Treasure Trails/Guide/Coordinates/Elite
During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Much like the real-world longitude and latitude geographic coordinate system, where angular coordinates correspond to your north-south and east-west position, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinates are presented in the following format:
03 degrees 00 minutes north/south
02 degrees 00 minutes east/west
In Old School RuneScape, one square of space is equivalent to 15/8 (1.875) minutes of arc. 0°00' degrees north and 0°00' degrees east is located in the middle of the Observatory.
Although a chart, sextant and watch may be used to determine one's present coordinates, players only need a spade in their inventory to dig up the clue.
On hard Treasure Trails, digging on the correct spot will cause a level 108 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker level 65 Zamorak wizard will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. Saradomin wizards are poisonous and use both Melee, using a Dragon dagger (p++), and the Magic spell Saradomin Strike. It is advised to wear dragonhide armour and use the Protect from Melee prayer when fighting Saradomin wizards. Zamorak wizards use only the spell Flames of Zamorak. It is advised to use the Protect from Magic prayer when fighting the Zamorak wizard in the Wilderness, and to look out for player-killers, as other players can interrupt your fight.
On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylean guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Armadylean guards must be killed with either Ranged or Magic attacks, since they are in the form of an Aviansie. It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards.
Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 Wilderness, it is advisable to use the waka canoe, which requires 57 Woodcutting. This can take you to level 36 Wilderness so that potential player-killers don't immediately spot you going into the Wilderness and kill you. In addition, potential player-killers won't know whether you went into the Wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the Wilderness, they might attempt to kill you. Using a games necklace and teleporting to Corporeal Beast works in similar fashion.
On master Treasure Trails, digging in the correct spot will cause either three Ancient Wizards (levels 112, 98, 98) in multi-combat to appear, or a level 140 Brassican Mage, which need to be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in a multi-combat area, three Ancient wizards, each attacking with a unique attack style, will appear. Melee wizards are poisonous, with poison dealing 8 damage to a player. In single-combat zones, a Brassican Mage will appear, and its attacks cannot be stopped by protection prayers.
Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09°34'N, 25°12'E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east. • Remember: You must have a spade with you to dig up coordinate clues.
Note that some of the clues may require skill or quest requirements before you will be able to get to that location.' These quests, which must be finished or partially completed, include: Bone Voyage, Regicide, Legends' Quest, Nature Spirit, The Grand Tree, Fairytale II - Cure a Queen, Troll Stronghold, Cabin Fever, The Fremennik Trials, and Watchtower. Some coordinates will also require a certain skill levels to complete the clue, though the required level is low.
Elite Coordinates[edit | edit source]
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 18 minutes south, 02 degrees 35 minutes west |
00.18S, 02.35W |
Started Mourning's End Part I | ![]() Armadylean guard or Bandosian guard |
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Location notes | |||
Flax field south of the Lletya bank. The image has the north compass facing east to provide a proper orientation. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
00 degrees 35 minutes north, 35 degrees 50 minutes east |
00.35N, 35.50E |
Partial completion of Darkness of Hallowvale. | ![]() Armadylean guard or Bandosian guard |
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Location notes | |||
After arriving at Meiyerditch, walk up the wall until you pass a section where the boards creak (you are informed in the chat pane). Kick the boards, and then climb down into the passage below. Dig west of the wall rubble. If you already completed Darkness of Hallowvale, then right-click on the boards for the option to climb down. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 35 minutes south, 11 degrees 52 minutes east |
02.35S, 11.52E |
Jungle Potion quest and 100 trading sticks are required to enter. | ![]() Armadylean guard or Bandosian guard |
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Location notes | |||
Inside the Hardwood Grove at Tai Bwo Wannai. You will need 100 trading sticks for this unless you have completed the Karamja elite diary. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 09 minutes south, 42 degrees 50 minutes east |
03.09S, 42.50E |
Cabin Fever | ![]() Bandosian guard or Armadylean guard |
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Location notes | |||
Small island located north-east of Mos Le'Harmless, accessible through the western staircase located at the north-east corner of the Mos Le'Harmless Cave. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm). It is possible that an Armadylean guard may appear, which means you may have to bring Ranged equipment. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 46 minutes north, 08 degrees 07 minutes west |
03.46N, 08.07W |
Regicide | ![]() Bandosian guard or Armadylean guard |
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Location notes | |||
North-west of Iorwerth Camp near some rabbits. East of Shark fishing spot. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 07 minutes south, 13 degrees 26 minutes east |
