Trident of the seas

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Trident of the seas detail.png

The trident of the seas is a trident-class magic weapon requiring 75 Magic to wield. They are obtained as a rare Slayer task drop from cave krakens or krakens with level 87 Slayer. An uncharged trident is dropped by the normal cave krakens, while the boss kraken can drop a fully charged trident. Similar to Barrows equipment, the trident is only tradeable when either uncharged or fully charged.

The staff has a built-in magic spell that can be used regardless of the spellbook the player is using, although it cannot be used to autocast any other combat spells. The spell gives no base experience and grants the player 2 Magic experience per damage dealt. The casting range of the spell is 7 tiles.

The spell cannot be used against other players in the Wilderness. The only way that the spell can be used against other players is during the Castle Wars and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it.

A player using the trident of the sea's built in spell.
Bonuses
Attack icon.png Attack bonusesTrident of the seas equipped.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+15+0
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+2+3+1+15+0
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngWeapon slot.png
+0+0+0%+0List
Attack speed
Monster attack speed 4.png

Combat styles[edit | edit source]

CombatStyles trident.png Combat style Experience Boosts
Accurate Magic and Hitpoints Accuracy and damage
Accurate Magic and Hitpoints Accuracy and damage
Longrange Magic, Hitpoints and Defence Attack range by 2 squares

Charging[edit | edit source]

A player charging the trident of the seas.

In order to use the trident's magic spell, it must be charged with various runes, holding up to 2,500 charges when fully charged. Charging the trident requires level 75 Magic.

Each cast requires 1 death rune, 1 chaos rune, 5 fire runes and 10 coins, costing 356 per cast.

A fully charged staff costs 890,000 total: 2,500 death runes, 2,500 chaos runes, 12,500 fire runes and 25,000 coins.

Any remaining charges within the trident can be removed at anytime to recover the runes; however, the coins will not be refunded.

If lost on death, only the uncharged trident will appear on the floor.

Maximum hit[edit | edit source]

The max hit dealt by the trident is dependent on the player's current Magic level, starting at 20 with level 75 Magic and increasing by one every three Magic levels, up to a maximum of 31 at level 108 (obtainable only through super magic potions in a Nightmare Zone dream or with the Imbued heart). Both magic damage bonuses and stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage, but the minimum max hit will never fall below 20, even if the player's Magic level is reduced below 75.

MagicMagic icon.png
Magic levels
Maximum hit
Maximum hit
(no bonuses)
Maximum hit
(Occult necklace.png)
Maximum hit
(Trident of the swamp.png)
Maximum hit
(Occult necklace.png + Slayer helmet (i).png)
75-77 20 22 23 25
78-80 21 23 24 26
81-83 22 24 25 27
84-86 23 25 26 28
87-89 24 26 27 29
90-92 25 27 28 30
93-95 26 28 29 31
96-98 27 29 30 33
99-101 28 30 31 34
102-104 29 31 32 35
105-107 30 33 33 36
108+ 31 34 34 37

Upgrading[edit | edit source]

Players can give an uncharged trident and 10 kraken tentacles to Lieve McCracken to create an enhanced trident of the seas, which holds 20,000 charges instead of 2,500.

Players with level 59 Crafting can attach a magic fang to the trident using a chisel, creating a trident of the swamp. This enhances its magic attack bonus, and has the ability to infect a target with venom. However, to take advantage of those benefits requires using Zulrah's scales instead of coins to charge the trident. Players can attach a magic fang to an enhanced trident to create an enhanced trident of the swamp.

Dropping monsters[edit | edit source]

Monster Combat level Quantity Rarity
Cave kraken 127 1 4; Rare (1/200)[1]
Kraken 291 1 4; Rare (1/512)[2]
  1. Cave krakens drop an uncharged trident.
  2. The Kraken boss drops a fully charged trident.

Comparison between other magic weapons[edit source]

Name Levels to equip Magic Attack bonus Notes
Kodai wand.png Kodai wand 75 MagicMagic icon.png +28
  • Can autocast Ancient Magicks.
  • Provides unlimited water runes while equipped.
  • Boosts magic damage by 15%.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the highest stat of any magic weapon in both magic attack and defence.
Sanguinesti staff.png Sanguinesti staff 75 MagicMagic icon.png +25
  • Slightly stronger than the Trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at 99 MagicMagic icon.png.
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
Trident of the swamp.png Trident of the swamp 75 MagicMagic icon.png +25
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 1Death1Chaos5Fire and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at 99 MagicMagic icon.png.
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
Toxic staff of the dead.png Toxic staff of the dead 75 MagicMagic icon.png

75 AttackAttack icon.png

+25
Master wand.png Master wand 60 MagicMagic icon.png +20
  • Can autocast Ancient Magicks.
  • Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
Staff of light.png Staff of light 75 MagicMagic icon.png

75 AttackAttack icon.png

+17
Staff of the dead.png Staff of the dead 75 MagicMagic icon.png

75 AttackAttack icon.png

+17
  • Can autocast Flames of Zamorak and Magic Dart.
  • Boosts magic damage by 15%.
  • Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack.
  • When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
  • Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
  • Counts as a Zamorakian item in God Wars.
Trident of the seas.png Trident of the seas 75 MagicMagic icon.png +15
  • Has its own built-in spell, requiring charges which cost 1Death1Chaos5Fire runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at 99 MagicMagic icon.png.
  • Has a weapon speed of 6 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
Slayer's staff (e).png Slayer's staff (e) 75 MagicMagic icon.png

55 SlayerSlayer icon.png

+12
Smoke battlestaff animated.gif Smoke battlestaff 30 MagicMagic icon.png AttackAttack icon.png (Battlestaff)

40 MagicMagic icon.png AttackAttack icon.png (Mystic)

+10
Iban's staff.png Iban's staff 50 MagicMagic icon.png

50 AttackAttack icon.png

+10
  • Only staff able to cast (and autocast) Iban Blast.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
  • Currently the third strongest staff when used as a melee weapon, behind the Ancient staff and the (Toxic) Staff of the dead.
Guthix staff.png

Saradomin staff.png Zamorak staff.png

God staves 60 MagicMagic icon.png +6
  • Required to cast God spells.
  • Those who have 80 MagicMagic icon.png and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Ancient staff.png Ancient staff 50 MagicMagic icon.png

50 AttackAttack icon.png

+15
Slayer's staff.png Slayer's staff 50 MagicMagic icon.png

55 SlayerSlayer icon.png

+12
  • Can autocast Magic Dart and Crumble Undead, in addition to the four Wave spells.
  • Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
  • Maximum hit of Magic Dart is 10 + (player's magic level / 10), rounded down.
Staff of air.png Staff of water.png

Staff of earth.png Staff of fire.png

Elemental staves 1 MagicMagic icon.png (Basic)

30 MagicMagic icon.png AttackAttack icon.png (Battlestaff)

40 MagicMagic icon.png AttackAttack icon.png (Mystic)

+10
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4)


Trivia[edit | edit source]