Ironman Mode is an account type, released on 13 October 2014, that requires the player to be entirely self-sufficient. Ironmen are locked out of or restricted in most forms of interactions with other players such as trading, the Grand Exchange, PvP, most group minigames, and almost all other group activities.
Ironman Mode can only be enabled at the end of Tutorial Island by speaking to the Iron Man tutor before being teleported by the Magic Instructor. There will be an option to convert it to a standard account (or to a regular Ironman in the case of a Hardcore or Ultimate Ironman) at any point after the tutorial by talking to the tutors in Lumbridge, but this conversion is permanent, and an account cannot be remade an Ironman. After confirming to toggle Ironman Mode off, there will be a 7-day waiting period before the toggle will take effect, during which time the player may cancel the change if they change their mind or if their account had been hijacked; the change is also cancelled if a Hardcore Ironman dies during the waiting period to become a standard account.
Players may also choose to permanently stay an Ironman by talking to the Iron Man tutor in Lumbridge. After the update of 11 January 2018, new accounts must have a skill total level of 1,000 to set permanent Ironman status.
Distinctions[edit | edit source]
There are six types of ironmen accounts: A standard ironman, a hardcore ironman, an ultimate ironman, a group ironman, a hardcore group ironman and unranked group ironman. Each type has their own armour (equivalent to iron equipment) and a chat badge to denote their status:
|Standard ironman||Ironman armour|
|Hardcore ironman||Hardcore ironman armour|
|Ultimate ironman||Ultimate ironman armour|
|Group ironman||Group ironman armour|
|Hardcore group ironman||Hardcore group ironman armour|
|Unranked group ironman||Unranked group ironman armour|
There are also five HiScores for Ironman Mode: One each for normal, hardcore, ultimate and group and hardcore group ironman accounts.
Restrictions[edit | edit source]
Standard[edit | edit source]
- Trade with other players (except certain quest items from Shield of Arrav and Heroes' Quest, as well as receiving bonds).
- Use the Grand Exchange to buy or sell any item except for bonds, which are purchasable (but not sellable) via a unique ironman-only interface.
- Pick up drops from other players' kills, including PvP.
- No loot will drop whatsoever if another player has attacked that monster. Even zero points of damage dealt by another player will prevent the ironman from getting any loot. This does not apply if that monster was weakened by other monsters. In addition, if the monster attacks other players too much, the ironman will not get loot to prevent tanking.
- Achievement Diary tasks involving monster kills cannot be earned if assisted by another player, e.g. having another player assist in killing the Giant Mole for the Falador Hard Diary.
- Gain experience from player-versus-player encounters (base Magic experience from casting spells is still gained, however).
- Use the Accept Aid feature.
- Enter another player's player-owned house.
- Buy items from other players through overstocked shops or take advantage of higher sell prices of understocked shops.
- Receive items via balloons in the Falador Party Room.
- Group activities in Nightmare Zone, and resource rewards from the reward chest (excluding scroll of redirection).
Hardcore[edit | edit source]
- For a list of first Hardcore Ironman Accomplishments, see Ironman Mode/Hardcore ironman firsts.
Hardcore Ironman players will only have one life, in addition to the standard restrictions given to all ironmen. If a Hardcore Ironman dies, they will be converted to a standard ironman. In addition, their experience and total level on the Hardcore Ironman HiScores table will be locked, with their name
slashed across like this.
Safe deaths, such as those in minigames, will not cause the player to become a standard ironman. The following activities are deemed safe:
- Barbarian Assault
- Camelot training room
- Castle Wars
- Chambers of Xeric
- Clan Wars
- Dream World during Lunar Diplomacy
- Emir's Arena
- Fishing Trawler
- The Fremennik Trials - 4th phase of the duel with Koschei the Deathless
- Last Man Standing
- Magic Training Arena
- Nightmare Zone
- Pest Control
- Death within a player-owned house
- PvM Arena
- Soul Wars
- TzHaar Fight Cave
- TzHaar Fight Pit
- Random Event 
- Rogues' Den (maze)
- Zulrah - Resurrection reward from Elite Western Provinces Diary only
When a Hardcore Ironman dies, the following message appears in their chatbox: "You have fallen as a Hardcore Iron Man[sic], your Hardcore status has been revoked."
