Twisted bow

Twisted bow
Released5 January 2017 (Update)
Also calledTbow
MembersYes
Quest itemNo
Properties
EquipableYes
StackableNo
NoteableYes
OptionsWield
DestroyDrop
ExamineA mystical bow carved from the twisted remains of the Great Olm.
Values
Value4,000,000 coins
High alch2,400,000 coins
Low alch1,600,000 coins
Weight1.814 kg
Grand Exchange
Exchange1,239,825,424 coins (info)
Daily volume304
Item ID20997

The twisted bow is a reward from the Chambers of Xeric that requires a Ranged level of 85 to wield. It can fire any type of arrow, including dragon arrows. The twisted bow is extremely valuable due to its unmatched power against monsters with a high magic level, such as Commander Zilyana.

Similar to the crystal bow, the bow has an attack range of 10 tiles. As all attacks have a maximum of 10 range, long range does not provide any attack distance benefit but may still be used to gain Defence XP.

 Attack bonuses +0 +0 +0 +0 +70 +0 +0 +0 +0 +0 +0 +20 +0% +0 List 10squares

Combat styles

Category: BowCombat StyleStyle typeWeapon StyleExperienceInvisible Boost
AccurateRangedAccurateRanged and Hitpoints+3 Ranged
RapidRangedRapidRanged and Hitpoints+1 Attack speed
LongrangeRangedLongrangeRanged, Defence, and Hitpoints+3 Defence and +0 Attack range

Passive effect

A graph that shows the accuracy and damage modifiers at different Magic levels. Note that the "buff %" is not an increase: at 100%, the accuracy and damage are normal rather than doubled.

Unlike other bows that have a set strength, the twisted bow functions differently: the higher the target's Magic level or Magic accuracy is (whichever is higher), the higher the bow's accuracy and damage. The accuracy multiplier caps at 140%, while the damage multiplier caps at 250%.[1][2] The Magic level or accuracy caps at 250 outside the Chambers of Xeric, and 350 within.

{\displaystyle {\begin{aligned}Accuracy&=140+{\frac {{\frac {10\cdot 3\cdot Magic}{10}}-10}{100}}-{\frac {\left({\frac {3\cdot Magic}{10}}-100\right)^{2}}{100}}\%&Accuracy\in [0,140]\\Damage&=250+{\frac {{\frac {10\cdot 3\cdot Magic}{10}}-14}{100}}-{\frac {\left({\frac {3\cdot Magic}{10}}-140\right)^{2}}{100}}\%&Damage\in [0,250]\end{aligned}}}

Assuming dragon arrows, 99 Ranged and all damage boosting items and effects, the maximum hit with the twisted bow outside of the Chambers of Xeric or Tombs of Amascut is 88 (90 on accurate) on a Slayer task and 77 (79 on accurate) off-task.

Item sources

For an exhaustive list of all known sources for this item, see here.
SourceLevelQuantityRarity
Ancient chestN/A 12/69

