Treasure Trails/Full guide/Master

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Old School RuneScape uses the British convention for floor numbering: Ground floor, first floor, etc.

For the main article, see Treasure Trails.

Preparation[edit | edit source]

Master clue scrolls can be between five and eight clues long, with multiple fights and puzzles, and can have very high-levelled quest and skill requirements.

Item Description
Clue scroll (master).png Clue scroll Must be in the inventory in order to receive the next step or reward.
Spade.png Spade Digging in certain locations is required for some clues.
Law rune.pngAmulet of glory.png Teleportation runes and enchanted jewellery Use this to travel over large distances.
Energy potion.pngSuper energy.pngStamina potion.png Energy potions (super) or stamina potions Use these to restore energy.
Coins.png Money Use this to buy items needed for emote clues and travel costs.
Dramen staff.pngLunar staff.png Dramen or lunar staff Use this to access the Fairy ring network shortly into Fairytale II - Cure a Queen (especially useful for level 2 clues).
Dragon scimitar.pngBlack d'hide body.png Weapon and armour Some clue steps require combat.
Shark.png Food Used to restore Hitpoints.
Prayer potion.png Prayer potions Used to restore prayer points.
Superantipoison.png (Super) antipoison potions Use this to cure poison caused by Saradomin wizards.
Clue box.png Clue box Protects clue scrolls while in the wilderness.
Kandarin headgear 4.png Kandarin headgear 4 Used to teleport to Sherlock.
Music cape.png Music cape Used to teleport to Falo the Bard.

Requirements[edit | edit source]

Skill requirements[edit | edit source]

Certain clues will require items that need a certain skill requirement in order to wear, wield or access. The table below shows the highest skill requirement, in order to complete every master clue. Quest skill requirements are not noted in this table. Sherlock may also give you skill challenges which require certain skill levels to complete. Temporary skill boosts can be used for non-combat skill challenges.

Skill level Details
75 AttackAttack icon.png Required to wield Godswords and Arclight.
70 StrengthStrength icon.png Required to equip Torag's hammers and Dharok's greataxe.[1]
130 AttackAttack icon.png + StrengthStrength icon.png
OR
99 StrengthStrength icon.png
OR
99 AttackAttack icon.png
Required to access Warriors' Guild and wield dragon defender.
70 DefenceDefence icon.png Required to wear Barrows armour.
80 AgilityAgility icon.png Required to complete a lap of the Rellekka Agility Course with full graceful outfit.
72 CookingCooking icon.png Required to dissect a sacred eel.
87 CraftingCrafting icon.png Required to craft a light orb.
85 FarmingFarming icon.png Required to plant spirit saplings and to enter the high tier of the Farming Guild.
90 FiremakingFiremaking icon.png Required to light redwood logs.
87 FishingFishing icon.png Required to fish a sacred eel.
81 FletchingFletching icon.png Required to fletch rune darts.
87 HerbloreHerblore icon.png Required to make anti-venom.
85 MagicMagic icon.png Required to cast Fishing Guild Teleport and Reanimate Abyssal Creature.
85 MiningMining icon.png Required to mine runite ore with full Prospector kit.
70 RangedRanged icon.png Required to wear black dragonhide armour and Karil's equipment.[1]
77 RunecraftRunecraft icon.png Required to runecraft blood runes.
88 SmithingSmithing icon.png Required to smith a rune med helm.
85 SlayerSlayer icon.png Required to kill a reanimated abyssal.
85 ThievingThieving icon.png Required to pickpocket an elf.
90 WoodcuttingWoodcutting icon.png Required to cut a redwood tree with full lumberjack outfit.

Quest requirements[edit | edit source]

Some clues require access to areas or NPCs which may require quests. Some only require to start the quest in order to gain access.

Quest Details
Cold War (partial completion) Required for the Clockwork suit and access to the Iceberg.
Desert Treasure Required for access to the Shadow Dungeon and ability to wield Ancient staff. Required for access to the Ice Path.
Dragon Slayer Required to equip rune platebody.
Dragon Slayer II Required to access Myths' Guild.
Family Crest Required to equip cooking gauntlets.
Heroes' Quest Required to wield dragon battleaxe.
The Fremennik Isles Required to equip helm of neitiznot.
Priest in Peril Required for access to Mort'ton and Barrows.
Fairytale II - Cure a Queen Required for access to Enchanted Valley.
The Fremennik Trials (started) Required to talk to Falo the Bard.
The Lost Tribe (partial completion) Gives access to Goblin Salute emote.
Recipe for Disaster Required to show Falo the Bard Barrows gloves.
Mourning's End Part II Gives access to the Death altar and the area around it.
Making Friends with My Arm Required to talk to Snowflake.
Making History Required to talk to Jorral at his outpost.
Legends' Quest Required for access to the Legends' Guild, bull roarer, wear cape of legends and dragon sq shield.
Darkness of Hallowvale Required for access to Meiyerditch
Icthlarin's Little Helper (start) Required for access to Jalsavrah.
Royal Trouble Required for access to the Miscellania and Etceteria Dungeon.
Underground Pass Required for Iban's staff and for access to Iban's Temple.
Regicide (started) Required for access to Port Tyras and Zul-Andra.
Swan Song Required to access Piscatoris Fishing Colony.
Lunar Diplomacy (started) Required to access Lunar Isle.
Shadow of the Storm Prerequisite for Arclight.
The Great Brain Robbery Required to wield barrelchest anchor.
Roving Elves Required to wield crystal bow.
Monkey Madness I Required to wield dragon scimitar.
In Aid of the Myreque Required to wield rod of ivandis.
Wanted! Required to wear white armour.
The General's Shadow Required to wear shadow sword.
Curse of the Empty Lord Required to talk to Viggora
Song of the Elves Required to access Prifddinas

Other requirements[edit | edit source]

Requirement Details
100% Arceuus Favour To bind a blood rune at the Blood altar, to create a Reanimated abyssal and to create a Barrows teleport tablet.
75% Hosidius Favour To enter the Woodcutting guild.
100% Piscarillius Favour To catch an Anglerfish in Port piscarilius.
100% Shayzien Favour To kill a Lizardman shaman.
Special untradeables (not including items that you can get from doing quests) full angler's outfit, full lumberjack outfit, full prospector's outfit, full graceful outfit, fire cape, infernal axe and a fighter torso.

Anagrams[edit | edit source]

An anagram is a string of letters, which can be rearranged into another word or phrase. For example: orchestra is an anagram of carthorse.

The solution of an anagram is always the name of an NPC. Once the solution is found, the player can get their next clue by talking to that NPC. Often, when talking to an NPC, the player will receive a challenge scroll, puzzle box or light box that they must solve before receiving the next clue.

The anagrams in clue scrolls do not correspond with the number of spaces in a name; an anagram with no spaces may have an answer with a name corresponding with one or more spaces.

Anagram Solution Location Challenge answer
A Elf Knows Snowflake Weiss Light box or puzzle box.
Car If Ices Sacrifice Zul-Andra, on the dock near Priestess Zul-Gwenwynig. Light box or puzzle box.
Ded War Edward Inside Rogues' Castle Light box or puzzle box.
Dim Tharn Mandrith Outside the Wilderness Resource Area. Light box or Puzzle box
Duo Plug Dugopul Graveyard on Ape Atoll, south of Awowogei's throne room. Light box or puzzle box.
Forlun Runolf Miscellania and Etceteria Dungeon Light box or puzzle box.
Im N Zezim Immenizz The impling inside Puro-Puro. Light box or puzzle box.
Mal in Tau Luminata East of the Burgh de Rott entrance, in town. Light box or puzzle box.
Mold La Ran Old Man Ral Meiyerditch Light box or puzzle box.
Mus Kil Reader Radimus Erkle Legends' Guild Light box or puzzle box.
Rip Maul Primula Myths' Guild Light box or puzzle box.
Rue Go Goreu Lletya Light box or puzzle box.
Slam Duster Grail Guildmaster Lars Woodcutting Guild in Hosidius. Light box or puzzle box.
Ten Wigs On Wingstone Between Nardah and the Agility Pyramid. Light box or puzzle box.
Twenty Cure Iron New recruit Tony Graveyard of Heroes in Shayzien. Light box or puzzle box
Yawns Gy Ysgawyn Lletya Light box or puzzle box

Coordinates[edit | edit source]

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinates are presented in the following format:

(click to enlarge)

03 degrees 00 minutes north/south
02 degrees 00 minutes east/west

In RuneScape, one square of space is equivalent to 1.875 minutes.

