Treasure Trails/Full guide/Medium

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For the main article, see Treasure Trails.

Preparation[edit | edit source]

Medium clue scrolls can be between three and five clues long with some quest requirements.

Item Description
Clue scroll (medium) inventory image Clue scroll Must be in the inventory in order to receive the next step or reward.
Spade inventory image Spade Digging in certain locations is required for some clues.
Law rune Amulet of glory(4) Teleportation runes and enchanted jewellery Use this to travel over large distances.
Energy potion Super energy Stamina potion Energy potions (super) or stamina potions Use these to restore energy.
Coins Money Use this to buy items needed for emote clues and travel costs.
Dramen staff Lunar staffExplorer's ring 4 Dramen/ lunar staff or Lumbridge & Draynor Elite Diary Use this to access the Fairy ring network shortly into Fairytale II - Cure a Queen (especially useful for medium clues).
Dragon scimitar Weapon Some clue steps require combat.

Requirements[edit | edit source]

Skill requirements[edit | edit source]

Certain clues will require items that need a certain skill requirement in order to wear, wield or access. The table below shows the highest skill requirement, in order to complete every medium clue. Quest skill requirements are not noted in this table.

Skill level Details
Agility 35 Required to enter the Barbarian Agility Arena.
Attack 30 Required to wield adamant weaponry.
Defence 40 Required to wear green or blue d'hide body.
Farming 45 Required to enter the Farming guild. 60% Hosidius favour also required.
Magic 40 Required to wear mystic robes.
Ranged 50 Required to wear blue dragonhide armour.
Strength 15 Required to wield adamant halberd.
Construction 42 Required to build STASH units

Additional requirements for ironmen[edit | edit source]

Players playing in the ironman mode may find it more difficult to obtain certain items required for emote clues. Possible challenges are listed below.

Skill level Details
Crafting 45 or Hunter 74 To obtain snakeskin boots.
Crafting 71 or ability to kill brutal blue dragons. To obtain blue d'hide body.
Magic 66 , Slayer 55 , or Hunter 83 To obtain mystic robe bottoms.
Slayer 52 To obtain mithril boots.
Crafting 51 To obtain snakeskin chaps.

Furthermore, obtaining an adamant sq shield may prove challenging, see item page for possibilities. Note, that a clue step requiring adamant boots is blocked for ironmen.[1]

Quest requirements[edit | edit source]

Some clues require access to areas which may require quests. Some only require to start the quest in order to access the area.

Quest Details
Biohazard Gives access to the Combat Training Camp.
Bone Voyage Gives access to Fossil Island.
The Corsair Curse (Completion of quest not necessary) Gives access to Corsair Cove.
Creature of Fenkenstrain (Completion of quest not necessary) Gives access to Mausoleum.
Dragon Slayer I Gives access to green d'hide body and Crandor.
The Fremennik Trials Gives access to Miscellania.
Horror from the Deep (Completion of quest not necessary) Gives access to the Lighthouse.
Jungle Potion Gives access to Gabooty in Tai Bwo Wannai.
Lost City Gives access to the song Faerie.
Mountain Daughter (Completion of quest not necessary) Gives access to the song Cave of Beasts.
Nature Spirit (Completion of quest not necessary) Gives access to Mort Myre Swamp.
Priest in Peril Gives access to Morytania.
Ratcatchers (Completion of quest not necessary, must complete part 1 "Jimmy Dazzler" to access Ardougne rat pit.) Gives access to the song Catch Me If You Can.
Ironman: Regicide (Completion of quest not necessary) Gives access to the Quartermaster store to buy an adamant halberd.
Sea Slug (Completion of quest not necessary) Gives access to Fishing Platform.
The Tourist Trap (Completion of quest not necessary) Gives access to the Desert Mining Camp.

Music requirements[edit | edit source]

Music Track Unlock location Notes
Catch Me If You Can Ardougne Rat Pits Requires partial completion of Ratcatchers.
Cave of Beasts The Kendal's cave Requires partial completion [up to boss fight] of Mountain Daughter.
Devils May Care Smoke Devil Dungeon If you quickly enter and then exit the dungeon right away, then a facemask or slayer helmet is not necessary.
Faerie Zanaris Requires completion of Lost City.
Forgotten Ruins of Uzer N/A
Karamja Jam Brimhaven Dungeon Access to the dungeon requires a fee from either Saniboch or Banisoch.
Subterranea Crabclaw Caves or Waterbirth Island Dungeon N/A

Other requirements[edit | edit source]

Requirement Details
60% Hosidius favour To enter the Farming Guild.


Anagrams[edit | edit source]

An anagram is a string of letters, which can be rearranged into another word or phrase. For example: orchestra is an anagram of carthorse.

The solution of an anagram is always the name of an NPC. Once the solution is found, the player can get their next clue by talking to that NPC. Often, when talking to an NPC, the player will receive a challenge scroll, puzzle box or light box that they must solve before receiving the next clue.

The anagrams in clue scrolls do not correspond with the number of spaces in a name; an anagram with no spaces may have an answer with a name corresponding with one or more spaces.

Anagram Solution Location Challenge answer
A BAKER Baraek Varrock Square (fur trader) 5
A BAS Saba Found in the cave on the path towards the Death Plateau west of Burthorpe. None
A BASIC ANTI POT Captain Tobias Port Sarim 6
AHA JAR Jaraah The hospital of the Emir's Arena. None
A HEART Aretha Soul Altar 2
ARC O LINE Caroline North Witchaven next to the row boat. After the Sea Slug quest, she is found wandering the coast. 11
AREA CHEF TREK Father Aereck Found in the church in Lumbridge.

Note:' If players failed to save Jarvis during the 2017 Halloween event, the answer is 20 instead of 19.

