Treasure Trails/Full guide/Beginner

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For the main article, see Treasure Trails.

Preparation[edit | edit source]

Beginner clue scrolls can be between one and three steps long with few or no quest requirements.

Item Description
Clue scroll (beginner).png Clue scroll Must be in the inventory in order to receive the next step or reward.
Spade.png Spade Digging in certain locations is required for some clues.
Law rune.pngAmulet of glory.png Teleportation runes and enchanted jewellery Use this to travel over large distances.
Energy potion.pngSuper energy.pngStamina potion.png Energy potions (super) or stamina potions Use these to restore energy.
Coins.png Money Use this to buy items needed for emote clues and travel costs.
Dramen staff.pngLunar staff.png Dramen or lunar staff Use this to access the Fairy ring network shortly into Fairytale II - Cure a Queen (especially useful for level 2 clues).

Requirements[edit | edit source]

Certain clues will require items that need a certain skill requirement in order to wear or wield. The table below shows the highest skill requirement, in order to complete every beginner clue.

Skill level Details
Cooking 20 Required to cook a pike.
Fishing 25 Required to catch a raw pike.
Mining 15 Required to mine an iron ore.
Smithing 15 Required to smith an iron dagger.
Crafting 18 Required to craft leather chaps.

Anagram clues[edit | edit source]

Cryptic clues are common riddle clues that can be found in all tiers of Treasure Trails. These clues demand a fairly wide variety of tasks. The tasks range from speaking to an NPC, searching a designated crate, or directing the player to dig in some fairly obscure location. For higher difficulty Treasure Trails, players may have to complete additional side tasks in order to complete the clue. These side task challenges may include finding a key or completing a puzzle box.

When doing medium Treasure Trails, clues will occasionally lead to a locked chest or drawer, which requires a key to open. Attempting to open the chest or drawer will provide a clue to which specific, usually local, monster to kill. Monsters that drop treasure trail keys drop them only when the player is in possession of that clue. It is worth noting that for clue steps involving keys, it is possible to obtain the key before reading the hint, which could save the player some time.

During hard clue scrolls, players may get shown a fairy ring code followed by some numbers. To solve these, the player must travel to the corresponding fairy ring and then take the number of steps shown by the numbers, in order of the compass direction (North, East, South, West), and then dig at that spot.

During hard or master clues, players may receive a puzzle box challenge from an NPC. Players must unscramble the image in order to receive the next clue or the reward.

During master clues, players are given three cryptic clues in one step. Players must go to the destination each cryptic provides and dig at the correct spot, or talk to the correct NPC, to obtain a torn part of the next step. When all three are obtained, they can be combined into either a new clue step, or the reward casket.

Anagram Solution Location
An Earl Ranael Al Kharid skirt shop
Carpet Ahoy Apothecary Southwest Varrock
Disorder Sedridor Wizards' Tower basement
I Cord Doric North of Falador
In Bar Brian Port Sarim battleaxe shop
Rain Cove Veronica Outside Draynor Manor
Rug Deter Gertrude West of Varrock, south of the Cooks' Guild
Sir Share Red Hairdresser Western Falador
Taunt Roof Fortunato Draynor Village Market

Cryptic clues[edit | edit source]

Cryptic clues are common riddle clues that can be found in all tiers of Treasure Trails. These clues demand a fairly wide variety of tasks. The tasks range from speaking to an NPC, searching a designated crate, or directing the player to dig in some fairly obscure location. For higher difficulty Treasure Trails, players may have to complete additional side tasks in order to complete the clue. These side task challenges may include finding a key or completing a puzzle box.

When doing medium Treasure Trails, clues will occasionally lead to a locked chest or drawer, which requires a key to open. Attempting to open the chest or drawer will provide a clue to which specific, usually local, monster to kill. Monsters that drop treasure trail keys drop them only when the player is in possession of that clue. It is worth noting that for clue steps involving keys, it is possible to obtain the key before reading the hint, which could save the player some time.

