - dig karamja volcano.png
Must be full of railings. Search the boxes around the hut where the broken dwarf cannon is, close to the start of the Dwarf Cannon quest (Northwest of the Fishing Guild). Search.png Cryptic clue - search boxes south Coal Trucks.png
My giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my green bubbles! Dig near the cauldron by moss giants under Varrock Sewers. A slash weapon or knife is required to navigate through the sewers.

Players with 51 Agility can use the shortcut pipe from Edgeville Dungeon to direct access the clue location; a slash weapon or knife is not required in this case.

Spade.png Cryptic clue - dig varrock sewers.png
My home is grey, and made of stone; A castle with a search for a meal. Hidden in some drawers I am, across from a wooden wheel. Open the drawers inside the room with the spinning wheel on the first floor of Lumbridge Castle. Search.png Cryptic clue - search drawers lumbridge castle.png
My name is like a tree, yet it is spelt with a 'g'.

Come see the fur which is right near me.

Speak to Wilough, next to the fur merchant in Varrock Square. Puzzle box.png Cryptic clue - speak wilough varrock.png
Often sought out by scholars of histories past, find me where words of wisdom speak volumes. Speak to an examiner at the Exam Centre. You might need to talk to several different examiners. Puzzle box.png Cryptic clue - speak examiner.png
Probably filled with books on magic. Search the bookcase in the basement of Wizards' Tower. Search.png Cryptic clue - search bookcase wizard tower.png
Read 'How to breed scorpions.' By O.W.Thathurt. Search the northern bookcase on the 1st floor[UK]2nd floor[US] of the Sorcerer's Tower. Search.png Cryptic clue - search bookcase sorcerer tower.png
Rotting next to a ditch. Dig next to the fish. Dig next to a fishing spot on the south-east side of Burgh de Rott. Spade.png Cryptic clue - Dig next to the fish.png
'Small shoe.'

Often found with rod on mushroom.

Talk to any Gnome trainer in the Agility area of the Tree Gnome Stronghold. Puzzle box.png Cryptic clue - talk gnome trainer.png
Snah? I feel all confused, like one of those cakes... Talk to Hans roaming around Lumbridge Castle. Talk.png Cryptic clue - talk hans.png
Surprising? I bet he is... Talk to Sir Prysin in Varrock Palace. Talk.png Cryptic clue - sir prysin varrock.png
Surviving. Talk to Sir Vyvin on the 2nd floor[UK]3rd floor[US] of Falador Castle (east side). Puzzle box.png Cryptic clue - Surviving.png
The beasts to my east snap claws and tails, The rest to my west can slide and eat fish. The force to my north will jump and they'll wail, Come dig by my fire and make a wish. Dig by the torch in the Ardougne Zoo, between the penguins and the scorpions. Spade.png Cryptic clue - dig ardougne zoo.png
The cheapest water for miles around, but they react badly to religious icons. Search the crates in the General Store tent in the Bandit Camp, south of the Bedabin Camp. Search.png Cryptic clue - search crate bandit camp.png
The effects of this fire are magnified. Dig by the fire beside Ket'sal K'uk in the westernmost part of the Kebos Swamp. Spade.png Cryptic clue - dig Kebos Swamp.png
The keeper of Melzars...Spare? Skeleton? Anar? Speak to Oziach in Edgeville. Puzzle box.png Cryptic clue - oziach edgeville.png
The King's magic won't be wasted by me. Talk to the Guardian mummy inside the Pyramid Plunder minigame in Sophanem. Partial completion of Icthlarin's Little Helper is required. Puzzle box.png Cryptic clue - talk to guardian mummy.png
The magic of 4 colours, an early experience you could learn. The large beast caged up top, rages, as his demised kin's loot now returns. Speak to Wizard Mizgog at the top of the Wizards' Tower south of Draynor. Talk.png Cryptic clue - talk to wizard mizgog.png
The mother of the reptilian sacrifice. Talk to Zul-Cheray in a house near the sacrificial boat at Zul-Andra. Talk.png Cryptic clue - talk to zul-cheray.png
There is no 'worthier' lord. Speak to Lord Iorwerth in the elven camp near Prifddinas. He will give you a puzzle box to solve. Puzzle box.png Cryptic clue - talk to lord iorwerth.png
THEY'RE EVERYWHERE!!!! But they were here first. Dig for treasure where the ground is rich with ore. Dig at Barbarian Village, next to the Stronghold of Security. Spade.png Cryptic clue barbarian village dig.png
This aviator is at the peak of his profession. Captain Bleemadge, the gnome glider pilot, is found at the top of White Wolf Mountain. Puzzle box.png Cryptic clue - talk captain bleemadge.png
This village has a problem with cartloads of the undead.

Try checking the bookcase to find an answer.

Search the bookcase by the doorway of the building just south-east of the Shilo Village Gem Mine. Search.png Cryptic clue - search bookcase shilo.png
When no weapons are at hand, then is the time to reflect. In Saradomin's name, redemption draws closer... On Entrana, search the southern drawer in the house with the cooking range on the western side of the island. Search.png Cryptic clue - when no weapons are at hand.png
When you get tired of fighting, go deep, deep down until you need an antidote. Go to Yanille Agility dungeon and fall into the place with the poison spiders, either by repeatedly walking across the balancing ledge (level 40 Agility required) or praying at the altar of Zamorak. Search the crate by the stairs leading up. Search.png Cryptic clue - When you get tired of fighting.png
You have all of the elements available to solve this clue.

Fortunately you do not have to go as far as to stand in a draft.

Requirements: Started Elemental Workshop I

Search the crate, just west of the Air elementals, inside the Elemental Workshop. Note: A battered key is required to enter to workshop.

Search.png Cryptic clue - search crate elemental workshop.png
You will need to under-cook to solve this one. Search the crate in the Lumbridge basement. Search.png Cryptic clue - search crate lumbridge basement.png

Elite Cryptic clues[edit | edit source]

Clue Notes Task Image
A demon's best friend holds the next step of this clue. Kill a hellhound.

Note: Killing Cerberus or hellhounds inside the God Wars Dungeon does not count.

Skull.png Cryptic clue - kill hellhound.png
A Guthixian ring lies between two peaks. Search the stones and you'll find what you seek. Search the stones several steps west of the Guthixian stone circle in Taverley, search the stones. Search.png Cryptic clue - search stones Taverley.png
A reck you say; let's pray there aren't any ghosts. Speak to Father Aereck in Lumbridge. Talk.png Cryptic clue - talk Father Aereck.png
A ring of water surrounds 4 powerful rings. Dig by the ladder that is located there. Dig by the ladder leading to the Dagannoth Kings' room in the Waterbirth Island Dungeon. Spade.png Cryptic clue - dig dagannoth kings.png
Desert insects is what I see, Taking care of them was my responsibility. Your solution is found by digging near me. Dig next to the entomologist, in the Kalphite Cave east of Shantay Pass. Spade.png Cryptic clue - Desert insects.png
Dig under Razorlor's toad batta. Dig on the toad batta spawn in Tarn's Lair. See this map for directions. From the entrance, follow the route C-K, or, alternatively, D-S-Q-P-O-N-M-L.

Or faster: from the Slayer ring teleport, east, jump west past mages, get pushed by wall crushers, south, south, west, west, south, search the tile (floor) to deactivate the log trap and jump over, south, south, "go down", but you'll fall right where the toad batta is.

Spade.png Cryptic clue - dig Tarn's lair.png
Dig where the forces of Zamorak and Saradomin collide. Dig next to the law rift in the Abyss, in the north-east section. Spade.png Cryptic clue - Dig Abyss law rift.png
Dig in the middle of the Warrior's Guild entrance hall Dig in the middle of the entrance hall Spade.png
Dobson is my last name, and with gardening I seek fame. Horacio, located in the garden of the Handelmort Mansion in East Ardougne. Talk.png Cryptic clue - speak to Horacio.png
Does one really need a fire to stay warm here? Located next to the fire near the Volcanic Mine entrance on the Fossil Island Volcano. Spade.png Cryptic clue - a fire to stay warm.png
Even the seers say this clue goes right over their heads. Search the crate on the Seers' Village Agility Course. Requires 60 Agility (can be boosted from 55 with a Summer pie). Search.png Cryptic clue - Seers rooftop crate.png
Ghostly bones. Kill an Ankou, which can be found on the 4th level of Stronghold of Security, the Stronghold Slayer Cave, the Catacombs of Kourend, and The Forgotten Cemetery. Skull.png Cryptic clue - kill ankou.png
Green is the colour of my death as the winter-guise, I swoop towards the ground. Required: Sled.png, partial completion of Troll Romance.

Players need to slide down to where Trollweiss grows on Trollweiss Mountain.