19
ARE COL Oracle The peak of Ice Mountain west of Edgeville. 48
ARMCHAIR THE PELT Charlie the Tramp Next to the south entrance of Varrock. 0
BAIL TRIMS Brimstail In the cave west of the Stronghold Slayer Cave entrance in the Tree Gnome Stronghold. None
CALAMARI MADE MUD Madame Caldarium Next to a spa in the Corsair Cove. 6
CLASH ION Nicholas Most north-eastern point of Port Piscarilius, north of the fishing shop. 4
DT RUN B Brundt the Chieftain Rellekka, inside the main hall. 4
EEK ZERO OP Zoo keeper Ardougne Zoo 40
EL OW Lowe Varrock archery store None
GOBLETS ODD TOES Otto Godblessed South of the Barbarian Outpost, in Otto's Grotto. 2
GOBLIN KERN King Bolren Tree Gnome Village, next to the Spirit Tree. None
GOT A BOY Gabooty Centre of Tai Bwo Wannai. 11
HALT US Luthas The owner of the banana plantation on Musa Point (Karamja). None
HEORIC Eohric Burthorpe Castle, top floor. 36
HICK JET Jethick Town square of West Ardougne. 38
HIS PHOR Horphis Arceuus Library 1
I AM SIR Marisi Marisi is a farmer found in the allotment patch located within Hosidius. 5
ICY FE Fycie Rantz's cave, south-east of Gu'Tanoth and far eastern portion of Feldip Hills (near the coast, north-east of gnome glider and AKS). None
I DOOM ICON INN Dominic Onion Nightmare Zone 9,500
I EVEN Nieve The slayer master in Gnome Stronghold. 2
KAY SIR Sir Kay The courtyard in Camelot Castle. 6
LARK IN DOG King Roald Ground floor of Varrock Palace. 24
LEAKEY Kaylee Rising Sun Inn in Falador. 18
LOW LAG Gallow Vinery in Hosidius. 12
ME IF Femi Just outside the gates of Tree Gnome Stronghold. None
NOD MED Edmond Behind the most north-western house in East Ardougne. 3
OK CO Cook Ground floor of Lumbridge Castle. 9
PACINNG A TAIE Captain Ginea East of the War Tent in the Shayzien Encampment. 113
PEAK REFLEX Flax keeper Flax field south of Seers' Village. 676
PEATY PERT Party Pete Falador Party Room None
QUE SIR Squire Falador Castle Courtyard 654
R AK MI Karim Al Kharid kebab shop just south of the furnace. 5
RATAI Taria Rimmington bush patch 7
R SLICER Clerris Dense essence mine 738
SAND NUT Dunstan Anvil in north-eastern Burthorpe. 8
TAMED ROCKS Dockmaster Port Piscarilius, building north-east of the general store. 5
THICKNO Hickton Hickton's Archery Emporium in Catherby. Second house east of the bank. 2
UESNKRL NRIEDDO Drunken soldier The Cloak and Stagger tavern in Shayzien. 598
VESTE Steve By the entrance to the Stronghold Slayer Cave. 2

Ciphers[edit | edit source]

Ciphers are a method of encrypting information. In Old School RuneScape, ciphers are used as a step in a Treasure Trail. They use a Caesar shift in order to encrypt an NPC's name.

Cipher Solution Location Challenge answer
HQNM LZM STSNQ Iron Man tutor Lumbridge 666
BMJ UIF LFCBC TFMMFS Ali the Kebab seller Pollnivneach 399
ECRVCKP MJCNGF Captain Khaled Large eastern building in Port Piscarilius 5
GUHCHO Drezel Paterdomus Temple; Drezel can be found in the cave north of the Paterdomus Temple, which lies next to Canifis. Drezel is also an NPC for several quests (fairy code CKS and then go north-west to the end of the bridge, where you can climb down the trapdoor to find Drezel) 7
QSPGFTTPS HSBDLMFCPOF Professor Gracklebone Arceuus Library, ground floor[UK]1st floor[US] (fairy ring code CIS, if 80,000 coins paid) 9
XJABSE USBJCPSO Wizard Traiborn Wizards' Tower, 1st floor[UK]2nd floor[US] (fairy ring code DIS) 3150

Coordinates[edit | edit source]

Quick links: 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Much like the real-world longitude and latitude geographic coordinate system, where angular coordinates correspond to your north-south and east-west position, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinates are presented in the following format:

(click to enlarge)

03 degrees 00 minutes north/south
02 degrees 00 minutes east/west

In Old School RuneScape, one square of space is equivalent to 15/8 (1.875) minutes of arc. 0°00' degrees north and 0°00' degrees east is located in the middle of the Observatory.

Although a chart, sextant and watch may be used to determine one's present coordinates, players only need a spade in their inventory to dig up the clue.

On hard Treasure Trails, digging on the correct spot will cause a level 108 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker level 65 Zamorak wizard will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. Saradomin wizards are poisonous and use both Melee, using a Dragon dagger (p++), and the Magic spell Saradomin Strike. It is advised to wear dragonhide armour and use the Protect from Melee prayer when fighting Saradomin wizards. Zamorak wizards use only the spell Flames of Zamorak. It is advised to use the Protect from Magic prayer when fighting the Zamorak wizard in the Wilderness, and to look out for player-killers, as other players can interrupt your fight.

On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylean guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Armadylean guards must be killed with either Ranged or Magic attacks, since they are in the form of an Aviansie. It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards.

On master Treasure Trails, digging in the correct spot will cause either three Ancient Wizards (levels 112, 98, 98) in multi-combat to appear, or a level 140 Brassican Mage, which need to be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in a multi-combat area, three Ancient wizards, each attacking with a unique attack style, will appear. Melee wizards are poisonous, with poison dealing 8 damage to a player. In single-combat zones, a Brassican Mage will appear, and its attacks cannot be stopped by protection prayers.

Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09°34'N, 25°12'E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east. • Remember: You must have a spade with you to dig up coordinate clues.

Note that some of the clues may require skill or quest requirements before you will be able to get to that location.' These quests, which must be finished or partially completed, include: Bone Voyage, Regicide, Legends' Quest, Nature Spirit, The Grand Tree, Fairytale II - Cure a Queen, Troll Stronghold, Cabin Fever, The Fremennik Trials, and Watchtower. Some coordinates will also require a certain skill levels to complete the clue, though the required level is low.

Coordinates Shorthand Requirements Fight
00 degrees 05 minutes south,

01 degrees 13 minutes east

00.05S,

01.13E

None. X mark.svg
Image Map
Coordinate clue 00.05S 01.13E.png 00.05S 01.13E map.png
Location notes
West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the east side of the river from the Observatory.
Coordinates Shorthand Requirements Fight
00 degrees 13 minutes south,

13 degrees 58 minutes east

00.13S,

13.58E

None. X mark.svg
Image Map
Coordinate clue 00.13S 13.58E.png 00.13S 13.58E map.png
Location notes
On Karamja, west of the general store in the free-to-play section of the island, in the middle of the two small lakes. Close to Amulet of glory teleport.
Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

09 degrees 28 minutes east

00.18S,

09.28E

None. X mark.svg
Image Map
Coordinate clue 00.18S 09.28E.png 00.18S 09.28E map.png
Location notes
South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig one space south of the gold rock in front of the dungeon door.
Coordinates Shorthand Requirements Fight
00 degrees 20 minutes south,

23 degrees 15 minutes east

00.20S,

23.15E

None. X mark.svg
Image Map
Coordinate clue 00.20S 23.15E.png 00.20S 23.15E map.png
Location notes
South of the Water Altar ruins.
Coordinates Shorthand Requirements Fight
00 degrees 30 minutes north,

24 degrees 16 minutes east

00.30N,

24.16E

None. X mark.svg
Image Map
Coordinate clue 00.30N 24.16E.png 00.30N 24.16E map.png
Location notes
North-east of the Zanaris shed entrance located in the Lumbridge Swamp.
Coordinates Shorthand Requirements Fight
00 degrees 31 minutes south,

17 degrees 43 minutes east

00.31S,

17.43E

None. X mark.svg
Image Map
Coordinate clue 00.31S 17.43E.png 00.31S 17.43E map.png
Location notes
South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff. Close to fairy ring AIQ.

Coordinates Shorthand Requirements Fight
01 degrees 18 minutes south,

14 degrees 15 minutes east

01.18S,

14.15E

None. X mark.svg
Image Map
Coordinate clue 01.18S 14.15E.png 01.18S 14.15E map.png
Location notes
Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use fairy ring code DKP or the gnome glider transport to Karamja.
Coordinates Shorthand Requirements Fight
01 degrees 26 minutes north,

08 degrees 01 minutes east

01.26N,

08.01E

Agility 10 X mark.svg
Image Map
Coordinate clue 01.26N 08.01E.png 01.26N 08.01E map.png
Location notes
In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven.
Coordinates Shorthand Requirements Fight
01 degrees 35 minutes south,

07 degrees 28 minutes east

01.35S,

07.28E

None. X mark.svg
Image Map
Coordinate clue 01.35S 07.28E.png 01.35S 07.28E map.png
Location notes
On the peninsula to Hazelmere's house, directly east of Yanille. Use the fairy ring code CLS and run north. Dig between a boulder, a leafy tree, and a creeping plant.

Coordinates Shorthand Requirements Fight
02 degrees 16 minutes north,

12 degrees 07 minutes east

02.16N,

12.07E

Partial completion of Dragon Slayer I X mark.svg
Image Map
Coordinate clue 02.16N 12.07E.png 02.16N 12.07E map.png
Location notes
Southern coast of Crandor.
Coordinates Shorthand Requirements Fight
02 degrees 43 minutes south,

33 degrees 26 minutes east

02.43S,

33.26E

None. X mark.svg
Image Map
Coordinate clue 02.43S 33.26E.png 02.43S 33.26E map.png
Location notes
Directly north of the teak tree south-east of Uzer. Can be reached relatively easily via fairy ring DLQ in Nardah by running north and then east following the map border.
Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

22 degrees 30 minutes east

02.48N,

22.30E

None. X mark.svg
Image Map
Coordinate clue 02.48N 22.30E.png 02.48N 22.30E map.png
Location notes
Just west of the trapdoor leading to the H.A.M. Hideout, dig 2 spaces east and 1 south of the nearest tree to the building.
Coordinates Shorthand Requirements Fight
02 degrees 50 minutes north,

06 degrees 20 minutes east

02.50N,

06.20E

None. X mark.svg
Image Map
Coordinate clue 02.50N 06.20E.png 02.50N 06.20E map.png
Location notes
South of Ardougne Zoo, on a small cape. Can be reached easily via DJP next to the Tower of Life or the Ardougne cloak teleport to the monastery.

Coordinates Shorthand Requirements Fight
03 degrees 07 minutes south,

03 degrees 41 minutes west

03.07S,

03.41W

None. X mark.svg
Image Map
Coordinate clue 03.07S 03.41W.png 03.07S 03.41W map.png
Location notes
Just south-west of Castle Wars, fairy ring code BKP.
Coordinates Shorthand Requirements Fight
03 degrees 35 minutes south,

13 degrees 35 minutes east

03.35S,

13.35E

None. X mark.svg
Image Map
Coordinate clue 03.35S 13.35E.png 03.35S 13.35E map.png
Location notes
On Karamja, north of the Nature Altar.

