Treasure Trails/Full guide/Elite

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For the main article, see Treasure Trails.

Preparation[edit | edit source]

Elite clue scrolls can be between five and seven clues long, with multiple fights and puzzles.

Item Description
Clue scroll (elite).png Clue scroll Must be in the inventory in order to receive the next step or reward.
Spade.png Spade Digging in certain locations is required for some clues.
Law rune.pngAmulet of glory.png Teleportation runes and enchanted jewellery Use this to travel over large distances.
Energy potion.pngSuper energy.pngStamina potion.png Energy potions (super) or stamina potions Use these to restore energy.
Coins.png Money Use this to buy items needed for emote clues and travel costs.
Dramen staff.pngLunar staff.png Dramen or lunar staff Use this to access the Fairy ring network shortly into Fairytale II - Cure a Queen (especially useful for level 2 clues).
Dragon scimitar.pngBlack d'hide body.png Weapon and armour Some clue steps require combat.
Shark.png Food Used to restore Hitpoints.
Prayer potion.png Prayer potions Used to restore prayer points.
Superantipoison.png (Super) antipoison potions Use this to cure poison caused by Saradomin wizards.
Clue box.png Clue box Protects clue scrolls while in the wilderness.
Kandarin headgear 4.png Kandarin headgear 4 Used to teleport to Sherlock.

Requirements[edit | edit source]

Skill requirements[edit | edit source]

Some clues will require items that have a certain skill requirement in order to wear, wield or access. The table below shows the highest skill requirement, in order to complete every elite clue. Quest skill requirements are not noted in this table. Sherlock may also give you skill challenges which require certain skill levels to complete. Temporary skill boosts can be used for most non-combat skill challenges.

Skill level Details
Attack 70

Magic 70

Required to wield black salamander.
Strength 50 Required to equip granite shield.
Defence 65 Required to activate Chivalry.
Ranged 70 Required to wear black dragonhide armour and black salamander.
Prayer 60 Required to activate Chivalry and to equip a stole.
Fishing 76 Required to fish a shark for Sherlock.
Runecraft 59 Required to runecraft double cosmic runes for Sherlock.
Mining 70 Required to complete Song of the elves, to gain access to Priffdinas.
Herblore 66 Required to make a super defence potion for Sherlock.
Firemaking 60 Required to light yew logs for Sherlock.
Woodcutting 60 Required to cut a yew tree for Sherlock.
Hunter 68 Required to catch a mottled eel for Sherlock (with 73 Fishing).
Thieving 72 Required to picklock King Lathas's chest for Sherlock.
Crafting 63 Required to craft a green d'hide body for Sherlock.
Smithing 64 Required to smith a mithril 2h sword for Sherlock.
Fletching 70 Required to create a yew longbow for Sherlock.
Slayer 65 Required to kill a Dust devil for Sherlock.
Farming 47 Required to plant a watermelon seed for Sherlock.
Agility 60 Required to access the Seers' Village Rooftop Course.
Attack 130 + Strength
Attack 99
Strength 99
Required to access Warriors' Guild.

Quest requirements[edit | edit source]

Some clues require access to areas or NPCs which may require quests. Some only require to start the quest in order to gain access.

Quest Details
Another Slice of H.A.M. Gives access to Ambassador Alvijar.
Cabin Fever Gives access to Mos Le'Harmless and its nearby cave.
Darkness of Hallowvale (started) Gives access to Meiyerditch.
Death to the Dorgeshuun Gives access to Dorgesh-Kaan.
Desert Treasure (partial completion) Gives access to the Shadow Dungeon.
Dragon Slayer II (partial completion) Gives access to Lithkren.
Eagles' Peak Required to catch a carnivorous chinchompa for Sherlock
Elemental Workshop II Required to wield the mind shield.
Fairytale II - Cure a Queen Gives access to fairy rings.
Heroes' Quest Gives access to the Heroes' Guild and required to wield dragon battleaxe.
Horror from the Deep Required to equip a filled god book.
In Aid of the Myreque Gives Access to Burgh de Rott.
Jungle Potion Gives access to the Hardwood Grove.
Legends' Quest Gives access to the Kharazi Jungle, Legends' Guild and cape of legends.
Lunar Diplomacy Gives access to Lunar Isle and Pirates' Cove.
Making Friends with My Arm (partial completion) Gives access to Weiss.
Mourning's End Part I (started) Gives access to Lletya and mourner gear.
Monkey Madness I Gives access to Crash Island and Ape Atoll.
Plague City (partial completion) Gives access to West Ardougne.
Priest in Peril Gives access to Canifis.
Underground Pass Gives access to Tirannwn.
Recipe for Disaster Required to wear Barrows gloves.
Regicide (started) Gives access to Tirannwn. Highly recommended to complete the quest, as travelling becomes easier with using a charter ship to Port Tyras.
Shilo Village Gives access to Shilo Village.
Spirits of the Elid Gives access to the crack west of Nardah.
Swan Song Gives access to the Piscatoris Fishing Colony.
The Fremennik Exiles Gives access to the Island of Stone.
The Fremennik Isles Gives access to Neitiznot and Jatizso; required to wear helm of neitiznot.
The Great Brain Robbery (partial completion) Gives access to Harmony Island.
The Slug Menace Required to wear proselyte hauberk.
Troll Romance (partial completion) Gives access to Trollweiss Mountain.
Troll Stronghold (partial completion) Gives access to Trollheim.
Song of the Elves Gives access to Prifddinas.
Sins of the Father (partial completion) Required to unlock music track Lament for the Hallowed

Other requirements[edit | edit source]

Requirement Details
40% Lovakengj favour To hand in a boxed set of Shayzien supply armour at tier 2 or above.

