Trident of the swamp

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Uncharged toxic trident detail.png
Trident of the swamp detail.png

The trident of the swamp (or uncharged toxic trident when uncharged) is a powered staff requiring 75 Magic to wield. It is made by using a magic fang on an uncharged trident of the seas with a chisel, requiring 59 Crafting to do so. This process is reversible. Unlike its predecessor, it is only tradeable when uncharged.

The staff has a built-in magic spell that can be used regardless of the spellbook the player is using, although it cannot be used to autocast any other combat spells. The spell gives no base experience and grants the player 2 Magic experience per damage dealt.

Like all trident-class weapons, the spell cannot be used against other players in the Wilderness. The only way that the spell can be used against other players is during the Castle Wars, Soul Wars, and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it.

In addition, the trident possesses a passive effect in which successful hits with either the built-in attack or a manually-cast combat spell have a 25% chance of inflicting venom on the opponent. If the player is wearing a serpentine helm, the chance is increased to 100% if the target is a monster. If using a manually-cast spell, the staff must contain at least one charge for it to be able to apply venom, although this will not use up any charges.

The trident of the swamp is a popular weapon choice to apply venom among combat pures who do not want to get 75 attack for the toxic staff of the dead.

Players can give ten kraken tentacles and an uncharged toxic trident to Lieve McCracken to create an enhanced trident of the swamp, which holds 20,000 charges instead of 2,500.

A player using the trident of the swamp's built in spell.

Creation[edit | edit source]

Requirements
SkillLevelXP
Crafting Crafting59 (b)0
Members
Member icon.png
Ticks? (edit)
ToolsChisel.pngFacilitiesNone
Materials
ItemQuantityCost
Magic fang.pngMagic fang12,183,482
Uncharged trident.pngUncharged trident141,129
Total Cost2,224,611
Uncharged toxic trident.pngUncharged toxic trident12,252,971
Profit28,360[r 1]
  1. Due to Grand Exchange prices changing based on trade volume, this profit may not be fully accurate if the components are infrequently traded.

Combat styles[edit | edit source]

Combat OptionsCombat StyleAttack typesStyleExperience
CombatStyles Powered Staff.pngAccurateMagicAccurateMagic and Hitpoints
AccurateMagicAccurateMagic and Hitpoints
LongrangeMagicLongrangeMagic, Defence, and Hitpoints

Charging[edit | edit source]

In order to use the trident's magic spell, it must be charged with various runes, holding up to 2,500 charges when fully charged. One charge is consumed each time you cast the built-in spell. Charging the trident requires level 75 Magic, and the following items are required for a single charge:

Item Cost per charge
1 x Death rune.pngDeath rune 182
1 x Chaos rune.pngChaos rune 45
5 x Fire rune.pngFire rune 25
1 x Zulrah's scales 5.pngZulrah's scales 109
Total cost per charge 361

To charge the trident, use the runes or scales on the trident. With a maximum of 2500 charges, fully charging a trident costs 902,500 coins. Assuming non-stop use (one cast every 2.4 seconds, 1,500 casts per hour), the trident costs 541,500 per hour to use.

Any remaining charges within the trident can be removed at any time to recover the runes and Zulrah's scales.

If lost on death, any scales that were used to charge the trident will appear on the floor along with the uncharged trident.

Maximum hit[edit | edit source]

The maximum hit dealt by the trident is dependent on the player's current Magic level, starting at 23 with level 75 Magic and increasing by one every three Magic levels, up to a maximum of 38 at level 120 (obtainable only through an overload (+) in Chambers of Xeric). Both magic damage bonuses and stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage. The trident always has a max hit of at least 1, even when reduced to 0 magic. Compared to the other two powered staves, the Trident of the seas has a lower base maximum hit by 3 (max of 20 at level 75), and the Sanguinesti staff increases the base maximum hit by 1 (max of 24 at level 75).

Magic
Magic levels
Maximum hit
Maximum hit
no bonuses
Maximum hit
Occult necklace.png
Maximum hit
Occult necklace.png+Imbued god capes.png
Maximum hit
Occult necklace.png+Imbued god capes.png+Tormented bracelet.png
Maximum hit
Occult necklace.png+Imbued god capes.png+Tormented bracelet.png+Ancestral robes.png
Maximum hit
Occult necklace.png+Imbued god capes.png+Tormented bracelet.png+Ancestral robes.png+Ancestral robes.png
Maximum hit
Occult necklace.png+Imbued god capes.png+Tormented bracelet.png+Ancestral hat.png+Ancestral robe top.png+Ancestral robe bottom.png
75-77 23 25 25 26 27 27 28
78-80 24 26 26 28 28 29 29
81-83 25 27 28 29 29 30 30
84-86 26 28 29 30 30 31 31
87-89 27 29 30 31 32 32 33
90-92 28 30 31 32 33 33 34
93-95 29 31 32 33 34 35 35
96-98 30 33 33 35 35 36 36
99-101 31 34 34 36 36 37 38
102-104[n 1] 32 35 35 37 38 38 39
105-107[n 1] 33 36 36 38 39 39 40
108-110[n 1] 34 37 38 39 40 41 41
111-113[n 1] 35 38 39 40 41 42 43
114-116[n 1] 36 39 40 42 42 43 44
117-119[n 1] 37 40 41 43 44 44 45
120+[n 1] 38 41 42 44 45 45 46

When on a slayer task and using the Slayer helmet (i), the maximum hit is increased by a further 15%. This bonus stacks multiplicatively on top of the other magic bonuses above, but it does not stack with a salve amulet(ei).

Magic
Magic levels
Maximum hit
Maximum hit
Slayer helmet (i).png
Maximum hit
Slayer helmet (i).png+Occult necklace.png
Maximum hit
Slayer helmet (i).png+Occult necklace.png+Imbued god capes.png
Maximum hit
Slayer helmet (i).png+Occult necklace.png+Imbued god capes.png+Tormented bracelet.png
Maximum hit
Slayer helmet (i).png+Occult necklace.png+Imbued god capes.png+Tormented bracelet.png+Ancestral robes.png
Maximum hit
Slayer helmet (i).png+Occult necklace.png+Imbued god capes.png+Tormented bracelet.png+Ancestral robe top.png+Ancestral robe bottom.png
75-77 26 28 28 29 31 31
78-80 27 29 29 32 32 33
81-83 28 31 32 33 33 34
84-86 29 32 33 34 34 35
87-89 31 33 34 35 36 36
90-92 32 34 35 36 37 37
93-95 33 35 36 37 39 40
96-98 34 37 37 40 40 41
99-101 35 39 39 41 41 42
102-104[n 1] 36 40 40 42 43 43
105-107[n 1] 37 41 41 43 44 44
108-110[n 1] 39 42 43 44 46 47
111-113[n 1] 40 43 44 46 47 48
114-116[n 1] 41 44 46 48 48 49
117-119[n 1] 42 46 47 49 50 50
120+[n 1] 43 47 48 50 51 51

Concept art[edit | edit source]

Changes[edit | edit source]

Date Changes
4 January 2018
(update)

Dropping a charged toxic trident on a F2P world will no longer cause you to lose your scales.

30 July 2015
(update)

Players will no longer see the trident of the sea during the charge animation for the trident of the swamp.