Coordinates Shorthand Requirements Fight
04 degrees 00 minutes south,

12 degrees 46 minutes east

04.00S,

12.46E

None. X mark.svg
Image Map
Coordinate clue 04.00S 12.46E.png 04.00S 12.46E map.png
Location notes
In the centre of the Karamja Jungle mine, north of Shilo Village. Dig two spaces north-west of the mithril rocks. You can use fairy ring code CKR and run north-east.
Coordinates Shorthand Requirements Fight
04 degrees 13 minutes north,

12 degrees 45 minutes east

04.13N,

12.45E

Partial completion of Dragon Slayer I X mark.svg
Image Map
Coordinate clue 04.13N 12.45E.png 04.13N 12.45E map.png
Location notes
North side of Crandor. King Scorpions can be aggressive to low levelled players.

Coordinates Shorthand Requirements Fight
05 degrees 20 minutes south,

04 degrees 28 minutes east

05.20S,

04.28E

None. X mark.svg
Image Map
Coordinate clue 05.20S 04.28E.png 05.20S 04.28E map.png
Location notes
Feldip Hills, south-east of Gu'Tanoth and north of fairy ring code AKS.
Coordinates Shorthand Requirements Fight
05 degrees 43 minutes north,

23 degrees 05 minutes east

05.43N,

23.05E

None. X mark.svg
Image Map
Coordinate clue 05.43N 23.05E.png 05.43N 23.05E map.png
Location notes
Just south of the Champions' Guild, opposite side of the River Lum in Lumbridge

Coordinates Shorthand Requirements Fight
06 degrees 31 minutes north,

01 degrees 46 minutes west

06.31N,

01.46W

None. X mark.svg
Image Map
Coordinate clue 06.31N 01.46W.png 06.31N 01.46W map.png
Location notes
Travel south-west of the Tree Gnome Stronghold, and you will come across three ponds. Dig in between the two eastern ponds. Easily reached by teleporting with the Necklace of passage by teleporting to the Outpost.
Coordinates Shorthand Requirements Fight
06 degrees 41 minutes north,

27 degrees 15 minutes east

06.41N,

27.15E

None. X mark.svg
Image Map
Coordinate clue 06.41N 27.15E.png 06.41N 27.15E map.png
Location notes
Dig on the hill north-west of the Exam Centre.
Coordinates Shorthand Requirements Fight
06 degrees 58 minutes north,

21 degrees 16 minutes east

06.58N,

21.16E

None. X mark.svg
Image Map
Coordinate clue 06.58N 21.16E.png 06.58N 21.16E map.png
Location notes
Located at the north-east fence outside of Draynor Manor, on the southern side of the River Lum.

Coordinates Shorthand Requirements Fight
07 degrees 05 minutes north,

30 degrees 56 minutes east

07.05N,

30.56E

Priest in Peril (to enter Canifis) X mark.svg
Image Map
Coordinate clue 07.05N 30.56E.png 07.05N 30.56E map.png
Location notes
In Mort Myre Swamp, north of the Nature Grotto. Next pond south of the two most western fishing spots. Dig west of a rotting swamp tree. Note that there are ghasts in the swamp, so be sure to bring some druid pouches. One can use fairy ring BKR and run south-west.
Coordinates Shorthand Requirements Fight
07 degrees 33 minutes north,

15 degrees 00 minutes east

07.33N,

15.00E

None. X mark.svg
Image Map
Coordinate clue 07.33N 15.00E.png 07.33N 15.00E map.png
Location notes
South-east of Taverley, on the peninsula where the Lady of the Lake wanders around. Dig north of the non-examinable bush on the western part of the peninsula.

Coordinates Shorthand Requirements Fight
08 degrees 11 minutes south,

04 degrees 48 minutes east

08.11S,

04.48E

Spade X mark.svg
Image Map
Coordinate clue 08.11S 15.48E.png 08.11S 15.48E map.png
Location notes
South-east edge of Feldip Hills, by the crimson swifts. South-east of fairy ring AKS.
Coordinates Shorthand Requirements Fight
08 degrees 33 minutes north,

01 degrees 39 minutes west

08.33N,

01.39W

None. X mark.svg
Image Map
Coordinate clue 08.33N 01.39W.png 08.33N 01.39W map.png
Location notes
At Tree Gnome Stronghold, in the south-western section there is a bridge, and a pen containing terrorbirds. Open the gate in the east of the pen and go to the edge of the river as far east as possible and dig there.

Coordinates Shorthand Requirements Fight
09 degrees 33 minutes north,

02 degrees 15 minutes east

09.33N,

02.15E

Started Waterfall Quest

Rope

X mark.svg
Image Map
Coordinate clue 09.33N 02.15E.png 09.33N 02.15E map.png
Location notes
Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the dead tree. Dig north of the dead tree.
Coordinates Shorthand Requirements Fight
09 degrees 35 minutes north,

01 degrees 50 minutes west

09.35N,

01.50W

None. X mark.svg
Image Map
Coordinate Clue 09.35N 01.50W.png 09.35N 01.50W map.png
Location notes
This is on the west side of the river in the Gnome Stronghold. Walk north of the terrorbird pen and dig right above the rock.
Coordinates Shorthand Requirements Fight
09 degrees 48 minutes north,

17 degrees 39 minutes east

09.48N,

17.39E

None. X mark.svg
Image Map
Coordinate clue 09.48N 17.39E.png 09.48N 17.39E map.png
Location notes
Ice Mountain, located north of Barbarian Village.

Coordinates Shorthand Requirements Fight
10 degrees 45 minutes north,

04 degrees 31 minutes east

10.45N,

04.31E

Recommended:

20 Agility for Shortcut

X mark.svg
Image Map
Coordinate clue 10.45N 04.31E.png 10.45N 04.31E map.png
Location notes
By the shore line north of the Coal Trucks.

