Trident of the seas

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UnchargedPartially chargedCharged
Uncharged trident
Uncharged trident.png
Released30 January 2014 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Check
Worn optionsCheck
DestroyDrop
ExamineIt needs to be charged with death runes, chaos runes, fire runes and coins.
Values
Value68,000 coins
High alch40,800 coins
Low alch27,200 coins
Weight1.814 kg
Grand Exchange
Exchange42,177 coins (info)
Buy limit8
Daily volume577
Loading...
Advanced data
Item ID11908
Uncharged trident detail.png
Trident of the seas detail.png
Trident of the seas (full) detail.png

The trident of the seas (or uncharged trident when uncharged) is a powered staff requiring 75 Magic to wield. They are obtained as a rare Slayer task drop from cave krakens or krakens with level 87 Slayer. An uncharged trident is dropped by the normal cave krakens, while the boss kraken can drop a fully charged trident. Similarly to Barrows equipment, the trident is only tradeable when either uncharged or fully charged.

The staff has a built-in magic spell that can be used regardless of the spellbook the player is using, although it cannot be used to autocast any other combat spells. The spell gives no base experience and grants the player 2 Magic experience per damage dealt. The casting range of the spell is seven tiles, or nine on longrange. The staff has a cast speed of 4 which is 1 tick faster than casting from the standard spellbook with most other staves excluding the Harmonised nightmare staff.

The spell cannot be used against other players in the Wilderness. The only way that the spell can be used against other players is during the Castle Wars, Soul Wars, and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it.

The trident of the seas has the same effect in drift net fishing as the Merfolk trident,[1] though it does not have the ability to hold pufferfish charges (convenient for breathing underwater).

A player using the trident of the sea's built in spell.
UnchargedPartially chargedCharged
Attack icon.png Attack bonusesTrident of the seas equipped.pngUncharged trident equipped female.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+15+0
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+2+3+1+15+0
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngWeapon slot.png
+0+0+0%+0List
Attack speedRange
Monster attack speed 4.png7
squares

Combat styles[edit | edit source]

Category: Powered StaffCombat StyleStyle typeWeapon StyleExperienceInvisible Boost
CombatStyles Powered Staff.pngAccurateMagicAccurateMagic and Hitpoints+3 Magic
AccurateMagicAccurateMagic and Hitpoints+3 Magic
LongrangeMagicLongrangeMagic, Defence, and Hitpoints+1 Magic, +3 Defence, and +2 Attack range

Charging[edit | edit source]

A player charging the trident of the seas.

In order to use the trident's magic spell, it must be charged with various runes, holding up to 2,500 charges when fully charged. One charge is consumed each time you cast the built-in spell. Charging the trident requires level 75 Magic, and the following items are required for a single charge:

Resource Cost per charge
1 x Death rune inventory imageDeath rune 167
1 x Chaos rune inventory imageChaos rune 82
5 x Fire rune inventory imageFire rune 30
10 x Coins inventory imageCoins 10
Total cost per charge 289

To charge the trident, use the runes or coins on the trident. Assuming non-stop use (one cast every 2.4 seconds, 1,500 casts per hour), the trident costs 433,500 coins per hour to use.

Fully charging an uncharged staff costs 722,500 coins total: 2,500 death runes, 2,500 chaos runes, 12,500 fire runes, and 25,000 coins.

Any remaining charges within the trident can be removed at anytime using the 'uncharge' option to recover the runes; however, the coins will not be refunded.

If lost on death, only the uncharged trident will appear on the floor.

Rune substitutes, such as elemental staves, the Fountain of Rune, combination runes, or runes in a rune pouch, cannot be used to charge the trident, and yield a special message "You need one death rune, one chaos rune, five fire runes, and ten coins. Rune substitutes and pouches cannot be used".

Upgrading[edit | edit source]

Players can give an uncharged trident and 10 kraken tentacles to Lieve McCracken to create an enhanced trident of the seas, which holds 20,000 charges instead of 2,500.