- This death is NOT SAFE for Hardcore Group Ironman
Hardcore Group Ironman[edit | edit source]
For hardcore group ironman only, there is only ONE safe PvM death per player. The group has a shared pool of 1 life per player; for example, a group of 3 players shares 3 lives between them and will lose Hardcore status after losing the third life. Lives can be lost by any player, and multiple lives can be lost by a single player.
Additionally, deaths that would normally be considered "safe" for solo hardcore ironmen are NOT safe for group hardcore ironmen. This means that each death in minigames such as Barbarian Assault, TzHaar Fight Cave, or Chambers of Xeric will result in a loss of a life for the group. The only exception to this is the Fremennik Trials fight with Koschei the Deathless (4th phase). Hardcore group ironmen should take extra care to use the exit potion when leaving the Nightmare Zone, since dying will result in the loss of a life for the group. They should also use extra caution in minigames such as Pest Control as other players can provoke monsters such as splatters and cause them to detonate close to you.
Furthermore, hardcore group ironmen are unable to challenge Nex with members outside of their group, regardless of Group Prestige.
Ultimate[edit | edit source]
- See the Ultimate Ironman Guide for guides and more information concerning this gamemode.
- Cannot withdraw, deposit or note items at a bank. They are still able to unnote items at banks.
- Cannot create item sets using the Grand Exchange.
- Cannot receive resources from Managing Miscellania or daily buckets of sand from Bert.
- Cannot send items with Coal Trucks, the Dwarven Boatman or Daeyalt essence to the bank.
- Cannot send their Servant to the bank or the Sawmill.
- Cannot store anything in the seed vault or POH Spice rack.
- Cannot store duplicate items in the POH Costume Room, or withdraw items before first depositing the entire set an item belongs to.
- Cannot utilise the looting bag's mechanics on a PvP world outside of the Wilderness.
- Cannot protect their 3 most valuable items on death.
- Cannot take advantage of the Protect Item prayer.
- Cannot utilise graves, instead, their items will drop directly to the ground. Inside instances and the God Wars Dungeon items will still be put outside, with supplies dropped on the floor. Item retrieval services work as normal, with the exception of at Zulrah.
- Items dropped on death will remain where they are for an hour after death until despawning.
- Ultimate Ironmen may always retrieve items from Zul-Gwenwynig, and do not have an interface to reclaim their items from. Instead being given directly into the inventory when reclaimed.
- Untradeable items are always dropped on death, if killed in the wilderness most items are converted into coins and dropped for the player who killed the Ultimate Ironman.
Ironmen and bonds[edit | edit source]
Ironmen can get bonds as gifts from other players or through the official Old School website. They can also turn untradeable bonds into tradeable bonds, but ironmen cannot use bonds on any other players. Ironmen are able to buy bonds from the Grand Exchange, which disallows them from buying or selling any other item via a unique interface.
Changes[edit | edit source]
|14 April 2021
For Ironmen, certain slayer monsters' loot and XP will be discredited if a player hits a 0. This is to discourage the use of alternate accounts to speed up the efficiency of certain tasks.
|11 January 2018
Ironman accounts must now be 1,000 total level to remove the ability to revert to a standard account.
|30 October 2015
Ultimate iron men can now un-pack the item sets received from the Halloween event.
|8 October 2015
Ironmen can no longer catch an Impling in Puro Puro that another player has had released by an Imp Defender.
|15 January 2015
|18 December 2014
Some more shops have been separated for iron men to prevent players helping them. We have removed the iron man status from some accounts that abused this to a large extent.
|6 November 2014
Trivia[edit | edit source]
- Prior to the introduction of Ironman Mode, players who played without trading any other players, with the exception of Shield of Arrav and Heroes' Quest, were called purists or self-sufficient accounts, or were said to be playing a "DIY" (Do It Yourself) style.
- Players in Ironman mode can only obtain the armour appropriate to their chosen Ironman selection; for instance, Hardcore Ironmen can only obtain the Hardcore Ironman armour. Similarly, players who downgrade their account from one type of Ironman to another will have their armour replaced with the corresponding type, and players who have their Ironman status removed will simply lose the armour altogether.