Anagrams[edit | edit source]

An anagram is a string of letters, which can be rearranged into another word or phrase. For example: orchestra is an anagram of carthorse.

The solution of an anagram is always the name of an NPC. Once the solution is found, the player can get their next clue by talking to that NPC. Often, when talking to an NPC, the player will receive a challenge scroll, puzzle box or light box that they must solve before receiving the next clue.

The anagrams in clue scrolls do not correspond with the number of spaces in a name; an anagram with no spaces may have an answer with a name corresponding with one or more spaces.

Anagram Solution Location Challenge answer
At Herg Regath Southeastern corner of Arceuus in the General Store. 25
Career In Moon Oneiromancer Astral altar on Lunar Isle. 25
Cool Nerd Old Crone East of the Slayer Tower. 619
Dr Hitman Mandrith Outside the Wilderness Resource Area. 28
Ladder Memo Guv Guard Vemmeldo Bank east of the Stronghold Slayer Cave. 3
Machete Clam Cam the Camel Just outside the gates of the Duel Arena, Camulet not required. 6
Majors Lava Bads Air Ambassador Alvijar North-east Dorgesh-Kaan, middle floor, just south of the house with the quest symbol. (You must complete Another Slice of H.A.M. before attempting). 2,505
No Owner Oronwen Lletya Seamstress shop in Lletya. 20
Or Zinc Fumes Ward Wizard Frumscone Downstairs in the Wizards' Guild (requires 66 Magic to enter, boosted). Puzzle box
Our Own Needs Nurse Wooned Shayzien infirmary, north of Xeric's Look out. 19
Snakes So I Sail Lisse Isaakson Neitiznot 2
Unleash Night Mist Sigli the Huntsman Rellekka 302

Coordinates[edit | edit source]

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26

During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinates are presented in the following format:

(click to enlarge)

03 degrees 00 minutes north/south
02 degrees 00 minutes east/west

In RuneScape, one square of space is equivalent to 1.875 minutes.

Although a chart, sextant and watch may be used to determine one's present coordinates, players only need a spade in their inventory to dig up the clue.

On hard Treasure Trails, digging on the correct spot will cause a level 108 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker level 65 Zamorak wizard will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. Saradomin wizards are poisonous and use both Melee, using a Dragon dagger (p++), and the Magic spell Saradomin Strike. It is advised to wear dragonhide armour and use the Protect from Melee prayer when fighting Saradomin wizards. Zamorak wizards use only the spell Flames of Zamorak. It is advised to use the Protect from Magic prayer when fighting the Zamorak wizard in the Wilderness, and to look out for player-killers, as other players can interrupt your fight.

On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylian guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Armadylian guards must be killed with either Ranged or Magic attacks, since they are in the form of an Aviansie. It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards.

Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 Wilderness, it is advisable to use the waka canoe, which requires 57 Woodcutting. This can take you to level 36 Wilderness so that potential player-killers don't immediately spot you going into the Wilderness and kill you. In addition, potential player-killers won't know whether you went into the Wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the Wilderness, they might attempt to kill you. Using a games necklace and teleporting to Corporeal Beast works in similar fashion.

On master Treasure Trails, digging in the correct spot will cause either three Ancient Wizards (levels 112, 98, 98) in multi-combat to appear, or a level 140 Brassican Mage, which need to be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in a multi-combat area, three Ancient wizards, each attacking with a unique attack style, will appear. Melee wizards are poisonous, with poison dealing 8 damage to a player. In single-combat zones, a Brassican Mage will appear, and its attacks cannot be stopped by protection prayers.

Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N, 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.

Remember: You must have a spade with you to dig up coordinate clues.

Note that some of the clues may require skill or quest requirements before you will be able to get to that location.' These quests, which must be finished or partially completed, include: Bone Voyage, Regicide, Legends' Quest, Nature Spirit, The Grand Tree, Fairytale II - Cure a Queen, Troll Stronghold, Cabin Fever, The Fremennik Trials, and Watchtower. Some coordinates will also require a certain skill levels to complete the clue, though the required level is low.

Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

02 degrees 35 minutes west



Started Mourning's End Part I Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 00.18S 02.35W.png 00.18S 02.35W map.png
Location notes
Flax field south of the Lletya bank. The image has the north compass facing east to provide a proper orientation.
Coordinates Shorthand Requirements Fight
00 degrees 35 minutes north,

35 degrees 50 minutes east



Partial completion of Darkness of Hallowvale. Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 00.35N 35.50E.png 00.35N 35.50E map.png
Location notes
After arriving at Meiyerditch, walk up the wall until you pass a section where the boards creak (you are informed in the chat pane). Kick the boards, and then climb down into the passage below. Dig west of the wall rubble. If you already completed Darkness of Hallowvale, then right-click on the boards for the option to climb down.