Coordinates Shorthand Requirements Fight
11 degrees 03 minutes north,

31 degrees 20 minutes east

11.03N,

31.20E

Completion of Priest in Peril X mark.svg
Image Map
Coordinate clue 11.03N 31.20E.png 11.03N 31.20E map.png
Location notes
South of the big roots that are found east of the path to the Slayer Tower. North of the fairy ring code CKS. Also close to the Slayer Tower teleport of the slayer ring.
Coordinates Shorthand Requirements Fight
11 degrees 05 minutes north,

00 degrees 45 minutes west

11.05N,

00.45W

None. X mark.svg
Image Map
Coordinate clue 11.05N 00.45W.png 11.05N 00.45W map.png
Location notes
In the swamp located in the north-west corner of the Tree Gnome Stronghold, west of the Grand Tree, directly south of the tortoise pen.
Coordinates Shorthand Requirements Fight
11 degrees 18 minutes north,

30 degrees 54 minutes east

11.18N,

30.54E

Completion of Priest in Peril. X mark.svg
Image Map
Coordinate clue 11.18N 30.54E.png 11.18N 30.54E map.png
Location notes
On the path to the Slayer Tower, just before the entrance. Easily reached by teleporting with fairy ring code CKS or the Slayer Teleport teleport of the slayer ring.
Coordinates Shorthand Requirements Fight
11 degrees 33 minutes north,

02 degrees 24 minutes west

11.33N,

02.24W

None. X mark.svg
Image Map
Coordinate clue 11.33N 02.24W.png 11.33N 02.24W map.png
Location notes
North-east of Eagles' Peak. Dig on the eastern side of the fence just slightly south of the coniferous tree. Easily reached by teleporting with the fairy rings with code AKQ.
Coordinates Shorthand Requirements Fight
11 degrees 41 minutes north,

14 degrees 58 minutes east

11.41N,

14.58E

None. X mark.svg
Image Map
Coordinate clue 11.41N 14.58E.png 11.41N 14.58E map.png
Location notes
Immediately north of a table in Burthorpe located east of the pub and west of Turael's house.

Coordinates Shorthand Requirements Fight
12 degrees 28 minutes north,

34 degrees 37 minutes east

12.28N,

34.37E

Priest in Peril X mark.svg
Image Map
Coordinate clue 12.28N 34.37E.png 12.28N 34.37E map.png
Location notes
In the castle grounds of Fenkenstrain's Castle in Morytania. Dig two steps north of the northernmost door.
Coordinates Shorthand Requirements Fight
12 degrees 39 minutes north,

30 degrees 07 minutes west

12.39N,

30.07W

None. X mark.svg
Image Map
Coordinate clue 12.39N 30.07W.png 12.39N 30.07W map.png
Location notes
Dig in the graveyard just south of the History and hearsay teleport location found in Kharedst's memoirs or the Book of the dead

Coordinates Shorthand Requirements Fight
14 degrees 54 minutes north,

9 degrees 13 minutes east

14.54N,

9.13E

None. X mark.svg
Image Map
Coordinate clue 14.54N 09.13E.png 14.54N 09.13E map.png
Location notes
Two paces west of the Swaying tree, located east of Rellekka. Easily reached by using the fairy ring code AJR.

Coordinates Shorthand Requirements Fight
15 degrees 22 minutes north,

07 degrees 31 minutes east

15.22N,

07.31E

None. X mark.svg
Image Map
Coordinate clue 15.22N 07.31E.png 15.22N 07.31E map.png
Location notes
In Pontak's garden in south-eastern Rellekka, between the cabbages and the potatoes. Easily reached by teleporting with the lyre or Fremennik sea boots.

Coordinates Shorthand Requirements Fight
17 degrees 39 minutes north,

37 degrees 16 minutes west

17.39N,

37.16W

45 Farming

60% Hosidius favour.

X mark.svg
Image Map
Coordinate clue 17.39N 37.16W.png 17.39N 37.16W map.png
Location notes
Inside the Farming Guild, close to the entrance. Dig next to the western patch of marigolds.

Coordinates Shorthand Requirements Fight
22 degrees 30 minutes north,

03 degrees 01 minutes east

22.30N,

03.01E

Completion of the Fremennik Trials quest X mark.svg
Image Map
Coordinate clue 22.30N 03.01E.png 22.30N 03.01E map.png
Location notes
At the end of the path leading to the mining area on Miscellania. Accessible via fairy ring code CIP or teleporting with the Ring of wealth (if you have completed Throne of Miscellania).

Coordinates Shorthand Requirements Fight
23 degrees 01 minutes north,

41 degrees 33 minutes east

23.01N,

41.33E

Completion of Bone Voyage X mark.svg
Image Map
Coordinate clue 23.01N 41.33E.png 23.01N 41.33E map.png
Location notes
On the small island reachable by a small boat at the north-east end of the Mushroom Forest.

Cryptic clues[edit | edit source]

Cryptic clues are common riddle clues that can be found in all tiers of Treasure Trails. These clues demand a fairly wide variety of tasks. The tasks range from speaking to an NPC, searching a designated crate, or directing the player to dig in some fairly obscure location. For higher difficulty Treasure Trails, players may have to complete additional side tasks in order to complete the clue. These side task challenges may include finding a key or completing a puzzle box.

When doing medium Treasure Trails, clues will occasionally lead to a locked chest or drawer, which requires a key to open. Attempting to open the chest or drawer will provide a clue to which specific, usually local, monster to kill. Monsters that drop treasure trail keys drop them only when the player is in possession of that clue. It is worth noting that for clue steps involving keys, it is possible to obtain the key before reading the hint, which could save the player some time.

During hard clue scrolls, players may get shown a fairy ring code followed by some numbers. To solve these, the player must travel to the corresponding fairy ring and then take the number of steps shown by the numbers, in order of the compass direction (North, East, South, West), and then dig at that spot.

During hard or master clues, players may receive a puzzle box challenge from an NPC. Players must unscramble the image in order to receive the next clue or the reward.

