Trouble Brewing

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Trouble Brewing
Trouble Brewing Building.png
Released 4 July 2006 (Update)
Type Minigame
Members Yes
Location Mos Le'Harmless
Participants 2+
Skills Cooking, Woodcutting, Firemaking, Crafting, Agility, Strength
Reward currency Pieces of eight
Tutorial No
Music Distillery Hilarity, Trouble Brewing
Trouble Brewing logo.jpg

Trouble Brewing is a minigame that takes place on the east side of the pirate island of Mos Le'Harmless. It is a non-combat minigame. The main goal of the game is to make as much rum as you can as fast as possible. To do this, there are a number of tasks that must be done, from gathering ingredients to taking care of the boilers. A special interface helps determine what needs to be done, but to function effectively, it's helpful to discuss with team members what tasks each will do beforehand.

To play the game, you must have completed the Cabin Fever quest and have at least 40 Cooking. It is also recommended to bring weight-reducing clothing, monkeyspeak amulet and a good woodcutting axe (though a bronze axe will be supplied).

Trouble Brewing can be easily accessed by using the Grouping teleport.

Completing a game of Trouble Brewing is a medium task for the Morytania achievement diary. You do not need to gain any pieces of eight to complete the task.

Joining a game[edit | edit source]

To join either team, you cannot have any followers, items in your inventory, or anything equipped in the head slot. In case you forget to put something away, there's a Bank Chest next to Honest Jimmy.

Next, you need to talk to someone to sign up. There are three options. San Fan is the captain of the Cutthroat (blue team). Fancy Dan runs the Gilded Smile (red team). Or, you can talk to Honest Jimmy and he'll sign you up with the team that has fewer crew members.

Each game is 20 minutes long with an interval of 3 minutes between rounds. At the midway point of a game (the 10 minute mark), players in the waiting room will automatically join the game in progress. If one wants to join the game at any point, be wary: the blue team waiting room is still bugged and will not invite the player to join mid-game. Join the red team waiting room or wait for the 10-minute mark auto-join.

As with many minigames, this one has its own world where players can meet and play without having to look across other worlds. The Trouble Brewing homeworld is world 304. Only one player on each team is required to start a game.

The interface[edit | edit source]

The Trouble Brewing interface

The interface has several different icons on it. Along the top is amounts of ingredients. The number will be green if there is enough for another batch of rum. The icons are as follows, from left to right:

The first three are the three boilers. They must each have at least 3 logs in them and must be lit to keep rum production going, and can fit 10 maximum.

Production status. When this is flashing green, there is a finished bottle of rum that must be placed in the crate before the arrival of the next bottle pushes it off and breaks it.

The left side has the repair status of your team's equipment. If this shows a number, it means that something has been sabotaged by the other team. From top to bottom, these show the status of the hoppers, the pipes between boilers, and the bridges between islands.

In the lower right of the screen is the scoreboard and time left in a match. Each bottle of rum is worth one point.

Your base[edit | edit source]

Ground floor[edit | edit source]

Trouble brewing groundfloor.png

The ground floor[UK]1st floor[US] has the three boilers (where you put logs) and the pipes that can be sabotaged. A table nearby supplies you with any tools you might need to play the game. There is also the log store which starts off with a number of logs in it and can be added to, and next to it is a kettle that coloured flowers are put in to make bowls of coloured water. Just outside is a pump for water and a patch of coloured flowers of the other team.

Top floor[edit | edit source]

Trouble brewing upstairs.png

On the top floor are the hoppers. This is where all the ingredients are placed. In the image below, they are, labelled with the ingredient.

Tasks[edit | edit source]

A map of the area, with labels of important areas.

Coloured flowers/water[edit | edit source]

Producing coloured water is perhaps the most important task, as coloured water is necessary for both rum production and gathering bitternuts. To gather coloured water, the player must run all the way to the other team's base. A patch of the flowers grows just outside it. Flowers can be picked until the player has five in their inventory. A player can hold more than five flowers in their inventory by trading with teammates. Once the flowers have been gathered, they must be placed in the kettle located in the player's base.