During hard clue scrolls, players may get shown a fairy ring code followed by some numbers. To solve these, the player must travel to the corresponding fairy ring and then take the number of steps shown by the numbers, in order of the compass direction (North, East, South, West), and then dig at that spot.

During hard or master clues, players may receive a puzzle box challenge from an NPC. Players must unscramble the image in order to receive the next clue or the reward.

During master clues, players are given three cryptic clues in one step. Players must go to the destination each cryptic provides and dig at the correct spot, or talk to the correct NPC, to obtain a torn part of the next step. When all three are obtained, they can be combined into either a new clue step, or the reward casket.

Clue Notes Task Image
Always walking around the castle grounds and somehow knows everyone's age. Talk to Hans walking around Lumbridge Castle. Talk.png Cryptic clue - talk to Hans.png
Buried beneath the ground, who knows where it's found.

Lucky for you, A man called Reldo may have a clue.

Speak to Reldo to receive a strange device used by Hot and Cold clues to locate the location of the next clue.

Players can immediately start the search without speaking to Reldo if they already own a strange device.

Strange device.png Cryptic clue - speak to Reldo.png
In the place Duke Horacio calls home, talk to a man with a hat dropped by goblins. Talk to the Cook in Lumbridge Castle. Talk.png Cryptic clue - talk to Lumbridge Cook.png
In a village of barbarians, I am the one who guards the village from up high. Talk to Hunding atop the tower on the east side of Barbarian Village. Talk.png Cryptic clue - talk hunding barbarian village.png
Talk to Charlie the Tramp in Varrock. Talk to Charlie the Tramp by the southern entrance to Varrock. He will give you a task. Talk.png Cryptic clue - talk to charlie the tramp.png
Near the open desert I reside, to get past me you must abide. Go forward if you dare, for when you pass me, you'll be sweating by your hair. Talk to Shantay at the Shantay Pass south of Al Kharid. Talk.png Cryptic clue - talk shantay shantay pass.png

Emote clues[edit | edit source]

Emote clues involve equipping certain items in a particular location and performing an emote. These types of clues are featured in all levels of Treasure Trails. Once the emote has been performed, Uri will appear and give the player the next clue (or the reward, if the emote clue was the final step of the Treasure Trail). If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can still perform the second emote and then talk to Uri to finish the clue. Easy clues require performing one emote, medium clues require performing two, and hard and above clues require performing one emote, then fighting an enemy such as the Double Agent. Elite clues do not involve fighting the Double Agent.

Note that wearing any version of a required item different than the standard one will not work (for example, a Rune platebody (t) will not work in place of a Rune platebody).

For players who do Treasure Trails frequently, it is not recommended to keep items for all emote clues banked, as hundreds of different items are used across the Treasure Trail levels and can take up bank space. Players with the appropriate construction level can build STASH units to store emote clue items near where the emote clue is located, saving bank space.

Clue Items Notes Map
Blow a raspberry at Gypsy Aris in her tent.

Equip a gold ring and a gold necklace.

Gold ring.png Gold necklace.png Gypsy Aris can be found in her tent at Varrock Square. Emote clue - raspberry gypsy aris.png
Bow to Brugsen Bursen at the Grand Exchange. Brugsen Bursen is found inside the Grand Exchange Emote clue - bow Brugsen Bursen.png
Cheer at Iffie Nitter.

Equip a chef's hat and a red cape.

Chef's hat.png Red cape.png Iffie can be found in Thessalia's Fine Clothes store in Varrock. Emote clue - cheer iffie nitter.png
Clap at Bob's Brilliant Axes.

Equip a bronze axe and leather boots.