05.07S, 13.26E |
Completion of the Shilo Village quest | ![]() Bandosian guard or Armadylean guard |
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Location notes | |||
North-east Shilo Village, dig in the centre of the bamboo pillars. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 18 minutes north, 6 degrees 48 minutes west |
05.18N, 6.48W |
Completion of the Song of the Elves quest | ![]() Bandosian guard or Armadylean guard |
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Location notes | |||
In Prifddinas, just west of the Tower of Voices. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 24 minutes south, 26 degrees 56 minutes east |
05.24S, 26.56E |
None. | ![]() Bandosian guard or Armadylean guard |
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Location notes | |||
On top of a cliff to the west of Pollnivneach. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 39 minutes south, 02 degrees 13 minutes east |
05.39S, 02.13E |
None. | ![]() Armadylean guard or Bandosian guard |
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Location notes | |||
Just south of Gu'Tanoth, west of Gnormadium Avlafrim's gnome glider. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 28 minutes south, 03 degrees 48 minutes west |
06.28S, 03.48W |
None. | ![]() Bandosian guard or Armadylean guard |
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Location notes | |||
On the north-eastern corner of the Isle of Souls. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 35 minutes north, 09 degrees 07 minutes east |
06.35N, 09.07E |
Started Legends' Quest | ![]() Bandosian guard or Armadylean guard |
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Location notes | |||
Outside the Legends' Guild, north of the fountain. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 15 minutes north, 35 degrees 24 minutes east |
08.15N, 35.24E |
Priest in Peril | ![]() Bandosian guard or Armadylean guard |
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Location notes | |||
North of Dessous's tomb from Desert Treasure. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
08 degrees 30 minutes south, 10 degrees 48 minutes west |
08.30S, 10.48W |
None. | ![]() Armadylean guard |
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Location notes | |||
On the western end of the Isle of Souls by the fire remains. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
09 degrees 46 minutes south, 43 degrees 22 minutes east |
09.46S, 43.22E |
Started The Great Brain Robbery | ![]() Bandosian guard or Armadylean guard |
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Location notes | |||
East side of Harmony Island. It is suggested to bring Ranged equipment as it is possible an Armadylean guard will appear. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
10 degrees 05 minutes south, 24 degrees 31 minutes east |
10.05S, 24.31E |
None. | ![]() Bandosian guard or Armadylean guard |
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Location notes | |||
South of the Desert Treasure pyramid. If you are having trouble finding the exact spot, increase the brightness to max to help see the contrast in sand colour. 16 blocks south of the northern cactus. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
10 degrees 52 minutes north, 30 degrees 54 minutes west |
10.52N, 30.54W |
None. | ![]() Bandosian guard or Armadylean guard |
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Location notes | |||
By the Ruins of Morra. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
10 degrees 54 minutes north, 20 degrees 50 minutes west |
10.54N, 20.50W |
None. | ![]() Bandosian guard or Armadylean guard |
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Location notes | |||
One step north of the bronze pickaxe spawn found in the small ruins north of the Hosidius mine. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
12 degrees 31 minutes north, 43 degrees 11 minutes east |
12.31N, 43.11E |
None. | ![]() Bandosian guard or Armadylean guard |
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Location notes | |||
Dig south-east of the evergreen tree on the north-eastern portion of Dragontooth Island. Players will require a ghostspeak amulet and 25 ecto-tokens (10 if wearing a Ring of charos (a)) or a one-time payment of 500 ecto-tokens at the Ghost captain to get to the island. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
12 degrees 35 minutes north, 36 degrees 20 minutes east |
12.35N, 36.20E |
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Location notes | |||
Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
13 degrees 45 minutes south, 15 degrees 30 minutes east |
13.45S, 15.30E |
Partial completion of Monkey Madness I | ![]() Bandosian guard or |
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Location notes | |||
Eastern shore of Crash Island, visited during the Monkey Madness I quest. There are poisonous scorpions there-bring an anti-poison. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
14 degrees 13 minutes south, 27 degrees 26 minutes east |
14.13S, 27.26E |
Partial completion of Beneath Cursed Sands | ![]() Armadylean guard or Bandosian guard |
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Location notes | |||
Dig in the mining site at the south-west part of the necropolis. Can be quickly accessed with level 62 Agility via the fairy ring code AKP. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
14 degrees 15 minutes south, 08 degrees 01 minutes east |
14.15S, 08.01E |
Partial completion of Monkey Madness I | ![]() Armadylean guard or Bandosian guard |
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Location notes | |||
Dig on top of the starfish on the south-westernmost shore of Ape Atoll. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 09 minutes north, 10 degrees 33 minutes east |