After there are flowers in the kettle, you can use a bowl to get the coloured water back out. Put it in the hopper upstairs or use it for gathering bitternuts (see below).

Tending the boilers[edit | edit source]

There are three boilers on the ground floor[UK]1st floor[US] of your base. To light them, you must place one log in it, then use a tinderbox to light it. Once started, more wood can be added. There must be three logs in it to make rum, with a maximum of ten. Unlike the ingredients, the supply of wood in the boilers will continue to decline even when rum isn't being produced. Signs in front of the boilers identify what number it is.

Gathering water[edit | edit source]

The simplest job. To get water, simply go to the pump outside your base and fill your buckets, then take it upstairs and place it in the corresponding hopper. If the pump has been destroyed, you must either fix it or go to the pond on the middle island, but this one won't automatically fill all your buckets.

For those who just want pieces of eight, this is a fast and effective way of getting a lot of them, but it's also a very common task, so it will often have been done already and won't do much good for the team.

Cutting wood[edit | edit source]

A less needed task since the supply of logs in the store is pretty good to begin with, but should the supply dwindle, you can cut many of the jungle trees down and resupply the wood store.

Sweetgrubs[edit | edit source]

Around the area are mounds of dirt that sweet grubs live in. To lure them out, you have to use raw meat on the mound. You can get an unlimited supply from the table in your base. If you succeed, you'll get some sweetgrubs.

There is a random chance that when you use the meat on the mound, it will draw out instead a swarm of Sweetflies. This is very much like the swarm random event, causing you to have to run. No one can gather more sweetgrubs from the mound while there are still sweetflies present.

The mound has a limited number of grubs, and when it's empty it will collapse. You'll have to find another mound or wait for it to fill again.

Scrapey bark[edit | edit source]

There are a number of scrapey trees around the area that can be cut down. They usually yield several logs before being felled. Once the logs are in your inventory, you must use a knife to cut the bark off, at which point you can put it in the corresponding hopper.

There is a low (1/50)[1] chance while removing the bark from the scrapey logs that you will become diseased for 4 disease damage.

Bitternuts[edit | edit source]

The most complicated task. In order to gather Bitternuts, you must first get a few bowls of coloured water. Then, go to one of the islands and catch a monkey. Dye the monkey with the water to mark it as being on your team, then use it on the Bitternut tree. The monkey will skitter up the tree and, after a little while, will toss you a nut. If another monkey is in the tree already, they will first fight and the winning monkey will get the nut. You will only be able to carry 2 Bitternuts in your inventory and attempting to gather more will cause you to waste your coloured monkey. Attempting to drop a Bitternut, gather a 3rd Bitternut, and picking up the dropped Bitternut will result in a message not allowing you to pick it up.

If you have a monkeyspeak amulet, you can alter the strategy used. You can choose to either make the monkey angry by taunting it, or caution him. By making him angry, he'll be more inclined to get up the tree as fast as possible and start pelting you with bitternuts, speeding up the time before you get a nut. If you tell him to be careful, he'll take a little bit longer, but will be more aware of other monkeys and will be more likely to win in a confrontation.

Sabotage[edit | edit source]

Sabotage will destroy the other team's rum. While this will create a nuisance for the opposing team, it is an intended game mechanic. If you decide to sabotage the other team, you need a torch and a tinderbox. You can only carry one torch at a time.

With a lit torch, you can go to the other team's base and set things on fire. To do so, use the torch on what you want to sabotage. You'll either succeed or fail and, regardless of outcome, the torch has a 1/3 chance to be "burned up" and removed from your inventory.[2]

Some objects you can burn are:

  • Hoppers - Prevents the other team from adding ingredients or the ingredients to be added to the rum, though it won't damage anything already inside.
  • Pipes - Halts rum production.
  • Pump - Forces water gatherers to go to the middle island for water.
  • Trees - Prevents the tree from being cut down and makes players go further for resources.
  • Bridges - Makes players go around or use the much slower jumping stones to get around. This is a double-edged sword, though, since it also makes it much harder for flower-gatherers on your team to get to the other team's base. You can only burn bridges on the opposing team's side.

