Trident of the swamp
Uncharged toxic trident | |||||||||||||||||||
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Released | 8 January 2015 (Update) | ||||||||||||||||||
Members | Yes | ||||||||||||||||||
Quest item | No | ||||||||||||||||||
Properties | |||||||||||||||||||
Tradeable | Yes | ||||||||||||||||||
Equipable | Yes | ||||||||||||||||||
Stackable | No | ||||||||||||||||||
Noteable | Yes | ||||||||||||||||||
Destroy | Drop | ||||||||||||||||||
Examine | It needs to be charged with death runes, chaos runes, fire runes and Zulrah's scales. | ||||||||||||||||||
Values | |||||||||||||||||||
Value | 78,000 coins | ||||||||||||||||||
High alch | 46,800 coins | ||||||||||||||||||
Low alch | 31,200 coins | ||||||||||||||||||
Weight | 1.814 kg | ||||||||||||||||||
Grand Exchange | |||||||||||||||||||
Exchange | 3,209,133 coins (info) | ||||||||||||||||||
Buy limit | 8 | ||||||||||||||||||
Daily volume | 3,075 | ||||||||||||||||||
Loading... | |||||||||||||||||||
Advanced data | |||||||||||||||||||
Item ID | 12900 | ||||||||||||||||||
The trident of the swamp (or uncharged toxic trident when uncharged) is a powered staff requiring 75 Magic to wield. It is made by using a magic fang on an uncharged trident of the seas with a chisel, requiring 59 Crafting to do so. This process is reversible. Unlike its predecessor, it is only tradeable when uncharged.
The staff has a built-in magic spell that can be used regardless of the spellbook the player is using, although it cannot be used to autocast any other combat spells. The spell gives no base experience and grants the player 2 Magic experience per damage dealt.
Like all trident-class weapons, the spell cannot be used against other players in the Wilderness. The only way that the spell can be used against other players is during the Castle Wars, Soul Wars, and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it.
In addition, the trident possesses a passive effect in which successful hits with either the built in attack or a manually cast spellbook attack, have a 25% chance of inflicting venom on their opponent. If the player is wearing a serpentine helm, the chance is increased to 100% if the target is a monster. If using a manually cast spell from a spellbook, the staff must contain at least one charge for it to be able to apply venom. Manual spellbook casts do not use charges, even when venom is applied.
The trident of the swamp is a popular weapon choice to apply venom among combat pures who do not want to get 75 attack for the toxic staff of the dead.
Players can give ten kraken tentacles and an uncharged toxic trident to Lieve McCracken to create an enhanced trident of the swamp, which holds 20,000 charges instead of 2,500.
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+0 | +0 | +0 | +25 | +0 | ||||||
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+2 | +3 | +1 | +15 | +0 | ||||||
![]() | Slot | |||||||||
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+0 | +0 | +0% | +0 | List | ||||||
Attack speed | Range | |||||||||
![]() | 7 squares | |||||||||
Creation[edit | edit source]
Skill | Level | XP | |
---|---|---|---|
![]() | 59 (b) | 0 | |
Members | Ticks | ? (edit) | |
Tools | ![]() | Facilities | None |
Item | Quantity | Cost | |
---|---|---|---|
![]() | Magic fang | 1 | 3,162,489 |
![]() | Uncharged trident | 1 | 40,688 |
Total Cost | 3,203,177 | ||
![]() | Uncharged toxic trident | 1 | 3,209,133 |
Profit | 5,956[r 1] |
- ↑ Due to Grand Exchange prices changing based on trade volume, this profit may not be fully accurate if the components are infrequently traded.
Combat styles[edit | edit source]
Combat Options | Combat Style | Attack types | Style | Experience |
---|---|---|---|---|
![]() | Accurate | Magic | Accurate | Magic and Hitpoints |
Accurate | Magic | Accurate | Magic and Hitpoints | |
Longrange | Magic | Longrange | Magic, Defence, and Hitpoints |
Charging[edit | edit source]
In order to use the trident's magic spell, it must be charged with various runes, holding up to 2,500 charges when fully charged. One charge is consumed each time you cast the built-in spell. Charging the trident requires level 75 Magic, and the following items are required for a single charge:
Item | Cost per charge |
---|---|
1 x ![]() |
196 |
1 x ![]() |
53 |
5 x ![]() |
25 |
1 x ![]() |
158 |
Total cost per charge | 432 |
To charge the trident, use the runes or scales on the trident. With a maximum of 2500 charges, fully charging a trident costs 1,080,000 coins. Assuming non-stop use (one cast every 2.4 seconds, 1,500 casts per hour), the trident costs 648,000 per hour to use.