Although a chart, sextant and watch may be used to determine one's present coordinates, players only need a spade in their inventory to dig up the clue.

On hard Treasure Trails, digging on the correct spot will cause a level 108 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker level 65 Zamorak wizard will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. Saradomin wizards are poisonous and use both Melee, using a Dragon dagger (p++), and the Magic spell Saradomin Strike. It is advised to wear dragonhide armour and use the Protect from Melee prayer when fighting Saradomin wizards. Zamorak wizards use only the spell Flames of Zamorak. It is advised to use the Protect from Magic prayer when fighting the Zamorak wizard in the Wilderness, and to look out for player-killers, as other players can interrupt your fight.

On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylian guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Armadylian guards must be killed with either Ranged or Magic attacks, since they are in the form of an Aviansie. It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards.

Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 Wilderness, it is advisable to use the waka canoe, which requires 57 Woodcutting. This can take you to level 36 Wilderness so that potential player-killers don't immediately spot you going into the Wilderness and kill you. In addition, potential player-killers won't know whether you went into the Wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the Wilderness, they might attempt to kill you. Using a games necklace and teleporting to Corporeal Beast works in similar fashion.

On master Treasure Trails, digging in the correct spot will cause either three Ancient Wizards (levels 112, 98, 98) in multi-combat, or a level 140 Brassican Mage, which need to be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in a multi-combat area, three Ancient wizards each attacking with a unique attack style. Melee wizards are poisonous with poison dealing 8 damage to a player. In single-combat zones, a Brassican Mage will appear, and its attacks cannot be stopped by protection prayers.

Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N, 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.

Remember: You must have a spade with you to dig up coordinate clues.

Note that some of the clues may require skill or quest requirements before you will be able to get to that location.' These quests, which must be finished or partially completed, include: Bone Voyage, Regicide, Legends' Quest, Nature Spirit, The Grand Tree, Fairytale II - Cure a Queen, Troll Stronghold, Cabin Fever, The Fremennik Trials, and Watchtower. Some coordinates will also require a certain skill levels to complete the clue, though the required level is low.

Coordinates Shorthand Requirements Fight
01 degrees 30 minutes north,
08 degrees 11 minutes west
01.30N,
08.11W
Regicide Yes check.png
Brassican Mage
Image Map
Coordinate clue 01.30N 08.11W.png 01.30N 08.11W map.png
Location notes
In the hunter area directly south of the Iorwerth Camp, past a stick trap, dig by the north-east edge of the pond. An Iorwerth camp teleport can greatly reduce the difficulty in reaching this position.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

It's recommended to follow this map in order to not get lost.

Coordinates Shorthand Requirements Fight
01 degrees 54 minutes south,

08 degrees 54 minutes west

01.54S,

08.54W

Partial completion of Regicide Yes check.png
Brassican Mage
Image Map
Coordinate clue 01.54S 08.54W.png 01.54S 08.54W map.png
Location notes
South of Port Tyras, easily accessible by charter ship or fairy ring code BJS (requires 76 AgilityAgility icon.png)

Coordinates Shorthand Requirements Fight
02 degrees 09 minutes south,
06 degrees 58 minutes west
02.09S,
06.58W
Access to fairy rings Yes check.png
Brassican Mage
Image Map
Coordinate clue 02.09S 06.58W.png 02.09S 06.58W map.png
Location notes
Code (DLR) at the Poison Waste.

Coordinates Shorthand Requirements Fight
03 degrees 09 minutes south,

43 degrees 26 minutes east

03.09S,

43.26E

Cabin Fever Yes check.png
Brassican Mage
Image Map
Coordinate clue 03.09S 43.26E.png 03.09S 43.26E map.png
Location notes
Small island located north-east of Mos Le'Harmless, accessible through the eastern staircase located at the north-east corner of the Mos Le'Harmless Caves. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm).
Coordinates Shorthand Requirements Fight
03 degrees 26 minutes north,

12 degrees 18 minutes east

03.26N,

12.18E

Partial completion of Dragon Slayer Yes check.png
Brassican Mage (Level 140)
Image Map
Coordinate clue 03.26N 12.16E.png 03.26N 12.16E map.png
Location notes
Crandor, centre of the island.
Coordinates Shorthand Requirements Fight
03 degrees 50 minutes north,

09 degrees 07 minutes east

03.50N,

09.07E

None Yes check.png
Brassican Mage (Level 140)
Image Map
Coordinate clue 03.50N 09.07E.png 03.50N 09.07E map.png
Location notes
Witchaven, east from the chapel.

Coordinates Shorthand Requirements Fight
04 degrees 58 minutes north,

36 degrees 56 minutes east

04.58N,

36.56E

Partial completion of Darkness of Hallowvale Yes check.png
Brassican Mage
Image Map
Coordinate clue 04.58N 36.56E.png 04.58N 36.56E map.png
Location notes
Located outside the entrance to the Meiyerditch Mine. An easy way to reach the mine is to ask a vyrewatch to send you to the mines, and then mining 15 daeyalt ores to leave.

Coordinates Shorthand Requirements Fight
05 degrees 13 minutes north,

04 degrees 16 minutes west

05.13N,

04.16W

Partial completion of Regicide Yes check.png
Brassican Mage
Image Map
Coordinate clue 05.13N 04.16W.png 05.13N 04.16W map.png
Location notes
East of the eastern entrance to Prifddinas.

Coordinates Shorthand Requirements Fight
07 degrees 37 minutes north,

35 degrees 18 minutes east

07.37N,

35.18E

None Yes check.png
Brassican Mage
Image Map
Coordinate clue 07.37N 35.18E.png 07.37N 35.18E map.png
Location notes
The graveyard where players fight Dessous during Desert Treasure.

Coordinates Shorthand Requirements Fight
08 degrees 11 minutes north,

12 degrees 30 minutes east

08.11N,

12.30E

None. Yes check.png
Brassican Mage
Image Map
Coordinate clue 08.11N 12.30E.png 08.11N 12.30E map.png
Location notes
Next to the ladder on the Water Obelisk Island.

Coordinates Shorthand Requirements Fight
12 degrees 35 minutes north,

36 degrees 22 minutes east

12.35N,

36.22E

25 AgilityAgility icon.png Yes check.png
Brassican Mage
Image Map
Coordinate clue 12.35N 36.22E.png 12.35N 36.20E map.png
Location notes
Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy.
Coordinates Shorthand Requirements Fight
12 degrees 45 minutes north,

20 degrees 09 minutes east

12.45N,

20.09E

None. Yes check.png
Brassican Mage
Image Map
Coordinate clue 12.45N 20.09E.png 12.45N 20.09E map.png
Location notes
By the Obelisk of Air in the Wilderness. Must be accessed through the Edgeville Dungeon.

Coordinates Shorthand Requirements Fight
13 degrees 33 minutes south,

15 degrees 26 minutes east

13.33S,

15.26E

Partial completion of Monkey Madness Yes check.png
Brassican Mage
Image Map
Coordinate clue 13.33S 15.26E.png 13.33S 15.26E map.png
Location notes
Eastern shore of Crash Island.

Coordinates Shorthand Requirements Fight
16 degrees 41 minutes north,

30 degrees 54 minutes west

16.41N,

30.54W

100% Shayzien favour Yes check.png
Ancient Wizards
Image Map
Coordinate clue 16.41N 30.54W.png 16.41N 30.54W map.png
Location notes
By the lizardman shaman area west of Lizardman Canyon.

Coordinates Shorthand Requirements Fight
18 degrees 03 minutes north,

03 degrees 03 minutes east

18.03N,

03.03E

1,000 coins (or completion of The Fremennik Trials) Yes check.png
Brassican Mage
Image Map
Coordinate clue 18.03N 03.03E.png 18.03N 03.03E map.png
Location notes
On top of Waterbirth Island. Must be accessed through the dungeon. A pet rock/another player and a rune thrownaxe are required to reach the island's summit.
Coordinates Shorthand Requirements Fight
18 degrees 26 minutes north,

37 degrees 15 minutes west

18.26N,

37.15W

85 FarmingFarming icon.png Yes check.png
Brassican Mage
Image Map
Coordinate clue 18.26N 37.15W.png 18.26N 37.15W map.png
Location notes
In the north wing of the Farming Guild.

Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

23 degrees 11 minutes west

19.43N,

23.11W

none Yes check.png
Ancient Wizards
Image Map
Coordinate clue 19.43N 23.11W.png 19.43N 23.11W map.png
Location notes
The coordinate is located in the crypt of the Arceuus church. To reach the crypt, head to the church and climb up the stairs, and then, climb down the stairs that follow.

Players can make the ancient wizards unaggressive by going up the stairs and climbing down immediately.

Coordinates Shorthand Requirements Fight
20 degrees 35 minutes north,

15 degrees 58 minutes east

20.35N,

15.58E

None. Yes check.png
Ancient Wizards
Image Map
Coordinate clue 20.35N 15.58E.png 20.35N 15.58E map.png
Location notes
North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig inside the building. A cemetery teleport can be used to reach the coordinates relatively quickly.
Coordinates Shorthand Requirements Fight
20 degrees 45 minutes north,

7 degrees 26 degrees west

20.45N,

7.26.W

Started Lunar Diplomacy to access Pirates' Cove Yes check.png
Ancient Wizards
Image Map
Coordinate clue 20.45N 07.26W.png 20.45N 07.26W map.png
Location notes
Pirates' Cove

Coordinates Shorthand Requirements Fight
21 degrees 37 minutes north,

21 degrees 13 minutes west

21.37N,

21.13W

None. Yes check.png
Brassican Mage
Image Map
Coordinate clue 21.37N 21.13W.png 21.37N 21.13W map.png
Location notes
In the Arceuus essence mine. Easily reached with the fairy ring code CIS, but requires paying Trossa 80,000 coins to unlock.
Coordinates Shorthand Requirements Fight
21 degrees 56 minutes north,

10 degrees 56 minutes west

21.56N,

10.56W

Started Lunar Diplomacy Yes check.png
Ancient Wizards
Image Map
Coordinate clue 21.56N 10.56W.png 21.56N 10.56W map.png
Location notes
On Lunar Isle, dig on the island west of the astral altar.

Coordinates Shorthand Requirements Fight
22 degrees 24 minutes north,

31 degrees 11 minutes west

22.24N,

31.11W

None Yes check.png
Brassican Mage
Image Map
Coordinate clue 22.24N 31.11W.png 22.24N 31.11W map.png
Location notes
Northern area of the sulphur mine in Lovakengj.

Coordinates Shorthand Requirements Fight
24 degrees 00 minutes north,
29 degrees 22 minutes east
24.00N,
29.22E
None. Yes check.png
Ancient Wizards
Image Map
Coordinate clue 24.00N 29.22E.png 24.00N 29.22E map.png
Location notes
Wilderness Volcano at level 51 Wilderness.
Coordinates Shorthand Requirements Fight
24 degrees 18 minutes north,

23 degrees 22 minutes east

24.18N,

23.22E

None. Yes check.png
Brassican Mage
Image Map
Coordinate clue 24.18N 23.22E.png 24.18N 23.22E map.png
Location notes
Inside the Resource Area, near the anvil. Requires 7,500 coins to enter.
Coordinates Shorthand Requirements Fight
24 degrees 22 minutes north,

27 degrees 00 minutes east

24.22N,

27.00E

None. Yes check.png
Ancient Wizards
Image Map
Coordinate clue 24.22N 27.00E.png 24.22N 27.00E map.png
Location notes
Outside Rogues' Castle, north of the Wilderness Obelisk.

Coordinates Shorthand Requirements Fight
25 degrees 00 minutes north,

17 degrees 18 minutes east

25.00N,

17.18E

AgilityAgility icon.png52 Yes check.png
Brassican Mage
Image Map
Coordinate clue 25.00N 17.18E.png 25.00N 17.18E map.png
Location notes
Players can boost their Agility to enter the Wilderness Agility Course.

Cryptic clues[edit | edit source]

Cryptic clues are common riddle clues that can be found in all tiers of Treasure Trails. These clues demand a fairly wide variety of tasks. The tasks range from speaking to an NPC, searching a designated crate, or directing the player to dig in some fairly obscure location. For higher difficulty Treasure Trails, players may have to complete additional side tasks in order to complete the clue. These side task challenges may include finding a key or completing a puzzle box.

When doing medium Treasure Trails, clues will occasionally lead to a locked chest or drawer, which requires a key to open. Attempting to open the chest or drawer will provide a clue to which specific, usually local, monster to kill. Monsters that drop treasure trail keys drop them only when the player is in possession of that clue. It is worth noting that for clue steps involving keys, it is possible to obtain the key before reading the hint, which could save the player some time.

During hard or master clues, players may receive a puzzle box challenge from an NPC. Players must unscramble the image in order to receive the next clue or the reward.

During master clues, players are given three cryptic clues in one step. Players must go to the destination each cryptic provides and dig at the correct spot, or talk to the correct NPC, to obtain a torn part of the next step. When all three are obtained, they can be combined into either a new clue step, or the reward casket.

Clue Notes Task Image
2 musical birds. Dig in front of the spinning light. Dig in front of the spinning light in Ping and Pong's room inside the Iceberg. A clockwork suit is required to enter the iceberg. Spade.png Cryptic clue - dig ping and pong's room.png
A chisel and hammer reside in his home, strange for one of magic. Impress him with your magical equipment. Wizard Cromperty at the north-east corner of East Ardougne. Speak to him while wearing equipment adding up to at least +100 in magical attack bonus. Talk.png Cryptic clue - speak to wizard cromperty.png
A dwarf, approaching death, but very much in the light. Thorgel at the entrance to the Death altar. Requires partial completion of Mourning's End Part II. Talk.png Cryptic clue - a dwarf approaching death.png
A massive battle rages beneath so be careful when you dig by the large broken crossbow. North-east of the God Wars Dungeon entrance, climb the rocky handholds and dig by the large crossbow. Spade.png Cryptic clue - dig by the large broken crossbow.png
Anger Abbot Langley. Speak to Abbot Langley while you have a negative prayer bonus (currently only possible with an Ancient staff). Talk.png Cryptic clue - anger Abbot Langley.png
Anger those who adhere to Saradomin's edicts to prevent travel. Port Sarim docks, try to charter a ship to Entrana with armour or weapons equipped. Talk.png Cryptic clue - entrana monks port sarim.png
Buried beneath the ground, who knows where it's found.

Lucky for you, A man called Jorral may have a clue.

Speak to Jorral to receive a strange device, which works similarly to the enchanted key (must have Making History quest completed). Strange device.png Cryptic clue - speak to Jorral.png
Come brave adventurer, your sense is on fire. If you talk to me, it's an old god you desire. Speak to Viggora. He can be found in three locations, but players can only make progress by speaking to him in the location he was spoken to during the Curse of the Empty Lord miniquest. He can be found at one of the following locations:

A ring of visibility and ghostspeak amulet are required to make progress through the clue.

Talk.png Cryptic clue - talk to Viggora.png
Darkness wanders around me, but fills my mind with knowledge. Speak to Biblia on the Arceuus Library's top floor. Talk.png Cryptic clue - talk to biblia.png
Dig in front of the icy arena where 1 of 4 was fought. Where you fought Kamil from Desert Treasure, dig north east of the first small rock just past the wolves. Spade.png Cryptic clue - dig icy path.png
Faint sounds of 'Arr', fire giants found deep, the eastern tip of a lake, are the rewards you could reap. Dig south of the pillar at the end of the Deep Wilderness Dungeon. Spade.png Cryptic clue - dig deep wilderness dungeon end.png
Falo the bard wants to see you. Speak to Falo the Bard, who is located on the road to the Fremennik Province. Talk.png Cryptic clue - talk to falo.png
Elvish onions. Dig in the onion patch east of the allotment patches in Prifddinas. Requires completion of Song of the Elves. Spade.png Cryptic clue - elvish onion.png
Fiendish cooks probably won’t dig the dirty dishes. Dig by the fire in the Rogues' Den. Spade.png Cryptic clue - dig rogues' den fire.png
Ghommal wishes to be impressed by how strong your equipment is. Speak to Ghommal with a total Melee Strength bonus of over 100. (Note: Amulet of strength gives +10, even better than a fury for this clue. A Godsword on its own is over 100 Strength bonus.) Talk.png Cryptic clue - talk ghommal warrior's guild.png
Great demons, dragons, and spiders protect this blue rock, beneath which, you may find what you seek. Dig by the runite rock in the Lava Maze Dungeon. Spade.png Cryptic clue - dig lava maze dungeon.png
Guthix left his mark in a fiery lake, dig at the tip of it. Dig at the tip of the lava lake that is shaped like a Guthixian symbol, west of the Mage Arena. Spade.png Cryptic clue - dig guthix lava lake.png
Here, there are tears, but nobody is crying. Speak to the guardian and show off your alignment to balance. Talk to Juna while wearing three Guthix-related items. Talk.png Cryptic clue - speak to Juna.png
Hopefully this set of armour will help you to keep surviving. Speak to Sir Vyvin while wearing white platebody and white platelegs (white full helm is not needed). Talk.png Cryptic clue - speak to Sir Vyvin.png
If you're feeling brave, dig beneath the dragon's eye. Dig below the mossy rock under the Viyeldi caves. Requires progress or completion of Legends' Quest. Items needed: Pickaxe, unpowered orb, lockpick (multiple recommended), a rope, a spade, and any Charge Orb spell. A bravery potion is also required if the quest is not completed (You also need any Axe and a Machete to get through the jungle). Spade.png Cryptic clue - dig dragon's eye.png
I lie beneath the first descent to the holy encampment. Dig immediately after climbing down the first set of rocks towards Saradomin's Encampment within the God Wars Dungeon. Two ropes are needed; one to enter the dungeon and another to enter Saradomin's Encampment (not required if you've used once before already). 70 Agility is also required (cannot be boosted). Spade.png Cryptic clue - dig sara gwd.png
Kill the spiritual, magic and godly whilst representing their own god Kill a spiritual mage in the God Wars Dungeon - 83 Slayer requirement.