The chance to successfully burn an object scales with your Firemaking level[3]:

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Defence[edit | edit source]

Defence is truly important as, if your equipment is burned, you can't get anything done. If something is set on fire, the first thing you need to do is put it out using a bucket of water. If not, it will eventually burn itself out, but you'll need more supplies to fix it afterwards. Once the fire is out, you can use the appropriate repair item to fix it. Pipes and pumps need bamboo pipes. Hoppers take lumber patches. Bridges take bridge sections. Depending on how long they were allowed to burn, it takes anywhere from 1 to 3 items to fix the problem.

You can also use the pump near the boilers on the ground floor[UK]1st floor[US] to gather pressure in the boilers. To do this, you must have over 50% run energy, and takes 10% each pump. It can hold up to 10 pumps worth of pressure. The reason to do this is defensive. When someone is trying to sabotage your boilers, you can right click the pump and select the vent option. By doing this, a burst of steam will run through the pipes. This will put out any fires currently burning and cause damage to opposing team members standing near a damaged section of pipe. If they die, they will return to their base with no loss of items. There's a negative side effect to this method, though. While it does put the fires out, it will damage the broken pipes further, taking as many bamboo pipes as if you'd let the fire run its course.

Another defensive course is to resupply the repair items. You can do this by taking logs and using them on the workbench in your base. You can either use them yourself or use them on the table to resupply it.

Bottle packing[edit | edit source]

When everything has been completed, a bottle of 'Rum' will roll out the end of the line. This must be collected and placed in the crate, or it will be broken when the next bottle arrives. In order to collect the 'Rum', though, you must have contributed ingredients towards its production. For example, each Bitternut contributed will allow the player to collect one rum, and each 5 buckets of water contributed will allow the player to collect one rum. The time it takes in between packing the rum and the next one to start is about 20 seconds, taking a full minute per rum with all the necessary ingredients. Depositing any resource after a bottle arrives will immediately start production on the next bottle, skipping the cooldown. Players who haven't contributed enough won't be able to see or collect it. Once the bottle has been placed in the crate, your team will get 1 point.

Rewards[edit | edit source]

After each game, you will get an amount of experience from the tasks you performed and some pieces of eight based on how much work you did and how many bottles of rum were successfully made. Each bottle equals 2 pieces of eight, 100 Crafting experience, 250 Cooking experience, and 150 Firemaking experience. In addition, you gain 1 Piece of eight and some experience for every task you complete.

Each resource you deposit into a hopper counts for 1 pieces of eight at the end of a game. The maximum amount of Pieces of eight you can receive from a single game through gathering resources is 100. Resources applies to all the things you can deposit into the hoppers, including buckets of water which are the fastest resource to deposit and take around 3–4 minutes to reach the maximum point count per game.

A lesser known way of acquiring pieces of eight is by burning or repairing distillery items that can be burned or have been. Each piece repaired or burned acquires an extra pieces of eight, but does not reward pieces of eight after the maximum of 100 per game.

Action Exp. Reward
Buckets of water added None
Coloured water added 40 Cooking
Sweetgrub added 40 Cooking
Scrapey tree bark added 40 Cooking
Bitternut added 80 Cooking
Log added to boiler 40 Firemaking
Equipment sabotaged 50 Firemaking
Repair item created 12.5 Crafting
Item repaired 12.5 Crafting
Burning object doused 50 Firemaking
Monkey captured 15 Agility
Boiler pressure increased 10 Strength

Honest Jimmy[edit | edit source]

You can also talk to Honest Jimmy to use your pieces of eight and get some unique items such as naval clothing, special pirate banners, the stuff (which increases the chance of getting a mature ale from personal brewing), rum (acts as a teleport to the Trouble Brewing area/fake death tool). Note that the rewards from this minigame cost 10x more PoE than they do in RuneScape 3.