Coordinates Shorthand Requirements Fight
02 degrees 35 minutes south,

11 degrees 52 minutes east



Jungle Potion quest and 100 trading sticks are required to enter. Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 02.35S 11.52E.png 02.35S 11.52E map.png
Location notes
Inside the Hardwood Grove at Tai Bwo Wannai. You will need 100 trading sticks for this unless you have completed the Karamja elite diary.

Coordinates Shorthand Requirements Fight
03 degrees 09 minutes south,

42 degrees 50 minutes east



Cabin Fever Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 03.09S 42.50E.png 03.09S 42.50E map.png
Location notes
Small island located north-east of Mos Le'Harmless, accessible through the western staircase located at the north-east corner of the Mos Le'Harmless Cave. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm). It is possible that an Armadylian guard may appear, which means you may have to bring Ranged equipment.
Coordinates Shorthand Requirements Fight
03 degrees 46 minutes north,

08 degrees 07 minutes west



Regicide Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 03.46N 08.07W.png 03.46N 08.07W map.png
Location notes
North-west of Iorwerth Camp near some rabbits. East of Shark fishing spot.

Coordinates Shorthand Requirements Fight
05 degrees 07 minutes south,

13 degrees 26 minutes east



Completion of the Shilo Village quest Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 05.07S 13.26E.png 05.07S 13.26E map.png
Location notes
North-east Shilo Village, dig in the centre of the bamboo pillars.
Coordinates Shorthand Requirements Fight
05 degrees 18 minutes north,

6 degrees 48 minutes west



Completion of the Song of the Elves quest Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 05.18S 06.48E.png 05.18S 06.48E map.png
Location notes
In Prifddinas, just west of the Tower of Voices.
Coordinates Shorthand Requirements Fight
05 degrees 24 minutes south,

26 degrees 56 minutes east



None. Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 05.24S 26.56E.png 05.24S 26.56E map.png
Location notes
On top of a cliff to the west of Pollnivneach.
Coordinates Shorthand Requirements Fight
05 degrees 39 minutes south,

02 degrees 13 minutes east



None. Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 05.39S 02.13E.png 05.39S 02.13E map.png
Location notes
Just south of Gu'Tanoth, west of Gnormadium Avlafrim's gnome glider.

Coordinates Shorthand Requirements Fight
06 degrees 35 minutes north,

09 degrees 07 minutes east



Started Legends' Quest Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 06.35N 09.07E.png 06.35N 09.07E map.png
Location notes
Outside the Legends' Guild, north of the fountain.

Coordinates Shorthand Requirements Fight
08 degrees 15 minutes north,

35 degrees 24 minutes east



Priest in Peril Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 08.15N 35.24E.png 08.15N 35.24E map.png
Location notes
North of Dessous's tomb from Desert Treasure.

Coordinates Shorthand Requirements Fight
09 degrees 46 minutes south,

43 degrees 22 minutes east



Started The Great Brain Robbery Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 09.46S 43.22E.png 09.46S 43.22E map.png
Location notes
East side of Harmony Island. It is suggested to bring Ranged equipment as it is possible an Armadylian guard will appear.

Coordinates Shorthand Requirements Fight
10 degrees 05 minutes south,

24 degrees 31 minutes east



None. Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 10.05S 24.31E.png 10.05S 24.31E map.png
Location notes
South of the Desert Treasure pyramid. If you are having trouble finding the exact spot, increase the brightness to max to help see the contrast in sand colour. 16 blocks south of the northern cactus.

Coordinates Shorthand Requirements Fight
10 degrees 54 minutes north,

20 degrees 50 minutes west



None. Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 10.54N 20.50W.png 10.54N 20.50W map.png
Location notes
One step north of the bronze pickaxe spawn found in the small ruins north of the Hosidius mine.

Coordinates Shorthand Requirements Fight
12 degrees 31 minutes north,

43 degrees 11 minutes east



None. Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 12.31N 43.11E.png 12.31N 43.11E map.png
Location notes
Dig south-east of the evergreen tree on the northeastern portion of Dragontooth Island. Players will require a ghostspeak amulet and 25 ecto-tokens (10 if wearing a Ring of charos (a)) or a one-time payment of 500 ecto-tokens at the Ghost captain to get to the island.
Coordinates Shorthand Requirements Fight
12 degrees 35 minutes north,

36 degrees 20 minutes east



Agility 25 Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 12.35N 36.20E.png 12.35N 36.20E map.png
Location notes
Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy.

Coordinates Shorthand Requirements Fight
13 degrees 45 minutes south,

15 degrees 30 minutes east



Partial completion of Monkey Madness I Yes check.png
Bandosian guard or

Armadylian guard

Image Map
Coordinate clue 13.45S 15.30E.png 13.45S 15.30E map.png
Location notes
Eastern shore of Crash Island, visited during the Monkey Madness I quest. There are poisonous scorpions there-bring an anti-poison.

Coordinates Shorthand Requirements Fight
14 degrees 15 minutes south,

08 degrees 01 minutes east



Partial completion of Monkey Madness I Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 14.15S 08.01E.png 14.15S 08.01E map.png
Location notes
Dig on top of the starfish on the south-westernmost shore of Ape Atoll.

Coordinates Shorthand Requirements Fight
16 degrees 09 minutes north,

10 degrees 33 minutes east



A rope (if Mountain Daughter not completed) Yes check.png
Bandosian guard or armadylian guard
Image Map
Coordinate clue 16.09N 10.33E.png 16.09N 10.33E map.png
Location notes
By the lake north of the Mountain Camp in the Fremennik Province.

