Trident of the seas

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Trident of the seas detail.png

The trident of the seas (or uncharged trident when uncharged) is a powered staff requiring 75 Magic to wield. They are obtained as a rare Slayer task drop from cave krakens or krakens with level 87 Slayer. An uncharged trident is dropped by the normal cave krakens, while the boss kraken can drop a fully charged trident. Similarly to Barrows equipment, the trident is only tradeable when either uncharged or fully charged.

The staff has a built-in magic spell that can be used regardless of the spellbook the player is using, although it cannot be used to autocast any other combat spells. The spell gives no base experience and grants the player 2 Magic experience per damage dealt. The casting range of the spell is seven tiles, or nine on longrange. The staff has a cast speed of 4 which is 1 tick faster than casting from the standard spellbook with most other staves excluding the Harmonised nightmare staff.

The spell cannot be used against other players in the Wilderness. The only way that the spell can be used against other players is during the Castle Wars and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it.

The trident of the seas has the same effect in drift net fishing as the Merfolk trident.[1]

A player using the trident of the sea's built in spell.

Combat styles[edit | edit source]

Combat OptionsCombat StyleAttack typesStyleExperience
CombatStyles Powered Staff.pngAccurateMagicAccurateMagic and Hitpoints
AccurateMagicAccurateMagic and Hitpoints
LongrangeMagicLongrangeMagic, Defence, and Hitpoints

Charging[edit | edit source]

A player charging the trident of the seas.

In order to use the trident's magic spell, it must be charged with various runes, holding up to 2,500 charges when fully charged. One charge is consumed each time you cast the built-in spell. Charging the trident requires level 75 Magic, and the following items are required for a single charge:

Item Cost per charge
1 x Death rune.pngDeath rune 189
1 x Chaos rune.pngChaos rune 50
5 x Fire rune.pngFire rune 25
10 x Coins 100.pngCoins 10
Total cost per charge 274

To charge the trident, use the runes or coins on the trident. Assuming non-stop use (one cast every 2.4 seconds, 1,500 casts per hour), the trident costs 411,000 per hour to use.

Fully charging an uncharged staff costs 685,000 total: 2,500 death runes, 2,500 chaos runes, 12,500 fire runes and 25,000 coins.

Any remaining charges within the trident can be removed at anytime using the 'uncharge' option to recover the runes; however, the coins will not be refunded.

If lost on death, only the uncharged trident will appear on the floor.

Rune substitutes, such as elemental staves or the Fountain of Rune, combination runes, or runes in a rune pouch cannot be used to charge the trident, and yields a special message "You need one death rune, one chaos rune, five fire runes, and ten coins. Rune substitutes and pouches cannot be used".

Maximum hit[edit | edit source]

The maximum hit dealt by the trident is dependent on the player's current Magic level, starting at 20 with level 75 Magic and increasing by one every three Magic levels, up to a maximum of 35 at level 120 (obtainable only through an overload (+) in Chambers of Xeric). Both magic damage bonuses and stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage. The trident always has a max hit of at least 1, even when reduced to 0 magic. Compared to the other two powered staves, the Trident of the swamp increases the base maximum hit by 3 (max of 23 at level 75), and the Sanguinesti staff increases the base maximum hit by 4 (max of 24 at level 75).