in stock
sold at
Blue naval shirt.pngBlue naval shirt101m Pieces of eight 3.png 1,000
Blue tricorn hat.pngBlue tricorn hat101m Pieces of eight 3.png 500
Blue navy slacks.pngBlue navy slacks101m Pieces of eight 3.png 1,000
Green naval shirt.pngGreen naval shirt101m Pieces of eight 3.png 1,000
Green tricorn hat.pngGreen tricorn hat101m Pieces of eight 3.png 500
Green navy slacks.pngGreen navy slacks101m Pieces of eight 3.png 1,000
Red naval shirt.pngRed naval shirt101m Pieces of eight 3.png 1,000
Red tricorn hat.pngRed tricorn hat101m Pieces of eight 3.png 500
Red navy slacks.pngRed navy slacks101m Pieces of eight 3.png 1,000
Brown naval shirt.pngBrown naval shirt101m Pieces of eight 3.png 1,000
Brown tricorn hat.pngBrown tricorn hat101m Pieces of eight 3.png 500
Brown navy slacks.pngBrown navy slacks101m Pieces of eight 3.png 1,000
Black naval shirt.pngBlack naval shirt101m Pieces of eight 3.png 1,000
Black tricorn hat.pngBlack tricorn hat101m Pieces of eight 3.png 500
Black navy slacks.pngBlack navy slacks101m Pieces of eight 3.png 1,000
Purple naval shirt.pngPurple naval shirt101m Pieces of eight 3.png 1,000
Purple tricorn hat.pngPurple tricorn hat101m Pieces of eight 3.png 500
Purple navy slacks.pngPurple navy slacks101m Pieces of eight 3.png 1,000
Grey naval shirt.pngGrey naval shirt101m Pieces of eight 3.png 1,000
Grey tricorn hat.pngGrey tricorn hat101m Pieces of eight 3.png 500
Grey navy slacks.pngGrey navy slacks101m Pieces of eight 3.png 1,000
Cutthroat flag.pngCutthroat flag101m Pieces of eight 3.png 2,000
Gilded smile flag.pngGilded smile flag101m Pieces of eight 3.png 2,000
Bronze fist flag.pngBronze fist flag101m Pieces of eight 3.png 3,000
Lucky shot flag.pngLucky shot flag101m Pieces of eight 3.png 4,000
Treasure flag.pngTreasure flag101m Pieces of eight 3.png 5,000
Phasmatys flag.pngPhasmatys flag101m Pieces of eight 3.png 6,000
The stuff.pngThe stuff2001m Pieces of eight 3.png 50
Rum (red).pngRum (red)2001m Pieces of eight 3.png 20
Rum (blue).pngRum (blue)2001m Pieces of eight 3.png 20
Clue scroll (medium).pngClue scroll (medium)N/APieces of eight 3.png 5,000

Music[edit | edit source]

Changes[edit | edit source]

Date Changes
18 November 2020

A Bank chest has been added to the lobby area of Trouble Brewing.

12 August 2020

The Trouble Brewing overlay can no longer be removed by lighting a torch.

17 September 2015

It is no longer possible to smuggle the team hats from Trouble Brewing.

29 January 2015
(update | poll)

In order to make it a touch easier to get into a game of Trouble Brewing minigame has been changed to only require 1 player on each crew.

10 July 2014

Trouble brewing crew counts now update correctly when you die in the lobby.

References[edit | edit source]

  1. ^ Jagex. Mod Ash's Twitter account. 3 January 2022. (Archived from the original on 4 January 2022.) Mod Ash: "No, that's 1/50 flat rate."
  2. ^ Jagex. Mod Ash's Twitter account. 3 January 2022. (Archived from the original on 4 January 2022.) Mod Ash: "Did a quick survey of the minigame's code, and all the checks I saw involved a 1/3 chance of your torches being extinguished, regardless of skills."
  3. ^ Jagex. Mod Ash's Twitter account. 3 January 2022. (Archived from the original on 4 January 2022.) Mod Ash: "Unrelated to the torch going out, the chance of burning something appears to scale from 5% at level 1 to 44% at level 99 Firemaking."