Be sure to wear armour corresponding to their god.

200px
My life was spared but these voices remain, now guarding these iron gates is my bane. Speak to the Key Master in Cerberus' Lair. Talk.png Cryptic clue - talk to key master.png
One of several rhyming brothers, in business attire with an obsession for paper work. Speak to Piles in the Resource Area. An entry fee of 7,500 coins is required (6,000 if the medium Wilderness Diary is completed, 3,750 if the hard diary is completed, or free if the elite diary is completed). Talk.png Cryptic clue - talk to piles.png
Pentagrams and demons, burnt bones and remains, I wonder what the blood contains. Dig under the blood rune spawn next to the Demonic Ruins. Spade.png Cryptic clue - dig blood rune spawn.png
Robin wishes to see your finest ranged equipment. Robin at the inn in Port Phasmatys. Speak to him while wearing equipment adding up to 182 ranged attack bonus or over (toxic blowpipes cannot be used for this clue. Talk.png Cryptic clue - speak to robin.png
She's small but can build both literally and figuratively, as long as you have their favour Speak to Lovada south of the Lovakengj blast mine. Talk.png Cryptic clue - talk to lovada.png
Shhhh! Speak to Logosia in the Arceuus Library's ground floor. Talk.png Cryptic clue - talk to logosia.png
Show this to Sherlock. Sherlock can be found south of Seers' Village. Players will have to perform one of the Sherlock tasks in order to complete this challenge. Sherlock chathead.png Cryptic clue - talk sherlock.png
South of a river in a town surrounded by the undead, what lies beneath the furnace? Dig in front of the Shilo Village furnace. Spade.png Cryptic clue - dig shilo furnace.png
The far north eastern corner where 1 of 4 was defeated, the shadows still linger. Dig on the northeastern-most corner of the Shadow Dungeon. Bring a ring of visibility. Spade.png Cryptic clue - dig shadow dungeon.png
This place sure is a mess. Ewesey is located in the Hosidius mess hall. Talk.png Cryptic clue - talk ewesey.png
Under a giant robotic bird that cannot fly. Dig next to the terrorbird display in the south exhibit of Varrock Museum's basement. Spade.png Cryptic clue - under a giant robotic bird.png
Where safe to speak, the man who offers the pouch of smallest size wishes to see your alignment. Speak to the Mage of Zamorak in the Zamorakian chapel south of Aubury's Rune Shop in East Varrock while wearing three items aligned to Zamorak. Talk.png Cryptic clue - speak to Mage of Zamorak.png

Emote clues[edit | edit source]

Emote clues involve equipping certain items in a particular location and performing an emote. These types of clues are featured in all levels of Treasure Trails. Once the emote has been performed, Uri will appear and give the player the next clue (or the reward, if the emote clue was the final step of the Treasure Trail). If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can still perform the second emote and then talk to Uri to finish the clue. Easy clues require performing one emote, medium clues require performing two, and hard and above clues require performing one emote, then fighting an enemy such as the Double Agent. Elite clues do not involve fighting the Double Agent.

Note that wearing any version of a required item different than the standard one will not work (for example, a Rune platebody (t) will not work in place of a Rune platebody).

For players who do Treasure Trails frequently, it is not recommended to keep items for all emote clues banked, as hundreds of different items are used across the Treasure Trail levels and can take up bank space. Players with the appropriate construction level can build STASH units to store emote clue items near where the emote clue is located, saving bank space.

Clue Items Notes Map
Beckon by a collection of crystalline maple trees. Beware of double agents! Equip Bryophyta's staff and a nature tiara. Bryophyta's staff.png Nature tiara.png The maple trees are found within the town of Gwenith, which requires completion of Song of the Elves to reach. Bryophyta's staff can either be uncharged or charged; both can be used. Emote clue - beckon crystalline maple trees.png
Blow a kiss outside K'ril Tsutsaroth's chamber. Beware of double agents! Equip a Zamorak full helm and the shadow sword. Zamorak full helm.png Shadow sword.png 70 Hitpoints is required to access this part of the God Wars Dungeon. Completion of The General's Shadow miniquest is required to obtain the Shadow sword. Emote clue - kiss door of K'ril Tsutsaroth.png
Blow a raspberry at the bank of the Warrior's guild. Beware of double agents! Equip a dragon battleaxe, a dragon defender and a slayer helm of any kind. Dragon battleaxe.png Dragon defender.png Slayer helmet.png Any variant of Slayer helmet is acceptable. Emote clue - raspberry warrior guild bank.png
Bow near Lord Iorwerth. Beware of double agents! Equip a charged crystal bow. Crystal bow.png Works with any amount of charges left on the bow. Emote clue - bow near lord iorwerth.png
Cheer in the Entrana church. Beware of double agents! Equip a set of full black d'hide armour. Black d'hide body.png Black d'hide chaps.png Black d'hide vamb.png Players must take a needle, thread, and six black dragon leathers, and craft the armour after arriving at Entrana. Alternatively, you can ask a friend to make it for you. Players with level 88 in Construction can make a master STASH unit to store the d'hide armour in. Emote clue - cheer entrana church.png
Clap in the magic axe hut. Beware of double agents. Equip only flared trousers Flared trousers.png lockpick.png Level 55 Wilderness, north-east of the Deserted Keep.

Lockpick required to enter

Emote clue - clap magic axe hut.png
Cry in the Tzhaar gem store. Beware of the double agents! Equip a fire cape and a TokTz-Xil-Ul. Fire cape.png Toktz-xil-ul.png The Toktz-xil-ul requires level 60 Ranged to equip. Turn off Auto Retaliate before performing the emote, as you may lose the TokTz-Xil-Ul from retaliating against the double agent!

The fire max cape and infernal cape work in place of a fire cape.

Emote clue - cry tzhaar gem shop.png
Dance in Iban's temple. Beware of double agents! Equip Iban's staff, a black mystic top, and a black mystic bottom. Iban's staff.png Mystic robe top (dark).png Mystic robe bottom (dark).png Requires completion of Underground Pass. Iban's staff (u) can be used as a substitute.

Note that the temple cannot be entered until the Regicide quest is started.