Spade.png Cryptic clue - dig trollweiss flowers.png
His bark is worse than his bite. Speak to Barker at Canifis's Barkers' Haberdashery. Talk.png Cryptic clue - His bark is worse than his bite.png
I am the one who watches the giants. The giants in turn watch me. I watch with two while they watch with one. Come seek where I may be. Speak to Kamfreena on the top floor of the Warriors' Guild. Talk.png Cryptic clue - speak kamfreena warriors.png
I burn between heroes and legends. Speak to the candle maker in Catherby. Talk.png Cryptic clue - speak to candle maker.png
I live in a deserted crack collecting soles. Enter the crack west of Nardah rug merchant, and talk to the genie. A rope and a lightsource are required (Spirits of the Elid required). Talk.png Cryptic clue - nardah genie.png
In a while... Kill a crocodile. Skull.png Cryptic clue - in a while....png
Let's hope you don't meet a watery death when you encounter this fiend. Kill a waterfiend. Skull.png Cryptic clue - kill waterfiend.png
Mix yellow with blue and add heat, make sure you bring protection. Kill a green dragon. Brutal green dragons do NOT count for this clue. Players who have completed Dragon Slayer II can use the Myths' Guild basement to kill green dragons outside the Wilderness. Skull.png Cryptic clue - kill green dragon.png
More resources than I can handle, but in a very dangerous area. Can't wait to strike gold! Dig in the centre of the three gold rocks in the Resource Area deep in the Wilderness. An entry fee of 7,500 coins is required (6,000 if the medium Wilderness Diary is completed, 3,750 if the hard diary is completed, or free if the elite diary is completed). Spade.png Cryptic clue - dig resource area.png
Observing someone in a swamp, under the telescope lies treasure. Dig by the telescope in the island where Broken Handz can be found (fairy ring code DLR). Spade.png Cryptic clue - dig poison waste telescope.png
Reflection is the weakness for these eyes of evil. Kill a basilisk, which requires a mirror shield and 40 Slayer. Skull.png Cryptic clue - kill basilisk.png
Right on the blessed border, cursed by the evil ones. On the spot inaccessible by both; I will be waiting. The bugs' imminent possession holds the answer. Dig right under the fairy ring located west of Filliman's grotto. The fairy ring code is BIP. Players without access to fairy ring transport can use the shortcut to get to the island provided they have 50 Agility. Spade.png Cryptic clue - salve river island.png
Scattered coins and gems fill the floor. The chest you seek is in the north east. Kill the King Black Dragon for a key (elite), and then open the closed chest in the north-east corner of the lair. Key (Treasure Trails).png Cryptic clue - coins and gems fill the floor.png
'See you in your dreams' said the vegetable man. Speak to Dominic Onion at the Nightmare Zone teleport spot. Talk.png Cryptic clue - talk dominic nmz.png
Show this to Sherlock Sherlock can be found south of Seers' Village. Players will have to perform one of the Sherlock tasks in order to complete this challenge. Sherlock chathead.png Cryptic clue - talk sherlock.png
Speak to a Wyse man. Talk to Wyson the gardener at Falador Park. Talk.png Cryptic clue - talk to wyse man.png
Stop crying! Talk to the head. Talk to the Head mourner in the Mourner Headquarters in West Ardougne. Starting Mourning's Ends Part I is required. Bring mourner gear, unless the player has a slayer ring, in which they can teleport to dark beasts and head east towards the headquarters. Talk.png Cryptic clue - talk to the head.png
Surround my bones in fire, ontop the wooden pyre. Finally lay me to rest, before my one last test. Kill a confused barbarian or lost barbarian within the Ancient Cavern to receive mangled bones. Construct a pyre ship and burn the bones onto the pyre with logs, a tinderbox, and an axe. Kill the ferocious barbarian spirit that spawns to receive the next clue. Skull.png Cryptic clue - burn pyre logs.png
The beasts retreat, for their Queen is gone; the song of this town still plays on. Dig near the birthplace of a blade, be careful not to melt your spade. (Requires full completion of the Swan Song quest. There is no need to accept the reward though!) Dig in front of the small furnace in the Piscatoris Fishing Colony. Spade.png Cryptic clue - dig piscatoris colony.png
Three rule below and three sit at top. Come dig at my entrance. Dig in front of the entrance to the Waterbirth Island Dungeon. Spade.png Cryptic clue - Three rule below.png
Varrock is where I reside, not the land of the dead, but I am so old, I should be there instead. Let's hope your reward is as good as it says, just 1 gold one and you can have it read. Talk to Gypsy Aris, west of Varrock Square. Talk.png Cryptic clue - speak to Gypsy Aris.png
With a name like that, you'd expect a little more than just a few scimitars. Speak to Daga on Ape Atoll. Talk.png Cryptic clue - speak to daga.png
W marks the spot. Dig in the middle of the Warriors' Guild entrance hall. To enter, a player must have their Attack and Strength levels add up to a total of 130 or have either one equal to 99. Spade.png Cryptic clue - w marks the spot.png
You'll get licked. Kill a bloodveld. Mutated variants will not work. Skull.png Cryptic clue - kill bloodveld.png
You'll have to plug your nose if you use this source of herbs. Kill an aberrant spectre or deviant spectre and pick up the clue or casket that it drops. Skull.png Cryptic clue - kill aberrant spectre.png
You might have to turn over a few stones to progress. Kill a rock crab and pick up the casket or clue that it drops. Skull.png Cryptic clue - kill a rock crab.png
You must be 100 to play with me. Speak to the Veteran boat squire at Pest Control. Talk.png Cryptic clue - speak squire pest control.png
You were 3 and I was the 6th. Come speak to me. Speak to Vannaka in Edgeville Dungeon. Talk.png Cryptic clue - speak to Vannaka.png
You will have to fly high where a sword cannot help you. Kill an aviansie. Skull.png Cryptic clue - kill aviansie.png

Master Cryptic clues[edit | edit source]

Clue Notes Task Image
2 musical birds. Dig in front of the spinning light. Dig in front of the spinning light in Ping and Pong's room inside the Iceberg. A clockwork suit is required to enter the iceberg. Spade.png Cryptic clue - dig ping and pong's room.png
A chisel and hammer reside in his home, strange for one of magic. Impress him with your magical equipment. Wizard Cromperty at the north-east corner of East Ardougne. Speak to him while wearing equipment adding up to at least +100 in magical attack bonus. Talk.png Cryptic clue - speak to wizard cromperty.png
A dwarf, approaching death, but very much in the light. Thorgel at the entrance to the Death altar. Requires partial completion of Mourning's Ends Part II. Talk.png Cryptic clue - a dwarf approaching death.png
A massive battle rages beneath so be careful when you dig by the large broken crossbow. North-east of the God Wars Dungeon entrance, climb the rocky handholds and dig by the large crossbow. Spade.png Cryptic clue - dig by the large broken crossbow.png
Anger Abbot Langley. Speak to Abbot Langley while you have a negative prayer bonus (currently only possible with an Ancient staff). Talk.png Cryptic clue - anger Abbot Langley.png
Anger those who adhere to Saradomin's edicts to prevent travel. Port Sarim docks, try to charter a ship to Entrana with armour or weapons equipped. Talk.png Cryptic clue - entrana monks port sarim.png
Buried beneath the ground, who knows where it's found.

Lucky for you, A man called Jorral may have a clue.

Speak to Jorral to receive a strange device, which works similarly to the enchanted key (must have Making History quest completed). Strange device.png Cryptic clue - speak to Jorral.png
Come brave adventurer, your sense is on fire. If you talk to me, it's an old god you desire. Speak to Viggora. He can be found in three locations, but players can only make progress by speaking to him in the location he was spoken to during the Curse of the Empty Lord miniquest. He can be found at one of the following locations:

A ring of visibility and ghostspeak amulet are required to make progress through the clue.