Coordinates Shorthand Requirements Fight
17 degrees 58 minutes north,

19 degrees 05 minutes east



None. Yes check.png
Bandosian guard or armadylian guard
Image Map
Coordinate clue 17.58N 19.05E.png 17.58N 19.05E map.png
Location notes
East of the Wilderness Obelisk in level 28 Wilderness.

Coordinates Shorthand Requirements Fight
18 degrees 05 minutes north,

12 degrees 05 minutes east



Access to Trollheim, requires quests Yes check.png
Bandosian guard or armadylian guard
Image Map
Coordinate clue 18.05N 12.05E.png 18.05N 12.05E map.png
Location notes
West of the entrance to the Ice Path, where the Troll child resides.

Coordinates Shorthand Requirements Fight
19 degrees 56 minutes north,

02 degrees 31 minutes west



Partial completion of The Fremennik Isles Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 19.56N 02.31W.png 19.56N 02.31W map.png
Location notes
At the very southeastern part of Neitiznot. Dig 4 spaces west of the ladder.

Coordinates Shorthand Requirements Fight
20 degrees 11 minutes north,

07 degrees 41 minutes west



Started Lunar Diplomacy to access Pirates' Cove Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 20.11N 07.41W.png 20.11N 07.41W map.png
Location notes
In the southwestern area of the Pirates' Cove, near the windswept tree.
Coordinates Shorthand Requirements Fight
20 degrees 13 minutes north,

08 degrees 07 minutes east



None. Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 20.13N 08.07E.png 20.13N 08.07E map.png
Location notes
In the northwestern part of the Trollweiss and Rellekka Hunter area. The fairy ring code DKS can be used to teleport nearby.
Coordinates Shorthand Requirements Fight
20 degrees 24 minutes north,

03 degrees 52 minutes west



Started The Fremennik Isles to access Neitiznot Yes check.png
Bandosian guard or Armadylian guard
Image Map
Coordinate clue 20.24N 03.52W.png 20.24N 03.52W map.png
Location notes
Outside the town near the bridge.

Coordinates Shorthand Requirements Fight
21 degrees 03 minutes north,

24 degrees 13 minutes east



None. Yes check.png
Armadylian guard

Bandosian guard

Image Map
Coordinate clue 21.03N 24.13E.png 21.03 24.13E map.png
Location notes
Level 40 Wilderness, in the Lava Dragon Isle. An Anti-dragon shield

or Antifire potion is recommended to bring for some protection against dragonfire attacks.

Coordinates Shorthand Requirements Fight
22 degrees 54 minutes north,

29 degrees 01 minutes east



None. Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 22.54N 29.01E.png 22.54N 29.01E map.png
Location notes
At the Fountain of Rune in the north-eastern Wilderness, in the small 'C' shaped wall.

Coordinates Shorthand Requirements Fight
23 degrees 48 minutes north,

11 degrees 43 minutes west



Started Lunar Diplomacy to access Lunar Isle Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 23.48N 11.43W.png 23.48N 11.43W map.png
Location notes
Outside the western wall on Lunar Isle.

Coordinates Shorthand Requirements Fight
24 degrees 07 minutes north,

23 degrees 22 minutes east



None. Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 24.07N 23.22E.png 24.07N 23.22E map.png
Location notes
Inside the Resource Area (3 steps north of the fire). Requires 7,500 coins to enter.
Coordinates Shorthand Requirements Fight
24 degrees 15 minutes north,

13 degrees 30 minutes east



Partial completion of Making Friends with My Arm Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 24.15N 13.30E.png 24.15N 13.30E map.png
Location notes
Inside the largest building in Weiss. Players must complete the quest up to the point where they speak to Mother.
Coordinates Shorthand Requirements Fight
24 degrees 45 minutes north,

17 degrees 24 minutes east



Agility 52 Agility Yes check.png
Armadylian guard

Bandosian guard

Image Map
Coordinate clue 24.45N 17.24E.png 24.45N 17.24E map.png
Location notes
In the Wilderness Agility Course in level 55 Wilderness.

Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

29 degrees 22 minutes east



None. Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 25.03N 29.22E.png 25.03N 29.22E map.png
Location notes
On the peninsula in the north-easternmost corner of the Wilderness, north of the Wilderness Volcano.
Coordinates Shorthand Requirements Fight
25 degrees 48 minutes north,

35 degrees 00 minutes east



Partial completion of Dragon Slayer II Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 25.48N 35.00E.png 25.48N 35.00E map.png
Location notes
Need to take the rowboat to travel to Lithkren.The rowboat is located south-west of Mushroom Meadow Mushtree(Mycelium Transportation System). Walk west on the island and dig east next to the skroom next to the bones.

Coordinates Shorthand Requirements Fight
26 degrees 43 minutes north,

01 degrees 22 minutes east



Partial completion of The Fremennik Exiles Yes check.png
Armadylian guard or Bandosian guard
Image Map
Coordinate clue 26.43N 01.22E.png 26.43N 01.22E map.png
Location notes
Northeast corner of the Island of Stone.

Cryptic clues[edit | edit source]

Cryptic clues are common riddle clues that can be found in all tiers of Treasure Trails. These clues demand a fairly wide variety of tasks. The tasks range from speaking to an NPC, searching a designated crate, or directing the player to dig in some fairly obscure location. For higher difficulty Treasure Trails, players may have to complete additional side tasks in order to complete the clue. These side task challenges may include finding a key or completing a puzzle box.

