Treasure Trails/Guide/Cryptic clues/Hard
Cryptic clues are common riddle clues that can be found in all tiers of Treasure Trails. These clues demand a fairly wide variety of tasks. The tasks range from speaking to an NPC, searching a designated crate, or directing the player to dig in some fairly obscure location. For higher difficulty Treasure Trails, players may have to complete additional side tasks in order to complete the clue. These side task challenges may include finding a key or completing a puzzle box.
When doing medium Treasure Trails, clues will occasionally lead to a locked chest or drawer, which requires a key to open. Attempting to open the chest or drawer will provide a clue to which specific, usually local, monster to kill. Monsters that drop treasure trail keys drop them only when the player is in possession of that clue. It is worth noting that for clue steps involving keys, it is possible to obtain the key before reading the hint, which could save the player some time.
During hard clue scrolls, players may get shown a fairy ring code followed by some numbers. To solve these, the player must travel to the corresponding fairy ring and then take the number of steps shown by the numbers, in order of the compass direction (North, East, South, West), and then dig at that spot.
During master clues, players are given three cryptic clues in one step. Players must go to the destination each cryptic provides and dig at the correct spot, or talk to the correct NPC, to obtain a torn part of the next step. When all three are obtained, they can be combined into either a new clue step, or the reward casket.
Hard Cryptic clues
|46 is my number. My body is the colour of burnt orange and crawls among those with eight. Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave.||Dig on top of the sapphire spawn in the Spiders' nest in level 46 Wilderness (north-west of Lava Dragon Isle).|
|'A bag belt only?', he asked his balding brothers.||Talk to Abbot Langley in the monastery near Edgeville.|
|Aggie I see, Lonely and southern I feel I am neither inside nor outside the house yet no house would be complete without me. The treasure lies beneath me!||Dig outside the window of Aggie the Witch's house in Draynor Village.|
|A general who sets a 'shining' example.||Speak to General Hining found at Tyras Camp.|
|A great view - watch the rapidly drying hides get splashed.||Almera's house north of Baxtorian Falls, search the boxes on the 1st floor[UK]2nd floor[US].|
|AIQ 0440||Dig 4 steps east and 4 steps south of the centre of the fairy ring AIQ (Mudskipper Point).|
|AIR 2331||Dig 2 steps east and 1 step south of the centre of the fairy ring.|
|ALP 1140||Dig 1 step east and 3 steps south of the centre of the fairy ring by the Lighthouse.|
|And so on, and so on, and so on.
Walking from the land of many unimportant things leads to a choice of paths.
|Dig on Etceteria next to the evergreen tree in front of the castle walls.|
|Where the best are commemorated, and a celebratory cup, not just for beer.||Dig at the Clan Cup Trophy south-west of the Citharede Abbey.|
|BIP 7013||Dig 6 steps north and 3 steps west of the centre of the fairy ring BIP (Fairytale II - Cure a Queen or 50 Agility required).|
|BJR 1123||Dig 1 steps south and 2 steps west of the centre of the fairy ring BJR. Partial completion of the Holy Grail quest is required to enter this area.|
|BLP 6200||Dig 6 steps north and 2 steps east of the centre of the fairy ring BLP.|
|CIS 0009||Dig 9 steps west of the centre of the fairy ring. Fairy Ring Code CIS (You can also use Skills necklace to teleport to the Woodcutting Guild and run north), (or use games necklace to teleport to Wintertodt camp and walk south.)|
|Citric cellar.||Speak to Heckel Funch on the 1st floor[UK]2nd floor[US] in the Grand Tree.|
|CKP 0224||Dig 2 steps south and 2 steps west of the centre of the fairy ring. Fairy Ring Code CKP|
|Come have a cip with this great soot covered denizen.||Talk to Miner Magnus east of the fairy ring (code CIP).
|Come to the evil ledge, Yew know yew want to. Try not to get stung.||Dig in Edgeville, just east of the southern yew tree.|
|Covered in shadows, the centre of the circle is where you will find the answer.||Dig in the centre of Mort'ton, where the roads intersect. Just south of Razmire Keelgan.|
|Dig where 4 siblings and I all live with our evil overlord.||Dig in the chicken pen inside the Champions' Guild. Requires 32 quest points to enter.|
|DIP 8511||Dig 7 steps north and 4 steps east of the centre of the fairy ring.|
|DKS 2310||Dig 1 step north and 3 steps east of the centre of the fairy ring DKS (north east of Rellekka).|
|Four blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder.||Lumbridge windmill, search the crates on the top floor.|
|Generally speaking, his nose was very bent.||Talk to General Bentnoze, found in the topmost part of Goblin Village; he'll give you a puzzle box.|
|Gold I see, yet gold I require. Give me 875 if death you desire.||Speak to Saniboch at the Brimhaven Dungeon entrance.|
|He knows just how easy it is to lose track of time.||Speak to Brother Kojo in the Clock Tower. Answer: 22.|
|His head might be hollow, but the crates nearby are filled with surprises.||Search the crates near the Clay golem in the ruins of Uzer.|
|I'd like to hear some music. Come and see me on the bridge in Falador Park, and play: <some music>
|Speak to Cecilia, who is located on the bridge in Falador Park.|
|I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend,
And dig by the gate to be my friend.
|Dig by the gate in the basement of the West Varrock bank.|
|Identify the back of this over-acting brother.