Comparison between other ranged weapons

Show table →
Name level required Ranged attack Ranged strength
(Max ammo)
Price Notes
Twisted bow 85 +70 +20
(+80)
1,239,825,424
• Has a passive effect where the higher the target's Magic level is, the more accurate and damaging the bow becomes.
• Uses arrows as ammunition up to and including dragon.
• Offers an attack speed of that of a longbow.
Bow of Faerdhinen 80 +128 +106 124,835,991
• Has the highest ranged bonus of any ranged weapon, including a +106 Ranged Strength bonus.
• Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
• Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the crystal bow) of 10 squares.
• When created, the bow starts off at 10,000 charges and degrades.
• The bow can be upgraded to the bow of Faerdhinen (c) to stop it from degrading.
Zaryte crossbow 80 +110 (+122) 307,662,030
• It is the only crossbow that grants defensive bonuses.
• One of two crossbows with a prayer bonus, along with the Armadyl crossbow from which it is crafted.
• Has a special attack which provides double accuracy on the next shot and guarantees the special effect of any enchanted bolts used if it hits. Costs 75% special attack energy.
• Its passive effect strengthens the effects of enchanted bolts by 10%.
Toxic blowpipe 75 +30 +20
(+55)
3,682,441
• Requires Zulrah's scales (up to 16,383) and any unpoisoned darts to charge.
• Ranged strength bonus stacks with the darts that are used to charge the blowpipe (up to +55 ranged strength with dragon darts).
• Has an attack speed of 3 (same as darts) in a non-pvp encounter or 4 in a pvp encounter (same as shortbows).
• Offers a special attack where damage is increased by 50% and heals the wielder by 50% of the damage dealt. Costs 50% special attack energy.
• Has 25% chance to inflict venom on an opponent.
Heavy ballista 75 +125 +15
(+165)
586,526
• Has the second highest ranged bonus of any ranged weapon, including a +15 Ranged Strength bonus.
• Requires completion of Monkey Madness II to equip.
• Only accepts javelins as ammunition.
• Ava's devices will not retrieve fired javelins, nor can they be picked up.
• Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy.
Dragon hunter crossbow 70 +95 (+122) 67,660,531
• Offers the third highest one-handed Ranged attack bonus in the game, outclassed only by the Armadyl and Zaryte crossbow.
• Increases accuracy and damage by 30% and 25% respectively when fighting draconic creatures.
Armadyl crossbow 70 +100 (+122) 30,299,713
Crystal bow 70 +100 +78 357,523[n 1]
• Offers a ranged strength of +78.
• Neither consumes nor requires ammunition.
• Has an attack speed of 5, between that of a shortbow and a crossbow.
• Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the bow of Faerdhinen) of 10 squares.
• Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
Karil's crossbow 70 +84 (+55) 125,109
• The only two-handed crossbow in the game and is also the fastest crossbow.
• Can only be fired with bolt racks.
• If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's Agility level (only works on players).
• Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
Dragon crossbow 64 +94 (+122) 1,097,096
Rune crossbow 61 +90 (+115) 9,832
Craw's bow 60 +75 +60 25,905,202
Dark bow 60 +95 (+60) 652,582
• Offers the fifth highest Ranged attack bonus in the game, behind the bow of Faerdhinen (+128), heavy ballista (+125), the Zaryte crossbow (+110), and the crystal bow and Armadyl crossbow (+100).
• Has the ability to shoot two arrows at a time.
• The slowest weapon in the game, with an attack speed of 9 (5.4 seconds).
• Offers a powerful special attack, which if used with dragon arrows increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow type with a minimum. hit of 5). Costs 55% special attack energy.
Magic shortbow 50 +69 (+55) 862
• The only shortbow to offer a special attack, which fires 2 shots in rapid succession but with reduced accuracy. Costs 55% special attack energy.
• Can be imbued with a magic shortbow scroll, increasing its ranged attack bonus to +75 and lowering the special attack cost to 50%.
Magic shortbow (i) +75 74,838
Magic comp bow 50 +71 (+55) 5,429
• The only composite bow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic longbow.
• Is slightly more accurate than the magic longbow and 1 tick faster (1 tick slower than the shortbow), while keeping the same attack range of the longbow.
Seercull 50 +69 (+55) 17,843
• Has slightly less accurate but otherwise identical stats to the magic comp bow.
• Has a special attack that targets mages by lowering their Magic level, costing 100% special attack energy.
Magic longbow 50 +69 (+55) 1,324
• The only longbow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic comp bow.
• Like all longbows, is 2 ticks slower than the magic shortbow, in exchange for 3 additional attack range.
• Unlike the magic shortbow, cannot be imbued.
Adamant crossbow 46 +78 (+100) 1,372
• Offers the sixth highest one-handed Ranged attack bonus in the game.
• Has an attack speed equal to that of longbows and an attack range equal to that of shortbows.
• Because of the slower attack speed and the potential for overkill from its higher max hit, it deals less damage over extended periods than the magic shortbow, and should be used primarily when additional defence is needed through the use of a shield, or if enchanted bolt effects are needed.
Chinchompas 45
(Grey)
+45 N/A Varies[n 2]
• One of the three ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage Ancient Magicks), the others being the special attack of the dragon crossbow, with a similar attack, and rune thrownaxe, with a ricochet type attack.
• Regarded to be the best way of training Ranged, but at a very high cost.
• Has an attack speed of 4 (the same as scimitars, maces, and whips).
• If a player dies with chinchompas equipped or in their inventory, they will disappear, as they are live animals.
55
(Red)
+70 +15
65
(Black)
+80 +30