When doing medium Treasure Trails, clues will occasionally lead to a locked chest or drawer, which requires a key to open. Attempting to open the chest or drawer will provide a clue to which specific, usually local, monster to kill. Monsters that drop treasure trail keys drop them only when the player is in possession of that clue. It is worth noting that for clue steps involving keys, it is possible to obtain the key before reading the hint, which could save the player some time.

During hard clue scrolls, players may get shown a fairy ring code followed by some numbers. To solve these, the player must travel to the corresponding fairy ring and then take the number of steps shown by the numbers, in order of the compass direction (North, East, South, West), and then dig at that spot.

During hard or master clues, players may receive a puzzle box challenge from an NPC. Players must unscramble the image in order to receive the next clue or the reward.

During master clues, players are given three cryptic clues in one step. Players must go to the destination each cryptic provides and dig at the correct spot, or talk to the correct NPC, to obtain a torn part of the next step. When all three are obtained, they can be combined into either a new clue step, or the reward casket.

Clue Notes Task Image
A demon's best friend holds the next step of this clue. Kill a hellhound.

Note: Killing Cerberus will count, but hellhounds inside the God Wars Dungeon will not count.

Skull.png Cryptic clue - kill hellhound.png
A Guthixian ring lies between two peaks. Search the stones and you'll find what you seek. Search the stones several steps west of the Guthixian stone circle in Taverley, search the stones. Search.png Cryptic clue - search stones Taverley.png
A reck you say; let's pray there aren't any ghosts. Speak to Father Aereck in Lumbridge. Talk.png Cryptic clue - talk Father Aereck.png
A ring of water surrounds 4 powerful rings. Dig by the ladder that is located there. Dig by the ladder leading to the Dagannoth Kings' room in the Waterbirth Island Dungeon. Spade.png Cryptic clue - dig dagannoth kings.png
Desert insects is what I see, Taking care of them was my responsibility. Your solution is found by digging near me. Dig next to the entomologist, in the Kalphite Cave east of Shantay Pass. Spade.png Cryptic clue - Desert insects.png
Dig under Razorlor's toad batta. Dig on the toad batta spawn in Tarn's Lair. See this map for directions. From the entrance, follow the route C-K, or, alternatively, D-S-Q-P-O-N-M-L.

Or faster: from the Slayer ring teleport, east, jump west past mages, get pushed by wall crushers, south, south, west, west, south, search the tile (floor) to deactivate the log trap and jump over, south, south, "go down", but you'll fall right where the toad batta is.

Spade.png Cryptic clue - dig Tarn's lair.png
Dig where the forces of Zamorak and Saradomin collide. Dig next to the law rift in the Abyss, in the north-east section. Spade.png Cryptic clue - Dig Abyss law rift.png
Dig in the middle of the Warrior's Guild entrance hall[confirmation needed] Dig in the middle of the entrance hall Spade.png
Dobson is my last name, and with gardening I seek fame. Horacio, located in the garden of the Handelmort Mansion in East Ardougne. Talk.png Cryptic clue - speak to Horacio.png
Does one really need a fire to stay warm here? Located next to the fire near the Volcanic Mine entrance on the Fossil Island Volcano. Spade.png Cryptic clue - a fire to stay warm.png
Even the seers say this clue goes right over their heads. Search the crate on the Seers' Village Rooftop Course. Requires 60 Agility (can be boosted from 55 with a Summer pie). Search.png Cryptic clue - Seers rooftop crate.png
Ghostly bones. Kill an Ankou, which can be found on the 4th level of Stronghold of Security, the Stronghold Slayer Cave, the Catacombs of Kourend, and The Forgotten Cemetery. Skull.png Cryptic clue - kill ankou.png
Green is the colour of my death as the winter-guise, I swoop towards the ground. Required: Sled.png, partial completion of Troll Romance.

Players need to slide down to where Trollweiss grows on Trollweiss Mountain.