Emote clue - dance ibans temple.png
Dance in the King Black Dragon's lair. Beware of double agents! Equip a black d'hide body, black d'hide vambs and a black dragon mask. Black d'hide body.png Black d'hide vamb.png Black dragon mask.png An anti-dragon shield is recommended to defend against the King Black Dragon's attacks. A STASH unit is found at the south-east corner of the lair for emote item storage. Emote clue - dance kbd lair.png
Do a jig at the barrow's chest. Beware of double agents! Equip any full barrows set. Any set of Barrows equipment. Emote clue - jig at barrows chest.png
Flap at the death altar. Beware of double agents! Equip a death tiara, a legend's cape and any ring of wealth. Death tiara.png Cape of legends.png Ring of wealth.png The flap emote requires opening the Gift of Peace at the centre of the Stronghold of Security's first level. Accessing the death altar requires completion of Mourning's End Part II, and a Cape of legends can only be obtained after completion of Legends' Quest. Emote clue - flap at death altar.png
Goblin Salute at the Goblin Village. Beware of double agents! Equip a Bandos platebody, Bandos cloak and Bandos godsword. Bandos platebody.png Bandos cloak.png Bandos godsword.png The Goblin Salute emote requires partial completion of The Lost Tribe quest. Emote clue - goblin salute at goblin village.png
Jump for joy in the centre of Zul-Andra. Beware of double agents! Equip a dragon 2h sword, bandos boots and an obsidian cape. Dragon 2h sword.png Bandos boots.png Obsidian cape.png Partial completion of Regicide is required to reach Zul-Andra. Emote clue - jump for joy Zul-Andra.png
Panic by the big egg where no one dare goes and the ground is burnt. Beware of double agents! Equip a dragon med helm, a TokTz-Ket-Xil, a brine sabre, rune platebody and an uncharged amulet of glory. Dragon med helm.png Toktz-ket-xil.png Rune platebody.png Brine sabre.png Amulet of glory.png Panic by the big egg on the east side of Lava Dragon Isle. Be careful of the lava dragons and player killers roaming the area. Emote clue - panic lava dragon isle.png
Show your anger at the Wise old man. Beware of double agents! Equip an abyssal whip, a legend's cape and some spined chaps. Abyssal whip.png Cape of legends.png Spined chaps.png A volcanic abyssal whip or frozen abyssal whip can be used for this clue. Emote clue - anger wise old man.png
Show your anger towards the Statue of Saradomin in Ellamaria's garden.

Beware of double agents! Equip a Zamorak godsword.

Zamorak godsword.png 75 Attack is required to wield the Zamorak godsword. Completion of Garden of Tranquillity is required. Emote clue - anger saradomin statue.png
Slap your head in the centre of the Kourend catacombs. Beware of double agents! Equip the arclight and an amulet of the damned. Arclight.png Amulet of the damned.png Kourend Castle Teleport teleports the player directly to the Catacombs' main entrance. Partially charged items work. Emote clue - slap head kourend catacombs.png
Spin in front of the Soul altar. Beware of double agents! Equip a dragon pickaxe, helm of neitiznot and a pair of rune boots. Dragon pickaxe.png Helm of neitiznot.png Rune boots.png Completion of The Fremennik Isles is required to wear the helm of neitiznot. Variants of the dragon pickaxe will count. Emote clue - spin soul altar.png
Stamp in the Enchanted valley west of the waterfall. Beware of double agents! Equip a dragon axe. Dragon axe.png Fairy ring code BKQ (requires partial completion of Fairytale II - Cure a Queen) and the Stamp emote unlocked. The infernal axe does not work. (The area shown in the photo is too far west - stand just west of the waterfall!) Emote clue - stomp enchanted valley.png
Swing a bullroarer at the top of the watchtower. Beware of double agents! Equip a dragon plateskirt, climbing boots and a dragon chainbody. Bull roarer.png Dragon plateskirt.png Climbing boots.png Dragon chainbody.png Partial completion of Legends' Quest is required to obtain the bull roarer. Completion of Watchtower Quest is required. Death Plateau is also required to wear climbing boots. Emote clue - swing bullroarer watchtower.png
Wave on the northern wall of the Castle Drakan. Beware of double agents! Wear a dragon sq shield, splitbark body and any boater. Boater.png Splitbark body.png Dragon sq shield.png Completion of Legends' Quest and partial completion of Darkness of Hallowvale is required. Any coloured boater will work. Emote clue - wave castle drakan.png
Yawn in the 7th room of Pyramid Plunder. Beware of double agents! Equip a pharoah sceptre and a full set of menaphite robes. Pharaoh's sceptre.png Menaphite purple hat.png Menaphite purple top.pngMenaphite purple robe.png 81 Thieving (cannot be boosted) is required to reach this room, in addition to completing Icthlarin's Little Helper. Any amount of charges will work for the Pharaoh's sceptre, and any menaphite clothing will work as long as all the pieces are the same colour. Emote clue - yawn pyramid plunder.png
Strange device detail.png

Hot Cold clues are clues in which a strange device will tell the player in the chatbox whether the player is Hot (close to) or Cold (far away from) the intended location to dig. This is based on an older children's game.

To find your location, click on the strange device and it will tell you how close you are to the treasure. (if solving a master clue, you will also take some damage). Its temperature is based on the distance of the treasure from the player, measured in the number of steps it would take to reach the treasure, ignoring any obstacles (this is the Chebyshev distance between the player and treasure). Then, teleport or walk to another location, and check to see if the strange device has gotten warmer. Repeat to pinpoint a location. You can also use the list or map to help you find your location.

A map of Gielinor displaying all possible master clue locations.
For a full sized image, click here.

If solving a master clue, when you dig at the dig spot, you will be attacked by a Brassican Mage in a single-combat area, or three Ancient Wizards if your clue leads you to a multi-combat area. In the fight against the Brassican Mage, his attacks are not affected by protection prayers; however, ranged armour seems to help. The three Ancient Wizards are a lot stronger and will use all three combat styles alongside poisoning you (poison cannot be blocked by protection prayers)

Beginner Hot Cold clues[edit | edit source]

Location Image Map
Inside the wheat field next to Draynor Village
Hot cold clue - Draynor Village wheat field.png
Hot cold clue - Draynor Village wheat field map.png
Atop Ice Mountain
Hot cold clue - Ice Mountain.png
Hot cold clue - Ice Mountain map.png
Cow field north of Lumbridge
Hot cold clue - Lumbridge cow field.png
Hot cold clue - Lumbridge cow field map.png
Patch of mushrooms just northwest of Draynor Manor
Hot cold clue - Draynor Manor.png
Hot cold clue - Draynor Manor map.png
Northeast of Al Kharid Mine
Hot cold clue - Al Kharid Mine.png
Hot cold clue - Al Kharid Mine map.png

Master Hot Cold clues[edit | edit source]

Jump to
Asgarnia Desert Feldip Hills Fremennik Province Great Kourend Kandarin Karamja Kebos Lowlands Misthalin Morytania Western Provinces Wilderness

Asgarnia[edit | edit source]

Location Image Map Combat Type
North of the Warriors' Guild in Burthorpe.
Hot cold clue - north of Warriors Guild.png
Hot cold clue - north of Warriors Guild map.png
East of Jatix's Herblore Shop in Taverley.
Hot cold clue - east of Taverley herb shop.png
Hot cold clue - east of Taverley herb shop map.png
West of Barbarian Village.
Hot cold clue - west of Barbarian Village.png
Hot cold clue - west of Barbarian Village map.png
North of Miazrqa's tower, outside Goblin Village.
Hot cold clue - north of Miazrqa's tower.png
Hot cold clue - north of Miazrqa's tower map.png
In the cow pen north of Sarah's Farming Shop.
Hot cold clue - north of farming shop.png
Hot cold clue - north of farming shop map.png
Outside the Falador Party Room.
Hot cold clue - outside party room.png
Hot cold clue - outside party room map.png
Outside the Crafting Guild cow pen.
Hot cold clue - outside Crafting Guild.png
Hot cold clue - outside Crafting Guild map.png
In the centre of the Rimmington mine.
Hot cold clue - rimmington mine centre.png
Hot cold clue - rimmington mine centre map.png
Single
Mudskipper Point, on the starfish in the south-west corner.
Hot cold clue - mudskipper point.png
Hot cold clue - mudskipper point map.png
The Troll arena, where the player fights Dad during the Troll Stronghold quest. Bring climbing boots.
Hot cold clue - troll arena.png
Hot cold clue - troll arena map.png

Desert[edit | edit source]

Location Image Map Combat Type
West of Nardah genie cave.
Hot cold clue - Genie cave.png
Hot cold clue - Genie cave map.png
West of Al Kharid mine.
Hot cold clue - Al Kharid Mines.png
Hot cold clue - Al Kharid Mines map.png
North of Menaphos gate.
Hot cold clue - Menaphos.png
Hot cold clue - Menaphos map.png
Single
Bedabin Camp, dig around the north tent.
Hot cold clue - Bedabin Camp.png
Hot cold clue - Bedabin Camp map.png
Single
West of Uzer.
Hot cold clue - West of Uzer.png
Hot cold clue - West of Uzer map.png
Single
West of Pollnivneach.
Hot cold clue - west of Pollnivneach.png
Hot cold clue - west of Pollnivneach map.png
Single
Next to Mage Training Arena.
Hot cold clue - Mage Training Arena.png
Hot cold clue - Mage Training Arena map.png
South-west of Shantay Pass.
Hot cold clue - Shantay Pass.png
Hot cold clue - Shantay Pass map.png