Talk.png Cryptic clue - talk to Viggora.png
Darkness wanders around me, but fills my mind with knowledge. Speak to Biblia on the Arceuus Library's top floor. Talk.png Cryptic clue - talk to biblia.png
Dig in front of the icy arena where 1 of 4 was fought. Where you fought Kamil from Desert Treasure, dig north east of the first small rock just past the wolves. Spade.png Cryptic clue - dig icy path.png
Faint sounds of 'Arr', fire giants found deep, the eastern tip of a lake, are the rewards you could reap. Dig south of the pillar at the end of the Deep Wilderness Dungeon. Spade.png Cryptic clue - dig deep wilderness dungeon end.png
Falo the bard wants to see you. Speak to Falo the Bard, who is located on the road to the Fremennik Province. Talk.png Cryptic clue - talk to falo.png
Fiendish cooks probably won’t dig the dirty dishes. Dig by the fire in the Rogues' Den. Spade.png Cryptic clue - dig rogues' den fire.png
Ghommal wishes to be impressed by how strong your equipment is. Speak to Ghommal with a total Melee Strength bonus of over 100. (Note: Amulet of strength gives +10, even better than a fury for this clue. A Godsword on its own is over 100 Strength bonus.) Talk.png Cryptic clue - talk ghommal warrior's guild.png
Great demons, dragons, and spiders protect this blue rock, beneath which, you may find what you seek. Dig by the runite rock in the Lava Maze Dungeon. Spade.png Cryptic clue - dig lava maze dungeon.png
Guthix left his mark in a fiery lake, dig at the tip of it. Dig at the tip of the lava lake that is shaped like a Guthixian symbol, west of the Mage Arena. Spade.png Cryptic clue - dig guthix lava lake.png
Here, there are tears, but nobody is crying. Speak to the guardian and show off your alignment to balance. Talk to Juna while wearing three Guthix related items. Known working items include: Guthix armour, Void Knight equipment, Book of Balance, Guthix Staff, Guthix cape, and Guthix mjolnir. Talk.png Cryptic clue - speak to Juna.png
Hopefully this set of armour will help you to keep surviving. Speak to Sir Vyvin while wearing white platebody and white platelegs (white full helm is not needed). Talk.png Cryptic clue - speak to Sir Vyvin.png
If you're feeling brave, dig beneath the dragon's eye. Dig below the mossy rock under the Viyeldi caves. Requires progress or completion of Legends' Quest. Items needed: Pickaxe, unpowered orb, lockpick (multiple recommended), a rope, a spade, and any Charge Orb spell. A bravery potion is also required if the quest is not completed (You also need any Axe and a Machete to get through the jungle). Spade.png Cryptic clue - dig dragon's eye.png
I lie beneath the first descent to the holy encampment. Dig immediately after climbing down the first set of rocks towards Saradomin's Encampment within the God Wars Dungeon. Two ropes are needed; one to enter the dungeon and another to enter Saradomin's Encampment (not required if you've used once before already). 70 Agility is also required (cannot be boosted). Spade.png Cryptic clue - dig sara gwd.png
Kill the spiritual, magic and godly whilst representing their own god Kill a spiritual mage in the God Wars Dungeon - 83 Slayer requirement.

Be sure to wear armour corresponding to their god.

200px
My life was spared but these voices remain, now guarding these iron gates is my bane. Speak to the Key Master in Cerberus' Lair. Talk.png Cryptic clue - talk to key master.png
One of several rhyming brothers, in business attire with an obsession for paper work. Speak to Piles in the Resource Area. An entry fee of 7,500 coins is required (6,000 if the medium Wilderness Diary is completed, 3,750 if the hard diary is completed, or free if the elite diary is completed). Talk.png Cryptic clue - talk to piles.png
Pentagrams and demons, burnt bones and remains, I wonder what the blood contains. Dig under the blood rune spawn next to the Demonic Ruins. Spade.png Cryptic clue - dig blood rune spawn.png
Robin wishes to see your finest ranged equipment. Robin at the inn in Port Phasmatys. Speak to him while wearing equipment adding up to 182 ranged attack bonus or over (toxic blowpipes cannot be used for this clue. Talk.png Cryptic clue - speak to robin.png
She's small but can build both literally and figuratively, as long as you have their favour Speak to Lovada south of the Lovakengj blast mine. Talk.png Cryptic clue - talk to lovada.png
Shhhh! Speak to Logosia in the Arceuus Library's ground floor. Talk.png Cryptic clue - talk to logosia.png
Show this to Sherlock. Sherlock can be found south of Seers' Village. Players will have to perform one of the Sherlock tasks in order to complete this challenge. Sherlock chathead.png Cryptic clue - talk sherlock.png
South of a river in a town surrounded by the undead, what lies beneath the furnace? Dig in front of the Shilo Village furnace. Spade.png Cryptic clue - dig shilo furnace.png
The far north eastern corner where 1 of 4 was defeated, the shadows still linger. Dig on the northeastern-most corner of the Shadow Dungeon. Bring a ring of visibility. Spade.png Cryptic clue - dig shadow dungeon.png
This place sure is a mess. Ewesey is located in the Hosidius mess hall. Talk.png Cryptic clue - talk ewesey.png
Under a giant robotic bird that cannot fly. Dig next to the terrorbird display in the south exhibit of Varrock Museum's basement. Spade.png Cryptic clue - under a giant robotic bird.png
Where safe to speak, the man who offers the pouch of smallest size wishes to see your alignment. Speak to the Mage of Zamorak in the Zamorakian chapel south of Aubury's Rune Shop in East Varrock while wearing three items aligned to Zamorak. Talk.png Cryptic clue - speak to Mage of Zamorak.png

Emote clues[edit | edit source]

Emote clues involve equipping certain items in a particular location and performing an emote. These types of clues are featured in all levels of Treasure Trails. Once the emote has been performed, Uri will appear and give the player the next clue (or the reward, if the emote clue was the final step of the Treasure Trail). If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can still perform the second emote and then talk to Uri to finish the clue. Easy clues require performing one emote, medium clues require performing two, and hard and above clues require performing one emote, then fighting an enemy such as the Double Agent. Elite clues do not involve fighting the Double Agent.

Note that wearing any version of a required item different than the standard one will not work (for example, a Rune platebody (t) will not work in place of a Rune platebody).

For players who do Treasure Trails frequently, it is not recommended to keep items for all emote clues banked, as hundreds of different items are used across the Treasure Trail levels and can take up bank space. Players with the appropriate construction level can build STASH units to store emote clue items near where the emote clue is located, saving bank space.

Beginner Emote clues[edit | edit source]

Clue Items Notes Map
Blow a raspberry at Gypsy Aris in her tent.

Equip a gold ring and a gold necklace.

Gold ring.png Gold necklace.png Gypsy Aris can be found in her tent at Varrock Square. Emote clue - raspberry gypsy aris.png
Bow to Brugsen Bursen at the Grand Exchange. Brugsen Bursen is found inside the Grand Exchange Emote clue - bow Brugsen Bursen.png
Cheer at Iffie Nitter.

Equip a chef's hat and a red cape.

Chef's hat.png Red cape.png Iffie can be found in Thessalia's Fine Clothes store in Varrock. Emote clue - cheer iffie nitter.png
Clap at Bob's Brilliant Axes.

Equip a bronze axe and leather boots.

Bronze axe.png Leather boots.png Bob's Brilliant Axes is located in south Lumbridge, right outside Lumbridge Castle. Emote clue - clap bobs brilliant axes.png
Panic at Al Kharid mine. Al Kharid mine is located just north of Al Kharid. Emote clue - panic al kharid mine.png
Spin at Flynn's Mace Shop. Flynn's Mace Market is located near the north entrance of Falador. Emote clue - spin mace market.png

Easy Emote clues[edit | edit source]

Clue Items Notes Map
Blow a raspberry at the monkey cage in Ardougne Zoo.

Equip a studded leather body, bronze platelegs and a normal staff with no orb.

Studded body.png Bronze platelegs.png Staff.png Emote clue - raspberry monkey cage zoo.png
Blow raspberries outside the entrance to Keep Le Faye.

Equip a coif, an iron platebody and leather gloves.

Coif.png Iron platebody.png Leather gloves.png Emote clue - raspberry keep le faye.png
Bow in the ticket office of the Duel Arena.

Equip an iron chain body, leather chaps and coif.

Iron chainbody.png Leather chaps.png Coif.png Emote clue - bow ticket office duel arena.png
Bow outside the entrance to the Legends' Guild.

Equip iron platelegs, an emerald amulet and an oak longbow.

Iron platelegs.png Emerald amulet.png Oak longbow.png Emote clue - bow legends guild.png
Cheer at the Druids' Circle.

Equip a blue wizard hat, a bronze two-handed sword and HAM boots.

Blue wizard hat.png Bronze 2h sword.png Ham boots.png Emote clue - cheer druid circle.png
Cheer at the games room.

Have nothing equipped at all when you do.

Nothing Emote clue - cheer games room.png
Cheer for the monks at Port Sarim.

Equip a coif, steel plateskirt and a sapphire necklace.

Coif.png Steel plateskirt.png Sapphire necklace.png Requires 20 Ranged for equipping the coif. Emote clue - cheer monks port sarim.png
Clap in the main exam room in the Exam Centre.

Equip a white apron, green gnome boots and leather gloves.

White apron.png Green boots.png Leather gloves.png The Exam Centre is located east of Varrock, just south of the Digsite. Emote clue - clap exam centre.png
Clap on the causeway to the Wizards' Tower.

Equip an iron med helm, emerald ring and a white apron.

Iron med helm.png Emerald ring.png White apron.png Emote clue - clap causeway wizards tower.png
Clap on the top level of the mill, north of East Ardougne.

Equip a blue gnome robe top, HAM robe bottom and an unenchanted tiara.

Blue robe top.png Ham robe.png Tiara.png Emote clue - clap mill north ardougne.png
Dance a jig by the entrance to the Fishing Guild.

Equip an emerald ring, a sapphire amulet, and a bronze chain body.

Emerald ring.png Sapphire amulet.png Bronze chainbody.png Emote clue - dance jig fishing guild entrance.png
Dance at the crossroads north of Draynor.

Equip an iron chain body, a sapphire ring and a longbow.