Spade.png Cryptic clue - dig trollweiss flowers.png
Has no one told you it is rude to ask a lady her age? Speak to Mawrth in Lletya Talk.png Cryptic clue - speak to Mawrth.png
His bark is worse than his bite. Speak to Barker at Canifis's Barkers' Haberdashery. Talk.png Cryptic clue - speak to Barker.png
I am the one who watches the giants. The giants in turn watch me. I watch with two while they watch with one. Come seek where I may be. Speak to Kamfreena on the top floor of the Warriors' Guild. Talk.png Cryptic clue - speak kamfreena warriors.png
I burn between heroes and legends. Speak to the candle maker in Catherby. Talk.png Cryptic clue - speak to candle maker.png
I live in a deserted crack collecting soles. Enter the crack west of Nardah rug merchant, and talk to the genie. A rope and a lightsource are required (partial completion of Spirits of the Elid required). Talk.png Cryptic clue - nardah genie.png
In a while... Kill a crocodile. Skull.png Cryptic clue - in a while....png
Let's hope you don't meet a watery death when you encounter this fiend. Kill a waterfiend. Skull.png Cryptic clue - kill waterfiend.png
Mix yellow with blue and add heat, make sure you bring protection. Kill a green dragon or brutal green dragon. Players who have completed Dragon Slayer II can use the Myths' Guild basement to kill green dragons outside the Wilderness. Skull.png Cryptic clue - kill green dragon.png
More resources than I can handle, but in a very dangerous area. Can't wait to strike gold! Dig in the centre of the three gold rocks in the Resource Area deep in the Wilderness. An entry fee of 7,500 coins is required (6,000 if the medium Wilderness Diary is completed, 3,750 if the hard diary is completed, or free if the elite diary is completed). Spade.png Cryptic clue - dig resource area.png
Observing someone in a swamp, under the telescope lies treasure. Dig by the telescope in the island where Broken Handz can be found (fairy ring code DLR). Spade.png Cryptic clue - dig poison waste telescope.png
Reflection is the weakness for these eyes of evil. Kill a basilisk, which requires a mirror shield and 40 Slayer. Basilisk knights also count, requiring 60 Slayer and completion of The Fremennik Exiles. Skull.png Cryptic clue - kill basilisk.png
Right on the blessed border, cursed by the evil ones. On the spot inaccessible by both; I will be waiting. The bugs' imminent possession holds the answer. Dig right under the fairy ring located west of Filliman's grotto. The fairy ring code is BIP. Players without access to fairy ring transport can use the shortcut to get to the island provided they have 50 Agility. Spade.png Cryptic clue - salve river island.png
Scattered coins and gems fill the floor. The chest you seek is in the north east. Kill the King Black Dragon for a key (elite), and then open the closed chest in the north-east corner of the lair. Key (Treasure Trails).png Cryptic clue - coins and gems fill the floor.png
'See you in your dreams' said the vegetable man. Speak to Dominic Onion at the Nightmare Zone teleport spot. Talk.png Cryptic clue - talk dominic nmz.png
Show this to Sherlock Sherlock can be found south of Seers' Village. Players will have to perform one of the Sherlock tasks in order to complete this challenge. Sherlock chathead.png Cryptic clue - talk sherlock.png
Speak to a Wyse man. Talk to Wyson the gardener at Falador Park. Talk.png Cryptic clue - talk to wyse man.png
Stop crying! Talk to the head. Talk to the Head mourner in the Mourner Headquarters in West Ardougne. Starting Mourning's End Part I is required. Bring mourner gear, unless the player has a slayer ring, in which they can teleport to dark beasts and head east towards the headquarters. Talk.png Cryptic clue - talk to the head.png
Surround my bones in fire, ontop the wooden pyre. Finally lay me to rest, before my one last test. Kill a confused barbarian or lost barbarian within the Ancient Cavern to receive mangled bones. Construct a pyre ship and burn the bones onto the pyre with logs, a tinderbox, and an axe. Kill the ferocious barbarian spirit that spawns to receive the next clue. Skull.png Cryptic clue - burn pyre logs.png
The beasts retreat, for their Queen is gone; the song of this town still plays on. Dig near the birthplace of a blade, be careful not to melt your spade. (Requires full completion of the Swan Song quest. There is no need to accept the reward though!) Dig in front of the small furnace in the Piscatoris Fishing Colony. Spade.png Cryptic clue - dig piscatoris colony.png
Three rule below and three sit at top. Come dig at my entrance. Dig in front of the entrance to the Waterbirth Island Dungeon. Spade.png Cryptic clue - Three rule below.png
Varrock is where I reside, not the land of the dead, but I am so old, I should be there instead. Let's hope your reward is as good as it says, just 1 gold one and you can have it read. Talk to Gypsy Aris, west of Varrock Square. Talk.png Cryptic clue - speak to Gypsy Aris.png
With a name like that, you'd expect a little more than just a few scimitars. Speak to Daga on Ape Atoll. Talk.png Cryptic clue - speak to daga.png
W marks the spot. Dig in the middle of the Warriors' Guild entrance hall. To enter, a player must have their Attack and Strength levels add up to a total of 130 or have either one equal to 99. Spade.png Cryptic clue - w marks the spot.png
You'll get licked. Kill a bloodveld. Mutated variants do work. Skull.png Cryptic clue - kill bloodveld.png
You'll have to plug your nose if you use this source of herbs. Kill an aberrant spectre or deviant spectre and pick up the clue or casket that it drops. Skull.png Cryptic clue - kill aberrant spectre.png
You might have to turn over a few stones to progress. Kill a rock crab and pick up the casket or clue that it drops. Skull.png Cryptic clue - kill a rock crab.png
You must be 100 to play with me. Speak to the Veteran boat squire at Pest Control. Talk.png Cryptic clue - speak squire pest control.png
You were 3 and I was the 6th. Come speak to me. Speak to Vannaka in Edgeville Dungeon. Talk.png Cryptic clue - speak to Vannaka.png
You will have to fly high where a sword cannot help you. Kill an aviansie. Skull.png Cryptic clue - kill aviansie.png

Emote clues[edit | edit source]

Emote clues involve equipping certain items in a particular location and performing an emote. These types of clues are featured in all levels of Treasure Trails. Once the emote has been performed, Uri will appear and give the player the next clue (or the reward, if the emote clue was the final step of the Treasure Trail). If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can still perform the second emote and then talk to Uri to finish the clue. Easy clues require performing one emote, medium clues require performing two, and hard and above clues require performing one emote, then fighting an enemy such as the Double Agent. Elite clues do not involve fighting the Double Agent.

