Treasure hunt
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Treasure hunt | |||||||||||||||||||
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Icon | ![]() | ||||||||||||||||||
Furniture name | Treasure Hunt Fairy House | ||||||||||||||||||
Released | 31 May 2006 (Update) | ||||||||||||||||||
Level | 49 | ||||||||||||||||||
Experience | 800 xp | ||||||||||||||||||
Room | Games room | ||||||||||||||||||
Hotspot | Game space | ||||||||||||||||||
Flatpackable | No | ||||||||||||||||||
Examine | Activate the mushroom and see what happens! | ||||||||||||||||||
Advanced data | |||||||||||||||||||
Object ID | 13379, 13380 | ||||||||||||||||||
Icon Item ID | 8160 | ||||||||||||||||||
The treasure hunt can be built in the game space of the games room in a player-owned house. It requires 49 Construction to build and when built, it gives 800 experience. The player must have a hammer and a saw in their inventory to build it.
When activated, a treasure fairy will give each player a treasure stone, and will then hide somewhere in the house. The players must feel the stone to locate the fairy. Every time the stone is activated it will update the player from the last time it was touched, getting either colder or warmer. When hot the player is close to the fairy. Whoever finds the fairy first is the winner.
Creation[edit | edit source]
Skill | Level | XP | |
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![]() | 49 (b) | 800 | |
Members | Ticks | 5 (3s) | |
Tools | ![]() ![]() | Facilities | None |
Item | Quantity | Cost | |
---|---|---|---|
![]() | Teak plank | 8 | 6,600 |
![]() | Steel bar | 4 | 1,660 |
Total cost | 8,260 | ||
![]() | Treasure hunt | 1 | N/A |
Stone space | |
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Elemental balance space | |
Game space | |
Prize chest space | |
Ranging game space | |
Items | |
NPCs |