Iron chainbody.png Sapphire ring.png Longbow.png Emote clue - dance draynor crossroads.png
Dance at the entrance to the Grand Exchange. Equip a pink skirt, pink robe top and a body tiara. Pink skirt.png Pink robe top.png Body tiara.png Important note: Pink skirt from Varrock, Pink robe top from Gnome Stronghold. Be aware of this! Emote clue - dance ge entrance.png
Dance in the Party Room.

Equip a steel full helmet, steel platebody and an iron plateskirt.

Steel full helm.png Steel platebody.png Iron plateskirt.png Emote clue - dance falador party room.png
Dance in the shack in Lumbridge Swamp.

Equip a bronze dagger, iron full helmet and a gold ring.

Bronze dagger.png Iron full helm.png Gold ring.png Emote clue - dance shack lumbridge swamp.png
Do a jig in Varrock's rune store. Equip an air tiara and a staff of water Air tiara.png Staff of water.png Emote clue - dance jig varrock rune store.png
Headbang in the mine north of Al Kharid.

Equip a desert shirt, leather gloves and leather boots.

Desert shirt.png Leather gloves.png Leather boots.png Emote clue - headbang al kharid mine.png
Jump for joy at the beehives.

Equip a desert shirt, green gnome robe bottoms and a steel axe.

Desert shirt.png Green robe bottoms.png Steel axe.png Beehives are located west of Catherby. Emote clue - jump joy beehives.png
Laugh at the crossroads south of the Sinclair Mansion. Equip a cowl, blue wizard robe top and an iron scimitar. Leather cowl.png Iron scimitar.png Blue wizard robe.png Emote clue - laugh sinclair crossroads.png
Panic in the Limestone Mine.

Equip bronze platelegs, a steel pickaxe and a steel medium helmet.

Bronze platelegs.png Steel pickaxe.png Steel med helm.png Located east of the Lumber Yard. Emote clue - panic limestone mine.png
Panic on the pier where you catch the Fishing trawler

Have nothing equipped at all when you do.

None Most north-western dock in Port Khazard, east of the Fight Arena. Emote clue - panic pier fishing trawler.png
Shrug in the mine near Rimmington.

Equip a gold necklace, a gold ring and a bronze spear.

Gold necklace.png Gold ring.png Bronze spear.png Emote clue - shrug rimmington mine.png
Spin at the crossroads north of Rimmington.

Equip a green gnome hat, cream gnome top and leather chaps.

Green hat.png Cream robe top.png Leather chaps.png Emote clue - spin rimmington crossroads.png
Spin in Draynor Manor by the fountain.

Equip an iron platebody, studded leather chaps and a bronze full helmet.

Iron platebody.png Studded chaps.png Bronze full helm.png Emote clue - spin draynor manor fountain.png
Spin in the Varrock Castle courtyard.

Equip a black axe, a coif and a ruby ring.

Black axe.png Coif.png Ruby ring.png Emote clue - spin varrock castle courtyard.png
Think in the middle of the wheat field by the lumbridge mill.

Equip a blue gnome robetop, a turquoise gnome robe bottom and an oak shortbow.

Blue robe top.png Turquoise robe bottoms.png Oak shortbow.png Emote clue - think lumbridge mill wheat field.png
Wave along the south fence of the Lumber Yard.

Equip a hard leather body, leather chaps and a bronze axe.

Hardleather body.png Leather chaps.png Bronze_axe.png Emote clue - wave south fence lumber yard.png
Wave in the Falador gem store.

Equip a Mithril pickaxe, Black platebody and an Iron Kiteshield.

Mithril pickaxe.png Black platebody.png Iron kiteshield.png Emote clue - wave falador gem store.png
Wave on Mudskipper Point.

Equip a black cape, leather chaps and a steel mace.

Black cape.png Leather chaps.png Steel mace.png The fairy ring code AIQ teleports you to the correct spot. Emote clue - wave mudskipper point.png
Yawn in Draynor Marketplace.

Equip studded leather chaps, an iron kiteshield and a steel longsword.

Studded chaps.png Iron kiteshield.png Steel longsword.png Emote clue - yawn draynor marketplace.png
Yawn in the Varrock library.

Equip a green gnome robe top, HAM robe bottom and an iron warhammer.

Green robe top.png Ham robe.png Iron warhammer.png Emote clue - yawn varrock library.png

Medium Emote clues[edit | edit source]

Clue Items Notes Map
Beckon in Tai Bwo Wannai. Clap before you talk to me.

Equip green d'hide chaps, a ring of dueling and a mithril med helm.

Green d'hide chaps.png Ring of dueling.png Mithril med helm.png Do the emotes within the barricaded part of Tai Bwo Wannai. Emote clue - beckon tai bwo wannai.png
Beckon in the combat ring of Shayzien. Show your anger before you talk to me. Equip an adamant platebody, adamant full helm and adamant platelegs. Adamant platebody.png Adamant full helm.png Adamant platelegs.png The combat ring of Shayzien is located south-east of the bank. Emote clue - beckon shayzien ring.png
Beckon in the Digsite, near the eastern winch. Bow before you talk to me

Equip a green hat snakeskin boots and an iron pickaxe.

Green hat.png Snakeskin boots.png Iron pickaxe.png Emote clue - beckon digsite winch.png
Cheer in the Barbarian Agility Arena. Headbang before you talk to me.

Equip a steel platebody, maple shortbow and a Wilderness cape.

Steel platebody.png Maple shortbow.png Team cape.png Requires miniquest Alfred Grimhand's Barcrawl and 30 in Ranged (to wield the maple shortbow)

While level 35 Agility is required to enter the arena itself, the clue can be completed without it. Upon entering from the gate, walk into the building located to the south. Inside the building, walk to the most south-eastern corner, and do the emote.

Emote clue - cheer headbang barbarian agility.png
Cheer in the Edgeville general store. Dance before you talk to me.

Equip a brown apron, leather boots and leather gloves.

Brown apron.png Leather boots.png Leather gloves.png Emote clue - cheer edgeville general store.png
Cheer in the Ogre Pen in the Training Camp. Show you are angry before you talk to me.

Equip a green d'hide body and chaps and a steel square shield.

Green d'hide body.png Green d'hide chaps.png Steel sq shield.png Access to the Combat Training Camp requires completion of the Biohazard quest. Equipping the green d'hide body requires completion of Dragon Slayer. Emote clue - cheer ogre training camp.png
Clap in Seers court house. Spin before you talk to me.

Equip an adamant halberd, blue mystic robe bottom and a diamond ring.

Adamant halberd.png Mystic robe bottom.png Diamond ring.png Ironman accounts must start the Regicide quest to purchase an adamant halberd. Emote clue - clap seers court house.png
Clap your hands north of Mount Karuulm. Spin before you talk to me.

Equip an adamant warhammer, mithril boots and a ring of life.

Adamant warhammer.png Mithril boots.png Ring of life.png Fairy ring code CIR or Battlefront teleport, and run to the northern end of the volcano. Emote clue - clap Mount Karuulm.png
Cry in the Catherby Ranging shop. Bow before you talk to me.

Equip blue gnome boots, a hard leather body and an unblessed silver sickle.

Blue boots.png Hardleather body.png Silver sickle.png Emote clue - cry catherby ranging shop.png
Cry in the Draynor Village jail. Jump for joy before you talk to me. Equip an adamant sword, a sapphire amulet and an adamant plateskirt. Adamant sword.png Sapphire amulet.png Adamant plateskirt.png Emote clue - cry draynor jail.png
Cry on the shore of Catherby beach. Laugh before you talk to me. Equip an adamant sq shield, a bone dagger and mithril platebody. Adamant sq shield.png Bone dagger.png Mithril platebody.png Emote clue - cry catherby beach.png

Cry on top of the western tree in the Gnome Agility Arena. Indicate 'no' before you talk to me. Equip a steel kiteshield, ring of forging, and green d'hide chaps.

Steel kiteshield.png Green d'hide chaps.png Ring of forging.png Emote clue - cry gnome agility arena.png
Dance a jig under Shantay's Awning. Bow before you talk to me.

Equip a bruise blue snelm, an air staff and a bronze square shield.

Bruise blue snelm.png Staff of air.png Bronze sq shield.png South of Al Kharid, Shantay Pass. Emote clue - dance jig shantay awning.png
Dance in the centre of Canifis. Bow before you talk to me.

Equip a green gnome robe top, mithril platelegs and an iron two-handed sword.

Green robe top.png Mithril platelegs.png Iron 2h sword.png Emote clue - dance centre canifis.png
Dance in the dark caves beneath Lumbridge Swamp. Blow a kiss before you talk to me.

Equip an air staff, Bronze full helm and an Amulet of power.

Staff of air.png Bronze full helm.png Amulet of power.png

You need a rope to enter this cave the first time.

You always need a light source in the caves.

If using the Lumbridge Castle basement to access the caves via the northern entrance, you will need to step one square south of the cave entrance as the square next to the entrance does not work when you dance.

Two STASH units are provided, one near each of the main entrances. Building one of them will automatically build the other one.

Emote clue - dance caves lumbridge swamp.png
Jump for joy in the TzHaar sword shop. Shrug before you talk to me.