Feldip Hills[edit | edit source]

Location Image Map Combat Type
West of Jiggig, east of the fairy ring BKP.
Hot cold clue - west of jiggig.png
Hot cold clue - west of jiggig map.png
Single
West of the southeasternmost lake in Feldip Hills.
Hot cold clue - feldip south-eastern lake.png
Hot cold clue - feldip south-eastern lake map.png
East of the gnome glider (Lemantolly Undri).
Hot cold clue - feldip gnome glider.png
Hot cold clue - feldip gnome glider map.png
South of Rantz, six steps west of the empty glass bottles.
Hot cold clue - south of Rantz.png
Hot cold clue - south of Rantz map.png
South of Jiggig.
Hot cold clue - south of jiggig.png
Hot cold clue - south of jiggig map.png
Outside the red chinchompa hunting ground entrance, south of the Hunting expert's hut.
Hot cold clue - south of hunting expert.png
Hot cold clue - south of hunting expert map.png
South-east of the ∩-shaped lake, near the Hunter training icon.png icon.
Hot cold clue - near hunting icon.png
Hot cold clue - near hunting icon map.png
Directly west of the Castle Wars balloon.
Hot cold clue - near castle wars.png
Hot cold clue - near castle wars map.png

Fremennik Province[edit | edit source]

Location Image Map Combat Type
At the Mountain Camp.
Hot cold clue - Mountain Camp.png
Hot cold clue - Mountain Camp map.png
At the Rellekka Hunter area, near the Hunter training icon.png icon.
Hot cold clue - Polar Hunter area.png
Hot cold clue - Polar Hunter area map.png
West of the Keldagrim entrance mine.
Hot cold clue - near Keldagrim entrance mine.png
Hot cold clue - near Keldagrim entrance mine map.png
Outside the fence in the south-western corner of Rellekka.
Hot cold clue - outside Rellekka fence.png
Hot cold clue - outside Rellekka fence map.png
South-east of the Lighthouse.
Hot cold clue - southeast of lighthouse.png
Hot cold clue - southeast of lighthouse map.png
Inside Etceteria's castle, in the southern staircase.
Hot cold clue - Etceteria.png
Hot cold clue - Etceteria map.png
Outside Miscellania's courtyard.
Hot cold clue - Miscellania.png
Hot cold clue - Miscellania map.png
Central Fremennik Isles mine.
Hot cold clue - neit rune rock.png
Hot cold clue - neit rune rock map.png
West Fremennik Isles mine.
Hot cold clue - West Fremennik Isles mine.png
Hot cold clue - West Fremennik Isles mine map.png
West of the Jatizso mine entrance.
Hot cold clue - Jatizso.png
Hot cold clue - Jatizso map.png
Pirates' Cove
Hot cold clue - Pirates' Cove.png
Hot cold clue - Pirates' Cove map.png
Astral altar
Hot cold clue - Astral altar.png
Hot cold clue - Astral altar map.png
Lunar Isle, inside the village.
Hot cold clue - Lunar Isle.png
Hot cold clue - Lunar Isle map.png
Lunar Isle, north of the village.
Hot cold clue - Lunar Isle north.png
Hot cold clue - Lunar Isle north map.png

Great Kourend[edit | edit source]

Location Image Map Combat Type
Next to the bank in the Lovakengj blast mine.
Hot cold clue - blast mine bank chest.png
Hot cold clue - blast mine bank chest map.png
Northern part of the Lovakengj blast mine.
Hot cold clue - blast mine north.png
Hot cold clue - blast mine north map.png
Next to the lovakite furnace in Lovakengj.
Hot cold clue - Lovakengj lovakite furnace.png
Hot cold clue - Lovakengj lovakite furnace map.png
Next to mithril rock in the Lovakengj mine.
Hot cold clue - Lovakengj mine.png
Hot cold clue - Lovakengj mine map.png
Western entrance in Lovakengj's sulphur mine.
Hot cold clue - sulphur mine.png
Hot cold clue - sulphur mine map.png
South-east of the bank in Shayzien.
Hot cold clue - southeast of Shayzien bank.png
Hot cold clue - southeast of Shayzien bank map.png
Overpass between Lovakengj and Shayzien.
Hot cold clue - between Lovakengj and Shayzien.png
Hot cold clue - between Lovakengj and Shayzien map.png
Within Lizardman Canyon, east of the ladder. Requires 5% Shayzien favour.
Hot cold clue - Lizardman Canyon.png
Hot cold clue - Lizardman Canyon map.png
Shayzien, south-east of the Combat Ring.
Hot cold clue - southeast of the Combat ring.png
Hot cold clue - southeast of the Combat ring map.png
North-west of the bank in Shayzien.
Hot cold clue - northwest of Shayzien bank.png
Hot cold clue - northwest of Shayzien bank map.png
North-west of the Arceuus Library.
Hot cold clue - northwest of Arceuus library.png
Hot cold clue - northwest of Arceuus library map.png
By the entrance to the Arceuus church.
Hot cold clue - Arceuus church.png
Hot cold clue - Arceuus church map.png
West of the Dark Altar.
Hot cold clue - west of dark altar.png
Hot cold clue - west of dark altar map.png
By the southern entrance to Arceuus.
Hot cold clue - Arceuus entrance.png
Hot cold clue - Arceuus entrance map.png
By the Arceuus essence mine.
Hot cold clue - Arceuus essence mine.png
Hot cold clue - Arceuus essence mine map.png
North-east of the Arceuus essence mine.
Hot cold clue - Arceuus essence mine NE.png
Hot cold clue - Arceuus essence mine NE map.png
South of the Piscarilius mine.
Hot cold clue - Piscarilius mine.png
Hot cold clue - Piscarilius mine map.png
South of the gravestone in Kingstown.
Hot cold clue - south of Kingstown gravestone.png
Hot cold clue - south of Kingstown gravestone map.png
East of Mess hall.
Hot cold clue - east of Mess hall.png
Hot cold clue - east of Mess hall map.png
East of Watson's house.
Hot cold clue - east of Watson's house.png
Hot cold clue - east of Watson's house map.png
North of the Tithe Farm.
Hot cold clue - north of Tithe Farm.png
Hot cold clue - north of Tithe Farm map.png

Kandarin[edit | edit source]

Location Image Map Combat Type
North-west of the Sinclair Mansion, near the log balance shortcut.
Hot cold clue - near Sinclair Mansion.png
Hot cold clue - near Sinclair Mansion map.png
Catherby, between the bank and the beehives, near small rock formation.
Hot cold clue - west of Catherby.png
Hot cold clue - west of Catherby map.png
Grand Tree, just east of the terrorchick gnome enclosure.
Hot cold clue - Grand Tree.png
Hot cold clue - Grand Tree map.png
Between the Seers' Village bank and Camelot.
Hot cold clue - near Seers' bank.png
Hot cold clue - near Seers' bank map.png
McGrubor's Wood
Hot cold clue - mcgrubors woods.png
Hot cold clue - mcgrubors woods map.png
South of Fishing Guild
Hot cold clue - south of Fishing Guild.png
Hot cold clue - south of Fishing Guild map.png
Outside Witchaven, west of Jeb, Holgart, and Caroline.
Hot cold clue - near Witchaven.png
Hot cold clue - near Witchaven map.png
Ground floor inside the Necromancer Tower. Easily accessed by using fairy ring code DJP.
Hot cold clue - Necromancer Tower.png
Hot cold clue - Necromancer Tower map.png
South of the Fight Arena, north-west of the Nightmare Zone.
Hot cold clue - northwest of NMZ.png
Hot cold clue - northwest of NMZ map.png
Single
Tree Gnome Village, near the General store icon.png icon.
Hot cold clue - Tree Gnome Village.png
Hot cold clue - Tree Gnome Village map.png
Grave of Scorpius
Hot cold clue - Grave of Scorpius.png
Hot cold clue - Grave of Scorpius map.png
Khazard Battlefield, in the small ruins south of tracker gnome 2.
Hot cold clue - Khazard Battlefield.png
Hot cold clue - Khazard Battlefield map.png
Single
West Ardougne, near the staircase outside the Civic Office.
Hot cold clue - West Ardougne.png
Hot cold clue - West Ardougne map.png
South-west Tree Gnome Stronghold
Hot cold clue - Southwest Tree Gnome Stronghold.png
Hot cold clue - Southwest Tree Gnome Stronghold map.png
South of the Tree Gnome Stronghold, north-east of the Outpost.
Hot cold clue - south of the Tree Gnome Stronghold.png
Hot cold clue - south of the Tree Gnome Stronghold map.png
South-east of Almera's house on Baxtorian Falls.
Hot cold clue - southeast of Almera's house.png
Hot cold clue - southeast of Almera's house map.png
Inside the Barbarian Agility Course. Completion of Alfred Grimhand's Barcrawl is required.
Hot cold clue - Barbarian agility course.png
Hot cold clue - Barbarian agility course map.png