Note that wearing any version of a required item different than the standard one will not work (for example, a Rune platebody (t) will not work in place of a Rune platebody).

For players who do Treasure Trails frequently, it is not recommended to keep items for all emote clues banked, as hundreds of different items are used across the Treasure Trail levels and can take up bank space. Players with the appropriate construction level can build STASH units to store emote clue items near where the emote clue is located, saving bank space.

Clue Items Notes Map
Blow a kiss in the heart of the lava maze.

Equip black d'hide chaps, a spotted cape and a rolling pin.

Black d'hide chaps.png Spotted cape.png Rolling pin.png Perform the emote at the centre of the Lava Maze, next to entrance of the Lava Maze Dungeon. A slashing weapon or knife is required to navigate the maze. Emote clue - kiss lava maze.png
Bow on the ground floor of the Legend's[sic] guild. Equip Legend's[sic] cape, a dragon battleaxe and an amulet of glory. Cape of legends.png Dragon battleaxe.png Amulet of glory.png Players require completion of Legends' Quest to access the Legends' Guild. An amulet of glory with any amount of charges will work. Emote clue - bow inside legends guild.png
Bow upstairs in the Edgeville Monastery.

Equip a completed prayer book.

God book.png Players require a Prayer level of 31 to enter the Edgeville Monastery. Any completed god book is usable for this clue. Emote clue - bow edgeville monastery.png
Cheer in the Shadow dungeon.

Equip a rune crossbow, climbing boots and any mitre.

Rune crossbow.png Climbing boots.png Mitre.png Requires partial completion of Desert Treasure. Bring a ring of visibility. Emote clue - cheer shadow dungeon.png
Dance on the Fishing Platform. Equip barrows gloves, an amulet of glory and a dragon med helm. Barrows gloves.png Amulet of glory.png Dragon med helm.png Barrows gloves require full completion of Recipe for Disaster to equip. Emote clue - dance fish platform.png
Headbang at the top of the Slayer Tower.

Equip a seercull, a combat bracelet, and helm of neitiznot.

Seercull.png Combat bracelet.png Helm of neitiznot.png Equipping the Helm of Neitiznot requires completion of The Fremennik Isles. If taking shortcuts to the top, it is advised to have a nosepeg or Slayer helmet in order to avoid stat draining from aberrant spectres. Emote clue - headbang top of slayer tower.png
Headbang in the Fight Arena pub. Equip a pirate bandana, a dragonstone necklace and a magic longbow. Pirate bandana.png Dragon necklace.png Magic longbow.png Near Nightmare Zone Emote clue - headbang fight arena pub.png
Jump for joy at the Neitiznot rune rock.

Equip rune boots, a proselyte hauberk and a dragonstone ring.

Rune boots.png Proselyte hauberk.png Dragonstone ring.png Players must complete Fremennik Isles in order to access the Neitiznot rune rock. The Slug Menace must be completed in order to equip the Prostelyte Hauberk. Emote clue - jump neitiznot rocks.png
Jump for joy in the Ancient Cavern.

Equip a granite shield, splitbark body, and any rune heraldic helm.

Granite shield.png Splitbark body.png Rune heraldic armour#Helm.png Players need to have started Barbarian Training in order to enter the caverns.

The rune heraldic helm is the rune helm from Treasure Trails, not the painted heraldic armour from player-owned houses!

Emote clue - jump ancient cavern.png
Laugh by the fountain of heroes.

Equip splitbark legs, dragon boots and a Rune longsword.

Splitbark legs.png Dragon boots.png Rune longsword.png Completion of Heroes' Quest is required. Emote clue - laugh fountain of heroes.png
Laugh in front of the gem store in Ardougne market. Equip a Castlewars bracelet, a dragonstone amulet and a ring of forging. Castle wars bracelet.png Dragonstone amulet.png Ring of forging.png Emote clue - laugh ardougne gem stall.png
Panic at the area flowers meet snow. Equip blue d'hide vambraces, a dragon spear and a rune plateskirt. Blue d'hide vambraces.png Dragon spear.png Rune plateskirt.png Panic by the Trollweiss flowers after sledding down Trollweiss Mountain.

Make sure to bring a sled, otherwise you won't be able to complete the step.

Emote clue - panic trollweiss.png
Salute in the warriors' guild bank.

Equip only a black salamander.

Black salamander.png Black salamanders require 70 Ranged, 70 Magic, and 70 Attack to equip. Emote clue - salute warriors' guild bank.png
Shrug in the Shayzien command tent. Equip a blue mystic robe bottom, a rune kiteshield and any bob shirt. Mystic robe bottom.png Rune kiteshield.png Bob shirt.png The command tent is the southernmost tent in Shayzien. Emote clue - shrug Shayzien command tent.png
Spin in West Ardougne Church.

Equip a dragon spear and red d'hide chaps.

Dragon spear.png Red d'hide chaps.png Emote clue - spin West Ardougne church.png
Yawn at the top of Trollheim.

Equip a lava battlestaff, black d'hide vambraces and a mind shield.

Lava battlestaff.png Black d'hide vambraces.png Mind shield.png Requires Elemental Workshop I and II and parts of Troll Stronghold completed. Emote clue - yawn trollheim.png

Maps[edit | edit source]

Map clues are an image of a location the player needs to search to advance along their trail. Maps are found across all clue scroll difficulties. They are rough pictures of a very local area. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. If the map leads to a crate, it must simply be searched. Sometimes, players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and so on.