Any remaining charges within the trident can be removed at anytime to recover the runes and Zulrah's scales.
If lost on death, any scales that were used to charge the trident will appear on the floor along with the uncharged trident.
Maximum hit[edit | edit source]
The maximum hit dealt by the trident is dependent on the player's current Magic level, starting at 23 with level 75 Magic and increasing by one every three Magic levels, up to a maximum of 38 at level 120 (obtainable only through an overload (+) in Chambers of Xeric). Both magic damage bonuses and stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage. The trident always has a max hit of at least 1, even when reduced to 0 magic. Compared to the other two powered staves, the Trident of the seas has a lower base maximum hit by 3 (max of 20 at level 75), and the Sanguinesti staff increases the base maximum hit by 1 (max of 24 at level 75).
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Maximum hit | |||||||
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75-77 | 23 | 25 | 25 | 26 | 27 | 27 | 28 | |
78-80 | 24 | 26 | 26 | 28 | 28 | 29 | 29 | |
81-83 | 25 | 27 | 28 | 29 | 29 | 30 | 30 | |
84-86 | 26 | 28 | 29 | 30 | 30 | 31 | 31 | |
87-89 | 27 | 29 | 30 | 31 | 32 | 32 | 33 | |
90-92 | 28 | 30 | 31 | 32 | 33 | 33 | 34 | |
93-95 | 29 | 31 | 32 | 33 | 34 | 35 | 35 | |
96-98 | 30 | 33 | 33 | 35 | 35 | 36 | 36 | |
99-101 | 31 | 34 | 34 | 36 | 36 | 37 | 38 | |
102-104[1] | 32 | 35 | 35 | 37 | 38 | 38 | 39 | |
105-107[1] | 33 | 36 | 36 | 38 | 39 | 39 | 40 | |
108-110[1] | 34 | 37 | 38 | 39 | 40 | 41 | 41 | |
111-113[1] | 35 | 38 | 39 | 40 | 41 | 42 | 43 | |
114-116[1] | 36 | 39 | 40 | 42 | 42 | 43 | 44 | |
117-119[1] | 37 | 40 | 41 | 43 | 44 | 44 | 45 | |
120+[1] | 38 | 41 | 42 | 44 | 45 | 45 | 46 |
When on a slayer task and using the Slayer helmet (i), the maximum hit is increased by a further 15%. This bonus stacks multiplicatively on top of the other magic bonuses above, but it does not stack with a salve amulet(ei).
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Maximum hit | |||||
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75-77 | 26 | 28 | 28 | 29 | 31 | 31 |
78-80 | 27 | 29 | 29 | 32 | 32 | 33 |
81-83 | 28 | 31 | 32 | 33 | 33 | 34 |
84-86 | 29 | 32 | 33 | 34 | 34 | 35 |
87-89 | 31 | 33 | 34 | 35 | 36 | 36 |
90-92 | 32 | 34 | 35 | 36 | 37 | 37 |
93-95 | 33 | 35 | 36 | 37 | 39 | 40 |
96-98 | 34 | 37 | 37 | 40 | 40 | 41 |
99-101 | 35 | 39 | 39 | 41 | 41 | 42 |
102-104[1] | 36 | 40 | 40 | 42 | 43 | 43 |
105-107[1] | 37 | 41 | 41 | 43 | 44 | 44 |
108-110[1] | 39 | 42 | 43 | 44 | 46 | 47 |
111-113[1] | 40 | 43 | 44 | 46 | 47 | 48 |
114-116[1] | 41 | 44 | 46 | 48 | 48 | 49 |
117-119[1] | 42 | 46 | 47 | 49 | 50 | 50 |
120+[1] | 43 | 47 | 48 | 50 | 51 | 51 |
Concept art[edit | edit source]
Changes[edit | edit source]
Date | Changes |
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30 July 2015 (update) |
Players will no longer see the trident of the sea during the charge animation for the trident of the swamp. |
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- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Only available through the use of magic boosts such as magic potions, an imbued heart, super magic potions at Nightmare Zone or an Overload (+) at Chambers of Xeric.