Players with level 59 Crafting can attach a magic fang to the trident using a chisel, creating a trident of the swamp. This enhances its magic attack bonus, and has the ability to infect a target with venom. However, to take advantage of those benefits requires using 1 Zulrah's scale instead of 10 coins for each charge. Players can attach a magic fang to an enhanced trident to create an enhanced trident of the swamp.

Maximum hit[edit | edit source]

The maximum hit dealt by the trident is dependent on the player's current Magic level, starting at 20 with level 75 Magic and increasing by one every three Magic levels, up to a maximum of 36 at level 123+ (obtainable only through smelling salts in Tombs of Amascut). Both magic damage bonuses and stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage. The trident always has a max hit of at least 1, even when reduced to 0 magic. Compared to the other two powered staves, the trident of the swamp increases the base maximum hit by 3 (max of 23 at level 75), and the Sanguinesti staff increases the base maximum hit by 4 (max of 24 at level 75).

Magic Magic levels Maximum hit
Maximum hit
no bonuses
Maximum hit
Occult necklace
Maximum hit
Occult necklace+Imbued god capes.gif
Maximum hit
Occult necklace+Imbued god capes.gif+Tormented bracelet
Maximum hit
Occult necklace+Imbued god capes.gif+Tormented bracelet+Ancestral.gif
Maximum hit
Occult necklace+Imbued god capes.gif+Tormented bracelet+Ancestral.gif+Ancestral.gif
Maximum hit
Occult necklace+Imbued god capes.gif+Tormented bracelet+Ancestral.gif+Ancestral.gif+Ancestral.gif
75-77 20 22 22 23 23 24 24
78-80 21 23 23 24 24 25 25
81-83 22 24 24 25 26 26 27
84-86 23 25 25 26 27 27 28
87-89 24 26 26 28 28 29 29
90-92 25 27 28 29 29 30 30
93-95 26 28 29 30 30 31 31
96-98 27 29 30 31 32 32 33
99-101 28 30 31 32 33 33 34
102-104[n 1] 29 31 32 33 34 35 35
105-107[n 1] 30 33 33 35 35 36 36
108-110[n 1] 31 34 34 36 36 37 38
111-113[n 1] 32 35 35 37 38 38 39
114-116[n 1] 33 36 36 38 39 39 40
117-119[n 1] 34 37 38 39 40 41 41
120-122[n 1] 35 38 39 40 41 42 43
123-125[n 1] 36 39 40 42 42 43 44

When on a Slayer task and using the Slayer helmet (i), the maximum hit is increased by a further 15%. This bonus stacks multiplicatively on top of the other magic bonuses above, but it does not stack with a Salve amulet(ei).

Magic Magic levels Maximum hit
Maximum hit
Slayer helmet (i)
Maximum hit
Slayer helmet (i)+Occult necklace
Maximum hit
Slayer helmet (i)+Occult necklace+Imbued god capes.gif
Maximum hit
Slayer helmet (i)+Occult necklace+Imbued god capes.gif+Tormented bracelet
Maximum hit
Slayer helmet (i)+Occult necklace+Imbued god capes.gif+Tormented bracelet+Ancestral no hat.gif
Maximum hit
Slayer helmet (i)+Occult necklace+Imbued god capes.gif+Tormented bracelet+Ancestral robe top+Ancestral robe bottom
75-77 23 25 25 26 26 27
78-80 24 26 26 27 27 28
81-83 25 27 27 28 29 29
84-86 26 28 28 29 31 31
87-89 27 29 29 32 32 33
90-92 28 31 32 33 33 34
93-95 29 32 33 34 34 35
96-98 31 33 34 35 36 36
99-101 32 34 35 36 37 37
102-104[n 1] 33 35 36 37 39 40
105-107[n 1] 34 37 37 40 40 41
108-110[n 1] 35 39 39 41 41 42
111-113[n 1] 36 40 40 42 43 43
114-116[n 1] 37 41 41 43 44 44
117-119[n 1] 39 42 43 44 46 47
120+[n 1] 40 43 44 46 47 48