During master clues, players are given three cryptic clues in one step. Players must go to the destination each cryptic provides and dig at the correct spot, or talk to the correct NPC, to obtain a torn part of the next step. When all three are obtained, they can be combined into either a new clue step, or the reward casket.

Clue Notes Task Image
A graceful man of many colours, his crates must be full of many delights. Kill a hill giant to obtain a the key. Search the crate on the 2nd floor[UK]3rd floor[US] of Osten's shop in Shayzien. Key (Treasure Trails) Cryptic clue - search crate osten.png
A town with a different sort of night-life is your destination.

Search for some crates in one of the houses.

Search the crate inside of the clothes shop in Canifis. Search.png Cryptic clue - search crate barkers canifis.png
Find a crate close to the monks that like to paaarty! The crate is in the east side of the Kandarin Monastery, which is south of Ardougne and where Brother Omad is found. Search.png Cryptic clue - search crate yanille monastery.png
Go to the village being attacked by trolls, search the drawers in one of the houses. Go to Dunstan's house in the north-east corner of Burthorpe. Kill Penda in The Toad and Chicken to obtain the key. Key (Treasure Trails) Cryptic clue - search drawers dunstan burthrope.png
Go to this building to be illuminated, and check the drawers while you are there. The 1st floor[UK]2nd floor[US] of the Lighthouse (fairy ring code ALP).

Kill a Rellekka marketplace guard to obtain the key. (Note: Starting the Horror from the Deep quest and speaking to Gunnjorn to obtain the Lighthouse key is required! Level 35 Agility is required to talk to Gunnjorn. You must also repair the bridge with two wooden planks, a hammer and 60 steel nails.)

Key (Treasure Trails) Cryptic clue - search drawers lighthouse.png
I'd like to hear some music. Come and see me on the bridge in Falador Park, and play: <some music>

Thanks, Cecilia

Speak to Cecilia, who is located on the bridge in Falador Park. Talk.png Cryptic clue - talk to Cecilia.png
In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop. The drawers is in Seers' Village in the house south of the Elemental Workshop entrance.

Kill any chicken to obtain a key. (Note: The closest chicken is just by the entrance of the Ranging Guild, west of Seers' Village.)

Key (Treasure Trails) Cryptic clue - search drawer seers village.png
In a town where the guards are armed with maces, search the upstairs rooms of the Public House. Search the drawers in the pub north of Ardougne Castle.

Kill a guard dog at Handelmort Mansion to obtain the key.

Key (Treasure Trails) Cryptic clue - search drawers east ardougne.png
In a town where thieves steal from stalls, search for some drawers in the upstairs of a house near the bank. Kill any guard located around East Ardougne for a medium key. Then, search the drawers in the upstairs hallway of Jerico's house, which is the house with pigeon cages located south of the northern East Ardougne bank. Key (Treasure Trails) Cryptic clue - search drawers jerico east ardougne.png
In a town where wizards are known to gather, search upstairs in a large house to the north. Travel to Yanille and head to the house north-west of the bank. Kill a man nearby to receive a key. Go upstairs in the house and search the chest. Key (Treasure Trails) Cryptic clue - search chest yanille.png
In a village made of bamboo, look for some crates under one of the houses. Search the crate by the house at the northern point of the broken jungle fence in Tai Bwo Wannai. Search.png Cryptic clue - search crates tai bwo wannai.png
Probably filled with wizards socks. Kill one of the wizards for the key. Search the drawers in the basement of the Wizards' Tower south of Draynor Village. (Fairy Ring D-I-S) Key (Treasure Trails) Cryptic clue - search drawer wizard tower.png
Search the basket of apples in an orchard, south of the unknown grave surrounded by white roses. It's in the orchard north-west of Hosidius. Search.png Cryptic clue - search basket apples.png
Search the upstairs drawers of a house in a village where pirates are known to have a good time. The house in the south-east corner of Brimhaven, north-east of Davon's Amulet Store.

Kill any pirate located around Brimhaven to obtain the key.

Search.png Cryptic clue - search drawers brimhaven.png
Speak to a referee. Talk to a Gnome ball referee found on the Gnome Ball field in the Gnome Stronghold. You will receive a challenge scroll that you have to answer.

Answer: 5096

Talk.png Cryptic clue - speak gnomeball referee.png
Speak to Donovan, the Family Handyman. Donovan the Family Handyman is found on the 1st floor[UK]2nd floor[US] of Sinclair Mansion. Talk.png Cryptic clue - speak donovan sinclair mansion.png
Speak to Hajedy. Hajedy is found by the cart, located just south of the Brimhaven docks. Talk.png Cryptic clue - speak hajedy brimhaven.png
Speak to Hazelmere. Hazelmere is located east of Yanille. The code CLS will take you directly next to his house. Answer: 6859 Talk.png Cryptic clue - speak hazelmere.png
Speak to Kangai Mau. Kangai Mau is found in the Shrimp and Parrot in Brimhaven. Talk.png Cryptic clue - speak kangai mau.png
Speak to Roavar. Talk to Roavar in the Canifis tavern. Talk.png Cryptic clue - talk roavar canifis.png
Speak to Ulizius. Ulizius is the monk who guards the gate into Mort Myre Swamp. Talk.png Cryptic clue - speak ulizius canifis.png
The dead, red dragon watches over this chest. He must really dig the view. Search the chest underneath the Red Dragon's head in the Exam Centre.

Kill a barbarian in Barbarian Village or Barbarian Outpost to receive the key.