Karamja[edit | edit source]

Location Image Map Combat Type
Musa Point, banana plantation.
Hot cold clue - Musa Point.png
Hot cold clue - Musa Point map.png
Brimhaven, east of the fruit tree patch.
Hot cold clue - Brimhaven docks.png
Hot cold clue - Brimhaven docks map.png
West of Brimhaven.
Hot cold clue - West of Brimhaven.png
Hot cold clue - West of Brimhaven map.png
West of the gnome glider.
Hot cold clue - Karamja gnome glider.png
Hot cold clue - Karamja gnome glider map.png
Single
North-eastern part of Kharazi Jungle.
Hot cold clue - north-western Kharazi Jungle.png
Hot cold clue - north-western Kharazi Jungle map.png
South-western part of Kharazi Jungle.
Hot cold clue - south-western Kharazi Jungle.png
Hot cold clue - south-western Kharazi Jungle map.png
Northern part of Crash Island.
Hot cold clue - Crash Island.png
Hot cold clue - Crash Island map.png

Kebos Lowlands[edit | edit source]

Location Image Map Combat Type
West of the Battlefront.
Hot cold clue - west of Battlefront.png
Hot cold clue - west of Battlefront map.png
West of the Farming Guild.
Hot cold clue - west of Farming Guild.png
Hot cold clue - west of Farming Guild map.png
South-west corner of the Kebos Swamp.
Hot cold clue - south-west Kebos Swamp.png
Hot cold clue - south-west Kebos Swamp map.png

Misthalin[edit | edit source]

Location Image Map Combat Type
South of the stone circle near Varrock's entrance.
Hot cold clue - south of varrock.png
Hot cold clue - south of varrock map.png
Just north-west of the Lumbridge Fishing tutor.
Hot cold clue - Lumbridge Swamp.png
Hot cold clue - Lumbridge Swamp map.png
North of the pond between Lumbridge and Draynor Village.
Hot cold clue - Lumbridge pond.png
Hot cold clue - Lumbridge pond map.png
Nort-east of Gertrude's house west of Varrock.
Hot cold clue - Gertrude house.png
Hot cold clue - Gertrude house map.png
Single
South of Draynor Village bank.
Hot cold clue - south of Draynor bank.png
Hot cold clue - south of Draynor bank map.png
South of Lumber Yard, east of Assistant Serf.
Hot cold clue - south of Lumber Yard.png
Hot cold clue - south of Lumber Yard map.png

Morytania[edit | edit source]

Location Image Map Combat Type
In the north-east area of Burgh de Rott, by the reverse-L-shaped ruins.
Hot cold clue - Burgh de Rott.png
Hot cold clue - Burgh de Rott map.png
West of Port Phasmatys, south-east of fairy ring.
Hot cold clue - Haunted Woods.png
Hot cold clue - Haunted Woods map.png
Inside The Hollows, south of the bridge which was repaired in a quest.
Hot cold clue - The Hollows bridge.png
Hot cold clue - The Hollows bridge map.png
Inside the Mort Myre Swamp, north-west of the Nature Grotto.
Hot cold clue - Mort Myre Swamp.png
Hot cold clue - Mort Myre Swamp map.png
At Haunted Mine quest start.
Hot cold clue - Haunted Mine.png
Hot cold clue - Haunted Mine map.png
Single
South of the Mausoleum.
Hot cold clue - Mausoleum.png
Hot cold clue - Mausoleum map.png
Northern area of Mos Le'Harmless, between the lakes.
Hot cold clue - northern Mos Le'Harmless.png
Hot cold clue - northern Mos Le'Harmless map.png
Near Mos Le'Harmless southern bar.
Hot cold clue - Mos Le'Harmless southern bar.png
Hot cold clue - Mos Le'Harmless southern bar map.png
Northern part of Dragontooth Island.
Hot cold clue - north Dragontooth Island.png
Hot cold clue - north Dragontooth Island map.png
Southern part of Dragontooth Island.
Hot cold clue - south Dragontooth Island.png
Hot cold clue - south Dragontooth Island map.png

Western Provinces[edit | edit source]

Location Image Map Combat Type
North-west of Eagles' Peak.
Hot cold clue - Eagles' Peak.png
Hot cold clue - Eagles' Peak map.png
Piscatoris Fishing Colony
Hot cold clue - Piscatoris Fishing Colony.png
Hot cold clue - Piscatoris Fishing Colony map.png
Eastern part of Piscatoris Hunter area, south-west of the Piscatoris falconry area.
Hot cold clue - SW of Falconer.png
Hot cold clue - SW of Falconer map.png
South-west of the crystal gate to Arandar.
Hot cold clue - Arandar.png
Hot cold clue - Arandar map.png
East of Iorwerth Camp.
Hot cold clue - East of Iorwerth Camp.png
Hot cold clue - East of Iorwerth Camp map.png
North-west of Iorwerth Camp.
Hot cold clue - North-west of Iorwerth Camp.png
Hot cold clue - North-west of Iorwerth Camp map.png
In Lletya.
Hot cold clue - Lletya.png
Hot cold clue - Lletya map.png
Near Tyras Camp.
Hot cold clue - Tyras Camp.png
Hot cold clue - Tyras Camp map.png
Single
The northern house at Zul-Andra.
Hot cold clue - Zul-Andra.png
Hot cold clue - Zul-Andra map.png

Wilderness[edit | edit source]

Location Image Map Combat Type
Inside the Ruins north of the Graveyard of Shadows, level 27 Wilderness.
Hot cold clue - eastern ruins.png
Hot cold clue - eastern ruins map.png
Single
North of the Grand Exchange, level 5 Wilderness.
Hot cold clue - north of GE.png
Hot cold clue - north of GE map.png
South-east of the Dark Warriors' Fortress, level 12 Wilderness.
Hot cold clue - SE of Dark Warriors' Fortress.png
Hot cold clue - SE of Dark Warriors' Fortress map.png
Multicombat
East of the Corporeal Beast's lair, level 20 Wilderness.
Hot cold clue - east of corp cave entrance.png
Hot cold clue - east of corp cave entrance map.png
North of Venenatis' nest, level 32 Wilderness.
Hot cold clue - north of Venenatis.png
Hot cold clue - north of Venenatis map.png
Multicombat
East of Venenatis' nest, level 28 Wilderness.
Hot cold clue - east of Venenatis.png
Hot cold clue - east of Venenatis map.png
Single
East of the Wilderness canoe exit, level 35 Wilderness.

NOTE: This area is on the single/multi-combat border. It is recommended to dig in the single combat area, so you get the Brassican Mage instead of the Ancient Wizards.

Hot cold clue - east of wilderness canoe exit.png
Hot cold clue - east of wilderness canoe exit map.png
South-east of the Chaos Temple, level 37 Wilderness.
Hot cold clue - SE of Chaos Temple.png
Hot cold clue - SE of Chaos Temple map.png
South of Callisto, level 38 Wilderness.
Hot cold clue - south of Callisto.png
Hot cold clue - south of Callisto map.png
South-west of the Deserted Keep, level 49 Wilderness.
Hot cold clue - SW of Deserted Keep.png
Hot cold clue - SW of Deserted Keep map.png
Single
West of the Wilderness Agility Course, level 54 Wilderness.
Hot cold clue - west of Wilderness Agility Course.png
Hot cold clue - south of Wilderness Agility Course map.png
Single

Falo the Bard[edit | edit source]

Falo the Bard is an NPC whom players must visit if their master clue scroll directs them to him. Players must start The Fremennik Trials in order to speak to him. The fastest way to him is by using the Music cape or via fairy ring code CJR, walking south and then west across the bridge north of Seers' Village.

He will sing a ballad, of which players must find the item he is singing about. Players need to show him the item in order to progress to the next clue, the items cannot be noted.