(He's a long way from home.)
|Talk to Hamid, the monk at the altar in the Duel Arena. You will receive a puzzle box.|
|If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of my trail.||Speak to Gerrant in the fish shop in Port Sarim.|
|If you look closely enough, it seems that the archers have lost more than their needles.||Search the haystack by the south corner of the Rangers' Guild. You need level 40 Ranged to access it.|
|I have many arms but legs, I have just one, I have little family but my seed, You can grow on, I am not dead, yet I am but a spirit, and my power on your quests, you will earn the right to free it.||Spirit tree in Tree Gnome Village.
|I lie lonely and forgotten in mid wilderness, where the dead rise from their beds.
Feel free to quarrel and wind me up and dig while you shoot their heads.
|Directly under the crossbow respawn in the Graveyard of Shadows in level 18 Wilderness.|
|In the city where merchants are said to have lived, talk to a man with a splendid cape, but a hat dropped by goblins.||Talk to the head chef in Cooks' Guild west of Varrock. Remember to wear a Chef's Hat.|
|It seems to have reached the end of the line, and it's still empty.||Search the carts in the northern part of the Dwarven Mine.|
|I watch the sea. I watch you fish. I watch your tree.||Speak to Ellena at Catherby fruit tree patch.|
|Leader of the Yak City.||Talk to Mawnis Burowgar in Neitiznot. Fremennik Isles jester part required.|
|Mine was the strangest birth under the sun. I left the crimson sack, yet life had not begun. Entered the world, and yet was seen by none.||Inside Karamja Volcano, dig directly underneath the red spiders' eggs respawn.|
|Must be full of railings.||Search the boxes around the hut where the broken dwarf cannon is, close to the start of the Dwarf Cannon quest (Northwest of the Fishing Guild).|
|My giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my green bubbles!||Dig near the cauldron by moss giants under Varrock Sewers. A slash weapon or knife is required to navigate through the sewers.|
|My home is grey, and made of stone; A castle with a search for a meal. Hidden in some drawers I am, across from a wooden wheel.||Open the drawers inside the room with the spinning wheel on the 1st floor[UK]2nd floor[US] of Lumbridge Castle.|
|My name is like a tree, yet it is spelt with a 'g'.
Come see the fur which is right near me.
|Speak to Wilough, next to the fur merchant in Varrock Square.|
|Often sought out by scholars of histories past, find me where words of wisdom speak volumes.||Speak to an examiner at the Exam Centre. You might need to talk to several different examiners.|
|Probably filled with books on magic.||Search the bookcase in the basement of Wizards' Tower.|
|Read 'How to breed scorpions.' By O.W.Thathurt.||Search the northern bookcase on the 1st floor[UK]2nd floor[US] of the Sorcerer's Tower.|
|Rotting next to a ditch. Dig next to the fish.||Dig next to a fishing spot on the south-east side of Burgh de Rott.|
Often found with rod on mushroom.
|Talk to any Gnome trainer in the Agility area of the Tree Gnome Stronghold.|
|Snah? I feel all confused, like one of those cakes...||Talk to Hans roaming around Lumbridge Castle.|
|Surprising? I bet he is...||Talk to Sir Prysin in Varrock Palace.|
|Surviving.||Talk to Sir Vyvin on the 2nd floor[UK]3rd floor[US] of Falador Castle (east side).|
|The beasts to my east snap claws and tails, The rest to my west can slide and eat fish. The force to my north will jump and they'll wail, Come dig by my fire and make a wish.||Dig by the torch in the Ardougne Zoo, between the penguins and the scorpions.|
|The cheapest water for miles around, but they react badly to religious icons.||Search the crates in the General Store tent in the Bandit Camp, south of the Bedabin Camp.|
|The effects of this fire are magnified.||Dig by the fire beside Ket'sal K'uk in the westernmost part of the Kebos Swamp.|
|The keeper of Melzars...Spare? Skeleton? Anar?||Speak to Oziach in Edgeville.|
|The King's magic won't be wasted by me.||Talk to the Guardian mummy inside the Pyramid Plunder minigame in Sophanem. Partial completion of Icthlarin's Little Helper is required. The mummy will only be found in one of the four entrances, this might require players to check the other entrances.|
|The magic of 4 colours, an early experience you could learn. The large beast caged up top, rages, as his demised kin's loot now returns.||Speak to Wizard Mizgog at the top of the Wizards' Tower south of Draynor.|
|The mother of the reptilian sacrifice.||Talk to Zul-Cheray in a house near the sacrificial boat at Zul-Andra.|
|There is no 'worthier' lord.||Speak to Lord Iorwerth in the elven camp near Prifddinas. He will give you a puzzle box to solve.|
|THEY'RE EVERYWHERE!!!! But they were here first. Dig for treasure where the ground is rich with ore.||Dig at Barbarian Village, next to the Stronghold of Security.|
|This aviator is at the peak of his profession.||Captain Bleemadge, the gnome glider pilot, is found at the top of White Wolf Mountain.|
|This village has a problem with cartloads of the undead.
Try checking the bookcase to find an answer.
|Search the bookcase by the doorway of the building just south-east of the Shilo Village Gem Mine.|
|When no weapons are at hand, then is the time to reflect. In Saradomin's name, redemption draws closer...||On Entrana, search the southern drawer in the house with the cooking range on the western side of the island.|
|When you get tired of fighting, go deep, deep down until you need an antidote.||Go to Yanille Agility dungeon and fall into the place with the poison spiders, either by repeatedly walking across the balancing ledge (level 40 Agility required) or praying at the altar of Zamorak. Search the crate by the stairs leading up.|
|You have all of the elements available to solve this clue.
Fortunately you do not have to go as far as to stand in a draft.
|Requirements: Started Elemental Workshop I|
|You will need to under-cook to solve this one.||Search the crate in the Lumbridge basement.|