Key (Treasure Trails) Cryptic clue - search chest exam centre.png
This crate holds a better reward than a broken arrow. Inside the Ranging Guild. Search the crate behind the northern most building. Search.png Cryptic clue - search crate ranging guild.png
This crate is mine, all mine, even if it is in the middle of the desert. Centre of the Desert Mining Camp. Search the crates. Requires the metal key from The Tourist Trap to enter. Search.png Cryptic clue - search crate desert mining camp.png
Try not to step on any aquatic nasties while searching this crate. Search the crate in Bailey's house on the Fishing Platform. Search.png Cryptic clue - search crate fishing platform.png
You'll need to look for a town with a central fountain. Look for a locked chest in the town's chapel. Search the chest by the stairs in the Varrock church, east of the palace.

Kill a monk in Ardougne Monastery to obtain the key.

Key (Treasure Trails) Cryptic clue - search chest varrock church.png

Emote clues[edit | edit source]

Emote clues involve equipping certain items in a particular location and performing an emote. These types of clues are featured in all levels of Treasure Trails. Once the emote has been performed, Uri will appear and give the player the next clue (or the reward, if the emote clue was the final step of the Treasure Trail). If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can still perform the second emote and then talk to Uri to finish the clue. Easy clues require performing one emote, medium clues require performing two, and hard and above clues require performing one emote, then fighting an enemy such as the Double Agent. Elite clues do not involve fighting the Double Agent.

Note that wearing any version of a required item different than the standard one will not work (for example, a Rune platebody (t) will not work in place of a Rune platebody).

For players who do Treasure Trails frequently, it is not recommended to keep items for all emote clues banked, as hundreds of different items are used across the Treasure Trail levels which take up significant bank space. Players with the appropriate construction level can build STASH units to store emote clue items near where the emote clue is located, saving bank space.

A list of items used in each level of Treasure Trail can be found here.

Clue Items Notes Map
Beckon in Tai Bwo Wannai. Clap before you talk to me.

Equip green d'hide chaps, a ring of dueling and a mithril med helm.

Green d'hide chaps Ring of dueling Mithril med helm Do the emotes within the barricaded part of Tai Bwo Wannai. Emote clue - beckon tai bwo wannai.png
Beckon in the Shayzien Combat Ring. Show your anger before you talk to me. Equip an adamant platebody, adamant full helm and adamant platelegs. Adamant platebody Adamant full helm Adamant platelegs The Combat Ring of Shayzien is located south-east of the bank. Other versions of the adamant platebody and legs do not work. Emote clue - beckon shayzien ring.png
Beckon in the Digsite, near the eastern winch. Bow before you talk to me

Equip a green hat snakeskin boots and an iron pickaxe.

Green hat Snakeskin boots Iron pickaxe Emote clue - beckon digsite winch.png
Cheer in the Barbarian Agility Arena. Headbang before you talk to me.

Equip a steel platebody, maple shortbow and a Wilderness cape.

Steel platebody Maple shortbow Team cape Requires miniquest Alfred Grimhand's Barcrawl and 30 in Ranged (to wield the maple shortbow)

While level 35 Agility is required to enter the arena itself, the clue can be completed without it. Upon entering from the gate, walk into the building located to the south. Inside the building, walk to the most south-eastern corner, and do the emote. The Team cape i, Team cape x and Team cape zero can also be used.

Emote clue - cheer headbang barbarian agility.png
Cheer in the Edgeville general store. Dance before you talk to me.

Equip a brown apron, leather boots and leather gloves.

Brown apron Leather boots Leather gloves Emote clue - cheer edgeville general store.png
Cheer in the Ogre Pen in the Training Camp. Show you are angry before you talk to me.

Equip a green d'hide body and chaps and a steel square shield.

Green d'hide body Green d'hide chaps Steel sq shield Access to the Combat Training Camp requires completion of the Biohazard quest. Equipping the green d'hide body requires completion of Dragon Slayer I. Emote clue - cheer ogre training camp.png
Clap in Seers court house. Spin before you talk to me.

Equip an adamant halberd, blue mystic robe bottom and a diamond ring.

Adamant halberd Mystic robe bottom Diamond ring Ironman accounts must start the Regicide quest to purchase an adamant halberd. Emote clue - clap seers court house.png
Clap your hands north of Mount Karuulm. Spin before you talk to me.

Equip an adamant warhammer, mithril boots and a ring of life.

Adamant warhammer Mithril boots Ring of life Fairy ring code CIR or Battlefront teleport, and run to the northern end of the volcano. Emote clue - clap Mount Karuulm.png
Cry in the Catherby Ranging shop. Bow before you talk to me.

Equip blue gnome boots, a hard leather body and an unblessed silver sickle.

Blue boots Hardleather body Silver sickle Emote clue - cry catherby ranging shop.png
Cry in the Draynor Village jail. Jump for joy before you talk to me. Equip an adamant sword, a sapphire amulet and an adamant plateskirt. Adamant sword Sapphire amulet Adamant plateskirt Emote clue - cry draynor jail.png
Cry on the shore of Catherby beach. Laugh before you talk to me. Equip an adamant sq shield, a bone dagger and mithril platebody. Adamant sq shield Bone dagger Mithril platebody Emote clue - cry catherby beach.png

Cry on top of the western tree in the Gnome Agility Arena. Indicate 'no' before you talk to me. Equip a steel kiteshield, ring of forging, and green d'hide chaps.

Steel kiteshield Ring of forging Green d'hide chaps Emote clue - cry gnome agility arena.png
Dance a jig under Shantay's Awning. Bow before you talk to me.

Equip a bruise blue snelm, an air staff and a bronze square shield.

Bruise blue snelm Staff of air Bronze sq shield South of Al Kharid, Shantay Pass. Only the pointed blue snelm will work! Emote clue - dance jig shantay awning.png
Dance in the centre of Canifis. Bow before you talk to me.

Equip a green gnome robe top, mithril platelegs and an iron two-handed sword.

Green robe top Mithril platelegs Iron 2h sword Emote clue - dance centre canifis.png
Dance in the dark caves beneath Lumbridge Swamp. Blow a kiss before you talk to me.

