Name
|
Levels to equip
|
Magic Attack bonus
|
Notes
|
|
Harmonised nightmare staff
|
75
50
|
+16
|
|
|
Volatile nightmare staff
|
75
50
|
+16
|
- Has a special attack which consumes 55% of the player's special attack energy with 50% increased accuracy and deals a high amount of damage. This attack does not consume runes.
- Otherwise possesses identical bonuses and benefits to the Nightmare staff.
|
|
Eldritch nightmare staff
|
75
50
|
+16
|
- Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage, restoring the player's prayer points by 50% of the damage dealt. This attack does not consume runes.
- Otherwise possesses identical bonuses and benefits to the Nightmare staff.
|
|
Kodai wand
|
75
|
+28
|
- Can autocast Ancient Magicks.
- Provides unlimited water runes while equipped.
- Boosts magic damage by 15%.
- When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
- Currently offers the highest stat of any magic weapon in both magic attack and defence.
|
|
Sanguinesti staff
|
75
|
+25
|
- Slightly stronger than the Trident of the swamp, with the same stats but able to hit one damage higher.
- Requires 3
per charge of the built-in spell.
- Built-in spell damage scales with the player's Magic level and can hit up to 32 at
99 .
- Has a 1 in 6 chance to heal the wielder by half the damage dealt.
- Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
|
|
Trident of the swamp
|
75
|
+25
|
- Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
- Requires 5
1 1 and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
- Built-in spell damage scales with the player's Magic level and can hit up to 31 at
99 .
- Has 25% chance to inflict venom on the target.
- Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
|
|
Toxic staff of the dead
|
75
75
|
+25
|
|
|
Master wand
|
60
|
+20
|
- Can autocast Ancient Magicks.
- Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
|
|
Staff of light
|
75
75
|
+17
|
- Can autocast Saradomin Strike.
- Counts as both a Saradomin AND Zamorak item in God Wars.
- Otherwise possesses identical bonuses and benefits to the Staff of the dead excluding Flames of Zamorak autocast.
|
|
Staff of balance
|
75
75
|
+17
|
|
|
Staff of the dead
|
75
75
|
+17
|
- Can autocast Flames of Zamorak and Magic Dart.
- Boosts magic damage by 15%.
- Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack.
- When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
- Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
- Counts as a Zamorakian item in God Wars.
|
|
Nightmare staff
|
65
50
|
+16
|
|
|
Trident of the seas
|
75
|
+15
|
- Has its own built-in spell, requiring charges which cost 5
1 1 runes and 10 coins per cast. Can hold up to 2,500 charges.
- Built-in spell damage scales with the player's Magic level and can hit up to 28 at
99 .
- Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
- Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
|
|
Slayer's staff (e)
|
75
55
|
+12
|
- Has 2,500 charges and is recharged with a Slayer's enchantment.
- If used to cast Magic Dart on the player's Slayer task, max hit is 13 + (player's magic level / 6), rounded down, and uses 1 charge from the staff on a hit.
- Otherwise provides the same benefits as the Slayer's staff.
|
|
Smoke battlestaff
|
30 (Battlestaff)
40 (Mystic)
|
+10
|
|
|
Iban's staff
|
50
50
|
+10
|
- Only staff able to cast (and autocast) Iban Blast.
- Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
- Iban Blast has a max hit of 25.
|
|
God staves
|
60
|
+6
|
- Required to cast God spells.
- Those who have
80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
|
|
Ancient staff
|
50
50
|
+15
|
|
|
Slayer's staff
|
50
55
|
+12
|
- Can autocast Magic Dart and Crumble Undead, in addition to the four Wave spells.
- Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
- Maximum hit of Magic Dart is 10 + (player's magic level / 10), rounded down.
|
|
Elemental staves
|
1 (Basic)
30 (Battlestaff)
40 (Mystic)
|
+10
|
- Provide unlimited runes of their respective elements.
- However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4)
|