16.09N, 10.33E |
A rope (if Mountain Daughter not completed) | ![]() Bandosian guard or Armadylean guard |
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Location notes | |||
By the lake north of the Mountain Camp in the Fremennik Province. Fairy ring ajr is nearby. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
17 degrees 58 minutes north, 19 degrees 05 minutes east |
17.58N, 19.05E |
None. | ![]() Bandosian guard or Armadylean guard |
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Location notes | |||
East of the Wilderness Obelisk in level 28 Wilderness. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
18 degrees 05 minutes north, 12 degrees 05 minutes east |
18.05N, 12.05E |
Access to Trollheim, requires quests | ![]() Bandosian guard or Armadylean guard |
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Location notes | |||
West of the entrance to the Ice Path, where the Troll child resides. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
19 degrees 56 minutes north, 02 degrees 31 minutes west |
19.56N, 02.31W |
Partial completion of The Fremennik Isles | ![]() Bandosian guard or Armadylean guard |
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Location notes | |||
At the very south-eastern part of Neitiznot. Dig 4 spaces west of the ladder. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 11 minutes north, 07 degrees 41 minutes west |
20.11N, 07.41W |
Started Lunar Diplomacy to access Pirates' Cove | ![]() Bandosian guard or Armadylean guard |
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Location notes | |||
In the south-western area of the Pirates' Cove, near the windswept tree. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 13 minutes north, 08 degrees 07 minutes east |
20.13N, 08.07E |
None. | ![]() Bandosian guard or Armadylean guard |
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Location notes | |||
In the north-western part of the Trollweiss and Rellekka Hunter area. The fairy ring code DKS can be used to teleport nearby. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
20 degrees 24 minutes north, 03 degrees 52 minutes west |
20.24N, 03.52W |
Started The Fremennik Isles to access Neitiznot | ![]() Bandosian guard or Armadylean guard |
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Location notes | |||
Outside the town near the bridge. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
21 degrees 03 minutes north, 24 degrees 13 minutes east |
21.03N, 24.13E |
None. | ![]() Armadylean guard |
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Location notes | |||
Level 40 Wilderness, in the Lava Dragon Isle. An Anti-dragon shield
or Antifire potion is recommended to bring for some protection against dragonfire attacks. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
22 degrees 54 minutes north, 29 degrees 01 minutes east |
22.54N, 29.01E |
None. | ![]() Armadylean guard or Bandosian guard |
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Location notes | |||
At the Fountain of Rune in the north-eastern Wilderness, in the small 'C' shaped wall. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
23 degrees 48 minutes north, 11 degrees 43 minutes west |
23.48N, 11.43W |
Started Lunar Diplomacy to access Lunar Isle | ![]() Armadylean guard or Bandosian guard |
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Location notes | |||
Outside the western wall on Lunar Isle. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 07 minutes north, 23 degrees 22 minutes east |
24.07N, 23.22E |
None. | ![]() Armadylean guard or Bandosian guard |
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Location notes | |||
Inside the Resource Area (3 steps north of the fire). Requires 7,500 coins to enter (or 6,000, 3,750 or no coins with medium, hard and elite Wilderness Diary respectively). |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 15 minutes north, 13 degrees 30 minutes east |
24.15N, 13.30E |
Partial completion of Making Friends with My Arm | ![]() Armadylean guard or Bandosian guard |
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Location notes | |||
Inside the largest building in Weiss. Players must complete the quest up to the point where they speak to Mother. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
24 degrees 45 minutes north, 17 degrees 24 minutes east |
24.45N, 17.24E |
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![]() Armadylean guard |
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Location notes | |||
In the Wilderness Agility Course in level 55 Wilderness. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
25 degrees 03 minutes north, 29 degrees 22 minutes east |
25.03N, 29.22E |
None. | ![]() Armadylean guard or Bandosian guard |
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Location notes | |||
On the peninsula in the north-easternmost corner of the Wilderness, north of the Wilderness Volcano. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
25 degrees 48 minutes north, 35 degrees 00 minutes east |
25.48N, 35.00E |
Partial completion of Dragon Slayer II | ![]() Armadylean guard or Bandosian guard |
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Location notes | |||
Need to take the rowboat to travel to Lithkren.The rowboat is located south-west of Mushroom Meadow Mushtree(Mycelium Transportation System). Walk west on the island and dig east next to the skroom next to the bones. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
26 degrees 43 minutes north, 01 degrees 22 minutes east |
26.43N, 01.22E |
Partial completion of The Fremennik Exiles | ![]() Armadylean guard or Bandosian guard |
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Location notes | |||
North-east corner of the Island of Stone. |