Lyric Item
A blood red weapon, a strong curved sword, found on the island of primate lords. Dragon scimitar (Dragon scimitar (or) does not work)
A book that preaches of some great figure, lending strength, might and vigour. God book (must be completed)
A bow of elven craft was made, it shimmers bright, but will soon fade. Crystal bow (doesn't have to be fully charged)
A fiery axe of great inferno, when you use it, you'll wonder where the logs go. Infernal axe
A mark used to increase one's grace, found atop a seer's place. Mark of grace
A molten beast with fiery breath, you acquire these with its death. Lava dragon bones
A shiny helmet of flight, to obtain this with melee, struggle you might. Armadyl helmet
A sword held in the other hand, red its colour, Cyclops strength you must withstand. Dragon defender
A token used to kill mythical beasts, in hopes of a blade or just for an xp feast. Warrior guild token
Green is my favourite, mature ale I do love, this takes your herblore above. Greenman's ale(m)
It can hold down a boat or crush a goat, this object, you see, is quite heavy. Barrelchest anchor (broken anchor does not work)
It comes from the ground, underneath the snowy plain. Trolls aplenty, with what looks like a mane. Basalt
No attack to wield, only strength is required, made of obsidian, but with no room for a shield. Tzhaar-ket-om
Penance healers runners and more, obtaining this body often gives much deplore. Fighter torso
Strangely found in a chest, many believe these gloves are the best. Barrows gloves
These gloves of white won't help you fight, but aid in cooking, they just might. Cooking gauntlets
They come from some time ago, from a land unto the east. Fossilised they have become, this small and gentle beast. Numulite
To slay a dragon you must first do, before this chest piece can be put on you. Rune platebody
Vampyres are agile opponents, damaged best with a weapon of many components. Rod of ivandis or Ivandis flail

Sherlock[edit | edit source]

Sherlock is an NPC to whom players must speak if their elite or master clue directs them to do so. He is located between the Sorcerer's Tower and Keep LeFaye. Players may teleport to Sherlock once per day with the Kandarin headgear 3 (from the hard Kandarin Diary), or an unlimited number of times with the Kandarin headgear 4 (from the elite diary).

Sherlock will assign players a skill challenge, which may consist of one of the following (temporary skill boosts may be used where applicable). Once complete, he will give players their next clue or reward.

Note that in order for the skill challenge to count as completed, the challenge scroll must be held in the inventory when the action is performed. If the challenge is completed but the challenge scroll is not in the player's inventory, it will not be counted and the player must do it again with the challenge scroll in their inventory.

Task Skill(s) requirements Other
requirements
Items required
Equip an abyssal whip in front of the abyssal demons of the Slayer Tower. 70 AttackAttack icon.png Completion of Priest in Peril Abyssal whip (frozen and volcanic work, but abyssal tentacle does not)
Smith a runite med helm. 88 SmithingSmithing icon.png None Hammer, runite bar
Teleport to a spirit tree you planted yourself. 83 FarmingFarming icon.png Completion of Tree Gnome Village Spirit sapling, spade, trowel, spade
Create a Barrows teleport tablet. 83 MagicMagic icon.png 100% Arceuus favour, being on the Arceuus spellbook Dark essence block, 2 soul runes, 2 law runes, 1 blood rune
Slay a Nechryael 80 SlayerSlayer icon.png None
Kill the spiritual, magic and godly whilst representing their own god. 83 SlayerSlayer icon.png Completion of Troll Stronghold Equipment to kill a spiritual mage, and a god item aligned with that mage.
Create an unstrung dragonstone amulet at a furnace. 80 CraftingCrafting icon.png None Gold bar, dragonstone, amulet mould
Burn a magic log. 75 FiremakingFiremaking icon.png None Tinderbox, magic logs
Burn a redwood log. 90 FiremakingFiremaking icon.png None Tinderbox, redwood logs
Complete a lap of the Rellekka rooftop agility course whilst sporting the finest amount of grace. 80 AgilityAgility icon.png None Graceful outfit
Mix an anti-venom potion. 87 HerbloreHerblore icon.png None Antidote++(1-4), 5-20 zulrah's scales
Mine a piece of runite ore whilst sporting the finest mining gear. 85 MiningMining icon.png None A pickaxe, prospector kit (the Varrock armour 4 can be used to substitute a prospector jacket)
Steal a gem from the Ardougne market. 75 ThievingThieving icon.png None None
Pickpocket an elf. 85 ThievingThieving icon.png Started Mourning's End Part I None
Bind a blood rune at the blood altar. 77 RunecraftRunecraft icon.png 100% Arceuus favour Dark essence fragments
Create a ranging mix potion. 80 HerbloreHerblore icon.png Completion of the herblore section of Barbarian Training Ranging potion (2), caviar
Fletch a rune dart. 81 FletchingFletching icon.png Partial completion of The Tourist Trap Rune dart tip, feather
Cremate a set of fiyr remains. 80 FiremakingFiremaking icon.png Completion of Shades of Mort'ton Magic pyre logs, tinderbox, fiyr remains
Dissect a sacred eel. 72 CookingCooking icon.png, 87 FishingFishing icon.png Partial completion of Regicide Knife, sacred eel, fishing rod, bait
Kill a lizardman shaman. None 100% Shayzien favour Combat equipment
Angle for an Anglerfish in your finest fishing gear. 82 FishingFishing icon.png 100% Piscarilius favour Fishing rod, sandworms, angler's outfit
Chop a redwood log whilst sporting the finest lumberjack gear. 90 WoodcuttingWoodcutting icon.png Completion of In Aid of the Myreque, 75% Hosidius favour An axe, lumberjack outfit
Craft a light orb in the Dorgesh-Kaan bank. 87 CraftingCrafting icon.png Completion of Death to the Dorgeshuun Cave goblin wire, and an Empty light orb or a Glassblowing pipe and molten glass.

Adding wire to the empty orb completes the challenge.

Kill a reanimated abyssal. 85 MagicMagic icon.png, 85 SlayerSlayer icon.png 60% Arceuus favour Ensouled abyssal head, 4 soul runes, 1 blood rune, 4 nature runes
Kill a Fiyr shade inside Mort'tons shade catacombs. 65 FiremakingFiremaking icon.png Completion of Shades of Mort'ton 65 firemaking is required to light Yew pyre logs in combination with Asyn remains for a silver key. Use this silver key to access them and combat equipment to kill one

Puzzle Boxes

Occasionally, players will need to solve puzzle boxes for a hard, elite or master clue in a Treasure Trail. Puzzle boxes contain a scrambled image that players must work to unscramble by clicking on tiles to move them to an empty space. Once the puzzle box is completed, players will need to talk to the NPC who gave the puzzle box to receive the next clue or the reward.

A guide on how to solve puzzle boxes is available at Treasure Trails/Guide/Puzzle boxes.

Troll Castle Tree
Troll puzzle solved.png Castle puzzle solved.png Tree puzzle solved.png
Cerberus Gnome child Zulrah
Cerberus puzzle solved.png Gnome child puzzle solved.png Zulrah puzzle solved.png

Light boxes[edit | edit source]

Light boxes are a puzzle players will occasionally need to solve for a master Treasure Trail. Light boxes contain a 5x5 grid of lights and 8 switches to turn them on and off. The goal of the puzzle is to light all the lights.

If destroyed, or otherwise lost, the puzzle will have to be solved again from the beginning.

Solving the puzzle[edit | edit source]

The light box interface.

One strategy is to concentrate on one light at a time and flip every switch, taking note on a piece of paper of which switches control that light. Repeat this for all lights until finding one which is only controlled by one switch. The position of that switch which turns that light on is the permanent position of that switch. So you no longer need to check that switch and have halved the remaining switch permutations. In other words, finding one is twice as hard as finding the next with the first one being the hardest to find.

There is also a brute-force method, which requires turning the switches on in this order from left to right:

Brute force method (from left to right)
ABAC ABAD ABAC ABAE ABAC ABAD ABAC ABAF
ABAC ABAD ABAC ABAE ABAC ABAD ABAC ABAG
ABAC ABAD ABAC ABAE ABAC ABAD ABAC ABAF
ABAC ABAD ABAC ABAE ABAC ABAD ABAC ABAH
ABAC ABAD ABAC ABAE ABAC ABAD ABAC ABAF
ABAC ABAD ABAC ABAE ABAC ABAD ABAC ABAG
ABAC ABAD ABAC ABAE ABAC ABAD ABAC ABAF
ABAC ABAD ABAC ABAE ABAC ABAD ABAC
  1. 1.0 1.1 An emote clue requires any Barrows equipment set.