Products[edit | edit source]

ItemMembersSkillsXPMaterials
Uncharged trident (e).pngUncharged trident (e)
Member icon.png
  • None
  • None
Uncharged toxic trident.pngUncharged toxic trident
Member icon.png
  • Crafting 59
  • Crafting 0

Item sources[edit | edit source]

For an exhaustive list of all known sources for this item, see here.
SourceLevelQuantityRarity
Cave kraken127 Multicombat.png11/200
Kraken291 Multicombat.png11/512

Comparison between other magic weapons[edit | edit source]

Show table →
Name Level(s) required Magic attack Magic damage Price Notes
Tumeken's shadow inventory image Tumeken's shadow

Magic 85

+35 N/A 1,291,382,832
  • Requires 5Chaos 2Soul per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 34 at Magic 99 without any magic damage bonus.
  • Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment. The magic damage increase is capped at a total of 100%.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Currently offers the highest magic attack bonus, and is tied with the Kodai wand for highest magic defence.
Harmonised nightmare staff inventory image Harmonised nightmare staff Magic 82
Hitpoints 50
+16 +15% 429,945,510
Volatile nightmare staff inventory image Volatile nightmare staff Magic 82
Hitpoints 50
+16 +15% 281,000,467
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff inventory image Eldritch nightmare staff Magic 82
Hitpoints 50
+16 +15% 354,768,013
Sanguinesti staff inventory image Sanguinesti staff Magic 82 +25 N/A 86,659,035
  • Slightly stronger than the trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at Magic 99 .
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the toxic staff of the dead and trident of the swamp for third-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Holy sanguinesti staff inventory image Holy Sanguinesti staff
Kodai wand inventory image Kodai wand Magic 80 +28 +15% 81,988,913
  • Can autocast Ancient Magicks, Arceuus spells, and standard spells.
  • Provides unlimited water runes while equipped.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the second-highest magic attack bonus, and is tied with Tumeken's Shadow for highest magic defence.
Trident of the swamp inventory image Trident of the swamp Magic 78 +25 N/A 3,489,351
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for third-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the swamp (e) inventory image Trident of the swamp (e) 7,190,595
Toxic staff of the dead inventory image Toxic staff of the dead Magic 75 Attack +25 +15% 8,765,413
Staff of light inventory image Staff of light Magic 75 Attack +17 +15% 4,674,047
Staff of balance inventory image Staff of balance Magic 75 Attack +17 +15% 26,592,176
Staff of the dead inventory image Staff of the dead Magic 75 Attack +17 +15% 5,310,318
Trident of the seas inventory image Trident of the seas Magic 75 +15 N/A 42,177
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the seas (e) inventory image Trident of the seas (e) 3,926,980
Slayer's staff (e) inventory image Slayer's staff (e) Magic 75
Slayer 55
+12 N/A 23,048[n 1]
Nightmare staff inventory image Nightmare staff Magic 72
Hitpoints 50
+16 +15% 39,364,180
Ahrim's staff inventory image Ahrim's staff Magic 70 Attack +15 +5% 133,700
Master wand inventory image Master wand Magic 60 +20 N/A 4,095,439
Thammaron's sceptre inventory image Thammaron's sceptre Magic 60 +20 N/A 3,931,282
Saradomin staff Guthix staff Zamorak staff God staves Magic 60 +6 N/A 80,000
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Iban's staff inventory image Iban's staff Magic 50 Attack +10 N/A 200,000[n 2]
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Iban's staff (u) inventory image Iban's staff (u) 400,000[n 3]
Ancient staff inventory image Ancient staff Magic 50 Attack +15 N/A 68,975
Slayer's staff inventory image Slayer's staff Magic 50
Slayer 55
+12 N/A 21,793
Void knight mace inventory image Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
+8 N/A Untradeable[n 4]
Mystic smoke staff inventory image Mystic smoke staff Magic 40 Attack +14 +10%[n 5] 1,722,073
Smoke battlestaff inventory image Smoke battlestaff Magic 30 Attack +12 1,666,262
Swamp lizard Orange salamander
Red salamander Black salamander
Salamanders Attack Ranged Magic 30
(Green)
N/A N/A 218
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Cannot autocast spells, but instead have their own unique magic attack, similar to how powered staves have built-in spells.
  • Damage done by salamanders is calculated by a unique formula using a hidden "magic damage bonus" unique to each lizard type.
Attack Ranged Magic 50
(Orange)
176
Attack Ranged Magic 60
(Red)
122
Attack Ranged Magic 70
(Black)
378
Ancient crozier Armadyl crozier
Bandos crozier Guthix crozier
Saradomin crozier Zamorak crozier
Croziers Prayer 60 +10 N/A 9,404
Skull sceptre inventory image Skull sceptre Magic 1 +10 N/A Untradeable
Skull sceptre (i) inventory image Skull sceptre (i)
Staff of air Staff of water
Staff of earth Staff of fire
Elemental staves Magic 1
(Basic)
+10 N/A 1,420
  • Can autocast standard spells.
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4) and lack any Magic damage boost.
Magic 30 Attack
(Battlestaff)
+12 8,897
Magic 40 Attack
(Mystic staff)
+14 25,191
  1. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  2. ^ Cost to repair the broken staff.
  3. ^ Cost to repair the broken staff and upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  4. ^ Costs 250 Void Knight commendation points.
  5. ^ Is not shown on Equipment Stats, and applies only to the standard spellbook.

