Trident of the seas
|Released||30 January 2014 (Update)|
|Examine||It needs to be charged with death runes, chaos runes, fire runes and coins.|
|High alch||40,800 coins|
|Low alch||27,200 coins|
|Exchange||41,863 coins (info)|
The trident of the seas (or uncharged trident when uncharged) is a powered staff requiring 75 Magic to wield. They are obtained as a rare Slayer task drop from cave krakens or krakens with level 87 Slayer. An uncharged trident is dropped by the normal cave krakens, while the boss kraken can drop a fully charged trident. Similarly to Barrows equipment, the trident is only tradeable when either uncharged or fully charged.
The staff has a built-in magic spell that can be used regardless of the spellbook the player is using, although it cannot be used to autocast any other combat spells. The spell gives no base experience and grants the player 2 Magic experience per damage dealt. The casting range of the spell is seven tiles, or nine on longrange. The staff has a cast speed of 4 which is 1 tick faster than casting from the standard spellbook with most other staves excluding the Harmonised nightmare staff.
The spell cannot be used against other players in the Wilderness. The only way that the spell can be used against other players is during the Castle Wars and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it.
Combat styles[edit | edit source]
|Combat Options||Combat Style||Attack types||Style||Experience|
|Accurate||Magic||Accurate||Magic and Hitpoints|
|Accurate||Magic||Accurate||Magic and Hitpoints|
|Longrange||Magic||Longrange||Magic, Defence, and Hitpoints|
Charging[edit | edit source]
In order to use the trident's magic spell, it must be charged with various runes, holding up to 2,500 charges when fully charged. One charge is consumed each time you cast the built-in spell. Charging the trident requires level 75 Magic, and the following items are required for a single charge:
|Item||Cost per charge|
|1 x Death rune||189|
|1 x Chaos rune||50|
|5 x Fire rune||25|
|10 x Coins||10|
|Total cost per charge||274|
To charge the trident, use the runes or coins on the trident. Assuming non-stop use (one cast every 2.4 seconds, 1,500 casts per hour), the trident costs 411,000 per hour to use.
Fully charging an uncharged staff costs 685,000 total: 2,500 death runes, 2,500 chaos runes, 12,500 fire runes and 25,000 coins.
Any remaining charges within the trident can be removed at anytime using the 'uncharge' option to recover the runes; however, the coins will not be refunded.
If lost on death, only the uncharged trident will appear on the floor.
Rune substitutes, such as elemental staves or the Fountain of Rune, combination runes, or runes in a rune pouch cannot be used to charge the trident, and yields a special message "You need one death rune, one chaos rune, five fire runes, and ten coins. Rune substitutes and pouches cannot be used".
Maximum hit[edit | edit source]
The maximum hit dealt by the trident is dependent on the player's current Magic level, starting at 20 with level 75 Magic and increasing by one every three Magic levels, up to a maximum of 35 at level 120 (obtainable only through an overload (+) in Chambers of Xeric). Both magic damage bonuses and stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage. The trident always has a max hit of at least 1, even when reduced to 0 magic. Compared to the other two powered staves, the Trident of the swamp increases the base maximum hit by 3 (max of 23 at level 75), and the Sanguinesti staff increases the base maximum hit by 4 (max of 24 at level 75).
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When on a slayer task and using the Slayer helmet (i), the maximum hit is increased by a further 15%. This bonus stacks multiplicatively on top of the other magic bonuses above, but it does not stack with a salve amulet(ei).
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Upgrading[edit | edit source]
Players with level 59 Crafting can attach a magic fang to the trident using a chisel, creating a trident of the swamp. This enhances its magic attack bonus, and has the ability to infect a target with venom. However, to take advantage of those benefits requires using 1 Zulrah's scale instead of 10 coins for each charge. Players can attach a magic fang to an enhanced trident to create an enhanced trident of the swamp.
Item sources[edit | edit source]
Comparison between other magic weapons[edit source]
|Name||Levels to equip||Magic Attack bonus||Notes|
|Harmonised nightmare staff||75||+16|
|Volatile nightmare staff||75||+16|
|Eldritch nightmare staff||75||+16|
|Trident of the swamp||75||+25||
|Toxic staff of the dead||75||+25|
|Staff of light||75||+17|
|Staff of balance||75||+17|
|Staff of the dead||75||+17||
|Trident of the seas||75||+15||
|Slayer's staff (e)||75||+12|
|Smoke battlestaff||30 (Battlestaff)||+10|
|Elemental staves||1 (Basic)||+10||
Products[edit | edit source]
|Uncharged trident (e)|
|Uncharged toxic trident|
Changes[edit | edit source]
|8 January 2015
The trident of seas can now be upgraded to a trident of the swamp by attaching a magic fang.
|14 August 2014
The trident of the seas no longer damages Salarin the Twisted.
|27 February 2014
(update | poll)
|6 February 2014
Trivia[edit | edit source]
- The trident is a reference to the trident of the Greek god of seas, Poseidon.
- The trident of the seas is the Old School RuneScape equivalent to the polypore staff from RuneScape.
References[edit | edit source]
- Jagex. Mod Ash's Twitter account. 8 July 2019. (Archived from the original on 26 August 2019.) Mod Ash: "[Does the trident of the seas have the same effect in driftnet fishing as the merfolk trident?] Yes."
- Only available through the use of magic boosts such as magic potions, an imbued heart, super magic potions at Nightmare Zone or an Overload (+) at Chambers of Xeric.