Equip a steel longsword, blue d'hide body and blue mystic gloves.

Steel longsword.png Blue d'hide body.png Mystic gloves.png blp Emote clue - jump tzhaar sword shop.png
Jump for joy in Yanille bank. Dance a jig before you talk to me.

Equip a brown apron, adamantite medium helm and snakeskin chaps.

Brown apron.png Adamant med helm.png Snakeskin chaps.png Emote clue - jump joy yanille bank.png
Panic by the mausoleum in Morytania. Wave before you speak to me.

Equip a mithril plate skirt[sic], maple longbow and no boots.

Mithril plateskirt.png Maple longbow.png Starting Creature of Fenkenstrain quest is required to access the area. Go north-west through the Experiment cave, entered through the tombstone south-east of the castle. Remember, no boots. Emote clue - panic mausoleum.png
Shrug in Catherby bank. Yawn before you talk to me.

Equip a maple longbow, green d'hide chaps and an iron med helm.

Maple longbow.png Green d'hide chaps.png Iron med helm.png Emote clue - shrug catherby bank.png
Spin on the bridge by the Barbarian Village. Salute before you talk to me.

Equip purple gloves, a steel kiteshield and a mithril full helm.

Purple gloves.png Steel kiteshield.png Mithril full helm.png Emote clue - spin barbarian village bridge.png
Think in the centre of the Observatory. Spin before you talk to me.

Equip a mithril chainbody, green d'hide chaps and a ruby amulet.

Mithril chainbody.png Green d'hide chaps.png Ruby amulet.png Players who have completed the Observatory Quest with level 23 Agility, 24 Ranged and 28 Strength may use a shortcut by using the grapple-able rock just outside the observatory; players need only bring a crossbow and grapple for the first trip.

Otherwise, players must navigate through the Observatory Dungeon to reach this clue.

Emote clue - think centre observatory.png
Yawn in the Castle Wars lobby. Shrug before you talk to me.

Equip ruby amulet, a mithril scimitar and a Wilderness cape.

Ruby amulet.png Mithril scimitar.png Team cape.png Emote clue - yawn castle wars lobby.png
Yawn in the centre of Arceuus library. Nod your head before you talk to me.

Equip blue d'hide vambraces, adamant boots and an adamant dagger.

Blue d'hide vamb.pngAdamant boots.pngAdamant dagger.png The fairy ring code CIS teleports you north of the library, although this requires paying 80,000 coins to Trossa to unlock the fairy ring. Use the "yes" emote to nod your head.

Note: You cannot get this step playing Ironman Mode.[1]

Emote clue - yawn arceuus library.png
  1. Jagex. Mod Ash's Twitter account. 25 April 2019. Mod Ash: "Interestingly, yes, that one is blocked for Iron players. The code does not say why."

Hard Emote clues[edit | edit source]

Clue Items Notes Map
Beckon on the east coast of the Kharazi Jungle. Beware of double agents! Equip any vestment stole and a heraldic rune shield. Rune_heraldic_armour#Kiteshield.png Stole.png Must have started Legends' Quest. Equipping the stole requires level 60 Prayer.

NOTE: An axe and machete are required to enter the Kharazi Jungle, or players may also use two vines on either side of the jungle that require 79 Agility.

Emote clue - beckon east kharazi coast.png
Blow a kiss between the tables in Shilo Village bank. Beware of double agents!

Equip a blue mystic hat, bone spear and rune platebody.

Mystic hat.png Bone spear.png Rune platebody.png Shilo Village is a village on Karamja. It is only accessible to players that have completed the Shilo Village quest. Emote clue - kiss shilo village.png
Blow a raspberry in the Fishing Guild bank. Beware of double agents!

Equip an elemental shield, blue d'hide chaps and a rune warhammer.

Elemental shield.png Blue d'hide chaps.png Rune warhammer.png Requires Elemental Workshop I and 68 fishing to enter the guild (boost allowed) Emote clue - raspberry fishing guild bank.png
Bow at the top of the lighthouse. Beware of double agents!

Equip a blue d'hide body, blue d'hide vambraces and no jewellery.

Blue d'hide body.png Blue d'hide vamb.png Must have repaired the Lighthouse lighting mechanism in the Horror from the Deep quest to access. The fairy ring code ALP teleports you right outside the Lighthouse. Emote clue - bow lighthouse.png
Cheer at the top of the agility pyramid. Beware of double agents! Equip a blue mystic robe top, and any rune heraldic shield. Mystic robe top.png Rune heraldic armour.png Requires 30 Agility to reach the top of the pyramid, 40 Magic and 40 Defence to equip items. Only the blue mystic robe top works! Emote clue - cheer agility pyramid top.png
Dance at the cat-doored pyramid in Sophanem. Beware of double agents!

Equip a ring of life, an uncharged amulet of glory and an adamant two-handed sword.

Ring of life.png Amulet of glory.png Adamant 2h sword.png Partial completion of Icthlarin's Little Helper required to access Sophanem. Emote clue - dance pyramid sophanem.png
Headbang at the exam center. Beware of double agents!

Equip a mystic fire staff, a diamond bracelet and rune boots.

Mystic fire staff.png Diamond bracelet.png Rune boots.png The Digsite Exam Centre is located just south of the Digsite. Emote clue - headbang exam centre.png
Jig at Jiggig. Beware of double agents!

Equip a Rune spear, rune platelegs and any rune heraldic helm.

Rune spear.png Rune platelegs.png Rune heraldic armour#Full helm.png South of Castle Wars, talk to the quest starter if you haven't started Zogre Flesh Eaters, and he will grant you access to the location in Jiggig; you need to jig.

Note: You need to complete Big Chompy Bird Hunting and Jungle Potion to start Zogre Flesh Eaters.

Emote clue - jig at jiggig.png
Laugh in Jokul's tent in the Mountain Camp.

Beware of double agents! Equip a rune full helmet, blue d'hide chaps and a fire battlestaff.

Rune full helm.png Blue d'hide chaps.png Fire battlestaff.png

Bring rope if you haven't completed the Mountain Daughter quest. Go up the top path, and use on the boulder (fairy ring code: AJR).

Emote clue - laugh jokul's tent mountain camp.png
Panic by the pilot on White Wolf Mountain. Beware of double agents!

Equip mithril platelegs, a ring of life, and a rune axe.

Mithril platelegs.png Ring of life.png Rune axe.png Panic by Captain Bleemadge on White Wolf Mountain. Be careful of the aggressive level 73 Big Wolf. Emote clue - panic white wolf mountain.png
Panic in the heart of the Haunted Woods. Beware of double agents!

Have no items equipped when you do.

Nothing The location is east of the Fairy ring ALQ in the Haunted Woods. Players should be careful of the Feral Vampyres summoned by the spider roaming around that area. Emote clue - panic haunted woods.png
Panic on the Wilderness volcano bridge. Beware of double agents!

Equip any headband and crozier.

Headband.png Crozier.png Required: 60 PrayerPrayer icon.png

The Wilderness Volcano is located in the north-east corner of the Wilderness. Players should be cautious of player killers and dangerous monsters. A Clue Box may also be helpful.

Emote clue - panic wilderness volcano bridge.png
Salute in the banana plantation. Beware of double agents!

Equip a diamond ring, amulet of power, and nothing on your chest and legs.

Diamond ring.png Amulet of power.png Players can perform the emote near the STASH (if they have built one) within the Musa Point banana plantation. Emote clue - salute banana plantation.png
Salute in the centre of the kitchen of the mess hall. Beware of double agents! Equip a rune halberd, rune platebody and an amulet of strength. Rune halberd.png Rune platebody.png Amulet of strength.png Kourend Castle Teleport teleports the player just north of the Mess. Emote clue - salute mess hall.png
Shrug in the Zamorak temple found in the Eastern Wilderness. Beware of double agents!

Equip rune platelegs, an iron platebody and blue d'hide vambraces.

Rune platelegs.png Iron platebody.png Blue d'hide vamb.png It is highly recommended that players pray Protect from Magic; the temple is a multi-combat area with aggressive Elder chaos druids. The Zamorak Temple is in level 11 Wilderness. You can bring a teleport as it is below level 20 Wilderness; however, be wary of Tele Block. Emote clue - shrug zamorak temple wilderness.png
Yawn in the rogues' general store. Beware of double agents!

Equip an adamant square shield, blue dragon vambraces and a rune pickaxe.

Adamant sq shield.png Blue d'hide vamb.png Rune pickaxe.png Bandit Camp general store in level 23 Wilderness, north of the Dark Warriors' Fortress. The burning amulet can take you there, but be wary of player killers and level 130 Bandits. Emote clue - yawn rogues general store.png

Elite Emote clues[edit | edit source]

Clue Items Notes Map
Blow a kiss in the heart of the lava maze.

Equip black d'hide chaps, a spotted cape and a rolling pin.