Equip an air staff, Bronze full helm and an Amulet of power.

Staff of air Bronze full helm Amulet of power

You need a rope to enter this cave the first time.

You always need a light source in the caves, except when you have built the fire of eternal light.

If using the Lumbridge Castle basement to access the caves via the northern entrance, you will need to step one square south of the cave entrance as the square next to the entrance does not work when you dance.

Two STASH units are provided, one near each of the main entrances. Building one of them will automatically build the other one.

Emote clue - dance caves lumbridge swamp.png
Jump for joy in the TzHaar sword shop. Shrug before you talk to me.

Equip a steel longsword, blue d'hide body and blue mystic gloves.

Steel longsword Blue d'hide body Mystic gloves blp Emote clue - jump tzhaar sword shop.png
Jump for joy in Yanille bank. Dance a jig before you talk to me.

Equip a brown apron, adamantite medium helm and snakeskin chaps.

Brown apron Adamant med helm Snakeskin chaps Emote clue - jump joy yanille bank.png
Panic by the mausoleum in Morytania. Wave before you speak to me.

Equip a mithril plate skirt[sic], maple longbow and no boots.

Mithril plateskirt Maple longbow Starting Creature of Fenkenstrain quest is required to access the area. Go through the tombstone south-east of Fenkenstrain's Castle to reach the Experiment cave. If the quest is not completed, kill an Experiment for a key. Go north-west through the gate (unlocked if the quest has been completed) and up the ladder. Remember, no boots. Emote clue - panic mausoleum.png
Shrug in Catherby bank. Yawn before you talk to me.

Equip a maple longbow, green d'hide chaps and an iron med helm.

Maple longbow Green d'hide chaps Iron med helm Emote clue - shrug catherby bank.png
Spin on the bridge by the Barbarian Village. Salute before you talk to me.

Equip purple gloves, a steel kiteshield and a mithril full helm.

Purple gloves Steel kiteshield Mithril full helm Emote clue - spin barbarian village bridge.png
Think in the centre of the Observatory. Spin before you talk to me.

Equip a mithril chainbody, green dragonhide chaps and a ruby amulet.

Mithril chainbody Green d'hide chaps Ruby amulet Players who have completed the Observatory Quest with level 23 Agility, 24 Ranged and 28 Strength may use a shortcut by using the grapple-able rock just outside the observatory; players need only bring a crossbow and grapple for the first trip.

Otherwise, players must navigate through the Observatory Dungeon to reach this clue.

Emote clue - think centre observatory.png
Yawn in the Castle Wars lobby. Shrug before you talk to me.

Equip ruby amulet, a mithril scimitar and a Wilderness cape.

Ruby amulet Mithril scimitar Team cape The Team cape i, Team cape x and Team cape zero can also be used. Emote clue - yawn castle wars lobby.png
Yawn in the centre of Arceuus library. Nod your head before you talk to me.

Equip blue dragonhide vambraces, adamant boots and an adamant dagger.

Blue d'hide vambracesAdamant bootsAdamant dagger The fairy ring code CIS teleports you north of the library, although this requires paying 80,000 coins to Trossa to unlock the fairy ring. Use the "yes" emote to nod your head.

Note: You cannot get this step playing Ironman Mode.[1]

Emote clue - yawn arceuus library.png


Maps[edit | edit source]

Map clues are an image of a location the player needs to search to advance along their trail. Maps are found across all clue scroll difficulties. They are rough pictures of a very local area. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. If the map leads to a crate, it must simply be searched. Sometimes, players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and so on.

Digging in the location pointed to by a map clue will never spawn any monsters.

Maps are sorted by boxes and then by X, and then from left to right based on the location of the mark.

Map Location Image
Map clue Clocktower.png Search the crate by the Clock Tower, south-west of East Ardougne. Using a Spirit tree to Battlefield of Khazard is the fastest route. Ardougne cloak's Monastery Teleport is also close by. Map clue solution Clocktower.png
Map clue McGrubors.png Inside McGrubor's Wood, west of Seers' Village. Fairy ring code ALS. If approaching from outside, squeeze through the broken fence by the northern half of the hut in the centre and search the crate south of the house. Map clue solution McGrubors.png
Map clue Lighthouse peninsula.png Road between Rellekka and the Lighthouse. Fairy code alp and run East. Map clue solution Lighthouse peninsula.png
Map clue Lava chaos altar.png By the entrance to the Ourania Cave. Teleport to Castle Wars with a Ring of dueling and run North past the Observatory. Map clue solution Lava chaos altar.png
Map clue Mort Myre.png South of the path to Mort'ton; fairy ring BIP is nearby (50 Agility is required when you use the fairy ring). Map clue solution Mort Myre.png
Map clue Tower of Life.png Just south of East Ardougne (straight south of town square), north of the Tower of Life, near the Necromancer Tower. Dig two spaces north of the smaller crate that Bonafido is leaning on. Fairy ring code DJP is very close, or use any Ardougne cloak to the Monastery. Map clue solution Tower of Life.png
Map clue Miscellania.png On Miscellania, one of the Fremennik Isles, just east of the castle. Fairy ring code CIP accessible only after completing The Fremennik Trials. Map clue solution Miscellania.png
Map clue Chemist house.png Just west of the Chemist's house in Rimmington. South of Falador, west of Port Sarim. Map clue solution Chemist house.png
Map clue hobgoblin peninsula.png West of the Crafting Guild. Dig north of the sandpile at the tip of the peninsula. Map clue solution hobgoblin peninsula.png
Map clue North Seers.png North of Seers' Village, along the path towards Rellekka. Map clue solution North Seers.png
Map clue Draynor willows.png South of Draynor Village bank, by the fishing spot. Map clue solution Draynor willows.png

References[edit | edit source]

  1. ^ 1.0 1.1