Trident of the swamp

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Uncharged toxic trident detail.png
Trident of the swamp detail.png

The trident of the swamp (or uncharged toxic trident when uncharged) is a powered staff requiring 75 Magic to wield. It is made by using a magic fang on an uncharged trident of the seas with a chisel, requiring 59 Crafting to do so. Unlike its predecessor, it is only tradeable when uncharged.

The staff has a built-in magic spell that can be used regardless of the spellbook the player is using, although it cannot be used to autocast any other combat spells. The spell gives no base experience and grants the player 2 Magic experience per damage dealt.

In addition, the spell possesses a passive effect in which successful hits have a 25% chance of inflicting venom on their opponent[1]. If the player is wearing a serpentine helm, the chance is increased to 100% if the target is a monster.

Like all trident-class weapons, the spell cannot be used against other players in the Wilderness. The only way that the spell can be used against other players is during the Castle Wars and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it.

Players can give ten kraken tentacles and an uncharged toxic trident to Lieve McCracken to create an enhanced trident of the swamp, which holds 20,000 charges instead of 2,500.

A player using the trident of the swamp's built in spell.
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UnchargedCharged
Attack icon.png Attack bonusesUncharged toxic trident equipped.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+25+0
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+2+3+1+15+0
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngWeapon slot.png
+0+0+0%+0List
Attack speed
Monster attack speed 4.png
Attack icon.png Attack bonusesTrident of the swamp equipped.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+25+0
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+2+3+1+15+0
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngWeapon slot.png
+0+0+0%+0List
Attack speed
Monster attack speed 4.png

Combat styles[edit | edit source]

Combat Options Combat Style Experience Boosts
CombatStyles staff selfpowering.png Accurate Magic and Hitpoints Accuracy by 3 levels
Accurate Magic and Hitpoints Accuracy by 3 levels
Longrange Magic, Hitpoints and Defence Attack range by 2 squares

Charging[edit | edit source]

In order to use the trident's magic spell, it must be charged with various runes, holding up to 2,500 charges when fully charged. Charging the trident requires level 75 Magic.

Each cast requires 1 death rune, 1 chaos rune, 5 fire runes and 1 Zulrah's scale, costing 544 per cast, and 1,360,000 coins to fully charge it.

Any remaining charges within the trident can be removed at anytime to recover the runes and Zulrah's scales.

If lost on death, any scales that were used to charge the trident will appear on the floor along with the uncharged trident.

Maximum hit[edit | edit source]

The maximum hit dealt by the trident is dependent on the player's current Magic level, starting at 23 with level 75 Magic and increasing by one every three Magic levels, up to a maximum of 33 at level 105 (obtainable only through super magic potions in a Nightmare Zone dream, or with an imbued heart). Both magic damage bonuses and stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage. With an occult necklace equipped, the maximum hit possible is 36. With an occult necklace, a tormented bracelet, and an imbued slayer helmet on a Slayer assignment, the maximum hit possible is 41. Note that the damage boosts stack additively rather than multiplicatively.

MagicMagic icon.png
Magic levels
Maximum hit
Maximum hit
(no bonuses)
Maximum hit
(Occult necklace.png)
Maximum hit

(Occult necklace.png+Imbued god capes.gif)

Maximum hit
(Occult necklace.png + Tormented bracelet.png)
Maximum hit
(Occult necklace.png + Tormented bracelet.png + Imbued god capes.gif)
Maximum hit
(Occult necklace.png + Tormented bracelet.png + Slayer helmet (i).png)
75-77 23 25 25 26 27 29
78-80 24 26 26 27 28 31
81-83 25 27 28 28 29 32
84-86 26 28 29 29 30 33
87-89 27 29 30 31 31 35
90-92 28 30 31 32 32 36
93-95 29 31 32 33 33 37
96-98 30 33 33 34 35 39
99-101 31 34 34 35 36 40
102-103 32 35 35 36 37 41
104-107[2] 33 36 36 37 ? 42
111-113[2] 35 38 39 40 ? 45
113-116[2] 36 39 40 41 ? 47
117-120[2] 37 40 41 42 ? 48
  1. Can be used against other players despite popular opinion.
  2. 2.0 2.1 2.2 2.3 Only available through the use of super magic potions at Nightmare Zone, Overload (+) at Chambers of Xeric or with an imbued heart

Comparison between other magic weapons[edit source]

Name Levels to equip Magic Attack bonus Notes
Kodai wand.png Kodai wand 75 MagicMagic icon.png +28
  • Can autocast Ancient Magicks.
  • Provides unlimited water runes while equipped.
  • Boosts magic damage by 15%.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the highest stat of any magic weapon in both magic attack and defence.
Sanguinesti staff.png Sanguinesti staff 75 MagicMagic icon.png +25
  • Slightly stronger than the Trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at 99 MagicMagic icon.png.
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
Trident of the swamp.png Trident of the swamp 75 MagicMagic icon.png +25
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 1Death1Chaos5Fire and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at 99 MagicMagic icon.png.
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
Toxic staff of the dead.png Toxic staff of the dead 75 MagicMagic icon.png

75 AttackAttack icon.png

+25
Master wand.png Master wand 60 MagicMagic icon.png +20
  • Can autocast Ancient Magicks.
  • Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
Staff of light.png Staff of light 75 MagicMagic icon.png

75 AttackAttack icon.png

+17
Staff of the dead.png Staff of the dead 75 MagicMagic icon.png

75 AttackAttack icon.png

+17
  • Can autocast Flames of Zamorak and Magic Dart.
  • Boosts magic damage by 15%.
  • Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack.
  • When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
  • Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
  • Counts as a Zamorakian item in God Wars.
Trident of the seas.png Trident of the seas 75 MagicMagic icon.png +15
  • Has its own built-in spell, requiring charges which cost 1Death1Chaos5Fire runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at 99 MagicMagic icon.png.
  • Has a weapon speed of 6 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
Slayer's staff (e).png Slayer's staff (e) 75 MagicMagic icon.png

55 SlayerSlayer icon.png

+12
Smoke battlestaff animated.gif Smoke battlestaff 30 MagicMagic icon.png AttackAttack icon.png (Battlestaff)

40 MagicMagic icon.png AttackAttack icon.png (Mystic)

+10
Iban's staff.png Iban's staff 50 MagicMagic icon.png

50 AttackAttack icon.png

+10
  • Only staff able to cast (and autocast) Iban Blast.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
  • Currently the third strongest staff when used as a melee weapon, behind the Ancient staff and the (Toxic) Staff of the dead.
Guthix staff.png

Saradomin staff.png Zamorak staff.png

God staves 60 MagicMagic icon.png +6
  • Required to cast God spells.
  • Those who have 80 MagicMagic icon.png and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Ancient staff.png Ancient staff 50 MagicMagic icon.png

50 AttackAttack icon.png

+15
Slayer's staff.png Slayer's staff 50 MagicMagic icon.png

55 SlayerSlayer icon.png

+12
  • Can autocast Magic Dart and Crumble Undead, in addition to the four Wave spells.
  • Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
  • Maximum hit of Magic Dart is 10 + (player's magic level / 10), rounded down.
Staff of air.png Staff of water.png

Staff of earth.png Staff of fire.png

Elemental staves 1 MagicMagic icon.png (Basic)

30 MagicMagic icon.png AttackAttack icon.png (Battlestaff)

40 MagicMagic icon.png AttackAttack icon.png (Mystic)

+10
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4)


Concept art[edit | edit source]