Map clues are an image of a location the player needs to search to advance along their trail. Maps are found across all clue scroll difficulties. They are rough pictures of a very local area. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. If the map leads to a crate, it must simply be searched. Sometimes, players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and so on.
Digging in the location pointed to by a map clue will never spawn any monsters.
Maps are sorted by boxes and then by X, and then from left to right based on the location of the mark.
|Locate the single tree that is west of the Champions' Guild, outside Varrock. Dig two squares to the east of it.|
|Just north of Al-Kharid, in the centre of the mine.|
|Directly behind the Wizards' Tower, there's a fern you can use as a reference; the dig spot is one tile directly north of the fern. Fairy ring code DIS is very close.|
|One tile west of the north door of Galahad's house, west of McGrubor's Wood. Fairy ring code ALS is very close, squeeze through the gate northeast of the fairy ring (around the building.)|
|Due east of Falador's north gate. Look for the (grapple) agility shortcut icon.|
|South-east Varrock mine. Dig one square west of the small fern.|
|The statue is located at the crossroads north of Falador.|