Black d'hide chaps.png Spotted cape.png Rolling pin.png Perform the emote at the centre of the Lava Maze, next to entrance of the Lava Maze Dungeon. A slashing weapon or knife is required to navigate the maze. Emote clue - kiss lava maze.png
Bow on the ground floor of the Legend's guild. Equip Legend's cape, a dragon battleaxe and an amulet of glory. Cape of legends.png Dragon battleaxe.png Amulet of glory.png Players require completion of Legends' Quest to access the Legends' Guild. An amulet of glory with any amount of charges will work. Emote clue - bow inside legends guild.png
Bow upstairs in the Edgeville Monastery.

Equip a completed prayer book.

God book.png Players require a Prayer level of 31 to enter the Edgeville Monastery. Any completed god book is usable for this clue. Emote clue - bow edgeville monastery.png
Cheer in the Shadow dungeon.

Equip a rune crossbow, climbing boots and any mitre.

Rune crossbow.png Climbing boots.png Mitre.png Requires partial completion of Desert Treasure. Bring a ring of visibility. Emote clue - cheer shadow dungeon.png
Dance on the Fishing Platform. Equip barrows gloves, an amulet of glory and a dragon med helm. Barrows gloves.png Dragon med helm.png Amulet of glory.png Barrows gloves require full completion of Recipe for Disaster to equip. Emote clue - dance fish platform.png
Headbang at the top of the Slayer Tower.

Equip a seercull, a combat bracelet, and helm of neitiznot.

Seercull.png Combat bracelet.png Helm of neitiznot.png Equipping the Helm of Neitiznot requires completion of The Fremennik Isles. If taking shortcuts to the top, it is advised to have a nosepeg or Slayer helmet in order to avoid stat draining from aberrant spectres. Emote clue - headbang top of slayer tower.png
Headbang in the Fight Arena pub. Equip a pirate bandana, a dragonstone necklace and a magic longbow. Pirate bandana.png Dragon necklace.png Magic longbow.png Near Nightmare Zone Emote clue - headbang fight arena pub.png
Jump for joy at the Neitiznot rune rock.

Equip rune boots, a proselyte hauberk and a dragonstone ring.

Rune boots.png Proselyte hauberk.png Dragonstone ring.png Players must complete Fremennik Isles in order to access the Neitiznot rune rock. The Slug Menace must be completed in order to equip the Prostelyte Hauberk. Emote clue - jump neitiznot rocks.png
Jump for joy in the Ancient Cavern.

Equip a granite shield, splitbark body, and any rune heraldic helm.

Granite shield.png Splitbark body.png Rune heraldic armour#Helm.png Players need to have started Barbarian Training in order to enter the caverns.

The rune heraldic helm is the rune helm from Treasure Trails, not the painted heraldic armour from player-owned houses!

Emote clue - jump ancient cavern.png
Laugh by the fountain of heroes.

Equip splitbark legs, dragon boots and a Rune longsword.

Splitbark legs.png Dragon boots.png Rune longsword.png Completion of Heroes' Quest is required. Emote clue - laugh fountain of heroes.png
Laugh in front of the gem store in Ardougne market. Equip a Castlewars bracelet, a dragonstone amulet and a ring of forging. Castle wars bracelet.png Dragonstone amulet.png Ring of forging.png Emote clue - laugh ardougne gem stall.png
Panic at the area flowers meet snow. Equip blue d'hide vambs, a dragon spear and a rune plateskirt. Blue d'hide vamb.png Dragon spear.png Rune plateskirt.png Panic by the Trollweiss flowers after sledding down Trollweiss Mountain.

Make sure to bring a sled, otherwise you won't be able to complete the step.

Emote clue - panic trollweiss.png
Salute in the warriors' guild bank.

Equip only a black salamander.

Black salamander.png Black salamanders require 70 Ranged, 70 Magic, and 70 Attack to equip. Emote clue - salute warriors' guild bank.png
Shrug in the Shayzien command tent. Equip a blue mystic robe bottom, a rune kiteshield and any bob shirt. Mystic robe bottom.png Rune kiteshield.png Bob shirt.png The command tent is the southernmost tent in Shayzien. Emote clue - shrug Shayzien command tent.png
Spin in West Ardougne Church.

Equip a dragon spear and red d'hide chaps.

Dragon spear.png Red d'hide chaps.png Emote clue - spin West Ardougne church.png
Yawn at the top of Trollheim.

Equip a lava battlestaff, black d'hide vambraces and a mind shield.

Lava battlestaff.png Black d'hide vamb.png Mind shield.png Requires Elemental Workshop I and II and parts of Troll Stronghold completed. Emote clue - yawn trollheim.png

Master Emote clues[edit | edit source]

Clue Items Notes Map
Blow a kiss outside K'ril Tsutsaroth's chamber. Beware of double agents! Equip a Zamorak full helm and the shadow sword. Zamorak full helm.png Shadow sword.png 70 Hitpoints is required to access this part of the God Wars Dungeon. Completion of The General's Shadow miniquest is required to obtain the Shadow sword. Emote clue - kiss door of K'ril Tsutsaroth.png
Blow a raspberry at the bank of the Warrior's guild. Beware of double agents! Equip a dragon battleaxe, a dragon defender and a slayer helm of any kind. Dragon battleaxe.png Dragon defender.png Slayer helmet.png Any variant of Slayer helmet is acceptable. Emote clue - raspberry warrior guild bank.png
Bow near Lord Iorwerth. Beware of double agents! Equip a new imbued crystal bow. New crystal bow (i).png The bow only has to be imbued from Nightmare Zone. Works with any amount of charges left on the bow as long as it's imbued, and therefore does not actually need to be a "new" bow as the scroll says.

(A 2/10 (i) Crystal Bow would work)

Emote clue - bow near lord iorwerth.png
Cheer in the Entrana church. Beware of double agents! Equip a set of full black d'hide armour. Black d'hide body.png Black d'hide chaps.png Black d'hide vamb.png Players must take a needle, thread, and six black dragon leathers, and craft the armour after arriving at Entrana. Alternatively, you can ask a friend to make it for you. Players with level 88 in Construction can make a master STASH unit to store the d'hide armour in. Emote clue - cheer entrana church.png
Clap in the magic axe hut. Beware of double agents. Equip only flared trousers Flared trousers.png lockpick.png Level 55 Wilderness, north-east of the Deserted Keep.

Lockpick required to enter

Emote clue - clap magic axe hut.png
Cry in the Tzhaar gem store. Beware of the double agents! Equip a fire cape and a TokTz-Xil-Ul. Fire cape.png Toktz-xil-ul.png The Toktz-xil-ul requires level 60 Ranged to equip. Turn off Auto Retaliate before performing the emote, as you may lose the TokTz-Xil-Ul from retaliating against the double agent!

The fire max cape and infernal cape work in place of a fire cape.

Emote clue - cry tzhaar gem shop.png
Dance in Iban's temple. Beware of double agents! Equip Iban's staff, a black mystic top, and a black mystic bottom. Iban's staff.png Mystic robe top (dark).png Mystic robe bottom (dark).png Requires completion of Underground Pass. Iban's staff (u) can be used as a substitute.

Note that the temple cannot be entered until the Regicide quest is started.

Emote clue - dance ibans temple.png
Dance in the King Black Dragon's lair. Beware of double agents! Equip a black d'hide body, black d'hide vambs and a black dragon mask. Black d'hide body.png Black d'hide vamb.png Black dragon mask.png An anti-dragon shield is recommended to defend against the King Black Dragon's attacks. A STASH unit is found at the south-east corner of the lair for emote item storage. Emote clue - dance kbd lair.png
Do a jig at the barrow's chest. Beware of double agents! Equip any full barrows set. Any set of Barrows equipment. Emote clue - jig at barrows chest.png
Flap at the death altar. Beware of double agents! Equip a death tiara, a legend's cape and any ring of wealth. Death tiara.png Cape of legends.png Ring of wealth.png The flap emote requires opening the Gift of Peace at the centre of the Stronghold of Security's first level. Accessing the death altar requires completion of Mourning's Ends Part II, and a Cape of legends can only be obtained after completion of Legends' Quest. Emote clue - flap at death altar.png
Goblin Salute at the Goblin Village. Beware of double agents! Equip a Bandos platebody, Bandos cloak and Bandos godsword. Bandos platebody.png Bandos cloak.png Bandos godsword.png The Goblin Salute emote requires partial completion of The Lost Tribe quest. Emote clue - goblin salute at goblin village.png
Jump for joy in the centre of Zul-Andra. Beware of double agents! Equip a dragon 2h sword, bandos boots and an obsidian cape. Dragon 2h sword.png Bandos boots.png Obsidian cape.png Partial completion of Regicide is required to reach Zul-Andra. Emote clue - jump for joy Zul-Andra.png
Panic by the big egg where no one dare goes and the ground is burnt. Beware of double agents! Equip a dragon med helm, a TokTz-Ket-Xil, a brine sabre, rune platebody and an uncharged amulet of glory. Dragon med helm.png Toktz-ket-xil.png Rune platebody.png Brine sabre.png Amulet of glory.png Panic by the big egg on the east side of Lava Dragon Isle. Be careful of the lava dragons and player killers roaming the area. Emote clue - panic lava dragon isle.png
Show your anger at the Wise old man. Beware of double agents! Equip an abyssal whip, a legend's cape and some spined chaps. Abyssal whip.png Cape of legends.png Spined chaps.png A volcanic abyssal whip or frozen abyssal whip can be used for this clue. Emote clue - anger wise old man.png
Show your anger towards the Statue of Saradomin in Ellamaria's garden.