Magic
Magic levels
Maximum hit
Maximum hit
no bonuses
Maximum hit
Occult necklace.png
Maximum hit
Occult necklace.png+Imbued god capes.gif
Maximum hit
Occult necklace.png+Imbued god capes.gif+Tormented bracelet.png
Maximum hit
Occult necklace.png+Imbued god capes.gif+Tormented bracelet.png+Ancestral.gif
Maximum hit
Occult necklace.png+Imbued god capes.gif+Tormented bracelet.png+Ancestral.gif+Ancestral.gif
Maximum hit
Occult necklace.png+Imbued god capes.gif+Tormented bracelet.png+Ancestral hat.png+Ancestral robe top.png+Ancestral robe bottom.png
75-77 20 22 22 23 23 24 24
78-80 21 23 23 24 24 25 25
81-83 22 24 24 25 26 26 27
84-86 23 25 25 26 27 27 28
87-89 24 26 26 28 28 29 29
90-92 25 27 28 29 29 30 30
93-95 26 28 29 30 30 31 31
96-98 27 29 30 31 32 32 33
99-101 28 30 31 32 33 33 34
102-104[2] 29 31 32 33 34 35 35
105-107[2] 30 33 33 35 35 36 36
108-110[2] 31 34 34 36 36 37 38
111-113[2] 32 35 35 37 38 38 39
114-116[2] 33 36 36 38 39 39 40
117-119[2] 34 37 38 39 40 41 41
120+[2] 35 38 39 40 41 42 43

When on a slayer task and using the Slayer helmet (i), the maximum hit is increased by a further 15%. This bonus stacks multiplicatively on top of the other magic bonuses above, but it does not stack with a salve amulet(ei).

Magic
Magic levels
Maximum hit
Maximum hit
Slayer helmet (i).png
Maximum hit
Slayer helmet (i).png+Occult necklace.png
Maximum hit
Slayer helmet (i).png+Occult necklace.png+Imbued god capes.gif
Maximum hit
Slayer helmet (i).png+Occult necklace.png+Imbued god capes.gif+Tormented bracelet.png
Maximum hit
Slayer helmet (i).png+Occult necklace.png+Imbued god capes.gif+Tormented bracelet.png+Ancestral no hat.gif
Maximum hit
Slayer helmet (i).png+Occult necklace.png+Imbued god capes.gif+Tormented bracelet.png+Ancestral robe top.png+Ancestral robe bottom.png
75-77 23 25 25 26 26 27
78-80 24 26 26 27 27 28
81-83 25 27 27 28 29 29
84-86 26 28 28 29 31 31
87-89 27 29 29 32 32 33
90-92 28 31 32 33 33 34
93-95 29 32 33 34 34 35
96-98 31 33 34 35 36 36
99-101 32 34 35 36 37 37
102-104[2] 33 35 36 37 39 40
105-107[2] 34 37 37 40 40 41
108-110[2] 35 39 39 41 41 42
111-113[2] 36 40 40 42 43 43
114-116[2] 37 41 41 43 44 44
117-119[2] 39 42 43 44 46 47
120+[2] 40 43 44 46 47 48

Upgrading[edit | edit source]

Players can give an uncharged trident and 10 kraken tentacles to Lieve McCracken to create an enhanced trident of the seas, which holds 20,000 charges instead of 2,500.

Players with level 59 Crafting can attach a magic fang to the trident using a chisel, creating a trident of the swamp. This enhances its magic attack bonus, and has the ability to infect a target with venom. However, to take advantage of those benefits requires using 1 Zulrah's scale instead of 10 coins for each charge. Players can attach a magic fang to an enhanced trident to create an enhanced trident of the swamp.

Item sources[edit | edit source]

For an exhaustive list of all known sources for this item, see here (include RDT).
SourceLevelQuantityRarity
Cave kraken127 Multicombat.png11/200
Kraken291 Multicombat.png11/512

Comparison between other magic weapons[edit source]

Name Levels to equip Magic Attack bonus Notes
Harmonised nightmare staff.png Harmonised nightmare staff Magic 75

Hitpoints 50

+16
Volatile nightmare staff.png Volatile nightmare staff Magic 75

Hitpoints 50

+16
  • Has a special attack which consumes 55% of the player's special attack energy with 50% increased accuracy and deals a high amount of damage. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff.png Eldritch nightmare staff Magic 75