Salamanders 30
(Green)
+20 (+16) 223
• Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
50
(Orange)
+29 (+22) 189
60
(Red)
+47 (+31) 112
70
(Black)
+69 (+49) 328
Dorgeshuun crossbow 28 +42 (+49) 2,172
• Is one tick faster than most other crossbows, and it is able to fire bone bolts, which are significantly cheaper than most other ammunition of similar strength.
Throwing knives 40
(Rune)
+25 +24 Varies[n 2]
• Have high damage output, but are significantly more expensive compared to other low-level options.
Shortbows 40
(Yew)
+47 (+49) 376
• Offer slightly less damage output than using rune knives, but are a lot cheaper.
Darts 30
N/A +17 Varies[n 2]
• Are cheap, deal decent damage and are easy to buy from the Grand Exchange.
• Adamant darts have comparable damage output to using a shortbow with rune arrows, so players should use whichever is cheaper.

Dwarf multicannon N/A N/A N/A 744,133
• Can be set up and used alongside other weapons for passive Ranged damage and experience.
• Cannot be set up in all areas.
• Has a static max hit of 30 with cannonballs and 35 with granite cannonballs.
• Derives accuracy from player's current attack style (Ranged while ranging, Melee while meleeing, and whichever is higher with powered staves) while rolling against the target's Ranged defence.
1. ^ Cost of having Ilfeen charge a crystal weapon seed after obtaining minimum cost.
2. Cost of thrown weapons is only that of the ammo.

Changes

Date Changes
11 May 2022
(update)

The twisted bow now requires level 85 Ranged to wield instead of level 75 Ranged.

21 April 2021
(update)

The twisted bow's prayer bonus has been reduced from 4 to 0.

9 August 2018
(update)

The item's value was increased from 90,000 to 4,000,000.

12 April 2018
(update)

A Magic level cap of 350 was added within the Chambers of Xeric, as the twisted bow performed worse if monsters had a Magic level of over 350, due to the equations acting as parabolas.

26 January 2017
(update)

The Magic level cap was removed within the Chambers of Xeric.

19 January 2017
(update)

A Magic level cap of 250 was added to the damage calculation, as it was too powerful against some bosses.

Trivia

• In an update on 28 February 2019, a twisted bow spawn was accidentally added east of the Farming Guild. The spawn was hotfixed shortly after the update[3] and the game was rolled back to the time of the update.[4]
• The twisted bow is similar in function to the Hexhunter bow in RuneScape.
• The ranger mercenary outside Theatre of Blood wields a twisted bow, and it can be seen in one of the webs hanging in Nylocas Vasilias' room along with its owner. However, this particular bow is a piece of scenery rather than an item. Examining it results in the message "It seems like the owner must've dropped it, how unfortunate!"
• Upon release, attempting to light a fire after completing Barbarian Firemaking Training resulted in the message "Nothing interesting happens." With the release of the Inferno, the message displayed will now state "It'd be foolish to possibly damage such an expensive bow with a firemaking attempt. You're surprised you only realised this now!"
• As a result of the twisted bow's introduction, General Graardor's magic level and magic defence bonus were adjusted as the bow originally outperformed other high-end weapons against him.

References

1. ^ Jagex. Mod Kieren's Twitter account. 29 May 2017. (Archived from the original on 29 May 2020.) Mod Kieren: "Outside raids, magic cap at 250 Acc modifier: 140 + (10 * 3 Magic / 10 - 10) / 100 - ((3 Magic / 10 - 100) ^2) / 100 Capped at 140."
2. ^ Jagex. Mod Kieren's Twitter account. 29 May 2017. (Archived from the original on 29 May 2020.) Mod Kieren: "Dmg modifier: 250 + (10 * 3 Magic / 10 - 14) / 100 - ((3 Magic / 10 - 140) ^2) / 100 Capped at 250."
3. ^ Jagex. Old School RuneScape's Twitter account. 28 February 2019. (Archived from the original on 28 February 2019.) Old School RuneScape: "A bug involving Twisted Bows and the Farming guild has been hotfixed. Stand by while we assess our next steps. If you have acquired a Twisted Bows from anywhere other than Chambers of Xeric, they will be removed - attempting to sell them may result in action against your account."
4. ^ The Old School Team. "Bug: Twisted Bows". 28 February 2019. (Archived from the original.) Old School RuneScape News.