Beware of double agents! Equip a Zamorak godsword.

Zamorak godsword.png 75 Attack is required to wield the Zamorak godsword. Completion of Garden of Tranquillity is required. Emote clue - anger saradomin statue.png
Slap your head in the centre of the Kourend catacombs. Beware of double agents! Equip the arclight and an amulet of the damned. Arclight.png Amulet of the damned.png Kourend Castle Teleport teleports the player directly to the Catacombs' main entrance. Partially charged items work. Emote clue - slap head kourend catacombs.png
Spin in front of the Soul altar. Beware of double agents! Equip a dragon pickaxe, helm of neitiznot and a pair of rune boots. Dragon pickaxe.png Helm of neitiznot.png Rune boots.png Completion of The Fremennik Isles is required to wear the helm of neitiznot. A dragon pickaxe (or) or Infernal pickaxe works too. Emote clue - spin soul altar.png
Stamp in the Enchanted valley west of the waterfall. Beware of double agents! Equip a dragon axe. Dragon axe.png Fairy ring code BKQ (requires partial completion of Fairytale II - Cure a Queen) and the Stamp emote unlocked. The infernal axe does not work. (The area shown in the photo is too far west - stand just west of the waterfall!) Emote clue - stomp enchanted valley.png
Swing a bullroarer at the top of the watchtower. Beware of double agents! Equip a dragon plateskirt, climbing boots and a dragon chainbody. Bull roarer.png Dragon plateskirt.png Climbing boots.png Dragon chainbody.png Partial completion of Legends' Quest is required to obtain the bull roarer. Completion of Watchtower Quest is required. Death Plateau is also required to wear climbing boots. Emote clue - swing bullroarer watchtower.png
Wave on the northern wall of the Castle Drakan. Beware of double agents! Wear a dragon sq shield, splitbark body and any boater. Boater.png Splitbark body.png Dragon sq shield.png Completion of Legends' Quest and partial completion of Darkness of Hallowvale is required. Any coloured boater will work. Emote clue - wave castle drakan.png
Yawn in the 7th room of Pyramid Plunder. Beware of double agents! Equip a pharoah sceptre and a full set of menaphite robes. Pharaoh's sceptre.png Menaphite purple hat.png Menaphite purple top.pngMenaphite purple robe.png 81 Thieving (cannot be boosted) is required to reach this room, in addition to completing Icthlarin's Little Helper. Any amount of charges will work for the Pharaoh's sceptre, and any menaphite clothing will work as long as all the pieces are the same colour. Emote clue - yawn pyramid plunder.png

Maps[edit | edit source]

Map clues are an image of a location the player needs to search to advance along their trail. Maps are found across all clue scroll difficulties. They are rough pictures of a very local area. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. If the map leads to a crate, it must simply be searched. Sometimes, players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and so on.

Digging in the location pointed to by a map clue will never spawn any monsters.

Maps are sorted by boxes and then by X, and then from left to right based on the location of the mark.

Beginner Maps[edit | edit source]

Map Location Image
Map clue Champions guild.png Locate the single tree that is west of the Champions' Guild, outside Varrock. Dig two squares to the east of it. Map clue solution Champions guild.png
Map clue Falador stones.png Due east of Falador's north gate. Look for the (grapple) agility shortcut icon. Map clue solution Falador stones.png
Map clue Draynor willows.png South of Draynor Village bank, by the fishing spot. Map clue solution Draynor willows.png
Map clue South-eastern Varrock Mine.png South-east Varrock mine. Dig one square west of the small fern. Map clue solution South-eastern Varrock Mine.png
Map clue Wizard tower.png Directly behind the Wizards' Tower, there's a fern you can use as a reference; the dig spot is one tile directly north of the fern. Fairy ring code DIS is very close. Map clue solution Wizard tower.png

Easy Maps[edit | edit source]

Map Location Image
Map clue Champions guild.png Locate the single tree that is west of the Champions' Guild, outside Varrock. Dig two squares to the east of it. Map clue solution Champions guild.png
Map clue Al Kharid mines.png Just north of Al-Kharid, in the centre of the mine. Map clue solution Al Kharid mines.png
Map clue Wizard tower.png Directly behind the Wizards' Tower, there's a fern you can use as a reference; the dig spot is one tile directly north of the fern. Fairy ring code DIS is very close. Map clue solution Wizard tower.png
Map clue Galahad.png One tile west of the north door of Galahad's house, west of McGrubor's Wood. Fairy ring code ALS is very close, squeeze through the gate northeast of the fairy ring (around the building.) Map clue solution Galahad.png
Map clue Falador stones.png Due east of Falador's north gate. Look for the (grapple) agility shortcut icon. Map clue solution Falador stones.png
Map clue South-eastern Varrock Mine.png South-east Varrock mine. Dig one square west of the small fern. Map clue solution South-eastern Varrock Mine.png
Map clue Falador statue crossroads.png The statue is located at the crossroads north of Falador. Map clue solution Falador statue crossroads.png

Medium Maps[edit | edit source]

Map Location Image
Map clue Clocktower.png Search the crate by the Clock Tower, south-west of East Ardougne. Ardougne cloak is fastest travel method. Spirit tree to Battlefield of Khazard is also close. Map clue solution Clocktower.png
Map clue McGrubors.png Inside McGrubor's Wood, west of Seers' Village. Fairy ring code ALS. If approaching from outside, squeeze through the broken fence by the northern half of the hut in the centre and search the crate south of the house. Map clue solution McGrubors.png
Map clue Lighthouse peninsula.png Road between Rellekka and the Lighthouse. Map clue solution Lighthouse peninsula.png
Map clue Lava chaos altar.png By the entrance to the Ourania Cave. Map clue solution Lava chaos altar.png
Map clue Mort Myre.png South of the path to Mort'ton; fairy ring BIP is nearby (50 Agility is required when you use the fairy ring). Map clue solution Mort Myre.png
Map clue Tower of Life.png Just south of East Ardougne (straight south of town square), north of the Tower of Life, near the Necromancer Tower. Dig two spaces north of the smaller crate that Bonafido is leaning on. Fairy ring code DJP is very close, or use any Ardougne cloak to the Monastery. Map clue solution Tower of Life.png
Map clue Miscellania.png On Miscellania, one of the Fremennik Isles, just east of the castle. Fairy ring code CIP accessible only after completing The Fremennik Trials. Map clue solution Miscellania.png
Map clue Chemist house.png Just west of the Chemist's house in Rimmington. South of Falador, west of Port Sarim. Map clue solution Chemist house.png
Map clue Hobgoblin penisula.png West of the Crafting Guild. Dig north of the sandpile at the tip of the peninsula. Map clue solution Hobgoblin penisula.png
Map clue North Seers.png North of Seers' Village, along the path towards Rellekka. Map clue solution North Seers.png
Map clue Draynor willows.png South of Draynor Village bank, by the fishing spot. Map clue solution Draynor willows.png

Hard Maps[edit | edit source]

Map Location Image
Map clue Lumberyard.png Search the crate inside the Lumberyard, north-east of Varrock. Map clue solution Lumberyard.png
Map clue observatory.png North east of the Observatory, north of Castle Wars, search a crate in the western most building of the goblin overrun houses. This house holds the entrance stairs to the dungeon below. Map clue solution Observatory.png
Map clue Dark Warriors' Fortress.png In level 14 Wilderness, at the Dark Warriors' Fortress, search the pile of crates in the south-west corner of the central courtyard.

Warning:

Beware of level 145 dark warriors. This area is also a hotspot for player killers.

Map clue solution Dark Warriors' Fortress.png
Map clue Yanille anvil.png
South of Yanille bank. Behind the house with an anvil. Map clue solution Yanille anvil.png
Map clue small volcanoes.png Level 50 Wilderness, near Wilderness Agility Course; south-west of Deep Wilderness Dungeon entrance and west of the Mage Arena. Map clue solution between three volcanoes.png
Map clue Picnic tables.png The picnic tables south of the Legends' Guild, north-east of East Ardougne. south of fairy ring BLR Mape clue solution Picnic table.png
Map clue West Ardougne.png Located in West Ardougne, dig inside one of the destroyed buildings. It is in the north-east corner of the housing buildings in the south-west area of West Ardougne. Head due west from the main gate, and you'll get to the buildings. Map clue solution West Ardougne.png

Elite Maps[edit | edit source]

Map Location Image
Map clue ape atoll shack.png In the south-west coast of Ape Atoll, there is a little shack where the crate is located.