Changes[edit | edit source]

Date Changes
15 November 2018
(update)

The item's inventory sprite was adjusted slightly.

11 October 2018
(update)

The item's inventory sprite was rotated.

6 October 2016
(update)

The damage cap of the Tridents has been increased by 1 so it can respect the maximum possible Magic stat-boost from the Imbued Heart.

24 September 2015
(update | poll)

An additional attack style has been added to the trident to prevent it switching your selected attack style for other weapons. This new attack style has no impact on combat stats.

8 January 2015
(update)

The trident of seas can now be upgraded to a trident of the swamp by attaching a magic fang.

14 August 2014
(update)

The trident of the seas no longer damages Salarin the Twisted.

27 February 2014
(update | poll)

The trident of the seas can now cast its spell on players in Castle Wars and the TzHaar Fight Pit.

6 February 2014
(update)

The trident of the seas has had its model adjusted slightly to prevent it sticking to Verac's skirt or the pantaloons.

Gallery (historical)[edit | edit source]

Loading...
UnchargedPartially chargedCharged
Uncharged trident (v1) detail.png
Trident of the seas (v1) detail.png
Trident of the seas (full) (v1) detail.png
Uncharged trident (v2) detail.png
Trident of the seas (v2) detail.png
Trident of the seas (full) (v2) detail.png
Uncharged trident detail.png
Trident of the seas detail.png
Trident of the seas (full) detail.png
Uncharged trident v1.png
Trident of the seas v1.png
Trident of the seas (full) v1.png
Uncharged trident v2.png
Trident of the seas v2.png
Trident of the seas (full) v2.png
Uncharged trident.png
Trident of the seas.png
Trident of the seas (full).png
30 January 2014 –
11 October 2018
11 October 2018 –
15 November 2018
15 November 2018 –
present

Trivia[edit | edit source]

References[edit | edit source]

  1. ^ Jagex. Mod Ash's Twitter account. 8 July 2019. (Archived from the original on 26 August 2019.) Mod Ash: "[Does the trident of the seas have the same effect in driftnet fishing as the merfolk trident?] Yes."