Bronze axe.png Leather boots.png Bob's Brilliant Axes is located in south Lumbridge, right outside Lumbridge Castle. Emote clue - clap bobs brilliant axes.png
Panic at Al Kharid mine. Al Kharid mine is located just north of Al Kharid. The area is quite large, so the step can also be completed at the southern entrance of the mine or standing in the north-western corner outside the mine. Emote clue - panic al kharid mine.png
Spin at Flynn's Mace Shop. Flynn's Mace Market is located near the north entrance of Falador. Emote clue - spin mace market.png

Hot Cold[edit | edit source]

Strange device (beginner) detail.png

Hot Cold clues are clues in which a strange device will tell the player in the chatbox whether the player is Hot (close to) or Cold (far away from) the intended location to dig. This is based on an older children's game.

To find your location, click on the strange device and it will tell you how close you are to the treasure. Its temperature is based on the distance of the treasure from the player, measured in the number of steps it would take to reach the treasure, ignoring any obstacles (this is the Chebyshev distance between the player and treasure). Then, teleport or walk to another location, and check to see if the strange device has gotten warmer. Repeat to pinpoint a location. You can also use the list or map to help you find your location.

A chart to easily determine the Hot Cold locations
Location Image Map
Inside the wheat field next to Draynor Village
Hot cold clue - Draynor Village wheat field.png
Hot cold clue - Draynor Village wheat field map.png
Atop Ice Mountain
Hot cold clue - Ice Mountain.png
Hot cold clue - Ice Mountain map.png
Cow field north of Lumbridge
Hot cold clue - Lumbridge cow field.png
Hot cold clue - Lumbridge cow field map.png
Patch of mushrooms just northwest of Draynor Manor
Hot cold clue - Draynor Manor.png
Hot cold clue - Draynor Manor map.png
Northeast of Al Kharid Mine
Hot cold clue - Al Kharid Mine.png
Hot cold clue - Al Kharid Mine map.png

Maps[edit | edit source]

Map clues are an image of a location the player needs to search to advance along their trail. Maps are found across all clue scroll difficulties. They are rough pictures of a very local area. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. If the map leads to a crate, it must simply be searched. Sometimes, players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and so on.

Digging in the location pointed to by a map clue will never spawn any monsters.

Maps are sorted by boxes and then by X, and then from left to right based on the location of the mark.

Map Location Image
Map clue Champions guild.png Locate the single tree that is west of the Champions' Guild, outside Varrock. Dig two squares to the east of it. Map clue solution Champions guild.png
Map clue Falador stones.png Due east of Falador's north gate. Look for the (grapple) agility shortcut icon. Map clue solution Falador stones.png
Map clue Draynor willows.png South of Draynor Village bank, by the fishing spot. Map clue solution Draynor willows.png
Map clue South-eastern Varrock Mine.png South-east Varrock mine. Dig one square west of the small fern. Map clue solution South-eastern Varrock Mine.png
Map clue Wizard tower.png Directly behind the Wizards' Tower, there's a fern you can use as a reference; the dig spot is one tile directly north of the fern. Fairy ring code DIS is very close. Map clue solution Wizard tower.png

Charlie the Tramp[edit | edit source]

A beginner clue scroll will sometimes instruct the player to talk to Charlie the Tramp. Once there, Charlie will assign the player a short skilling task, which must be completed while the clue is in your inventory. After completing the task, the player can return to Charlie in order to continue the Treasure Trail.

When first received Charlie the Tramp clues will say "Talk to Charlie the Tramp in Varrock." Charlie assigns a task to the player similar in form to the tasks assigned by Sherlock for master and elite clues. For the task to count as completed, the player needs to hold the clue scroll while performing the action, otherwise it will not count. When the task is completed, a notification is sent to the chat box, and the text of the clue scroll changes.

Challenge Skill requirements
I need to cook Charlie a trout. Cooking 15
I need to cook Charlie a pike. Cooking 20
I need to fish Charlie a herring. Fishing 10
I need to fish Charlie a trout. Fishing 20
I need to mine Charlie a piece of iron ore from an iron vein. Mining 15
I need to smith Charlie one iron dagger. Smithing 15
I need to craft Charlie a leather body. Crafting 14
I need to craft Charlie some leather chaps. Crafting 18