Fairy ring code CLR is close to it. Bring a ninja monkey greegree or Kruk greegree if using the fairy ring.

Map clue solution ape atoll shack.png
Map clue Zul-Andra.png East of the small building in Zul-Andra, next to the tree. Requires starting Regicide.

Fairy ring code BJS (76 Agility)

Map clue solution Zul-Andra.png
Map clue Burgh de Rott furnace.png
East of the Burgh de Rott furnace. Requires starting In Aid of the Myreque. Map clue solution Burgh de Rott furnace.png
Map clue soul altar.png Directly south of the soul altar.
Map clue solution soul altar.png
Map clue Mogre Camp.png Inside the mudskipper cave west of the Mogre Camp. Players must collect five rocks before going inside. Map clue solution Mogre Camp.png
Map clue Castle Wars.png North east of Castle Wars, just west of fairy ring CIQ Map clue solution Castle Wars.png

Hot Cold[edit | edit source]

Strange device detail.png

Hot Cold clues are clues in which a strange device will tell the player in the chatbox whether the player is Hot (close to) or Cold (far away from) the intended location to dig. This is based on an older children's game.

To find your location, click on the strange device and it will tell you how close you are to the treasure. (if solving a master clue, you will also take some damage). Its temperature is based on the distance of the treasure from the player, measured in the number of steps it would take to reach the treasure, ignoring any obstacles (this is the Chebyshev distance between the player and treasure). Then, teleport or walk to another location, and check to see if the strange device has gotten warmer. Repeat to pinpoint a location. You can also use the list or map to help you find your location.

A map of Gielinor displaying all possible master clue locations.
For a full sized image, click here.

If solving a master clue, when you dig at the dig spot, you will be attacked by a Brassican Mage in a single-combat area, or three Ancient Wizards if your clue leads you to a multi-combat area. In the fight against the Brassican Mage, his attacks are not affected by protection prayers; however, ranged armour seems to help. The three Ancient Wizards are a lot stronger and will use all three combat styles alongside poisoning you (poison cannot be blocked by protection prayers)

Beginner Hot Cold clues[edit | edit source]

Location Image Map
Inside the wheat field next to Draynor Village
Hot cold clue - Draynor Village wheat field.png
Hot cold clue - Draynor Village wheat field map.png
Atop Ice Mountain
Hot cold clue - Ice Mountain.png
Hot cold clue - Ice Mountain map.png
Cow field north of Lumbridge
Hot cold clue - Lumbridge cow field.png
Hot cold clue - Lumbridge cow field map.png
Patch of mushrooms just northwest of Draynor Manor
Hot cold clue - Draynor Manor.png
Hot cold clue - Draynor Manor map.png
Northeast of Al Kharid Mine
Hot cold clue - Al Kharid Mine.png
Hot cold clue - Al Kharid Mine map.png

Master Hot Cold clues[edit | edit source]

Jump to
Asgarnia Desert Feldip Hills Fremennik Province Great Kourend Kandarin Karamja Kebos Lowlands Misthalin Morytania Western Provinces Wilderness

Asgarnia[edit | edit source]

Location Image Map Combat Type
North of the Warriors' Guild in Burthorpe.
Hot cold clue - north of Warriors Guild.png
Hot cold clue - north of Warriors Guild map.png
East of Jatix's Herblore Shop in Taverley.
Hot cold clue - east of Taverley herb shop.png
Hot cold clue - east of Taverley herb shop map.png
West of Barbarian Village.
Hot cold clue - west of Barbarian Village.png
Hot cold clue - west of Barbarian Village map.png
North of Miazrqa's tower, outside Goblin Village.
Hot cold clue - north of Miazrqa's tower.png
Hot cold clue - north of Miazrqa's tower map.png
In the cow pen north of Sarah's Farming Shop.
Hot cold clue - north of farming shop.png
Hot cold clue - north of farming shop map.png
Outside the Falador Party Room.
Hot cold clue - outside party room.png
Hot cold clue - outside party room map.png
Outside the Crafting Guild cow pen.
Hot cold clue - outside Crafting Guild.png
Hot cold clue - outside Crafting Guild map.png
In the centre of the Rimmington mine.
Hot cold clue - rimmington mine centre.png
Hot cold clue - rimmington mine centre map.png
Mudskipper Point, on the starfish in the south-west corner.
Hot cold clue - mudskipper point.png
Hot cold clue - mudskipper point map.png
The Troll arena, where the player fights Dad during the Troll Stronghold quest. Bring climbing boots.
Hot cold clue - troll arena.png
Hot cold clue - troll arena map.png

Desert[edit | edit source]

Location Image Map Combat Type
West of Nardah genie cave.
Hot cold clue - Genie cave.png
Hot cold clue - Genie cave map.png
West of Al Kharid mine.
Hot cold clue - Al Kharid Mines.png
Hot cold clue - Al Kharid Mines map.png
North of Menaphos gate.
Hot cold clue - Menaphos.png
Hot cold clue - Menaphos map.png
Single
Bedabin Camp, dig around the north tent.
Hot cold clue - Bedabin Camp.png
Hot cold clue - Bedabin Camp map.png
Single
West of Uzer.
Hot cold clue - West of Uzer.png
Hot cold clue - West of Uzer map.png
Single
West of Pollnivneach.
Hot cold clue - west of Pollnivneach.png
Hot cold clue - west of Pollnivneach map.png
Single
Next to Mage Training Arena.
Hot cold clue - Mage Training Arena.png
Hot cold clue - Mage Training Arena map.png
South-west of Shantay Pass.
Hot cold clue - Shantay Pass.png
Hot cold clue - Shantay Pass map.png

Feldip Hills[edit | edit source]

Location Image Map Combat Type
West of Jiggig, east of the fairy ring BKP.
Hot cold clue - west of jiggig.png
Hot cold clue - west of jiggig map.png
Single
West of the southeasternmost lake in Feldip Hills.
Hot cold clue - feldip south-eastern lake.png
Hot cold clue - feldip south-eastern lake map.png
East of the gnome glider (Lemantolly Undri).
Hot cold clue - feldip gnome glider.png
Hot cold clue - feldip gnome glider map.png
South of Rantz, six steps west of the empty glass bottles.
Hot cold clue - south of Rantz.png
Hot cold clue - south of Rantz map.png
South of Jiggig.
Hot cold clue - south of jiggig.png
Hot cold clue - south of jiggig map.png
Outside the red chinchompa hunting ground entrance, south of the Hunting expert's hut.
Hot cold clue - south of hunting expert.png
Hot cold clue - south of hunting expert map.png
South-east of the ∩-shaped lake, near the Hunter training icon.png icon.
Hot cold clue - near hunting icon.png
Hot cold clue - near hunting icon map.png
Directly west of the Castle Wars balloon.
Hot cold clue - near castle wars.png
Hot cold clue - near castle wars map.png

Fremennik Province[edit | edit source]

Location Image Map Combat Type
At the Mountain Camp.
Hot cold clue - Mountain Camp.png
Hot cold clue - Mountain Camp map.png
At the Rellekka Hunter area, near the Hunter training icon.png icon.
Hot cold clue - Polar Hunter area.png
Hot cold clue - Polar Hunter area map.png
West of the Keldagrim entrance mine.
Hot cold clue - near Keldagrim entrance mine.png
Hot cold clue - near Keldagrim entrance mine map.png
Outside the fence in the south-western corner of Rellekka.
Hot cold clue - outside Rellekka fence.png
Hot cold clue - outside Rellekka fence map.png
South-east of the Lighthouse.
Hot cold clue - southeast of lighthouse.png
Hot cold clue - southeast of lighthouse map.png
Inside Etceteria's castle, in the southern staircase.
Hot cold clue - Etceteria.png
Hot cold clue - Etceteria map.png
Outside Miscellania's courtyard.
Hot cold clue - Miscellania.png
Hot cold clue - Miscellania map.png
Central Fremennik Isles mine.
Hot cold clue - neit rune rock.png
Hot cold clue - neit rune rock map.png
West Fremennik Isles mine.
Hot cold clue - West Fremennik Isles mine.png
Hot cold clue - West Fremennik Isles mine map.png
West of the Jatizso mine entrance.
Hot cold clue - Jatizso.png
Hot cold clue - Jatizso map.png
Pirates' Cove
Hot cold clue - Pirates' Cove.png
Hot cold clue - Pirates' Cove map.png
Astral altar
Hot cold clue - Astral altar.png
Hot cold clue - Astral altar map.png
Lunar Isle, inside the village.
Hot cold clue - Lunar Isle.png
Hot cold clue - Lunar Isle map.png
Lunar Isle, north of the village.
Hot cold clue - Lunar Isle north.png
Hot cold clue - Lunar Isle north map.png

Great Kourend[edit | edit source]

Location Image Map Combat Type
Next to the bank in the Lovakengj blast mine.
Hot cold clue - blast mine bank chest.png
Hot cold clue - blast mine bank chest map.png
Northern part of the Lovakengj blast mine.
Hot cold clue - blast mine north.png