Digging in the location pointed to by a map clue will never spawn any monsters.

Maps are sorted by boxes and then by X, and then from left to right based on the location of the mark.

Map Location Image
Map clue ape atoll shack.png In the south-west coast of Ape Atoll, there is a little shack where the crate is located.

Fairy ring code CLR is close to it. Bring a ninja monkey greegree or Kruk greegree if using the fairy ring.

Map clue solution ape atoll shack.png
Map clue Zul-Andra.png East of the small building in Zul-Andra, next to the tree. Requires starting Regicide.

Fairy ring code BJS (76 Agility)

Map clue solution Zul-Andra.png
Map clue Burgh de Rott furnace.png
East of the Burgh de Rott furnace. Requires starting In Aid of the Myreque. Map clue solution Burgh de Rott furnace.png
Map clue soul altar.png Directly south of the soul altar.
Map clue solution soul altar.png
Map clue Mogre Camp.png Inside the mudskipper cave west of the Mogre Camp. Players must collect five rocks before going inside. Map clue solution Mogre Camp.png
Map clue Castle Wars.png North east of Castle Wars, just west of fairy ring CIQ Map clue solution Castle Wars.png

Sherlock[edit | edit source]

Sherlock is a character to whom players must speak if their elite or master clue directs them to do so. He is located between the Sorcerer's Tower and Keep Le Faye. Players may teleport to Sherlock once per day with the Kandarin headgear 3 (from the hard Kandarin Diary), or an unlimited number of times with the Kandarin headgear 4 (from the elite diary).

Sherlock will assign players a skill challenge, which may consist of one of the following (temporary skill boosts may be used where applicable). Once complete, he will give players their next clue or reward.

Note that in order for the skill challenge to count as completed, the challenge scroll must be held in the inventory when the action is performed. If the challenge is completed but the challenge scroll is not in the player's inventory, it will not be counted and the player must do it again with the challenge scroll in their inventory.

Task Skill(s) requirements Other
Items required
Equip a dragon scimitar. Attack 60 Completion of Monkey Madness I Dragon scimitar
Cast Lvl-5 Enchant. Magic 68 None 15 water and earth runes, 1 cosmic rune, any unenchanted dragonstone jewellery
Craft a nature rune. Runecraft 44 None Nature talisman/nature tiara (not needed if using Abyss), pure essence
Catch a mottled eel with aerial fishing in Lake Molch. Fishing 73 , Hunter 68 None Fish chunks/King worms
Score a goal in skullball. Agility 25 Completed Priest in Peril Ring of charos
Complete a lap of Ape atoll agility course. Agility 48 Started Monkey Madness I Ninja monkey greegree
Create a super defence potion. Herblore 66 None Cadantine potion (unf), white berries
Steal from a chest in King Lathas' castle in East Ardougne. Thieving 72 None None (The chests are on the middle floor, behind a door that needs to be picked)
Craft a green d'hide body. Crafting 63 None Needle, thread, 3 green dragon leather
String a yew longbow. Fletching 70 None Knife, yew logs, bow string
Slay a dust devil. Slayer 65 None A weapon, facemask/slayer helmet
Catch a black warlock. Hunter 45 None Butterfly net, butterfly jar
Catch a red chinchompa. Hunter 63 Completion of Eagles' Peak Box trap
Mine a piece of mithril ore. Mining 55 None A pickaxe
Smith a mithril 2h sword. Smithing 64 None Hammer, 3 mithril bars
Catch a raw shark. Fishing 76 None Harpoon (if you cannot barbarian fish for them)
Chop a yew tree. Woodcutting 60 None An axe
Fix a magical lamp in Dorgesh-Kaan. Firemaking 52 Completion of Death to the Dorgeshuun Light orb
Burn a yew log. Firemaking 60 None Tinderbox, yew logs
Cook a swordfish. Cooking 45 None Raw swordfish
Craft multiple cosmic runes from a single essence. Runecraft 59 Completion of Lost City Cosmic talisman/cosmic tiara (not needed if using Abyss), pure essence
Plant a watermelon seed. Farming 47 None Rake, seed dibber, 3 watermelon seeds
Activate the Chivalry prayer. Prayer 60 , Defence 65 Completion of the Camelot training room None
Hand in a boxed set of Shayzien supply armour at tier 2 or above. Smithing 63 , Mining 65 40% Lovakengj favour Shayzien supply set (2). Hand it to the tier 2 armourer. Requires 11 lovakite bars. Delivering a higher tier instead does work too.

Warning: If you hand in an un-boxed set, the armourer will take the armour but the clue will not be registered as complete. You must put the armour in a Shayzien supply crate first.

Puzzle Boxes

Occasionally, players will need to solve puzzle boxes for a hard, elite or master clue in a Treasure Trail. Puzzle boxes contain a scrambled image that players must work to unscramble by clicking on tiles to move them to an empty space. Once the puzzle box is completed, players will need to talk to the NPC who gave the puzzle box to receive the next clue or the reward.

A guide on how to solve puzzle boxes is available at Treasure Trails/Guide/Puzzle boxes.

Troll Castle Tree
Troll puzzle solved.png Castle puzzle solved.png Tree puzzle solved.png