Hitpoints 50

+16
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage, restoring the player's prayer points by 50% of the damage dealt. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Kodai wand.png Kodai wand Magic 75 +28
  • Can autocast Ancient Magicks.
  • Provides unlimited water runes while equipped.
  • Boosts magic damage by 15%.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the highest stat of any magic weapon in both magic attack and defence.
Sanguinesti staff.png Sanguinesti staff Magic 75 +25
  • Slightly stronger than the Trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at Magic 99 .
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
Trident of the swamp.png Trident of the swamp Magic 75 +25
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
Toxic staff of the dead.png Toxic staff of the dead Magic 75

Attack 75

+25
Master wand.png Master wand Magic 60 +20
  • Can autocast Ancient Magicks.
  • Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
Staff of light.png Staff of light Magic 75

Attack 75

+17
  • Can autocast Saradomin Strike.
  • Counts as both a Saradomin AND Zamorak item in God Wars.
  • Otherwise possesses identical bonuses and benefits to the Staff of the dead excluding Flames of Zamorak autocast.
Staff of balance.png Staff of balance Magic 75

Attack 75

+17
Staff of the dead.png Staff of the dead Magic 75

Attack 75

+17
  • Can autocast Flames of Zamorak and Magic Dart.
  • Boosts magic damage by 15%.
  • Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack.
  • When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
  • Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
  • Counts as a Zamorakian item in God Wars.
Nightmare staff.png Nightmare staff Magic 65

Hitpoints 50

+16
Trident of the seas.png Trident of the seas Magic 75 +15
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
Slayer's staff (e).png Slayer's staff (e) Magic 75

Slayer 55

+12
  • Has 2,500 charges and is recharged with a Slayer's enchantment.
  • If used to cast Magic Dart on the player's Slayer task, max hit is 13 + (player's magic level / 6), rounded down, and uses 1 charge from the staff on a hit.
  • Otherwise provides the same benefits as the Slayer's staff.
Smoke battlestaff animated.gif Smoke battlestaff Magic 30 Attack (Battlestaff)

Magic 40 Attack (Mystic)

+10
Iban's staff.png Iban's staff Magic 50

Attack 50

+10
  • Only staff able to cast (and autocast) Iban Blast.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Guthix staff.png

Saradomin staff.png Zamorak staff.png

God staves Magic 60 +6
  • Required to cast God spells.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Ancient staff.png Ancient staff Magic 50

Attack 50

+15
Slayer's staff.png Slayer's staff Magic 50

Slayer 55

+12
  • Can autocast Magic Dart and Crumble Undead, in addition to the four Wave spells.
  • Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
  • Maximum hit of Magic Dart is 10 + (player's magic level / 10), rounded down.
Staff of air.png Staff of water.png

Staff of earth.png Staff of fire.png

Elemental staves Magic 1 (Basic)

Magic 30 Attack (Battlestaff)

Magic 40 Attack (Mystic)

+10
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4)


Products[edit | edit source]

ItemMembersSkillsXPMaterials
Uncharged trident (e).pngUncharged trident (e)
Member icon.png
  • None
  • None
Uncharged toxic trident.pngUncharged toxic trident
Member icon.png
  • 59 Crafting
  • 0 Crafting

Changes[edit | edit source]

Date Changes
8 January 2015
(update)

The trident of seas can now be upgraded to a trident of the swamp by attaching a magic fang.

14 August 2014
(update)

The trident of the seas no longer damages Salarin the Twisted.

27 February 2014
(update | poll)

The trident of the seas can now cast its spell on players in Castle Wars and the TzHaar Fight Pit.

6 February 2014
(update)

The trident of the seas has had its model adjusted slightly to prevent it sticking to Verac's skirt or the pantaloons.

Trivia[edit | edit source]

References[edit | edit source]

  1. Jagex. Mod Ash's Twitter account. 8 July 2019. (Archived from the original on 26 August 2019.) Mod Ash: "[Does the trident of the seas have the same effect in driftnet fishing as the merfolk trident?] Yes."
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 Only available through the use of magic boosts such as magic potions, an imbued heart, super magic potions at Nightmare Zone or an Overload (+) at Chambers of Xeric.